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BanYa - Papa Gonzales

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Topic Starter
Bass
[size=85:732e4]This beatmap was submitted using in-game submission on 9 kwietnia 2017 at 03:15:59[/size:732e4]

[b:732e4]Artist:[/b:732e4] BanYa
[b:732e4]Title:[/b:732e4] Papa Gonzales
[b:732e4]Source:[/b:732e4] Pump It Up: Zero
[b:732e4]Tags:[/b:732e4] diamondcrash
[b:732e4]BPM:[/b:732e4] 145
[b:732e4]Filesize:[/b:732e4] 3771kb
[b:732e4]Play Time:[/b:732e4] 01:27
[b:732e4]Difficulties Available:[/b:732e4]
[list:732e4][*:732e4][url=https://osu.ppy.sh/web/maps/BanYa%20-%20Papa%20Gonzales%20(Bass)%20%5bDC's%20Easy%5d.osu:732e4]DC's Easy[/url:732e4] (1,35 stars, 86 notes)[/*:m:732e4]
[*:732e4][url=https://osu.ppy.sh/web/maps/BanYa%20-%20Papa%20Gonzales%20(Bass)%20%5bNightmare%5d.osu:732e4]Nightmare[/url:732e4] (4,8 stars, 410 notes)[/*:m:732e4]
[*:732e4][url=https://osu.ppy.sh/web/maps/BanYa%20-%20Papa%20Gonzales%20(Bass)%20%5bNormal%5d.osu:732e4]Normal[/url:732e4] (1,93 stars, 105 notes)[/*:m:732e4]
[*:732e4][url=https://osu.ppy.sh/web/maps/BanYa%20-%20Papa%20Gonzales%20(Bass)%20%5bSushi's%20Crazy%5d.osu:732e4]Sushi's Crazy[/url:732e4] (3,91 stars, 296 notes)[/*:m:732e4][/list:u:732e4]

[size=150:732e4][b:732e4]Download: [url=https://osu.ppy.sh/d/17238:732e4]BanYa - Papa Gonzales[/url:732e4][/b:732e4][/size:732e4]
[b:732e4]Information:[/b:732e4] [url=https://osu.ppy.sh/s/17238:732e4]Scores/Beatmap Listing[/url:732e4]
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[b:732e4]Map is old, please understand fact I want keep it way like it's now.[/b:732e4]

Yeah I like this song. :P.

Also yeah, I did remap on Nightmare and added custom hitsounds(thanks Sushi for cow bell :D)

Also thanks Lybydose for timing.
Sushi
Hey Bass~

Think about taking out the .osb, and OD-1 on our insane is really better . The actual OD is really painful, except if you already know the map...

Download: BanYa - Papa Gonzales (Bassmaster) [Sushi's Hard].osu
aRiskOfRain
Beuchi
Revived!!
Agka
It's all opinions. They might even be wrong.

<DC's Easy>
Not a thing I could find wrong.

<Normal>
00:06:801 (1) - to a break. The spinner is too long.
00:16:318 (7) - new combo
00:46:525 (1) - maybe replacing for a break would remark the "epicness" of this part of the song. Put a beat at the end.
why not the others? well, this one is in the middle.
01:25:629 (3) - maybe a new combo

<Sushi's Crazy>
All good.

<Nightmare>
those spinners are okay here.
00:39:491 (14) - new combo

Have a star.
Doomsday
Nearly graved? Hmm.

  1. Timing sounds a bit late to me. I got Offset: 175
[DC'S EASY]

Lookin' good

[NORMAL]

This doesn't really feel like a Normal at all. The 1/4 beats, the super-speed sliders, this is a hard with a Normal's name. I would rename this to Hard, and then make a Normal.

00:05:146 (1) - ...This can't be right. All those beats in the same spot as a spinner shouldn't be there :(

Apart from that, looks clean enough I think.

[SUSHI'S CRAZY]

Looks clean. Pretty fun too, I must say

[NIGHTMARE]

00:56:560 (1,2,3,4,5,6,7,8,9,10,11,12) - I thought all the other streams and jumps fitted it well enough, but these jumps doesn't fit in to me. Could you remove these jumps at least? (If you keep them, each jump has to have a new combo, so remember to add the new combos in).
01:03:698 (6,7,8,9,10,11,12) - ^
01:19:629 (1,2,3,4,5,6,7,8,9) - ^

Apart from that, seems fine. I was surprised that I didn't find this too overmapped, even if it's full of streams.

Quite a nice map you have here, apart from a lack of a real normal. It was pretty fun all around, so it's all good :)

Starred
Lybydose
Just follow Doomsday's timing, I got 176 offset.
Sushi
There. some fixes, and using customs.

Download: BanYa - Papa Gonzales (Bass-chan) [Sushi's Crazy].osu
Cyril Scarlet
(´゚ェ゚)
Charles445
Sushi's Crazy
00:11:135 Expected this to start on 00:10:928
Sushi is, as always, epic

Insane
Oh god
00:37:825 Not symmetrical, but not really a problem
01:06:066 Remove New Combo
01:06:376 New Combo
Awesome

Nothing else I can say. This is awesome.

EDIT: Prrrrromotion
Topic Starter
Bass

Charles445 wrote:

Sushi's Crazy
00:11:135 Expected this to start on 00:10:928
Sushi is, as always, epic

Insane
Oh god
00:37:825 Not symmetrical, but not really a problem
01:06:066 Remove New Combo
01:06:376 New Combo
Awesome

Nothing else I can say. This is awesome.

EDIT: Prrrrromotion

Thanks :3
jakbu
jebam gwiazdkę.

Anyway, difficult levels should be named like in PiU, so Normal, Hard, Crazy, Freestyle, Nightmare :)

So DC's easy - Normal
Normal - Hard


And needed one more level for freestyle, should be fun and easy one :)
James2250
Offset on Sushi's is different than the rest, make them all 176 and resnap
Remove countdown from all difficulties

DC's Easy:
00:25:003 (3) - shorten to 00:26:107?
01:21:279 (3) - shorten to 01:22:382?

Normal:
00:18:382 (1,1) - might not be a good idea to have a note so soon after a spinner on a normal - especially when the spinner is fairly short
00:31:624 (1,1) - ^
00:40:727 (2) - clap on this sounds out of place
main concern I have on this difficulty is some of those spinners are pretty short for a Normal, try and fix that as much as possible

Sushi's Crazy:
Nice

Nightmare:
00:09:900 (9,10) - I don't see why jumps like this are needed
00:14:348 (8,9) - ^ (not as bad)
00:18:175 (5) - move to 00:18:124?
00:23:555 (3) - add a repeat
00:24:796 (8) - move to 00:24:744?
01:14:451 (12) - move to 01:14:400?
01:22:417 (2) - move to 01:22:365
too many streams in this difficulty for my liking

Not a huge fan of Nightmare but it is all pretty nicely done
*star*
Lesjuh
Nightmare
00:13:520 (1,2,3,4,5,6,7) - Start the stream one tick earlier
00:23:555 (3) - No clap in this slider?
00:55:693 (2) - Start it one tick earlier
00:56:107 (3) - ^
01:13:934 (8) - New combo
01:15:796 (2) - off
01:17:348 (5,6,7,8) - I can't make sense out of this

Sushi
00:18:279 (10) - 1/3
00:24:693 (9,10) - ^
01:14:400 (11,12) - ^
Great flow and alotta fun!

Normal
00:56:865 (2,3) - Stands out and is quite awkward but ok

Easy
01:27:900 (2) - End it one tick earlier (1/8)
Shiro
General
Add "Sushi" to tags.

Normal
Sliders are a bit fast for a Normal.
00:00:176 (1,2,3) - This is way too hard for the very first pattern of a Normal diff. The spacing isn't even (0,64x then 2,06x), the rhythm of the two very first notes is very unintuitive, and (2) isn't even placed properly compared to the others. Finally, the curve of (3) doesn't follow the curve of (2).
00:23:141 (6,1) - Stacked new combos don't look good.
00:24:589 (4,5) - Is there a way to fix this overlap ?
00:26:658 (1) - This slider is too confusing (because of the number of repeats)
00:29:969 (1,2) - ^
00:33:279 (1,2,3) - Same as 00:00:176
00:42:900 (3) - This slider is confusingly timed, and I don't see what it matches in the music.
00:57:693 (3,4) - This is hard to play, make the slider a return slider ?
01:12:796 (7,1) - Stacked new combos look terrible.
01:14:865 - Remove this break. I don't eve know how it got there. (to delete it, copy the previous slider, delete it, delete the break, then paste the slider again)
01:21:279 (1) - The end of this spinner is not snapped.
01:24:589 (2,3) - This spacing is extremely confusing.

Nightmare
I'm sorry but this is absolutely not good... It doesn't play well, the spacing looks random, and the streams are widely spaced and have sharp angles which plays terribly. Not to mention the very high slider speed and the beat placement which hardly makes sense as well.

DC's Easy
00:00:176 (1) - Isn't symmetrical.
00:10:727 (2) - This slider is rather counter-intuitive imo. Shouldn't it be better on a white tick ?

Sushi's Crazy
I think you should remove the jumps that lead to streams and the sharp angles in the streams. But besides that, nothing wrong.
Charles445
Fffffuuuuuu I can't pass nightmare
Sushi

Lesjuh wrote:

Sushi
00:18:279 (10) - 1/3
00:24:693 (9,10) - ^
01:14:400 (11,12) - ^
Great flow and alotta fun!
I know the fact I'm using 1/8 can seem weird and "Lolz he uses 1/8 it's wrong" but 1/3 was off (listen carefully) And bass did some changes without telling me that screwed some timing.

anyway, thanks for the mod and comment ;)

Also, Bass, next time DO NOT make any change to guest diffs without telling the mapper.

Download: BanYa - Papa Gonzales (Bass-chan) [Sushi's Crazy].osu
deepsea
0.0
Sekai
<33
Sushi
Don't forget to reupload my diff correctly!
jericho2442
revived
Hushu_old
Hi there!! Star for revival and awesome hitsounds, background and super rythem >3<

Normal:
1:25:624 - Rotate by... -10 clockwise (and look at the Delicious Slider Guide to make it perfect spacing~)
1:27:900 - Move 3 Medium Size squares up?

Nightmare:
0:10:934 - Rotate by... 12 clockwise?

Sushi's Crazy:
1:04:727 - Use Delicious Slider Guide because this one is very dodgy!
1:08:038 - ^
Sushi
Fixed.

note : Instead of refering to the slider guide, say to improve the symetry of the slider !

Download: BanYa - Papa Gonzales (Bass-chan) [Sushi's Crazy].osu
Sushi
Revive count++
OnosakiHito
Requested Taiko guest diff. finished. I hope you like it.
Please add my names into the TAG's, so i can check your newest updates.

Sorry for using another BG, but since the original one is too small, I used this one:


Download: BanYa - Papa Gonzales (Bass-chan) [Ono's Taiko Oni].osu
fartownik

General:

  1. Both of your 2 combo colors totally blends with the background. Change them to something more contrasting.

[Nightmare]

00:04:932 (6) - Imo this one would play better if you delete the previous circle and move it 1/2 back. Now it's an offbeat slider.
00:07:001 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - A wise man said once: "Don't map every possible sound of the song", and he was right. You don't need to put a circle on every beat you hear. You did this here and the part turned out very confusing and unintuitive to play. I'd just remap it through with some of self-control.
00:12:587 (4,1) - Would play better if you delete 1 repeat from (4) and add a note instead of it. The player will tune in the stream more easily.
00:55:691 (2) - Start this on white tick.
00:56:105 (3) - ^
00:56:105 (3,1) - ^

The difficulty is confusing to play in a lot of places, some because of sudden spacing changes (unintuitive jumps) and some because of wrongly started/placed streams.

[Sushi's Crazy]

00:01:831 (1,2) - This sounds for me like an obvious place to put normal-type hitsounds. Why not to do it?
00:11:141 (4,5) - Very confusing. The spacing is wrong here, also it would sound better if you move these 2 objects 1/2 back and add a circle after them.
00:48:900 (11) - I'd add a new combo, just for safety.

[Normal]

I think the SV is a bit too high. It's of course too late to change that (unless you remap the entire difficulty).

Also raise every difficulty parameter by at least 1 tick (not the circle size). No idea why you lowered it so much.

00:18:382 - Delete the break. If you test, you'll see the warning arrows appear even before the break begins.
00:26:012 - ^
00:31:624 - ^
00:37:003 - I know you wanted to give the player a bit of rest time after the spinner, but you did it in even more confusing way than just letting the slider to be on its natural place. Move the slider 1/2 back and modify future patterns, it'll be more playable like this.
01:01:687 - Delete the break.
01:08:658 (2,3) - Finish & Finish.
01:15:338 - Delete the break.
01:27:900 (4) - End this 1/8 earlier.

[DC's Easy]

Pretty well made. The best difficulty from the set (?).
The only thing I found is Finish spam. There's a Finish hitsound every 1/1 space (sometimes even 1/2), that's painful to ears. Please get rid of it.
All from me.
Star.
Sushi
Nothing is to be applied.

The fact that I put a soft hitsound at the beginning is a choice. If There was just a single slider, I would have done it.

For the confusing thing, it is not, and the spacing is good. there is just a stacked note under a slider. Which occurs often. if you look at the spacing, it is 0.8, and stacking stuff is a normal pattern !

The new combo on the slowed slider is really not necessary, the slowdown feels kind of intuitive imo.


Just modified some sliders that were kind of lol

Download: BanYa - Papa Gonzales (Bass-chan) [Sushi's Crazy].osu
Leorda
Hi there

[General]
* Inconsistent tags

AIBat v2.0 wrote:

Inconsistency in Tags:
- [DC's Easy] : diamondcrash
- [Nightmare] : diamondcrash OnosakiHito sushi
- [Normal] : diamondcrash
- [Sushi's Crazy] : diamondcrash
* Inconsistent combo color, you might want to make it consistent...


[DC's Easy]
00:00:176 (1) - This slider is touch the HP Bar.... But it just suggestion, due to your pattern


[Normal]
00:29:969 (1,2) - Using 1/2 repeating slider pattern can makes confusing for beginners.
01:22:934 (1) - Overlapped by hitbursts from spinner. Sometimes, beginners are slowly to read object, so this possibly hidden for them


[Sushi-chan's Crazy]
00:48:900 (11) - New combo for 0,5x slider


[Nightmare]
* A bunch of unsnapped notes here~

Byeee
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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