i did on 00:01:575 (1), 00:06:627 (1) and 00:09:154 (1) - thats how i understood it bujt i can add it for the vocals on that whole intro section if thats better
00:11:048 (2) - could nc or something to indicate sv change, cause it literally looks identical to 00:10:733 (1) -
00:33:469 (3) - could increase the spacing to be similar to 00:32:996 (1,2) - since the melody is quite important here, and you often use spacing that is larger for more important sounds
00:54:943 (2,2) - nice subtle funny for vocals
i think u could capture it more if 00:56:206 (2) - was lower sv where its not super noticeable but enough where if anyone was paying attention would be like Lol Epic
i'm pretty much ignoring the synth for the entirety of the map so i don't know why i should bring focus to it in breakdown sections where arguably the biggest change in music is the drum beat, which is mapped, and the extended vocals that are also mapped by the 2/1 sliders (the only places in the map that has em, so they make a nice contrast).
if i mapped the synth in those sections it would just be a different flavor of variation introduced into the map, sure it might be more musically accurate but not every sound has to get mapped, and i think the way they're mapped right now matches the intensity of the song better than if they had passive/active 1/4 rhythms in there
willing to discuss this but i don't see a reason to remap those parts
01:02:838 (2,3) - 01:05:364 (2,3) - could decrease the spacing of these as 01:06:627 (3,4) - 01:07:890 (2,3) - these are very low spacing compared to those, or you could increase the spacing of the latter
the spacing follows the pitch of the vocals, 01:07:890 (2,3) - and 01:09:154 (4,5) - have equal spacing too
01:27:785 (2,3,4,1) - would jump more, esp 4,1 just look like u didnt know where to put circle so u stacked which is somewhat odd, sth like https://i.imgur.com/I2mSMPf.png could work or whatever
it's stacked cus of the vocal, i do it consistently at 02:39:154 (4,1) - and 04:22:733 (4,1) - too
01:35:048 (1,2,3) - the same direction thing is funny but not doing it at all at 01:32:522 (1,2,3) - is a missed opportunity for vocal impact
02:18:627 (3) - could make this spacing larger as you make the other snares in this section quite larger in spacing such as 02:13:575 (3) - and 02:16:102 (3) -
02:21:154 (3) - this maybe as well but i can see you're grouping them in a triangle bc of vocals
i don't think this is an issue, the spacing is tiny on 02:20:996 (2) - so the jumps right after work better as a buildup
02:48:312 (1,2,3,4,5,6,1,2,3,4,5) - i think lowering the sv here would be much better than keeping the kiai's sv since it's much lower intensity and the fast sliders kind of misrepresent that
03:05:522 (1) - map the sliderend as a clickable somehow, rn this rhythm feels a bit off since the kick with slowdown is mapped but the isolated vocal isn't.
either that or you could map the slider as a circle and leave the vocal unmapped to give it some emphasis. (i prefer this option!!!!!!)
03:12:312 (1,2,1,2) - personally feel like this is suuuuuuuper undermapped. could at least make the second set of reverses (03:12:943 (1,2) - ) active :D
super subjective but, considering your super clean approach so far, 03:13:259 (2,1,2) - this sort of overlapping feels kind of off and a bit cluttered. could do this for an easy fix https://gyazo.com/f55f4021e537f0d94ade6ba941c1c7e5
03:26:206 (1,2,3,4) - highly suggest a different setup for the guitar triple here so that its actually not the same exact thing as 03:25:259 (1,2,3,4) - except just higher Lol like even a 1/4 slider at 03:26:363 (3) - could be good enough
or just make 03:25:417 (2,3,4) - a repeat slider lol 03:27:943 (1) - 03:30:469 (1) - exist anyway
03:51:469 (1,2,1,2,1,2,3) - dunno about striaght up back and forths considering first combo is 2 kicks next combo is snare -> kick and then 3rd is the combination of the 2
so maybe liuke first combo stack second combo jump third combo jump and stack or some shit would be cool idk
oh LOL yea u even do it at 00:39:469 (1,2,1,2,1,2,3) - 03:31:259 (1,2,1,2,1,2,3) - etc too anyway, for 03:51:469 (1,2,1,2,1,2,3) - u can proly pump it up hard on spacing to contrast hard with these cases if thats the idea here
also this should probably be a general point really not a timestamp point cuz i think not doing teh same jump patterning perma for different shit that happens in the song will make ur map feel less turn off brain to play and way more engaging by adding key contrast points like that
not that u should only do it that way tho lol
changed the stacking and bumped up the spacing also made it symmetrical cus the triangle pattern right before is perfectly in the middle of the playfield so now the entire section is a bit more structured, also i get what u mean with the second comment there's a lot u can do with jump patterns to make them less braindead it's just that i didn't wanna play around too much on this map just keeping the angles and spacing mostly comfortable but i agree 100%
03:58:890 (1) - i wouldve gone down instead of back to sliderend, looks kinda weirder than e.g. https://i.imgur.com/wSNWXTJ.png or something like it
04:15:469 (1) - ok but if u stacked this at 04:16:732 (1) - head or somethign instead itd be a way more epic release off the stream + 04:16:101 (1,2,1) - going back to the position would be horny as helll
04:18:627 (1) - i feel like this could be spaced or placed in some way that makes the player have to kind of jump, as this linear movement feels a bit awkward considering the transition. 01:21:154 (1,2) - the way you did it here sort of achieves it really well
04:31:416 (1) - uhhhh idk if this should be 1/6 the rhythm here in the song is alreayd super ambiguous (though i do only hear 3 hits between red and white) and if this was just a triple instead the impact of the triple -> 2 -> next slider would go hard
04:34:101 (1) - this nc has no point and it kinda ruins the entire grouping of 04:33:785 (1,2,1) - honestly
sure i fixed the one u mentioned, i usually have some sort of reason for nc'ing like for the streams i think i just grouped the kicksliders into pairs of 1-2 but it's done consistently for the entire map i'm pretty sure, agree it might be a bit spammed but i kinda like it that way and i don't think it ruins the patterns