mapped by Angel False
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This beatmap wasn't updated since 29 December 2024 so it was graveyarded...
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00:03:218 There's a vocal syllable here, perhaps you snapped 00:03:130 (3130|3) - this LN wrongly?

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Good catch! Resolved

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Marked as resolved by Angel False

00:10:806 (10806|1) - What is this LN extended for? I don't think the sound at 00:10:806 (10806|1,10806|0) - this timestamp has a prolonged sound to support this LN, you should just make both of them 1/2 length.

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I was trying to transition from 1 LN to multiple, but I think having them both 1/2 length works better. Thanks! Applied

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Marked as resolved by Angel False

00:33:218 (33218|3) - there's also a vocal syllable here, you should make it LN as well to be consistent. Try sth like this https://osu.ppy.sh/ss/17346883/65b2

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Applied

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Marked as resolved by Angel False

00:37:453 (37453|0,37453|2) - Why this specific vocal sound suddenly has two LNs for it? If it's not justified then I think it's better to just change 00:37:453 (37453|2) - to rice and move it to col 4

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Applied

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Marked as resolved by Angel False

00:37:983 (37983|1,38071|1) - Although I fully understand the reason for this stack, you rarely/did not use any 1/4 jack up to this section, this sudden appearance of a jack is a little bit off and might caught player off-guard. I'll advise you to change it to something more predictable that doesn't cause a sudden spike. https://osu.ppy.sh/ss/17346899/03fc

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Resolved^

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Marked as resolved by Angel False

00:44:865 (44865|1,44865|0,44865|3,44865|2) - why suddenly quad? A triple is enough for the clap+kick sound, you can just drop 00:44:865 (44865|1) - this note

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Resolved!

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Marked as resolved by Angel False

00:45:571 (45571|2,45659|2,45748|2) - sth similar to #2771008 , although I understand why you put it like this, this cause a sudden spike which greatly affects the playability of the map overall. The sound you're expressing is too soft in comparison with other louder percussions, you should just use some normal patterns for this, try sth like https://osu.ppy.sh/ss/17346904/8923 .
In general you should keep up with the overall consistency and concept you're creating, and don't make any sudden patterning just because there's a sudden sound, think twice if the sound is apparent enough for the players to notice it.

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Agreed. Understood now
Resolved all sudden stacks

Sorry I don't know how to reference a timing point but
1:24:395 - 1:35:336
has a very sudden and jittery rhythm, I think those short jacks are a good representation of that change, does having one portion of the map be different from the rest of the map take away from the map as a whole?

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You can reference a timing point by copying the notes, and then pasting them here, or click "Jump to a specific time" at bottom left corner in your editor to copy the timestamp.
The point of I'm trying to make is that you should use patterns according to its intensity, the three consecutive jack you used at 00:45:571 was inappropriate because there're other stronger sounds that overshadowed it (percussions / vocals), and triple jack is generally not very comfortable to play with.
But you expression in 01:24:395 is actually quite nice, the jittery rhythm / sound is isolated from the song, as there's no apparent percussions / vocals / background guitar that overshadows it. These synths become very very noticeable and the way you highlight

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them separately is completely understandable and reasonable, however one nitpick I have would be reducing the double to just single (i.e. deleting 01:24:395 (84395|3,84571|0) - ) so that these sounds can be emphasized separately.

And in most cases, a double-single minijack would be sufficient for repeated sounds, very unlikely there are cases for triple minijacks but that depends on the song, and regardless all of them should be fully justifiable.

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All difficulties edited to have a clearer idea of LN's

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Marked as resolved by Angel False

Thanks! I will look at it

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Marked as resolved by Angel False
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