mapped by Ccori
submitted
last updated
This beatmap wasn't updated since 16 December 2019 so it was graveyarded...
New Discussion
Please sign in to post or reply
Discussions
Sort by

00:01:312 (1,2,3,4,5,6,7) - it would be better to separate this pattern of sliders a bit more, with DS it looks boring

permalink
permalink

The intensity here is not really strong. When I testplay I don't feel it's boring. So no change.

permalink
Marked as resolved by Ccori

I would probably space them out slightly though so that they dont overlap. Personally i think it looks a bit messy when you have such a long string of overlaps. Same with stuff like this 00:06:979 (2,3,4,5,6,7,8,9) - They dont need to be so close

permalink
Reopened by GlaZe

Fixed.

permalink
Marked as resolved by Ccori

00:01:312 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - The distance spacing in this section shows very little contrast, it would be more effective to separate the sounds into groups of visual patterns to show emphasis

permalink

I'll apply change later. Thanks.

permalink

00:02:479 (8,1,2) - Inconsistent from the triple at 00:01:312 (1,2,3) - maybe change 00:02:479 (8) - into a 1/4 slider and replace 00:02:645 - with a circle to continue the triple.

permalink

Changed the pattern at both point. They should be consistent now.

permalink
Marked as resolved by Ccori

This jump (00:03:729 to 00:03:812) is too difficult for a 5* map.

permalink

Reduced the distance. Anyway I want to keep it below 00:04:229 (2) .

permalink
Marked as resolved by Ccori

00:03:979 (1,2,3,4) - this does not follow the sound, just stretch to 1/2 sliders and it matches the sound. ex: https://gyazo.com/b2aed089adfadde1844622ce1e33519e

permalink
permalink
permalink
permalink
permalink
permalink

You get the point... lots of this

permalink

That's right. I'll apply change later. Thanks.

permalink

00:04:145 (2) - this sound is relevant, you should place a note there. With this until the gameplay also improves

permalink
permalink

I'm using the slider to represent the length of that sound. So no change.

permalink
Marked as resolved by Ccori

00:05:812 (3) - here is a relevant sound, you should map it. I recommend you copy the slider 00:05:645 (2) - and paste in 00:05:812 (3) - place it where it seems best for you

permalink

Fixed.

permalink
Marked as resolved by Ccori

00:06:312 (5) 's circle can't be seen due to 00:05:895 (3) this slider. This pattern isn't the best option and can confuse people when they are playing. Maybe change this?

permalink

Fixed.

permalink
Marked as resolved by Ccori

00:06:979 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - every second note you should place a slider

permalink

Fixed.

permalink
Marked as resolved by Ccori

00:11:312 (3) - i suggest doing this here, for the 2 different record scratch sounds: https://gyazo.com/72a6b260381c40cf2584a0d1097cb7c4

permalink

Fixed.

permalink
Marked as resolved by Ccori

Slider velocity is low from 00:11:979 - to 00:33:303 - for the song considering the intensity of it.

permalink

Fixed.

permalink
Marked as resolved by Ccori

00:12:812 (2) - you should cover this sound

permalink

This is duplicated.

permalink
Marked as resolved by Ccori

00:12:812 (2) - you should cover this sound

permalink
permalink

I know, but if I do this, there will be no place for me to map other things, and this part willl become way too boring and easy for an expert diff. Also this sound is not as apparent as others. So no change.

permalink
Marked as resolved by Ccori

You should probably increase density in this section 00:13:312 - It feels a bit weird that its less dense than the intro even though the music isnt really going down in intensity that much. It gets pretty boring playing those repeat sliders

permalink

Yeah, but I really don't know how to do this. I tried to follow vocal but found it weird.

permalink

Well, just can't find a way to do this. Increased sv on the later part to make this seems better though.

permalink
Marked as resolved by Ccori

00:19:645 Circle here maybe?

permalink

Following vocal and no sound here. So no change.

permalink
Marked as resolved by Ccori

Fixed.

permalink
Marked as resolved by Ccori

Clap here (00:30:145 and 00:30:312), as you did in 00:24:812 + 00:24:979 and 00:27:479 + 00:27:645

permalink

Good idea. Fixed.

permalink
Marked as resolved by Ccori

00:30:645 (1) - your streams are good d:^)

permalink

00:31:979 (9) - would suggest changing last circle to be a slider, repeating or not, to emphasize the last drum sound and also to make the 3 beat gap a little less boring

permalink

Feels strange with a sllider. Imo a circle with all hs is enough. So no change.

permalink
Marked as resolved by Ccori

00:32:312 - 00:32:979 - After the stream there are still parts with percussion and beat. Maybe you should map this part too [Like a small jump section to end the stream or something like that] otherwise it feels like a gap.

permalink

Add some small jumps.

permalink
Marked as resolved by Ccori

00:35:979 (8) - note here

permalink
permalink

Partly fixed and the patterns are consistent now. I think slider is ok to represent sound like this.

permalink
Marked as resolved by Ccori

00:36:145 (7,1,2) These notes have a distance snap too short, considering the constant 180 BPM and being 1/1.

permalink

Fixed.

permalink
Marked as resolved by Ccori

00:53:645 (1) - could you fill this space

permalink

I prefer rest for a while here as it's between a spinner and a long stream. That's just my own preference. So sorry but no change.

permalink
Marked as resolved by Ccori

Well now filled this.

permalink

00:54:645 to 01:05:229 You can add a whistle every time the song makes an high-pitched sound. The whistle could be (Example) in 00:54:812 (3,6,9,12,15)

permalink

Fixed.

permalink
Marked as resolved by Ccori

00:59:395 (10) - a small 1/2 jump section here can divide up the pretty repetitive stream (since it's 2 repeating instrumental sections) with some change

permalink

Changed.

permalink
Marked as resolved by Ccori

01:13:979 Could look better with the slider tail "looking" at the Northwest

permalink

The slidertail is "looking" at the center of polygon circle. Also doing that will make 01:14:645 (10) not visible. So no change.

permalink
Marked as resolved by Ccori

01:19:645 to 01:19:812 's pattern is confusing. Maybe change the pattern?

permalink

I don't think so. You just have to click on 01:19:645 (5) 's head and then click 01:19:812 (6) . When I testplay I never find it confusing. So no change.

permalink
Marked as resolved by Ccori

Umm... Try making 01:26:312 (5) closer to 01:26:145 (4) and further to 01:26:479 (6)

permalink

That's to emphasize the sound on 01:26:312 . So no change.

permalink
Marked as resolved by Ccori

01:30:312 (5,6) These notes have 1/4 and have a similar distance snap to 01:29:312 (1,2,3,4) , which is 1/2. Try making the sliders (1,2,3,4) have a longer distance snap, otherwise this will be confusing.

permalink

Fixed.

permalink
Marked as resolved by Ccori

01:30:312 (5) - You should use a reverse slider here instead of slider and single note. It will fit the rest of your reverse slider pattern which you implemented nearby.

permalink

I think that strong sound should be clickable anyway. That's a nice idea nut I'm not gonna do that.

permalink
Marked as resolved by Ccori

01:31:312 (3,4,5,6) #1191234 but with circles

permalink

I think this pattern is really common. You can see this everywhere in those jumping maps. Anyway it's stacked, not perfectly overlapped. So no change.

permalink
Marked as resolved by Ccori

01:35:645 (5) - Same here try to implement reverse slider instead of slider and note.

permalink
permalink
Marked as resolved by Ccori

01:39:729 (10,11) #1191234 , but here the circles are on the slider.

permalink

Fixed.

permalink
Marked as resolved by Ccori

01:52:645 - Missed sound on the whole beat

permalink

Following piano here. So no change.

permalink
Marked as resolved by Ccori

Consider having 01:54:645 (1) - be closer to 01:53:312 (1) - since the downbeat would be a good place to reverse the rotation direction.

permalink

Didn't get your point but change applied.

permalink
Marked as resolved by Ccori

For 01:56:562 (8,9) - you could make the stream change direction on the strong piano note at 01:56:645 -.

permalink

I'm following drums here so I think it's ok to change direction here. So no change.

permalink
Marked as resolved by Ccori

Yeah, but there's no sudden sound that justifies the sudden direction change. You can follow both instruments at once.

permalink
Reopened by Cole Cassidy

Well, now feels changing direction at either point is strange. So replaced with a polygon circle.

permalink
Marked as resolved by Ccori

I'm ncing when a section begins. So no change.

permalink
Marked as resolved by Ccori

01:57:312 Remove Kiai, as here is where the final soft part starts

permalink

Fixed.

permalink
Marked as resolved by Ccori

In 01:57:979 (3,4,5,6), those notes are all 1/2, but they have a different distance snap. Sometimes people do this in Extra difficulties, but here it looks weird. You should change the pattern to have the same distance snap or different distance snap, but make it look more normal.

permalink

That's to emphasize the sound on 01:58:312 (5) . Also I don't feel it's weird. So no change.

permalink
Marked as resolved by Ccori
/