mapped by Vaqu
submitted
ranked
This beatmap was ranked on 7 March 2025!
nominated by Juansy- and Mniam
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00:09:395 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - woulda like this to have stream start out at the start less bigly curved cuz of pitch difference etc (honestly that zoom kinda too much too for me personalkly)

intensity much more at the latter stream music wise

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i believe the pitch being higher at the start justifies having a bigger curve, i dont think it makes sense to reduce curve

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Marked as resolved by Vaqu

i reduced distance though, so hopefully the zoom isnt as intense

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(00:49:395 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this too)
I think the current 1/8s have poor aesthetics. I would either make both c-shape same curve (which is lame, bcs they are kinda different sounds), or add different movement, or make one of them like sharp/squarish whereas one is kept circular.

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Reopened by Mniam

will do 2nd suggestion

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Marked as resolved by Vaqu

00:14:472 (6) - 00:18:145 (5) - 00:44:472 (6) - 00:48:145 (5) - add nc, exceeds guideline

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added nc elsewhere but now it doesnt exceed

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Marked as resolved by Vaqu

00:18:613 (1) - could rotate the slider and move it to the right like on screen, to emphasize the sudden buzz better https://i.imgur.com/Cq2l7w7.png (also looks more aesthetic imo)

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00:48:613 (1) - copy paste

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sure

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Marked as resolved by Vaqu

00:19:395 (4,5) - would be cool as 1/8 hyper for the very loud sound

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sure

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Marked as resolved by Vaqu

00:39:395 (1,2,3,4) - I don't think this is intense enough though. Could leave as regular doubles

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Reopened by Mniam

made regular doubles but i think song is intense enough here for big spacing

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Marked as resolved by Vaqu

00:19:707 (7) - could extend this by one tick cuz it's repeated noise unlike (6)

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sure

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Marked as resolved by Vaqu

00:30:020 (1) - 00:35:020 (1) - could move this slightly to the left/right so u dont hit the wall on slidertick, current big ticks on x:500, x:15, not super important but qol

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did first 2, 00:37:520 (1) - doesnt have big tick near the wall

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Marked as resolved by Vaqu

00:31:895 (1) - droplet is too close to slider-start, causing you to go right past it.
00:30:020 (1) - just use this slider or something similar to it to make the droplet catchable with smooth movement

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fixed

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Marked as resolved by Vaqu

00:33:457 (2) - this is kinda scary to standstill and unnecessary to make player try to wiggle. I'm fine with keeping similar pattern, but I would reduce the spacing within the triple, like 00:19:863 (8) - here (but can be antiflow).

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reduced

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Marked as resolved by Vaqu
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prefer to keep, there isn't a big difference in sound to warrant a change imo

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Marked as resolved by Vaqu

00:52:129 add note maybe theres noticeable drums here, and could differentiate from 00:51:270 (1,2,3) - more that way

and u did here 00:56:895 (5,6) -

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sure

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Marked as resolved by Vaqu

00:58:301 (2,1,2) - this can be diff as it stands out from 00:57:520 (1,2,1,2,1,2) - music wise pls

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ok

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Marked as resolved by Vaqu

00:59:082 (5,6) - might wanna give this a bit more shape to give 00:59:395 (7,8) - more impact

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ok

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Marked as resolved by Vaqu

00:59:863 (1,2,3,4) - 3 & 4 ctrl+g?
i think same direction is good

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ok

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Marked as resolved by Vaqu

01:18:770 (1) - maybe start this at 01:19:082, ik there's sound on current start point but its so quiet i don't think it's worth starting it there

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disagree i think the sound is loud enough to have the slider start there honestly, i could put green line for volume but i think its ok

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Marked as resolved by Vaqu

01:22:129 (3,4,5,1) - this fks flow so hard when u just hit the player with the 1/8 mechanic thing ft 1/4 tapdash in this part maybe do smth less mechanically demanding so u dont overwhelm too hard

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same for that thing that comes a bit later ur too good for game to notice or im the problem

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ctrl h

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Marked as resolved by Vaqu

01:24:551 (4) - strong sound on blue tick too, could be hypered or some movement to the other side could be added instead of the hold to emphasize that

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sure

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Marked as resolved by Vaqu
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changed

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Marked as resolved by Vaqu
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