mapped by Furox
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last updated
This beatmap wasn't updated since 28 January 2022 so it was graveyarded...
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00:07:642 (1,2) - sounds are unique here so should be mapped in a unique way. you tried that by just curving sliders that way but its ineffective imo, too unnoticeable and doesnt impact gameplay that much. i suggest sv change + curveing

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00:09:356 (1,2,3) - song significantly changes here but map doesnt, increase spacing or something along the lines

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00:09:642 (3,1) - this sucks to play lol

like look at 00:13:785 (3,4) - 00:17:213 (1,2) - none of ur 1/4 spacing is this intense

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00:11:070 (1) - imo too much emphasis on this object, decrease spacing

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00:17:927 (1,2,3,1,2,3,4,5,1,1,2,3,4,5) - visually cluttered, would move 00:19:070 (1,1,2) - away from this section of the playfield

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00:19:070 (1,1) - random NC, please remove

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00:25:213 (8,2) - touches in a ugly way

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00:26:999 (6,1) - too far away for how the vocals get less intense here

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00:34:785 (9) - changes rotation unexpectedly, should save rotation changes for 00:35:070 (1) -

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00:35:070 (1,2,3) - gameplay sucks, hard to explain but i'll try

movement through 1 is clockwise, then movement to 2 is snappy and breaks the clockwise movement, but then movement from 2 to 3 is changing back to clockwise movement

so many rotation changes can be jarring, and if used intentionalyl can be a tool, but here it just stands out as bad to play

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00:41:927 (1,2,3) - pattern doesnt work imo too cluttered here

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00:43:499 - odd to nott click this vocal here since you closely follow vocals most of hte map

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00:44:213 (1,2,3,4,5,1) - shes whispering but this spacing is so huge

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00:45:927 (3,4,5) - if you're going to hs everything here as snare increase spacing to match the intensity

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00:48:642 (1,2,1,1,2,1,2,1,2,1,2,3) - very weak buildup, most of the difficulty here is reading since theres an unexpected whole note break

try more rhythm density of spacing

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00:55:642 (1) - 2 circles
00:56:213 (3,4) - slider

for obvious reasons i hope

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00:58:785 (4,1) - should contrast with 00:58:356 (2,3) - to represent vocal changes but map does nothing to do that

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00:59:499 (2,3) - vs 00:59:927 (4,1) - that too

consider SV changes or spacing changes

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https://i.imgur.com/CLJ0r5j.jpeg
i thought of something like this

00:58:356 (2,3) - have lower SV and spacing to help emphasize 00:58:785 (4) - gonig back to normal

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01:02:499 (1,1) - touches in an ugly way, increase distance

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01:06:499 (1,2,3,1) - movement here sucks cuz the previous patterns are very snappy but 01:06:785 (3,1) - is flowy, which can be very jarring to play

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01:07:070 (1,2) - should contrast with 01:07:642 (3,4,5) - for vocal emphasis but map doesnt do that either

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01:08:213 (1) - has visual emphasis but lacks spacing emphasis

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01:11:070 (1,2) - honestly this one is a big nitpick but sliders are mirrored but have different hitsounds and thats kinda weird to me so make them all circles or something

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01:13:070 (7,8,9,10) - movement between these objects is uncomfortable and doesnt flow well like so many rotational changes and awkward angles

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01:13:927 (1) - too much spacing emphasis

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01:14:927 (4,5,6) - good vocal representation

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01:27:070 (7,8,9) - can be hard to read

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put filler rhythms

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