mapped by Luscent
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ranked
This beatmap was ranked on 10 January 2020!
nominated by Sparhten and Realazy
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00:09:023 (3,4) - considering the usage of this kind of spacing on 1/4 literally 1 second prior, this could also be misread as such. might wanna overlap stuff like this

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fixd

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Marked as resolved by Liz Triangle

00:27:863 (1,2) - i think this should be spaced further away to maintain consistency with the previous section since this pattern is shown to be stacked under a 3/4 slider, and to prevent confusion

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ok moved to 00:28:343 (3) -

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Marked as resolved by Liz Triangle

00:31:103 (4,5) - imo 00:31:223 - should be active since 00:30:743 (1,2,3) - the player clicks for all of these vocals

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fixed

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Marked as resolved by Liz Triangle

00:32:663 (1,2) - consider stacking these to follow the drums better as you did here 00:32:903 (3,4) -

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Hello idke im your big fan pls mutual me

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HOLY FUCK HE ACTUALLY MUTUALED ME WTFFF

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idke is a super star lol

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ok

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Marked as resolved by Liz Triangle

00:47:063 (1,2,1,2,1,2,1,2) - i think this pattern is really pushing it for an insane diff, most if not all of the diff uses far shorter 1/2 circles in a row, and especially not in such complex patterning where you have a lot of spacing contrast, which is a lot harder to play because of the very sharp angles between combos. stuff like 01:13:943 (1,2,3,1,2,3) - is a lot more reasonable to play and fits a lot better with the rest of the diff

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01:36:983 (1,2,1,2,1,2,1,2) - also this, and other occurences

would be better if you reduced the spacing for each combo, or at least change patterning in a way that's more comfortable to play because these patterns apply a lot of stress on the player's hand, at least for this level

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stacked them so it should be less difficult now

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Marked as resolved by Liz Triangle

00:48:023 (1,2) - small suggestion but i think this would fit better as a slider to give more emphasis and clarity to the GUDUGUDU section here 00:47:063 (1,2,1,2,1,2,1,2) - , basically makes the 1-2 section a lot more unique since the (1,2,3) is kind of just copying it but without the unique sound attached

01:36:983 (1,2,1,2,1,2,1,2,1) - in comparison this feels a lot better just cus the slider doesnt feel like its a part of the section, and makes the 1-2 section its own unique thing

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nice

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Marked as resolved by Liz Triangle

00:52:823 (1,2) - 00:53:423 (3,1) - 전에 Niko 라는 틀딱 유저가 "요즘 매퍼들은 디스턴스 스냅에 대해 이해할 필요가 있다." 라는 말을 한 적이 있는데, 그 말이 딱 떠오르는 패턴들이네요. 안티점프라고 하던가요, 이게 적절한 곳에 쓰였으면 모르겠는데 여기는 아닌 것 같아요. 00:53:303 - 00:53:903 - 특히나 드럼 소리가 있어서 강조해줘야 할 부분인 것 같은데 너무 애매한 거리에 배치하신 것 같네요. 00:53:303 (2) - 여기는 조금 띄우면 나아질 것 같고, https://osu.ppy.sh/ss/14130346/8234 // 00:53:903 (1) - 이거는 00:53:423 (3) - 슬라 꼬리에 스택하시거나 여기도 좀 띄워주면 더 나을 것 같아요.

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01:46:583 (1) - 여기선 확실히 띄우신 걸로 봤을 때 일관성 문제도 생기네요.

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01:52:343 (1) - 이건 좋았던 것 같아요. 개인적인 생각이지만 차라리 스택을 하면 느낌이 더 사는 것 같네요.

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00:52:823 (1,2,3,4) - 수정했습니다

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Marked as resolved by Liz Triangle

01:44:663 (1) - 01:56:183 (1) - 여기도 수정

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00:57:143 (3,1) - i think 1/1 pause here should be unstacked, since it's only time the map you stacked after 1/1 pause

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fixed

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Marked as resolved by Liz Triangle

01:00:383 (5,1) - maybe slightly unexpected ds here, more difficult to hit after playing slower momentum here of four objects 00:59:783 (2,3,4,5) -

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nerfed

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Marked as resolved by Liz Triangle

01:14:783 (2,3,4) - considering spacing such as 01:12:503 (3,4,5) - this could also be misread as 1/2

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I think that wouldn't be a big problem for insane diff players, fixed 01:42:743 (1,2,3) - tho

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Marked as resolved by Liz Triangle

01:37:943 (3) - 앞에 서클 패턴만큼은 디스턴스 벌려주면 어떨까요. http://osu.ppy.sh/ss/14130371/875b 이 정도? 뉴콤보도 넣어주면 좋겠네요.

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둘다 수정했습니다

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Marked as resolved by Liz Triangle

01:50:303 (1,2) - reverse ncs

01:58:103 (3) - nc for emphasis on break

02:15:263 (1,2) - reverse nc here too

ignore reverse ncs if theyre just ugly cus theyre actually pretty consistent i think

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changed 01:58:103 (1) - only

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Marked as resolved by Liz Triangle

01:50:423 (2,3) - would b nice if all circles to catch all the vocals

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would be too dense :d

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Marked as resolved by Liz Triangle

01:57:023 (2) - i think this slider should be split up (also @ sliderbreaking), similar to 01:14:783 (2,3,4) - rhythm, or maybe 0.5 tick rate also OK

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0.5 tick rate gang

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Marked as resolved by Liz Triangle

02:13:103 (4) - sounds a bit awkward, I think the reverse slider makes it sound denser than it should be in the cooldown section, maybe little to no sound on blue tick @ 02:13:163 -

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ya fixed

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Marked as resolved by Liz Triangle

02:50:663 (4,5) - imo would be better to be spaced for emphasis like the other sections before a short break

03:21:983 (1,2) - same here if u decide to go through with change, and nc (2) if u do

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I think current one is still ok for emphasis

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Marked as resolved by Liz Triangle

03:16:103 (2,3,1) - maybe (3) should be more inbetween (2) and (1) here. Since density is increasing, maybe uncomfortability should stay the same

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slight fix

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Marked as resolved by Liz Triangle
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