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ClariS - Connect (TV Size) [Taiko|Osu]

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Total Posts
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Topic Starter
Daru
This beatmap was submitted using in-game submission on Sunday, July 20, 2014 at 10:12:03 PM

Artist: ClariS
Title: Connect (TV Size)
Source: Mahou Shoujo Madoka Magica
Tags: Puella Magi Shaft
BPM: 175
Filesize: 14926kb
Play Time: 01:28
Difficulties Available:
  1. wood's taiko (3.76 stars, 478 notes)
  2. Difficult (2.84 stars, 209 notes)
  3. Easy (1.38 stars, 112 notes)
  4. Hard (3.68 stars, 232 notes)
  5. Insane (4.27 stars, 294 notes)
  6. wood's taiko ura (3.76 stars, 390 notes)
Download: ClariS - Connect (TV Size)
Download: ClariS - Connect (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Kyuubey's a jerk.
Cuuuuri
#modreqs

[General/All Difficulties]
* bg.jpg Resize → 800*600 [!]
Connect ~TV size~.mp3 320kbps192kbps [!]
* U have to change the kbps
* set a perview point [Menu bar| Timing > Set Current Position as Preview Point]
* delete *.osb file

SPOILER
i cant modding, This maps so hard x_x
[Insane]
01:14:513 (1,2,3,4,5,6) - bad circles. Re-arrangement
[Extra]
01:05:084 (1) - unrankable spinner (auto has to get 2000) [!]
oWingz
Might be too early to say

Easy & Normal: are fine

Insane: Spacing might need to be fixed, but its playable with a mouse
Extra: Spacing as well, unless you're going for super crazy

Also a star :D

Keep it up
Topic Starter
Daru

Qrool wrote:

#modreqs

[General/All Difficulties]
* bg.jpg Resize → 800*600 [!]
Connect ~TV size~.mp3 320kbps192kbps [!]
* U have to change the kbps
* set a perview point [Menu bar| Timing > Set Current Position as Preview Point]
* delete *.osb file

SPOILER
i cant modding, This maps so hard x_x
[Insane]
01:14:513 (1,2,3,4,5,6) - bad circles. Re-arrangement
[Extra]
01:05:084 (1) - unrankable spinner (auto has to get 2000) [!]
Fix'd.
Shiirn
Star and IRC mod~
Vergence
Modding time!!!!

Overall : Adding a kiai time between 01:06:455
Normal
00:22:569 (1) - Add finish
00:30:769 (6) - Align this with (5)
00:57:884 (2) - Make this centered with 1 and 3
01:21:369 (1,2,3,4,5) - The spacing is too harsh for a Normal, maybe if it is a Normal+, I suppose so
01:27:027 (1) - Remove new combo
01:27:712 (1) - ^

Insane
00:31:484 (2) - Too near to 1
00:32:170 (3) - Too near to 2
00:32:884 (4) - Too near to 3
00:33:542 (1) - Add a finish
00:37:656 (7) - The spacing between this note and 6 are too far, make it close.
00:44:170 (10) - Add a new combo here because there is a jump here
01:03:712 (5) - Add a finish
01:18:456 (1) - Remove this note
01:22:913 (6) - Invisible slider!! Move it somewhere else
01:27:027 (1) - Remove new combo
01:27:712 (1) - ^
This map is already hard enough

Extra
:? This difficulty is not necessary because it is already too hard and also unrankable
________________________________________
Sorry, I can't star yet.
Zelos
Person above:

Extra is rankable. i was able to play through it.

Anyway:

Just modding extra:

set a longer audio leadin filter.

You could decrease the OD by 1 to compensate for harshness/fun of difficulty

00:26:170 (3,4,5) - half note spacing inbetween of these change tremendously which will throw people off.

00:28:399 (1) - click this slider, drag the little top square of this slider to the left 2 grid points.

00:29:085 (3) - click this slider, drag the little bottom square of this slider to the right 2 grid points.

01:04:956 (1) - oh hell no this spinner is too close to the ending of the previous spinner.

The bpm change at the end, it seems you used it to change the slider speed which is unrankable since you used a non-inherited section. change that.
Topic Starter
Daru

Zelos wrote:

SPOILER
Person above:

Extra is rankable. i was able to play through it.

Anyway:

Just modding extra:

set a longer audio leadin filter.

You could decrease the OD by 1 to compensate for harshness/fun of difficulty

00:26:170 (3,4,5) - half note spacing inbetween of these change tremendously which will throw people off.

00:28:399 (1) - click this slider, drag the little top square of this slider to the left 2 grid points.

00:29:085 (3) - click this slider, drag the little bottom square of this slider to the right 2 grid points.

01:04:956 (1) - oh hell no this spinner is too close to the ending of the previous spinner.

The bpm change at the end, it seems you used it to change the slider speed which is unrankable since you used a non-inherited section. change that.
Fixed.


DragonSparta wrote:

SPOILER
Modding time!!!!

Overall : Adding a kiai time between 01:06:455
Normal
00:22:569 (1) - Add finish
00:30:769 (6) - Align this with (5)
00:57:884 (2) - Make this centered with 1 and 3
01:21:369 (1,2,3,4,5) - The spacing is too harsh for a Normal, maybe if it is a Normal+, I suppose so
01:27:027 (1) - Remove new combo
01:27:712 (1) - ^

Insane
00:31:484 (2) - Too near to 1
00:32:170 (3) - Too near to 2
00:32:884 (4) - Too near to 3
00:33:542 (1) - Add a finish
00:37:656 (7) - The spacing between this note and 6 are too far, make it close.
00:44:170 (10) - Add a new combo here because there is a jump here
01:03:712 (5) - Add a finish
01:18:456 (1) - Remove this note
01:22:913 (6) - Invisible slider!! Move it somewhere else
01:27:027 (1) - Remove new combo
01:27:712 (1) - ^
This map is already hard enough

Extra
:? This difficulty is not necessary because it is already too hard and also unrankable
________________________________________
Sorry, I can't star yet.
Fixed, minus the removal of a note.
I reduced the jump instead.



Thanks for the mods. :)
artpiggo
Extra
pls set preview point

Hard
00 21 198 add finish sound
00 54 455 ^
01 06 455 add kiai time here
01 15 884 add finish sound
01 22 741 ^
01 23 598 add clap
01 24 627 ^

star
Cyril Scarlet
:)
Sallad4ever
I'd never watch this if it weren't for shaft.

[General]
- Use offset: 976 then add another offset on 00:11:604 to fix the time signature
- For the first 10 seconds of the song I suggest to use whistle instead of clap. The clap sound is kinda too sharp for the intro
- I'd suggest to used clap only in the kiai time and after the intro
- I can still see the BG http://puu.sh/Pkb, is this on purpose?. This happens because of the code for video is in the osb file. Move the code to osu file for all diff, delete the osb file (can't believe I said this) then full submit cause osb can only be update with it. Oh and the video quality is awsome

[Easy]
00:09:199 (1) - add finish
01:06:456 (4) - NC (New Combo) this

[Normal]
00:09:027 - make sure to delete this offset
01:20:341 (1) - whistle is more suitable here
01:28:398 (1) - hmm, using 0.6 or 0.7 slider speed is good to slow down this slider

[Insane]
00:46:742 (6,7,8) - putting this under the slider doesn't look very good. maybe put them below 5 like this http://puu.sh/PjS
01:22:913 (6) - please do put it under the previous slider, it really looks bad
01:28:399 (3) - I like the slow down here but, change the offset to inherited timing section

[Extra]
Reduce AR to 8?
I'm not good with grid stream ;_;

This is what happened when Shaft make a magical girl anime, an epic anime with awesome battle and insane
Good Luck Daru~
star
Topic Starter
Daru

artpiggo wrote:

SPOILER
Extra
pls set preview point

Hard
00 21 198 add finish sound
00 54 455 ^
01 06 455 add kiai time here
01 15 884 add finish sound
01 22 741 ^
01 23 598 add clap
01 24 627 ^

star
Fixed.

S i R i R u wrote:

:)
:D

Sallad4ever wrote:

SPOILER
I'd never watch this if it weren't for shaft.

[General]
- Use offset: 976 then add another offset on 00:11:604 to fix the time signature
- For the first 10 seconds of the song I suggest to use whistle instead of clap. The clap sound is kinda too sharp for the intro
- I'd suggest to used clap only in the kiai time and after the intro
- I can still see the BG http://puu.sh/Pkb, is this on purpose?. This happens because of the code for video is in the osb file. Move the code to osu file for all diff, delete the osb file (can't believe I said this) then full submit cause osb can only be update with it. Oh and the video quality is awsome

[Easy]
00:09:199 (1) - add finish
01:06:456 (4) - NC (New Combo) this

[Normal]
00:09:027 - make sure to delete this offset
01:20:341 (1) - whistle is more suitable here
01:28:398 (1) - hmm, using 0.6 or 0.7 slider speed is good to slow down this slider

[Insane]
00:46:742 (6,7,8) - putting this under the slider doesn't look very good. maybe put them below 5 like this http://puu.sh/PjS
01:22:913 (6) - please do put it under the previous slider, it really looks bad
01:28:399 (3) - I like the slow down here but, change the offset to inherited timing section

[Extra]
Reduce AR to 8?
I'm not good with grid stream ;_;

This is what happened when Shaft make a magical girl anime, an epic anime with awesome battle and insane
Good Luck Daru~
star
Fixed.
(Yes, the background bit is intentional, though I fixed the background now so it will look as I wanted it to.)



Thanks for the mods. :D
endmuz
STAR!!!
senaya
[General]
Claps in [Easy] and [Normal] are too loud I think. Why it's different form [Insane] and [Extra]? I like the volume there

[Easy]
This has to be as easy as possible, right?
AR -2 or -3, OD -2 maybe.
00:00:970 (1) - not snapped.

[Normal]
This might be a bit too hard for a normal diff. I do admit that it's more fun to play it thins way through.
AR -1 or -2.
Or you can make it into a [Normal+] or something.

[Insane]
00:00:970 (1) - not snapped.

[Extra]
00:00:970 (1) - not snapped.
00:55:317 (1) - split this combo? not a problem bit seeing 15+ is kinda unusual D:

Good luck ;)
Andrea
[Overall]

Every difficulty has a different offset. Please set the same for all of them.

Every difficulty has a different Preview Point. Please set the same for all of them.

Title should be "Connect (TV Size)".

Source should be "Mahou Shoujo Madoka Magica".

Remove everything from the tags, since Anime is a genre and the anime name is already put in the source.

[Difficulties]

[Easy]

Disable the unused Countdown.


00:00:970 (1) - Unsnapped.
00:19:832 (1,2) - No jumps on easier difficulty D:


[Normal]

This difficulty has 2 offsets while Easy has only one.

Disable the unused Countdown.

Approach Rate is way too high for a Normal. Reduce it by 2 or 3 ticks at least.


00:32:169 (1,1) - Remove both of the new combo.
00:33:884 (2) - New combo.
00:52:398 (6) - ^
00:53:084 (1) - Remove new combo.
01:07:998 (9,1,1) - No jumps on a Normal as well, please D:
01:13:484 (8,1,1,1) - This is a bit more acceptable, but I don't like the new combo spam.
01:18:969 (9,1,1,1,1) - ^


[Insane]

You don't need to put the Stack Leniency that low. Increase it by 1 or 2 ticks at least.

Disable the unused Countdown.


00:00:970 (1) - Unsnapped.
01:03:889 (1) - This finish sounds totally weird and out of rhythm.
01:22:918 (6) - Absolutely hidden slider.
01:27:032 (1) - Remove new combo.


[Extra]

You don't need to put the Stack Leniency that low. Increase it by 1 or 2 ticks at least.

Disable the unused Countdown.


00:00:970 (1) - Unsnapped.
00:56:517 (10) - New combo.
01:19:317 (1,2) - Almost offscreen.


This map isn't ready at all, I can't even star it... Sorry.

First of all I don't like Insane ad Extra at all, they doesn't suit with this kind of song... You should make a really relaxing and nice to play Hard instead and remove both of them, and as far as you see... You need to fix a lot of things, maybe I missed something... who knows x_x Let me know when you improved everything and I'll try to recheck.
Topic Starter
Daru

osuplayer111 wrote:

SPOILER
[Overall]

Every difficulty has a different offset. Please set the same for all of them.

Every difficulty has a different Preview Point. Please set the same for all of them.

Title should be "Connect (TV Size)".

Source should be "Mahou Shoujo Madoka Magica".

Remove everything from the tags, since Anime is a genre and the anime name is already put in the source.

[Difficulties]

[Easy]

Disable the unused Countdown.


00:00:970 (1) - Unsnapped.
00:19:832 (1,2) - No jumps on easier difficulty D:


[Normal]

This difficulty has 2 offsets while Easy has only one.

Disable the unused Countdown.

Approach Rate is way too high for a Normal. Reduce it by 2 or 3 ticks at least.


00:32:169 (1,1) - Remove both of the new combo.
00:33:884 (2) - New combo.
00:52:398 (6) - ^
00:53:084 (1) - Remove new combo.
01:07:998 (9,1,1) - No jumps on a Normal as well, please D:
01:13:484 (8,1,1,1) - This is a bit more acceptable, but I don't like the new combo spam.
01:18:969 (9,1,1,1,1) - ^


[Insane]

You don't need to put the Stack Leniency that low. Increase it by 1 or 2 ticks at least.

Disable the unused Countdown.


00:00:970 (1) - Unsnapped.
01:03:889 (1) - This finish sounds totally weird and out of rhythm.
01:22:918 (6) - Absolutely hidden slider.
01:27:032 (1) - Remove new combo.


[Extra]

You don't need to put the Stack Leniency that low. Increase it by 1 or 2 ticks at least.

Disable the unused Countdown.


00:00:970 (1) - Unsnapped.
00:56:517 (10) - New combo.
01:19:317 (1,2) - Almost offscreen.


This map isn't ready at all, I can't even star it... Sorry.

First of all I don't like Insane ad Extra at all, they doesn't suit with this kind of song... You should make a really relaxing and nice to play Hard instead and remove both of them, and as far as you see... You need to fix a lot of things, maybe I missed something... who knows x_x Let me know when you improved everything and I'll try to recheck.
All fixed.
Also, made a [Hard].
nante
[General]
Volume: 7
SliderTrackOverride : 255,255,255 - that doesn't look nice. Delete this and go with default.
Preview Time must be set at the same time in all diffs(open osu files in notepad and fix it).
Kiai Times must start and end at the same time in all diffs.


[Easy]
Don't go overboard with hitsounds, because it's tiring and iritating.
00:01:661 (2) - remove clap
00:03:032 (4) - remove clap
00:03:718 (1) - add clap at the beggining
00:05:089 (2) - ^
00:07:147 (2) - remove hitclap
00:12:975 (2) - remove hitclap from bounce
00:15:032 (3) - remove clap from the begginig
00:16:747 (2) - ^
00:18:461 (4) - add hitclap
00:21:204 (2) - remove hitclap from the beggining

[Hard]
00:03:547 (3) - remove clap form bounce
00:25:661 (2) - it touches hp bar, move it somewhere else
00:29:261 (3) - ^
01:27:718 (3) - offscreen, ^
Topic Starter
Daru

nante wrote:

SPOILER
[General]
Volume: 7
SliderTrackOverride : 255,255,255 - that doesn't look nice. Delete this and go with default.
Preview Time must be set at the same time in all diffs(open osu files in notepad and fix it).
Kiai Times must start and end at the same time in all diffs.


[Easy]
Don't go overboard with hitsounds, because it's tiring and iritating.
00:01:661 (2) - remove clap
00:03:032 (4) - remove clap
00:03:718 (1) - add clap at the beggining
00:05:089 (2) - ^
00:07:147 (2) - remove hitclap
00:12:975 (2) - remove hitclap from bounce
00:15:032 (3) - remove clap from the begginig
00:16:747 (2) - ^
00:18:461 (4) - add hitclap
00:21:204 (2) - remove hitclap from the beggining

[Hard]
00:03:547 (3) - remove clap form bounce
00:25:661 (2) - it touches hp bar, move it somewhere else
00:29:261 (3) - ^
01:27:718 (3) - offscreen, ^
Fixed.
I'll remove the slider color override if more people think it's ugly.
LesTrucsRoses
Normal
SPOILER
00:53:769 (2,3) - These beats are being overlapped by the previous 6,7. Consider moving?
00:58:741 (4) - Don't overlap like this in a [normal].

Hard
SPOILER

00:45:547 (4,5) - Too close to the HP bar? [screenshot]

01:06:975 (2) - Is this a beat or a slider? I DUNNO LOL.
01:22:404 (2) - It just looks ugly overlapped like this.

Insane
SPOILER
01:04:918 (7,8) - Distance snapping.

Extra
SPOILER
00:04:403 (3) - Hard to see. People might try to go from 2 to 4.
00:51:031 (7) - Clap hitsound.
00:56:346 (9) - Finish hitsound.
00:56:688 (11) - Finish hitsound.
01:14:688 (2) - Finish hitsound.
01:15:031 (4) - Finish hitsound.
haha5957
[General]

ok.. I think that white slider doesnt look good, and it hurted my eye :(
so did background. BG is fine, but slider really hurted my eye.

And I'm not sure about this, but i think offset is off a bit (not much, but a little. just ignore this if you are sure about offset)
use 25% playback rate to time currectly


[Easy]

00:14:518(2,3) slider overlaps each other, this does not look good
00:19:832(1) overlapped by previous circles; move to somewhere else, and this slider almost overlapped life gauge.
00:22;575(1) overlaps previous sliders; doesnt look good.


[Normal]
Circles are too close to top of the screens. i prefer moving down a bit


00:12:897 (5,1) overlap
00;20:169(5) This slider is out of screen. move down a bit
00:32:855(3) This circle almost overlaps life gauge. move down a bit (just suggestion)
01:06:804(5,6,7) place notes like this : http://cfile223.uf.daum.net/image/12771 ... B5A21E44A7
It looks better with this.


[Hard]
00;45:547 (4,5) These beats should move down a bit.strongly recommended
01:23:947 (2,3) ^


[Insane]
There are too many circles that overlaps life-gauge. please move them down a bit

00:33:889(2) overlapping of this and (4) looks bad


[Extra]
just like other difficulties, don't overlap life-gauge. I'm guessing thats unrankable.
Wo..w fast! but i liked it.



I Liked the map. Star!
Luvdic
General:

Youre using the claps wrong. Claps are not there for you to spam them. Also, they are best used every second and fourth beat.
So, i recommend you to redo them again. The tip i have just gave you about how to add claps is a universal tip that works for almost any song.

Extra:

Ain't modding this cause this in unplayable, and the map overall just doesn't fits the song, But hey! who am i to affirm this?
Anyways, AR of 9 only fits for songs with BPM 200+ imo

Insane:

A lot better than extra, but i can't find this map to fit the song well.

Hard:

00:07:147 (6) - New combo?
00:21:204 (7) - Slider body kinda blends with the background, so it may not be easy to spot this slider.
01:20:689 - Add circle here
01:22:747 (3) - Sounds better if it ends at 01:23:261 -

Normal:

Nothing to say.

Easy:

01:23:604 (1,2) - Remap this part to avoid two objects separated by 1/2. I recommend to use a slider for the 1/2 part
Topic Starter
Daru

ErufenRito wrote:

SPOILER
General:

Youre using the claps wrong. Claps are not there for you to spam them. Also, they are best used every second and fourth beat.
So, i recommend you to redo them again. The tip i have just gave you about how to add claps is a universal tip that works for almost any song.

Extra:

Ain't modding this cause this in unplayable, and the map overall just doesn't fits the song, But hey! who am i to affirm this?
Anyways, AR of 9 only fits for songs with BPM 200+ imo

Insane:

A lot better than extra, but i can't find this map to fit the song well.

Hard:

00:07:147 (6) - New combo?
00:21:204 (7) - Slider body kinda blends with the background, so it may not be easy to spot this slider.
01:20:689 - Add circle here
01:22:747 (3) - Sounds better if it ends at 01:23:261 -

Normal:

Nothing to say.

Easy:

01:23:604 (1,2) - Remap this part to avoid two objects separated by 1/2. I recommend to use a slider for the 1/2 part
Extra is not unplayable - I can pass it with a hand behind my back, and have had several people test it and pass. (Besides, OD10 is reserved for 200+ bpm songs. ;))
As for the clap hitsounds, (this is for everybody) I've been mapping with the Taiko skin, so claps don't sound like accents or "beats" to me. The clap hitsound is actually softer than the default one, which I think is why they seem to be off for everyone. (I just played through with the default skin and instantly noticed that). I'll try to find hitsounds that work, or just remap as you said.

Everything else: Fixed.

haha5957 wrote:

SPOILER
[General]

ok.. I think that white slider doesnt look good, and it hurted my eye :(
so did background. BG is fine, but slider really hurted my eye.

And I'm not sure about this, but i think offset is off a bit (not much, but a little. just ignore this if you are sure about offset)
use 25% playback rate to time currectly


[Easy]

00:14:518(2,3) slider overlaps each other, this does not look good
00:19:832(1) overlapped by previous circles; move to somewhere else, and this slider almost overlapped life gauge.
00:22;575(1) overlaps previous sliders; doesnt look good.


[Normal]
Circles are too close to top of the screens. i prefer moving down a bit


00:12:897 (5,1) overlap
00;20:169(5) This slider is out of screen. move down a bit
00:32:855(3) This circle almost overlaps life gauge. move down a bit (just suggestion)
01:06:804(5,6,7) place notes like this : http://cfile223.uf.daum.net/image/12771 ... B5A21E44A7
It looks better with this.


[Hard]
00;45:547 (4,5) These beats should move down a bit.strongly recommended
01:23:947 (2,3) ^


[Insane]
There are too many circles that overlaps life-gauge. please move them down a bit

00:33:889(2) overlapping of this and (4) looks bad


[Extra]
just like other difficulties, don't overlap life-gauge. I'm guessing thats unrankable.
Wo..w fast! but i liked it.



I Liked the map. Star!
Hehe, I guess I take out the custom slider color. :P
Everything else: Fixed

LesTrucsRose wrote:

SPOILER
Normal00:53:769 (2,3) - These beats are being overlapped by the previous 6,7. Consider moving?
00:58:741 (4) - Don't overlap like this in a [normal].

Hard
00:45:547 (4,5) - Too close to the HP bar? [screenshot]

01:06:975 (2) - Is this a beat or a slider? I DUNNO LOL.
01:22:404 (2) - It just looks ugly overlapped like this.


Insane01:04:918 (7,8) - Distance snapping.

Extra00:04:403 (3) - Hard to see. People might try to go from 2 to 4.
00:51:031 (7) - Clap hitsound.
00:56:346 (9) - Finish hitsound.
00:56:688 (11) - Finish hitsound.
01:14:688 (2) - Finish hitsound.
01:15:031 (4) - Finish hitsound.
Everything: Fixed
Luvdic
Extra is not unplayable - I can pass it with a hand behind my back, and have had several people test it and pass. (Besides, OD10 is reserved for 200+ bpm songs. )
As for the clap hitsounds, (this is for everybody) I've been mapping with the Taiko skin, so claps don't sound like accents or "beats" to me. The clap hitsound is actually softer than the default one, which I think is why they seem to be off for everyone. (I just played through with the default skin and instantly noticed that). I'll try to find hitsounds that work, or just remap as you said.
Well, i did say that im nobody to affirm it ;D
And if youre saying that using taiko's claps, and that they do indeed sounds good. then you should add them to your mapset then
winber1
General

--so many overlapping notes :S. I also had to really strain my eyes and pay attention to the actually approach to understand the beat somtimes.
01:28:404(4) - why are you putting a finish if you want it silent? and i still hear a little sound. i had the same problem with my beatmap, and idk how to make it completely silent lol.This isn't really a big deal though. (doesn't really apply to easy tho...)

--Extra really doesn't fit the song in my opinion. Even Insane may be pushing it a bit as well. Such extreme spacing needs dramatic music, or like some power metal or something (lol, can't really think of any good examples. But all I know is that, in my opinion, the music is WAY too calm to have this spacing)

Extra

--the approach seems too fast for the style of the song; however, i do understand that the notes are hard to read without this approach rate...

00:03:546(1) - the shape of the slider is bothering me lol. make more symmetrical?
00:11:431(3) - new combo
00:13:831(7,8) - delete combo 8 and move 7 somewhere else (makes more sense to me)
00:16:574(5) - i would suggest move it 2 grids left
00:26:517(4) - the timing of 4 and 5 might be more clear if this was a new combo
00:30:803(1,2,3,4) - i wouldn't really sliders together like this
00:33:546(1,2) - the jump doesn't make sense to me
00:38:174(2) - maybe place this on top of combo 1

the style of the songs doesn't seem to fit with such difficulty of the beatmap >_< lol


Insane

00:24:461(6) - this note doesn't seem to follow anything
00:48:461(x) - add a note to continue to pattern
01:04:918(7) - i kinda like having combo 7 on top of 8. just my opinion tho. it also makes it a little easier to read.


Hard

00:20:861(5) - i feel like the spacing doesn't fit. put it on where combo 3 was?
00:23:775(4) - 1 grid left
00:30:289(7,8) - the spacing of these two are a little weird
01:26:689(1) - 1 grid down

Normal

--This normal is like hard. Hard difficulty may have some wiggle room for how hard it is based on insane, but i don't think you can make normal this much harder. oh well..
--some notes that start on a 1/2 after a 3/2 rest are little hard to read sometimes

couldn't really find much to say.

Easy

(make the circle size bigger?)
--the slider velocity twice as fast when compared to the spacing. Seems too fast.. in my opinion, especially for easy.

00:33:204(1) - delete
01:24:632(2,3) - here, for instance, just seems somewhat confusing (and the spacing does not make all that much sense even though this is the correct spacing) for easy when you have your current slider velocity
01:28:404(1) - why not do the same as in extra, normal, hard and insane? make it a silenced slider

the amount of notes seem fine.


cool map.

star~
Mastodonio
Nice map,and nicely done.

Hard:
I don't know what to say about it - just a little suggestion - maybe you should finish your KIAI mod in : 01:28:918?

Insane:
Can't say anything bad about it too :) another suggestion - change the shape of that slider,it looks ugly :/ - 00:58:232

Extra:
One interesting thing - on your 'Hard' and 'Insane' difficulty KIAI mod starts on - 01:05:775. amd on 'Extra' difficulty it starts on - 01:05:774 xD
I don't know if I can call that a mistake,so it is your deal ;)

So,that is all what I can say about this map :) Star!
nimi
Hey ^o^

Easy
-1 Approach Rate?
00:26:689 (1) - extend it to 00:26:518? sounds better imo
00:37:661 (1) - extend it to 00:38:004? And move the new combo to 00:39:032 (2), follows the rhythm better

Normal
The spacing is to big for a normal diff, buut k.
00:53:084 (1) - this note sounds unecessary imo. Consider removing it

Extra
00:11:431 (3) - new combo
00:31:488 (2) - bad spacing, you can't see the slider properly because it's hidden in the previous one
00:32:174 (3) - ^
00:32:860 (4) - ^
01:05:945 (1) - remove new combo
01:06:116 (1) - ^
01:06:288 (1) - ^

Slider colour is cute, I don't agree removing it. >_>

Ok, about Insane and Extra, specially Extra.. Ok, it's playable and probably rankable. But it doesn't fit the kind of song at all. I mean, watch auto playing it and tell me if you can hear the song proeperly, cuz all I hear is all this notes making sounds and covering the song. Besides this fact, it's a really good beatmap. ^^
Hushu_old
General:
Just gave it a second thought and maybe it would be nice to have each beatmap background different. As it is an anime, a lot of nicely related pictures can be found

Easy:
You said that I don't have to, but haven't said I couldnt so... :)
- Approach Rate and Overall Difficulty are quite high for an Easy. And is very suprising that Easy is harder than Normal in Accuracy... I would say that middle of those would be for something like Normal+, I would move Overall Difficulty one tick to the left and Approach Rate twice to the left.
- Where this Bpm come from? Well, I think you should lower the Velocity even more because of this BPM. I would use 0,60 for easy.
0:18:461 - Whistle here
0:19:147 - Clap here
0:20:861 - No clap here
0:23:947 (3,4,6) - Whistles here
0:28:061 - Clap here
0:29:432 (4,5) - Whistles here
0:34:918 (4,5,7) - ^
0:39:032 - Clap here
0:40:404 (4,5) - Whistels here
0:47:261 (4,5,7) - ^
0:50:689 - Finish here
0:52:061 - ^
0:54:118 - ^
1:03:032 (1,2,3) - This combo shouldn't be soundless in my opinion...

Normal:
0:15:375 (4,5) - slider instead
0:18:289 (5,6) - ^ and maybe 1/2 beat snap longer
0:52:575 - slider till ...:747
You kind of done Distance Snap mostly throught out the map, so just to pick out some not DSed to see if you sure to leave them like this:
0:12:632 - 1gird to the left
0:29:261 - 2girds up
0:40:747 - 1grid down
0:55:489 - ^
0:58:232 - 1grid to the left
0:58:747 - Spacing
1:00:289 - ^
1:08:689 - ^
1:13:832 (9,10) - ^
..I don't see bigger issues with this difficulty. And maybe you can use my sounds setting what I've done for Easy~


Hard:
Same for sounds I've said for Normal
0:14:347 - Maybe end this slider on 0:14:689?

Insane:
0:36:461 (2,3) - Slider instead
1:07:489 - 5 till the rest of this combo are not on beat, looks only nice aestheticaly...

Extra:
0:02:688 - Random circle - no beat here in Playback rate 25%. Remove pls
0:14:346 - This slider should go only till 0:14:688
0:17:088 (5,6,7) - Make it a repeat slider..?
0:39:031 (4,5) - Slider instead
1:05:774 (1,1,1,1) - Combo Fun-spawn ó.ó, make those four one combo, it is too frustraiting!
Topic Starter
Daru
Most of above fixed. :)
The ones that I opted not to change were some suggestions that were made.
theowest
Hello!

Easy:
00:44:518 Add finish hitsound
01:06:461 ^
01:27:032 ^

I modded it anyways. ;D

Normal:
00:17:089 Add finish hitsound
00:18:289 ^ REMEMBER!! If you can hear a finish hitsound in the song, then you should add one for the beatmap! It's such a big mistake everywhere.. ;__;

Hard:
00:11:947 Add clap hitsound
00:13:318 ^ REMEMBER!! If you can hear a clap hitsound in the song, then you should add one for the beatmap! It's such a big mistake everywhere.. ;__;
00:44:518 Add finish hitsound
00:55:489 ^
01:17:432 ^

Insane:
00:11:604 Finish
00:14:347 ^
00:14:689 Clap
00:15:547 Finish
00:17:089 ^
00:18:289 ^
00:44:518 ^
01:17:432 ^

Extreme:
Wow.. This is extreme. Let's just hope it's rankable.

STAR!!
Kiddo-Kun
[Extra]
00:22:574 (11) - Move this down 2 or 3 ticks down so that it's not touching the HP bar.
00:44:517 (1) - Add finish
00:45:031 (4,5,6) - These claps right next to each other are unfitting. Remove them. Do the same for other parts like this.
01:05:774 - From here things just get messy and it's too hard for me to mod.

- I agree with osuplayer111, this diff seems over mapped and it doesn't fit this song. I also noticed that the combos seem to be inconsistent and change from long combos to short ( Ex. [00:00:974 - 00:03:203] compared to [00:05:946 - 00:10:060] )

[Insane]
00:14:432 (1) - Add finish
00:18:632 (5,7) - Remove clap, sounds much better IMO
01:07:489 (5,8) - Delete these notes, I think it's too much.
01:18:461 (1) - ^

[Normal]
00:20:175 (5) - Move down about 3 ticks.

Starred.
Topic Starter
Daru
All above:

Mostly fixed.
One or two hitsound suggestions were left out.
Neko_Ray
aaaa neko-mod ! :3

[D]= Do it
[I]= if you want

General
Recalculate Kiai Time (66,461 - 88,747)

Easy
00:28:061 (2): Moves that circle to make it equal to others [I]
00:37:661 (1): Finish at 00:38:232 [D]
00:50:004 (1,2,3): This not is for easy diff you can make it THIS [I]
00:51:375 (1,2,3): Same ^ [I]
00:52:747 (1,2,3,4,5): Same ^ [D]
01:28:404 (3): Finish at 01:29:089 [D]

Normal
00:20:169 (5): If you replace it with a Spinner ? [I]

Hard
01:08:689 (7): Moves that circle to make it equal to others [I]
01:28:404 (1): Finish at 01:29:089 [D]

Insane
01:28:404 (3): Finish at 01:29:089 [D]

that's all :3
I like that song ! Star !
Topic Starter
Daru

Neko_Ray wrote:

SPOILER
aaaa neko-mod ! :3

[D]= Do it
[I]= if you want

General
Recalculate Kiai Time (66,461 - 88,747)

Easy
00:28:061 (2): Moves that circle to make it equal to others [I]
00:37:661 (1): Finish at 00:38:232 [D]
00:50:004 (1,2,3): This not is for easy diff you can make it THIS [I]
00:51:375 (1,2,3): Same ^ [I]
00:52:747 (1,2,3,4,5): Same ^ [D]
01:28:404 (3): Finish at 01:29:089 [D]

Normal
00:20:169 (5): If you replace it with a Spinner ? [I]

Hard
01:08:689 (7): Moves that circle to make it equal to others [I]
01:28:404 (1): Finish at 01:29:089 [D]

Insane
01:28:404 (3): Finish at 01:29:089 [D]

that's all :3
I like that song ! Star !
All fixed. :)
dkun
I have no complaints.

=
Pereira006
hi

[D] do it
[IF] if you wanna

[Easy]

00:11:775- ^ and Kiai mode (because song is strong) [IF]
00:11:861- ^

I can´t see wrong so this is fine

[normal]

00:11:261- ^ and Kiai mode (because song is strong) [IF]
00:11:432- ^ [IF]

I can´t see wrong so this is fine

[Hard]


00:11:775- ^ and Kiai mode (because song is strong) [IF]
00:11:861- ^

I can´t see wrong so this is fine

[Insane]

00:11:775- ^ and Kiai mode (because song is strong) [IF]
00:11:861- ^

I can´t see wrong so this is fine

[Extra]


00:11:261- ^ and Kiai mode (because song is strong) [IF]
00:11:432- ^ [IF]

I can´t see wrong so this is fine


that all -.-

so star ^^
rEdo
mod4mod

[Easy]
0:09:032 (1) - start it 1/2 earlier?
0:26:689 (1,2) - swap new combos
0:33:547 (1,2,3) - spacing
0:37:661 (1) - i don't think this new combo was necessary
0:45:889 (2,4) - spacing, once again
0:55:489 (1,2,3,4) - ^
1:24:632 (2) - this slider is... o_o
1:28:404 (3) - use bpm multiplier 0.5x. also, i'd like you to close kiai section at this point

[Normal]
0:46:570 (1,2,3) - what about putting (2,3) a grid higher?
1:00:284 (1,2,3,1,2,3) - if you want to make it more aesthetic, turn off grid snap and move (2)'s a little bit
1:05:769 (1,2,3,4) - i guess soft hitsounds for all four circles should work better
1:26:684 (1,2,3) - place them like this?

[Hard]
0:09:204 (1) - shouldn't it end 1/2 later?
0:20:175 (1,2,3,4,5,6,7) - spacing, i'd move (3,4,5,6) a grid lower
0:22:575 (1) - hitfinish?
1:22:747 (7) - try to shape it into something more symmethric, like this
1:28:404 (1) - extend it 'til white tick

[Insane]
0:44:004 (9,1) - uh, spacing. this is WAY too far than it's supposed to be
1:26:689 (1,2,3) - once again take a look at pic @[Normal], and give it a try
1:28:404 (3) - use bpm multiplier 0.5x.

[Extra]
0:24:117 (4,5,6,7) - spacing
1:23:946 (shitloads) - stop using new combos this often, please ;_;
1:28:403 (3) - extend it 'til white tick


[General]
for future use: do NOT start kiai basing on vocals, please :) if i were you, i'd start it at 1:06:461
this spacing is kinda questionable for me, but i like it :)

good job right there, keep working!
Kurosanyan
  • [General]
  1. There's two .osb file D: I think you should delete them and then full submit.
  2. There's countdown only on the [Normal], remove it?
  3. Lulz The offset is 976 on all diff but 975 on the Extra juste 1ms, but it still needs the same offset °° Fix it and don't forget to snap
  4. Notes are not snapped on [Normal] :/
  5. You have really too much notes like this: http://puu.sh/WH2, it's ugly and not easy to play sometimes.
    All your notes on all the diff should be at least 2 grid (lvl3) from the border up or the border down.
  • [Easy]
  1. 00:18:461 (4) - You should stack this under the slider with grid lvl 4
  2. 00:39:032 (1) - This note is 1 grid (grid lvl3) too far and after this you have a lot of notes that are too close of the up border of the map, so you should select this notes and ALL the notes after this (select them on the timeline) and move them all 1 grid down (still grid lvl3)
  3. 01:28:404 - If you want to mute the note you should put Soft instead of Normal, it's really better.
  • [Normal]
  1. 01:19:655 (2) - 1 grid up and 1 grid left (grid lvl 3)
  2. 01:20:004 (3) - 1 up and 1 right
  3. 01:20:341 (1,2,3,4) - The slider is really too close, 3 grid up at least.
  4. 01:26:004 (7) - Add a note here?
  • [Hard]
  1. 00:11:432 - This timing point is useless
  2. 01:28:404 - Soft here too
  • [Insane]
  1. 00:11:432 - Again this timing point, why? D:
  2. 00:36:975 (4,5,6,7) - 1 grid right (lvl3)
  • [Extra]
  1. 00:11:432 - Still the same thing
I don't like to make suggestions because I'm a beginner at mapping and modding but if you want my point of view, I think the spacing is too random sometimes like a normal spacing, then a jump and then a normal spacing again on the same timing... And the sliders could have a better shape.
Also for the [Extra] it is obviously overmapped, and even more at the end. This diff is like "I make some random hard map that only a few people will FC lulz" (if someone can)
Topic Starter
Daru

footix31 wrote:

  • [General]
  1. There's two .osb file D: I think you should delete them and then full submit.
  2. There's countdown only on the [Normal], remove it?
  3. Lulz The offset is 976 on all diff but 975 on the Extra juste 1ms, but it still needs the same offset °° Fix it and don't forget to snap
  4. Notes are not snapped on [Normal] :/
  5. You have really too much notes like this: http://puu.sh/WH2, it's ugly and not easy to play sometimes.
    All your notes on all the diff should be at least 2 grid (lvl3) from the border up or the border down.
  • [Easy]
  1. 00:18:461 (4) - You should stack this under the slider with grid lvl 4
  2. 00:39:032 (1) - This note is 1 grid (grid lvl3) too far and after this you have a lot of notes that are too close of the up border of the map, so you should select this notes and ALL the notes after this (select them on the timeline) and move them all 1 grid down (still grid lvl3)
  3. 01:28:404 - If you want to mute the note you should put Soft instead of Normal, it's really better.
  • [Normal]
  1. 01:19:655 (2) - 1 grid up and 1 grid left (grid lvl 3)
  2. 01:20:004 (3) - 1 up and 1 right
  3. 01:20:341 (1,2,3,4) - The slider is really too close, 3 grid up at least.
  4. 01:26:004 (7) - Add a note here?
  • [Hard]
  1. 00:11:432 - This timing point is useless
  2. 01:28:404 - Soft here too
  • [Insane]
  1. 00:11:432 - Again this timing point, why? D:
  2. 00:36:975 (4,5,6,7) - 1 grid right (lvl3)
  • [Extra]
  1. 00:11:432 - Still the same thing
I don't like t o make suggestions because I'm a beginner at mapping and modding but if you want my point of view, I think the spacing is too random sometimes like a normal spacing, then a jump and then a normal spacing again on the same timing... And the sliders could have a better shape.
Also for the [Extra] it is obviously overmapped, and even more at the end. This diff is like "I make some random hard map that only a few people will FC lulz" (if someone can)
Everything fixed. (I can't believe I missed the unsnapped [Normal] notes. :P)
"I make some random hard map that only a few people will FC lulz" - While I realize it's a difficult map, I made it fairly seriously, not "OVERMAPPED FOR THE LULZ". I thought the song had a "fast and light" feel to it, which is what I tried to map. I know that it may be a bit overmapped, but I didn't tone it down because I liked the challenging feel that came out of it. Note that I can pass the map easily, and I'm only in the #300's.

rEdo wrote:

mod4mod

[Easy]
0:09:032 (1) - start it 1/2 earlier?
0:26:689 (1,2) - swap new combos
0:33:547 (1,2,3) - spacing
0:37:661 (1) - i don't think this new combo was necessary
0:45:889 (2,4) - spacing, once again
0:55:489 (1,2,3,4) - ^
1:24:632 (2) - this slider is... o_o
1:28:404 (3) - use bpm multiplier 0.5x. also, i'd like you to close kiai section at this point

[Normal]
0:46:570 (1,2,3) - what about putting (2,3) a grid higher?
1:00:284 (1,2,3,1,2,3) - if you want to make it more aesthetic, turn off grid snap and move (2)'s a little bit
1:05:769 (1,2,3,4) - i guess soft hitsounds for all four circles should work better
1:26:684 (1,2,3) - place them like this?

[Hard]
0:09:204 (1) - shouldn't it end 1/2 later?
0:20:175 (1,2,3,4,5,6,7) - spacing, i'd move (3,4,5,6) a grid lower
0:22:575 (1) - hitfinish?
1:22:747 (7) - try to shape it into something more symmethric, like this
1:28:404 (1) - extend it 'til white tick

[Insane]
0:44:004 (9,1) - uh, spacing. this is WAY too far than it's supposed to be
1:26:689 (1,2,3) - once again take a look at pic @[Normal], and give it a try
1:28:404 (3) - use bpm multiplier 0.5x.

[Extra]
0:24:117 (4,5,6,7) - spacing
1:23:946 (shitloads) - stop using new combos this often, please ;_;
1:28:403 (3) - extend it 'til white tick


[General]
for future use: do NOT start kiai basing on vocals, please :) if i were you, i'd start it at 1:06:461
this spacing is kinda questionable for me, but i like it :)

good job right there, keep working!
All fixed.
Gcode
Easy
01:28:404 (3) - Spacing issue, Replace with a Curved slider?
Normal
00:25:147 (1) - Make it a little neater, move the middle point closer to the middle of both points
00:26:004 (2) - Wrongly spaced
00:47:261 (3) - One grid right
01:12:804 (6) - New combo?
01:13:833 (9,10) - Im being a bit picky here.. No jumps in normals, right?
Hard
00:15:032 (5) - One grid right, maybe?
01:06:461 (1) - (Move the Kiai starting point to here?)
01:14:518 (3,1,2,3,4,5,6,7) - wut O_O (To me its confusing, breaks no rules though so yo ucan keep)
Insane
lots of O_O patterns
00:40:232 (8) - move up one grid?
01:06:118 (3) - move up one grid
01:06:461 (1) - (Start kiai time here?)
Extra
what
Topic Starter
Daru

Gcode2 wrote:

Easy
01:28:404 (3) - Spacing issue, Replace with a Curved slider?
Normal
00:25:147 (1) - Make it a little neater, move the middle point closer to the middle of both points
00:26:004 (2) - Wrongly spaced
00:47:261 (3) - One grid right
01:12:804 (6) - New combo?
01:13:833 (9,10) - Im being a bit picky here.. No jumps in normals, right?
Hard
00:15:032 (5) - One grid right, maybe?
01:06:461 (1) - (Move the Kiai starting point to here?)
01:14:518 (3,1,2,3,4,5,6,7) - wut O_O (To me its confusing, breaks no rules though so yo ucan keep)
Insane
lots of O_O patterns
00:40:232 (8) - move up one grid?
01:06:118 (3) - move up one grid
01:06:461 (1) - (Start kiai time here?)
Extra
what
Updated. :)
Weez
Here we goooooooo
General
- Add "puella" and "magi" to the tags since it's also the other name for the series
- Uncheck "Letterbox during breaks"
- Easy and Extra have different Kiai Time. Please fix
- 3 diffs that can be considered "Insane" good luck getting this ranked :/

Easy
00:16:404 (1,2) Try and avoid beats that are close to each other like here on an easy diff. Just make it one slider
00:26:689 (7) Remove clap on whole slider and put it ONLY on the end of it
00:29:432 (3,4) Add claps
00:30:804 (1,2) Like before, claps only on the end of the sliders
00:33:547 (1) Remove new combo here
00:34:232 New combo
00:43:147 (2) Delete
00:41:775 (1) Remove new combo
00:43:832 Again too hard for an Easy, try making it a slider with a repeat plus new combo
00:51:375 (3,4,5) ^
00:53:432 (take a wild guess :P )
01:00:289 (1,2,3,1,2,3) ^
01:03:718 (3) Instead a spinner

Normal
01:19:318 (1,2,3) Try to avoid jump?

Hard
Only issue I got are some of the uneven sliders. Play around with that

Insane
/me points to Hard's mod
00:15:204 (6) New combo
00:47:261 New combo o_o
01:07:661 (5,6,7) Spacing, make it a flip from the previous 3

Extra
Not gonna mod this, feel like its just a spam (and i mean SPAM) of beats here >.<
Crimmi
Modding, CrimmiStyle!!

[Easy]

(Mostly i usually see Easies with large hitcircles but yeah..)

00:28:747 - (2) align with (1).
00:53:775 (3,4,5) - align them. (i'm a neat freak, :roll: )
01:25:489 (5) - Align with (2).

[Normal]

00:19:489 (2) - Align with (1).
00:37:489 (5) - align with (4).
00:46:918 (2) - move it a grid to the right.
00:47:775 (4) - move it a grid up.
01:02:347 (3) - align with (1).
01:15:032 (2,3,4,5,6,7) - make this symmetrical.

[Hard]

00:34:747 (4) - align with (3).
01:13:832 (1) - align with (2).
00:44:175 (1) - I don't like that jump.

[Insane]

~Nyaaa.

[Extra]

Lower the AR by -1?

*Star*
Andrea
[Easy]

00:15:032 (3,1) - This change of spacing is a bit too much for an Easy to me.

[Normal]

Disable the unused Countdown.

Rename this difficulty to "Normal+".


01:28:404 (1) - Remove new combo.

[Hard]

01:28:404 (1) - Remove new combo.

[Extra]

Stack leniency is unrankable. Increase it at least by 1 or 2 ticks.


I still don't agree with seeing Extra going for ranked... I still suggest you to delete it and leave the other difficulties, Insane seems good enough to me already for the hardest difficulty. Also, the map is improved a lot so I'll shoot a star here :P
Topic Starter
Daru
Mostly everyting above: fixed.

Though, must I rename it as Normal+? I'm not really that fond of the "+" names.
whymeman
....... it would be nice to put in a NSFW tag. I doubt someone's boss would like seeing a really young [almost fully] nude girl... :|

[Normal]

I seriously agree with osuplayer about renaming this to Normal+. Its playing much more like a Hard and is misleading to its current difficulty name.

Please disable the unused countdown.

00:07:148 (2,3) - These two notes are apart. (Look at 00:07:662 (1,2).)

[Extra]

DO NOT disable stacking. Its strictly unrankable.
Sakura
Just dropping by to say that i disagree with renaming Normal to Normal+ i played all diffs and Normal feels like a fine gap between Easy and Hard, it's just that Easy is harder than usual, but still Easy enough for newbies, renaming it to Normal+ would mean that Normal is way harder than Easy and slightly easier than Hard which is not the case.
Also i agree with Andrea either drop Extra or rename it to Expert or something, didnt do a full mod on the map but checked the mentioned diffs and pointed out my opinion, oh also, I'm still on doubting on letting people watch a video with a naked girl on it, and idc what age is it. See ya~
whymeman
The more I look back at this map, the more I think about how much it needs that one part censored.....
Topic Starter
Daru
I'm sorry, but censoring that would be ridiculous.

That's the kind of overzealous censoring that makes things look more suggestive and "mature" than then were before. Note that the sequence in the video is already censored, in that there are no details drawn in, and the scene is not sexually suggestive. By adding censoring (by pixelation or black bar), there is an implied sexual attitude - by putting censors over the chest or crotch, it implies that there were details drawn in, and there clearly aren't any in the video.

It's the same psychological trait that was used by Improv Everywhere in their "No Underwear Subway Ride" April Fool's Day video. Everybody in that video is wearing natural-colored underwear, but by adding censoring, it becomes implied that they are wearing nothing.

By adding censoring, it not only looks like I'm being immature and freaking out over nothing, but it even makes the video even more suggestive.

"That swimsuit is too skimpy - I'll just go ahead and censor it"
lolcubes
Hey, here's some things.

[General]:
  1. The official name of the anime is Puella Magi Madoka Magica. I suggest that you rename the source on all diffs to the official name and put Mahou Shoujo into tags instead.
[Easy]:
  1. 00:05:089 (2) - (nazi) This slider kinda hits me, you could curve it so the (1) at 00:06:461 fits in the curve. Something like this.
  2. 00:28:061 (1,2,3,4) - Spacing between 2-3 is different than 1-2 and 3-4. I understand that you wanted to mirror them and to fit a slider in between, so feel free to ignore this because it doesn't look that confusing, but I would recommend to move (3) and (4) by 1 grid down, just to for the spacing's sake.
  3. 00:45:204 (1) - Remove new combo.
  4. 00:55:489 (1,2,3,4,5,6,7) - Spacing between (2) and (3) looks kinda critical. Move (3) and (4) by 1 grid to the left to fix.
  5. 01:03:032 (1,2) - (nazi) Move these by 1 grid to the right so they are in line with the previous combo.
[Normal]:
  1. Looks kinda hard for a 'Normal', but that's ok. Maybe call it Normal+?
  2. 00:07:662 (1) - Remove new combo.
  3. 00:30:804 (6) - Add new combo.
  4. 00:31:490 (1) - Remove new combo.
  5. 00:31:490 (1,2,3,4) - (nazi) Move these by 6 grids down and 2 grids to the left, this will create a more linear approach and look nicer.
    If you're worried about the slider (1) on 00:33:890 (spacing), then move it by 2 grids to the right and curve it a bit different to reach the circle (2) at 00:34:404.
  6. 00:37:147 (4,5) - (nazi) To make this look a bit better, move (4) by 1 grid to the left and 1 grid up and (5) by 1 grid up.
  7. 01:06:461 (5) - New combo.
  8. 01:07:318 (3,4,5) - I don't like how this looks. You may leave it as it is if you want, but I suggest something like this to make it look better.
  9. 01:08:690 (1) - Remove new combo.
  10. 01:10:061 (3) - Same situation as 01:07:318 (3,4,5). Try to curve it from the above instead. Like this. Small repositioning of the whole combo, but the start and end point are the same.
[Hard]:
  1. Recommending to reduce the approach rate by 1 and increase the overall difficulty by 1.
  2. 00:06:804 (4) - While this note is cleverly placed, I think it would look better if you placed it like this.
  3. 00:27:547 (8) - (nazi) This slider looks out of place, move it down by 1 grid to make it stay in line with (6) and (7) and adjust the curve to fit the previous endpoint.
  4. 00:28:404 (1) - New combo.
  5. 00:28:747 (2) - Remove new combo.
  6. 00:30:803 (10) - New combo.
  7. 00:31:146 (1) - Remove new combo.
[Insane]:
  1. 00:38:518 (1) - (nazi) Move this slider by 1 grid up and 1 to the right. Adjust the circle (2) to be in line with the slider.
  2. 00:43:147 (1) - New combo.
  3. 00:44:175 (1) - Remove new combo and fix the spacing between (6) and this note (the circle 8 can remain there).
  4. 00:47:261 (1) - New combo.
  5. 00:56:689 (5) - New combo.
  6. 00:57:375 (1) - Remove new combo.
  7. 00:58:232 (6) - New combo.
  8. 00:59:089 (1) - Remove new combo.
[Extra]:
  1. Consider reducing approach rate by 1 and increasing overall difficulty by 1. I know this is supposed to be really hard since it's extra, but I feel that current approach rate is a bit too high. Feel free to ignore this one though, since I am not skilled enough yet to pass this diff (although I can read it with current AR).
  2. 00:01:831 (1) - Remove new combo.
  3. 00:02:860 (1) - Remove new combo.
  4. 00:04:917 (5,6,7,8,9) - New combo on (5). (nazi) Move all 5 notes by 1 grid to the left for them to be centered.
  5. 00:08:346 (10) - New combo.
  6. 00:10:231 (1) - Remove new combo.
  7. 00:12:460 (1) - Remove new combo.
  8. 00:12:803 (4) - Add new combo.
  9. 00:37:660 (1,2,3) - I guess this may be okay since it's extra, but consider moving (3) a bit closer to (2) (or vice versa).
  10. 00:39:374 (1) - Remove new combo.
  11. 01:02:003 (1) - Suggesting to remove new combo. Doesn't really have any real purpose, but it doesn't look off, so feel free to ignore this if you wish.
  12. 01:03:374 (1) - Remove new combo.
  13. 01:28:403 (3) - (nazi) I am not fond of shapes like this, they are ... suggestive. :D Make it a wave instead.
Nice map and extra is really hard, which is nice (I can't even pass it lol). I would suggest that you revamp most of the sliders in all diffs, they kinda look shabby, make them more curvy or wavy.
Natteke
Daru! :oops:
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