00:09:158 (7,8,9) - 00:12:794 (7,8,9) - rhythm doesnt really make sense here since u just randomly stop following the guitar tbhi wouldve done smth liek https://akito.s-ul.eu/ARd71F02 here. it also fits how you're doing your whistles which is probably how u want it to be
00:33:249 (1,2) - despite that vocals r off here slapping random 1/3 in 1/4 part isnt rly fair, would just snap to 1/4 since there's still smth on it and other one 00:33:590 would land properly, atm its off
00:44:612 (3) - nc xd
01:36:430 (3) - xd
02:16:430 (3) - xd
01:37:339 (3) - xd
02:23:703 (3) - xd
01:05:294 (1,2) - this is kinda gross cause 2 goes agianst whats implied by 1. even tho u dont actually play the sliderpath i think u def coudl use some shapes that complement each other better or go in a more natural direction
i do this at 02:44:612 (2) - and 00:21:885 (2) - as well, i wanted a jarring direction switch, just feel it fits
01:53:816 (2,3) - maybe slightly offset these so that it's not a perfect overlap with 01:53:021 (2,2) ? right now it's kind of a reading thing that the map doesn't have anywhere else (at least not as much as it is here, nothing else rly stuck out to me as hard to read) but this one is a bit confusing
01:54:839 (1,2,3,4,5) - feels a bit unnatural to start placing perfectly stacked back and forth quints when nothing similar really exists in the map. its a bit unexpected and confusing in gameplay and it doesnt feel like its highlighting anything too special so i'd recommend just offsetting the stack or manually overlapping them in some other way