00:56:511 - no sound here so I'd suggest removing circle on the timestamp and stacking 00:56:686 (4) on 00:56:162 (3)
also I'd suggest moving 00:57:558 (2) here https://i.imgur.com/pmloLJd.jpeg and remaking the whole pattern using this rhythm https://i.imgur.com/JMshUdy.png so it will look like that https://i.imgur.com/xCPVXV3.jpeg
01:38:023 (1,1,1,1,1,1) - it seems like there should be a buildup here and imo it can be more intense. because the player is only clicking on the beat + there is very little cursor movement so it feels underwhelming. If you want to keep this rhythm i think you can gradually increase the spacing. personally I would also change the last reverse slider into two 1/4 sliders or a 5-note burst
01:39:418 (2) - I'd suggest turning it into reverse kickslider and working on you structuring (tbh you wanna polish all your map)
01:41:162 (1,2,3,4,5) - I'd suggest changing rhythm on your kickslider and placing 2 slightly above triple after it
https://i.imgur.com/RIdpWxX.jpeg
probably you should redo also 01:42:558 (6,7)
01:45:174 (3,1,2,3,4) - this is fine so don't change it
01:41:162 (1) - imo it's kind of awkward to have the super strong snare on the sliderend, especially since with the same rhythm at 01:45:261 (1,2,3,4) - you mapped the snares on circles (2,4) instead (which works better)
i would probably change the rhythm to smth like this https://imgur.com/GN1x9oF
01:45:261 (1,2,3,4) - would space out the (2) more since you spaced out the (4) and they're the same sound. the current pattern is cramped together and imo harder to read as well
smth like https://imgur.com/jqau0zA
01:57:558 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - I'd suggest turning all of these into reverse kicksliders
02:44:738 (1) - the woosh sound continues all the way until 02:47:441, so not sure why you stopped the spinner early.
spinners dont require active clicking so i would advise against representing drums with a spinner
i would probably keep mapping the drums until 02:46:046 then have a spinner from 02:46:133 to 02:47:354