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00:46:807 (5) - pretty sure that first and last parts of the slider were meant to be parallel. https://osu.ppy.sh/ss/15154411/7525

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ye

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Marked as resolved by STaLeRGooD

00:57:069 (5) - 01:02:555 (5) - 01:10:783 (5) - I would be careful as one of the guidelines for normal diffs are "Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time." This reverse slider seems like it would be able to be confused by newer players

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kk

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Marked as resolved by STaLeRGooD

01:04:955 till 01:15:240 - could u break up this rly long chain of sliders with some circles here and there? for the sake of this RC guideline 'Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hit objects to click or follow should be used.'

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fixed i guess

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Marked as resolved by STaLeRGooD

01:18:179 (5) - that reverse could be hard to read for an average n-diff player

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ok

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Marked as resolved by STaLeRGooD

01:45:926 (5) - 01:51:069 (4) - this long chain of 1/2 is really pushing it in terms of density for a normal, you should break it up with a 1/1 gap or two

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fixed i guess

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Marked as resolved by STaLeRGooD

01:51:926 (1) - would remove NC as its inconsistent with the rest of the section

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fixed

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Marked as resolved by STaLeRGooD

02:26:897 (3,4) - flow would be a lot smoother if you moved (4) more to the right to follow the circular movement created by the slider

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fixed

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Marked as resolved by STaLeRGooD
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