mapped by Skydiver
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This beatmap wasn't updated since 10 December 2020 so it was graveyarded...
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01:01:154 - confused to as why you have the most intense chorus only at 60% while some small part of the buildup is like 70% volume. Consider boosting this up to like 80% or lowering your other volumes

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*(Optional) but maybe add kiai for the chorus as well but it's not necessary

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80% is too loud, i'll increase the chorus to 70%, and the other volume will stay the same.

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will probably setting the volume all over again if the mp3 did got changed, sigh.

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fixed but anyway waiting for a hs fix

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fixed

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Marked as resolved by Skydiver

Just find it weird how you don't cover the kicks at all in the song with your hitsounding.

Also on top of that, your whistle usage is relatively inconsistent considering you occasionally cover the vocals and occasionally use them for extra feedback throughout but you never consistently cover a layer of the music. On top of that, you don't whistle parts that overlap like when you have snares and finishes that overlap with prominent vocals you don't cover the vocal layer at all with the whistles so I would definitely try to rework the overall hitsounds.

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kick is pretty much optional, you can either use it or not since it's not applicable active hitsound since the kick is rather soft here. the most important is the feedback of hitnormal sound (at least the case for this song).

I only use whistles to cover triplet and similarly + the synth/keyboard(?) sound. Not even I ever consider to whistle the vocal in the first places, Since I prioritize instrument's additive sound. If you think I did cover the vocal, could you enlightenment me which part that I did cover?

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I would disagree with you saying that the kicks are pretty much optional. I would say they're pretty prevalent in the song and you can cover it with possibly a sample like some of these electronic kicks https://mrchompysaur.s-ul.eu/0ESTHUwV considering the song uses electronic kicks and you can probably assign it under normal-hitnormal or drum-hitnormal considering those give alright feedback as kicks on default.

Currently having all the kicks as soft-hitnormal just seems misrepresented in terms of feedback in comparison to the music

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the whistle for triple feedback is fine but it'd be nice to see it maybe cover something like the vocal layer considering there's just a lot of random whistles in the normal diff since I'm guessing it was copied over from the higher diffs and those don't represent anything consistently and makes it seem like randomly placed at times, especially at places on higher diffs with like the triples that aren't there in the normal.

but if you want to keep them on the synth/keyboard I guess that's kinda okay but it makes it weirdly inconsistent considering you're essentially just whistle spamming what isn't a snare or finish

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also another reason the kicks may not seem as prominent to you is maybe that the audio quality isn't very good considering the current mp3 is just an inflated 192kps but I don't currently have a replacement mp3 for that and that's a separate issue

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"kick is pretty much optional" yea if this were 2015. Too bad hitsounding actually has standards now a days and you need more than just claps and occasional whistles/finishes to get rankable hs quality. Currently the hs lacks any structure or consistency, the closest it is to following kicks are the whistles, but there are prominent kicks with missing hs all over the place 01:05:711 - 01:08:749 - 01:20:141 - etc

To me it feels like you just whistled whatever you wanted that wasn't a snare or a finish and it's overall lacking imo.

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nnnn, sure i guess. imma rework the hitsound later

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Just to elaborate, under the circumstances that all the maps followed exclusively vocals, then not hitsounding kicks would be a little reasonable. However, this isn't the case for this and you already hitsounded the snares already so you might as well hitsound kicks as well if you're going to hitsound the drum layer is what I'm saying

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Agreed, the lack of hitsounding on kicks here makes for very lackluster hitsounding experience

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Fixed and im back on working with this set

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Marked as resolved by Skydiver

Hey! Sorry for making you do mp3 adjustments again but here's a new properly encoded 192kbps mp3 (mp3 --> https://mrchompysaur.s-ul.eu/wybNPbtH) that should be better quality (spectrogram --> https://mrchompysaur.s-ul.eu/5w5fHbRY)

New offset should be 107 (so -288 offset on everything of what you have currently)

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ok i have adjusted accordingly

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Marked as resolved by Skydiver

you can probably add "jpop" to tags and remove "tv size" considering it's in the title now

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done

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Marked as resolved by Skydiver

Hi, currently your mp3 (https://mrchompysaur.s-ul.eu/dMkPZpor) is hovering around 16kHz meaning that having it currently at 192kbps is bloating the file size.

I recommend either re-encoding your mp3 to a 128kps or find a replacement that is of higher quality. Unfortunately, I currently can't provide you with a better audio file so you would have to maybe do some digging yourself or with the assistance of others to find one. The first option would be more viable in this case if you don't want to go through the hassle of the second option.

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i re-encoded to 128kbps, please tell me if its still problematic

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Marked as resolved by Skydiver

https://gochiusa.com/cd/2_op.html#1 should probably also add a note for this link for official metadata as a reference

and maybe this link as well https://mrchompysaur.s-ul.eu/WB9tcEZN (just a screenshot from the amazon album link description)

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done, thanks for the links

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Marked as resolved by Skydiver

You forgot to add "(TV Size)" to the Japanese title on Insane diff.

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ok!

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Marked as resolved by Skydiver

ranked pls

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h

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.

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i want this to be ranked.

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deserves to be ranked < 3

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loli song owo

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poggers

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Pog map

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nice mapping cant wait to be ranked

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nice

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nice

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