General
your mp3 is an upscaled 64kbps piece of crap and the timing is stupid enough to make small children wet their beds in shame; even i have been vanquished by the sheer fuckwthetthf
SB pulses a bit fast.
You use two soft finishes for the thump sounds, a timing-sectioned-in normal+hitfinish on a slightly lower volume works better imo
Easy
zzzz
Normal
AR+1, HP+1
01:21:716 (7) - new combo
Hard
00:15:462 (10) - anti jumps work a lot better if they're NOT spaced the same as the rest of the notes
00:49:484 - in all honesty i was expecting a hitcircle with a hitclap here
Insane winbwhatever
Oh, boy. In general, your jumps made no bloody sense whatsoever. I'll only put down the main ones.
00:01:462 (7) - stacking this to make a jump makes no sense
00:17:415 (1,2,3) - given the pattern you use for all other triplets, this is like throwing a cat a black mouse instead of a white one, except the black one knows kung fu and will kick your cat's ass
00:42:484 (3,4,5,6) - in my honest opinion, these startbeat double twins make no sense with the music and, quite honestly, play horribly, sound horrible, and in general make me want to stick my foot in a meat grinder
01:03:972 (4,1) - oh hey, you've got a pretty good expanding jump pattern going on h- what the fuck is that next note doing way the hell over there?
01:12:925 (3,4) - i'd have felt better if you had had two stacked double notes than this silly thing
01:13:251 (1) - at least TRY to blanket it
01:22:693 (2,3,4,5,6,7) - come on, arrange these in a non-lazy pattern like this or something -> http://osu.ppy.sh/ss/97134 as a bonus, that jump will even make sense!
your mp3 is an upscaled 64kbps piece of crap and the timing is stupid enough to make small children wet their beds in shame; even i have been vanquished by the sheer fuckwthetthf
SB pulses a bit fast.
You use two soft finishes for the thump sounds, a timing-sectioned-in normal+hitfinish on a slightly lower volume works better imo
Easy
zzzz
Normal
AR+1, HP+1
01:21:716 (7) - new combo
Hard
00:15:462 (10) - anti jumps work a lot better if they're NOT spaced the same as the rest of the notes
00:49:484 - in all honesty i was expecting a hitcircle with a hitclap here
Insane winbwhatever
Oh, boy. In general, your jumps made no bloody sense whatsoever. I'll only put down the main ones.
00:01:462 (7) - stacking this to make a jump makes no sense
00:17:415 (1,2,3) - given the pattern you use for all other triplets, this is like throwing a cat a black mouse instead of a white one, except the black one knows kung fu and will kick your cat's ass
00:42:484 (3,4,5,6) - in my honest opinion, these startbeat double twins make no sense with the music and, quite honestly, play horribly, sound horrible, and in general make me want to stick my foot in a meat grinder
01:03:972 (4,1) - oh hey, you've got a pretty good expanding jump pattern going on h- what the fuck is that next note doing way the hell over there?
01:12:925 (3,4) - i'd have felt better if you had had two stacked double notes than this silly thing
01:13:251 (1) - at least TRY to blanket it
01:22:693 (2,3,4,5,6,7) - come on, arrange these in a non-lazy pattern like this or something -> http://osu.ppy.sh/ss/97134 as a bonus, that jump will even make sense!