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This beatmap wasn't updated since 29 October 2020 so it was graveyarded...
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00:24:702 (3,5) - could nc them since u group 00:24:296 (1,2,3,4,5,6) - by two objects

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00:30:175 (2,3,4) - could be nice if you do some pattering for these slider like how you do in similar sections imo

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sure

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Marked as resolved by Kelpo Flakey

00:31:594 (5,6) - not much fan of this as it breaks almost your circular flow you keep for this violin, i would change it to similar pattern like

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or atleast use different kind of shapes or flows since you happened to use different ones like 02:01:594 (1,2,3,4,5,6) -

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hmm I think it's fine, I just wanted it to lead into the stream, but I'll adjust the slider angle so the flow still stays circular

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Marked as resolved by Kelpo Flakey

00:38:283 (8) - my little concern about this slider is that it looks pretty much as a 1/4 slider at first glance because it uses the same triplet patterns in this whole section (00:34:026 -), doesnt help either the spacing that comes at 00:38:587 (2,3,4) - making it unexpected and cause sudden breaks, could be nice if you tweak the spacing of the 1/6 repeats to make it less straining and unexpected to play

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I adjusted the angle of the first one so it's easier to hit the spaced notes. otherwise, I think it's ok because the 1/6 repeating slider plays just the same as a 1/4 slider (except with slightly less leniency) and the sudden red combo (only used for spaced bursts) gives a hint for people who are sightreading. it's a high difficulty map too, so it's not overly difficult compared to the other patterns imo

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Marked as resolved by Kelpo Flakey

00:41:526 (6,7,8) - could nice if you ctrl g these rhythms as the guitar hold string lands on 00:41:526 - so i find it better for the 1/4 sliders to be there

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if you consider it move 00:41:931 (8) - to the red tick as it lands on a strong beat aswell

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ctrl g'ed

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Marked as resolved by Kelpo Flakey

i'm gonna change the nc logic here and only put nc on 00:48:215 (1) - to emphasize her voice, I'll change in the other parts like 00:35:242 (1) - and etc

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Marked as resolved by Kelpo Flakey

00:57:134 (3) - change for a 1/4 slider to pair it with 00:57:337 (4) - ? so it works as build up for the upcoming section

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sure I'll try it

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Marked as resolved by Kelpo Flakey

01:01:087 - maybe add a circle to make a triplet pattern like 01:01:391 (4,5,1) - ? just to not skip the drum

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fixed

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Marked as resolved by Kelpo Flakey

01:22:675 (1,2,1) - could be nice if you do something more flowy as having this using counter flow feels straining to play

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my intention there was that the player just taps the slider heads and doesn't follow sliderbody, but I'll redo that section bc of #1920477

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Marked as resolved by Kelpo Flakey

01:23:080 (1,1,1,1,1) - could give them some harder movement to show the buildup like e.g. https://kuyusu.s-ul.eu/uhrhJyGj cause atm it plays almost the same as 01:21:864 (1,2,3,4,5,6,7,8) -

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ok changed

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Marked as resolved by Kelpo Flakey

01:26:526 (4,5,1) - in my opinion could be nice if you break this straight flow you use for this section as vocals shows a sudden change to higher pitch so contrasting this like that could be nice.

something like this maybe https://osu.ppy.sh/ss/15667819/8347

you have a good example here 02:44:364 (4,5,1) -

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sure

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Marked as resolved by Kelpo Flakey

01:31:796 (2) - wonder why this slider is different to 01:31:594 (1) - as pretty much you used the same pairs for 01:30:783 (1,2,1,2,1,2) - that are basically same grouping

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idk I wanted to be edgy, fixed

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Marked as resolved by Kelpo Flakey

01:36:458 (1) - unnc 01:36:661 (2) - nc for consistency with 02:54:296 (4,1) -

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04:12:337 (5) - also unnc

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nc'ed and unnc'ed

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Marked as resolved by Kelpo Flakey

01:42:945 (1,2,3,4,1,2,3,4) - this in my opinion feels way straining to play, transition from 01:43:249 (4) - to 01:43:350 (1) - feels uncomfy to do as the jump from those is very huge compared to other sections

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I think it's actually easier than 01:29:972 (1,2,3,4,1,2,3,4) - because it's following a more linear path which is easier for alternating in my opinion

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Marked as resolved by Kelpo Flakey

02:00:175 (2,3,4,5) - this is the only time you used this counter flow plus this distance for these objects while the rest are straight ones. While i dont find a problem with 01:58:553 (2,3,4,5) - since the spacing from (2) to (3) is less, 02:00:175 (2,3,4,5) - has a bigger spacing while theres nothing very promient behind it, you could nerf it

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nerfed

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Marked as resolved by Kelpo Flakey

02:01:594 (1,2,3,4,5,6) - wonder why this is the only instance you used different spacing for the pitches of these sounds, would make the spacing equal like the rest cus it feels incosistent because all of those are basically playing more with patterning than around the pitches

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ok they should look more equal now, I'm using the distance between just sliderheads to determine spacing

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Marked as resolved by Kelpo Flakey

02:07:675 (4) - should be unnc'd compared to 00:36:864 (1) -

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nc

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Marked as resolved by Kelpo Flakey

02:31:999 - ill not map this snare and vocal as a slider tail since you dont seem to do this for similar sections. a 3/4 slider could fit nice imo

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fixed

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Marked as resolved by Kelpo Flakey

02:44:972 (4) - nc this compared to 01:27:134 (1) -

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fixed

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Marked as resolved by Kelpo Flakey

02:47:810 (1,2,3,4) - i think you can rotate this around -50° to make the transition from 02:48:114 (4) - to 02:48:215 (1) - more like a circle ish flow

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fixed

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Marked as resolved by Kelpo Flakey

nc'ed

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Marked as resolved by Kelpo Flakey

03:16:999 (1) - if you mapping snares and guitar for thise whole section, i think this should be 1/4 than 1/6

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the guitar sounds 1/6 to me there

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the sliderend of 03:16:999 (1) - is 1/6 and the guitar sounds like it lands right on that sliderend when I listen at 25% speed

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Marked as resolved by Kelpo Flakey

03:17:708 - i will not skip this guitar sound imo

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changed to a 1/6 slider, the rhythm is weird but I think I mapped it correctly

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Marked as resolved by Kelpo Flakey

04:05:648 (1,2,3,4,1,2,3,4) - instead of doin these the same as 01:29:972 (1,2,3,4,1,2,3,4) - 01:49:431 (1,2,3,4,1,2,3,4) -, i would rather do some gradually spacing increase to show more contrast on those to have a better build up for the kiai

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okie changed

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Marked as resolved by Kelpo Flakey

04:24:702 (4) - could be if you nc this as you always pair this triples a 1-2-3

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from 04:45:377 - to 04:48:215 - maybe?

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nc'ed

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Marked as resolved by Kelpo Flakey

04:48:621 - this stream definitely could be buffed cause it looks really weak for this intense part. e.g. you can group 04:48:621 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - by 4 objects and cut the stream like https://kuyusu.s-ul.eu/FfprSZjc and then group 04:50:242 (1,2,3,4,5,6,7,8) - by 2 objects and also cut them like https://kuyusu.s-ul.eu/JhdGNBXl to show the buildup or u can come up with something else

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ok, I cut it up into sections of straight lines

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Marked as resolved by Kelpo Flakey
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