mapped by Shrukaghn
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This beatmap wasn't updated since 19 October 2020 so it was graveyarded...
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Please scale the BG so it is fullscreen, I'm sure it wouldn't look stretched and the small black bars at the top and bottom really annoy me 😅

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o i forgot they do that
never noticed, it fixed now

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Marked as resolved by Shru

I'm not really sure about the kiai structure overall in the map. Like 11:55:408 - This section is probably just as intense as the kiais surrounding it imo and some parts like 09:36:551 - kind of sound just like 07:22:837 - which isn't one.

I'm not really sure if there should even really be that many kiais for this song anyway. Iirc jonathanlfj's azure arbitrator has like 2 kiais and the song's practically always intense and I get a similar vibe with this song.

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Struggling really bad to figure out why I think the way I do but all I can come up with is that the kiais are either what sound like the chorus to me or the really intense part in each song

It's kind of similar to azure arbitrator sorta. He has 2 kiais on the parts where the choir in the background comes in and 1 where the intense part is
In the second half of rebirth the choir's quiet but its there and it makes the song sound a lot stronger in those places to me

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03:56:343 (1) - I think this slider is quite unreadable, maybe do this slider quite faster?

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Slider's short enough that as long as you don't let go after seeing it's slow you wont break.
also i think it fits really well with the music at the slower speed

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Marked as resolved by Shru

00:35:131 (7) - I think this slider is weird, change it

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Not sure exactly what you mean by weird but i changed it a bit to represent the guitar a bit more

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Marked as resolved by Shru

03:26:343 (1,2,3) - Patterns like these you need to make flow better or decrease the spacing of the cuts. 01:26:040 (1,2,3,1,2,3) - Like these cuts are fine because of the little spacing between the and ability to cheese through just playing it like a normal stream.

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flows well wdym

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talked in discord and to other people its fine, no change, flows well to some and not to others

potentially change if absolutely need to

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Marked as resolved by Shru

I'd like to see a sharper turn here: 06:17:555 (1) -

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i refuse

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Can you explain why you think it is good how it is now?

I see it like this: 06:16:949 (1) - : sharp turn (not really a turn since it is the start of the stream but it's a sharp
angle to aim
06:17:252 (1) - : sharp turn
06:17:858 (1) - : sharp turn

and then this: 06:17:555 (1) - : sounds the same as the three sharp turns but you can barely make out that there even IS a turn when playing through the map and it aims faaaaar too smooth to fit the music and the other 3 sharp turns. Maybe that's just my opinion and I'd be happy if you could share your thoughts on it and explain why you did it the way you did it?

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sorry about that, was really late when i got to this and said something dumb without really thinking at all.

made the change cause you are correct

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Marked as resolved by Shru

03:44:752 (4,1,2) - This angle's tightness makes it very hard to hit and you should make it a larger angle. Think of streams like the opposite of jumps. The tighter the angle the more awkward it is. It is not good emphasis like this and just way too difficult.

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i don't think being hard to hit's much of an issue and i also don't think its way too difficult at all

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Marked as resolved by Shru

00:46:798 (1,2,3,4,5,6) - You could space this stream away from the 00:46:646 (2) to give it more emphasis. This is also another group of 3 thing so I think it should be changed to be spaced from it because of that as well.

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made the spacing bigger after thinking about it for far too long

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Marked as resolved by Shru

00:55:737 (1,2,3,4,5,6,7,8,9,10,11,12) - I think this entire stream should decelerate instead of a sudden decrease in spacing here 00:56:040 (5) and 00:56:267 (8) and then decelerating. If you go down by .1 each circle the stream goes to about the same spacing you have at the end of the original stream. So it fits fine.

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while i kinda agree with you it looks fine and when you're playing you wouldn't see where the spacing changes

also that is a massive pain for me to do because keeping the shape itself is really hard

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Marked as resolved by Shru

01:30:888 (1) - 01:30:888 (1) This section needs to be spaced out more jump wise because its virtually the same as this(I think even less) 01:06:495 (9) while it is less intense there. This and sections like it need more emphasis through jump spacing. Also the streams in these sections are so much harder than the jumps it makes almost no sense.

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made the spacing bigger there but the song itself just doesn't support jumps much at all to me at least so it's hard

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Marked as resolved by Shru

01:39:600 (4,1,2) - These angles suck in streams almost every time and you should refrain from using them. at this spacing and at this bpm it is super hard to hit. BarkingMadDog's streams suck ass because of stuff like this.

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04:03:540 (8,1,2) - same, any angle like this in the map should be changed if at high spacing.

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angles aren't too comfortable i know but they're fine
if enough people complain i change

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Marked as resolved by Shru

00:29:979 (1,2,3) - the difference between this and 00:30:282 (1,2,3,4,5,6,7,8,9,10,11,12) is basically unnoticeable when playing and I think needs more of a contrast somehow

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increased spacing of 00:29:979 (1,2,3) -

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Marked as resolved by Shru

00:27:555 (1,2,3,4) - I think something like this would suit your stream shape better and it looks better this way imo.

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did something a bit different but similar

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Marked as resolved by Shru

00:28:161 (1,2,3,4) - these bursts are spaced the same as 00:30:282 (1,2,3,4) but they are much more intense so I think you should space them out more like 00:26:040 (7,8,9,10)

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did a potentially bad but made 00:28:161 - more distinct from the buildup but kept the lowering spacing to let the energy die down a little for said buildup

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Marked as resolved by Shru

00:48:919 (4,1) - This is very awkward because of the obtuse angle and how much the spacing increases. Nothing in the music indicates this big of a diff spike and you should nerf this/make it an acute angle.

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lowered spacing, didn't change the angle

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Marked as resolved by Shru

00:44:828 (1,2,3,1,2,3,1,2) - The sliders before this indicate groups in multiples of two so having these in groups of three feels wrong. I think you need to remake these patterns into groups of 2 specifically

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struggling to word this at all so i say in dumb way
If you listen you'll hear the guitar accenting where i have the NCs so that's why they're in 3s
the only potential exception is the last one but i cant really tell because it gets overpowered by the other instruments there

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Marked as resolved by Shru

01:20:585 (5,6,7,8) - I think this should be less pronounced or not done at all. its too much for this part of the song imo and I think 1.1x spacing would do just fine.

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made the angles smaller and lowered the spacing to 1.17 as i don't think 1.1's high enough

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Marked as resolved by Shru

00:57:858 (3) - I think this should be spaced further away as you do not have any patterns like this repeats throughout this section enough to make it structurally sound. This just feels random and the 3 should be spaced further away in my opinion.

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did

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Marked as resolved by Shru

01:25:737 (8) - This is WAAAAAAAAYY too fucking hard. Stacking the slider on the 4 would be enough spacing to give it emphasis because of your pause here 01:25:434 (5,6,7)

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moved 01:25:434 (5,6,7) - around a little to suggest the jump. also lowered the jump to 8

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Marked as resolved by Shru

01:28:464 (1,2) - Too much spacing imo, not too strong of a sound on the 2, the 1 has the strong sound(also the 1 should be a little closer to the end of the stream imo)

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lowered the spacing on both a little bit but all 3 objects are on cymbal crashes so its not going any lower

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Marked as resolved by Shru

01:16:343 (2,3,4,5) - This does not need to be linear

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may not need to be linear but it fits well, plays fairly easily and emphasizes the combo immediately after it

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Marked as resolved by Shru

02:33:919 (1,2,3,1,2,1) - After having snappy patterns there's no reason to make this linear when the music is the exact same. It adds difficulty through flow changes

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02:49:373 (3,4,5,6) - This is fine because it flows INTO a stream and it is NOT a jump. just to clarify

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made the part at 02:32:707 - linear cause i didn't think the big triangles fit at all

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Marked as resolved by Shru

05:16:267 (8,1,2) - Terrible angles for this spacing. The spacing already adds the difficulty and these angle compound it when you dont need to do that.

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05:21:115 (8,1,2) - These angles are much better because of how wide they are although they could be even wider.

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made the angles wider

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Marked as resolved by Shru

05:56:798 (3,4,5,6,7) - you should make this more readable somehow(idk how)

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moved 4 up a bit and added ncs

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Marked as resolved by Shru

06:22:328 (8,1,2) - hardest angle I've sen in the map. I dont think you know how hard these are and how it isnt justified as emphasis

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06:27:176 (8,1,2) - This angle works because of the low spacing of the stream before it .

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made it slightly wider but i think the cymbal crash makes it justified

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Marked as resolved by Shru

12:17:158 (2,3) - You should nerf this spacing because it does not need this much of an emphasis. It should be more like this 12:13:729 (2,3)

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I PUT ALL OF THESE MODS IN THE WRONG SPOT FUUUUUUCK

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blanketed 2 with 1

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Marked as resolved by Shru
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