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fripSide - future gazer

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Topic Starter
haha5957
no
Coro
Star-ed~
Magical Pokie
wow..wip?
Topic Starter
haha5957

Magical Pokie wrote:

wow..wip?

Wip O.O... am i doing anything wrong :( ?
CMP
Can I make "Insane(CMP's Insane)" difficulty?



Anyway

good song


--------------my pending map-------------


http://osu.ppy.sh/s/31388
Topic Starter
haha5957
해주신다면 얼마든지 감사합니다 'ㅁ'

CMP wrote:

Can I make "Insane(CMP's Insane)" difficulty?



Anyway

good song


--------------my pending map-------------


http://osu.ppy.sh/s/31388
Zelos
Ahhh yay an edited down version. 4 minutes would make my hands hurt.

Folder:
All clean!

General:
Use the same tickrate for all difficulties please.
Rename Dark Extreme to something else. "Dark" doesn't really fit such an upbeat song imo.
What is with those kiai times, why not just have a consistent one that starts at the chorus.

Easy:
Why didn't you use the epic custom hitsounds in this diff D:?
00:12:558 (1) - why does this start on a 1/4th? start it on the next white tick please.
00:30:058 (1,2,3,4,5,6,7,8,9) - I know its only 138 BPM but dont you think these half notes are a bit much for an Easy?
00:42:232 (1) - remove new combo here.
01:12:666 (1,2,3) - you dont think the timing differences with the same spaces will confuse the easy players? It might, might not. just a suggestion.
01:49:189 (2) - end this on the next white tick. sounds very wierd ending on a 1/4th.
01:50:058 (3) - this shouldnt be on 1/3rd. it should hit the timing ticks in the following order WHITE BLUE RED
Like this!
01:50:928 (4) - again end this on the white tick.
02:03:971 (1,2,3) - stack the endings of these sliders.
02:31:797 (1,2,3,4) - again I dunno but I think this just might be a bit much for an easy.
Map to the end. (or was that the update that you told me about when I was halfway done with this mod.)

Extreme:
00:56:579 (2,3,4,5,6,7,8) - having half of the notes hit the same spot over and over is kinda boring. why not switch it up?
01:09:623 (5,6) - this jump isnt really that pretty. it also does not play well imo.
01:55:710 (2,3,4,5,6,7,8) - having half of the notes hit the same spot over and over is kinda boring. why not switch it up?
This was much nicer than Easy:

Dark Extreme:
AR8 instead of AR9 please. AR9 is more meant for highspeed BPMs like 190 and above. it doesnt fit well in this situation.
00:10:166 (6) - new combo here please.
02:10:927 (1,2,3,4,5,6,7,8,9,10) - center this based on the Y-axis please. it would look nicer.
02:52:666 (1,2,3,1,2,3,1,2,3) - why not switch this up by like horrizontally flipping each new combo or something.
Im not sure what to say about this diff. There are kinda notes everywhere.

I shall star on completion of mods.
CMP
CMP's Insane 난이도 완성 되었습니다.
















-----------------------------------------

Download: fripSide - future gazer (haha5957) [CMP's Insane].osu
Topic Starter
haha5957

Zelos wrote:

Ahhh yay an edited down version. 4 minutes would make my hands hurt.

Folder:
All clean!

General:
Use the same tickrate for all difficulties please.
Rename Dark Extreme to something else. "Dark" doesn't really fit such an upbeat song imo.
What is with those kiai times, why not just have a consistent one that starts at the chorus. If it isn't a big problem I wanna keep it; It's kinda decoration for climaxes :(

Easy: =>Normal
Why didn't you use the epic custom hitsounds in this diff D:?
00:12:558 (1) - why does this start on a 1/4th? start it on the next white tick please.
00:30:058 (1,2,3,4,5,6,7,8,9) - I know its only 138 BPM but dont you think these half notes are a bit much for an Easy?
Changed difficulty name to Normal (oh I see haha5957 is lame..!?!?)

00:42:232 (1) - remove new combo here.
01:12:666 (1,2,3) - you dont think the timing differences with the same spaces will confuse the easy players? It might, might not. just a suggestion.

01:49:189 (2) - end this on the next white tick. sounds very wierd ending on a 1/4th.
01:50:058 (3) - this shouldnt be on 1/3rd. it should hit the timing ticks in the following order WHITE BLUE RED
This was the reason why i updated during ur mod sorry O.O
Like this!
01:50:928 (4) - again end this on the white tick.
02:03:971 (1,2,3) - stack the endings of these sliders.
02:31:797 (1,2,3,4) - again I dunno but I think this just might be a bit much for an easy.
Map to the end. (or was that the update that you told me about when I was halfway done with this mod.) YES xD


Extreme:
00:56:579 (2,3,4,5,6,7,8) - having half of the notes hit the same spot over and over is kinda boring. why not switch it up?
01:09:623 (5,6) - this jump isnt really that pretty. it also does not play well imo.
01:55:710 (2,3,4,5,6,7,8) - having half of the notes hit the same spot over and over is kinda boring. why not switch it up?
This was much nicer than Easy:


Dark Extreme: => Someone's Watching you!

AR8 instead of AR9 please. AR9 is more meant for highspeed BPMs like 190 and above. it doesnt fit well in this situation.
00:10:166 (6) - new combo here please.
02:10:927 (1,2,3,4,5,6,7,8,9,10) - center this based on the Y-axis please. it would look nicer.
02:52:666 (1,2,3,1,2,3,1,2,3) - why not switch this up by like horrizontally flipping each new combo or something.
Im not sure what to say about this diff. There are kinda notes everywhere.

I shall star on completion of mods.
Thanks~ i might remove Dark Extreme cuz i reallized its kinda overmapped O.O:(

if more people says this (notes are everywhere, jumps make no sense, overmapped, etc) I will remove this~
Pereira006
hello~~

IMO <- my opinion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General

I can see you 2 bg is bad quality try find better picture
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

00:24:840 (1) - Grid 1 left and remove new combo?
00:30:058 (1,2,3,4,5,6,7,8,9) - This too play on hard i suggest use Stack this is better Gameplay IMO
01:19:623 (3,4) - Jump? i suggest you fix this spacing pleasse because normal can't be make jump don't ignore this
02:00:492 (2,3) - try stack this will be better IMO
02:02:231 (2,3) - ^

This is fine to play but some color combo is weird imo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Extreme]

00:13:645 (5,7) - I feeling this is overmapped you should remove this
00:58:753 (7,8) - incosiente spacing?
02:07:449 (1,2) - weird stack
02:09:188 (1,2) - ^
02:44:840 (4,5,6,7,8,1) - very very confuse tu play try better play

Some notes or slider is overmapped but ok this jsut extreme
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[CMP's insane]

00:10:710 (1,2,3,4,5,6) - confuse play I like better http://puu.sh/4PLw try this code
[spoilerbox]376,144,10710,6,0,B|296:64,1,115
376,144,11145,2,0,B|456:224,1,115,0|8
376,144,11579,2,0,B|456:64,1,115
376,144,12014,2,0,B|296:224,1,115,0|8
376,144,12449,2,0,B|376:24,1,115
376,144,12884,2,0,B|376:264,1,115,0|4[/spoilerbox]

00:14:623 (1) - i not like this try copy and past you did this 00:15:927 (1)
00:17:232 (1,2) - not fit this song and remove and add note here 00:17:884 don't forget fix spacing
00:20:710 (1) - this is fit song but to play not good remove? you can sayd no if you wish
00:49:188 (1,2,3,4,5,6,7,8) - this too much jump and 00:52:232 (8) - http://puu.sh/4PML get another place
01:15:710 (1,1) - too much jump and too hard catch :/ try reduce jump
01:25:275 (1) - again try get another place
02:58:101 add green line and remove kiai time

this too much play this like kirby i guess
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Somoene's Watching you]

this is fine but name diff lol wut
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That all i think
questions? call me and good luck
CMP

Pereira006 wrote:

hello~~

IMO <- my opinion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General

I can see you 2 bg is bad quality try find better picture
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

00:24:840 (1) - Grid 1 left and remove new combo?
00:30:058 (1,2,3,4,5,6,7,8,9) - This too play on hard i suggest use Stack this is better Gameplay IMO
01:19:623 (3,4) - Jump? i suggest you fix this spacing pleasse because normal can't be make jump don't ignore this
02:00:492 (2,3) - try stack this will be better IMO
02:02:231 (2,3) - ^

This is fine to play but some color combo is weird imo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Extreme]

00:13:645 (5,7) - I feeling this is overmapped you should remove this
00:58:753 (7,8) - incosiente spacing?
02:07:449 (1,2) - weird stack
02:09:188 (1,2) - ^
02:44:840 (4,5,6,7,8,1) - very very confuse tu play try better play

Some notes or slider is overmapped but ok this jsut extreme
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[CMP's insane]

00:10:710 (1,2,3,4,5,6) - confuse play I like better http://puu.sh/4PLw try this code->fixed
[spoilerbox]376,144,10710,6,0,B|296:64,1,115
376,144,11145,2,0,B|456:224,1,115,0|8
376,144,11579,2,0,B|456:64,1,115
376,144,12014,2,0,B|296:224,1,115,0|8
376,144,12449,2,0,B|376:24,1,115
376,144,12884,2,0,B|376:264,1,115,0|4[/spoilerbox]

00:14:623 (1) - i not like this try copy and past you did this 00:15:927 (1)->fixed
00:17:232 (1,2) - not fit this song and remove and add note here 00:17:884 don't forget fix spacing->fixed
00:20:710 (1) - this is fit song but to play not good remove? you can sayd no if you wish->fixed
00:49:188 (1,2,3,4,5,6,7,8) - this too much jump and 00:52:232 (8) - http://puu.sh/4PML get another place->fixed
01:15:710 (1,1) - too much jump and too hard catch :/ try reduce jump->fixed
01:25:275 (1) - again try get another place->fixed
02:58:101 add green line and remove kiai time->fixed

this too much play this like kirby i guess
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Somoene's Watching you]

this is fine but name diff lol wut
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That all i think
questions? call me and good luck

Thank you

Download: fripSide - future gazer (haha5957) [CMP's Insane].osu
pieguyn
General:

-this BG has bad quality, perhaps change it?
-I think you'll need a [Hard] for sure... also you have 3 insanes here which is not rankable, so perhaps you could remove one of them?
-There are a lot of Kiai toggles, I think you should remove most of them: 00:19:623, 02:05:710, 02:31:797, 02:33:536, 02:45:710, 02:47:449

Normal:

00:30:058 (1,2,3,4,5,6,7,8,9) - stream is a bit too much for the easiest diff, perhaps reduce it?
00:38:319 (2) - Too far from (1)
01:14:406 (4,5,6,7,1) - seems a bit too hard for the easiest diff :?
01:20:058 (4) - Too far from (3)
02:47:449 (1,2,3) - too far apart

Extreme:

00:13:971 (8) - too close to (7)
00:31:797 (1,2,3,4,5,6,7) - this pattern plays weird o.o perhaps change it?
02:44:840 (4,5,6,7,8) - confusing :?

CMP's Insane:

-A few things should probably be changed... the slider velocity is really fast, there are a lot of jumps that don't play nicely (or are just too far), and there are a lot of patterns involving multiple repeating 1/4 sliders that don't play that well, especially with the high slider velocity T_T that said, I can find some good ideas in this map, but IMO you should probably change these things :cry:
-end the last Kiai time somewhere...though I think it might be better if you changed your kiai time to match the other diffs :?

00:24:406 (1,2,3) - doesn't fit, perhaps try this http://puu.sh/4Q66
00:25:819 (6,7) - move (6) 1/4 later and move (7) 1/4 earlier
00:25:492 - add a note?
01:25:275 (1,2,3) - doesn't fit the song, perhaps try this? http://puu.sh/4Q4Y
01:26:362 - add a note?
02:24:406 (1,2,3) - doesn't seem to fit the music :? maybe this? http://puu.sh/4Q4E
02:25:492 - add a note?
02:39:079 (4,5) - move 1/4 earlier
02:54:406 (1) - remove NC

Someone's Watching you:

-capitalize "you"?

00:38:753 (3) - NC?
02:56:145 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - this looks odd and doesn't play nicely, perhaps change to a spinner or space it evenly?

Nice start but I think a few things should probably be changed (mostly on CMP's Insane) :?
Topic Starter
haha5957
[CMP's Insane]

00:14:623 (1,1,2,1,1,2) - This doesn't fit music and doesnt play well too,
00:24:406 (1,2) - doesnt sound good here
01:01:362 (1,1,2) - this doesnt makes sense for me..?
01:03:101 (1,1,2) - ^
01:15:710 (1) - ^
(and so on, will skip this)

I know the map plays well but in some parts it never fits to the music, and it looks kinda ugly
( for example on 01:22:449 (1,2,3,4) - , this square could be more preetier than it is now)

I like your guest diff because I can't map like you (due to completly different mapping style)
but i guess your map needs to be more preetier. (this is not just my opinion, current mappers and MATs/BATs, and even players want preety maps.)

oh? goddness i forgot you were korean :~

님 한국인인데 제가 왜 되도않는 영어를 으앙ㅋ

아무튼 그렇습니다 분명히 재밌긴 한데 왠지 음 모양새가 안난다고 해야되나?
랭크된 맵들 보면 정돈되었다는 느낌이 드는데 이쪽은 왠지 재미는 있는데 너무 너저분하다는 느낌을 피할수가 없네요..ㅜㅜ
Topic Starter
haha5957

Pereira006 wrote:

hello~~

IMO <- my opinion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General

I can see you 2 bg is bad quality try find better picture it was very nice BG but it was like 3240x4680 size, so i did reducing on windows paint and this happened... can't get better once :(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

00:24:840 (1) - Grid 1 left and remove new combo?
00:30:058 (1,2,3,4,5,6,7,8,9) - This too play on hard i suggest use Stack this is better Gameplay IMO
01:19:623 (3,4) - Jump? i suggest you fix this spacing pleasse because normal can't be make jump don't ignore this

02:00:492 (2,3) - try stack this will be better IMO
02:02:231 (2,3) - ^This is fine to play but some color combo is weird imo


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Extreme]

00:13:645 (5,7) - I feeling this is overmapped you should remove this
00:58:753 (7,8) - incosiente spacing?

02:07:449 (1,2) - weird stack
02:09:188 (1,2) - ^

02:44:840 (4,5,6,7,8,1) - very very confuse tu play try better play I understand it is confusing but i don't want people just FC the Extreme difficulty on first try. please excuse this xD

Some notes or slider is overmapped but ok this jsut extreme
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[CMP's insane]

00:10:710 (1,2,3,4,5,6) - confuse play I like better http://puu.sh/4PLw try this code
[spoilerbox]376,144,10710,6,0,B|296:64,1,115
376,144,11145,2,0,B|456:224,1,115,0|8
376,144,11579,2,0,B|456:64,1,115
376,144,12014,2,0,B|296:224,1,115,0|8
376,144,12449,2,0,B|376:24,1,115
376,144,12884,2,0,B|376:264,1,115,0|4[/spoilerbox]

00:14:623 (1) - i not like this try copy and past you did this 00:15:927 (1)
00:17:232 (1,2) - not fit this song and remove and add note here 00:17:884 don't forget fix spacing
00:20:710 (1) - this is fit song but to play not good remove? you can sayd no if you wish
00:49:188 (1,2,3,4,5,6,7,8) - this too much jump and 00:52:232 (8) - http://puu.sh/4PML get another place
01:15:710 (1,1) - too much jump and too hard catch :/ try reduce jump
01:25:275 (1) - again try get another place
02:58:101 add green line and remove kiai time

this too much play this like kirby i guess
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Somoene's Watching you]

this is fine but name diff lol wut
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That all i think
questions? call me and good luck
Topic Starter
haha5957

pieguy1372 wrote:

General:

-this BG has bad quality, perhaps change it? same as to Pereria
-I think you'll need a [Hard] for sure... also you have 3 insanes here which is not rankable, so perhaps you could remove one of them?
I'll try to make Extreme more easier or remove Someone's Watching You4
-There are a lot of Kiai toggles, I think you should remove most of them: 00:19:623, 02:05:710, 02:31:797, 02:33:536, 02:45:710, 02:47:449 If this is not really needed I wanna keep it :(

Normal:

00:30:058 (1,2,3,4,5,6,7,8,9) - stream is a bit too much for the easiest diff, perhaps reduce it?
00:38:319 (2) - Too far from (1)
01:14:406 (4,5,6,7,1) - seems a bit too hard for the easiest diff :?

01:20:058 (4) - Too far from (3)
02:47:449 (1,2,3) - too far apart it's just x1.2 spacing rather than x1.0, i think it is excusable since it's not that hard, and this is Normal instead of Easy...

Extreme:

00:13:971 (8) - too close to (7)
00:31:797 (1,2,3,4,5,6,7) - this pattern plays weird o.o perhaps change it?
02:44:840 (4,5,6,7,8) - confusing :?

I wanna keep those :$ and yet i admit 02:44:840 confusing (reason at last post) but yeah O.O..

CMP's Insane:

-A few things should probably be changed... the slider velocity is really fast, there are a lot of jumps that don't play nicely (or are just too far), and there are a lot of patterns involving multiple repeating 1/4 sliders that don't play that well, especially with the high slider velocity T_T that said, I can find some good ideas in this map, but IMO you should probably change these things :cry:
-end the last Kiai time somewhere...though I think it might be better if you changed your kiai time to match the other diffs :?

00:24:406 (1,2,3) - doesn't fit, perhaps try this http://puu.sh/4Q66
00:25:819 (6,7) - move (6) 1/4 later and move (7) 1/4 earlier
00:25:492 - add a note?
01:25:275 (1,2,3) - doesn't fit the song, perhaps try this? http://puu.sh/4Q4Y
01:26:362 - add a note?
02:24:406 (1,2,3) - doesn't seem to fit the music :? maybe this? http://puu.sh/4Q4E
02:25:492 - add a note?
02:39:079 (4,5) - move 1/4 earlier
02:54:406 (1) - remove NC

Someone's Watching you:

-capitalize "you"?

00:38:753 (3) - NC?
02:56:145 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - this looks odd and doesn't play nicely, perhaps change to a spinner or space it evenly? This is just to Follow the BG (You can see Mikoto shooting Railgun that way! xD....oh yeah.)


Nice start but I think a few things should probably be changed (mostly on CMP's Insane) :?
CMP

pieguy1372 wrote:

General:

-this BG has bad quality, perhaps change it?
-I think you'll need a [Hard] for sure... also you have 3 insanes here which is not rankable, so perhaps you could remove one of them?
-There are a lot of Kiai toggles, I think you should remove most of them: 00:19:623, 02:05:710, 02:31:797, 02:33:536, 02:45:710, 02:47:449

Normal:

00:30:058 (1,2,3,4,5,6,7,8,9) - stream is a bit too much for the easiest diff, perhaps reduce it?
00:38:319 (2) - Too far from (1)
01:14:406 (4,5,6,7,1) - seems a bit too hard for the easiest diff :?
01:20:058 (4) - Too far from (3)
02:47:449 (1,2,3) - too far apart

Extreme:

00:13:971 (8) - too close to (7)
00:31:797 (1,2,3,4,5,6,7) - this pattern plays weird o.o perhaps change it?
02:44:840 (4,5,6,7,8) - confusing :?

CMP's Insane:

-A few things should probably be changed... the slider velocity is really fast, there are a lot of jumps that don't play nicely (or are just too far), and there are a lot of patterns involving multiple repeating 1/4 sliders that don't play that well, especially with the high slider velocity T_T that said, I can find some good ideas in this map, but IMO you should probably change these things :cry:
-end the last Kiai time somewhere...though I think it might be better if you changed your kiai time to match the other diffs :?

00:24:406 (1,2,3) - doesn't fit, perhaps try this http://puu.sh/4Q66->fixed
00:25:819 (6,7) - move (6) 1/4 later and move (7) 1/4 earlier
00:25:492 - add a note?->fixed
01:25:275 (1,2,3) - doesn't fit the song, perhaps try this? http://puu.sh/4Q4Y->fixed
01:26:362 - add a note?
02:24:406 (1,2,3) - doesn't seem to fit the music :? maybe this? http://puu.sh/4Q4E->fixed
02:25:492 - add a note?->fixed
02:39:079 (4,5) - move 1/4 earlier->fixed
02:54:406 (1) - remove NC->fixed

Someone's Watching you:

-capitalize "you"?

00:38:753 (3) - NC?
02:56:145 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - this looks odd and doesn't play nicely, perhaps change to a spinner or space it evenly?

Nice start but I think a few things should probably be changed (mostly on CMP's Insane) :?
Download: fripSide - future gazer (haha5957) [CMP's Insane].osu
Melan Blue
Hi!
ah, i LOVE this song~~ <3

general
mp3 must be 192kbps (new rules >__<)
hitsounds hurt my ears a little x.x'
make kiai standing from (00:14:406) 'till (00:31:797); (01:01:362) 'till (01:30:927);
(02:00:492) 'till (02:28:101); and (02:28:319) 'till the end.

normal
00:30:058 (1,2,3,4,5,6,7,8,9) - this part may be confusing. replace them with spinner?
00:38:753 - add NC
00:40:492 - remove NC
00:42:232 - add NC
01:17:014 - ^
01:17:884 - remove NC

extreme
HP Drain +1
AR +1
01:28:101 - add note?
01:29:188 - make this streme curvy and pretty~
02:00:384 - add note?

CMP's Insane
Crazy diff o.O
HP Drain -1
No breaks?..
00:14:623 (1,1,2,1,1,2) - remade this part. it ruins the flow T.T

Someone's Watching You!
whats up with the diff's name xDD
otherwise it's very fun :3
Raging Bull
Meh I guess I'll accept. Anyways add (Short ver.) to your title. I'll come by maybe later to do full mod. Read http://osu.ppy.sh/forum/viewtopic.php?f=56&t=24443 for title changing with duplicating maps.
Topic Starter
haha5957

Leyko wrote:

Hi!
ah, i LOVE this song~~ <3

general
mp3 must be 192kbps (new rules >__<)
hitsounds hurt my ears a little x.x'
make kiai standing from (00:14:406) 'till (00:31:797); (01:01:362) 'till (01:30:927);
(02:00:492) 'till (02:28:101); and (02:28:319) 'till the end.

normal
00:30:058 (1,2,3,4,5,6,7,8,9) - this part may be confusing. replace them with spinner?
00:38:753 - add NC
00:40:492 - remove NC
00:42:232 - add NC
01:17:014 - ^
01:17:884 - remove NC


extreme
HP Drain +1 (max score gets too much high)
AR +1 (I don't wanna make it same with Someone's watching you =D
01:28:101 - add note? (doesnt fit i think)
01:29:188 - make this streme curvy and pretty~ (this is meant to be like this O.O

02:00:384 - add note?

CMP's Insane
Crazy diff o.O
HP Drain -1
No breaks?..
00:14:623 (1,1,2,1,1,2) - remade this part. it ruins the flow T.T

Someone's Watching You!
whats up with the diff's name xDD When Toaru Kagaku no railgun OVA start, this message appears for few seconds xD
otherwise it's very fun :3
Thanks~



Raging Bull wrote:

I don't see any other shortend song (ex: only my railgun) has short version on it O.O

I understand this is shortened but I think i shouldn't put short ver. cuz This is 3 mintues(which isn't really short) and
it already has TV Size...O.O

and thanks for accepting it even i broke the rule ;o;
CMP

Leyko wrote:

Hi!
ah, i LOVE this song~~ <3

general
mp3 must be 192kbps (new rules >__<)
hitsounds hurt my ears a little x.x'
make kiai standing from (00:14:406) 'till (00:31:797); (01:01:362) 'till (01:30:927);
(02:00:492) 'till (02:28:101); and (02:28:319) 'till the end.

normal
00:30:058 (1,2,3,4,5,6,7,8,9) - this part may be confusing. replace them with spinner?
00:38:753 - add NC
00:40:492 - remove NC
00:42:232 - add NC
01:17:014 - ^
01:17:884 - remove NC

extreme
HP Drain +1
AR +1
01:28:101 - add note?
01:29:188 - make this streme curvy and pretty~
02:00:384 - add note?

CMP's Insane
Crazy diff o.O
HP Drain -1->fixed

No breaks?..
00:14:623 (1,1,2,1,1,2) - remade this part. it ruins the flow T.T

Someone's Watching You!
whats up with the diff's name xDD
otherwise it's very fun :3



thank you

Download: fripSide - future gazer (haha5957) [CMP's Insane].osu
Raging Bull
Hi.

General:
Baddddddd difficulty spread. You need a better normal or easier hard.

Normal:
00:19:623 (3,4,1) - Yeah. I prefer you don't do kiai toggles. I don't mind 00:12:666 (1) - since it's a chorus but the other two doesnt seem necessary.
01:05:710 (2,3) - Space these. No need for jumps on lower diff. ;_;
01:08:319 (1) - Ahhh. Kiai toggle. Remove this
01:14:406 (4,5,6,7,1) - Unstack these. Beginners would most likely spam click instead of listening to the music
01:15:275 (1) - Yeah...Kiai toggle. Remove it.
01:20:492 (1) - >_> Remove the beginning and end kiai toggle.
01:29:188 (1) - Eh I guess you can keep it since it seems okay, though I would also remove it. This one is up to you.
02:05:710 (3,1) - ;_;
02:19:623 (1) - ;_;
02:31:797 (1,5,1) - Just sooooo many! This is totally ruining kiai mode.
02:45:710 (1,1) - Yep same thing.
02:48:156 (1) - Short spinner on an normal Just remove it I suppose and use a slider instead. Also. Remove kiai toggle ;_;
02:54:406 (2,3) - And space these. You made a jump on normal. I wouldn't usually point this out but this is the easiest diff so yeah. Space it properly. >_>

Oh dear. It states don't overuse it. So please don't.
Plays like easy tbh.

Extreme/Someone:
First off I'm not even going to mention kiai toggles anymore. Just check what I said on normal and remove those I mentioned.
Dunno how to mod this and your other insane. I could mod insanes but I don't know what would fit for what difficulty >_>
You also have 3 insanes right now which is rather unrankable. Make extreme easier please.

CMP:
00:07:014 (12,2) - Find a way to move 12 so it doesn't overlap with 2. It looks ugly.
00:07:666 (2) - Reverse select.
00:08:536 (1) - ^ seems to play better to me imo.
00:10:492 (6,1) - Tricky. Try this with 00:09:406 (1,2,3,4,5,6) instead? http://osu.ppy.sh/ss/138652
00:14:623 (1) - Sounds ugly. Move this to 00:14:406 and change the timing section so your slider won't break.
00:15:927 (1) - Sounds ugly too. It doesn't really follow anything. Try this one instead
The combo starts at 00:14:406 (1,1,2,3,4,1,2,1) -
01:42:232 (1,3) - Arcs could be nicer...I could help if you want me to.
01:44:840 (1,2,3,4,1,2,3) - I don't think this really fits. You can hear the vocals really clearly. I don't think there are drums at that part yet
I suggest you map to vocals here since you also do it in the next combo.
02:58:101 (1) - End your spinner at 03:01:362 and end kiai here since it's the end of the song.
CMP
리맵 했습니다.





-------------------------------------------------------------------------------------------------------------------------------------------

Download: fripSide - future gazer (haha5957) [CMP's Insane].osu
Akemi_Homura
fripside 노래는 다 좋은..ㅋ
재미있게 플레이 하고 갑니다ㅋ
------------My Pending Map----------------
KOTOKO - Yumemiboshi boom!boom! - http://osu.ppy.sh/s/35761
Topic Starter
haha5957

Raging Bull wrote:

Hi.

General:
Baddddddd difficulty spread. You need a better normal or easier hard.

Normal:
00:19:623 (3,4,1) - Yeah. I prefer you don't do kiai toggles. I don't mind 00:12:666 (1) - since it's a chorus but the other two doesnt seem necessary.
01:05:710 (2,3) - Space these. No need for jumps on lower diff. ;_;
01:08:319 (1) - Ahhh. Kiai toggle. Remove this
01:14:406 (4,5,6,7,1) - Unstack these. Beginners would most likely spam click instead of listening to the music
01:15:275 (1) - Yeah...Kiai toggle. Remove it.
01:20:492 (1) - >_> Remove the beginning and end kiai toggle.
01:29:188 (1) - Eh I guess you can keep it since it seems okay, though I would also remove it. This one is up to you.
02:05:710 (3,1) - ;_;
02:19:623 (1) - ;_;
02:31:797 (1,5,1) - Just sooooo many! This is totally ruining kiai mode.
02:45:710 (1,1) - Yep same thing.
02:48:156 (1) - Short spinner on an normal Just remove it I suppose and use a slider instead. Also. Remove kiai toggle ;_;
02:54:406 (2,3) - And space these. You made a jump on normal. I wouldn't usually point this out but this is the easiest diff so yeah. Space it properly. >_>

Oh dear. It states don't overuse it. So please don't.
Plays like easy tbh.

Extreme/Someone:
First off I'm not even going to mention kiai toggles anymore. Just check what I said on normal and remove those I mentioned.
Dunno how to mod this and your other insane. I could mod insanes but I don't know what would fit for what difficulty >_>
You also have 3 insanes right now which is rather unrankable. Make extreme easier please.

CMP:
00:07:014 (12,2) - Find a way to move 12 so it doesn't overlap with 2. It looks ugly.
00:07:666 (2) - Reverse select.
00:08:536 (1) - ^ seems to play better to me imo.
00:10:492 (6,1) - Tricky. Try this with 00:09:406 (1,2,3,4,5,6) instead? http://osu.ppy.sh/ss/138652
00:14:623 (1) - Sounds ugly. Move this to 00:14:406 and change the timing section so your slider won't break.
00:15:927 (1) - Sounds ugly too. It doesn't really follow anything. Try this one instead
The combo starts at 00:14:406 (1,1,2,3,4,1,2,1) -
01:42:232 (1,3) - Arcs could be nicer...I could help if you want me to.
01:44:840 (1,2,3,4,1,2,3) - I don't think this really fits. You can hear the vocals really clearly. I don't think there are drums at that part yet
I suggest you map to vocals here since you also do it in the next combo.
02:58:101 (1) - End your spinner at 03:01:362 and end kiai here since it's the end of the song.



Removed most of Kiai toggles, I guess I've done preety much everything for this mod. thanks~
JoJo
Hi ~ Request from kpy's and my queue ~ ^^

  • Red-You must fix it.
    Blue-You'd better to fix it.
    ●Black-Suggestion only.
[General]
  • ●You'd better to change a higher quality BG for "479303.jpg".
    ●I'm not sure but that'll be nice if you unify the KIAI time in all diffs ~ ><
    ●Remove your useless osb file.
[Normal]
  • ●00:37:884 (1,2) - DS here is 1.23x , did you do that on purpose ? o.o I think it's unnecessary... @.@
    ●02:47:449 (1,2,3,4,5) - Too hard for beginners imo since this is the easiest diff in your mapset.
[CMP's Hard]
  • ●Oh.. Hitsounds in this diff is too loud !! T_T PLZ LOWER THEM AT LEAST 20% I GUESS...
    ●00:05:710 (1,2) - Keeping 1.0x will be better.
    ●00:18:753 (5,6) - Change your pattern here. They are not following any vocals or rhythms.
    ●00:22:449 (4) - Down about 8 grids since it's really confused to change your DS suddenly.
    ●00:59:623 (1,2,3,4,5,6,7) - I suggest you to change pattern like this: ●01:01:362 (1) - Resnap KIAI line.
    ●01:17:014 (1,2) - Confusing Spacing here.
    ●01:21:797 (4) - The same to 00:22:449 (4). Hard to read.
    ●01:30:927 (7) - Add a note here (Suggestion only). And your KIAI time should be endded here. Resnap your green line.
    ●01:58:754 (1,2,3,4,5,6,7) - The same. See my suggestion above.
    ●02:34:840 (5) - You can stack this better on the end of the slider6.
    ●02:54:406 (3,4,5,6,7,8,9,10,1,2,3,4) - No. I want to say no because this pattern is really played badly for most players. Players will miss a note easily here and have to retry. And actually it's too hard for a hard as well.
    ●02:57:884 (x) - Add a green line to make KIAI ends here.
[Extreme]
  • ●00:31:362 (5,6,1) - Confusing DS here. o.o I point out this because I have missed here 2 times during playing before I start modding.
    ●02:01:362 (3,3) - Unstacked ? Since there is 0.7 stack leniency you don't need to stack them manually.. ._.
    Very hard in the last part xD
[Someone's Watching You!]
  • ●Can't pass this diff but try to mod anyway ;_;
    ●00:50:492 (4) - Ctrl+R in my opinion..
    ●01:49:622 (4) - ^
Good luck ~
winber1
General

--Make the kiai times the same?


Someone's Watching you!


--it seems a little hard to regain hp back sometimes in this song. you could try HP -1 again, but idk.

00:40:710 (3,4) - this is just a little too close. I would rather have combo 4 be where combo 5 is.
00:50:492 (4) - Ctrl+R? i like it better that way
01:00:601 (7,8,9,10,11) - this crunched stream is just really anoying to play, and read
01:19:949 (7) - place this note where combo 3 was?
01:30:927 (9) - new combo?
01:39:840 (3,4) - yea i just don't like this spacing at all. like i said earlier
01:59:840 (1) - remove combo. also that crunched stream business... yeah it's just ajklnklfw imo.
02:13:536 (7) - new combo to signal spacing and rhythm change
02:20:384 (10) - i would just delete this note for consistency purposes. yes, i know you are following the lyrics, but it improves gameplay imo if you take it out.
02:22:666 (5,6) - imo, i don't like this anti-spacing. however, if you insist on keeping it, you could add a new combo to signal the spacing change (if you do that, you should add a new combo to the next pattern as well)
02:41:362 (6) - new combo
02:57:232 (11,12,13,14,15,16,17) - ok this stream is starting to look kinda ugly at this point. imo it's for two reasons: 1) it just runs off to the side of the map for some reason lulz >_> and it's completely straight. it would probably be better if you curved it inwards. 2) the spacing is getting way too huge too fast. streams don't look good if the notes aren't touching usually. depends on the case tho. Here, when the notes stop touching each other, it just looks weird.

Extreme

[
00:13:536 (4) - add new combo
00:14:188 (1) - remove combo and move the note a closer to the previous note
00:14:406 (2) - new combo (moving it to where 00:14:188 (1) - may look better imo)
] these three are just to follow the music more

00:17:666 (8) - there needs to be a note here to keep the flow imo
00:30:058 (1,2,3,4,5) - the spacing for these notes should be more uniform imo. not a big issue tho. it would just make it easier to read if someone does not know the song and is sightreading this.
00:43:101 (3) - new combo
00:50:492 (6) - this is such a random place to increase SV. really. it's like in the middle of a phrase of a section of a song.
01:13:536 (3) - new combo
01:19:949 (7) - i would unstack this
01:28:319 (1,2,3) - the first three times are fine... this one however... does not follow the music very well lol.
01:30:058 (9) - new combo?
01:42:232 (3) - new combo
01:49:623 (6) - yeah.. what, idk why you would increase SV like this
02:01:362 (3) - stack perfectly or just unstack. same with the other one. yea i know you want symmetry, but it actually confused me lulz >_> it made me think it was 1/4 tick away. maybe i'm just stupid, but either way, i think just stacking it perfectly or just unstacking it is better.

CMP's

00:18:753 (5) - this just sounds a little weird. just follow the vocals more by adding notes instead of using this 1/3 tick repeat slider?
00:34:840 (3) - new combo?
00:35:492 (1) - remove combo?
00:40:492 (1) - remove combo?
01:00:058 (3,4) - this confused me, i thot iwas going to be 1/4 tick earlier than it actually was
01:39:623 (1) - remove combo?
01:59:189 (3,4) - yea it didn't confuse me the 2nd time, but still, i like the sound better if it was 1/4 tick earlier and you addded a note at 01:59:406
02:03:753 (4) - i would delete this for consistency purposes
02:17:232 (5,6,7,1) - i would like to have the same spacing here even if it's for a pattern :/ thats just me tho
02:30:275 (6) - there needs to be a note here imo for flow
02:32:884 (2) - ^
02:54:406 (3) - i myself don't like this anti-spacing, but you should at least put a new combo here imo if you are keeping the anti-spacing

I respect the fact you actually read the rules lolz.
you probably know this already, but huge difficulty gap between normal and hard >_>
i'll just leave normal as that. No major issues imo i just did a quick glance.

Very nice map tho :3
Topic Starter
haha5957
^To all


Thanks for the modding~=D

have done preety much everything (BG is hard to get better one though, I'm looking for it)

and planning to change Normal back to Easy and Make another difficulty (Normal for sure) that stars about 3.4~4.1 or so
JoJo
Hi there ~ ><

Try to find one of higher quality for you ~ No kds plz.

Call me if you want the original 3100x4388 image ~

Topic Starter
haha5957

JoJo wrote:

Hi there ~ ><

Try to find one of higher quality for you ~ No kds plz.

Call me if you want the original 3100x4388 image ~

Thanks~ Actually I already have the original one, but resolution got really bad for some reason when i tried to make it 4nx3n...

thanks!
Zelos
Requested Recheck of the hardest difficulty:

Someone is watching you!:
00:10:166 (1,2,3,4,5,6,7,8) - this stream looks a bit un-even here.
00:13:536 (4,5,6) - hiding a slider under 2 sliders like this is not suggested. I highly suggest you change this.
00:19:623 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - these streams do not fit. I couldnt find any point in this part of the song that signifies long stream.
00:27:449 (6,7) - the random speed ups do not fit imo. if you intend on keeping them then at least let the player know through a storyboard or something.
01:00:275 (4,5,6,7,8,9,10,11,12,13,1) - these streams do not fit. I couldnt find any point in this part of the song that signifies long stream.
01:59:405 (5,6,7,8,9,10,11,12,13,14,1) - ^^^^^^^^^^^^^^^^^^^^^^
02:22:666 (1,2) - ack this anti jump here would massively throw people off due to your 1/4th double notes being the same spacing. try to fix this?
02:29:188 (4,5,6) - hiding a slider under 2 sliders like this is not suggested. I highly suggest you change this.
02:56:145 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - again super long stream that does not fit, also goes over the same spots like 4 times.
02:57:884 (1,1) - seperate these on the timeline by at least a 1/4th

Overall Thoughts:
Well notes arent thrown everywhere at least this time
My only issue is with the overmapped streams you placed. (the ones I mentioned and the ones I did not mention)
It seems you are trying to hard to make a quality insane difficulty. the overmapped streams gives it away.
Anyway, I wish you luck.
Topic Starter
haha5957

Zelos wrote:

Requested Recheck of the hardest difficulty:

Someone is watching you!:
00:10:166 (1,2,3,4,5,6,7,8) - this stream looks a bit un-even here.
00:13:536 (4,5,6) - hiding a slider under 2 sliders like this is not suggested. I highly suggest you change this.
00:19:623 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - these streams do not fit. I couldnt find any point in this part of the song that signifies long stream.
00:27:449 (6,7) - the random speed ups do not fit imo. if you intend on keeping them then at least let the player know through a storyboard or something.
01:00:275 (4,5,6,7,8,9,10,11,12,13,1) - these streams do not fit. I couldnt find any point in this part of the song that signifies long stream.
01:59:405 (5,6,7,8,9,10,11,12,13,14,1) - ^^^^^^^^^^^^^^^^^^^^^^
02:22:666 (1,2) - ack this anti jump here would massively throw people off due to your 1/4th double notes being the same spacing. try to fix this?
02:29:188 (4,5,6) - hiding a slider under 2 sliders like this is not suggested. I highly suggest you change this.
02:56:145 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - again super long stream that does not fit, also goes over the same spots like 4 times.
02:57:884 (1,1) - seperate these on the timeline by at least a 1/4th

Overall Thoughts:
Well notes arent thrown everywhere at least this time
My only issue is with the overmapped streams you placed. (the ones I mentioned and the ones I did not mention)
It seems you are trying to hard to make a quality insane difficulty. the overmapped streams gives it away.
Anyway, I wish you luck.


Thanks~ removed some unnecessary streams O.O~
Breeze
Hi there
Red=Fix it
Blue=Think about it
others are just suggestions
Good use of custom hitsound, but I feel it's lace of finish sound (except for the 2 GD diff.), so I'll give you some finish sound suggestion, add them if you like (I mean use default normal finish), if you don't like, just ignore them. And maybe you can try use custom finish sound which is really a "finish" sound
  1. 00:14:406
  2. 00:31:797
  3. 01:01:362
  4. 01:08:319
  5. 01:15:275
  6. 01:22:232
  7. 01:30:927
  8. 02:00:492
  9. 02:14:406
  10. 02:28:319
  11. 02:42:232
[Basic]
  1. 01:18:753 (1,2,3,4) - Emm, it's not a good idea to use jump in a Easy diff., alough it's a tiny jump, it may confuse beginner
[Advanced]
  1. 03:01:362 - Uesless timing section?
[CMP's Hard]
  1. 00:10:275 (2) - Remove clap, add clap to 00:10:492 (3)
  2. 00:54:623 (2) - I don't know what this slider follow, according to vocal, it should be note or slider at 00:54:732, 00:55:058 and 00:55:275
  3. 01:30:927 - Add a note here with finish, and KIAI ends here
  4. 02:44:840 (4,5,6,7,8) - Those notes and slider are maybe a bit hard to play, them looked irregular IMO
  5. 02:34:840 (5,6) - I think this partten is hard to tell 5 and 6 which is a slider
  6. 02:57:884 - KIAI ends here
[Someone's Watching you]
  1. 02:45:275 (11) - I was always recommending use only 1 reverse on a slider since it's easy to understand and play. Well, just personal opnion
  2. I'm worry about the 1.5xBPM slider, maybe they need a SB warnning since it's always upexpected
star
Topic Starter
haha5957

Breeze wrote:

Hi there
Red=Fix it
Blue=Think about it
others are just suggestions
Good use of custom hitsound, but I feel it's lace of finish sound (except for the 2 GD diff.), so I'll give you some finish sound suggestion, add them if you like (I mean use default normal finish), if you don't like, just ignore them. And maybe you can try use custom finish sound which is really a "finish" sound
  1. 00:14:406
  2. 00:31:797
  3. 01:01:362
  4. 01:08:319
  5. 01:15:275
  6. 01:22:232
  7. 01:30:927
  8. 02:00:492
  9. 02:14:406
  10. 02:28:319
  11. 02:42:232
[Basic]
  1. 01:18:753 (1,2,3,4) - Emm, it's not a good idea to use jump in a Easy diff., alough it's a tiny jump, it may confuse beginner
[Advanced]
  1. 03:01:362 - Uesless timing section?
[CMP's Hard]
  1. 00:10:275 (2) - Remove clap, add clap to 00:10:492 (3)
  2. 00:54:623 (2) - I don't know what this slider follow, according to vocal, it should be note or slider at 00:54:732, 00:55:058 and 00:55:275
  3. 01:30:927 - Add a note here with finish, and KIAI ends here
  4. 02:44:840 (4,5,6,7,8) - Those notes and slider are maybe a bit hard to play, them looked irregular IMO
  5. 02:34:840 (5,6) - I think this partten is hard to tell 5 and 6 which is a slider
  6. 02:57:884 - KIAI ends here
[Someone's Watching you]
  1. 02:45:275 (11) - I was always recommending use only 1 reverse on a slider since it's easy to understand and play. Well, just personal opnion
  2. I'm worry about the 1.5xBPM slider, maybe they need a SB warnning since it's always upexpected
star

^Thanks~ added finishes on Advanced, but cannot add on Extreme/Basic because they have no soundspace left
CMP
이미지 수정했습니다.




--------------------------------------------------------------------------------------------------------------------------

Download: fripSide - future gazer (haha5957) [CMP's Hard].osu

Yukoyuko_old
blue=Think about it
black=Just suggestions

I'm sorry but I'm not good at English and This is my first modding
There will be many problems in my modding but please understand it
영어실력이 그리 좋은편이 아니라 복잡한건 한국어로 설명했습니다
처음 모딩해보는데 부족한부분이 있어도 이해 부탁드려요!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Advanced]

00:19:623 (1,2,3) - Slider(reverse)
It's better for who don't know this song
초반에 박자 헷갈릴거같아서 이렇게 해보는거두 괜찮을거같아요


00:24:406 (3) - Slider end
00:25:275 (1) - Delete 00:25:275 (1) and New combo from 00:24:840
00:24:840 ~ 00:25:275 - Slider (1)
I think this is better
왼쪽하고 대칭맞추실려고 해놓으신거같은데 콤보가 이상해서 바꿔봤어요

00:59:732 (1) > 00:59:840 (392,232) - How about making slider more longer
01:00:166 (2) - Add Reverse arrow and End slider at 01:00:275
01:58:862 (1) > 01:58:971 (120,152) - How about making slider more longer
01:59:297 (2) - Add Reverse arrow and End slider at 01:59:406
이박자가 더 익숙하다고 생각해서 바꿨봤습니다


02:37:666 (6) Add one circle (376,192) How about adding this?
1부터 중간에 하나씩 있길래 맞춰서 넣어봤는데 이상한가요?

02:53:971 (2) - I think it's too far from other notes
너무 구석으로 가있는거같아서 안쪽으로 좀 옮기는것두 괜찮을거같습니다


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Extreme]

00:31:036 (4,5) - How about moving these circles a little bit?
4,5가 2,3과 겹쳐있어서 4,5의 위치를 조금 왼쪽위로 이동했으면 합니다


00:33:101 (8) - How about adding one circle in front of 8 in same position? (00:32:992)
00:34:840 (8) - How about adding One circle in front of 8 in same position? (00:34:732)
둘다 하나씩 더있는게 박자가 자연스러울것 같습니다

00:50:058 (4,5) - How about moving these circles down? 4 > (448,152), 5 > (344,144)
00:50:927 (1,2) - How about moving these circles right? 1 > (248,64), 2 > (248,176)
일부러 그 위치에 놓으신건지 아닌지 잘 모르겠지만 이렇게 옮기는게 나을것같네요

00:59:949 (3,4) - How about moving these circles to (344,312) or little bit?
1,2와 3,4를 조금 떨어뜨려놓는게 나을것같아 옮겨봤습니다

01:19:949 (7) - How about moving these circles to (344,232)?
진행상 이게 맞을것같네요

01:49:188 (4,5) - How about moving these circles up? 4 > (64,232), 5 > (160,240)
01:50:058 (1,2) - How about moving these circles left? 1 > (256,312), 2 > (256,216)
이부분도 이렇게 옮기는게 나을것같아요

01:59:079 (3,4) - How about moving these circles to (168,72) or little bit?

이부분도 00:59:949 처럼 붙어있길래 옮겨봤습니다

02:02:232 (1) - How about moving this circle to (200,48)?
이위치는 어떠신지...

02:13:319 (6) - How about moving this circle to (320,360)?
1~5와 6이 시간차가 있길래 위치 바꿔봤습니다

02:19:079 (7,8) - How about moving these circles? 7 > (112,136), 8 > (160,320)
의도하신건진 잘 모르겠지만 테스트할때 점프가 심해서 위치 조정했습니다


02:34:188 (4,5,6) - How about moving these circles? 4 > (168,312), 5 > (184,328), 6 > (208,336)
별로 중요한거같진 않지만 이렇게하는게 나을거같아요

02:37:014 (1) - How about moving this circle to (176,352)
이것도 약간 옮기는게 나을거같네요

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

플레이만 해보다가 모딩하는건 처음이라
제작자분의 의도를 미처 파악하지 못하고 실수한 부분도 있을텐데
그런부분도 알려주시면 감사하겠습니다!
ziin
If you want to use a finish (cymbal crash) you can just use normal or soft hitsounds for that one note.

[easy]
Nice map.
Hitsounds are a bit strange. If you listen to the snare drum, you'll hear it hits on beat 2 and 4 (the white tick before and after the long white tick) and usually that's when you want to put in a clap (in your case, a whistle). Alternatively, you can listen to the music for each time the snare drum plays and put a hitsound on it if a note exists there.

[advanced]
00:10:927 (1) - http://puu.sh/5agV
00:45:710 (1,2) - see how these overlap each other? This looks bad. maybe something like this http://puu.sh/5ahq
01:00:058 (2) - move 1/4 earlier
01:20:492 (4) - too low, it's off screen. move higher and stay inside of the grid.
01:44:840 (1,2) - see 00:45:710 (1,2)
01:59:188 (2) - move 1/4 earlier
02:19:622 (4) - too high, underneath HP bar: http://osu.ppy.sh/ss/142464
02:28:319 (1,2,1,2) - spacing?
02:37:884 (6,1) - (6) covers up the repeat on (1). Example: http://puu.sh/5aj0

[cmp]
Can you re-scan your background and rotate it so it's square, or zoom in so we don't see crooked borders? Color would be nice too.
00:10:275 (2) - no clap
00:10:492 (3) - clap
00:28:101 (1,2,3,4,5,6,1,2) - too many red ticks. Move them all 1/2 later.
01:00:058 (3,4) - 1/4 earlier
01:59:189 (3,4) - ^

[extreme]
00:13:862 (4) - nothing in music here
00:14:297 - add
Well it doesn't exactly follow the music so I'm going to assume you didn't try to map to the song. I don't think I can convince you to map to specific parts, so I'm not going to bother with pointing out the overmapping. If you want to map a song without overmapping, just listen to 1-2 parts in the music, and map those parts. Don't try to "guess" at good rhythms. Listen to the song at 25% if it's not clear that there is a note at that spot.

[someone]
:( more random notes. Seems overmapped on first glance.

Star for raildex and easy.
Raging Bull
Why does Uiharu have 2 left hands?

Topic Starter
haha5957

Raging Bull wrote:

Why does Uiharu have 2 left hands?

seems like its saten's hand behind
Kurai
General
  1. Suggestions : You don't need to follow them if you disagree
    1. Adjust the Audio Lead-in to 2000ms via notepad
Basic
  1. Suggestions : You don't need to follow them if you disagree
    1. 01:04:840 (1) - This slider is too far from the previous circle, you did it for symmetry and etc, but actually it is confusing for new players, you should move 01:03:971 (1,2) some grids down to fix the spacing
CMP's Hard
  1. Suggestions : You don't need to follow them if you disagree
    1. 02:47:449 - Add a kiai fountain here as the other difficulties.
Someone's watching you!
  1. Suggestions : You don't need to follow them if you disagree
    1. 00:26:036 - Add a circle ? as you want to follow the vocal, it is kinda weird if you have nothing here.
Short mod ~

It's a very nice map, I enjoyed playing it :)
Sorry but I can't star now because I don't have any kudosu available. I will star it as soon as possible. xD

/!\ Kudosu this post only if you think it was useful, and don't kudosu it if you only fixed the Audio Lead-in and the kiai fountain, thanks.
Raging Bull

haha5957 wrote:

Raging Bull wrote:

Why does Uiharu have 2 left hands?

seems like its saten's hand behind
No that's Uiharu's. And even if it was Saten's hand, it would still be the wrong one. >_>
Topic Starter
haha5957

Yukoyuko wrote:

blue=Think about it
black=Just suggestions

I'm sorry but I'm not good at English and This is my first modding
There will be many problems in my modding but please understand it
영어실력이 그리 좋은편이 아니라 복잡한건 한국어로 설명했습니다
처음 모딩해보는데 부족한부분이 있어도 이해 부탁드려요!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Advanced]

00:19:623 (1,2,3) - Slider(reverse)
It's better for who don't know this song
초반에 박자 헷갈릴거같아서 이렇게 해보는거두 괜찮을거같아요
맞는 말이에용 ~ 근데 그냥 단순히 킵학 ㅗ싶어서..ㅎㅎ

00:24:406 (3) - Slider end
00:25:275 (1) - Delete 00:25:275 (1) and New combo from 00:24:840
00:24:840 ~ 00:25:275 - Slider (1)
I think this is better
왼쪽하고 대칭맞추실려고 해놓으신거같은데 콤보가 이상해서 바꿔봤어요 // 대칭 맞추려고 한게 맞아요 저도 뉴콤보 이상하다는건 느꼈지만 다른 맵들도 슬라이더 등을 이유로 콤보가 이상한 경우는 종종 있는것 같아서.. 뭣보다 반복을 안하면 따로 넣을만한 곳이 없더라고요 ㅠㅠㅋ

00:59:732 (1) > 00:59:840 (392,232) - How about making slider more longer
01:00:166 (2) - Add Reverse arrow and End slider at 01:00:275
01:58:862 (1) > 01:58:971 (120,152) - How about making slider more longer
01:59:297 (2) - Add Reverse arrow and End slider at 01:59:406
이박자가 더 익숙하다고 생각해서 바꿨봤습니다
바꿨습니다~

02:37:666 (6) Add one circle (376,192) How about adding this?
1부터 중간에 하나씩 있길래 맞춰서 넣어봤는데 이상한가요? // 넣었습니다~

02:53:971 (2) - I think it's too far from other notes
너무 구석으로 가있는거같아서 안쪽으로 좀 옮기는것두 괜찮을거같습니다 // 옮겼습니다~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[Extreme]

00:31:036 (4,5) - How about moving these circles a little bit?
4,5가 2,3과 겹쳐있어서 4,5의 위치를 조금 왼쪽위로 이동했으면 합니다
// 익스트림이니 괜찮지 않을까용? 움직이니까 모양이 안좋아보이는데...

00:33:101 (8) - How about adding one circle in front of 8 in same position? (00:32:992)
00:34:840 (8) - How about adding One circle in front of 8 in same position? (00:34:732)
둘다 하나씩 더있는게 박자가 자연스러울것 같습니다 // 어느정도 동의하지만 이쪽은 왠지 킵하고싶네용 'ㅁ'

00:50:058 (4,5) - How about moving these circles down? 4 > (448,152), 5 > (344,144)
00:50:927 (1,2) - How about moving these circles right? 1 > (248,64), 2 > (248,176)
일부러 그 위치에 놓으신건지 아닌지 잘 모르겠지만 이렇게 옮기는게 나을것같네요 // x1.2가 기본설정이라 이 거리에 놓는게 DS에 맞아서.. 사실 그냥 이 부분 자체를 아예 바꿀것 같아요~

00:59:949 (3,4) - How about moving these circles to (344,312) or little bit?
1,2와 3,4를 조금 떨어뜨려놓는게 나을것같아 옮겨봤습니다 (옮겼습니다~)

01:19:949 (7) - How about moving these circles to (344,232)?
진행상 이게 맞을것같네요 // 옮겼습니다~

01:49:188 (4,5) - How about moving these circles up? 4 > (64,232), 5 > (160,240)
01:50:058 (1,2) - How about moving these circles left? 1 > (256,312), 2 > (256,216)
이부분도 이렇게 옮기는게 나을것같아요

01:59:079 (3,4) - How about moving these circles to (168,72) or little bit?

이부분도 00:59:949 처럼 붙어있길래 옮겨봤습니다

02:02:232 (1) - How about moving this circle to (200,48)?
이위치는 어떠신지... // 옮겼습니다~

02:13:319 (6) - How about moving this circle to (320,360)?
1~5와 6이 시간차가 있길래 위치 바꿔봤습니다 // 옮겼습니다~

02:19:079 (7,8) - How about moving these circles? 7 > (112,136), 8 > (160,320)
의도하신건진 잘 모르겠지만 테스트할때 점프가 심해서 위치 조정했습니다
// 의도입니당 귀엽게봐주세요 ]..]

02:34:188 (4,5,6) - How about moving these circles? 4 > (168,312), 5 > (184,328), 6 > (208,336)
별로 중요한거같진 않지만 이렇게하는게 나을거같아요 // 의도한 배치입니당~

02:37:014 (1) - How about moving this circle to (176,352)
이것도 약간 옮기는게 나을거같네요 // 옮겼습니당~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

플레이만 해보다가 모딩하는건 처음이라
제작자분의 의도를 미처 파악하지 못하고 실수한 부분도 있을텐데
그런부분도 알려주시면 감사하겠습니다!

처음 모딩하시는것 치고...가 문제가 아니고 그냥 모딩을 잘하시네용 고맙습니다~
Topic Starter
haha5957

ziin wrote:

If you want to use a finish (cymbal crash) you can just use normal or soft hitsounds for that one note.

[easy]
Nice map.
Hitsounds are a bit strange. If you listen to the snare drum, you'll hear it hits on beat 2 and 4 (the white tick before and after the long white tick) and usually that's when you want to put in a clap (in your case, a whistle). Alternatively, you can listen to the music for each time the snare drum plays and put a hitsound on it if a note exists there.

[advanced]
00:10:927 (1) - http://puu.sh/5agV
00:45:710 (1,2) - see how these overlap each other? This looks bad. maybe something like this http://puu.sh/5ahq
01:00:058 (2) - move 1/4 earlier
01:20:492 (4) - too low, it's off screen. move higher and stay inside of the grid.
01:44:840 (1,2) - see 00:45:710 (1,2)
01:59:188 (2) - move 1/4 earlier
02:19:622 (4) - too high, underneath HP bar: http://osu.ppy.sh/ss/142464
02:28:319 (1,2,1,2) - spacing?
02:37:884 (6,1) - (6) covers up the repeat on (1). Example: http://puu.sh/5aj0

[cmp]
Can you re-scan your background and rotate it so it's square, or zoom in so we don't see crooked borders? Color would be nice too.
00:10:275 (2) - no clap
00:10:492 (3) - clap
00:28:101 (1,2,3,4,5,6,1,2) - too many red ticks. Move them all 1/2 later.
01:00:058 (3,4) - 1/4 earlier
01:59:189 (3,4) - ^

[extreme]
00:13:862 (4) - nothing in music here
00:14:297 - add
Well it doesn't exactly follow the music so I'm going to assume you didn't try to map to the song. I don't think I can convince you to map to specific parts, so I'm not going to bother with pointing out the overmapping. If you want to map a song without overmapping, just listen to 1-2 parts in the music, and map those parts. Don't try to "guess" at good rhythms. Listen to the song at 25% if it's not clear that there is a note at that spot.

[someone]
:( more random notes. Seems overmapped on first glance.

Star for raildex and easy.


Thanks for moddings~ most of them are fixed!


and yet i admin some difficulty, especially for the Hardest one, is overmapped a bit.
But i don't think it plays really bad.. I think the rhythms are not that imaginary ones, for example, i've just added one more circle between 1/2 doubles, which makes it 1/4 triples. I don't think this would confuse nor make players feel so-much-overmapped.

just personal opinion. since there are very many maps that are imaginary mapped(almost the whole map) or overmapped, I guess this is okay O.O
Topic Starter
haha5957

KuraiPettan wrote:

General
  1. Suggestions : You don't need to follow them if you disagree
    1. Adjust the Audio Lead-in to 2000ms via notepad
Basic
  1. Suggestions : You don't need to follow them if you disagree
    1. 01:04:840 (1) - This slider is too far from the previous circle, you did it for symmetry and etc, but actually it is confusing for new players, you should move 01:03:971 (1,2) some grids down to fix the spacing
CMP's Hard
  1. Suggestions : You don't need to follow them if you disagree
    1. 02:47:449 - Add a kiai fountain here as the other difficulties.
Someone's watching you!
  1. Suggestions : You don't need to follow them if you disagree
    1. 00:26:036 - Add a circle ? as you want to follow the vocal, it is kinda weird if you have nothing here.
Short mod ~

It's a very nice map, I enjoyed playing it :)
Sorry but I can't star now because I don't have any kudosu available. I will star it as soon as possible. xD

/!\ Kudosu this post only if you think it was useful, and don't kudosu it if you only fixed the Audio Lead-in and the kiai fountain, thanks.
Thanks~ done everything except for the guest diff
pieguyn
Basic:

02:48:753 (3) - too far from (2) ==

Advanced:

00:12:666 (3,4,5,1) - these jumps seem a bit too much for this diff :?
00:43:971 (1) - too far from (4)
00:55:275 (2,4) - goes off the playfield :?
01:07:449 (4) - goes off the playfield
01:54:405 (2,4) - goes off the playfield, also it might be more interesting if you didn't copy-paste this part :cry:
02:06:579 (4) - ^
02:34:406 (5) - goes off the playfield
02:52:666 (1) - repeat arrow hidden by (4)

CMP'S Hard:

00:06:579 (2) - too close to (1)
00:18:753 (5) - 1/6 is off time, perhaps change to a 1/4 slider (and move (6) a bit)?
00:22:449 (4) - too close to (3)
01:08:101 (4) - too close to (3)
01:10:927 (4) - too close to (3)
01:18:101 (2) - too close to (1)
01:21:797 (4) - too close to (4)
02:40:492 (5) - (nazi) 1 level 4 grid right
02:54:406 (3) - too close to (2)

Extreme:

01:27:666 (2,3) - space this the same as the other streams?

Someone's Watching You!: OTL

00:13:536 (4,5,6) - O.O, this is a bit too much and out of nowhere, perhaps just use 1.0x sliders?

Nice map~ :)
Topic Starter
haha5957

pieguy1372 wrote:

Basic:

02:48:753 (3) - too far from (2) ==

Advanced:

00:12:666 (3,4,5,1) - these jumps seem a bit too much for this diff :?
00:43:971 (1) - too far from (4)
00:55:275 (2,4) - goes off the playfield :?
01:07:449 (4) - goes off the playfield
01:54:405 (2,4) - goes off the playfield, also it might be more interesting if you didn't copy-paste this part :cry:
02:06:579 (4) - ^
02:34:406 (5) - goes off the playfield
02:52:666 (1) - repeat arrow hidden by (4)

CMP'S Hard:

00:06:579 (2) - too close to (1)
00:18:753 (5) - 1/6 is off time, perhaps change to a 1/4 slider (and move (6) a bit)?
00:22:449 (4) - too close to (3)
01:08:101 (4) - too close to (3)
01:10:927 (4) - too close to (3)
01:18:101 (2) - too close to (1)
01:21:797 (4) - too close to (4)
02:40:492 (5) - (nazi) 1 level 4 grid right
02:54:406 (3) - too close to (2)

Extreme:

01:27:666 (2,3) - space this the same as the other streams?

Someone's Watching You!: OTL

00:13:536 (4,5,6) - O.O, this is a bit too much and out of nowhere, perhaps just use 1.0x sliders?

Nice map~ :)

Thanks~ Fixed everything! (except for guest)
Sekai
wow i cant find anything but CMP's hitsounds is super bad with so much claps like here 00:01:362 (4) - i think it's bad
and i found better image for the CMP's diff if you like it
kudosu for image ~
Vergence

Hello~
Basic
Approach Rate - 1 or 2
00:40:058 (2) - Align with the previous (2)
02:33:101 (4,5,6) - Move one gird left

Advanced
Approach Rate -1
Hp Drain +1
I suggest moving some notes that overlap each other
02:20:492 (1) - Remove new combo

CMP's Hard
00:09:188 (1) - Remove new combo
01:17:184 (1) - Let this be centered and let (2) be right underneath it, centered too
02:54:406 (3,4,5,6,7,8,9,10,1,2...) - Move this a bit higher

Extreme
Seems nice~
I like it~

Someone Watching You!
00:12:666 (1) - Remove the new combo and add it in 00:12:992
_____________________________
That's all
I guess I can't mod the Insanes
Sry :(
Topic Starter
haha5957

Sekai wrote:

Seems like that depends on CMP's mind, and the rule saids we can't kudosu image/Mp3/storyboards :(

DragonSparta wrote:


Hello~
Basic
Approach Rate - 1 or 2
00:40:058 (2) - Align with the previous (2)
02:33:101 (4,5,6) - Move one gird left

Advanced
Approach Rate -1
Hp Drain +1
I suggest moving some notes that overlap each other
02:20:492 (1) - Remove new combo

CMP's Hard
00:09:188 (1) - Remove new combo
01:17:184 (1) - Let this be centered and let (2) be right underneath it, centered too
02:54:406 (3,4,5,6,7,8,9,10,1,2...) - Move this a bit higher

Extreme
Seems nice~
I like it~

Someone Watching You!
00:12:666 (1) - Remove the new combo and add it in 00:12:992
_____________________________
That's all
I guess I can't mod the Insanes
Sry :(

Thanks~ Some are done and some are not~
CMP

DragonSparta wrote:


Hello~
Basic
Approach Rate - 1 or 2
00:40:058 (2) - Align with the previous (2)
02:33:101 (4,5,6) - Move one gird left

Advanced
Approach Rate -1
Hp Drain +1
I suggest moving some notes that overlap each other
02:20:492 (1) - Remove new combo

CMP's Hard
00:09:188 (1) - Remove new combo
01:17:184 (1) - Let this be centered and let (2) be right underneath it, centered too
02:54:406 (3,4,5,6,7,8,9,10,1,2...) - Move this a bit higher

Extreme
Seems nice~
I like it~

Someone Watching You!
00:12:666 (1) - Remove the new combo and add it in 00:12:992
_____________________________
That's all
I guess I can't mod the Insanes
Sry :(


some part is fixed


thank you
CMP

CMP wrote:

DragonSparta wrote:


Hello~
Basic
Approach Rate - 1 or 2
00:40:058 (2) - Align with the previous (2)
02:33:101 (4,5,6) - Move one gird left

Advanced
Approach Rate -1
Hp Drain +1
I suggest moving some notes that overlap each other
02:20:492 (1) - Remove new combo

CMP's Hard
00:09:188 (1) - Remove new combo
01:17:184 (1) - Let this be centered and let (2) be right underneath it, centered too
02:54:406 (3,4,5,6,7,8,9,10,1,2...) - Move this a bit higher

Extreme
Seems nice~
I like it~

Someone Watching You!
00:12:666 (1) - Remove the new combo and add it in 00:12:992
_____________________________
That's all
I guess I can't mod the Insanes
Sry :(


some part is fixed


thank you
Download: fripSide - future gazer (haha5957) [CMP's Hard].osu
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