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07th Expansion - dreamenddischarger

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Total Posts
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Topic Starter
Regou
This beatmap was submitted using in-game submission on 2012年6月6日 at 20:43:09

Artist: 07th Expansion
Title: dreamenddischarger
Source: Umineko no Naku Koro ni
Tags: Evil_Twilight wmfchris when they cry zts
BPM: 140
Filesize: 5768kb
Play Time: 03:20
Difficulties Available:
  1. Evil's Hard (4.81 stars, 432 notes)
  2. Insane (5 stars, 587 notes)
  3. Normal (3.11 stars, 222 notes)
  4. Wmf's Taiko (4.89 stars, 1277 notes)
Download: 07th Expansion - dreamenddischarger
Information: Scores/Beatmap Listing
---------------
If you download it before 19/5, please redownload it!

Normal by me

Hard by Evil_Twilight

Insane by me

NatsumeRin / Aleks719
Evil_Twilight
hi
can i map hard diff >_<?
Topic Starter
Regou
Yes!Thanks so much!
Evil_Twilight
Topic Starter
Regou
Your level was added! :)
Red_old
0.0
Mercurius
Good maps !
star~ 8-)
Pereira006
hello~~

Go to File>Open song folder and remover "cursor" and "Cursortrail" because this http://puu.sh/1XA5 so pleasse remove it
Add tag "Evil_Twilight" for all diff because he did make hard

Normal

Music Track (lead-in) is 2000 http://puu.sh/1XA7 pleasse

Evil's Hard

Music Track (lead-in) is 2000
-2HP drain ?

00:25:985 (3,4,5) - Grid 1 left
00:42:485 (1) - New combo?
01:06:056 (1) - New combo?
02:57:056 (1) - Grid 1 up if you do this 02:57:270 (2) - Grid 3 right

Insane

Music Track (lead-in) is 2000

perfect diff :)

Star !

Give me kudosu if my mod will helpfully you map and of course who people mod you map you should give kudosu that why people love kudosu :P

good luck and questions? call me in-game
kokono_tan
good map! :)
Suzully
Umineko♥
Patchouli
:)
Evil_Twilight
wmfchris
:D

要唔要taiko diff
Topic Starter
Regou
Yes :)
Thank you! :D
- Suima -
GOOD!

Checking my beatmap. Thank you. http://osu.ppy.sh/s/28474
TheVileOne
General

Offset might be fine actually. It plays right in Evil's difficulty. Just ignore my offset suggestion.

Check for unsnapped notes/inheriteds not being where they should be.

Normal

Slowest intro ever for a normal. Increase the spacing?? (up to the spinner.)

01:14:198 (5,6,1) - Is this spacing intentional?

01:54:055 (2,3) - space gap to 0.9

Evil's Hard

00:13:342 (1) - Sounds out of place. Finish doesn't work. Perhaps just map this break.

00:28:127 (4) - Whistle to start?

01:37:342 (1,2,3,4,5) - Spacing.

02:47:842 (2,3,4,5) - These stacks are very hard to read.

03:04:985 - Add note?
03:05:627 - Add note? (This area feels slow and these notes would fix it.

Insane


Increase snap for intro. It's too slow.

Don't have to fix all the spacings, just make sure you have a reasoning behind them.
00:16:341 (7,8,9) - This is just ugly.

00:08:198 (5) - I think the jump constitutes a new combo.


The jumps and spacings should be the same as the previous pattern as they are the same rhythm and its just more intuitive when you use similar spacings.

00:35:412 (4) - stack?

00:36:912 (5,6,7) - Space equally?

00:47:626 (1) - Remove new combo?

00:48:912 (5) - New combo?

00:51:055 (1,2) - Is this jump really necessary? You could continue your combo patterns if this wasn't such a huge jump.

00:59:198 (3,4) - Doesn't sound right to me.

01:11:626 (9) - New combo.

01:20:841 (6,7,8,9,10) - spacing?
01:34:555 (6,7,8,9) - ^
01:35:626 (1,2,3,4,5) - ^

01:51:483 (2,3,4) - jumps feel too large.
01:54:483 (6,7) - ^ (also large for an incombo jump)

02:26:626 (7,8,1) - spacing.
02:28:341 (7,8,1) - ^
02:42:485 (1,2,3) - ^

02:56:199 (1,2,3) - spacing?

03:03:485 - add note?
03:03:699 - add note?
03:04:342 - add note?
03:04:556 - add note?
03:05:413 - add note?

03:16:769 (1,2,3) - Spacing?
Topic Starter
Regou

TheVileOne wrote:

General

Offset might be fine actually. It plays right in Evil's difficulty. Just ignore my offset suggestion.

Normal

Slowest intro ever for a normal. Increase the spacing?? (up to the spinner.)Mmm....I think it's fine

01:14:198 (5,6,1) - Is this spacing intentional? fixed

01:54:055 (2,3) - space gap to 9.0

Evil's Hard

00:13:342 (1) - Sounds out of place. Finish doesn't work. Perhaps just map this break.

00:28:127 (4) - Whistle to start?

01:37:342 (1,2,3,4,5) - Spacing.

02:47:842 (2,3,4,5) - These stacks are very hard to read.

03:04:985 - Add note?
03:05:627 - Add note? (This area feels slow and these notes would fix it.
I'll let him to think about it~ :)
Insane

Increase snap for intro. It's too slow.

Don't have to fix all the spacings, just make sure you have a reasoning behind them.
00:16:341 (7,8,9) - This is just ugly. fixed

00:08:198 (5) - I think the jump constitutes a new combo.


The jumps and spacings should be the same as the previous pattern as they are the same rhythm and its just more intuitive when you use similar spacings.

00:35:412 (4) - stack?

00:36:912 (5,6,7) - Space equally? fixed

00:47:626 (1) - Remove new combo? fixed

00:48:912 (5) - New combo?no

00:51:055 (1,2) - Is this jump really necessary? You could continue your combo patterns if this wasn't such a huge jump.fixed

00:59:198 (3,4) - Doesn't sound right to me.I think it's okay

01:11:626 (9) - New combo.no

01:20:841 (6,7,8,9,10) - spacing? fixed
01:34:555 (6,7,8,9) - ^fixed
01:35:626 (1,2,3,4,5) - ^fixed

01:51:483 (2,3,4) - jumps feel too large.fixed
01:54:483 (6,7) - ^ (also large for an incombo jump)

02:26:626 (7,8,1) - spacing.fixed
02:28:341 (7,8,1) - ^fixed
02:42:485 (1,2,3) - ^fixed

02:56:199 (1,2,3) - spacing? fixed

03:03:485 - add note?no
03:03:699 - add note?no
03:04:342 - add note?no
03:04:556 - add note?no
03:05:413 - add note?no

03:16:769 (1,2,3) - Spacing?fixed
Thanks for your modding!
ouranhshc
Title should be : dreamenddischarger

Combo Colors
I wouldn't use white because the combo numbers blind in and at one point in Insane its hard to tell where the start of the slider is.

Skin
Why are there skin elements for the countdown if the countdown isn't being used?
you can remove the default-x,%,comma, and dot aren't needed in a skin.
remove hit50k, it isn't used

Insane
00:25:342 (1,2,3,4,5,6,7) - the spacing of this right here always confuses me because its spaced the same as the previous section
01:45:270 (9) - 1 grid up so that it is symmetrical to (7)
01:45:484 (10) - 1 grid right so that it is symmetrical to (6)
01:05:413 (4) - 1 grid right so that it is symmetrical to (2)
01:05:627 (5) - 1 grid right, 1 grid up so that it is symmetrical to (1)
01:06:699 (8) - 1 grid right so that it is symmetrical to (7)
01:07:127 (9) - make symmetrical to (6)?
01:08:413 (5) - make symmetrical to (1)?
01:10:770 (5) - make this a new combo sense this combo is pretty long?
01:45:484 (10) - 1 grid right so that it is symmetrical to (6)
02:38:842 (5) - 1 grid left so that it is symmetrical (1)

Hard
01:47:199 (1) - 1/3 snap
01:56:199 (T) - not really sure if this slowdown should be here
02:01:020 (1,2) - this should be 1/3 snap, so you would probably have to remove (2) and make (1) a 1/3 slider.
02:19:449 (3) - remove this note?
02:25:770 (2,3,4) - stacks weird ingame
03:04:770 (5) - new combo?
03:15:056 (1) - remove new combo here since 03:08:199 (4) - doesn't have a new combo?

Normal - i'm too sure about having that many speed changes (in the beginning) on the easiest diff. also may increase the AR and OD a tick each? oh and the second break is too long
00:09:912 (1,2) - maybe like this:
00:11:626 (1,2) - ^
01:37:769 (6) - 1 grid down?
01:38:198 (7) - 1 grid up?
02:39:698 (1) - why does this have a new combo

Don't forget to full submit (sorry for the nazi mod on insane D:) oh and I love the map
Evil_Twilight
Topic Starter
Regou

ouranhshc wrote:

Title should be : dreamenddischarger
fixed
Combo Colors
I wouldn't use white because the combo numbers blind in and at one point in Insane its hard to tell where the start of the slider is.
fixed
Skin
Why are there skin elements for the countdown if the countdown isn't being used?
you can remove the default-x,%,comma, and dot aren't needed in a skin.
remove hit50k, it isn't used
fixed
Insane
00:25:342 (1,2,3,4,5,6,7) - the spacing of this right here always confuses me because its spaced the same as the previous section
01:45:270 (9) - 1 grid up so that it is symmetrical to (7)
01:45:484 (10) - 1 grid right so that it is symmetrical to (6)
01:05:413 (4) - 1 grid right so that it is symmetrical to (2)
01:05:627 (5) - 1 grid right, 1 grid up so that it is symmetrical to (1)
01:06:699 (8) - 1 grid right so that it is symmetrical to (7)
01:07:127 (9) - make symmetrical to (6)?
01:08:413 (5) - make symmetrical to (1)?
01:10:770 (5) - make this a new combo sense this combo is pretty long?
01:45:484 (10) - 1 grid right so that it is symmetrical to (6)
02:38:842 (5) - 1 grid left so that it is symmetrical (1)
All fixed
Hard
01:47:199 (1) - 1/3 snap
01:56:199 (T) - not really sure if this slowdown should be here
02:01:020 (1,2) - this should be 1/3 snap, so you would probably have to remove (2) and make (1) a 1/3 slider.
02:19:449 (3) - remove this note?
02:25:770 (2,3,4) - stacks weird ingame
03:04:770 (5) - new combo?
03:15:056 (1) - remove new combo here since 03:08:199 (4) - doesn't have a new combo?
I'll let him to think about it~

Normal - i'm too sure about having that many speed changes (in the beginning) on the easiest diff. also may increase the AR and OD a tick each? oh and the second break is too long
00:09:912 (1,2) - maybe like this: fixed
00:11:626 (1,2) - ^fixed
01:37:769 (6) - 1 grid down?fixed
01:38:198 (7) - 1 grid up?fixed
02:39:698 (1) - why does this have a new combofixed

Don't forget to full submit (sorry for the nazi mod on insane D:) oh and I love the map
Thanks a lot! :)
wmfchris
Topic Starter
Regou
Thanks for taiko diff and kudosu star! :)
Hellzero
Normal
00:09:912 (1,1,1,2,1,2) - hey, it normal. No jumps. Snap them.
00:26:198 (3,1) - I think it confuses newbie players
01:47:198 (7) - (nazi) maybe move it? http://osu.ppy.sh/ss/88395

Evil's Hard
Why is your color combo different from other diff?
01:38:627 (4,5) - snap with 0.0x distance spacing (without grid snap)

Insane
00:47:627 (5) - NC (new combo)
00:52:770 (8) - ^
02:11:627 (1) - ^ (just for effect :p)
02:40:770 (8) - ^

Oh, these multi timing points :<
OzzyOzrock
[Normal]
Very good!

Difficulty settings might be a bit too high though, but it's not an Easy diff so...
[Evil's Hard]
Very good diff!
[Wmf's Taiko]
Good for wmf style :3
[Insane]
ALso very well done ><

star~
Topic Starter
Regou

Hellzero wrote:

Normal
00:09:912 (1,1,1,2,1,2) - hey, it normal. No jumps. Snap them. ......Maybe
00:26:198 (3,1) - I think it confuses newbie players I think it's Okay
01:47:198 (7) - (nazi) maybe move it? http://osu.ppy.sh/ss/88395 ......Maybe

Evil's Hard
Why is your color combo different from other diff? Oh,I've forgot to change it! Thanks
01:38:627 (4,5) - snap with 0.0x distance spacing (without grid snap)

Insane
00:47:627 (5) - NC (new combo)No
00:52:770 (8) - ^No
02:11:627 (1) - ^ (just for effect :p)Yes!
02:40:770 (8) - ^No

Oh, these multi timing points :<

OzzyOzrock wrote:

[Normal]
Very good!

Difficulty settings might be a bit too high though, but it's not an Easy diff so...
[Evil's Hard]
Very good diff!
[Wmf's Taiko]
Good for wmf style :3
[Insane]
ALso very well done ><

star~
Thank you! :D
aabc271
Hi ~
Here is my taiko mod ~
Mod request by wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Wmf's Taiko]

00:08:735 ( 11 ) The note seems off for me. Try moving 1/4 backwards to 00:08:842 ?

There is no single 1/2 rest from 01:09:913 to 02:59:627. No rest for 2 mins is quite tiring, so I think it's better to add some ~

03:17:413 ( 1198 ~ 1209 ) Could be a combo-breaker, but not a big problem ~


Suggested patterns
These are all suggestions only. Change them if you want to

00:10:342 ( 19 ) Blue note ?

00:10:770 ( 21 ) ^

01:24:485 ( 480 ) Red note ?

01:35:413 ( 552 ) Blue note ?

01:39:056 ( 574 ) ^

01:51:913 ( 656 ) Red note ?

02:57:913 ( 1076 ) Blue note ?

03:50:627 ( 1 ) Start this spinner at 03:48:270 instead ?

The map is nice overall ~ Like the song

Like the 00:47:627 ~ 01:15:056 part in the diff :)

Suggestions :

Add more 1/2 rests ...?

Rating : 8.5/10

Star and good luck ~ ;)
wmfchris
Fixed~

Added a spinner between 01:00 and 03:00

Download: 07th Expansion - dreamenddischarger (Regou) [Wmf's Taiko].osu
Smileynator
Just a question, Why would a double beatmap be allowed into the ranks? i thought there was a rule of only 1 beatmap package per song?
There already is one on dreamenddischarger.
Topic Starter
Regou

Smileynator wrote:

Just a question, Why would a double beatmap be allowed into the ranks? i thought there was a rule of only 1 beatmap package per song?
There already is one on dreamenddischarger.
Maybe.But there's so many overmapped beatmaps! :)
wmfchris

Smileynator wrote:

Just a question, Why would a double beatmap be allowed into the ranks? i thought there was a rule of only 1 beatmap package per song?
There already is one on dreamenddischarger.
http://osu.ppy.sh/s/629
http://osu.ppy.sh/s/11331

http://osu.ppy.sh/s/7280
http://osu.ppy.sh/s/4622

http://osu.ppy.sh/s/80
http://osu.ppy.sh/s/3433
http://osu.ppy.sh/s/16928

............

Maps, songs, styles, mappers changes time to time so this is not a problem.
Smileynator
Fair enough. I was just wondering since i recalled seeing it somewhere that it is not usual to do.
I guess i am just bad at accepting changes :3 Good luck with this beatmap!
KanaRin
Ok~
Taiko mod request by wmfchris.

[Wmf's Taiko]

00:44:841 (236) - Kat?
00:45:698 (242) - ^
01:14:306 (409) - Back to 01:14:199
01:28:556 (508,509,510,511) - 其實我這裡聽不出1/6 , 就1/4 3連打吧,不過你要不改就隨意了,因為我覺得3連打在這裡還比較好打和好聽
01:47:091 (625) - Del這note之後的1/3就比較好讀了.
02:00:806 (712) - back to 02:00:699 ,理由如上
03:05:841 (328) - 這裡之後不再建議多兩條1/6..不好打. i suggest: http://osu.ppy.sh/ss/89977
03:26:627 (450) - Kat

Good job.
It's my favourite Wmf's Taiko.

My Rating: 9.3 / 10

Edit: Standard diff is really nice imo.
Nice work. Good luck for get this rank.
wmfchris
_Kiva
:) :) :)
val0108
hey o/

[Easy]
Resnap All notes
AR OD 3 or 2
00:27:055 (1) - Please put it far from 00:26:198 (3) -
02:11:842 ~02:37:770 - long break time.any add note.
03:20:199 - add note?

[Evil's Hard]
fine!

[Insane]
fine!

good luck :3
Topic Starter
Regou

val0108 wrote:

hey o/

[Easy]
Resnap All notes
AR OD 3 or 2 I think 4 is OK
00:27:055 (1) - Please put it far from 00:26:198 (3) - fixed
02:11:842 ~02:37:770 - long break time.any add note. done
03:20:199 - add note? done

[Evil's Hard]
fine!

[Insane]
fine!

good luck :3
Thanks for modding! :)
-Lennox-
finally... the first good map to the song!

Overall seems fine.. the SB isn't really neccesary but it gives a nice touch!

Good job!
Void
Nice and fun map.
banvi
[Normal]
resnap all notes (check AImod)
01:01:341 (1~10) long combo for normal
02:33:056 (1) remove new combo
03:01:341 (1) ^

[Evil's Hard]
02:32:199 (n) add note?

[Insane]
00:37:770 (11) new combo?
01:12:056 (7,8) move 2 grid left (grid lv3)
01:54:484 (6) move 1 grid right

[Taiko]
nice~
nothing to say

Really nice and fun map~
Good luck!
Topic Starter
Regou

banvi wrote:

[Normal]
resnap all notes (check AImod)
01:01:341 (1~10) long combo for normal fixed
02:33:056 (1) remove new combo fixed
03:01:341 (1) ^ fixed

[Insane]
00:37:770 (11) new combo? fixed
01:12:056 (7,8) move 2 grid left (grid lv3) fixed
01:54:484 (6) move 1 grid right fixed

[Taiko]
nice~
nothing to say

Really nice and fun map~
Good luck!
Thanks for mod! :)
-Lennox-
Well i mod this because its awesome.

[General]

U use more than 3 unique slider speeds!
But.. i guess it's okay because they didn't destroy the map or something.

[Normal]

00:11:627 (1,1) - Spacing too high and the following slider is a bit invisible for new players.
00:44:627 (2) - since this it the easyiest diff you should remove such "holding" sliders because they are hard to play for new palyers.
02:26:199 (3) - ^
02:28:556 (3,4) - Unstack?
02:33:056 (3) - Same as above
02:35:413 (3,4) - Same as above
02:57:913 (3,4) - Same as above


{Hard]

01:07:770 (1,2,3,4) - Don't like that spacing.


Really like the diff <3 good job

[Insane]

02:04:770 (1,2,3,4) - Is that high jump really neccesary? could be better :<


Really good job here! nice work
Topic Starter
Regou
Fixed some of them. Thanks for modding! :D
Shiirn
Did you ask permission for the (shitty for 07th expansion) skin?
You could re-encode the mp3 to 192 bitrate (from a higher quality mp3 / flac release) for better quality
Do you really need 24 hpbar frames?
You really like purple huh.
Sliderticks should be made more visible because you have a fetish for slider speed changes

Normal
01:39:056 (1) - make symettrical and blanket (5)
02:10:127 (1) - Super nazi, but this slider can be more symmetrical -> http://osu.ppy.sh/ss/93165

Hard
00:13:342 (1) - Way too loud and ruins the immersion.
01:25:342 (1) - the nearly invisible slidertick makes it hard to tell that this is a slowdown

Insane
00:07:127 (3,7) - these made no sense
01:20:199 (5) - Whistle on end?
01:21:342 (9) - makes no sense
01:35:056 (9) - ^
01:55:824 (1) - makes no sense, the finish spam sounds horrible too
02:02:913 (6,7) - While i understand that there is a very faint background beat that makes these somewhat make sense, it makes no sense from a gaming standpoint because the music itself is just that - very faint background beats. Use 1/4.
02:59:627 (1) - Your whistles and claps sounded so good but you went into crappy finish spams here. =( Saddening.
Topic Starter
Regou

Shiirn wrote:

Did you ask permission for the (shitty for 07th expansion) skin?
You could re-encode the mp3 to 192 bitrate (from a higher quality mp3 / flac release) for better quality
Do you really need 24 hpbar frames?
You really like purple huh.
Sliderticks should be made more visible because you have a fetish for slider speed changes

Normal
01:39:056 (1) - make symettrical and blanket (5)
02:10:127 (1) - Super nazi, but this slider can be more symmetrical -> http://osu.ppy.sh/ss/93165 Ok

Insane
00:07:127 (3,7) - these made no sense No Changes.
01:20:199 (5) - Whistle on end? Fixed
01:21:342 (9) - makes no senseNo Changes.
01:35:056 (9) - ^^
01:55:824 (1) - makes no sense, the finish spam sounds horrible too Fix the finish sound
02:02:913 (6,7) - While i understand that there is a very faint background beat that makes these somewhat make sense, it makes no sense from a gaming standpoint because the music itself is just that - very faint background beats. Use 1/4. No
02:59:627 (1) - Your whistles and claps sounded so good but you went into crappy finish spams here. =( Saddening. Fixed
loveFantasy
你好

[General]
  1. add tags: when they cry (其他這首歌的ranked版本有此tag)
    雖然你好像是直接使用某個skin, 但這個skin可能有以下問題:
  2. hit0, hit50..的尺寸超過template skin, 另外hit50上沒有50實際上挺怪的
  3. scorebar-ki三個物件未準確的置中(偏下了)導致我看起來視覺效果還挺蛋疼的
  4. sliderscorepoint很不明顯..slider物件群都只是把默認換個色, 為什麼不用默認的就好?
  5. 請進所有.osu檔強制SliderBorder為白色(或者你覺得任何搭的顏色), 以防玩家自己的custom skin override
[Normal]
  1. 00:06:485 (T) - 紅線也改成soft, 否則會有hitsound bug
  2. 00:25:342 (1,2,3) - 不明意義的加速..不建議在最簡單的模式如此, 00:33:913 開始1.0x較好
  3. 01:04:770 (5) - 直到01:09:913 (2)的new combo有些混亂, 建議sync高白線保持一致性
  4. 01:25:342 (5) - new combo
  5. 02:06:269 (T) - 無用綠線
  6. 02:59:627 (1,2,1,2) - 下正常音效, 太早開始finish反而讓後面的(3,4,5,6)很沒感覺
  7. 03:06:913 (1) - 這後面既有soft-clap又有normal-clap..個人認為統一的只使用normal-clap較好
[Evil's Hard]
  1. 大體上, clap擺的有點多變(它太明顯, 我不認為適合拿來當多變擺放法的音效, 2/4clap+random soft-whistle會好些), 另外new combo一樣sync的有點亂, 所以就不mod new combo了..我認為還是sync高白線好些
  2. 00:13:342 (1) - 相比之下實在太過大聲
  3. 00:47:199 (1) - 這條slider完全不下音效效果較好
  4. 00:50:199 (6) - 頭remove clap
  5. 00:51:699 (3) - 特別奇怪的whistle, 因為附近沒有其他whistle
    下面三個是一組的音效意見..全改否則全不改
  6. 01:25:342 (1) - 頭finish
  7. 01:27:056 (4,5) - finish改clap
  8. 01:28:770 (2) - 頭finish
  9. 01:36:270 (2) - bad spacing imo
  10. 01:38:627 (4,5) - 沒和slider疊好
  11. 02:00:913 (1) - 雖然大概知道你想強調什麼, 但絕對是太吵了
  12. 02:15:056 (1,5) - 突兀的高白線clap, 後面一組02:21:913 (1)類似的兩個一樣, 這裡2/4白線適合的多
  13. 02:57:913 (4) - new combo
  14. 03:06:485 (1) - 拔clap
[Insane]
  1. 排版略嫌不規則了些, 很多same combo內的不一致spacing..就不nazi了, 有時間的話整張跑一次微調一下視覺效果會好很多
  2. 00:06:485 (T) - 紅線也改成soft, 否則會有hitsound bug
  3. 01:27:913 (7) - new combo
  4. 01:55:556 (9,1) - combo breaker, 為何不把(9)下成圈?
  5. 02:02:913 (6,7) - 這裡這樣跟gameflow極差
  6. 02:32:199 (1,2,3,4,5) - inconsistent spacing, 可以擺好看點, 後面一組相似
  7. 02:58:342 (3) - 為什麼突然跑出soft-clap?
Topic Starter
Regou

loveFantasy wrote:

你好

[General]
  1. add tags: when they cry (其他這首歌的ranked版本有此tag) 加了
    雖然你好像是直接使用某個skin, 但這個skin可能有以下問題:
  2. hit0, hit50..的尺寸超過template skin, 另外hit50上沒有50實際上挺怪的 hit50 改了
  3. scorebar-ki三個物件未準確的置中(偏下了)導致我看起來視覺效果還挺蛋疼的 改了
  4. sliderscorepoint很不明顯..slider物件群都只是把默認換個色, 為什麼不用默認的就好? 換了默認的
  5. 請進所有.osu檔強制SliderBorder為白色(或者你覺得任何搭的顏色), 以防玩家自己的custom skin override
?請問要怎麼弄?

[Normal]
  1. 00:06:485 (T) - 紅線也改成soft, 否則會有hitsound bug 改了
  2. 00:25:342 (1,2,3) - 不明意義的加速..不建議在最簡單的模式如此, 00:33:913 開始1.0x較好
  3. 01:04:770 (5) - 直到01:09:913 (2)的new combo有些混亂, 建議sync高白線保持一致性 改了
  4. 01:25:342 (5) - new combo 改了
  5. 02:06:269 (T) - 無用綠線 改了
  6. 02:59:627 (1,2,1,2) - 下正常音效, 太早開始finish反而讓後面的(3,4,5,6)很沒感覺 改了 (2,2)
  7. 03:06:913 (1) - 這後面既有soft-clap又有normal-clap..個人認為統一的只使用normal-clap較好
用過多 normal clap 會太吵

[Insane]
  1. 排版略嫌不規則了些, 很多same combo內的不一致spacing..就不nazi了, 有時間的話整張跑一次微調一下視覺效果會好很多 改了一點

  2. 00:06:485 (T) - 紅線也改成soft, 否則會有hitsound bug 改了
  3. 01:27:913 (7) - new combo 改了
  4. 01:55:556 (9,1) - combo breaker, 為何不把(9)下成圈? X
  5. 02:02:913 (6,7) - 這裡這樣跟gameflow極差 ???沒有改到
  6. 02:32:199 (1,2,3,4,5) - inconsistent spacing, 可以擺好看點, 後面一組相似 改了
  7. 02:58:342 (3) - 為什麼突然跑出soft-clap?
謝謝你的mod!
loveFantasy

Regou wrote:

?請問要怎麼弄?
用記事本打開.osu檔 (Editor下File --> Open .osu in Notepad)
[Colours] //在這區域的combo color底下加入這行 (255,255,255是白色, 如果你覺得有更適合的顏色可以自行替換)
SliderBorder: 255,255,255
Topic Starter
Regou
謝謝你! :D
Sleepman
great
AndreasHD
[General] Kaiai time should be used same on every difficulty,
the taiko diff has longer kaiai time.. do something with it? (Im not sure if this include taiko diff)


[Normal]
01:01:342 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,1,2,3,4,5,6) - weird combo use..
02:29:199 remove break
rest is fine :P


[Evil's Hard]
00:48:056 clap
01:19:985 random whistle
02:22:770 (3) - space this just a bit away from 02:22:556 (2) -


[Insane]
00:36:056 (6) - one grid down? (grid lvl 4)
01:20:842 (1) - new combo?
01:39:056 (1) - drag slider point one grid up. here if you dont understand: 02:37:985 (2) - remove new combo
03:17:413 (3) - maybe use soft hitsound on this one too?


[SB]
[SB\Bright BG] ~ Use tweening from 00:20:627 to 00:33:485.(Fade)
00:34:342 to 01:00:913 ^ (fade)
01:01:770 to 02:11:413 ^ (fade)
02:11:842 to 02:38:842 ^ (fade)
02:39:485 tweening (fade)
02:40:342 ^ (fade)
02:41:199 ^ (fade)
02:42:056 ^ (fade)
02:42:913 ^ (fade)
Etc.

[SB\Dark BG] ~ Use tweening from 00:20:627 to 00:32:199.(fade)
00:47:627 to 01:00:913 ^ (fade)
01:01:342 to 02:11:627 ^ (fade)
02:25:770 to 02:35:627 ^ (fade)
02:36:056 remove scale keyframe (scale)

[SB\Grey BG] ~ 00:00:056 use tweening (scale)
00:06:484 to 00:18:485 use tweening (fade)
00:20:199 to 03:20:199 use tweening (fade)(*very important)
03:24:056 to 03:51:913 use tweening (fade)

This is to make the osb. file a lot smaller and thats a good thing :)



Very good map to be your 3th actually :O.. and very nice song :P
Good luck. an here's a STAR! (^_^)/
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