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B0UNC3 - Chrono Eternity

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Total Posts
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Topic Starter
Tatsuo
This beatmap was submitted using in-game submission on Tuesday, May 25, 2010 at 7:12:33 PM

Artist: B0UNC3
Title: Chrono Eternity
Source: Newgrounds
Tags: techno trance
BPM: 165
Filesize: 7411kb
Play Time: 00:24
Difficulties Available:
  1. Hard Style (5 stars, 4 notes)
  2. Soft Core (2.65 stars, 191 notes)
  3. Trance (4.69 stars, 66 notes)
Download: B0UNC3 - Chrono Eternity
Information: Scores/Beatmap Listing
---------------
5th Beatmap. Another song by B0UNC3.
It sure does seem like I love B0UNC3's trance music...


Edit 1: Soft Core added
Edit 2: Soft Core finished
Edit 3: Soft Core, Trance, and Hard Style wiped. Being completely remade.
Edit 4: Soft Core finished.
Edit 5: Hard Style finished.
Teras
Modding, Lol.

[Trance]

Looks fine, won't really Nazi mod because it isn't necessary :3

[Hard Style]

Woah, the beginning is, hit all or die. Tricky, Can you lower the drain with one tick?

I think both diffs are great, no major problems found.

I'll star this map for ya, with kodosu and normal one, let's for this to get ranked. ^.^
Topic Starter
Tatsuo

Teras wrote:

Modding, Lol.

[Trance]

Looks fine, won't really Nazi mod because it isn't necessary :3

[Hard Style]

Woah, the beginning is, hit all or die. Tricky, Can you lower the drain with one tick?

I think both diffs are great, no major problems found.

I'll star this map for ya, with kodosu and normal one, let's for this to get ranked. ^.^
Thanks Teras
rust45
[Trance]
The beginning is kinda empty.
If this will be your easiest diff, those half sections will need to go, they're confusing to me at times. I'm pretty sure noobs won't be able to adapt to the changes in the spacing, and after your first break, they just got done and from what they last saw and what the music sounds like when they see those 1/2s, it will look like 1/1s.

[Hard Style]
The overall diff should probaly go down a little, this is a hard, not an insane.
Due to this being hard, the beginning is even more of a problem, with the high drain and crap, and it's also nice to keep providing challenges on harder diffs.
02:00:767 (1,2,3,4,5,6,7) - Pretty clusterfuck-ish and hard to follow.

Meh, I give it a star. Can't pubble the way it is since it only has 3 priority.
Teras
Wee

Topic Starter
Tatsuo

rust45 wrote:

[Trance]
The beginning is kinda empty.
If this will be your easiest diff, those half sections will need to go, they're confusing to me at times. I'm pretty sure noobs won't be able to adapt to the changes in the spacing, and after your first break, they just got done and from what they last saw and what the music sounds like when they see those 1/2s, it will look like 1/1s.

[Hard Style]
The overall diff should probaly go down a little, this is a hard, not an insane.
Due to this being hard, the beginning is even more of a problem, with the high drain and crap, and it's also nice to keep providing challenges on harder diffs.
02:00:767 (1,2,3,4,5,6,7) - Pretty clusterfuck-ish and hard to follow.

Meh, I give it a star. Can't pubble the way it is since it only has 3 priority.
I fixed [Hard Style] and decreased the overall difficulty, and added some hit circles. Trance is not my easiest difficulty, so the half sections stay. Thank you rust~
Niva
Random modding :)

[General]
I suggest to move "Newgrounds" to the source.
Uh, the green combo color is not suitable for the background... I suggest the combo colors are:
1 - Red(224), Green (255), Blue(132)
2 - Red(255), Green(179), Blue(74)
3 - Red(187). Green(91), Blue(4)
Or, just experiment and see the result.

[Soft Core]
Fine.

[Trance]
00:49:862 (1) - I think it would be better to place this beat in a straight line with 00:49:135 (4)'s end (hold Shift while placing beat), but that position is still fine. Just a suggestion though

[Hard Style]
Your claps are somewhat random... But it's fine for me.
00:42:408 (1) - Remove clap
01:32:769 (9) - There's a waypoint that disturbs me... I don't know, maybe this is just my feeling
01:55:858 (4) - Stack with 01:54:768 (2)'s start?
01:59:676 (6) - Stack with 01:58:949 (3)?
04:16:214 (3) - Change finish with whistle? (suggestion)

Cool trance techno song. Star.
Topic Starter
Tatsuo

Nivalis wrote:

Random modding :)

[General]
I suggest to move "Newgrounds" to the source.
Uh, the green combo color is not suitable for the background... I suggest the combo colors are:
1 - Red(224), Green (255), Blue(132)
2 - Red(255), Green(179), Blue(74)
3 - Red(187). Green(91), Blue(4)
Or, just experiment and see the result.

[Soft Core]
Fine.

[Trance]
00:49:862 (1) - I think it would be better to place this beat in a straight line with 00:49:135 (4)'s end (hold Shift while placing beat), but that position is still fine. Just a suggestion though

[Hard Style]
Your claps are somewhat random... But it's fine for me.
00:42:408 (1) - Remove clap
01:32:769 (9) - There's a waypoint that disturbs me... I don't know, maybe this is just my feeling
01:55:858 (4) - Stack with 01:54:768 (2)'s start?
01:59:676 (6) - Stack with 01:58:949 (3)?
04:16:214 (3) - Change finish with whistle? (suggestion)

Cool trance techno song. Star.
Thanks Nivalis!Yeah about the hit circle colour... Cyclone's Touhou skin had the kind of colour I wanted... but I accidentally forgot to set it as the colour for all skins. I did that, and it should look better now... Although it looks a bit off on the default osu! skin.

[Trance]
How did I not see that mistake? Lol I got it.

[Hard Style]
I fixed the claps somewhat to make it seem less random. I think that waypoint is just you, I'm not sure. I don't feel disturbed by it. The stacking is also what I missed, thank you for catching that. I think I shall keep the finish (instead of the whistle) for now.

Thanks again for the mod~
rust45
Please Capitalize Newgrounds in the source.

[Trance]
00:32:227 (4) - New combo

[Hard]
You didn't have to lower the overall diff so much, up one tick would be good for this map.
00:34:591 - This sample change felt really random.
01:35:496 (6) - Covered by (4), upping the OD helps with this, but it's not enough IMO.
Sonnyc
Hello^^

General
Do not put the audio change green line with the note
There is a risk sounding weird (Except slider or spinner)
ex) 00:46:954
The green lines are -12 than the ordinary one

Offset : 395

Soft Core
Delete un used book marks and green lines
Or map til there

Trance
00:37:136 (2) - Wrong distance according to distance snap
01:39:859 (5) - New combo
01:40:405 (1) - De New combo
02:07:676 (6) - 1 Grid Right
02:28:766 (5,6) - I suggest to put them in the left part of the map
02:52:764 (3) - 1 Grid Left

Hard Style
00:41:499 (4) - None
01:08:407 (2,4,5) - 1 Grid Down
02:28:766 (9) - None
02:50:401 (3) - 1 Grid up
02:58:582 (2) - End at 02:58:946
03:37:307 (6) - 1 Grid Right
03:47:852 (7) - New combo
*04:16:395* - Delete this time line

Star~
Topic Starter
Tatsuo

sonnyc wrote:

Hello^^

General
Do not put the audio change green line with the note
There is a risk sounding weird (Except slider or spinner)
ex) 00:46:954
The green lines are -12 than the ordinary one

Offset : 395

Soft Core
Delete un used book marks and green lines
Or map til there

Trance
00:37:136 (2) - Wrong distance according to distance snap
01:39:859 (5) - New combo
01:40:405 (1) - De New combo
02:07:676 (6) - 1 Grid Right
02:28:766 (5,6) - I suggest to put them in the left part of the map
02:52:764 (3) - 1 Grid Left

Hard Style
00:41:499 (4) - None
01:08:407 (2,4,5) - 1 Grid Down
02:28:766 (9) - None
02:50:401 (3) - 1 Grid up
02:58:582 (2) - End at 02:58:946
03:37:307 (6) - 1 Grid Right
03:47:852 (7) - New combo
*04:16:395* - Delete this time line

Star~
Thank you very much for your mod.
I like the way the finish sounds when the inherited timing section is on the end of the slider. For now (at least until a BAT scolds me) it will stay like that. Offset fixed.

[Soft Core]
All fixed

[Trance]
All Fixed

[Hard Style]
00:41:499 (4) - None (I left it as is, like it better.)
02:28:766 (9) - None (Same as above)
02:50:401 (3) - 1 Grid up (I don't get how this is a fix. It's aligned with hitcircles 1 and 2 before it. Left as is.)
All others fixed.

Thank you again!

This color means I'm commenting on your edits.
wmfchris
[overall] Try to cut the 2x second blank before playtime?

[hard]
2:25:675 (6) spacing
2:31:674 (x) turn down the sound besides make it soft
3:23:853 (5) spacing of (4,5) isn't correct.
3:24:580 (6) make it a vertical line as this diff's style?
3:26:580 (8) right 1 grid?
3:43:852 (7) spacing
3:54:942 (3,4) right 1 grid to make it similar to the previous combo?
4:02:942 (6) spacing

[Trance]
1:25:315 (7) Spacing of (6,7) isn't equal to (5,6).

[Soft core]
good

Star~
Topic Starter
Tatsuo

wmfchris wrote:

[overall] Try to cut the 2x second blank before playtime?

[hard]
2:25:675 (6) spacing
2:31:674 (x) turn down the sound besides make it soft
3:23:853 (5) spacing of (4,5) isn't correct.
3:24:580 (6) make it a vertical line as this diff's style?
3:26:580 (8) right 1 grid?
3:43:852 (7) spacing
3:54:942 (3,4) right 1 grid to make it similar to the previous combo?
4:02:942 (6) spacing

[Trance]
1:25:315 (7) Spacing of (6,7) isn't equal to (5,6).

[Soft core]
good

Star~
Thank you~
simplistiC
Offset - 426
BPM - 165

Uh oh, I'm starting to like B0UNC3 stuff :o
Topic Starter
Tatsuo

simplistiC wrote:

Offset - 426
BPM - 165

Uh oh, I'm starting to like B0UNC3 stuff :o
I decided to keep the currently offset that I have right now D=
Thank you though :D

Edit: I decided to go with this offset.
Gens
[General]
  1. Offset is not the same on all difficulties.
  2. The image "Wordz..png" contains unnecessary transparency, which is unrankable, so you need to cut it.
  3. Remove "techno" from the tags, since it can already be set as genre.
  4. I'd like all difficulties to have consistent length... though 4mins is a bit too much...
  5. So yeah, for all difficulties, might be good to stick out of a single instrument a bit... some empty places here and there that could be filled in.
[Soft Core]
  1. The close spacing makes it feel... cramped. Not to say that it doesn't match up the slider velocity. Remember: "Closer spacing doesn't always equal easier".
  2. The difficulty is short... hell, the cut doesn't even fit with the song! I'd advise you to map this full-length.
00:39:483 (5) - It'd be more convenient if you only left one rebounce, since it's almost impossible to read that there's going to be more than one. The same would apply to similar sliders.

Yes, I see you have a wrong concept of an "Easy" difficulty... you're following the instruments too close, placing many notes to follow the music... you need to follow the main "beat" more.
I'd recommend you to redo this difficulty with all these things.

[Trance]
  1. Maybe raise OD?
  2. Nothing particularly wrong with this difficulty, but I'd appreciate if you used some patterns or mapping techniques.
[Hard Style]
  1. Basically the same as [Trance]... I don't like how beats are just floating around. Also, small beats make it less fun, at least for me.
~ ~ ~

So yeah, I'm more worried about [Soft Core] than anything else.
Not saying that this map is bad (is actually pretty good to be your first), but I'll give you the star once I recheck it.
chibi-lucky
your map is great, even if the timing seems a bit off. you get a star! XD
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