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Dream - My Will

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Topic Starter
deadbeat
This beatmap was submitted using in-game submission on Wednesday, 21 September 2011 at 11:52:05 a.m.

Artist: Dream
Title: My Will
Source: Inuyasha
BPM: 126.97
Filesize: 4373kb
Play Time: 02:23
Difficulties Available:
  1. Easy (0.66 stars, 96 notes)
  2. Hard (4.6 stars, 474 notes)
  3. Normal (2.87 stars, 255 notes)
Download: Dream - My Will
Information: Scores/Beatmap Listing
---------------
This map is dedicated to all my osu! friends
made a small little SB..hope its all ok

REVIVED! :D

30th aug - New SB and skin change
Side note: since my friends list keeps going up. full list here
Easy is W.I.P

NOTE: the section-pass.png and section-fail.png were done like that one purpose so the SB could be seen. i will not be changing this UNLESS a better approuch to this is given
GabrielRKF
Star and thanks~~~ <3
I'll mod it later
Lissette
I <3 u
Lizbeth

Lissette wrote:

I <3 u
^
Fallen-Creed
whoop whoop whoop.
H1ko
<3333
jericho2442
timing mod in irc, might not be perfect but meh

also <3 ;)

will mod it once its a pending song
Topic Starter
deadbeat

jericho2442 wrote:

timing mod in irc, might not be perfect but meh

also <3 ;)

will mod it once its a pending song
thanks for the help dude :)
Hikato
(^ '.')><('.' ^)
mikhe
not bad song :3, GL doing star~
good holidyas
Hanyuu
star :D
Azure_Kite
Here's the fixed name, sorry >w<

Topic Starter
deadbeat
sweet..thanks again for the names :)
EEeee
oh yea, nice map, when i played it last time.... ^^
yongtw123
Excellent song you've picked!

Since this map is still a WIP, I won't comment on rhythm/pattern/hitsound but rather on timing.
So I'll hold my star until then.

BPM is good, but the offset should be 652 and 99886 IMO. The second offset will create huge improvements I assure you.
mikhe
starred~ <3
Roddie
OH MY GOD!!!!!111

That's me in your map's Storyboard!!!!!11 8-)

SPOILER
Seriously, it's nice. ;)

Star!
KristenVampire
:3 yay i like it!
AngelHoney
All

BPM 126.96 offset 645 IMO
remove Countdown :3

Hard

00:09:628 (1) - remove new combo
00:21:914 (1) - ^
00:23:805 (3,4) - spacing (same as 00:23:096 (1,2)
00:24:513 (5,6,7,8) - ^
00:39:635 (1) - remove new combo
01:03:263 (1) - ^
01:12:714 (1) - ^
...too many new combo :< (if this is your style ..ignore me :3
01:20:038 (1) - ^
01:21:929 (1) - ^
01:28:072 (1) - ^
....others fine ...but you need to fix some newcombo and add hitsound :<
open AImod , you will find some unsnap notes Dx (ctrl + shift + A )

Normal

00:23:106 (1,2,3,4,5,6,7,8,9) - ^spacing
00:27:112 - add a note ?(and new combo)
01:06:108 (6) - move right 1 gird ?
01:31:153 (3) - ^
02:30:931 - this break is too short /./ remove it

=3=
Topic Starter
deadbeat

AngelHoney wrote:

All

BPM 126.96 offset 645 IMO i think i'll keep timing as it is..seemed fine to me
remove Countdown :3 done

Hard
...too many new combo :< (if this is your style ..ignore me :3 i just put them where i think the could go. did change some thou
open AImod , you will find some unsnap notes Dx (ctrl + shift + A ) :oops:
thanks :)
Astom
Nice~
Star ^^
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
where's the hitsounds.... it sounds really boring (i'm picky though... but no hitsounds at all is just weird)
offset: about -10
if your SB is just to list the modder's name... better to remove it, meaningless.

[Normal]
HP-1, OD+1
00:03:957 (6) - should be 1 grid up, symmetry with (4)
00:27:585 (2) - 1 grid down... better to keep align with (1)
00:59:955 (1) - remove new combo
01:54:545 (1) - ^
02:00:215 (1) - ^
03:17:714 (1) - why you always have a new combo at places like this= =? can't understand.

[Hard]
better to ask for a combo mod = =...
01:29:017 (2) - should be 1/4 earlier if you're following the vocal
02:06:122 (1) - use a 1/4 triple here..?
02:31:404 (1) - start it from 02:30:931?
03:25:747 (1,2) - pesonally i don't like sliders reverse too many times.

...hitsound is needed.
Topic Starter
deadbeat
*sigh* no-one ever read map descriptions do they......
NatsumeRin

deadbeat wrote:

*sigh* no-one ever read map descriptions do they......
sorry for that..
but still won't change my thought about hitsounds.
Topic Starter
deadbeat
understandable..most osu players do like hitsounds. I'll gladly accept hitsound mods thou if that helps

EDIT: turns out yongtw123 timing was right. added that as well
Krisom
Modding as requested on queue....


...why don't you like hitsounds? They are needed to make the map a little spice and give emphasis to the patterns you are placing, otherwise the map feels really plain.

[Normal]
02:07:530 (1) - This should start at 02:08:239 -

[Hard]
02:07:530 (1) - This should start at 02:08:239 -
02:51:005 (1,2,3,4) - Stack under (5)'s end


Ugh. No Hitsounds and no Kiai Time. I understand the lack of Kiai Time, some players find it annoying, but the lack of hitsounds make the map feel really plain. Heck, I really liked your map, but I got bored playing it because of 0 hitsounds =_=

If you decide to use hitsounds....:
SPOILER

The whistle pattern should be useful for most of the map.

For the SBed part pf the map (the part on where the names appear) I'd suggest this:

This will add more spice and emphasis to the place on ehere the names appear, that way, the player will understand that this is the part of the map that you cared the most.

I see a lot of potential, I'll star if you add hitsounds, but right now I wont (wich is a shame, because this map is really great). PM me for a recheck if you add hitsounds.
Lunah_old
too busy for mod, i'm sorry - just a star ^^
Teara
Heya :3

I cant find anything wrong.

But the hit sounds ( claps on the end of both diffs) doesn't fit in my honest opinion, I'd suggest you change/remove them or if you dont want to, at least lower hitsound volume a bit.

Also for hard.

00:29:950 (6) - the finish on the end is to loud. reduce the volume for that =p

Thats all.

(* you could nazi mod some of your sliders too, but its not that big of a deal. *)

Good job.
Krisom
Recheck:
Not my favourite way of hitsounding, but a solid pattern.

Ok, I can star this now. Good job, specially in the slow sections, very sensitive.
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Timing is little late. Try offsets 640, and 99874.
[Normal]
Cool. I don't see any problems.

[Hard]
This stage is also great.

Awesome map. Just fix the timing. Thank you for putting me there <3
banvi
Normal
01:22:403 (1) remove new combo?
01:30:673 (1,2) 1 grid left?(grid lv3)
Hard
HP +1 ??
other fine for me

nicemap! ~star :)
roflninja
Hi, sorry for the delay :(

[normal]
00:24:515 (5) - new combo?
02:44:153 (1) - maybe move this 3 grids left and 1 down to line it up with (4)?

[hard]
fine for me

nice map
GladiOol
[Storyboard]

Doomsday has changed his name.
In the storyboard it's still Doomsday93 but it should be Doomsday.


[General]
  1. Offset 640
  2. Second Offset 99875
  3. You need some TAGs
  4. I don't like the custom hitcircle colors. Red/White/Green, this is not a Christmas map. D:
  5. Maybe some Kiai Time?

ShaggoN wrote:

General
  1. Timing is little late. Try offsets 640, and 99874.
Aaa, you ignored ShaggoN's post ): Shame~ Otherwise you would've already have the right timing.
Kudosu ShaggoN too~ I tested his timing and I found it correct, just +1 MS on his last one.


[Hard]
  1. Slider Tick Rate 2 please.
  2. Increase Drain Rate by one please.
00:14:344 (1) - Remove Finish Hitsound.
00:29:938 (6) - What? Replace this for a note please, just 1 note. Don't make some off-beat 1/4 slider~
01:23:336 (4) - Stack this under 01:22:391 (2) please. Looks better.
01:29:007 (2) - Make this start 1/4 earlier and then fix spacing.
01:48:155 (1) - Remove New Combo.
02:04:931 (1) - ^
02:48:878 (1) - ^
03:23:138 (1) - ^
03:23:847 (5) - Make this a Normal Hitsound please.
03:33:771 (3,4,5,6,7,8,1) - Delete all these notes and make the beatmap end on 03:33:298 (2).

- Only do these if you've done the one above -
03:32:826 (1) - Remove New Combo.
03:33:298 (2) - Add New Combo.


[Normal]
  1. Slider Tick Rate 1 or 2 please.
01:06:797 (break) - Remove Break.
01:37:749 (1) - Remove New Combo.
02:01:139 (1) - ^
03:03:044 (1) - Replace Clap Hitsound with a Finish Hitsound.
03:18:165 (1) - ^
03:23:127 (1) - Remove New Combo.
03:25:017 (1) - ^
03:29:270 (1) - ^
03:30:688 (1) - ^
03:33:287 (1,2,1) - Delete these notes and make the map end on 03:33:287.


Starred~
aRiskOfRain
General;

What are all those names for? If they didn't have any part in the making of the map, I'm not sure they have any reason to be there.
Only 2 diffs?

Normal;

Those whistles, like at 00:53:565 (1), are really out of place. Just use the normal hitsound there?
02:52:648 (1) - 1/4 shorter.

Hard;

01:29:007 (2) - 1/4 earlier.
Topic Starter
deadbeat
dunno about hitsounds so i'll keep the same..and the other 2 seem fine imo...also read map descriptions..it can help
-Xero-
IRC Mod and much love for you :3
TheVileOne
Normal

00:53:565 (1) - Whistle is too loud. Reduce by 2 volume ticks. Do this for all other whistles like this.
00:57:346 (3) - ^
01:01:126 (1) - ^
01:04:907 (3) - ^
01:08:687 (1) - ^
01:11:759 (4) - ^
01:19:792 (4) - ^ (This one might pass)
01:23:809 (1) - ^
01:25:463 (3) - ^
I'm going to stop mentioning them.

01:31:133 (3) - Reapply distance snap to this note.

02:01:139 (4) - Move 1/2th forward??? (It might play better.)

02:17:679 (1) - This whistle is especially bad.

02:43:433 (4) - Make this the start of the next combo. Also line it up better with the next note?

Hard

00:46:713 (3,4,5) - Reduce jump??

03:20:056 (4,5,6,7) - Hitsounds are weird here.




Star for now. I'll try to hitsound mod this at a later date, because it needs a overhaul.
Sakura
OMG my favorite Inuyasha ending theme *o*

Please remember that some of theese errors are suggestions, not directions, feel free to take or leave any or edit as you see fit.

[osz File Scan!]
Unnecessary transparencies:
- Astom.png
- Beuchi-chaaaaaaaaaaaan.png
- Blatzk.png
- Bob the cat.png
- DeathScytheHell.png
- Inozuma.png
- Kaneko.png
- Kecco.png
- Roddie.png
- -Xero-.png

[General]
No tags? you could put Ending as a tag for example or names of Inuyasha characters (not really but many ppl seem to do it anyways)
Pure white color is blinding, also this and gray can cause confusion on tag mode in multi.

[Hard]
00:08:200 (1,2,3,4) - I recommend you make something different with theese, for example an equilateral triangle pattern with (1,2,3) and putting (4) in the moddle
00:17:179 (2) - Try to make this slider more symmetric? for example:

00:39:625 (5) - Could look better, you should try to make some nice curves with sliders rather than something that looks like something between a curve and a line
00:40:570 (6) - I think you can remove this note, plays awkward because apparently you are following the lyrics on this combo.
00:41:515 (9) - ^ or make into a separate combo from those 2 combos.
01:23:336 (4) - Stack below (2)?
01:33:496 (4) - Same comment as 00:39:625 (5)
02:44:142 (4) - New combo because you are switching musical pattern.

[Normal]
This doesnt play easy enough to be the easiest diff of this mapset, you'll still need an Easier diff for this to be ranked.
00:13:871 (3) - Nazi: Try to not leave any sharp corners on the slider form, something like this looks better:

00:58:527 (5) - Semi curvy slider, try to make it more curve like:


[Overall]
The patterns seem kinda random, i suggest you work more on your patterns
Edit:
Dont bother asking me for a recheck
Topic Starter
deadbeat
the white shouldn't be a problem since i didn't add any kiai time
tags i don't really like adding..doesn't really do much
map is rankable..i do have a diff under 3 stars. thou i'll see what a BAT think when i can be bothered getting one to mod
Unnecessary transparencies. i'll talk to azure_kyte about that
thanks for mod thou :)
Xgor
[Storyboard]
I don't get what's all those random user names has to do anything with this map :?
It's just feels random and useless right now.
*Reads the description*
....
It's still feels very random to me and it's pretty unclear when the names just randomly shows up.
I say it's a good idea to atleast add some kind of text that says something like this "dedicated to"

[Both difficulites]

Why is the first and second verse so different when it comes to timing sections? (The first verse felt like it had more planned usage of normal sample set than the second verse)
The uninherted timing section at 01:39:875 is totally not needed. Remove it.

[Normal]
What's with the lack of finish hitsounds in this difficulty.

00:42:697 (2,3) - Move these down a grid please, looks a bit weird how it is right now.
01:41:292 (3) - Move this one grid to the right?
02:44:142 (1) - I suggest you move this like 3 grids to the left as it looks much better then (Also change the spacing on the beats afterward after that)

[Hard]

00:52:620 (4,5,6) - Please line up (4) to (3) line up (5) to (2) and (6) to (1)
01:07:978 (5) - Please line up (5) to (3)
01:23:336 (4) - Place this under (2)?
01:24:754 (1,2,3,4) - I suggest you move these (also change the things after it so it fits) two grids down and one grid to the right.
02:26:421 (3) - Move this one grid to the left.

Well that's it.
Mainly symmetry/nazi stuff found <.<
Well not a bad map so here's a star.
*star*
Azure_Kite
Here's an updated .osb with the transparency fixed. Good job Sakura for finding that! :)

Download: Dream - My Will (deadbeat).osb
James2250
Add some tags if possible
Make lead-in time 2 seconds on every difficulty

Normal:
Use slider tick rate 2?
00:03:947 (6) - make this a single note and add a spinner from 00:04:184 to 00:06:310? (maybe silence out the end of it) sounds better than a break to me
00:13:871 (3) - add whistle to start
00:29:701 (4) - same spinner comment as earlier
01:01:599 (2,3) - would prefer if these didn't overlap
01:14:594 (3,1,2,1,2,3,4) - sounds kind of empty, add some hitsounds?
02:19:334 (3) - make more symmetrical?
03:33:288 (1,2) - ^

Hard:
Use slider tick rate 2?
00:03:947 (5) - same spinner comment as Normal
00:29:938 (6) - ^
01:22:391 (2,4) - stack these
02:40:599 (5) - stuff like this would look better being symmetrical, check some other sliders like this to see if they would look better

Might need some more work for a bubble but you can have a star for now~
jockeytiyan
Don't forget to check your pending list every once in a while. lol

oh and IRC modding. orz
Beuchi
Hi!~

Remember these are just suggestions that you can always ignore :P

~All Diffs~
- I would add a silent sliderwhistle for each set of hitsounds (soft and normal), it sounds weird sometimes when you have sliders between hitsound changes. Remember that you'll have to change all of your timing sections to Custom Overrides if you add them.
Storyboard:
- Is the transparency really fixed? I still see it on the files Sakura pointed out, and on some more:
  1. Astom.png
  2. Beuchi-chaaaaaaaaaaaan.png
  3. Blatzk.png
  4. Bob the Cat.png
  5. DeathScytheHell.png
  6. dedicatedto.png
  7. Doomsday93.png
  8. Inozuma.png
  9. Kaneko.png
  10. Kecco.png
  11. Roddie.png
  12. -Xero-,png
- Some of the names are too small compared to other names: http://osu.ppy.sh/ss/34071 Compare "Roddie" with "Lunah" or "Mikhe" :c
- I'd start the Dedicated To image animation way earlier and fade it before the names start appearing. It covers some of the longer ones... And also fade it when it appears for the first time, it looks weird when it appears that suddenly.
- Fade the names at the end of the chorus like you did at the beggining, please. There's a spinner covering them but remember that in CTB mode spinners aren't opaque~

~Normal~
01:02:308 (3) - Stack the end with (2)'s end.

~Hard~
01:29:007 (2) - High suggestion: Move this note 1/4 earlier? I totally expected it there because of the vocals. Totally up to you to move it or not, it sounds fine where you have it now.
03:32:816 (1,2,3,4,5,6,7,8) - This whole combo feels like if you totally lost your inspiration and just threw notes randomly =(

Not so many things, just the picky things on the storyboard >w<;
Pretty nice map and song, Good luck with this!! *star*
Topic Starter
deadbeat
cool. i'll get azure to check to SB stuff. thx
lovhin456
Hey ~ random mod, I like this song ~ Planning on getting it ranked or just for fun ?? :>
Anyways . . .

General;
- Make audio lead-in of 1500 for all diffs.
- Use this colors;
Combo1 : 61,90,135
Combo2 : 235,20,26
Combo3 : 66,111,55

SB;
- Hahahaha, just the obvious which means, take out all the transparencies ~
- Okk ... it just seems to me that is kind of ugly how "dedicated to" overlaps some names ... :S
- Also, instead of all names appearing at once, it would look better if they appeared along the song slowly moving and fading

Normal;
- 01:08:687 >> Remove whistle, add finish
- 03:06:353 >> Remove new combo then new combo to the next note
- 03:27:145 >> ^
- 03:36:596 >> Lower the volume gradually ??

Hard;
- 00:49:076 >> Remove new combo then new combo to the next note
- The last spinner, make it gradually lower the volume ??

* Well, nice skills with hitsounds I must say, star ~ :3
Topic Starter
deadbeat

lovhin456 wrote:

Hey ~ random mod, I like this song ~ Planning on getting it ranked or just for fun ?? :>
ranked...u need to ask????
General;
- Make audio lead-in of 1500 for all diffs. no
- Use this colors; no
Combo1 : 61,90,135
Combo2 : 235,20,26
Combo3 : 66,111,55
SB;
- Hahahaha, just the obvious which means, take out all the transparencies ~
- Okk ... it just seems to me that is kind of ugly how "dedicated to" overlaps some names ... :S
- Also, instead of all names appearing at once, it would look better if they appeared along the song slowly moving and fading
i like the SB as it is
Normal;
- 01:08:687 >> Remove whistle, add finish
- 03:06:353 >> Remove new combo then new combo to the next note
- 03:27:145 >> ^ sure
- 03:36:596 >> Lower the volume gradually ??

Hard;
- 00:49:076 >> Remove new combo then new combo to the next note
- The last spinner, make it gradually lower the volume ??
rest no..not touching hitsounds. they fine as they are....
K3nsh1n_H1mur4
Great song, great maps.

I don't agree with the list in the combos, but i don't have an issue with that.

I liked the way you made the rhythm of the map. Fits perfectly. Great job.
Card N'FoRcE
Revived
Topic Starter
deadbeat

Card N'FoRcE wrote:

Revived
thx man..time to try rank this :)
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