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Kageyama Hironobu - God Knows...

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Topic Starter
vincerio
This beatmap was submitted using in-game submission on 15 กรกฎาคม 2553 at 22:47:00

Artist: Kageyama Hironobu
Title: God Knows...
Source: The Melancholy of Suzumiya Haruhi
Tags: ENSON2 COVER JAM Project termerys
BPM: 150
Filesize: 12273kb
Play Time: 03:50
Difficulties Available:
  1. Easy (2.38 stars, 233 notes)
  2. Hard (4.94 stars, 685 notes)
  3. Normal (4.14 stars, 396 notes)
  4. Termerys' Enlightened (4.93 stars, 522 notes)
Download: Kageyama Hironobu - God Knows...
Information: Scores/Beatmap Listing
---------------
don't ask me why is yuki... >_<

#### if you see this message please re-download >_<! ####

Guest: termerys
Special thanks : beuchi-chan,shinxyn,mafiamaster, S i R i R u, and Alace >w<
termerys
regenz
Shooting STAR! ;)
termerys
gunmilkcom
ลัลลา~~ O.0
termerys
termerys
Topic Starter
vincerio
ู^ปั้มเนียน เหรอ :lol:

ดีมากพลทหาร =w= b
Cyril Scarlet
เดี๋ยวมาช่วย MOD ตอนเสร็จ >x<
Matsuri_old
หนุกๆ รัวมากมาย Add +Star
pete2528
*-*/~♥
Azure_Kite
Blue = Suggestion Red = Check This

[SB]
Nice Storyboard, the only thing I found was that the lyrics "MY WAY 重なるよ今" were missing the "今".

I suggest fading the lyrics in and out when they start/end.

[Normal]
01:32:800 (3) - 1/4 Forward
01:33:000 (4) - 1/4 Back

Nice map.

[Hard]
01:32:800 (3) - 1/4 Forward
01:33:000 (4) - 1/4 Back

Fine~

[Termerys' Enlightened]
Fine~
Topic Starter
vincerio

Azure_Kyte wrote:

Blue = Suggestion Red = Check This

[SB]
Nice Storyboard, the only thing I found was that the lyrics "MY WAY 重なるよ今" were missing the "今".

I suggest fading the lyrics in and out when they start/end.

[Normal]
01:32:800 (3) - 1/4 Forward
01:33:000 (4) - 1/4 Back

Nice map.

[Hard]
01:32:800 (3) - 1/4 Forward
01:33:000 (4) - 1/4 Back

Fine~

[Termerys' Enlightened]
Fine~
thank you for you advice :D
I'm going to fix it..(SB) hope it'll finished soon :D
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.
______________________________________________
______________________________________________
______________________________________________

[General]

  • • The SB images contains unnecessary trasparency
    • Max storyboard elements size is 800x600.
    • Max background size is 1024x768.
    • Source: The Melancholy of Haruhi Suzumiya
    • Tags: ENSON2 JAM Project cover termerys

    • Open all .osu files and change...
    SPOILER
    StackLeniency: 0.5
    SPOILER
    PreviewTime: 66300

    SPOILER
    //Background Colour Transformations
    3,100,255,255,255
    SPOILER
    [Colours]
    Combo1 : 255,150,0
    Combo2 : 40,205,31
    Combo3 : 45,88,228
    Combo4 : 200,38,38
[Termerys' Enlightened]

  • • Disable Countdown
Tatsuo
Hai, here comes my mod~

[Overall]
BPM and offset seem okay.
I'm not too fond of [Easy] being as short as it is. Bah.
I like your storyboard, although in the beginning where you make the background grow and fade; it disorients me. Curses, I'm easily manipulated. =(

[Easy]
01:18:300 (4) - Move this one tick backwards on the timeline. It sounds better. Adjust spacing afterwards.

[Normal]
This is okay.

[Hard]
Getting a bit high there in max score. Especially for a "Hard"
I'm pretty sure those stacks of 1/1 hit circles that have 7 in a row, can be better placed instead of being stacked. But hey, that's just me.

01:08:500 (3,4,5) - Ehhh, don't like how this is placed.
I liked this difficulty. I FC-ed it~

[Termerys' Enlightened]
I'm not too fond how the beginning is mapped. Although it's okay.
Also, I'm going to go out on a limb and say this supposed to be harder than [Hard]. If that's the case, this has a lower max score than [Hard]. That irks me just a bit. It's okay though.
Other than that, This difficulty is good.

Here you go. You can have this.
*Star*
laikung0
อืม ดีนะ
+หะฟพ(star)
Topic Starter
vincerio
* Update
Fade in/out SB lyric due to suggestions of Azure_Kyte, correct missing word
xxheroxx's general mod , mangae SB object, resize BG object...
I_Tatsuo_I's mod

thank you~ :)
minyeob
Kageyama Hironobu~ >w<

[SB]
いまふたりに God bless...
[Now, God bless us two...]

Well "いま(今)” was already used at previous lyric. I think this should be removed lol


[Hard]
01:32:700 (3) -
02:52:700 (3) -
03:50:300 (3) -
make 1/4 beat later? Well it's just my personal opinion.

I'll comeback later, very nice work~
Topic Starter
vincerio
lol~

minyeob wrote:

Kageyama Hironobu~ >w<

[SB]
いまふたりに God bless...
[Now, God bless us two...]

Well "いま(今)” was already used at previous lyric. I think this should be removed lol


[Hard]
01:32:700 (3) -
02:52:700 (3) -
03:50:300 (3) -
make 1/4 beat later? Well it's just my personal opinion.

I'll comeback later, very nice work~
finished >w< v
Thank you very much :)
Lizzehb
I'm loving this map hardcore <3
heartnetkung
nice song~
Lemon Water_old
oh dang :D
Beuchi
Hi hi!! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
Storyboard:
- Max. Size for storyboard elements is 800x600px, please resize the files that exceed this size.
- 2500ms: this white flash... could you fade it? It's so sudden.
- 11300ms: The text line gets covered by the background strobe. Just open your .osb and move the whole text animation before the animation of the strobe.
- 16100ms: Same as above.
- 122010ms: You can see the background image here for... a so so short time xD
- 165700ms: You can see the white background below the image~
- 189100ms: Is this fade intentional? It looks a bit weird with the background image behind it :/
- Fade your background images, flashes, light effects... They make the animation smoother and nicer ;)

~Easy~
- It would be nice if you map this until, at least, the second chorus >:

00:15:300 (1) - Too close to the endpoint of the spinner. It's an Easy, let newbies have a time to recover D:
00:41:600 (1) - ^
01:18:300 (4) - Fix Spacing.

~Normal~
00:41:100 (1) - Too close to the endpoint of the spinner.
01:23:900 (6) - New Combo.

~Hard~
- Please disable Grid Snap when fixing these things

00:32:700 (6) - Fix Spacing.
00:39:500 (1,2,3) - ^
00:44:300 (1) - ^
01:08:500 (3,4,5) - ^
01:25:300 (1,2,3) - ^
02:06:900 (6) - New Combo?
02:45:300 (1,2,3) - Fix Spacing.
03:25:100 (5,6,7) - ^
03:42:900 (1,2,3) - ^

~Termerys' Enlighted~
00:32:100 (8,1) - This jump isn't really intuitive... =x
01:52:100 (8,1) - ^
02:31:500 (5) - Move the reverse arrow point away from circles.
03:15:700 (1) - Could you stack this under the slider endpoint?
03:54:100 (1) - I think this spinner is too long, consider ending it at 03:57:300.

Nice map, so cool cover O.O. Though, I feel that the timing is a bit late, not sure about it... =x
Anyways, good luck :3 *star*
termerys

Beuchi-chan wrote:

~Termerys' Enlighted~
00:32:100 (8,1) - This jump isn't really intuitive... =x i want it to a little harder than "hard", so i need to put something jump, yeah maybe it's look not good, but i dun no where to put else >W<
01:52:100 (8,1) - ^
02:31:500 (5) - Move the reverse arrow point away from circles. ok
03:15:700 (1) - Could you stack this under the slider endpoint? ok
03:54:100 (1) - I think this spinner is too long, consider ending it at 03:57:300. i think it's too short, i want it to be more emotional :P
thanks for mod XD

Download: Kageyama Hironobu - God Knows... (vincerio) [Termerys' Enlightened].osu
Topic Starter
vincerio
Hi~~~ ;)

Beuchi-chan wrote:

Hi hi!! :)

Here are some suggestions for your map, you don't have to change them if you don't agree with me :P
Let's go!!

~All Diffs~
Storyboard:
- Max. Size for storyboard elements is 800x600px, please resize the files that exceed this size. fixed
- 2500ms: this white flash... could you fade it? It's so sudden. i will put caution note instead.
- 11300ms: The text line gets covered by the background strobe. Just open your .osb and move the whole text animation before the animation of the strobe.
- 16100ms: Same as above.
- 122010ms: You can see the background image here for... a so so short time xD xD
- 165700ms: You can see the white background below the image~ fixed
- 189100ms: Is this fade intentional? It looks a bit weird with the background image behind it :/ -> it's okay when testin...this problem is only shown in editing room
- Fade your background images, flashes, light effects... They make the animation smoother and nicer ;) fixed ;)

~Easy~
- It would be nice if you map this until, at least, the second chorus >:
fix ;____;

00:15:300 (1) - Too close to the endpoint of the spinner. It's an Easy, let newbies have a time to recover D:
00:41:600 (1) - ^
01:18:300 (4) - Fix Spacing.


~Normal~
00:41:100 (1) - Too close to the endpoint of the spinner.
01:23:900 (6) - New Combo.


~Hard~
- Please disable Grid Snap when fixing these things

00:32:700 (6) - Fix Spacing.
00:39:500 (1,2,3) - ^
00:44:300 (1) - ^
01:08:500 (3,4,5) - ^
01:25:300 (1,2,3) - ^
02:06:900 (6) - New Combo?
02:45:300 (1,2,3) - Fix Spacing.
03:25:100 (5,6,7) - ^
03:42:900 (1,2,3) - ^


Nice map, so cool cover O.O. Though, I feel that the timing is a bit late, not sure about it... =x
Anyways, good luck :3 *star*
fixed~ thank you very much :D
Muya
:D
Shinxyn
Nagato~!
I also think the timing is a bit late... but... can't be sure either... I think its more cuz of the music (cuz I'm getting about 14ms off sometimes)
just confirming- 02:01:300 in the storyboard, where the images flash black then white then the image of nagato laying down is on purpose matching the guitar part...? or not..? (it's... kinda sudden since the bg image flashs for about 1/8 of a beat ~ 02:02:050)
Try not to have the images scale enough to see the background too~ like..... during -02:00:900 to 02:01:200, you can start to see the white background a bit... oh wait, Beuchi already mentioned, and I already redownloaded.... did you not full submit the changes?
During 00:54:800, you can slightly see the edge of image "A01.png" :S
I suggest moving the "cre2.png" (guest: termerys) to diff specific on his/her difficulty only

Easy- seems like you already extended this diff, but... either extend to the very end.. or make the final bit of storyboard diff specific on the other 3 diffs only... (otherwise the storyboard will keep running even when the map is finish)
Map is okay

Normal-
With the amount of notes you placed, I found the Overall diff low (since it gets a bit clustered), just saying
00:46:900 (4) - add whistle to the sides of the slider or remove the whistle slider slide sound?
00:52:100 (4) - remove slider whistle sound
00:58:300 (1,2) - hmm, stack theses properly?
01:08:100 (4,8,9) - hmm okay, either make 4 match 8,9 by extending the slider by 1/4, or match 8,9 to 4 by not using 1/4 ><! they sorta sound the same, yet mapped quite differently (applies for the other two choruses too), I suggest not using 1/4 for the sake of Normal.
02:11:700 (2) - slider slide with whistles on end, add or remove ><~
Boo, copy+paste chorus :(

Hard- Hmm... its not exactly "overmapped", but I don't think most of the triplets/streams seem necessary
00:38:500 (8) - slider whistle >_<!
00:40:900 (1) - ^
01:23:100 (1) - either add more whistles to follow up on this one's or remove the whistle here...?
01:59:700 (3,4) - theses aren't stacked, making it look kinda odd during play
Also copy+pasted chorus ;-;

termerys'- Also same comment as Hard (most streams seem unnecessary)
The Letterbox during Breaks look fine for the other three diffs, but because this diff has an extra break where the image strobes (the first break) it looks kinda bad.... maybe just remove letterbox from break for all diffs?
when placing timing panels for volume/sample changes, please place the panel before the notes (so they're the right hitsound if you mishit them) ><, shift all timing panels (except the ones on slider/spinner ends) back a bit? (1/2 or 1/4 or between notes)
00:41:300 - there are two timing panels here~?
00:41:566 (1) - snap to 1/4, not 1/6
02:01:566 (1) - ^
Hmm... tricky to follow in some parts... but okay...

Little suggestion for storyboard next time: rename the background images too ><;
I think this still needs a fair bit of work .___.;
Backstep
Star ~ :D
Topic Starter
vincerio

Shinxyn wrote:

Nagato~!
I also think the timing is a bit late... but... can't be sure either... I think its more cuz of the music (cuz I'm getting about 14ms off sometimes)
just confirming- 02:01:300 in the storyboard, where the images flash black then white then the image of nagato laying down is on purpose matching the guitar part...? or not..? (it's... kinda sudden since the bg image flashs for about 1/8 of a beat ~ 02:02:050)
Try not to have the images scale enough to see the background too~ like..... during -02:00:900 to 02:01:200, you can start to see the white background a bit... oh wait, Beuchi already mentioned, and I already redownloaded.... did you not full submit the changes?
During 00:54:800, you can slightly see the edge of image "A01.png" :S
I suggest moving the "cre2.png" (guest: termerys) to diff specific on his/her difficulty only

Easy- seems like you already extended this diff, but... either extend to the very end.. or make the final bit of storyboard diff specific on the other 3 diffs only... (otherwise the storyboard will keep running even when the map is finish)
Map is okay

Normal-
With the amount of notes you placed, I found the Overall diff low (since it gets a bit clustered), just saying
00:46:900 (4) - add whistle to the sides of the slider or remove the whistle slider slide sound?
00:52:100 (4) - remove slider whistle sound
00:58:300 (1,2) - hmm, stack theses properly?
01:08:100 (4,8,9) - hmm okay, either make 4 match 8,9 by extending the slider by 1/4, or match 8,9 to 4 by not using 1/4 ><! they sorta sound the same, yet mapped quite differently (applies for the other two choruses too), I suggest not using 1/4 for the sake of Normal.
02:11:700 (2) - slider slide with whistles on end, add or remove ><~
Boo, copy+paste chorus :(

Hard- Hmm... its not exactly "overmapped", but I don't think most of the triplets/streams seem necessary
00:38:500 (8) - slider whistle >_<!
00:40:900 (1) - ^
01:23:100 (1) - either add more whistles to follow up on this one's or remove the whistle here...?
01:59:700 (3,4) - theses aren't stacked, making it look kinda odd during play
Also copy+pasted chorus ;-;

termerys'- Also same comment as Hard (most streams seem unnecessary)
The Letterbox during Breaks look fine for the other three diffs, but because this diff has an extra break where the image strobes (the first break) it looks kinda bad.... maybe just remove letterbox from break for all diffs?
when placing timing panels for volume/sample changes, please place the panel before the notes (so they're the right hitsound if you mishit them) ><, shift all timing panels (except the ones on slider/spinner ends) back a bit? (1/2 or 1/4 or between notes)
00:41:300 - there are two timing panels here~?
00:41:566 (1) - snap to 1/4, not 1/6
02:01:566 (1) - ^
Hmm... tricky to follow in some parts... but okay...

Little suggestion for storyboard next time: rename the background images too ><;
I think this still needs a fair bit of work .___.;
:D Super mod is coming XD
roger !_!~
really hard working from now ;___;
*vincerio will come back again with no more copy paste LOL
termerys
OMG Shinxyn lol , i'm so glad that i didn't copy/paste XD
/me died and thrilled vincerio's dreams
Ps. /me waiting him to fix offset
Backstep
[Hard]

00:50:900 (3) middle slider clap ?
01:12:100 (8) clap.
01:25:000 (7) clap.
02:32:100 (8) clap.
03:29:700 (8) clap.
03:42:500 (7) clap.

God Knows... :D ชอบครับ Ha Ha ~

ปล. Mod ไม่ค่อยเก่งเท่าไหร่ไม่ว่ากันนะ :D
Topic Starter
vincerio

backstep wrote:

[Hard]

00:50:900 (3) middle slider clap ?
01:12:100 (8) clap.
01:25:000 (7) clap.
02:32:100 (8) clap.
03:29:700 (8) clap.
03:42:500 (7) clap.


God Knows... :D ชอบครับ Ha Ha ~

ปล. Mod ไม่ค่อยเก่งเท่าไหร่ไม่ว่ากันนะ :D
helpful~ :)


Shinxyn wrote:

Nagato~!
I also think the timing is a bit late... but... can't be sure either... I think its more cuz of the music (cuz I'm getting about 14ms off sometimes)
just confirming- 02:01:300 in the storyboard, where the images flash black then white then the image of nagato laying down is on purpose matching the guitar part...? or not..? (it's... kinda sudden since the bg image flashs for about 1/8 of a beat ~ 02:02:050)
Try not to have the images scale enough to see the background too~ like..... during -02:00:900 to 02:01:200, you can start to see the white background a bit... oh wait, Beuchi already mentioned, and I already redownloaded.... did you not full submit the changes?
During 00:54:800, you can slightly see the edge of image "A01.png" :S

I suggest moving the "cre2.png" (guest: termerys) to diff specific on his/her difficulty only
fixed ^

Easy- seems like you already extended this diff, but... either extend to the very end.. or make the final bit of storyboard diff specific on the other 3 diffs only... (otherwise the storyboard will keep running even when the map is finish)
Map is okay

^ very end, indeed :P

Normal-
With the amount of notes you placed, I found the Overall diff low (since it gets a bit clustered), just saying
00:46:900 (4) - add whistle to the sides of the slider or remove the whistle slider slide sound?
00:52:100 (4) - remove slider whistle sound
00:58:300 (1,2) - hmm, stack theses properly?
01:08:100 (4,8,9) - hmm okay, either make 4 match 8,9 by extending the slider by 1/4, or match 8,9 to 4 by not using 1/4 ><! they sorta sound the same, yet mapped quite differently (applies for the other two choruses too), I suggest not using 1/4 for the sake of Normal.
02:11:700 (2) - slider slide with whistles on end, add or remove ><~

fixed it >w<
[color=#00BF00]Boo, copy+paste chorus :(
^ no more :o

Hard- Hmm... its not exactly "overmapped", but I don't think most of the triplets/streams seem necessary
00:38:500 (8) - slider whistle >_<!
00:40:900 (1) - ^
01:23:100 (1) - either add more whistles to follow up on this one's or remove the whistle here...?
01:59:700 (3,4) - theses aren't stacked, making it look kinda odd during play

fixed
Also copy+pasted chorus ;-;
really sorry :o i fixed it >,<

termerys'- Also same comment as Hard (most streams seem unnecessary)
The Letterbox during Breaks look fine for the other three diffs, but because this diff has an extra break where the image strobes (the first break) it looks kinda bad.... maybe just remove letterbox from break for all diffs?
remove letterbox from all diffs :o
when placing timing panels for volume/sample changes, please place the panel before the notes (so they're the right hitsound if you mishit them) ><, shift all timing panels (except the ones on slider/spinner ends) back a bit? (1/2 or 1/4 or between notes)
roger >.< fixed
00:41:300 - there are two timing panels here~?
00:41:566 (1) - snap to 1/4, not 1/6
02:01:566 (1) - ^

^ fixed
Hmm... tricky to follow in some parts... but okay...

Little suggestion for storyboard next time: rename the background images too ><;
I think this still needs a fair bit of work .___.;
>w<~~~ greatest mod i'd ever seen :D
thank you very much >.<
dvorak_old
star

Kageyama...!

just SB correction

46:800 and 49:000
Japanese is good , english is need to be replaced each other.

3:39:100 add same SB at 1:22:405
Topic Starter
vincerio

dvorak wrote:

star

Kageyama...!

just SB correction

46:800 and 49:000
Japanese is good , english is need to be replaced each other.

^ No~ it's correct :3


3:39:100 add same SB at 1:22:405

^ i fixed this
Thank you very much :)
Selee
But...Why is Yuki? :roll:
Topic Starter
vincerio
I love Yuki :)
whymeman
That .mp3 file is quite huge.... (seeing that its 10.5 MB)

Also, you may want to double check the SB like @ 03:24:500, there's no flashes in between to cleanly switch images in the SB. Also, the syncing between the SB objects would need some work as well.

[Easy]

00:26:500 (2,3) - This would be very confusing for new players. Please check into that.

[Normal]

00:21:900 (7) - Extend the slider 1/4 more. It ends too early.

[Termerys' Enlightened]

02:41:900 (5,6) - Please look into fixing the veiw with these two sliders. It shouldn't block the veiw of other notes. At least do a vertical flip for (5) http://osu.ppy.sh/ss/12850
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to.
Orange = moderate issues. it would be best if you change these.
Red = major issues. you need to change these

  1. I got offset: 33,696 (very close to yours)
    Your background (as in, the Konachan.com - 56546 headphones laptop nagato_yuki... one). is a little too big. its 1087x768, and the maximum size is 1024x768. You'll need to make it a little smaller.
[EASY]

Looks perfectly fine to me

[NORMAL]

Feels more like a hard to me. Then again, I could just be me, since most peoples Normal difficulties feel like hard difficulties to me. Nothing really bugged me in this.

[HARD]


The layout of this for most of the map is pretty boring. Most of the sliders are all straight, and a lot of the beats are all in straight lines. Perhaps you could experiment with the layout a bit more, and put your beats in more interesting shapes, like you did at 02:45:300. That part was great. The map itself seems fine, a bit overmapped, but fine. It could be better though if you had more interesting patterns.

[TERYMERY'S ENLIGHTENED]

Kinda like in Hard, you could probably experiment more with the layout. This was more interesting than Hard, but there was still some room for more variety. I did like this difficulty though. It just could be a little better. ;)

Overall, its a pretty solid map, but a little dull. If you experiment more with beat patterns and such, this can become a great map. That said, this is still a nice map, but it can be better with a little work. :o

Starred
Lissette

Doomsday93 wrote:

I got offset: 33,696 (very close to yours)
i think he meant 3,696 that was what i got

Normal
01:25:100 (6) - start the next slider here, and end it at 01:25:500 - then add a repeat, sounds better imo
02:01:600 (1) - too near to the spinner
02:48:900 (1,2,3,4,5) - separate 5 a bit, so can be at the same distance of the rest of the combo
03:31:700 (4) - same

Easy
00:15:300 (1) - too near to the spinner

nice
star!
Topic Starter
vincerio
thank you for come modding

all fixed :o
mtmcl
I have no problems with this map, other than failing the two harder difficulties.
Mafiamaster
[General]
Change the lead-in time on all difficulties to 3 seconds. That way the epilepsy warning doesn't cover notes during gameplay.

[Hard]
Is unrankable due to the stack leniency being the lowest setting.

Change the leniency like the other difficulties.
Topic Starter
vincerio

Mafiamaster wrote:

[General]
Change the lead-in time on all difficulties to 3 seconds. That way the epilepsy warning doesn't cover notes during gameplay.

[Hard]
Is unrankable due to the stack leniency being the lowest setting.

Change the leniency like the other difficulties.
i fix it.
thank you very much ^^
Mafiamaster
Ahh... Sorry I didn't notice before but 1 of your SB background dimensions are too big.
Konachan.com - 68079 nagato_yuki seifuku snow suzumiya_haruhi_no_yuutsu (1026x768) Max width is 1024.

Don't kudosu this post, just let me know when you've fixed it and I'll rebubble.
Topic Starter
vincerio

Mafiamaster wrote:

Ahh... Sorry I didn't notice before but 1 of your SB background dimensions are too big.
Konachan.com - 68079 nagato_yuki seifuku snow suzumiya_haruhi_no_yuutsu (1026x768) Max width is 1024.

Don't kudosu this post, just let me know when you've fixed it and I'll rebubble.
finish ^^
Mafiamaster
As promised, rebubbled.

Alace said that he and S i R i R u was going to check the SB~
Topic Starter
vincerio
good news >w<
thank you very much :3
Cyril Scarlet
เช็คกับ อเลซให้ละ คาดว่าไม่น่ามีไรมาก แต่ เขาตรวจ eng บางคำเอะใจเลยให้ชั้นเช็คน่ะนะ :3

12- my way

13 - god bless

เปลี่ยนนิดนึง เพราะตัดคำผิดที่ ชั้นอัพไว้ให้ละกัน

แต่ไปเช็คตตั้งใหม่ด้วยนะ ขนาดเปลี่ยนเวลาโชวจะเบี้ยวนิด

ส่วน eng ก็ อาจแก้ๆให้ตรงคำหลังจากนั้นก็ได้ ไม่เซียน eng แก้ให้ไม่ถูก ^^"

ปล.แก้แล้วบอก Alace ได้เลย เขาจะมา ReBubble ให้



Alace
Fix what SiRiRU sad plz
also i will take care of your hitsounds too
just hold on
Topic Starter
vincerio
fixed :o
Alace
Sorry about my hitsounds nazi
usually, we overuse hitsounds when we are new mappers XD, we think that more hitsounds are good~
I can give you some tips here about hitsounfs sample using
Whistles:you can make your own rhythm by whistle sounds in a noisy song like this (as you can see in soindBOX)
tieff and james are really pro at making whistle rhythm
http://osu.ppy.sh/s/16776
http://osu.ppy.sh/s/14546
http://osu.ppy.sh/s/6252
Finish:we use it on really heavy beats (long whitle tick or 3/4 heavy beats) don`t overuse it XD
clap we use claps to make a stable pattern (like the BGM ) claps usually don`t sound really good on red or blue ticks

I show this pic 65535 times lol, it is a easy way to put clap sounds XD

Sometimes, slider may destroy your hitsounds pattern, you have 2 choice
1,remove the slider and put notes to keep hitsounds pattern
2,skip that part, don`t put hitsounds randomly,random hitsounds sound worse than no hitsounds


you guys don`t really need to fix those hitsounds,if you think that my soundBOX sound better
you can try your best to make your hitsounds better too
i will wait here and recheck the mapset for you
good luck

EDIT:Termerys' Enlightened sounds good already XD, don`t need to remake hitsounds

Download: Kageyama Hironobu - God Knows... (vincerio) [SoundBOX].osu
aspara_old
god knows map :oops:
aspara_old
☆=3
i forgot XD
Topic Starter
vincerio
thank you aspara for come visitting xD
Alace
you deserved
Mafiamaster
IRC modded 1 tiny thing


Ranked!
Topic Starter
vincerio
^ kudo for give me advice in IRC :)
Keksi
Again a God knows... version :(

are 2 not enough?
Alace
people can just map what they want
if they make good maps... why not
Kecco
Nice job! Gratz
regenz
ยินดีด้วย :)
darkduelmaster
The correct artist is Masaaki Endoh, he released some singles a couple of years ago (ENSON ~COVER SONGS COLLECTION Volume 1~), making covers from other J-songs.

His voice sounds very similar to Hironobu Kageyama's.
dornrjqnrdl
this song is not kageyama hironobu's song
endo masaaki's song...lol
GabrielRKF
How only a few osu players recognized that this one is Masaki Endoh's? >_>
Anyway, even not being Kageyama, this version is epic too <3
termerys
=O=
my diff ><b I hope you like this epic song XD
DJ_A1
手疼吗
Eirene
good job, epic remix *.* Eirene voted 10 :3
Gabi
uh can you guys not rank maps that have SB resolutions that exceed 640x480 ? i can't play this without getting a little lagg, i'd appreciate it if a BAT could fix this :/
TKiller
I think offset is kinda off, I've got some 100s I'm sure I wasn't supposed to have and I'm hitting earlier in testmode. It's about 10-14ms too early at my side.
Gens
Online offset -10.
Derekku

Gens wrote:

Online offset -10.
I agree. You set it before I was able to confirm, but whatever works. ;P
maay
SPOILER

I knew it :(
TKiller

SuperMaay wrote:

SPOILER
[attachment=0:844f7]hehe.png[/attachment:844f7]
I knew it :(
feel free to ask around if you think something is wrong then
maay
heh, I dunno, that score is ~2 months old. It may be because I suck at streams, but I'm gonna give it a try with -10ms later.
Narufable
omg *-* beautiful > <
GravionZ
Wasn't this sung by Masaaki Endo, not Kageyama, in the Enson 2 Album? They sound alike and both are members of Jam Project but I think a rename of the map is in order.
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