mapped by cypulax
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This beatmap wasn't updated since 8 December 2023 so it was graveyarded...
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In general I think the rhythm choice and the spacing is decent with a few exceptions I highlighted in my mods. What I think personally however is that the aesthetics of the map are lacking.

The consistency of your spacing is there but not perfect there are instances of patterns that differ from each other even though they follow the same sounds like 02:46:796 (1,2,3,4,5) and here 03:01:566 (1,2,3,4,5).

I can see many opportunities for blankets that are forewent or half done such as 02:44:950 (1) and many others for clean visuals and spacing between objects. Now players will not necessarily notice these small aesthetics when playing the map but mappers definitely will. Cleaning up a lot of these instances could vastly improve the feel of the map imo.

Another example would be this object in the pattern 06:45:073 (6). It is ever so slightly touching the 06:44:458 (2) and not built upon the previous objects which makes it seem arbitrary and unclean. Another highlight of this would be just after here 06:56:458 (2,3).

As a general rule (this doesnt apply to everything) objects that are barely touching or pixels from it are ugly and keeping a distance about this far 02:59:566 (1,2) is nice. Also stacking that are halfway or less looks good but any more than that looks bad. Like here 03:01:566 (1,3) - the stacking is good and here 03:01:873 (3,5) - it looks meh. Again this is a general rule and does not apply everywhere.

Improving upon your visuals and aesthetics would do you leagues to improving your mapping. The potential is here you're very close just some minor adjustments can go a long way.

I like the map and I played it it was fun, didn't feel anything particularly bad. Good luck improving upon it and with your future maps!

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Spacing is overall inconsistent throughout the map. Sometimes we have 03:05:873 (2) - some form of spacing. Then for arguably more prominent sound few seconds later we have 03:06:489 (2) - nothing.

Another extreme example is 03:23:719 (1,2,3,4) - half a beat jumps. 03:24:335 (5) - Stacked?

06:14:458 (5,1,2) - Visually you would think the time between these objects is entirely the reverse. 1/4th repeat with spacing into a half a beat gap that's just stacked. 06:15:073 (3) - Then we suddenly have some spacing even though the previous half a beat was stacked and is literally the same sound. Yeah these are very small spacings, but it's the idea that matters.

This 06:16:612 (1,2,3,4,5,6,7) - is a VERY good example of something that exists everywhere in the map.

So here we have 06:16:612 (1,2,3) - Stacked 1/4th rhythm. Makes sense.
06:16:920 (4,5,6) - Jumps for the 1/2th. Makes sense.

Now from what we just during this pattern established. What would be the time between these two objects be? 06:17:227 (6,7) -

It looks visually just like the 1/4th we just played. But it's actually 1/2th.

Stuff like this happens all over and the concept of spacing emphasis seems to often entirely disappear.

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03:05:873 (2), 03:06:489 (2) - True, Needs to be resolved. 06:14:458 (5,1,2), 06:15:073 (3) - True. 06:16:612 (1,2,3,4,5,6,7) - I got the point. No more random stacks but I saw other mappers use random stacks method just to make pattern easier. I know concept of spacing emphasis but in this case it seems okay.

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Map often lacks structure. Taking these as an examples

10:02:965 (1,2,3,4) -
What is this pattern trying to be?

10:31:959 (1,2,3,4,5) - This pattern seems kinda nonsensical and 10:32:530 (5) - such a louder sound that could have a higher emphasis.

02:35:719 (1,2,3) - How do these 3 object relate to each other? 2 is just really ugly overlap for some reason and then 3 is a really different slider shape? And they don't at all connect visually.

06:02:150 (4,5,6,7,1,2) - What is this pattern trying to do?

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10:02:965 (1,2,3,4) - Needs to be resolved, 10:31:959 (1,2,3,4,5) - Needs to be resolved, 02:35:719 (1,2,3) - They supposed to follow violin together but it turned out weird, Needs to be resolved. 06:02:150 (4,5,6,7,1,2) - This is guitar jump pattern that i used earlier and after.

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10:23:102 (2) - Instrument left on passive gameplay
10:23:530 (3) - Loud drum left on passive
10:23:959 (4) - Quiet thing mapped active

What are you following here?

(Posted stuff on the wrong page upsie)

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The main idea was to follow violin and by the way follow drums whenever it's possible. The 10:23:959 (4) object is something to think about or it simply needs to be removed.

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09:29:538 (1,2) -

Kinda odd to have a stacked half a beat right after a spam of stacked 1/4ths.

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Yea, I have to do something about it but I have never came up with any better idea.

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03:27:412 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -

I get that you mostly follow the instrument instead of the drums, but I would say this is a pretty difficult rhythm to understand while playing. Especially when the loud beating drum is on the usual red and white lines.

same applies for the same situation in later sections

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These parts are good I can't change them. None of the testers (ranks 400000-50000) had any problems with those patterns and It's like iconic for the song.

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Marked as resolved by cypulax
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