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Hatsune Miku & Kagamine Rin - Colorful x Melody

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Topic Starter
Sakura
This beatmap was submitted using in-game submission on Sunday, August 29, 2010 at 2:50:37 PM

Artist: Hatsune Miku & Kagamine Rin
Title: Colorful x Melody
Source: Team MOER
Tags: Vocaloid Garven Krisom Derekku Chan minato RyuuseiP doriko OSTER project diva Sakura301
BPM: 185.2
Filesize: 17983kb
Play Time: 02:33
Difficulties Available:
  1. Derekku's Rhythm (4.31 stars, 271 notes)
  2. Garven's Harmony (2.07 stars, 162 notes)
  3. Krisom's Color (4.94 stars, 346 notes)
  4. My Melody (4.66 stars, 377 notes)
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (no video)
Information: Scores/Beatmap Listing
---------------
Ok so i decided to try a Vocaloid song, so here i am XD
Special Thanks to Krisom for hitsound help

7/19: Added Derekku's diff and moved to Pending
8/24: Added Video
8/26: Added my old username to tags
Krisom
I'm stalking you.
I'll add an Insane if you allow me.
Oh, I'll mod this asap.
Download: soft-hitclap.rar
EDIT3: Redownload
Garven's offset sounds much better to me. Oh, if you do any changes to your Kiai Times saku, do them on my diff too please.


Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura301) [Krisom's Color].osu
Garven
Self-nazis~

I like my offset better. Try it on the other diffs and see if there's any improvement for yas.
I also end my kiai differently - have a look and see if you like it. Having it end on the blue tick is just kind of weird to me.
Diff name is eh, but it'll do. If you have some sort of theme, feel free to change to it whatever you wish.

Quickie mod:

[Saku]
00:22:220 (2) - This feels weird going against the vocals. Start it on the white tick.
00:50:568 (5) - You sure this slider is ending where you want it to? Sounds better at the white tick.
00:58:667 (1) - You sure you want to end it there? Feels better on the white tick.
01:01:745 (1,3) - This part in the music is the best excuse to put in jumps - even small ones.
01:11:302 (1,2,3,4,5,6) - You and your stars, haha.
01:58:278 (1) - Same as before.
02:00:384 (6) - Uh, move to white tick.
02:03:462 (1) - Yeah
02:28:084 (4) - I'd like this slider better if it went with the vocal. :/

[Kris]
00:25:460 (2) - Goofy lookin' return arrow positioning.


Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura301) [Garven's Harmony].osu
Topic Starter
Sakura

Garven wrote:

I like my offset better. Try it on the other diffs and see if there's any improvement for yas.
I also end my kiai differently - have a look and see if you like it. Having it end on the blue tick is just kind of weird to me.
Diff name is eh, but it'll do. If you have some sort of theme, feel free to change to it whatever you wish.

Quickie mod:

[Saku]
00:22:220 (2) - This feels weird going against the vocals. Start it on the white tick. Fixed
00:50:568 (5) - You sure this slider is ending where you want it to? Sounds better at the white tick. Fixed
00:58:667 (1) - You sure you want to end it there? Feels better on the white tick. I thought it wouldnt be +2000 but guess it is
01:01:745 (1,3) - This part in the music is the best excuse to put in jumps - even small ones. I didnt want to use jumps
01:11:302 (1,2,3,4,5,6) - You and your stars, haha. Yeah me and my stars
01:58:278 (1) - Same as before. Fixed
02:00:384 (6) - Uh, move to white tick. Fixed
02:03:462 (1) - Yeah Fixed
02:28:084 (4) - I'd like this slider better if it went with the vocal. :/ wth? it goes with the vocal o.o
I also like ur offset and ur kiai end
Derekku
*Offset feels perfect (1,622), but Sakura's diff has a different offset than the others.
*Since the offset is good, please snap uninherited sections (mainly kiai) to the tick they should be on (nazi mod).
*Make sure tags are the same in each diff (e.g., garven and krisom's names). "Project Diva" could be added as well.
*Vocaloid is NOT a source. Add "Vocaloid" to tags and use "Team MOER" as the source (this is the team of creators for this song). I suppose you could add the list of creators "minato, RyuuseiP, doriko, OSTER project" to the tags as well (I know that doriko is pretty popular by himself). If you add both "project diva" and "oster project", you can just omit the one duplicate "project".
*Preview point feels a bit late. Try 52647 instead (make sure to do this on each diff / Krisom's wasn't even set)

PS: I haven't forgotten about my diff. :p
Topic Starter
Sakura

Derekku Chan wrote:

*Offset feels perfect (1,622), but Sakura's diff has a different offset than the others.
*Since the offset is good, please snap uninherited sections (mainly kiai) to the tick they should be on (nazi mod).
*Make sure tags are the same in each diff (e.g., garven and krisom's names). "Project Diva" could be added as well.
*Vocaloid is NOT a source. Add "Vocaloid" to tags and use "Team MOER" as the source (this is the team of creators for this song). I suppose you could add the list of creators "minato, RyuuseiP, doriko, OSTER project" to the tags as well (I know that doriko is pretty popular by himself). If you add both "project diva" and "oster project", you can just omit the one duplicate "project".
*Preview point feels a bit late. Try 52647 instead (make sure to do this on each diff / Krisom's wasn't even set)

PS: I haven't forgotten about my diff. :p
I thought i changed the offset on my diff o.o adjusting kiai times, etc too, i did forget about the tags tho, ok i'll try that preview point.

Edit: Ok i noticed that after doing mass substract of ms to the offsets of timing sections it ended up on 1626 instead of 1622

Edit 2: Ok everything fixed i think
Derekku
I had a lot of fun mapping this <3 I hope that you like it!

PS: Don't forget to add me to tags :p

Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura301) [Derekku's Rhythm].osu
Topic Starter
Sakura

Derekku Chan wrote:

I had a lot of fun mapping this <3 I hope that you like it!

PS: Don't forget to add me to tags :p
Nice i like it =P
dvorak_old
map are good

bpm 185.186
Topic Starter
Sakura

dvorak wrote:

map are good

bpm 185.186
I would like more confirmation first, because BPM change would sometimes screw a map up, and i've heard that i should try to use flat numbers? >_<

Edit: Nvm gonna use yours now

Edit 2: According to Derekku the old one was better, so switching back
Derekku
Yes, usually songs use "flatter" numbers, but that's not always the case. However, you should always wait for a second (or third) opinion when changing the bpm/offset if you're not sure of it yourself. The other contributors and I tested the timing and said that it was fine, so to take someone's timing that doesn't even have any beatmap experience (no offense) is a bit confusing to say the least. xp

Like I mentioned in chat, the slower bpm screws the offset up by ~10ms towards the end, so it's really unnecessary.
Topic Starter
Sakura

Derekku Chan wrote:

Yes, usually songs use "flatter" numbers, but that's not always the case. However, you should always wait for a second (or third) opinion when changing the bpm/offset if you're not sure of it yourself. The other contributors and I tested the timing and said that it was fine, so to take someone's timing that doesn't even have any beatmap experience (no offense) is a bit confusing to say the least. xp

Like I mentioned in chat, the slower bpm screws the offset up by ~10ms towards the end, so it's really unnecessary.
Yeah sorry about that =X oh well at least i didnt break anything
Derekku

Sakura301 wrote:

at least i didnt break anything
Yep. Better to get things like this out of the way now rather than later. :p
dvorak_old
Derek, check it again and again with 25%

am using 2nd period sound of 4/4 beat to define bpm and it is obviously fast at the end of song on .200

my opinion .186 , asked PSPDS and he said .184
so .185 will fit.
PSPDS Eddie
nice song :)
banvi
I like this song (Vocaloid) <3
Garven's
00:41:308 (2) ummmm... look test play. I'm anxious because this circle overlaps with HP score bar.
01:36:222 (1) remove new combo?
Derekku's
00:40:822 (2,3) umm.. put on (8)?
01:54:041 (4) 1 grid right?(grid lv3)
Saku's
oh, grid lv4 lol
00:23:490 (5) put on (3)?
00:37:583 (9) 1 grid right?(grid lv4)
00:44:872 (2,4) 2 grid down?
01:37:842 (2,3,4,5) 4 grid up?
01:52:907 (4) 1 grid up?
02:02:464 (2,3) 1 grid right?
02:02:788 (4,5) 1 grid right & 1 grid down?
Krisom's
Beautiful & pretty map. great!! :)

nicemap overall
I hope thismap become ranked soon. ;)
Derekku

banvi wrote:

Derekku's
00:40:822 (2,3) umm.. put on (8)?
Check in test mode and you'll see why it's done on purpose. :p

@timing: I don't understand how you (@dvorak and PSPDS) are getting values that are in 0.001 increments. Do you realize how little significance that makes? Like I said, the difference between .185 and .200 is also minimal, but we could argue about this all day. :X
Topic Starter
Sakura

banvi wrote:

Saku's
oh, grid lv4 lol
00:23:490 (5) put on (3)? O
00:37:583 (9) 1 grid right?(grid lv4) O
00:44:872 (2,4) 2 grid down? O
01:37:842 (2,3,4,5) 4 grid up? O
01:52:907 (4) 1 grid up? O
02:02:464 (2,3) 1 grid right? X Actually better to move (3) 1 grid left i think
02:02:788 (4,5) 1 grid right & 1 grid down? X

nicemap overall
I hope thismap become ranked soon. ;)
dvorak_old
@Derek
It is easy to find out .001 bpm difference in 3min flat song.
If there is 10%, it will be easy to define .001 on 10sec part , but sadly it is not in osu!edit yet like 8/6 or 5/4 beat.

I know ranked song created by BAT which have 0.004 mistake at 1st 12seconds part.

The difference isn't problem who can't realize , but it is obv for who can realize.
Garven

banvi wrote:

Garven's
00:41:308 (2) ummmm... look test play. I'm anxious because this circle overlaps with HP score bar.
01:36:222 (1) remove new combo?
Hrm, rotated that first set, and I'm keeping the combo change.

Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura301) [Garven's Harmony].osu
Derekku

dvorak wrote:

It is easy to find out .001 bpm difference in 3min flat song.
So the timing will go off by about 1ms if the bpm is off by 0.001

1ms is 1/1000th of a second

:|
ouranhshc
Melody
01:08:360 (3) - line up with 2
01:57:604 (3,4) - make symmetrical to (1,2)

CHANNNN - circle size a tick smaller?

Garven
00:14:904 (3) - new combo?
Derekku
A full mod, as promised.

[General]
*Unnecessary .osb in folder.

[Garven's Harmony]
*Might as well disable the countdown since it can't even be used.
*There were a lot more single red-tick notes in this than I would like to see. :/ I suggest changing some patterns that are early in the song like 00:20:574 (3,4), 01:01:233 (1,2,3), and 01:22:453 (2,3) to sliders. This would show what the musical pattern is, and so that the player will expect it the next time said it happens.

[Derekku's Rhythm]
*Tags are out of order (oops nazi *giggle*)
=I

[Saku's Melody]
*Might as well disable the countdown since it can't even be used.
00:20:250 (6) - I only expected this because I've seen your diff so many times. When all of the other single notes before this have 1/1 spacing but this one is 1/2, this becomes a trap. :v
00:22:356 (2) - expected this to end 1/2 earlier.
00:23:004 (3,4,5) - the 4-5 jump was unexpected..
00:58:641 (1) - I really dislike this spinner. It's so rushed that it really just doesn't fit the music.
01:58:252 (1) - ^
02:03:436 (1) - ^
02:06:028 (6) - Sliders like these are really ugly. x_x For one, you don't need that many anchor points to get a nice curve. Second, smaller circle sizes show flaws in slider shapes even more prominently, so you really need to perfect things like this if you want a large, smooth curve for this slider.
02:08:619 (5) - expected this to end on the following white tick
02:13:803 (3) - ^
02:24:170 (3) - ^
*Lots of empty spots in this map. ): My normal almost had the same score as this diff before I made some song setup changes. I'd like to see more sliders to fill in the held vocal lyrics where you currently have nothing, a lot more hitsound use (all I hear are a few whistles with the occasional cymbal), and possibly some song setup changes. Perhaps up the circle size one notch (I hate smaller circles for both cosmetic and playing reasons), and maybe up the overall difficulty a notch as well. I see some nice things here, but then I equally see as many things missing that could make this a nice diff with a little bit more work. Good luck <3

[Krisom's Color]
*Where are all the tags? o-o; (oh wait it's probably since you readded the old difficulties after bpm changing)
*Preview point is missing as well (52647)
*Snap kiai to white ticks (like before)
*I'd end kiai where everyone else did, but it doesn't matter, I suppose.
*0 spinners? =x
00:25:434 (2) - the first repeat is a bit crooked due to the extra anchor at the end of the slider (I've seen you do this a few times, but it's not the biggest problem the repeat is upside down, I suppose xp)
01:44:321 (7,9,10,11,12) - This confused me into thinking that 9-12 was a stream of five notes. x_x
02:24:170 (1) - Please adjust this a bit so that the first and third ticks overlap completely. Otherwise it looks a bit messy..
02:26:762 (1) - ^
Krisom

Derekku Chan wrote:

[Krisom's Color]
*Where are all the tags? o-o; (oh wait it's probably since you readded the old difficulties after bpm changing)Can you fix this Saku ^^?
*Preview point is missing as well (52647)Can you fix this Saku ^^?
*Snap kiai to white ticks (like before)Can you fix this Saku ^^?
*I'd end kiai where everyone else did, but it doesn't matter, I suppose.Can you fix this Saku ^^?
*0 spinners? =x Yeah =X, I never liked spinenrs much anyway
00:25:434 (2) - the first repeat is a bit crooked due to the extra anchor at the end of the slider (I've seen you do this a few times, but it's not the biggest problem the repeat is upside down, I suppose xp) Well, it's barely noticeable and fixind it messes with my symmetry by a few pixels, so no :3
01:44:321 (7,9,10,11,12) - This confused me into thinking that 9-12 was a stream of five notes. x_x It was that way originaly, but maybe the placement is not nice here... Changed
02:24:170 (1) - Please adjust this a bit so that the first and third ticks overlap completely. Otherwise it looks a bit messy..
02:26:762 (1) - ^ This is the best I could do
Can you fix some of the orange stuff saku ^^? Pleeeease? :3?

Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura301) [Krisom's Color].osu
Beuchi
Hi!~
Remember that these are just suggestions you can totally ignore :P

~All Diffs~
- Delete the .osb file and Full Submit next time.
- Use the same colours on all diffs?

~Garven's Harmony~
No problems here~

~Derekku's Rythm~
00:40:822 (2,3) - Stack properly under (8).
00:42:766 (6) - ^

~Saku's Melody~
- Increase Circle Size by 1 tick? The difference between Derekku's diff and this one is big D:

00:23:328 (4,5) - This is a bit unintuitive imo, maybe add a New Combo on (4)?
00:51:675 (1,2,3) - Flip Vertically?It makes a weird stop D:

~Krisom's Color~
- This diff has a different Source and Tags as the other diffs.

Nice map :3 Good Luck with it!! *star*
Topic Starter
Sakura

Derekku Chan wrote:

A full mod, as promised.

[General]
*Unnecessary .osb in folder.

[Saku's Melody]
*Might as well disable the countdown since it can't even be used. Ok
00:20:250 (6) - I only expected this because I've seen your diff so many times. When all of the other single notes before this have 1/1 spacing but this one is 1/2, this becomes a trap. :v Wah but it's following the lyrics =(
00:22:356 (2) - expected this to end 1/2 earlier. Wahh but sum1 told me to... adwdwewa >< Fine ill change it back.
00:23:004 (3,4,5) - the 4-5 jump was unexpected.. Ok back to the original.
00:58:641 (1) - I really dislike this spinner. It's so rushed that it really just doesn't fit the music. Fixed, replaced with slider
01:58:252 (1) - ^ ^
02:03:436 (1) - ^ ^
02:06:028 (6) - Sliders like these are really ugly. x_x For one, you don't need that many anchor points to get a nice curve. Second, smaller circle sizes show flaws in slider shapes even more prominently, so you really need to perfect things like this if you want a large, smooth curve for this slider. Not sure if it's better now X_X
02:08:619 (5) - expected this to end on the following white tick Fixed
02:13:803 (3) - ^ ^
02:24:170 (3) - ^ ^
*Lots of empty spots in this map. ): My normal almost had the same score as this diff before I made some song setup changes. I'd like to see more sliders to fill in the held vocal lyrics where you currently have nothing, a lot more hitsound use (all I hear are a few whistles with the occasional cymbal), and possibly some song setup changes. Perhaps up the circle size one notch (I hate smaller circles for both cosmetic and playing reasons), and maybe up the overall difficulty a notch as well. I see some nice things here, but then I equally see as many things missing that could make this a nice diff with a little bit more work. Good luck <3 I'll see what i can do, probably tomorrow as im not in the mood to map more today
Topic Starter
Sakura

Beuchi-chan wrote:

Hi!~
Remember that these are just suggestions you can totally ignore :P

~All Diffs~
- Delete the .osb file and Full Submit next time.
- Use the same colours on all diffs?


~Saku's Melody~
- Increase Circle Size by 1 tick? The difference between Derekku's diff and this one is big D: Sure

00:23:328 (4,5) - This is a bit unintuitive imo, maybe add a New Combo on (4)? Done after derekku's mod, fixed it a bit
00:51:675 (1,2,3) - Flip Vertically?It makes a weird stop D: ok

Nice map :3 Good Luck with it!! *star*
yay for me forgetting to fix things on Krisom's diff after the bpm fix
Derekku
http://puu.sh/3Db - Move the white, highlighted anchor down one grid and you'll see that the slider ticks overlap perfectly.
http://puu.sh/3Dc - Move this one up one grid.

A slider's anchors don't need to be 100% symmetrical in order for the slider to be symmetrical as well. Regardless, ugly slider ticks would be a lot more noticeable than a slider not being 100% perfect. (the slider still looks great to me anyway)

no kudosu for this (obviously), but slap Krisom with a trout for me, sakura. :v
Krisom

Derekku Chan wrote:

http://puu.sh/3Db - Move the white, highlighted anchor down one grid and you'll see that the slider ticks overlap perfectly.
http://puu.sh/3Dc - Move this one up one grid.

A slider's anchors don't need to be 100% symmetrical in order for the slider to be symmetrical as well. Regardless, ugly slider ticks would be a lot more noticeable than a slider not being 100% perfect. (the slider still looks great to me anyway)

no kudosu for this (obviously), but slap Krisom with a trout for me, sakura. :v
<_< My symmetry, my prefect perfect symmetry

Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura301) [Krisom's Color].osu
Bass
Red - - you must fix this
Blue - a suggestion, you don't need to fix this

~Garven's~
00:29:159 (1) - new combo

~Sakura's~
00:03:565 (3) - spacing
00:58:317 (4) - this isn't parallel to 00:57:993 (3) - (spacing issue)
00:16:362 (1) - remove new combo
00:26:082 (8) - make parallel to 00:25:758 (7) -

star~
Garven
Gah, where'd all these mods come from?

Derekku Chan wrote:

[Garven's Harmony]
*Might as well disable the countdown since it can't even be used. Oh, I never bother with these settings when I'm doing a geust diff, hehe. Can you change that for me, Sakura?
*There were a lot more single red-tick notes in this than I would like to see. :/ I suggest changing some patterns that are early in the song like 00:20:574 (3,4) Well, with the way the pattern goes, it fits right along with the song, and with a slider ending on a red tick and a steady rhythm right afterward, I'm thinking that it won't be a problem. Especially considering I use this rhythm/pattern often through the map., 01:01:233 (1,2,3) I was kind of worried about this one, but it's a powerful point in the chorus, and the sliders I have before and after kind of help buffer any life lost, and the player will know what to do the next time it comes up. It also felt quite boring if I just used a repeat slider., and 01:22:453 (2,3) I think up to this point, that vocal rhythm would be expected, and I had already used several sliders using that rhythm up to that point, plus a very similar velocity compared to the sliders. I think the player will be fine. to sliders. This would show what the musical pattern is, and so that the player will expect it the next time said it happens.

Beuchi-chan wrote:

Hi!~ ~

~Garven's Harmony~
No problems here~ ~

Bassmaster wrote:

~Garven's~
00:29:159 (1) - new combo
It's already there, though I suspect Sakura may have done it? I don't remember what I put there originally, heh.
Kert
Nice. Especially those cute sliders in Krisom's diff :3
blissfulyoshi
Garven's Harmony:
I am not a fan of the weak curved sliders, but since this is your mapping style, it is fine

Combo mod:
00:19:116 (1,2) - remove 1's new combo and add a new combo to 2 to be consistent with 00:39:850 (3,1)

Derekku's Rhythm: (lol saw the order of the tags too, but I guess no one wants to fix it)
Normal mod:
02:22:712 (5,6) - the unequal slider length makes this pattern look really weird, so I advise you change the pattern so that they don't use a similar slider shape

Saku's Melody:
Normal mod:
00:22:356 (2) - this slider wort of looks weird, because it seems like is it is supposed to point at 3, but it doesn't really, so can you change the slider shape to fix this
00:38:231 (1) - since the inititial straight part is very short, this slider does not look that great to me, so I am going to advise you change this slider too
00:41:308 (9) - since it so close to aligning with 8, try to change to change the pattern so it aligns with 8 but still have 9 on the y-axis
00:44:224 (5) - the partial overlap here looks bad, here is where I recommend you move this too
00:50:218 (4) - it would look better if this was not partially overlapped by 2

Combo mod:
01:02:691 (5) - remove 1's new combo and add a new combo to 5 to follow the lyrics and be consistent with 02:02:302 (1)

Krisom's Color:
Since I had a little difficulty sight reading some parts of the map, OD-1 pls

Combo mod:
02:09:591 (5) - new combo to follow the lyrics?

Timing section mod:
01:12:921 - Why is the end of your kiai section not snapped to the whole note?
02:12:533 - ^

Nice map overall, just pointed out a few things that I noticed and recommended a few things to beautify the map. Star!
Derekku
Topic Starter
Sakura

blissfulyoshi wrote:

Saku's Melody:
Normal mod:
00:22:356 (2) - this slider wort of looks weird, because it seems like is it is supposed to point at 3, but it doesn't really, so can you change the slider shape to fix this Hope that did it
00:38:231 (1) - since the inititial straight part is very short, this slider does not look that great to me, so I am going to advise you change this slider too O
00:41:308 (9) - since it so close to aligning with 8, try to change to change the pattern so it aligns with 8 but still have 9 on the y-axis
00:44:224 (5) - the partial overlap here looks bad, here is where I recommend you move this tooO
00:50:218 (4) - it would look better if this was not partially overlapped by 2 O

Combo mod:
01:02:691 (5) - remove 1's new combo and add a new combo to 5 to follow the lyrics and be consistent with 02:02:302 (1) O

Nice map overall, just pointed out a few things that I noticed and recommended a few things to beautify the map. Star! Thanks <3
Krisom

blissfulyoshi wrote:

1)

Krisom's Color:
Since I had a little difficulty sight reading some parts of the map, OD-1 pls
K

Combo mod:
02:09:591 (5) - new combo to follow the lyrics? Not done for the sake of keeping the color scheme at the end (when rin sings, Yellow, when miku sings, blue)

Timing section mod:
01:12:921 - Why is the end of your kiai section not snapped to the whole note?
02:12:533 - ^ Dunno, saku did the Kiai times =x
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura301) [Krisom's Color].osu
Garven

blissfulyoshi wrote:

Garven's Harmony:
I am not a fan of the weak curved sliders, but since this is your mapping style, it is fine This is actually the first map I tried them out on. I like 'em. :D

Combo mod:
00:19:116 (1,2) - remove 1's new combo and add a new combo to 2 to be consistent with 00:39:850 (3,1) Ja, sure. Can you fix that for me, Sakura?
EnakoRin
[General]
Hope you could read my poor English =3=
Uhhh..first modding maybe have a lot error= =sorry
All fine~
try offset = 1626?

[Garven's Harmony]
Overall Diff may +1?
Some notes is not in coincidence with the lyric.Ehnnn..I feel this strange
00:52:161 (1)This spinner looks rushing for noob..May start at 0:52:323 and end at 0:53:457?
01:00:423 (2)Start this slider at 01:00:261 and end at 01:00:909
01:15:002 (1)^,start at 01:15:164 and end at 01:15:812
01:17:593 (1)^,start at 01:17:755 and end at 01:18:403
01:51:125 (2)Move this note 1 grid down
02:00 034 (2)Start this slider at 01:59:872 and end at 02:00:520
02:14:775 (1)^,start at 02:14:775 and end at 02:15:423
02:17:205 (1)^,start at 02:17:367 and end at 02:18:015
02:24:980 (1)^,start at 02:25:142 and end at 02:26:044

[Derekku's Rhythm]
0:40:822 (2,3) Move this 2 notes stack properly on (8)←0:40:174
0:41:632 (5,6)May move this 2 notes in order to make(6)←0:42:766 stack on (2)←0:40:822 so that could looks more beautiful

[Saku's Melody]
Why doesn't this diff call Sakura301's Melody? >.<
00:04:213(1,2)Ehnn..This two notes looks kinda ugly with the after(1,2,3,4)= =
00:14:904(1,2)May angle this a little anticlockwise?
00:23:328(4)Move this note 1 grid right
00:37:582(9)Move this note 1 grid right
00:49:570(2)Move this note 1 grid right
00:58:641(5)Try to move this in the centre between (3)←00:57:993 and (4)←00:58:317
01:05:120(2)Move this note 1 grid up
01:05:444(3)Move this note 1 gird up and 1 gird left
01:05:768(4)Move this note 1 grid left
01:07:712(1)Move this note 1 grid right
02:06:028(6)Try to make this slider more circular~
02:07:647(2)Move this note 1 grid left
02:28:058(4)Try to make this slider end up with silence?

[Krisom's Color]
nice diff!
HP Drain Rate +1?
00:49:408(6,1,2)A bit hard to read>.<
02:03:436(1)Try to make the end of the slider stack on the end of (4)←02:02:788 ?
02:04:084(3)Try to make the start of the slider stack on the start of (4)←02:02:788 ?

Star~
Garven

Weiren wrote:

[Garven's Harmony]
Overall Diff may +1? Nah, 'tis fine where it is.
Some notes is not in coincidence with the lyric.Ehnnn..I feel this strange
00:52:161 (1)This spinner looks rushing for noob..May start at 0:52:323 and end at 0:53:457? It's kinda, but not really. I'll consider if someone else mentions it.
01:00:423 (2)Start this slider at 01:00:261 and end at 01:00:909 I was going for the more stressed vocals instead of right when they sing every time for most of these. It has a better feeling to playing the song to me. Pretty much applies to your other suggestions too. I'll consider if someone else mentions these though.
01:15:002 (1)^,start at 01:15:164 and end at 01:15:812
01:17:593 (1)^,start at 01:17:755 and end at 01:18:403
01:51:125 (2)Move this note 1 grid down It's there on purpose. :)
02:00 034 (2)Start this slider at 01:59:872 and end at 02:00:520
02:14:775 (1)^,start at 02:14:775 and end at 02:15:423
02:17:205 (1)^,start at 02:17:367 and end at 02:18:015
02:24:980 (1)^,start at 02:25:142 and end at 02:26:044
Krisom

Weiren wrote:

[Krisom's Color]
nice diff!Tehee~
HP Drain Rate +1? Only if it is requested again
00:49:408(6,1,2)A bit hard to read>.< Is it better now?
02:03:436(1)Try to make the end of the slider stack on the end of (4)←02:02:788 ?
02:04:084(3)Try to make the start of the slider stack on the start of (4)←02:02:788 ?
Both done

Star~
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura301) [Krisom's Color].osu
Topic Starter
Sakura
I havent forgotten about this map, i've just been very busy to be on osu! Sorry >_<
EnakoRin
Oh it seems that this beatmap will soon be moved in Beatmap Graveyard
Topic Starter
Sakura
Main problem is that i cant update right now

Edit: Nvm i fixed the problem
James2250
Make background 800x600?
I would suggest making kiai time all the same but its not needed

Garven's Harmony:
01:15:002 (1) - sounds better starting at 01:15:164 and ending at 01:15:812 (to me it just seems to fit more)
01:17:593 (1) - sounds better starting at 01:17:755 and ending at 01:18:403
01:50:477 (1,2) - align
02:14:775 (1) - same as sliders before
02:17:205 (1) - ^
02:25:142 (1) - ^
02:27:572 (1) - ^

Derukku's Rhythm:
00:40:174 (8,2,3,6) - make these all stacked
02:33:727 (7) - I would prefer if this was a note

Saku's Melody:
looks fine

Krisom's Color:
looks fine

*star*
Derekku

James2250 wrote:

Make background 800x600? Unnecessary. o-o;

00:40:174 (8,2,3,6) - make these all stacked Manual stacking done on purpose so it's not broken when playing.
02:33:727 (7) - I would prefer if this was a note No thanks. The slider follows the "rhythm" of the drums. ;)
I see that you added the video, but the offset is a bit late. -1100 seems to look perfect, so edit each .osu file accordingly. (Don't give me kd :p)

EDIT: oh fine :p
Topic Starter
Sakura
Thanks for the video offset derek
Garven

James2250 wrote:

Garven's Harmony:
01:15:002 (1) - sounds better starting at 01:15:164 and ending at 01:15:812 (to me it just seems to fit more) Mm, well, since it was suggested before I'll change 'em up.
01:17:593 (1) - sounds better starting at 01:17:755 and ending at 01:18:403
01:50:477 (1,2) - align Oop, that angle wasn't nearly enough. Nice catch.
02:14:775 (1) - same as sliders before
02:17:205 (1) - ^
02:25:142 (1) - ^
02:27:572 (1) - ^
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura Hana) [Garven's Harmony].osu
FerreTrip
Nice song. ^_^

Looking over it, there's nothing too glaringly bad. But...

==Garven's Harmony:

Something tells me a few unwary players might go too fast at some points (spacing thing). But to me, it's fine. Just, maybe:

02:14:775 : These two combos look alright now, but I wonder if putting them higher up and farther apart might work, too.

Nice hitsounds!==

==Derekku's Rhythm:

This map is, movement-wise, pretty pleasing. I especially like the spiral near the ends of the choruses.

02:16:395 : Nothing majorly wrong--it's spaced like the rest of the map. Just threw me off first time I played. But seeing as I like to add some new stuff in during the last chorus, I think it should be fine.==

==Saku's Melody:

00:17:496 : You are meeeaan. X3; But you only do this once, so it's not all that bad. (Actually, in the beginning of the song, there seems to be more "tricks" than the rest. Interesting.)

Only real thing bothering me is the lack of bookmarks. How can some of you people survive with so few bookmarks??==

==Krisom's Color:

HOLYCOWTINY--*fails*

These hit circles are teeny compared to the others...and the speed and spacing makes it that much harder to hit. I admit, after failing with the mouse, I gave in and did it DS style thanks to my laptop's tablet function. When I did THAT, though, it was REALLY FUN. Hard, but FUN.

I think the best thing here is the fact that you are one of the most gifted slider-makers ever. (I have a feeling the small size of the circles is partially to allow you to make those wonderful concave (and convex!) shapes. I'm a sucker for arty sliders. X3; )

However...

Same with Saku: BOOKMARKS. How do you live without them...?

00:32:237, 00:49:084 and 00:51:028 : Devilish. X3; Just be careful. I always messed up my combos' timing here. I guess this is one of those "memorization/high awareness" things that made the original EBA/Ouendan so hard yet fun.

01:41:729 : Be careful here, too. The 8 blends in with the 6's hit burst (if it was a 300) a bit, and the following 16th to 8th note line can be tricky. But again, fun ^^

Overall, this is one of the most visually-appealing maps I've seen in my life. Love it!==

For the entire map, well done! Fun song, fun maps, quite enjoyable! Sorry I couldn't really mod it for real, but I think it's ready for at least a preliminary release. ^_^
Topic Starter
Sakura
Thanks for the feedback
Sumaki
Very detailed and awesome map, star!~
MeonS_old
Good map, starred.
TheVileOne
Here's my attempt at your map.

General

Explain why minato is in tags? What is it?
Also why is RyuuseiP in tags? What is his contribution to the beatmap set.

Organize tags so that the guest difficulty makers are separate from other tags?

Garven's Harmony

00:26:891 (1) - This is just a minor thing, but I think it would make a small difference if you pointed the end of this slider a tiny bit more toward the next notes in the set. Moving the last move point will do the job.

01:21:319 (2) - Move down 1 unit. (Use DS)

01:56:956 (1) - Move down 1 unit. (Conforms with spacing of 01:54:041 (1,2) - and rest of that blue combo)

02:27:734 (1,2) - Small spacing gap exists. Move 02:28:706 (2,3) - down with DS turned on and it should fix it.

02:30:974 - Add a note here? You could place it below 02:30:164 (1) - so that it looks like this.

http://osu.ppy.sh/ss/22848

Keep the spacing gap to avoid overlap of the notes. I feel that it plays more naturally with this note included.

Derrekku's Rhythm

00:37:907 (1,2,3,4,5,6,7,8) - These aren't exactly aligned with 00:37:421 (7) - . Notice that 1,2,3isn't straight. Fix this by first checking that note 2 is perfectly aligned with the end of 00:37:421 (7) - . Then turn grid snap off and move 3 until it exactly aligned with the previous couple notes. Do the same for the rest of the combo until everything looks perfect. Make adjustments of notes after this combo if necessary.

http://osu.ppy.sh/ss/22852

00:52:809 (3,1) - Eh this doesn't play right to me. All the other instances where you used sliders to stack, the transitions were quick , while this one slurs into the next syllable. Usually sounds that are like that play best while moving, as in they don't play the best as stacks. You could do that and reposition the notes after that or you could reduce 00:52:809 (3) - to 00:53:133 - and resnap the stream slightly to allow this new spacing to work. I think it smoothly transitions into the stream this way and IMO plays a lot better.

http://osu.ppy.sh/ss/22855

01:19:051 (6,1) - The position of note 1 looks really strange and breaks pattern. Placing it here and repositioning the notes to this new placement makes the transition play and look better, and it will conform to the designs that you used throughout the map.

http://osu.ppy.sh/ss/22856

01:47:885 (1,2) - This vocal is so different than the rest of the song that I don't think pointing it out in such a slow pacing of the song is wise. So my suggestion here is to consider combining these notes so as to remove focus to this off toned vocal.

01:52:421 (1,1) - Same problem as the note at 52:809. I will suggest a similar fix .

02:29:029 (6,1) - Same as 1:19:051

Saku's Melody

It shouldn't be set to a 1/6th beatsnap.
Set the distance snap back 0.8.

Heheh I get to mod in grid 4 snap.

00:09:397 (1,2,1,2,1,2) - Eh I think it would look better and play better if you used a pattern that's more symmetrical.

http://osu.ppy.sh/ss/22867

In the screenshot I centered 00:09:883 (1,2) - and placed it 5 grid 4 units below the center of the screen. The distance from the center doesn't matter much as long as this centered double is placed at a lower point than the other two doubles. If it isn't, then it becomes awkward to play. I placed the last double by moving on top of 00:09:397 (1,2) - and then horizontally flipping it into place.

00:13:447 (5,1,2,3,4,5) - Hmm it's fine as is. But maybe it would look a bit better if 00:13:933 (3,4,5) - looked the same as the first three notes. A more smoother curve of the first three notes may make it play a little less rough. It will require testing if you choose to do it.

http://osu.ppy.sh/ss/22868

00:17:496 (1,2,3,4,5,6) - Ugh bad anti stacks. They don't go with the rhythm at all IMO. I really suggest that you make a gap for each note except the last 1/2th note. Remember flow over awkward.

My Fix

Take 2 and place it to the left of note 1 and then reverse selection Note 3 (Edit/Reverse Selection)

http://osu.ppy.sh/ss/22869

Take note 4 and place it down where note 5 starts and reverse selection Note 5.

http://osu.ppy.sh/ss/22870

Lastly reapply distance snap to 00:20:574 (1) - until it is exactly in between Note 6 and Note 2 of the blue combo.

http://osu.ppy.sh/ss/22871


01:18:403 (5,6) - Move roughly left and up 1 grid 4 unit to center these notes. Use the Vertical axis as a guide.

02:14:613 (1,2,3,4,5,6) - Move up 7 grid 4 units so that it lines up with the end of the previous slider. This needs to be fixed.

http://osu.ppy.sh/ss/22876

02:26:438 - Add a note? (anti stack >.<)
02:29:030 - ^

Krisom's Color

00:16:848 (8) - Please reposition this. Not only is it barely visible under the fading slider, the flow is marled here by the sudden direction change. Make it angled like the rest of the notes in the stream.

http://osu.ppy.sh/ss/22877

In the screenshot I have the note placed 1 unit from the horizontal axis and 1 unit from the vertical axis. This new position doesn't have any overlap issues, the note follows pattern, and it is clearly visible. The only thing you would need to change is the position of the next combo. Eh there are lots of ways that can be done. I'll leave that to you, but I don't consider this a suggestion more than a necessity.

00:44:224 (3) - Sounds too long to me. Reduce it by a half note and add a note here 00:44:710 - ?

It can be spaced somewhat like this.

http://osu.ppy.sh/ss/22878

00:51:352 (5,6,7) - This plays so awkward to me. I think it plays a lot better if you stack 00:51:837 (6,7) -. Do what you wish with the notes after.

01:45:049 - Add a note here to create a 5 note stream. I feel that the beat is incomplete here. This beat would complete it. I highly recommend it be spaced like this.

http://osu.ppy.sh/ss/22882





Nice mapset. Star.
Krisom

TheVileOne wrote:

Krisom's Color

00:16:848 (8) - Please reposition this. Not only is it barely visible under the fading slider, the flow is marled here by the sudden direction change. Make it angled like the rest of the notes in the stream.

http://osu.ppy.sh/ss/22877

In the screenshot I have the note placed 1 unit from the horizontal axis and 1 unit from the vertical axis. This new position doesn't have any overlap issues, the note follows pattern, and it is clearly visible. The only thing you would need to change is the position of the next combo. Eh there are lots of ways that can be done. I'll leave that to you, but I don't consider this a suggestion more than a necessity.

I changed the combo, btu ina different way. The way I did it it's still symmetrycal and it doesn't messes up with the spacing :D

00:44:224 (3) - Sounds too long to me. Reduce it by a half note and add a note here 00:44:710 - ?

It can be spaced somewhat like this.

http://osu.ppy.sh/ss/22878 Nah, I know that you think it should follow rin holding her breath, but I like it between each sylabe she pronnounces.

00:51:352 (5,6,7) - This plays so awkward to me. I think it plays a lot better if you stack 00:51:837 (6,7) -. Do what you wish with the notes after. Not done either. I think the stacking would be worse since there's too much notes there (the triplet before the sider)

01:45:049 - Add a note here to create a 5 note stream. I feel that the beat is incomplete here. This beat would complete it. I highly recommend it be spaced like this.

http://osu.ppy.sh/ss/22882

It follows the drums. though, I had a hard time deciding what to do with this stream. I'll change upon the suggestion of someone else.

Nice mapset. Star.

Saku, hay un osb. en la carpeta o_o

Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura Hana) [Krisom's Color].osu
Derekku

TheVileOne wrote:

Explain why minato is in tags? What is it?
Also why is RyuuseiP in tags? What is his contribution to the beatmap set. These are the names of the members of Team MOER (popular vocaloid song creators).

Derrekku's Rhythm
00:37:907 (1,2,3,4,5,6,7,8) - These aren't exactly aligned with 00:37:421 (7) - . Notice that 1,2,3isn't straight. Fix this by first checking that note 2 is perfectly aligned with the end of 00:37:421 (7) - . Then turn grid snap off and move 3 until it exactly aligned with the previous couple notes. Do the same for the rest of the combo until everything looks perfect. Make adjustments of notes after this combo if necessary. Manual stacking so it looks correct in play mode.

http://osu.ppy.sh/ss/22852

00:52:809 (3,1) - Eh this doesn't play right to me. All the other instances where you used sliders to stack, the transitions were quick , while this one slurs into the next syllable. Usually sounds that are like that play best while moving, as in they don't play the best as stacks. You could do that and reposition the notes after that or you could reduce 00:52:809 (3) - to 00:53:133 - and resnap the stream slightly to allow this new spacing to work. I think it smoothly transitions into the stream this way and IMO plays a lot better. It's to show the quick transition into the chorus

http://osu.ppy.sh/ss/22855

01:19:051 (6,1) - The position of note 1 looks really strange and breaks pattern. Placing it here and repositioning the notes to this new placement makes the transition play and look better, and it will conform to the designs that you used throughout the map. The point WAS to break the swirling patterns

http://osu.ppy.sh/ss/22856

01:47:885 (1,2) - This vocal is so different than the rest of the song that I don't think pointing it out in such a slow pacing of the song is wise. So my suggestion here is to consider combining these notes so as to remove focus to this off toned vocal. Didn't change

01:52:421 (1,1) - Same problem as the note at 52:809. I will suggest a similar fix . same as above

02:29:029 (6,1) - Same as 1:19:051 same as above
Thanks for modding. :?
Topic Starter
Sakura

TheVileOne wrote:

Here's my attempt at your map.

Saku's Melody

It shouldn't be set to a 1/6th beatsnap.
Set the distance snap back 0.8. Ehh it doesnt affect the beatmap at all, maybe i accidentally moved the bar one time, i'll switch it back.

Heheh I get to mod in grid 4 snap.

00:09:397 (1,2,1,2,1,2) - Eh I think it would look better and play better if you used a pattern that's more symmetrical. Perhaps but i like my positioning better, thanks for the suggestion tho.

http://osu.ppy.sh/ss/22867

In the screenshot I centered 00:09:883 (1,2) - and placed it 5 grid 4 units below the center of the screen. The distance from the center doesn't matter much as long as this centered double is placed at a lower point than the other two doubles. If it isn't, then it becomes awkward to play. I placed the last double by moving on top of 00:09:397 (1,2) - and then horizontally flipping it into place.

00:13:447 (5,1,2,3,4,5) - Hmm it's fine as is. But maybe it would look a bit better if 00:13:933 (3,4,5) - looked the same as the first three notes. A more smoother curve of the first three notes may make it play a little less rough. It will require testing if you choose to do it. I wanted to do it like this, due to the raising and lowering of the pitch

http://osu.ppy.sh/ss/22868

00:17:496 (1,2,3,4,5,6) - Ugh bad anti stacks. They don't go with the rhythm at all IMO. I really suggest that you make a gap for each note except the last 1/2th note. Remember flow over awkward. I may not be very flowish, but i think it plays pretty cool, unchanged.

My Fix

Take 2 and place it to the left of note 1 and then reverse selection Note 3 (Edit/Reverse Selection)

http://osu.ppy.sh/ss/22869

Take note 4 and place it down where note 5 starts and reverse selection Note 5.

http://osu.ppy.sh/ss/22870

Lastly reapply distance snap to 00:20:574 (1) - until it is exactly in between Note 6 and Note 2 of the blue combo.

http://osu.ppy.sh/ss/22871


01:18:403 (5,6) - Move roughly left and up 1 grid 4 unit to center these notes. Use the Vertical axis as a guide. Distance snap says no and i dont wanna make a jump

02:14:613 (1,2,3,4,5,6) - Move up 7 grid 4 units so that it lines up with the end of the previous slider. This needs to be fixed. Once again, distance snap says no and i dont wanna make a jump i did however align (1)

http://osu.ppy.sh/ss/22876

02:26:438 - Add a note? (anti stack >.<) I dont like mapping to silence
02:29:030 - ^ ^


Nice mapset. Star.
Thanks for the mod and the star!~

Krisom wrote:

Saku, hay un osb. en la carpeta o_o
An osb? *deletes and uploads* where? i dont see any osb ^_^ *whistles*
Garven

TheVileOne wrote:

Garven's Harmony

00:26:891 (1) - This is just a minor thing, but I think it would make a small difference if you pointed the end of this slider a tiny bit more toward the next notes in the set. Moving the last move point will do the job. It's such a minute difference, plus it distorts the shape of the slider a bit... just rotating it was kinda meh too. I'll just leave it.

01:21:319 (2) - Move down 1 unit. (Use DS) What difference does this make? It's not really aligned to anything...

01:56:956 (1) - Move down 1 unit. (Conforms with spacing of 01:54:041 (1,2) - and rest of that blue combo) This makes so little difference visually...

02:27:734 (1,2) - Small spacing gap exists. Move 02:28:706 (2,3) - down with DS turned on and it should fix it. Adjusted it my own way.

02:30:974 - Add a note here? You could place it below 02:30:164 (1) - so that it looks like this.

http://osu.ppy.sh/ss/22848

Keep the spacing gap to avoid overlap of the notes. I feel that it plays more naturally with this note included. I didn't like it too much. It goes against the rhythms used throughout the rest of the map.
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura Hana) [Garven's Harmony].osu
Andrea
[Derekku's Rhythm]

00:36:773 (5,6,7) - Makes them a bit more visible like you did on other sliders like that. New players can be confused with this pattern.
01:52:421 (1) - This single combo looks weird to me. Try to do something else?


[Saku's Melody]

Why did you add your name on your diff like that is another guest one? I suggest you to change the difficulty name to "My Melody" or something else.


[Krisom's Color]

01:44:645 (8) - New combo.

Cute >3<
Topic Starter
Sakura

osuplayer111 wrote:

[Derekku's Rhythm]

00:36:773 (5,6,7) - Makes them a bit more visible like you did on other sliders like that. New players can be confused with this pattern.
01:52:421 (1) - This single combo looks weird to me. Try to do something else?


[Saku's Melody]

Why did you add your name on your diff like that is another guest one? I suggest you to change the difficulty name to "My Melody" or something else.
It was to make it look better when checking it towards the other diffs, but i dont mind changing it X3

[Krisom's Color]

01:44:645 (8) - New combo.

Cute >3<
Thanks for modding i'll wait for the others replies
Krisom
Andrè's suggestion about the new combo was because it was hidden under (6)'s hitsplash, so I replaced the whole combo (as I really want to keep the color scheme) I also asked andrè about the new placement via IRC and he said "good boi" :3

Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura Hana) [Krisom's Color].osu
Derekku

osuplayer111 wrote:

[Derekku's Rhythm]

00:36:773 (5,6,7) - Makes them a bit more visible like you did on other sliders like that. New players can be confused with this pattern. I actually didn't care for those short sliders anyway *changes*
01:52:421 (1) - This single combo looks weird to me. Try to do something else? Kept as-is to follow the same pattern as the first chorus. Sorry =x

[Saku's Melody]

Why did you add your name on your diff like that is another guest one? I suggest you to change the difficulty name to "My Melody" or something else. "My Melody" sounds really weird to me o_o;
Download: Hatsune Miku & Kagamine Rin - Colorful x Melody (Sakura Hana) [Derekku's Rhythm].osu
Andrea
Looks good now.

Bubbled~
Mafiamaster
sakura301 isn't in the tags on [Garven's Harmony]!

edit: k ranked
Garven
Woo, gratz!
taNa
good song T_T
EnakoRin
Congratulation!
OK I think it's time to play this beatmap
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