2009-04-13
(+) osz2 integration: storyboard elements are loaded correctly.
(*) Code tidy-up.
unproductive day
(+) osz2 integration: storyboard elements are loaded correctly.
(*) Code tidy-up.
unproductive day
Oh jeez, I have the feeling those rare cases are my maps from earlier, when I used an .osb to add video and background at once since i was too stupid to realize I didn't need an .osb.peppy wrote:
(*) Fixed loading of background images from storyboard (song select) in some rarer cases.
Is this going to elimintate the requirement to have ffdshow or another suitable codec installed?peppy wrote:
2009-04-25
(+) Completion of ffmpeg integration.
Yay! xD It's been a while since the last build...peppy wrote:
test build coming very soon
Yes, and more.james039 wrote:
Is this going to elimintate the requirement to have ffdshow or another suitable codec installed?
No, unnecessary files as in the prompt you get when submitting a map .Echo wrote:
osz2?peppy wrote:
(*) Fixed unnecessary file enumeration.
I knew something looked differentpeppy wrote:
(*) Web: Google custom search now feels more like you are still in the osu! website.
Finallypeppy wrote:
(+) Added support in editor for advanced rotation of objects by arbritrary angle (thanks to strager for math help).
Who discovered this?peppy wrote:
(*) Fixed animation problems when osu! has been running for over ~150 hours.
I think it was strager, though I also experienced it but didn't think of it as a bug.JarJarJacob wrote:
Who discovered this?peppy wrote:
(*) Fixed animation problems when osu! has been running for over ~150 hours.
Indeed, I did.JarJarJacob wrote:
Who discovered this?peppy wrote:
(*) Fixed animation problems when osu! has been running for over ~150 hours.
So I don't have to close it, of course, and reopen it.Derekku Chan wrote:
Why you guys keep osu running so long, I don't know. >>;
:T
Hopefully there are other fixable problems, since I still get crashes with b682.peppy wrote:
(*) Fixed one crash problem with video playback.
peppy wrote:
(*) Fixed !where not showing city even when user allows it.
Bug-fixing? =]Olinad wrote:
What will be the next big project you will be working on? (crosses fingers hoping it is almost - full internationalisation)
Oh, so this is while editing? Can't wait for next release, this bug doesn't let me map correctlypeppy wrote:
(*) Fix for sliders playing at the wrong speed (0.5x or 2x) unexpectedly.
No, this was only in the test build IIRC.Gens wrote:
Oh, so this is while editing? Can't wait for next release, this bug doesn't let me map correctlypeppy wrote:
(*) Fix for sliders playing at the wrong speed (0.5x or 2x) unexpectedly.
(*) Taiko drumrolls must be hit in time with the BPM (1/4-1/16 depending on bpm).<smallcaps>F'ING FINALLY. NO MORE GAY MASHING./ME THROWS EXPLODING STONE AT ROKODO_[RL]</smallcaps>
Sweeeeeeeeeeeeet Thanks peppy! <3peppy wrote:
(*) [peppy] Fixed taiko input sometimes not accepting both sides of drum at once.
Not exactly. The "Displaying x to y of z results. / 1 2 3 4 5 6 7 8 9 10 ... Next'" doesn't show up on the top or bottom when you search for a user's stats on any of the three games.peppy wrote:
(*) [peppy] Web: Fixed layout of player ranking page.
Uhh wut?peppy wrote:
(*) [peppy] Change large taiko hits to have their mouthes closed by default.
Uhh wut?They look better closed and the Taiko mode doens't have to be 100% authentic
Beatmap Pack achievements are still out of order, but they would have to be reorganized every time a new one is added, so whatever =Xpeppy wrote:
(+) [peppy] Web: Reorganised achievements profile section.
I think it's fine as it is, but having it sort by name within each section would solve thatDerekku Chan wrote:
Beatmap Pack achievements are still out of order, but they would have to be reorganized every time a new one is added, so whatever =Xpeppy wrote:
(+) [peppy] Web: Reorganised achievements profile section.
I disagree. While I agree they don't have to be 100% authentic, I think having the big ones with open mouths makes them more distinct from the little onesIntermezzo wrote:
Uhh wut?They look better closed