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009 Sound System - Dreamscape

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Topic Starter
Encrypto
This map has been deleted on the request of its creator. It is no longer available.
maal
I am not mod, I know that but I will try to help you as much as possible.

Right now I've only looked at "Difficult Dancing" And will be looking at the other one later, so stay tuned.

Difficult Dancing.

Do you really need three spinners in a row at: 0:2:24:384 ? It doesn't seem nessecary.
Instead of the last note at 03:30:731, I would remove that, and add a quick spinner, because the song like "cuts" out.
Mute the slider ticks when you hear a "clap" from the SONG not the BEATMAP but the SOOOOONG!

Counting on some kudosu! :3

I hope this will come in handy ;) star, techno rules ;)
Topic Starter
Encrypto
But how can I mute slider ticks?tell me then pls.^^
Shinde
Put a normal-slidertick.wav in your folder and make sure in the Timing Panel, you enable Custom Hitsounds. For more information on how to do this, please refer to this thread. viewtopic.php?f=10&t=729

You can find a blank.wav that you can rename in the hitsound library located here. viewtopic.php?f=2&t=15407
I would've attached one for you, but you can't attach .wav's to posts so I hope you can figure this out.

As for the map itself, I thought it was pretty good. In general I think the catmull sliders looked a little sloppy at times, but they were consistent at least. Anyways.

General
I think you should rethink your combo colors. The dark red doesn't look very good imo, and Tag players in MP will dislike you for the grey color. Pure black's a little meh usually as well.

I couldn't really find anything to put in the source or tags. You could probably turn down stack leniency if you wanted. 0.4 minimum though.

Yeah those catmull sliders have way too many points. http://osu.ppy.sh/ss/1795

Timing seems good. 98% on Hard first try didn't seem to warrent multiple playtests in editor at this point.

Hard
01:21:945 (6) - End 1/4th sooner
02:16:335 (1,2,3,4,5,6,7,8,9,10,11) - Too much clap around here.
That's about it. Played well.

Normal
01:27:555 (3,4) - Needed D-Snap aligned really. Not spaced, aligned. One of a falls of mapping purely to grid. =x Few other areas like this.
01:49:262 (1) - Remove Whistle, keep finish? Kinda loud for a soft part in the song.
Also, a 15+ second break follows that spinner, which is a bit long. Reconsider this area.
03:14:628 (8) - Down one, wasn't stacked with previous.
In general I still think the catmulls just look bad. =s That's just my tastes though.

That song ending is pretty abrupt. Anyways, star.
maal

Encrypto wrote:

But how can I mute slider ticks?tell me then pls.^^
Do like Shinde says, or find the spot where you want it to mute or have a lower volume, when you are at that spot, pres f6, then you press "add" in the right side, choose the one you've just added and then press "use current time", then you go into the tab called "audio" and lower the volume all down. To get the volume back you do the same, you find the spot you want it to come back, and f6, add, us current time, audio, but this time take the volume "slider" all up.

Hope you find it out ;)
Topic Starter
Encrypto

Shinde wrote:

Put a normal-slidertick.wav in your folder and make sure in the Timing Panel, you enable Custom Hitsounds. For more information on how to do this, please refer to this thread. viewtopic.php?f=10&t=729

You can find a blank.wav that you can rename in the hitsound library located here. viewtopic.php?f=2&t=15407
I would've attached one for you, but you can't attach .wav's to posts so I hope you can figure this out.

As for the map itself, I thought it was pretty good. In general I think the catmull sliders looked a little sloppy at times, but they were consistent at least. Anyways.

General
I think you should rethink your combo colors. The dark red doesn't look very good imo, and Tag players in MP will dislike you for the grey color. Pure black's a little meh usually as well.

I couldn't really find anything to put in the source or tags. You could probably turn down stack leniency if you wanted. 0.4 minimum though.

Yeah those catmull sliders have way too many points. http://osu.ppy.sh/ss/1795

Timing seems good. 98% on Hard first try didn't seem to warrent multiple playtests in editor at this point.

Hard
01:21:945 (6) - End 1/4th sooner
02:16:335 (1,2,3,4,5,6,7,8,9,10,11) - Too much clap around here.
That's about it. Played well.

Normal
01:27:555 (3,4) - Needed D-Snap aligned really. Not spaced, aligned. One of a falls of mapping purely to grid. =x Few other areas like this.
01:49:262 (1) - Remove Whistle, keep finish? Kinda loud for a soft part in the song.
Also, a 15+ second break follows that spinner, which is a bit long. Reconsider this area.
03:14:628 (8) - Down one, wasn't stacked with previous.
In general I still think the catmulls just look bad. =s That's just my tastes though.

That song ending is pretty abrupt. Anyways, star.
Yeah,I know its abrupt,but that´s the song..it just has an abrupt ending,i can´t do anything to solve that^.^
maal

Encrypto wrote:

Shinde wrote:

Put a normal-slidertick.wav in your folder and make sure in the Timing Panel, you enable Custom Hitsounds. For more information on how to do this, please refer to this thread. viewtopic.php?f=10&t=729

You can find a blank.wav that you can rename in the hitsound library located here. viewtopic.php?f=2&t=15407
I would've attached one for you, but you can't attach .wav's to posts so I hope you can figure this out.

As for the map itself, I thought it was pretty good. In general I think the catmull sliders looked a little sloppy at times, but they were consistent at least. Anyways.

General
I think you should rethink your combo colors. The dark red doesn't look very good imo, and Tag players in MP will dislike you for the grey color. Pure black's a little meh usually as well.

I couldn't really find anything to put in the source or tags. You could probably turn down stack leniency if you wanted. 0.4 minimum though.

Yeah those catmull sliders have way too many points. http://osu.ppy.sh/ss/1795

Timing seems good. 98% on Hard first try didn't seem to warrent multiple playtests in editor at this point.

Hard
01:21:945 (6) - End 1/4th sooner
02:16:335 (1,2,3,4,5,6,7,8,9,10,11) - Too much clap around here.
That's about it. Played well.

Normal
01:27:555 (3,4) - Needed D-Snap aligned really. Not spaced, aligned. One of a falls of mapping purely to grid. =x Few other areas like this.
01:49:262 (1) - Remove Whistle, keep finish? Kinda loud for a soft part in the song.
Also, a 15+ second break follows that spinner, which is a bit long. Reconsider this area.
03:14:628 (8) - Down one, wasn't stacked with previous.
In general I still think the catmulls just look bad. =s That's just my tastes though.

That song ending is pretty abrupt. Anyways, star.
Yeah,I know its abrupt,but that´s the song..it just has an abrupt ending,i can´t do anything to solve that^.^

Yes you can. Go here: http://www.youtube.com/watch?v=bYX1kPTCqNE
Download with YouTube Downloader (not supporting piracy).
Convert with YouTube Downloader.
And make the song a little bit longer, because this might be one minute longer, but it doesn't like all of a sudden. ;)
Topic Starter
Encrypto
Aw,thx. ;)
But I dont know...is it possible just to copy the new mp3 into the folder and map?
Because its another mp3.^^
maal

Encrypto wrote:

Aw,thx. ;)
But I dont know...is it possible just to copy the new mp3 into the folder and map?
Because its another mp3.^^
It should be, just rename to the same name as the ordaniry mp3 and copy and then paste. But make sure that you backup the Beatmap/folder on your desktop for an instance. Just to be sure ;)
Topic Starter
Encrypto

emaal wrote:

Encrypto wrote:

Aw,thx. ;)
But I dont know...is it possible just to copy the new mp3 into the folder and map?
Because its another mp3.^^
It should be, just rename to the same name as the ordaniry mp3 and copy and then paste. But make sure that you backup the Beatmap/folder on your desktop for an instance. Just to be sure ;)
Ok,then Thanks for all. :)
Chacha17
Hi. I'm new in modding.. so yeah, these are only suggestions, it's up to you if you'll add them or not.

Here we go.

Normal:
02:14:628 (2,3) - Align these to this slider : 02:12:676 (1)
(note: you might have to resnap the other beats next to it)
02:53:652 (4) - how about making this slider identical to this one? 02:51:701 (3)

Tip: How about following the melody / the vocals of the song, not only the beat? it feels kinda tiring/boring to play a map 4minutes long with almost the same rhythm..

Hard

00:24:384 (2) - align this to this slider : 00:23:896 (1)
00:26:335 (6) - make this slider identical to this slider : 00:25:359 (4)
00:44:872 (5) - make it straight
03:53:652 (5) - ^
01:41:945 (6) - ^
01:09:262 (3) - ^ (or if you don't want to, make it inclined by 45 degrees)


I'm just wondering, why did you use 1/6 beatsnap on normal?

Edit: Starred ;)
Topic Starter
Encrypto

Chacha17 wrote:

Hi. I'm new in modding.. so yeah, these are only suggestions, it's up to you if you'll add them or not.

Here we go.

Normal:
02:14:628 (2,3) - Align these to this slider : 02:12:676 (1)
(note: you might have to resnap the other beats next to it)
02:53:652 (4) - how about making this slider identical to this one? 02:51:701 (3)

Tip: How about following the melody / the vocals of the song, not only the beat? it feels kinda tiring/boring to play a map 4minutes long with almost the same rhythm..

Hard

00:24:384 (2) - align this to this slider : 00:23:896 (1)
00:26:335 (6) - make this slider identical to this slider : 00:25:359 (4)
00:44:872 (5) - make it straight
03:53:652 (5) - ^
01:41:945 (6) - ^
01:09:262 (3) - ^ (or if you don't want to, make it inclined by 45 degrees)


I'm just wondering, why did you use 1/6 beatsnap on normal?
K fixed.For some reason i could´nt align the sliders at hard,and i think it fits better to a song like it,when all parts of it follow the beat,and not the few vocals in it.But maybe I´ll do something with them,Ill see.But for now,i let them be like they are.
Lokamp
Normal Dancing
00:54:628 (5) - new combo
01:02:433 (3) - ^
02:43:896 (5) - ^
02:51:701 (3) - ^
03:07:311 (9,1) - new combo on 9th, remove next new combo

Difficult Dancing
00:25:359 (4) - move it a square right
01:09:262 (3) - stack this slider's start on the previous slider's end
01:30:725 (2,3,4,5) - flip them vertically

Well, try to fix some of the sliders's shape on Normal Dancing, the rest was fine.
Let's star it!
EEeee
Normal Dancing
01:04:384 (2) - I don't wanna diss on this, but fix it, it looks kinda bad, and has all those points in em, others will be picky on it, so i recommend changing it to a neater slider.
hmm, hope i didn't miss anything, looks good

Difficult Dancing
03:32:676 (7) - new combo?
03:49:750 (5) - weird jump, plz add a new combo here

*star
NoHitter
My only complaint is that in both diffs:

The sliders are not so neat. You can redo them.
Example in Normal Dancing

Difficult Dancing
04:08:774 (5) - Fix spacing.

Topic Starter
Encrypto
This map has been deleted on the request of its creator. It is no longer available.
Mismagius
Normal Dancing
00:07:798 (6) - new combo
00:13:652 (2) - why finish at start? :O
00:27:311 (2) - add finish
02:05:359 (6) - clap
02:06:335 (9) - ^
02:07:311 (2) - ^ at start
02:07:798 (3) - ^ but at end
02:28:286 (8) - new combo
03:32:676 (4) - whistle?
04:13:652 (1) - silence this spinner plz >.<

Difficult Dancing
00:09:384 (2,3) - remove the finishes >.<

great map. Star~
Xgor
This map has been deleted on the request of its creator. It is no longer available.
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