note:
the concept of each difficulty is that it follows the top 2 diffs' gimmicks: extreme overlap reading to the point it becomes memory
all the low diffs follow this structure in different ways:
my rationale for this is that since these are follow the gimmick of set, and are still (hopefully) decent low diffs, these guidelines are allowed to be broken.
since density is a combination of ar + the actual bpm of the map, and this map is pretty high bpm compared to other reading maps, i think for sure that you could increase the ar of stuff that isnt the topdiff a little bit (eg. insane to like 6), extra to like 3) and the map will feel more playable without sacrificing much reading difficulty
i think in the case of low diffs, since new players have a easier time following low ar because they focus more on individual approach circles and time-distance equality instead of filler rhythm + other cues, that if you wanted to lean into reading difficullty you could instead make ar higher than usual instead
i really wanted to have the low diffs go all the way down to AR0 because it'd be thematic to have both the easiest diff and the hardest diff AR0 (and i still want to keep the low AR gimmick set) so hmmmmm i'll have to decide but im not entirely opposed to it, i'll ask some others to see what they think
thoughts on geometry dash demon level style diffname spread instead (eg. easy demon -> medium demon -> hard demon -> insane demon -> extreme demon -> labyrinth)
curse of metadata 𓀀 𓀁 𓀂 𓀃 𓀄 𓀅 𓀆 𓀇 𓀈 𓀉 𓀊 𓀋 𓀌 𓀍 𓀎 𓀏 𓀐 𓀑 𓀒 𓀓 𓀔 𓀕 𓀖 𓀗 𓀘 𓀙 𓀚 𓀛 𓀜 𓀝 𓀞
reminder to change artist to NH22
i think its fine to keep it as NightHawk22 but be sure to capitalize the H
https://www.youtube.com/watch?v=OmahQ9RFOPo
would rather i kept consistent with both old and new sets, both the 2010 and 2024 sets of Corrosion have the artist as NH22 and the newgrounds upload of this song is consistent with this