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ZUN - Cinderella Cage ~ Kagome-Kagome

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Topic Starter
Dotsu
This beatmap was submitted using in-game submission on 2012年7月25日 at 15:55:16

Artist: ZUN
Title: Cinderella Cage ~ Kagome-Kagome
Source: Touhou
Tags: tewi inaba th08 imperishable night reisen udongein Tenshi-nyan Verdisphena
BPM: 135
Filesize: 6180kb
Play Time: 03:00
Difficulties Available:
  1. Easy (2 stars, 171 notes)
  2. Hard (4.87 stars, 406 notes)
  3. Normal (4.2 stars, 267 notes)
  4. Tenshi-nyan's Lunatic (5 stars, 544 notes)
  5. Verdi's Taiko Oni (4.83 stars, 905 notes)
Download: ZUN - Cinderella Cage ~ Kagome-Kagome
Information: Scores/Beatmap Listing
---------------
My 16th map~

Special thank Tenshi-nyan who created this map.I only make the three diffs and upload it
And also thank Verdisphena for his Taiko diff, karenying for her timing and SB, MathiasXII for his timing help
:D

In order to fix that black screen bug, I copyed the BG file and renamed it to "SB.jpg"
So,if you download this map before 2011-3-19, please copy the "BG.jpg" and rename it to "SB.jpg"
Tenshi-nyan
You're already done?
Cool.

I'll take a look at it any maybe adjust my diff some bit~

Don't forget to credit karenying, since I originally got the timing + the SB from him ^^
HeatKai
nice one :D
star *
Tenshi-nyan
Got some small fixes for my diff...

Increased the circle size, and made Kiai time the same as ur diffs.
I won't map the last ~15 secs... seems unnecessary to me.
Try to check the SB again? I dunno why but the SB gets black in the Kiai. AKA in the last part. I'm unfortunately very bad with SBs so I'd have fixed it myself, but I don't know how to.

Anyway,

http://puu.sh/XJq

update pls :3
Topic Starter
Dotsu

Tenshi-nyan wrote:

Got some small fixes for my diff...

Increased the circle size, and made Kiai time the same as ur diffs.
I won't map the last ~15 secs... seems unnecessary to me.
Try to check the SB again? I dunno why but the SB gets black in the Kiai. AKA in the last part. I'm unfortunately very bad with SBs so I'd have fixed it myself, but I don't know how to.

Anyway,

http://puu.sh/XJq

update pls :3
Uploaded~ And about the SB,I didn't find that problem.Maybe your osb file is not the latest one.Here's the latest osb file:

Download: ZUN - Cinderella Cage ~ Kagome-Kagome (impossiblexu).osb
Muya
:oops:
Charles445
General
You should probably seek timing help, numerous parts are offbeat
The spinner isn't perfectly centered
Why is there a timing section at 03:00:32?

Can't find anything wrong with Easy and Normal, lol at Normal's star rating

Hard
02:08:871 - Not sure about that slider, it's a tad ugly
Great!

Tenshi-nyan's Lunatic
00:03:606 - (3,4,5,6,7) I think that's needlessly confusing
01:32:303 - (1,2,3) That's bad spacing
Very nice diff!

Hey, good job overall.
MathiasXII
Hi :)

*IMPORTANT CRASH ALERT!*
Difficulties have conflicting timing points, which gives high chances of Osu! to crash while editing your beatmap, so those who will edit your file will know this crash if they tamper with any conflicting Timing points. Please correct this ASAP by going in your Osu! Song folder in a text editor and remove the following line from the [TimingPoints] section (in red) for each difficulty:


[TimingPoints]
1843,-133.333333333333,4,2,1,30,0,1
1843,444.444444444444,4,2,1,30,1,0
12401,-100,4,2,1,40,0,0
12500,392.156862745098,4,2,1,40,1,0
50049,-100,4,2,1,50,0,0
90931,-100,4,2,1,30,0,0
93872,-133.333333333333,4,2,1,30,0,0
106415,-113.636363636364,4,2,1,40,0,0
118333,-133.333333333333,4,2,1,30,0,0
119460,392.156862745098,4,2,1,50,1,0
119460,-100,4,2,1,50,0,0
156518,-100,4,2,1,60,0,0
157107,-100,4,2,1,60,0,1
169544,-133.333333333333,4,2,1,30,0,1
169656,444.444444444444,4,2,1,30,1,0
169656,-133.333333333333,4,2,1,30,0,0
180322,392.156862745098,4,2,1,40,1,0


*END OF CRASH ALERT*

Alright, now that this has been taken care of, here's my opinion on the timing :) :

First part (135 BPM), offset = 1843
Second part (153 BPM), offset = 12 509

I can't really check any further changes on the offset since the timing crash bugs your whole beatmap on my computer... especially the slider's velocity :S. I can't really figure out why. Call me back when it has been solved ;).
Tenshi-nyan

Charles445 wrote:

General
Tenshi-nyan's Lunatic
00:03:606 - (3,4,5,6,7) I think that's needlessly confusing Put a NC somewhere in here. Find it for a cookie.
01:32:303 - (1,2,3) That's bad spacing it's fine to me.
Very nice diff! :3

MathiasXII wrote:

Hi :)

*IMPORTANT CRASH ALERT!*
Difficulties have conflicting timing points, which gives high chances of Osu! to crash while editing your beatmap, so those who will edit your file will know this crash if they tamper with any conflicting Timing points. Please correct this ASAP by going in your Osu! Song folder in a text editor and remove the following line from the [TimingPoints] section (in red) for each difficulty:
Crash alert? What? I don't have that problem.

[TimingPoints]
1843,-133.333333333333,4,2,1,30,0,1
1843,444.444444444444,4,2,1,30,1,0
12401,-100,4,2,1,40,0,0
12500,392.156862745098,4,2,1,40,1,0
50049,-100,4,2,1,50,0,0
90931,-100,4,2,1,30,0,0
93872,-133.333333333333,4,2,1,30,0,0
106415,-113.636363636364,4,2,1,40,0,0
118333,-133.333333333333,4,2,1,30,0,0
119460,392.156862745098,4,2,1,50,1,0
119460,-100,4,2,1,50,0,0
156518,-100,4,2,1,60,0,0
157107,-100,4,2,1,60,0,1
169544,-133.333333333333,4,2,1,30,0,1
169656,444.444444444444,4,2,1,30,1,0
169656,-133.333333333333,4,2,1,30,0,0
180322,392.156862745098,4,2,1,40,1,0


*END OF CRASH ALERT*

Alright, now that this has been taken care of, here's my opinion on the timing :) :

First part (135 BPM), offset = 1843 I don't really know, it doesn't seem to be accurate to me. Updated it anyway.
Second part (153 BPM), offset = 12 509 ^

I can't really check any further changes on the offset since the timing crash bugs your whole beatmap on my computer... especially the slider's velocity :S. What? Slider velocity? I can't really figure out why. Call me back when it has been solved ;).
I overhauled some parts which bugged me.

updato:
http://puu.sh/YMz
MathiasXII

Tenshi-nyan wrote:

Crash alert? What? I don't have that problem.
Welll..... see attachment.

Tenshi-nyan wrote:

I don't really know, it doesn't seem to be accurate to me. Updated it anyway.
  1. It is quite possible! That's why I would suggest getting a second opinion. It's always good to have 2-3 people figuring out the offset.
  1. Sometimes the hitsounds are off, but the beat is right. I've seen that on numerous beatmaps, and I can't figure out why it happens. The gameplay accuracy differs than the ear (timing tick and beat sounds) accuracy. It is quite uncommon but it happens, so I tested both and I USUALLY priorize gameplay accuracy over ear accuracy (for obvious reasons).
  1. This is what I think sounds correct with my current global offset. I think it's perfectly tuned (my global offset), but then again, I could be wrong.




Topic Starter
Dotsu

Charles445 wrote:

General
You should probably seek timing help, numerous parts are offbeat Yes~
The spinner isn't perfectly centered I'll ask tenshi-nyan to fix this
Why is there a timing section at 03:00:32? Maybe it's useless,but I want to keep that

Can't find anything wrong with Easy and Normal, lol at Normal's star rating My normals are always too hard :lol:

Hard
02:08:871 - Not sure about that slider, it's a tad ugly Better now?
Great!

Hey, good job overall. Thank you very much~
Topic Starter
Dotsu

MathiasXII wrote:

Hi :)

*IMPORTANT CRASH ALERT!*
Difficulties have conflicting timing points, which gives high chances of Osu! to crash while editing your beatmap, so those who will edit your file will know this crash if they tamper with any conflicting Timing points. Please correct this ASAP by going in your Osu! Song folder in a text editor and remove the following line from the [TimingPoints] section (in red) for each difficulty:


[TimingPoints]
1843,-133.333333333333,4,2,1,30,0,1
1843,444.444444444444,4,2,1,30,1,0
12401,-100,4,2,1,40,0,0
12500,392.156862745098,4,2,1,40,1,0
50049,-100,4,2,1,50,0,0
90931,-100,4,2,1,30,0,0
93872,-133.333333333333,4,2,1,30,0,0
106415,-113.636363636364,4,2,1,40,0,0
118333,-133.333333333333,4,2,1,30,0,0
119460,392.156862745098,4,2,1,50,1,0
119460,-100,4,2,1,50,0,0
156518,-100,4,2,1,60,0,0
157107,-100,4,2,1,60,0,1
169544,-133.333333333333,4,2,1,30,0,1
169656,444.444444444444,4,2,1,30,1,0
169656,-133.333333333333,4,2,1,30,0,0
180322,392.156862745098,4,2,1,40,1,0


*END OF CRASH ALERT*

Alright, now that this has been taken care of, here's my opinion on the timing :) :

First part (135 BPM), offset = 1843
Second part (153 BPM), offset = 12 509 I changed my offsets to yours

I can't really check any further changes on the offset since the timing crash bugs your whole beatmap on my computer... especially the slider's velocity :S. I can't really figure out why. Call me back when it has been solved ;).
About the crash bug,I did some tests and finally I found the problem
The first red line and the first green line are at the same time.When you click the "increase offset" button,the red line goes in front of the green line and make it crash. And thank you anyway~ :D
MathiasXII

impossiblexu wrote:

About the crash bug,I did some tests and finally I found the problem
The first red line and the first green line are at the same time.When you click the "increase offset" button,the red line goes in front of the green line and make it crash. And thank you anyway~ :D
Oh haha glad you could find the bug :). Now I'll just make sure the offsets I suggested you are really my final answer since I couldn't really test them with throughly with that bug in the way before...

but not today. Perhaps tomorrow!

EDIT :

I had a hard time timing the song through normal difficulty, so today Is witched to Tenshi-nyan's one.

So Tenshi-nyan,

After looking at the timing with your beatmap, I'd say you're right. The timing I gave was off... :3. Sorry!

So first offset at 1829 ? (Couldn't exactly figure that one out, but it seems the best offset for the next BPM transition)
Second offset at 12 489
Third offset at 119 452
Fourth offset at 169 642
Fifth offset...didn't bother honestly :P.

It's my final answer ! I'm very sure of what I'm telling you here! :)

So how does that sound ? O:

No kudosu for this post please!
Topic Starter
Dotsu

MathiasXII wrote:

impossiblexu wrote:

About the crash bug,I did some tests and finally I found the problem
The first red line and the first green line are at the same time.When you click the "increase offset" button,the red line goes in front of the green line and make it crash. And thank you anyway~ :D
Oh haha glad you could find the bug :). Now I'll just make sure the offsets I suggested you are really my final answer since I couldn't really test them with throughly with that bug in the way before...

but not today. Perhaps tomorrow!

EDIT :

I had a hard time timing the song through normal difficulty, so today Is witched to Tenshi-nyan's one.

So Tenshi-nyan,

After looking at the timing with your beatmap, I'd say you're right. The timing I gave was off... :3. Sorry!

So first offset at 1829 ? (Couldn't exactly figure that one out, but it seems the best offset for the next BPM transition)
Second offset at 12 489
Third offset at 119 452
Fourth offset at 169 642
Fifth offset...didn't bother honestly :P.
All changed Thank you very much~
It's my final answer ! I'm very sure of what I'm telling you here! :)

So how does that sound ? O:

No kudosu for this post please!
Kotone
you should use her of me and bad SBBBBBB 8-)
Topic Starter
Dotsu

karenying wrote:

you should use her of me and bad SBBBBBB 8-)
:P Sorry for that
Hushu_old
mm... I think this song does not directly go with the song setup... The most thing I thought stands out is the slider velo, i prefer having an odd number as the second significant figure...

Easy:
-1 Approach rate
The Slider Velo 0,80 makes the slider end on blue ticks, and that just feels so odd in this song... Change it to 0,90 so that all sliders end on white ticks.
This song suggests itself to have jumps at the beginning of your combos~ They don't have to be huge, and probably will still be easy to do by beginners...

Normal:
Velo 1,30 sounds nicer
Combo jumps please, like i've said for Easy

Hard:
Velo 1,70
Combo jumps please, like I've said for Easy and Normal
Topic Starter
Dotsu

Hushu wrote:

mm... I think this song does not directly go with the song setup... The most thing I thought stands out is the slider velo, i prefer having an odd number as the second significant figure...

Easy:
-1 Approach rate
The Slider Velo 0,80 makes the slider end on blue ticks, and that just feels so odd in this song... Change it to 0,90 so that all sliders end on white ticks.Blue ticks? Well,I don't have that problem
This song suggests itself to have jumps at the beginning of your combos~ They don't have to be huge, and probably will still be easy to do by beginners...That will be a huge works to do...

Normal:
Velo 1,30 sounds nicer
Combo jumps please, like i've said for Easy

Hard:
Velo 1,70
Combo jumps please, like I've said for Easy and Normal
Thank you anyway~
Hushu_old

impossiblexu wrote:

Hushu wrote:

This song suggests itself to have jumps at the beginning of your combos~ They don't have to be huge, and probably will still be easy to do by beginners...That will be a huge works to do...
What do you mean by 'huge works to do'..? That is like saying you don't really want to work on this beatmap. Nvm thou, is your choice.
Luvdic
Sorry, not really a big fan of the song. But...

General:

- Although the preview times sounds the same, is better to have them exactly the same (normal has it at 49950 instead of the 25061 in the other difficulties)

Please, dont kudosu me if you were to change that.
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