mapped by [ Pan ]
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This beatmap wasn't updated since 17 September 2021 so it was graveyarded...
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00:00:400 - consider lowering the volume here so that it matches the intensity of the section (about 60% probably). currently it is just as loud as the rest of the song despite being obviously quieter. apply to all diffs

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maybe do the same with the ending notes, they are pretty low intensity, low volume

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Changed

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Marked as resolved by [ Pan ]

01:38:641 - here and 00:29:410 - here are the exact same thing in the music, so consider making them the same pitches in the game. currently the last 2 finishers are D K or K D, but I think they should be consistent since there is no reason for them to be different. apply to all diffs

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Changed to K K

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Marked as resolved by [ Pan ]

Good luck with ranking. Hope my mods helped you!

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Regarding all difficulties:

00:37:323, 00:42:597, 00:45:235, 00:47:872, 01:46:553, 01:51:828, 01:57:103, 02:14:246 - Finishers at these timestamps are representing cymbal crashes, thus these should be changed to (K). I may or may not have missed some of them. You might disagree about changing some of them, no problem, but if you do, remember to keep consistency.

In contrast to other finishers, 01:18:037, 02:27:268 - can be changed to (D)

Sounds like 00:41:114 (252) - for example, are at a lower pitch so these can stay as (D).

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good suggestions, changed.

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Marked as resolved by [ Pan ]

the audio file is actually only 128kbps bitrate but encoded in 192kbps, this causes unnecessary file bloat
i found a lossless quality audio file, which i converted into an .ogg file (.ogg is better than .mp3)
current mp3 spectro: https://puu.sh/I9VK0/228e39240b.png (~16kHz cutoff indicates 128kbps, it should be around 19kHz for 192kbps)
new .ogg spectro: https://puu.sh/I9VLw/9fb3da682b.png
new .ogg file: https://puu.sh/I9VLM/2ca1f2c3d2.ogg

remember to double check offset, it might or might not change from your current one!

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Thanks for the new file ^^ and i already adjusted the offset of the song

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Marked as resolved by [ Pan ]

also be sure to rename the audio file from the .osu to audio.ogg !!!!! otherwise it wont work because the .osu says audio.mp3
you will notice this after restarting the game, gonna reopen just for visibility

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Reopened by duski

yeah, i realized that xD

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Marked as resolved by [ Pan ]

best audio format

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chef's kiss amazing map

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x3 thanks for your good mod ^^

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the set was great sooo i put my hype here :OOOOOOOOO

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Thanks! :D

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now for the oni + inner

intro:
oni:
you could make a bit of a difference between these diffs by deleting 00:04:030 (20) and 00:09:305 (48)

00:11:036 - i think it would be a good idea to remove 00:11:448 (59) - etc same notes in repetitions, it gives more emphasis on the strong sounds 00:11:036 (57,58) - and also makes muzu-oni-inner spread a bit better

inner:
00:32:135 - you could add a few notes on inner in this section, atm oni and inner are like identical

00:32:135 - instead of D k dd you could start this with K ddkd (could change to K in other diffs too if you change this)
00:34:607 - could add k here for the vocal
00:35:267 - same
00:37:410 - same as the first suggestion
00:38:976 - could add a k here since theres an extra sound here
etc

00:43:014 - could make this kkkkd or kkk d because of the piano

same goes for the other verses in the map

NEXT the kiais

i find it problematic that youve mapped very long streams on the inner oni when oni is like 1/4 triples
its also weird that suddenly at 01:10:047 - you change the density even though the background piano is the same
i experimented a bit and honestly something like
01:08:399 - x xxx xxx xxx x xxxxx x x (last note at 01:10:377) rhythm feels really good to play and seems to be more appropriate considering the density of the oni
this might not be an issue to everyone though, after all its inner and everything goes, but considering other parts of the song seem to be more in line spread-wise with oni, the kiai is A LOT harder than oni

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oni
you could make a bit of a difference between these diffs by deleting 00:04:030 (20) and 00:09:305 (48) [color=#2ecc71]changed[/color]

00:11:036 - i think it would be a good idea to remove 00:11:448 (59) - etc same notes in repetitions, it gives more emphasis on the strong sounds 00:11:036 (57,58) - and also makes muzu-oni-inner spread a bit better [color=#2ecc71]changed[/color]

Inner

00:32:135 - you could add a few notes on inner in this section, atm oni and inner are like identical [color=#2ecc71]changed[/color]

00:32:135 - instead of D k dd you could start this with K ddkd (could change to K in other diffs too if you change this) [color=#2ecc71]changed[/color]
00:34:607 - could add k here for the vocal [color=#2ecc71]changed[/color]
00:35:267 - same [color=#2ecc71]changed[/color]
00:37:410 - same as the first suggestion [color=#2ecc71]changed[/color]
00:38:976 - could add a k here since theres an extra sound here [color=#2ecc71]changed[/color]
etc

00:43:014 - could make this kkkkd or kkk d because of the piano [color=#2ecc71]changed[/color]

kiai

omg that suggestion was awesome you're right it feels really good to play with that in mind i changed some parts of the kiai to match the new combos

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Marked as resolved by [ Pan ]

forget the color tags xD I thought it would work the same way as in the previous version of the forum

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oni and inner sv stuff:

i dont really understand why the SV is kept above 1.00 for nearly the entire map, the bpm is already moderate so its just like constantly having small HR enabled for no reason
you probably could just lower all sv's over 1.00x by 0.1x (and for the intro use 0.9x ofc)
ALSO you probably should use even lower SV for oni so its not identical to inner (what i personally like to do sometimes is taking the average of 1.00 and inner oni sv for oni, could work here as well)

also i feel like these svs 01:06:421 - 01:06:585 - dont really do anything noticeable so you might as well remove them
01:18:289 - same for these ones between the kiai activations, i dont feel like the intensity actually drops enough to use sv's, the kiai toggle seems fitting enough on its own

i also dont think that sv should decelerate at 01:27:519 - because all the finishers have the same intensity so dropping sv feels unfitting

apply kiai stuff to 2nd kiai as well ofc

01:30:322 - i shouldve posted this on the longer post, but definitely replace this spinner with notes, something like kkk k D would fit so much better than just spinner + D (also on muzukashii just replace spinner with one note like youve done on kantan+futsuu)
a 2-note spinner just doesnt feel correct as opposed to my suggestions
also delete the sv there anyway

you could just change sv to 1.1 at 01:39:965 - instead of using those 1.3x sv's, again they feel very redundant to me

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thank you so much with your amazing mod it helped me a lot ^^

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Marked as resolved by [ Pan ]

there's a crazy jump from futsuu to muzukashii in difficulty and density and i'm sure we need to make some steps to fix that

kantan:

  • intro is fine i think (well you could add notes on 00:02:794 - etc since im suggesting to buff futsuu), but starting from 00:11:036 - you can definitely buff this section, for example you could add notes on 00:11:695 - etc, its still a bit weird to have so many very long breaks
    we can remedy this by adding notes on the piano sounds such as 00:18:124 - or a drum sound like 00:20:926 -
    basically you would have a long break every other instance instead of every instance
    this applies to basically entire map minus kiais
  • i believe the kiai has an appropriate density but it lacks 3/1 breaks, here are my suggestions for the first kiai:
  1. remove 01:06:750 (1) - this spinner doesnt improve the gameplay and also you can include an easy break by removing it
  2. 01:14:333 (12) - move this to 01:14:662 - so theres a 3/1 break
  3. 01:16:311 (15) - move to 01:16:640 - to include another 3/1 break
    on a quick glance this should be enough break for each kiai when we take into account that 01:18:124 - has ALMOST a 3/1 break.
    im also a bit 50/50 whether 02:15:981 (1) - should be there, feels kinda forced to have it as a spinner but conversely im not sure if you could map the notes properly for kantan difficulty - but it could be just left empty too

futsuu:
in the intro, you can add a bit of density by mapping 00:00:981 - 00:01:311 - 00:01:640 - instead of current implementation in each repetition, there's still 2/1 breaks constantly so its all good
00:11:695 - you definitely should add much more density here, its not much different than kantan but muzukashii has a LOT of 1/4 triples, so futsuu should definitely have at least much more 1/2 notes - i think an easy way to add density here is to map drums
the same story continues in the kiais - futsuu feels very close to kantan-level but muzukashii goes ham with 1/4 usage, so you definitely need to buff the kiais as well
here you could easily map more notes based on vocals, for example in the start of the kiai you could do something like this https://puu.sh/I9V4g/963131e455.png (no need to do exactly that but something like that)

muzukashii:
even with these buffs implemented on kantan and futsuu, i still also believe you need to cut down on the 1/4 usage on muzukashii (for example triples like 00:13:508 (63,64,65) - are very forced and could easily be just two 1/2 notes), and there are some other issues:

theres like zero 3/2 breaks on the muzukashii!

for intro the most logical way to make breaks is to delete 00:01:970 (7) - 00:04:607 (20) - etc

for the verses you need to improvise a bit but
00:12:849 (60,61) - you could delete these and add d on 00:13:179 - this way youll have a 3/2 break
00:15:651 - here you can implement a similar idea as my last suggestion etc etc

in the kiai you can remove notes like 01:14:003 (33) - this one makes a 2/1 break instead of the required 3/2 but it fits really well here anyway
also here 01:14:333 - for an idea how to reduce 1/4 triples, you could just map 1/2 ddkdk for the vocals, no need to use a ddk triple (which is kinda odd anyway since you use mono triples almost exclusively)

just be sure to implement these ideas across the map and not just in the timestamps i used! if you need some explanations or clarifications or anything just dm me

going to make another post for oni+inner cuz this one is so long

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kantan:
i use all the suggestions you give me deleting some notes to have 3/1 breaks and i remapp all the section from 00:32:029 - to 00:53:128 - adding more notes to maintain the consistency with futsuu

futsuu:
added more density to the difficult to match the gap between futsuu/muzukashii

muzukashii:
with the buffs over the previous diffculties i use your suggestions to nerf muzukashi also i deleted some notes in kiai to make it more easy

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Marked as resolved by [ Pan ]

another pretty nitpicky thing, but the background image is pretty large, its not breaking the rules but we can save 80% of the space from jpg optimization while keeping the same quality (at least i couldnt see a difference)
https://puu.sh/I9VQo/b4f760b83b.jpg
if you keep the same filename as the current one, it wont even make the bg disappear from the people who already downloaded it (i think)

it might seem useless but for every person who downloads the map, nearly 2mb is saved so it adds up, imagine if every mapset you had took 2mb less storage on your pc :) but like i said, current bg doesnt break the rules so if you dont wanna change, its not the end of the world

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Changed.

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Marked as resolved by [ Pan ]

this is a very nitpicky thing, but you could fix the 1ms unsnapped notes with the "resnap all notes" function from the timing dropdown menu, all diffs only use 1/1 1/2 1/4 so set the beat snap slider to 1/4 and use the function on each diff

1ms unsnapped notes arent unrankable but you can fix it with two clicks so why not

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with the offset change i resnapped all the notes

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Marked as resolved by [ Pan ]

02:38:728 (1) - imo you should replace this spinner with notes in at least higher difficulties, there are a loooot of sounds you could easily map so spinner in comparison feels really weak

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Changed!

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Marked as resolved by [ Pan ]

Tag suggestions: piano orchestral

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changed

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Marked as resolved by [ Pan ]

honestly dont see whats "orchestral" about this, its probably just misleading when people actually want orchestra music etc

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Reopened by duski

I delete some tags and added the name of the album in japanase

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Marked as resolved by [ Pan ]

add tag: Japanese, Jpop,J-pop,pop,vocal,male,

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changed

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Marked as resolved by [ Pan ]

i feel like male vocal is a bit weird to have as tag, its like having "guitar" in tags lmao
but if you really wanna keep them in tags, at least make it "male vocals" because thats how people would search for it IF they will

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Reopened by duski

I delete some tags and added the name of the album in japanase

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Marked as resolved by [ Pan ]

Hype!!

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romanticized title should be capitilized

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the title is already capitilized

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Marked as resolved by [ Pan ]

no clue what team polemik means, but TEAM POLEMIK!!!! LESGOO

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i'm clueless too haha

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It seems too loud to have 100% volume through the entire song, especially on calm sections such as 00:00:487 and 02:02:465. Consider making the volume reflect how loud the song is

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Okay

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Marked as resolved by [ Pan ]

I really cannot mod anything, really solid charts. Also mafumafu :3

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No problem hehe also thanks for the hype :3

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team polemik !!!!! T MORT

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Team Polemik

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good map

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Thanks! ^^

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Nice, nice. Very nice
La wea wena
que lindo mapitax

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que lindo mapitax

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La wea wena

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Gracias xP

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Nice, nice. Very nice

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