mapped by LudH2O
submitted
last updated
This beatmap wasn't updated since 4 April 2021 so it was graveyarded...
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<3

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great map

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00:28:939 - 50%-60% volume sounds much more appropriate for this section since the music is a lot quieter and not nearly as intense

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I'd lower the volume in the 95 bpm section at the beginning as well

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fixed

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Marked as resolved by LudH2O

00:13:150 - Missing clap

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It's voluntary, I accentuate the vocal more than the drums. (00:13:325 , 01:06:658 , 01:12:272 and 01:17:886)

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Marked as resolved by LudH2O

Add "南條 愛乃 Yoshino Nanjou 八木沼悟志 Yaginuma Satoshi" to tags since Nanjou is a popular vocalist outside of fripSide and among other franchises, and Satoshi has composed many other popular songs.

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fixed

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Marked as resolved by LudH2O

Both timing point offsets sound about 30ms early to me, try 619 and 10724

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the offset is good, when I put it to the value you suggest, the notes seem ahead

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Marked as resolved by LudH2O

Playfield usage could be much improved across all diffs, right now everything is quite centered and you're avoiding the edges/corners. This makes the map feel constrained and it limits a lot of what you can do with your patterns/movements and the map as a whole. Try not to shy away from the edges as much and it'll feel a lot better.

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The hitsounding feels pretty lacking since the hitwhistle is a drum kick. Usually you will use drum-hitnormal for the kick so that whistles can be used for vocals/melody. Right now you're using finishes for vocal/melody and it sounds very bad and spammy for players without custom hitsounds enabled, so changing around your samples a bit would make your hitsounding much better overall.

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Unused files.
"scorebar-colour-9.png"
"scorebar-colour-8.png"
"scorebar-colour-7.png"
"scorebar-colour-6.png"
"scorebar-colour-59.png"
"scorebar-colour-58.png"
"scorebar-colour-57.png"
"scorebar-colour-56.png"
"scorebar-colour-55.png"
"scorebar-colour-54.png"
"scorebar-colour-53.png"
"scorebar-colour-52.png"
"scorebar-colour-51.png"
"scorebar-colour-50.png"
"scorebar-colour-5.png"
"scorebar-colour-49.png"
"scorebar-colour-48.png"
"scorebar-colour-47.png"
"scorebar-colour-46.png"
"scorebar-colour-45.png"
"scorebar-colour-44.png"
"scorebar-colour-43.png"
"scorebar-colour-42.png"
"scorebar-colour-41.png"
"scorebar-colour-40.png"
"scorebar-colour-4.png"
"scorebar-colour-39.png"
"scorebar-colour-38.png"
"scorebar-colour-37.png"
"scorebar-colour-36.png"
"scorebar-colour-35.png"
"scorebar-colour-34.png"
"scorebar-colour-33.png"
"scorebar-colour-32.png"
"scorebar-colour-31.png"
"scorebar-colour-30.png"
"scorebar-colour-3.png"
"scorebar-colour-29.png"
"scorebar-colour-28.png"
"scorebar-colour-27.png"
"scorebar-colour-26.png"
"scorebar-colour-25.png"
"scorebar-colour-24.png"
"scorebar-colour-23.png"
"scorebar-colour-22.png"
"scorebar-colour-21.png"
"scorebar-colour-20.png"
"scorebar-colour-2.png"
"scorebar-colour-19.png"
"scorebar-colour-18.png"
"scorebar-colour-17.png"
"scorebar-colour-16.png"
"scorebar-colour-15.png"
"scorebar-colour-14.png"
"scorebar-colour-13.png"
"scorebar-colour-12.png"
"scorebar-colour-11.png"
"scorebar-colour-10.png"
"scorebar-colour-1.png"
"scorebar-colour-0.png"
"comboburst-3.png"
"comboburst-2.png"
"comboburst-1.png"
"comboburst-0.png"

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unused?

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They are elements for skin. The scorebar is animated

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Marked as resolved by LudH2O

01:27:711 - all diffs end here, but it looks like they should end at 01:27:886 because there is still stuff going on in the song

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the volume of the synth decreases to 01:27:711, I have nothing more to put after

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Marked as resolved by LudH2O

hype

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Можно и хайпануть

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:)

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GO

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GO

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nice map

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:)

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"soft-hitfinish.wav" and "drum-hitfinish.wav" has a delay of 5 ms, you should cut it a bit with Audacity or Spek

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ok

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Marked as resolved by LudH2O

hype

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i have already used "mapset verifier", this elements are already used (scorebar-colour is animated)
https://imgur.com/a/hguAWnx

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Marked as resolved by LudH2O

Hype!

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there are PLENTY of unused files, just search "scorebar-colour" in the beatmap folder and delete all the files that show if you plan on not using them.

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These are elements of the integrated skin. There are plenty because this is a animated element. This is the "life" gauge that is in the left-top corner of screen.

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Marked as resolved by LudH2O

hype

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hype

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Hype

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hype

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Hype

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Hype

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hype

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Hype! Excellent map!

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hype

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Hype

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Hype

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hype

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Hype

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hype

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You need to add 'anime' (proper genre) 'jpop' and 'pop' (derivatives of 'j-pop') to the tags of the map btw

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ok

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Marked as resolved by LudH2O

hyyyyype !!

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You are using an active hitsound at least in your mania difficulties, that's in .mp3 format (soft-hitfinish5.mp3), which isn't permitted by the Ranking Criteria, as it states that: 'Active hitsounds must use the .wav or .ogg file formats. .mp3 files have slight delays, and therefore are reserved only for longer passive hitsounds, such as ambient noises.' Again, you're using this hitsound as an active one, for example at 00:12:097 (doesn't matter the difficulty as it's been used at the same spot in all diffs). So you need to convert this hitsound into a .wav or .ogg or get another hitsound in those formats to replace it.

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fixed

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Marked as resolved by LudH2O

Hype

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HYPEEEE UWU

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hype

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+1

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nice

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The volume of certain HS is to high, lower it at 85 / 90%

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i lower it at 90%

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Marked as resolved by LudH2O

Missing genre/language in tags.

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ok

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Marked as resolved by LudH2O

Hype

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Very good!

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Hype

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hype!

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(≧∇≦)b

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(b^_^)b

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^_^

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noice where's insane

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Very good, thanks

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All the best getting these beatmaps done! :)

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Thanks ^^

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very good

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Thanks ^^

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.

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more railgun for mania!!!!

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4 mania difficulties minimum

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This was a very well made beatmap, I really enjoyed playing the normal difficulty on it. I really hope for more 3-4 star difficulties to be added!

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Thanks! ^^
They will be added.

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