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Yoko Kanno - Origa - Ghost In The Shell - Inner Universe

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Topic Starter
Aeon
This beatmap was submitted using in-game submission on sábado, 28 de Março de 2009 at 21:15:59

Artist: Yoko Kanno - Origa
Title: Inner Universe
Source: Ghost in the Shell: SAC
Tags: ghost in the shell inner universe yoko kanno aeon
BPM: 166
Filesize: 17247kb
Play Time: 03:31
Difficulties Available:
  1. Incarnate (2,8 stars, 227 notes)
  2. Rhythm Master (4,77 stars, 373 notes)
  3. Rookie (1,9 stars, 125 notes)
Download: Yoko Kanno - Origa - Inner Universe
Download: Yoko Kanno - Origa - Inner Universe (no video)
Information: Scores/Beatmap Listing
---------------
This is the full song of the Ghost in The Shell SAC openning, my 1st ever beatmap, after so much work and time i hope it gets polular XD

thanks to insanitypawnboy, whymeman, Kharl, jeffro, guardiansps, metalmario201, saturos-fangirl a.k.a SFG MisterVercetti, MaxwellDemon, Roley, Dakeyrus, Larto and Seibei4211

Hope im not forgeting anyone :)
enjoy !! :)
---beatmap changes---
-changed hp rate it was too high
-changed bmp from 328 to 167 as suggested by insanityprawnboy
-changed slider velocity to 1.40
-changed overall dificulty
- resnaped and ajusted all notes and sliders
-added finishing and claping sounds to some notes
-adjusted some badly positioned notes ------------thanks to insanityprawnboy-------------
-repositioned a few notes in easy mode

---21 jan----
-final beta test of normal version
-completed test version of easy mode, test and feedback please :)

---23 jan---
-updated and fine tuned normal version to be harder to pass, also changed sounds
-started to work on the hard version
- finished hard mode!!! (finnaly)

----27 jan-----
-updated normal version
-updated hard version
--- 7 fev ---
-updated hard and normal again
-updated all dificulties to fix timing and spacing/positioning-----thanks to saturos-fangirl-------
--- 9 fev---
-updated all versions the beginning of the maps where off sync so i had to resnap all notes
--- 13 fev ---
-updated normal to sync a few notes
-changed a few note position on all dificulties
---24--- fev
-updated a few issues with all dificulties
---25 fev---
- added a few sounds to easy and normal
-fixed a few notes on normal and hard
---design changes---
-added a background
-added background video
-added combo burst skin
- added skin
-fixed spinner background
Topic Starter
Aeon
hello i have recently begun working on this beatmap again and i have a new test version that i wish to upload

can the moderators remove it from the graveyard please ?

thank you
insanityprawnboy
Try BPM=167 and offset=12,070 for timing.
You'll need to increase slider velocity to about 1.4 afterwards tho,and resnap all notes.

Distance spacing also needs work.

Still, it's off to a good start. :)
Topic Starter
Aeon
This map has been deleted on the request of its creator. It is no longer available.
insanityprawnboy
OK, looking much better now. :)

Few distance issues:

00:34:70 (1,2,3) - The 2 and the 3 need to be further apart
00:40:63 (1) - move this to the left, away from the 8
01:15:48 (1) - move the 1 down to near the bottom, away from the previous 2
01:23:02 (4,1,2,3) - move the 1 down away from the 4. shift the 2 and 3 to keep thier distance from the 1
01:39:19 (1,2,3,4) - move the 2 so its on top of the 4
01:42:42 (7) - move this to the top of the screen so its about opposite the 5
02:07:21 (1,2) - move the 2 further fromm the 1
02:17:99 (7,1,2) - move the 1 to the bottom of the screen
02:24:28 (7,1) - move the 7 away from the start of the slider

Also, if this is a Normal difficulty, can you reduce the Overall Difficulty slider under song setup to 6
(eg. same as HP drain)

Finally try using some of the different hitsounds available on the right-hand side of the editor.

You're welcome to the help, I'm sure you'll get better with time.
Topic Starter
Aeon
realy thanks alot for your help man !

i knew that those combo starts where the problem i itough to do a beatmap with distance snap.... hard to use your imagination to place beats when they are forced to stay in a certain position :)

now to finish im going to add a comboburst skin and then make easy and hard dificulties
Topic Starter
Aeon
question...
dont you think that for a normal dificulty the score is too low?...

maybe i should extend the beatmap from 50% to 100%

what do you think ?
insanityprawnboy
The score does seem a bit low - first thing i'd do is replace the breaks @ 1:26 amd 1:36 with notes
and perhaps shorten the first break so it doesn't start until 0:58, tho it's just a suggestion.

If you feel like using more song I'd advise against using all of it as it's quite long - find a good place to stop further in.

Looking forward to other difficulties!
Topic Starter
Aeon
hey i've updated the normal song and made an easy one

if you could test and feedback it would be great
Topic Starter
Aeon
i woul like to add a sprite with my name fading in and out....how do i do it ?
Yuukari-Banteki
[Easy]
00:35:76 (3) - spacing looks funny here. even if it's perfecty snapped its hard to read, so if it is you should either increase your snap or just move this farther away anyways
00:38:45 (7) - note is too early by a 1/2. 8 also sounds too early imo but can really be in either spot so its up to you
Also by this point I've noticed that almost none of the map is spaced consistantly. Please respace.
The two grey combos in a row are a bit difficult to tell apart
Just fyi that spinner looks bad when spun because of the text that I can't read because its spinning
01:54:62 (4,1) - the four hides a bit of the 1 slider. this may disappear when you respace your map.
01:57:49 (1) - spinner mapped to a silence that long is just awkward. you can keep it if you really like but imo a break would be better. same goes for the other one
02:08:27 (1) - right here your map starts moving a little quickly for an easy. by no means mandatory, but you should consider removing a few notes or something
02:15:10 (1,2,3,4,5,6) - pattern is difficult to read
02:22:64 (1,2,3,4,5,6) - not sure what its mapped to. if theres something there, keep it though


[Normal]
00:38:45 (7,8) - again these seem to be 1/2 early
01:09:17 (2,1) - spacing is too tight
Actually come to think of it it looks like you were trying to stack there :x align the stacked hits better plz?
01:19:77 (2) - note is hidden behind slider
Yeah this needs to have a more standardized spacing throughout. Respace.
01:34:32 (4) - seems early. this is optional though.
01:42:94 (1) - this one is DEFINITELY 1/2 beat early
01:49:95 (6,7,8,9) - first of all, new combo goes here. second, pattern is a bit funky you might wanna remap it?
02:02:52 (1) - spinner of silence strikes again!
02:12:76 (7) - either move this back 1/2 tick or add another hitcircle 1/2 tick later, i think id prefer the latter since i like that note :3
02:24:26 (7) - same
02:39:89 (1) - slider half-hidden by previous slider
02:40:61 (1) - slider hidden by previous slider
03:17:61 (2) - this type of overlapping slider is not allowed anymore :( sorry


[Hard]
00:35:76 (3,4) - sounds 1/2 beat early?
01:12:58 (1) - make the stacks match perfectly plz
01:14:20 (3,4,5,6,7,8) - tiny spacing is tiny o-o i read it as 1/8 beats. Methinks this difficulty needs respacing too.
01:18:33 (1) - make stacks match
01:19:77 (2) - note hidden by slider
01:20:13 (1,2,3,4,5,6,7) - tiny spacing returns! 8O
01:42:94 (1) - sounds 1/2 beat early
02:02:52 (1) - spinner of silence III!
02:08:81 (1,2,3) - it sounds much better if you remove 3
02:08:81 (1,2,3,1,2,3,1,2,3,1,2,3) - the constant beat sounds a little bit off with an irregular beat. i suggest removing the first and third 3's
02:12:76 (7) - 1/2 early
02:16:53 (4) - new combo goes here
02:20:49 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - same as 2:08:81
02:23:36 (4,5,6,7) - timing sounds early? at least on the last note if not all four
02:26:41 (1) - 1. stack better 2. this should start 1/2 later
02:27:67 (1) - this should end 1/2 later
02:40:61 (1) - slider hidden by previous slider
02:52:28 (1) - i was so expecting a 2 here D: DO IT!!!
02:55:16 (1) - note hidden by previous slider (but the pattern is so pretty!~)
03:17:61 (2) - this overlap is no longer legal :(
03:22:46 (2) - again i think a double note would sound better based on the rest of the map
Some stacking issues here too
Drain is a bit high, too



First off I'm not entirely sure this is timed correctly. I would check timing with a BAT if I were you. Second, you need to respace all difficulties to make them readable. Third, look for your messy stacks and neaten them up a bit?

Fourth, your map is absolutely ravishing in beauty :D It's going to be very fun to play. Your rhythms are creative, fit, and are anything but the monotony of most maps, and your patterns are generally also pretty :) I look forward to seeing this ranked, although I expect it will take a bit~
mm201
Here is your timing:

(offset: BPM)
6,250: 166.000
46,738: 167.000

It changes by a BPM at 46 seconds in. Whoever arranged this are jerks! >:(

Offsets may be off by +/-5ms; the instrumentation is so quiet.
Topic Starter
Aeon
thanks alot for your trouble guys!

thanks to you my beatmap is doing great progress as it was nearly at a still, for weeks

i did all of your suggestion s to improve my beatmap

time for a well deserved sleep ill, in the meantime you can check out my beatmap and see if its any good :) ill be back in 10 hours or so

Download: Ruslana - Wild Dances (HellDawn) [Nivalis].osu
insanityprawnboy
Wow, this has come a long way since I last modded it :)

couple of issues tho

Easy and Normal:
the notes in the beginning are no longer snapped to the timeline as the BPM is now different,
resnap all notes and drag them until they all sound right

Hard:
00:23:50 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2) - are all 1/4 too early

Hard is, well hard so if you are planning an Insane i'd make Hard easier. If not, no problem

I'll go over it in more detail when this is done.
Topic Starter
Aeon
This map has been deleted on the request of its creator. It is no longer available.
insanityprawnboy
Here's what I got:

Easy:

00:38:05 (6) - move away from (5) and make 1/2 beat later
00:44:92 (4) - perhaps replace this with a spinner or (repeating) slider? I feel it should go on for 4 beats
01:23:74 (1) - move away from prev. (4)
01:58:95 (1) - this doesnt seem to hit on anything atm, try moving it 1/2 beat later and extending by 1 beat

Normal:

01:23:02 (4) - space out evenly with (1,2,3)
01:24:46 (1,1) - move both 1 grid-2 square to the right and 01:25:89 (1) - 1 grid-2 up
01:41:70 (6,7) - move (6) 1 up and 1 right move (7) to be symmetrical with (5)
02:19:79 (2) - move this down slightly

may mod Hard later - perhaps drop the speed at which notes fade in slightly? but I'm not too fussed.
Edit:-
Hard:

01:39:19 (1,2) - put the (2) opposite the (4) and move the (1) towards the top a bit
up right of where (5) appears
01:51:76 (9) - move over the (6)
01:52:84 (1,2,3,4) - move the (1,2) both 1 grid-2 to the left, then put (4) over (1)
02:17:99 (7,1) - move tthe (1) to the bottom, move (7) down and a bit closer
02:52:30 (1,2) - needs to be further from the start of the slider

and that's pretty much it! :)
Topic Starter
Aeon
guys im trying to add a sprite but whenever i do i cant see it, i just see the name in the stage.... when i click on it it de-selects.... by the way its in the foreground layer

edit: ooh didnt see your post there ill check it out

edit 2:

did everything but 1 thing on hard when you told me to move 9 on top of 6 i cant do it due to distance snap, in a hard song like that distance snap is vital and if i move even one square it might cause a 100

i got realy surprised as the mistakes you pointed out where realy obvious but i allways overlooked them without noticing
maybe im going ahead of mightself but with this i think the beatmap might be ready

apart from what i said in the begining of the post

agains thanks for your moding
insanityprawnboy
I wrote a nice long post - but I got logged out and it was deleted :(
I will try again later, but one thing I did notice is the first offset on Incarnate is wrong - it needs changing and having notes resnapped etc.

Oh and put Ghost in the Shell: SAC as the source under Song Setup

Edit: -

Rookie:

00:32:09 (7,8) - make (7) end and (8) begin 1/2 a beat later - keep the end of (8) the same tho
00:35:70 (3) - move further from (2) and closer to (4)
01:16:55 (3) - move down and to the right a little
01:35:60 (5,6) - try and rearrange stuff so the end of (5) is closer to the beginning of (6)
01:43:14 (1) - move 1 grid-2 square to the right
02:01:46 (1,2) - move these to the right a little so they are the same distance from the middle
02:22:66 (1,2,3,4,5) - move these up so the (1) is closer to the previous (9)
02:28:77 (1) - make this last 1 beat longer

Edit(2): -

Incarnate:

00:43:47 (5) - move closer to the end of (4)
01:25:89 (1) - move this 1 grid-2 square down and left
02:20:51 (1,2,3,4,5,6) - swap the position of the (3) and (5) with the (1)
02:53:38 (2) - make this 1/2 beat longer
03:21:94 (1) - move this to the left, away from the earlier (5)
03:32:726 - Add a 2 beat spinner here with finish and clap sounds

Edit(3): -

Rhythm Master:

01:20:15 (1,2,3,4,5,6,7) - make sure these are all exactly on top of each other
01:26:97 (1,2,1,2,1,2,1,2) - and 01:29:85 (1,2,1,2,1,2,1,2) - make the spacing on these the same
01:38:47 (1,2) - move away from the previous (1,2)
01:51:76 (4) - move this over the (1)
02:12:06 (5) - move closer to (4)
02:35:60 (1,2) - feel there could be another note in between these 2
02:43:32 (1,2) - move left a bit, closer to the next (1)
02:52:30 (1,2) - move a bit closer to (3)
03:17:63 (2) - move this 2 grid-2 squares down so it is easily visible
03:32:726 - same as Incarnate

I like the skinning on this :)
Topic Starter
Aeon
ok thanks i corrected the mistakes, including incarnate offset

enjoy and hope this gets ranked soon :)

edit.

well i did everything but:
-02:52:30 (1,2) - move a bit closer to (3)

distance snap here seems correct about that 1,2 1,2 1,2 1,2 at 1:26 i did it but it was distance snapped.... dont know how it ended up that way.... anyway... i thought i had everything snapped but for some reason you could still find badly snapped places :S i need to be more careful
Mafiamaster
Rookie~
00:32:81 (8) - Ending this at 00:33:17 sounds better imo.
00:34:80 (1,2,3,4,5,6,7,8) - This seems out of sync, make it the same as the combo after this one.
01:19:79 (7) - Ending this at 01:21:22 sounds better imo.
Incarnate~
02:12:06 (5) - Move closer to 4.
02:23:56 (5) - ^
Rhythm Master~
00:37:51 (5,6) - Things like this, you should try using 1/4 or 1/6 divisor to get those vocals. (This might apply to all difficulties.)
02:22:66 (1,2,3,4,5) - Also ^
01:18:35 (1) - Ending this at 01:19:43 sounds better imo.
02:11:16 (1) - Move this a little farther from 2.
02:26:61 (1,1) - Making these the same length as slider 02:25:54 (1) sounds better imo.
Topic Starter
Aeon
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
[Rookie]
01:35:60 (5,6) - slider overlap looks bad
01:43:68 (1) - make this end 1/2 later
02:19:79 (2,3) - stack more neatly on the slider end
02:22:66 (1,2,3,4,5,6) - the timing on this pattern doesnt fit the lyrics


[Incarnate]
00:24:86 (5) - stack on the fading 3
00:36:42 (4) - stack more neatly
00:46:73 (1) - if jump is intentional go ahead and leave it :x if not change it
01:11:16 (1) - stack more neatly, on both ends :x
01:14:04 (2) - ^
01:34:52 (4) - delete and re-place break
02:22:66 (1,2,3,4,5,6,7,8) - timing doesnt fit the lyrics
02:26:43 (1) - stack more neatly(move the notes after it up to the spinner at the same time cus theyre fine)
03:26:25 (7) - put a whistle here
03:31:64 (6) - stack more neatly


[Rhythm Master]
01:12:60 (1) - stack more neatly
01:21:04 (6,7) - feel a bit out-of-place?
01:35:60 (1,2,1,2,1,2,1,2) - put some whistles in here
02:22:66 (1,2,3,4,5,6,7,8) - timing does not fit lyrics
02:24:28 (7) - either stack on 5 or move to an entirely different location
02:58:23 (5,6) - stack these
03:30:92 (5) - stack more neatly
drain is obscenely high



the text on the spinner still doesnt spin well
Topic Starter
Aeon

Saturos-fangirl wrote:

02:22:66 (1,2,3,4,5,6) - the timing on this pattern doesnt fit the lyrics
l
i had a feeling that the beats where not right... :S

Saturos-fangirl wrote:

the text on the spinner still doesnt spin well
??? do you want me to remove the next or to make it readable ?

tomorow ill re-check all notes for wrong distance snap so it doesnt happen again

thanks again for your moding

edit: cleared all beatsnap errors
insanityprawnboy
Rookie:

No real problems

Incarnate:

00:26:85 (10) - Change this to a hitcircle at 0:26:852 and a 1-beat slider at 0:27:033 with 1 repeat - it sounds much better
(same pattern as at 00:32:63 (7,8) )
00:29:38 (1) - Extend this by 1/2 a beat
00:36:24 (4) - Extend by 1/2 a beat
00:42:03 (4) - Same as ^
02:24:46 (8) - Make a slider that connects to next (1)
02:28:86 (1) - Perhaps add a hitsound to this (optional)
02:32:18 (2) - Make 1/2 a beat later
03:32:72 (1) - Add a finish to this (maybe a clap as well)

Distance snapping seems fine to me - I'll check Master in detail later - done

Starred :)


Edit: -

Rhythm Master:
00:29:56 (2) - Make this 1/2 a beat later
00:36:24 (4) - Extend by 1/2 a beat and put (5) on the white tick
01:31:46 (1,2) - Move left a little
01:38:294 - Put a circle here (stack over next (1,2) combo)
02:24:46 (8) - Same as on Incarnate
02:32:18 (2) - Make 1/2 a beat later
02:47:276 - Put a circle here next to the end of (6)
02:50:510 - Circle here (over grey (1,2) combo)
03:03:26 (2) - Extend by 1/2 a beat
03:32:72 (1) - Maybe add a clap as well? (optional)
Topic Starter
Aeon

insanityprawnboy wrote:

Rookie:

No real problems

Incarnate:

00:26:85 (10) - Change this to a hitcircle at 0:26:852 and a 1-beat slider at 0:27:033 with 1 repeat - it sounds much better
(same pattern as at 00:32:63 (7,8) )
00:29:38 (1) - Extend this by 1/2 a beat
00:36:24 (4) - Extend by 1/2 a beat
00:42:03 (4) - Same as ^
didnt do this as it stays off rhythm if i do so
02:24:46 (8) - Make a slider that connects to next (1)
02:28:86 (1) - Perhaps add a hitsound to this (optional)
02:32:18 (2) - Make 1/2 a beat later
03:32:72 (1) - Add a finish to this (maybe a clap as well)

Distance snapping seems fine to me - I'll check Master in detail later - done

Starred :)


Edit: -

Rhythm Master:
00:29:56 (2) - Make this 1/2 a beat later
00:36:24 (4) - Extend by 1/2 a beat and put (5) on the white tick
placed 5 on white tick but slider is fine
01:31:46 (1,2) - Move left a little
01:38:294 - Put a circle here (stack over next (1,2) combo)
02:24:46 (8) - Same as on Incarnate
02:32:18 (2) - Make 1/2 a beat later
its fine unless you mean 3 which is the slider, if so its done
02:47:276 - Put a circle here next to the end of (6)
02:50:510 - Circle here (over grey (1,2) combo)
03:03:26 (2) - Extend by 1/2 a beat
03:32:72 (1) - Maybe add a clap as well? (optional)
did everything but the ones i mentioned

thanks for the star :)
Topic Starter
Aeon
would be nice if a mod looked at this.... i'd like to get this ranked to i can finish xepher and move on to higurashi no naku koro ni.......
whymeman
(Note: I'll try to put in as much as I can part by part with the best of my ability. Sorry if I over look any mistakes.)

Rookie

Good so far :-3

Incarnate

Seems fine to me so far. :-3

Rhythm Master

00:39:32 (1,2,3,4,5,6) - the spacing here seems a bit uneven. (I see the problem is fixed, good job :-3 )

03:03:26 (2) - Woah the slider just bottomed out :o


**Side Notes**

I somehow got the first offset at 466ms and it worked fine for me but I could but wrong since the BPM can sometimes filp around or the offset might be "fake". Also, i'm checking with the current offset that it is set (on 6,250ms) so any problems posted is base off of the offset you currently have it on.

I can tell you've put alot of effort into this beatmap and its quite complex to work with as well. I'll give you a star for effort. :)
Topic Starter
Aeon

whymeman wrote:

(Note: I'll try to put in as much as I can part by part with the best of my ability. Sorry if I over look any mistakes.)

Rhythm Master (Still checking....)

00:39:32 (1,2,3,4,5,6) - the spacing here seems a bit uneven.
fixed, thanks



**Side Notes**

I somehow got the first offset at 466ms and it worked fine for me but I could but wrong since the BPM can sometimes filp around or the offset might be "fake". Also, i'm checking with the current offset that it is set (on 6,250ms) so any problems posted is base off of the offset you currently have it on.

well... true.. that offset is correct but it could also be a fake... ill keep my offset as i think its not wrong and if i changed to your offset i would have to probably re-arrange the map to adjust the notes
roleykatsu
Hey Aeon! Well, this is my second mod, hope it would be resourceful.
(btw i love the new skin you applied to the map!)

~(ROOKIE)~
01:19:791 (Slider 7) Make the ending beat of the slider a finish sound
01:43:684 (Spinner) Extend it 'till 01:48:848. It will sound way better.
(2 Mistakes..not bad :P)

~(INCARNATE)~
00:37:695 (5, 6) Move it 1/8th tick back. It sounds a bit off.
**Don't forget to resnap everything, since you moved it 1/8 tick. There's not much to resnap since there is a long break..**
02:26:528 (Slider 1) Too early! Go 1/8th tick forward, and make it repeat itself :)
02:27:830 (Slider 1, Circle 2) Get Rid of it.
03:29:492 (Sliders 3-6) (look below)
a) get rid of slider 4 and slider 6 (now you should have combo 1-4)
b) Slider 3 should have its duration extended to 03:30:211
c) (New) Slider 4 should have its duration extended to 03:31:648 and make it repeat itself.
(A couple of mistakes..but its great!)

~(RHYTHM MASTER)~
02:41:348 Too late, move back 1/8th tick.
*Resnapping time!*
(I spot one mistake, AWESHUM! :P)

Incarnate had the most mistakes so far. I will be looking in this map another time to check for mistakes if applicable. Although the modding didnt take a long time because lots of the beats is in its proper place. I am sure you will get this map approved in no time!

btw, thanks for checking my map! :)

Sincerely,
Roley (Who is getting better in modding!!)

If you fix Incarnate, I will star this map :)
Topic Starter
Aeon

Roley wrote:

Hey Aeon! Well, this is my second mod, hope it would be resourceful.
(btw i love the new skin you applied to the map!)

~(ROOKIE)~
01:19:791 (Slider 7) Make the ending beat of the slider a finish sound
done its better now
01:43:684 (Spinner) Extend it 'till 01:48:848. It will sound way better.
well.... ill give you a piece of advice... dont mod all maps with beatsnap 1/8 you should mod/make maps at their own rythm this map is 99% 1/4.....ok now about this error... not entirely correct i had to extend but not to your time i extented to 01:48:810... if you didnt point this out i would have never found it
(2 Mistakes..not bad :P)

~(INCARNATE)~
00:37:695 (5, 6) Move it 1/8th tick back. It sounds a bit off.
**Don't forget to resnap everything, since you moved it 1/8 tick. There's not much to resnap since there is a long break..**
done
02:26:528 (Slider 1) Too early! Go 1/8th tick forward, and make it repeat itself :)
didnt do this one, as its correct... its suposed to start when you hear the "UMM" and the curve on its is for the "NHE"
02:27:830 (Slider 1, Circle 2) Get Rid of it.
didnt do this one either as every slider here is for a word and if i did that it would not only make the song easier as it would break the flow, the note 2 is to add a hitsound to the begining of the slider where it goes "EEEH"
03:29:492 (Sliders 3-6) (look below)
a) get rid of slider 4 and slider 6 (now you should have combo 1-4)
b) Slider 3 should have its duration extended to 03:30:211
c) (New) Slider 4 should have its duration extended to 03:31:648 and make it repeat itself.
(A couple of mistakes..but its great!)
didnt do this one either because its a nice pattern :) but not only that each slider is for a word( i tend to use slider to words that drag along time) and the hitsound between them goes with the background beats

~(RHYTHM MASTER)~
02:41:348 Too late, move back 1/8th tick.
*Resnapping time!*
done
(I spot one mistake, AWESHUM! :P)

Incarnate had the most mistakes so far. I will be looking in this map another time to check for mistakes if applicable. Although the modding didnt take a long time because lots of the beats is in its proper place. I am sure you will get this map approved in no time!
well this map is 6 months old.... althoguht i only started working seriously on it about 3 months ago XD

btw, thanks for checking my map! :)

Sincerely,
Roley (Who is getting better in modding!!)
modding and mapping :)

If you fix Incarnate, I will star this map :)
hope this is good enough for a star, thanks ill see you arround in game

edit:

side comment in you sig you show your currently working on maps but for scatman you have no linkie :)
Jeffro
This map has been deleted on the request of its creator. It is no longer available.

Topic Starter
Aeon
well i've maneged to come this far thanks to a few people that keep modding it... and even though i sometimes ask in osu chat for BATS to mod it they never do.... does my map have an anti-BAT agent lol xD

thanks for the star...

side comment: oooooh gunz i like that, and you even own one hmmmmmm( considers moving in)
roleykatsu
Remaining Mistakes

~(ROOKIE)~
Everything fixed :D

~(INCARNATE)~
02:26:528 (Slider 1) Too early! Move until the slider reaches 02:26:573 and then make it repeat itself (use the timeline to move beats and repeat the slider.)
02:27:830 (Slider 1, Circle 2) Get Rid of it.
(decided to let the 3-6 sliders on 03:29:492 be.)

~(RHYTHM MASTER)~
Everythin' Fixed!!

Well 2/3 (66.67%) of the maps were fixed from my point of view, so I am gonna star it :)
You should still fixed the 2 mistakes on Incarnate.

Great map though none-the-less!

From your pal,
Roley (who is addicted to modding!)
roleykatsu
Ah, I didnt see the bolded statements you entered in my quote xD

Well, I guess in that case everything is fixed. :)


Now where is a bat when you need one huh? xD
Topic Starter
Aeon
well...there are plenty of bats but like i said... i think my map has an anti-BAt agent i think bats are not attracted to this at all...
whymeman

Aeon wrote:

well...there are plenty of bats but like i said... i think my map has an anti-BAt agent i think bats are not attracted to this at all...
I wouldn't lose hope on this beatmap. It still has a higher chance of being noticed since its on the first page and you've gained alot of help with it too. :)
Topic Starter
Aeon

whymeman wrote:

Aeon wrote:

well...there are plenty of bats but like i said... i think my map has an anti-BAt agent i think bats are not attracted to this at all...
I wouldn't lose hope on this beatmap. It still has a higher chance of being noticed since its on the first page and you've gained alot of help with it too. :)

yes my map would have never reached this far without everyone's feedback...i truly hope a BAT notices this... and no words are enough to express my grattitude to all that took their time modding my map

edit: now working on a new spinner background and spinner metre ill update later when i finish
insanityprawnboy
Modding, go!

Rookie

01:43:68 (1) - start at 01:44:223, end at 01:48:893
02:07:217 - Needs a circle?

Incarnate:

00:37:65 (5,6) - sounds fine on white tick imo and players aren't likely to be able to read it's an 1/8 early :?
01:25:89 (1) - move a little to the right so it's symmetrical
02:17:27 (6,7,1) - not evenly spaced
02:37:75 (1,1,1,1,1) - add a whistle to the start point of each of these
03:06:31 (4) - too far from (3)
03:15:12 (8) - line up horizontally with (6)
03:32:72 (1) - needs finish

BATs will show up eventually :)

Edit:
forgot to mention -> Song Setup -> Title -> just 'Inner Universe'
Artist -> 'Yoko Kanno, Origa' matches up with other ghost in the shell beatmap
need to full submit for it to work tho >_<

Edit(2):

Rhythm Master:

01:38:29 (1,1,2) - no new combo for second (1)
01:42:42 (7,1) - big gap here, can be left if intentional tho
02:17:99 (7,1) - move (1) to be symmetrical with next (2), move (7) to keep spacing
02:24:46 (1,1) - make ends overlap here? happens with next sliders
02:37:75 (1,1,1,1,1) - same as Incarnate
02:41:34 (1) - white tick plz (know it's slightly late but less likely to get a 100 on white)
02:50:15 (1,2,1) - no new combo on last (1)
03:02:90 (1,2) - bottom of (2) is off the screen slightly - move these one [grid level 2] square up
03:20:51 (5,1,2) - all the same combo please
03:32:72 (1) - as slider before allso has finish, can this be finish and clap? (Incarnate too?)

And that's it! Mainly just need to keep stacked notes the same colour, other than that it's all v.good.
Topic Starter
Aeon

insanityprawnboy wrote:

Modding, go!

Rookie

01:43:68 (1) - start at 01:44:223, end at 01:48:893
didnt do it as the way it is its correct previously on 1 you hear "je" then where the spinner starts theres a spike in the voice thats what i tried to pickup then ends with the vocals because if i shorten it up ill have to place notes on those lyrics
while ignoring the previous ones hidden by the "jeeeeeeeeeeeeeeeeeeee" and i dont realy like that

02:07:217 - Needs a circle?
done

Incarnate:

00:37:65 (5,6) - sounds fine on white tick imo and players aren't likely to be able to read it's an 1/8 early :?
done there IS a slight difference but most people wont notice and this way it ends on a white tick
01:25:89 (1) - move a little to the right so it's symmetrical
done
02:17:27 (6,7,1) - not evenly spaced
might not seem like it but it is turn on distance snap and check
02:37:75 (1,1,1,1,1) - add a whistle to the start point of each of these
done
03:06:31 (4) - too far from (3)
done
03:15:12 (8) - line up horizontally with (6)
done
03:32:72 (1) - needs finish
done

BATs will show up eventually :)
you always manage to come up with new errors/suggestions all the time, while i scroll through the music and it seems perfect to me.... i MUST pay more attention to the details
MisterVercetti
After playing this, I feel a need to rant.

It's beatmaps like this that make me pissed off about the way the ranking system currently works. This is one of the coolest (if not THE coolest) map I've ever played, yet here it sits, without a single BAT having even entered this thread. And why? It's certainly not its priority ranking, which currently sits at +10 (is the Kudosu system even working?). It's not that you don't know what you're doing; this map is awesome, the people who've modded your map thus far seem to agree, and judging from the amount of Kudosu you've pumped into this thing, you obviously know what makes a good map. It's not that you lack dedication; you've put three Kudosu stars on this and have heeded every bit of advice that's been given to you. No; all it takes is looking at your profile. Not a single ranked beatmap yet, and a relatively low in-game rank. This only goes to prove the point I made in my Feature Requests thread that most BATs are extremely biased as to which maps they give modding/ranking priority to. Thus, maps that oftentimes still need work get ranked while truly stunning maps like this get left in the dust. That, to put it quite bluntly, is &%$@ING UNFAIR.

Okay, that's enough ranting for now. It's just that this map is so effing cool that there's simply no excuse a BAT hasn't modded this yet. Once I find a way, I will be making an appeal for a BAT to mod this map.

But now for the VERY MINOR kinks that need fixin':

[Rookie]

0:33:599 (2) - New combo.
0:31:370 (5-8) - Move this group a lv. 3 space left so that 5 aligns with 4, yet proper spacing is still maintained.
0:40:948 (2,3) - Move these a lv. 2 space right.
2:19:791 (2,3) - Try moving these next to the slider's end instead of underneath it, that way they don't give the impression that the end of 1, 2 and 3 are the same rhythm distance apart.
2:25:540 (1) - Move a lv. 3 space left.
2:27:696 (1) - ^

[Incarnate]

0:31:641 (5) - Move a lv. 3 space down.
0:48:534 (5) - Align this with 4.
0:55:360 (6) - Optional: new combo for consistency's sake?
1:09:732 - I absolutely ADORE the way you link sliders like this!
1:14:043 (2) - Try moving this next to the end of 1 instead of underneath it so the player doesn't get the impression they should click it at the same rate as the linked sliders.
1:34:552 (4,5,6) - These linked sliders are even cooler than the last set!
1:44:223 (1-4) - Move this group a lv. 3 space up so that 1 aligns with the end of the slider while maintaining correct spacing.
2:15:839 (3) - Move it a lv. 3 space right.
2:24:462 (8) - Two things: Optional: new combo? Also, yay for more cool, linked sliders!
2:53:205 (2) - AWESOME SLIDER!!!
2:58:953 (1,2) - Optional: Link these? Pleeeease?
3:25:899 (7,8) - Move these a lv. 3 space up.
3:29:492 (3-6) - I just can't get enough of these!

[Rhythm Master]

(To save space, YAY, you kept the cool linked sliders! :D )

0:52:486 (1) - Move it a lv. 3 space down.
1:38:474 (1) - Seems a strange place to start a new combo...
2:12:246 (6,7,8) - Move this group a lv. 2 space left.
2:24:462 (1,1) Optional: Link 'em? PLEEEZ?
2:42:785 (1,2) - Move 'em a lv. 3 space up.
2:50:510 (1) - Why is this note its own combo?
2:53:205 (3) - RETURN OF THE AWESOME SLIDER! YES!!!
3:03:264 (2) - Move this next to 1 instead; stacking them is misleading after the previous two stacked groups.
3:20:510 (5) - Start combo here instead of next note.
Optional: maybe extend this difficulty to the end of the song? After such a cool map, it seems shameful to let that much song go to waste! (Not to mention you have that weird bookmark floating around by itself; it made me think there was more!)

As you can see, the problems left in this map are very, very minor, and can be fixed in minutes. Like I ranted before, considering how cool this map is, I'm nothing short of irate that the BATs haven't even given it the light of day.

I'd give you multiple stars if I could, but I can only give you the one, unfortunately. Outstanding! Better than several ranked maps I've played! :)
mm201
This map has been deleted on the request of its creator. It is no longer available.

insanityprawnboy
might not have seen this so...
BATs will show up eventually :)

Edit:
forgot to mention -> Song Setup -> Title -> just 'Inner Universe'
Artist -> 'Yoko Kanno, Origa' matches up with other ghost in the shell beatmap
need to full submit for it to work tho >_<

Edit(2):

Rhythm Master:

01:38:29 (1,1,2) - no new combo for second (1)
01:42:42 (7,1) - big gap here, can be left if intentional tho
02:17:99 (7,1) - move (1) to be symmetrical with next (2), move (7) to keep spacing
02:24:46 (1,1) - make ends overlap here? happens with next sliders
02:37:75 (1,1,1,1,1) - same as Incarnate
02:41:34 (1) - white tick plz (know it's slightly late but less likely to get a 100 on white)
02:50:15 (1,2,1) - no new combo on last (1)
03:02:90 (1,2) - bottom of (2) is off the screen slightly - move these one [grid level 2] square up
03:20:51 (5,1,2) - all the same combo please
03:32:72 (1) - as slider before allso has finish, can this be finish and clap? (Incarnate too?)

And that's it! Mainly just need to keep stacked notes the same colour, other than that it's all v.good.
Topic Starter
Aeon
i did see it sorry i ciould not make any changes today as it was an extremely busy day at my school but im am now going to consider and apply your suggestions

thanks a bunch for the stars

and special thanks to mario for the spinner
Topic Starter
Aeon

MisterVercetti wrote:

After playing this, I feel a need to rant.

It's beatmaps like this that make me pissed off about the way the ranking system currently works. This is one of the coolest (if not THE coolest) map I've ever played, yet here it sits, without a single BAT having even entered this thread. And why? It's certainly not its priority ranking, which currently sits at +10 (is the Kudosu system even working?). It's not that you don't know what you're doing; this map is awesome, the people who've modded your map thus far seem to agree, and judging from the amount of Kudosu you've pumped into this thing, you obviously know what makes a good map. It's not that you lack dedication; you've put three Kudosu stars on this and have heeded every bit of advice that's been given to you. No; all it takes is looking at your profile. Not a single ranked beatmap yet, and a relatively low in-game rank. This only goes to prove the point I made in my Feature Requests thread that most BATs are extremely biased as to which maps they give modding/ranking priority to. Thus, maps that oftentimes still need work get ranked while truly stunning maps like this get left in the dust. That, to put it quite bluntly, is &%$@ING UNFAIR.

Okay, that's enough ranting for now. It's just that this map is so effing cool that there's simply no excuse a BAT hasn't modded this yet. Once I find a way, I will be making an appeal for a BAT to mod this map.
thanks for that.. but i dont think you will get any luck... like i said.... this map is anti-BAT i asked so many times in osu! channel for bats to mod it... did never asked directly though
But now for the VERY MINOR kinks that need fixin':

[Rookie]

0:33:599 (2) - New combo.
could you point out the time and combo again ? i didnt get it

0:31:370 (5-8) - Move this group a lv. 3 space left so that 5 aligns with 4, yet proper spacing is still maintained.
done
0:40:948 (2,3) - Move these a lv. 2 space right.
done
2:19:791 (2,3) - Try moving these next to the slider's end instead of underneath it, that way they don't give the impression that the end of 1, 2 and 3 are the same rhythm distance apart.
done
2:25:540 (1) - Move a lv. 3 space left.
2:27:696 (1) - ^
both done done
[Incarnate]

0:31:641 (5) - Move a lv. 3 space down.
done better i re-arrenged note positions
0:48:534 (5) - Align this with 4.
denied... if you notice the other noted before it they are going from bottom to top... following voice volume level

0:55:360 (6) - Optional: new combo for consistency's sake?
done ( how did i not i notice that before O.o
1:09:732 - I absolutely ADORE the way you link sliders like this!
thanks im glad you like my slider art

1:14:043 (2) - Try moving this next to the end of 1 instead of underneath it so the player doesn't get the impression they should click it at the same rate as the linked sliders.
done
1:34:552 (4,5,6) - These linked sliders are even cooler than the last set!
1:44:223 (1-4) - Move this group a lv. 3 space up so that 1 aligns with the end of the slider while maintaining correct spacing.
done
2:15:839 (3) - Move it a lv. 3 space right.
done
2:24:462 (8) - Two things: Optional: new combo? Also, yay for more cool, linked sliders!
nope... i believe it still belongs to the combo it is in
2:53:205 (2) - AWESOME SLIDER!!!
2:58:953 (1,2) - Optional: Link these? Pleeeease?
done
3:25:899 (7,8) - Move these a lv. 3 space up.
done
3:29:492 (3-6) - I just can't get enough of these!

[Rhythm Master]

(To save space, YAY, you kept the cool linked sliders! :D )

0:52:486 (1) - Move it a lv. 3 space down.
done
1:38:474 (1) - Seems a strange place to start a new combo...
nope... its a different beat so it has a different combo

2:12:246 (6,7,8) - Move this group a lv. 2 space left.
cant due to distance snap
2:24:462 (1,1) Optional: Link 'em? PLEEEZ?
done
2:42:785 (1,2) - Move 'em a lv. 3 space up.
done
2:50:510 (1) - Why is this note its own combo?
same as before
2:53:205 (3) - RETURN OF THE AWESOME SLIDER! YES!!!
3:03:264 (2) - Move this next to 1 instead; stacking them is misleading after the previous two stacked groups.
meant that way.... to make things a little harder :P
3:20:510 (5) - Start combo here instead of next note.
still belongs to the combo it is in
Optional: maybe extend this difficulty to the end of the song? After such a cool map, it seems shameful to let that much song go to waste! (Not to mention you have that weird bookmark floating around by itself; it made me think there was more!)
will analize and consider....although it might just become too long
As you can see, the problems left in this map are very, very minor, and can be fixed in minutes. Like I ranted before, considering how cool this map is, I'm nothing short of irate that the BATs haven't even given it the light of day.

I'd give you multiple stars if I could, but I can only give you the one, unfortunately. Outstanding! Better than several ranked maps I've played! :)

MetalMario201 wrote:

Super Nazi Mod Powers Go!

Rookie:
  1. 00:36:24 (4,5,6) - I don't like 6 being located between 5 and the slider end on an Easy. Especially since in the font used, 5 and 6 look so much alike.
    cant realy do much about it....besides i've never had any problems...)
  2. 01:17:09 (4) - Move forward by a 1/2 then shorten by a 1/2 to preserve the ending. Respace accordingly.
    done
  3. 01:34:34 (4) - Move forward by a 1/2 (leave the ending where it ends up). Respace.
    done
  4. 01:37:03 (6) - Lengthen by a 1/2.
    done
  5. 01:58:95 (1) - Kind of mean how soon after the spinner we have notes. Please shorten by a 1/1.
    done
  6. 02:11:88 (2,3) - These are the only 1/2s in the entire difficulty which aren't stacked. Stack please.
done

Incarnate:
  1. 00:35:16 (2,3) - Spacing. Move further apart.
    done
  2. 01:50:51 (2,3) - Spacing. Move further apart. Your other 1/2s are just barely touching.
    done
  3. 01:53:38 (2,3) - ^
    done
  4. 02:47:81 (1) - Lengthen this spinner by a 1/2 to end on the downbeat.
    done
  5. 02:52:30 (1) - Move forward by a 1/2.
    done
  6. 03:06:49 (4) - Move forward by a 1/2 then shorten by a 1/2 to preserve the ending. Respace accordingly.
done
Rhythm Master:
  1. 01:21:40 (8) - Counterintuitive and doesn't synch to anything. Please remove.
    ... well i understadnthe counter intuitive part but it goes with the background beat if you check....something like "tum" "tum" but done since its counter intuitive(unless i separate from the stack)
  2. 03:03:26 (2) - This slider's endpoint is outside the playing field, which is unrankable.
    done... that was odd
  3. 03:06:31 (5) - ^
done... same as above lol
Also, have a non-wobbly spinner with a center pin:
deriously thanks! maybe thats what saturos-fangirl was talking about.... ill add it as soon as i finish my new slider spinner background* i always confuse them

again thanks for all your effort modding this, and also your support towards my beatmap

ill try to speak to bats directly
Topic Starter
Aeon
This map has been deleted on the request of its creator. It is no longer available.
Detective Tuesday
Starred! Very good map sir, just a few things.

RHYTHM MASTER.

I actually managed to find something after your update =P. Check it-

1:17:097 (4) - You're gonna wanna move this forward an eight note (onto the white mark). It's too early, the song's lyric falls right on the beat.

1:34:342 (4) - Same.

3:06:318 (5) - Same.

You had those same problems on the other difficulties, but it looks like you fixed them with your latest update.
Overall, very good. I hope this gets mapped as much as you do ^^.

:EDIT: Actually, found the same problem at 1:17:097 in Incarnate mode.
Topic Starter
Aeon

Detective Tuesday wrote:

Starred! Very good map sir, just a few things.

RHYTHM MASTER.

I actually managed to find something after your update =P. Check it-

1:17:097 (4) - You're gonna wanna move this forward an eight note (onto the white mark). It's too early, the song's lyric falls right on the beat.

1:34:342 (4) - Same.

3:06:318 (5) - Same.

You had those same problems on the other difficulties, but it looks like you fixed them with your latest update.
Overall, very good. I hope this gets mapped as much as you do ^^.

:EDIT: Actually, found the same problem at 1:17:097 in Incarnate mode.

fixed all thaanks
Larto
Storyboard is weird... It's visible for like 2 ms.

Also, the combonumbers are from the Xi-Style skin and you didn't ask the skinner if you could use them so, ask him or make your own please :S

Also your spinner circle isn't centered.

Easy:
02:03:26 (1) - Remove the sounds of this spinner please <_<

Pretty good otherwise, have a star~
Topic Starter
Aeon

Larto wrote:

Storyboard is weird... It's visible for like 2 ms.

Also, the combonumbers are from the Xi-Style skin and you didn't ask the skinner if you could use them so, ask him or make your own please :S
ok ill make my own
Also your spinner circle isn't centered.
metalmario201 fixed that as soon i as finish my spinner background ill upload everything to fix slpinner circle
Easy:
02:03:26 (1) - Remove the sounds of this spinner please <_<
done
Pretty good otherwise, have a star~
MaxwellDemon
I'll not go ranting like nuts (especially MisterVercetti's post) on this topic, but one thing to note, it is not like we don't want to mod this map, but we are TRYING to get through all these piles, while (unfortunately) dealing with irc requests as this kudosu system had only been recently implemented. Having said that, let's see here.

Larto already pointed out the numbering on the hitcircles, but yeah, I like your hitcircles anyway. XD XD
Please do try to come up with something nice soon. :3

Rookie

Your current place is a very awkward place to end a map, in my opinion. 01:48:89 is a better spot to end, but I see that you have already mapped to your current ending point. So, if you don't feel like changing it, this is fine too.

Rhythm Master

02:09:01 (1,2,3,4,5,6) - In this part, personally, I prefer how it was mapped in Incarnate than it was in here. XD
03:02:90 (1,2) - Stack these up properly. :P

Unlike the ending spot of Rookie, Rhythm Master seems to end awkwardly in the middle of a chorus (whatever that part is in this song. :P). I personally would recommend you to map till your final bookmark or cut till your previous bookmark... but since your map is already quite long, I can see why it was cut right there and then. :P

Incarnate

This is personally my favorite difficulty, design-wise and also technical-wise, since there is no mistake! XD

Claps don't belong to this song, in my humble opinion (especially in this section -- 02:09:01). But if this what you want to have in your map, then that's obviously your choice as the mapper. :P

Have fun with a Maxwell-star. :3
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