mapped by Spectator
submitted
ranked
This beatmap was ranked on 18 February 2024!
nominated by Bastian and Ririmu
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00:49:189 (1,2,3,4,5) - the only build-up that feels kinda underwhelming if compared to every other build-up parts, could you buff this one a bit more?

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idk i like the simplicity and it's a fitting lead-in towards a section that's not rly intense

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Marked as resolved by Jemzuu

01:03:683 (1) - can just remove the NC here, the combo for 01:03:346 (1,2) feels too short if compared with 00:52:559 (1,2,3,4,5)

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removed 01:03:346 - instead

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Marked as resolved by Jemzuu

@spec u can nc ^ for me ty

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Reopened by Jemzuu

d one

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Marked as resolved by Spectator

01:18:768 (2) - perhaps move this to x:38~ so you will be able to emphasize the slap sound (idk what it is) on the white tick, the sound is the same as 01:17:503 & 01:18:177

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if applied, can also swap NC 01:18:683 (1,3) -

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this whole pattern is just to emphasise the audible sound on the red tick, dont rly want to try and emphasise multiple layers, jus the more prominent one

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Marked as resolved by Jemzuu

01:42:616 (2,3) - this should've been double 1/4 slider rather than triplets, the sound on blue tick seems pretty noticeable

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i only mapped the 1/4 cuz of the drum on the blue tick that is much clearer, also prefer to have lower density here to better contrast prev and next patterns

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Marked as resolved by Jemzuu

01:53:065 (1,2) - really deserved a hyperdash in my opinion, will be fit for the downbeat and transition into other instrument there, also the current position plays kinda awkward not gonna lie

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the current flow of having to tap is enough emphasis else everything would be a hyper and nothing gets emphasised

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Marked as resolved by Jemzuu

02:04:020 (1) - I think the triplets supposed to be on the red tick 02:04:189 - , sounds kinda odd having the red tick as a slidertail, lacking of emphasis

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02:03:852 (7,1) - also perhaps add atleast a dash/hdash for this downbeat rather than walkable, its quite strong

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this is calmer section so density should reflect that, the direction change present is also enough for players to press the dash key i dont c any1 solely walking these tbh

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Marked as resolved by Jemzuu
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