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Test Build Bug Thread [Resolved]

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CheeseWarlock
osu! b657.test

Autoplay has issues with inherited double/half speed sections. This can be seen easily in the hardest difficulty of this map, even moreso with double time on.
Larto
This map has been deleted on the request of its creator. It is no longer available.
Rolled
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Cyclone
b657

If you, while in the editor, press F3 while a slider's sound is being played, it won't go away, even after the slider is done.
Skyripper
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Topic Starter
peppy

Skyripper wrote:

b657
Maps using default colors use 2 red combos in a row
??????????
RemmyX25

peppy wrote:

Skyripper wrote:

b657
Maps using default colors use 2 red combos in a row
??????????
It's confirmed, I actually just noticed it myself.
Topic Starter
peppy
In what? editor? gameplay? heaven? fuck

p.s. I can't replicate.
RemmyX25

peppy wrote:

In what? editor? gameplay? heaven? fuck

p.s. I can't replicate.
Screenshot is from my Turn the Beat Around map, played in Solo with Auto. Also happens in Test mode, iirc
Skyripper
^ sorry about the vagueness peppy

that's exactly what I mean Remmy.

I notice in editor, editor test, and solo play
vytalibus
b658.test

"Update to latest version" button does not work.
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
RemmyX25
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Skyripper
Gotcha Remmy, thanks. I would love to know what caused this since I don't mess with my .ini, but I'm happy to have the fix

I guess it's a custom skin issue?
Jdbye
osu! b658.test

Videos don't seem to work at all for me anymore.

In "Funtastic Power! - This is Sparta REMIX" (ranked) the music started playing, but the screen froze, and the PC lagged so bad I had problems closing osu! - it took me several minutes just to get task manager open. It doesn't fail the song or anything - it just keeps going. It is worth noting that once, it did fail the song after freezing, and osu! still worked fine, but when I started the same song again without restarting osu! and let it run to the end, osu! crashed with an error message (not the crash reporter).

In "Caramell - Caramelldansen (Speedycake Remix)" (ranked) the video showed a few frames, then went back to the skin background. No lag at all.

It seems likely to me that the ffmpeg integration has something to do with it, as it worked fine before that.

EDIT: It seems that videos do work - but only on some songs. osu! just crashed in the middle of a song with a video (with the error reporter), however the video worked fine up until that point.
Topic Starter
peppy

Jdbye wrote:

osu! b658.test

Videos don't seem to work at all for me anymore.

In "Funtastic Power! - This is Sparta REMIX" (ranked) the music started playing, but the screen froze, and the PC lagged so bad I had problems closing osu! - it took me several minutes just to get task manager open. It doesn't fail the song or anything - it just keeps going. It is worth noting that once, it did fail the song after freezing, and osu! still worked fine, but when I started the same song again without restarting osu! and let it run to the end, osu! crashed with an error message (not the crash reporter).

In "Caramell - Caramelldansen (Speedycake Remix)" (ranked) the video showed a few frames, then went back to the skin background. No lag at all.

It seems likely to me that the ffmpeg integration has something to do with it, as it worked fine before that.

EDIT: It seems that videos do work - but only on some songs. osu! just crashed in the middle of a song with a video (with the error reporter), however the video worked fine up until that point.
i've made some modifications - can you try again?
Jdbye

peppy wrote:

i've made some modifications - can you try again?
That fixed Caramelldansen, but not This is Sparta REMIX. Same problem as before.
Topic Starter
peppy
Sparta should now be fixed. Keep the video testing coming - I really want to get this perfect before release :).
RemmyX25
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
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Topic Starter
peppy
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RemmyX25

peppy wrote:

RemmyX25 wrote:

b658

Editor:
If you change the Distance snap value, then test the map, the distance snap value reverts back to its original value.

Ex:

D.Snap starts at 1.0, change to .06, F5, D.Snap is back to 1.0
The distance snap value is saved in the .osu file. Do you think the osu! file should always be saved on changing it then o.O? At the moment it won't
No, but doesn't testing the beatmap prompt you to save it?
Topic Starter
peppy
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
YUKI - Dramatic (TV Size)
Music never works during gameplay... Loads occasionally on song select
Tried re-DL, delete + re-DL
Larto
b659.test

When you get PM'd in IRC and the PM tab opens, the first message Lacks the "<" and ">".
So it looks like this

"00:01 Larto lol"
When it should look like
"00:01 <Larto> lol"

As I said, that only applies to the first message that was sent, all others look normal.
Dakeyrus
osu! b659.test

When I download a new song through osu direct and go to single player, the song select automatically goes to the newest song, as is normal behavior. However, the song preview doesn't play despite the song being selected, it just continues to play whatever was playing from the menu.
Cyclone
This map has been deleted on the request of its creator. It is no longer available.
LuigiHann
I assume you're aware of all the oddities in song select at the moment, but I see:

background images don't show anymore
audio stops at the end of the song instead of looping back to preview point
RemmyX25
This map has been deleted on the request of its creator. It is no longer available.
awp
b659.test
EDITOR: Click the timing tab, then the compose/design tab. The time-line ticks are only visible across half the screen.

EDITOR/PROBABLY PLAY TOO: Downloading a song as NoVideo causes it to crash osu! upon opening (I briefly saw the "Video playback failed!" message). Easily fixed by removing the video entry from within the .osu file, for now.

EDITOR: Probably an old bug but alt-arrow to jump from timing section to timing section is buggy when inherited timing sections are present. (I have two red ticks in here and some green ticks, I can only jump to the first red tick and first green tick).

Also oops this isn't my bug thread what am I doing here.
mattyu007
b660.test
fps counter doesn't work during gameplay (Seems to count # frames since map start)

Download: Blazing Teens - Nico Nico Douga - U.N. Owen Was Her (2011-10-06) Osu.osr
Cyclone
b660

Pressing f8 and f9 at the main menu is changing the song playing on the jukebox.

EDIT: So does alt-tab apparently. Also, I've crashed on a couple occasions now just by seeking through songs to find one i want to listen to.(if crash reports got sent, then search around 10:35 PM EST (GMT-5))

EDIT2: Actually, it's more like every key on my keyboard. And it takes a really long time to change songs for some reason. Might be related to the crashing?
Topic Starter
peppy
Oops I left some debug code in there :?
Jdbye
b660.test

Upon failing a song and clicking back, then pressing random, the song doesn't change.
EDIT: Now random doesn't change the song at all. Hmm, pretty sure it worked a few minutes ago.

Another thing I noticed is that if you press random twice, it moves to the new song instantly, which is actually nice. But it's probably unintended, since the osu! button is unclickable after doing that, until you either exit and reenter the song list by pressing back, or press random again.
RemmyX25
b660


Having a song playing when exiting song select to the main menu, then selecting a song on the Main Menu using the Jump To... option will only continue the current song. Repeating the Jump To... process fixes.
James
not really a bug.. i cant test in public because i keep on crashing whenever i choose a song.

edit mode (b662):
z and x have the same function?
iirc z fully stops at the start of the song/first hitcircle..
while x plays at the first hitcircle...
James
more.

b664

bpm adjustment resets to 1x whenever you move a inherited timing section

1. i opened up timing setup panel (F6)
2. shift clicked the timing sections i want to adjust (with or without bpm adjustment included)
3. inputted a new offset (-10 offset for example) and checked the inherit previous timing settings << i think this is causing it to reset.
4. apply and exit


i just find it... annoying.. heh..
Card N'FoRcE
I dunno if it's a bug or a problem somewhere else, anyway this happened to me when i updated to b680



This doesn't happen to public release
anonymous_old

Card N'FoRcE wrote:

I dunno if it's a bug or a problem somewhere else, anyway this happened to me when i updated to b680

[screenie snipped]

This doesn't happen to public release
Probably related to another bug which has been resolved.
RemmyX25
b681

1) Can only choose the first subcategory in any filter tab. When clicking any of the other categories (ex: Last Week [date filter], -A- [Artist Filter]), it will shake, but will not open. If the top category is closed, clicking it will open, but only that category.

Confirmed by Cyclone as well.

2) When returning to song selection with a filter previously applied, (either from finishing playing a song or from main menu to song select), song is not highlighted with scores and whatnot. Screenshot here. This does not apply if the previous filter set was "Show All"
Topic Starter
peppy
Fixed both of remmy's bugs.
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
lol @ average rank

Maybe these are related?


Rolled
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foulcoon
^

also online/offline alerts are fading extremely slow now as of latest test.
Cyclone
Taiko mode:

Ranks on song select that I've obtained in the past do not display. Any new plays will display ranks however, but whatever rank my CURRENT best play is, not from before.

foulcoon
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
All bugs listed up to this post should be resolved in b684 :).
RemmyX25
b684

1) With Hover Actions checked, changing filter tabs prevents the song wheel from rotating to the currently playing song, and instead rotates to the top instead.

2) So after a bit of playing around, foulcoon, Cheese, and I have come to an agreement as to whats causing slider lag while playing Double Time. If the slider velocity normally speeds up, the game will not register it, breaking the map (basically becomes a normal 1x slider instead of 2x). This only happens if Frame Limiter is turned ON.
anonymous_old
Notice graphic messup left of the cursor:
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Cyclone
At song select, pressing F2 to use random select, then pressing F2 again to stop the wheel before it finishes turning results in the BG picture for the selected map not loading.

All bugs listed up to this post should be resolved in b684 :).
"Negative" rankings are not fixed yet.
anonymous_old

strager wrote:

RemmyX25 wrote:

2) So after a bit of playing around, foulcoon, Cheese, and I have come to an agreement as to whats causing slider lag while playing Double Time. If the slider velocity normally speeds up, the game will not register it, breaking the map (basically becomes a normal 1x slider instead of 2x). This only happens if Frame Limiter is turned ON.
I'm getting something weird related to sliders in b684 as well.

Sometimes when I play a map all sliders are half the speed they should be. I end up failing 'cus I can't hit notes after when the slider should be. Restarting the map fixes the problem.

I just tried my WIP and the sliders actually doubled in speed. Again, restarting fixes this.

I have the frame limiter off and am using no mods.
Rolled has experienced something similar:

#osu wrote:

02:23 < Rolled> for example, say two people map a difficulty of each song and use a varrying 2x bpm or .5 bpm sections
02:23 * Rolled is listening to (Dj Sammy - Heaven (Techno Remix))[http://osu.ppy.sh/s/1646]
02:23 < Rolled> this for example, mine and james difficulty
02:23 < Rolled> he has 2x bpm sections in his difficulty
02:24 < Rolled> and they are transfering over to my difficulty, without the 2x bpm
02:24 < Rolled> however the sliders are still 2x the BPM
02:24 < Rolled> even though it's not meant to be a 2x section
It seems timing sections are not reloaded when you play a new map.

This may be related to a bug in the editor where timing sections are not reloaded when you File -> Open.
Yuukari-Banteki

Rolled wrote:

This one is weird. Foulcoon told me about this bug earlier (his screenshot.) What it does, is when you click this spot, it sends you to the very beginning of the song (whether you're playing the map in standard osu mode, or editing.)

Can be rather annoying when doing hitsounds and stuff. Also, it's instant-fail if you click it while playing a map. You're sent back to the beginning, your score stays the same, and all the hitobjects are invisible (you can hear hitsounds, though)

Also I wasn't able to replicate it after he told me about it. It's happening to me now, though.



still having this problem, and theres another spot on the other side of the screen that sends me to the end of the song
mattyu007
SBE Sprite library items are unclickable
m980
You can access the sprite library from Compose/Timing tab.

Click on the spot next the to the word "Lock" in "Lock Notes".
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
awp
b684.test

Storyboarding:
It just occurred to me, after searching the forums, that I never properly posted this bug. I apologize for that.

The problem can be easily observed in Ooparts (see above link). In the editor, the storyboard plays without a complaint. But in test/regular play, the storyboard elements won't appear until the last break occurs. Each of the looping elements appears at its own time with an offset ranging from -1500 to 0 (so that to the user they all appear to start immediately, but move up and down in different periods) and they appear in that order once the first break starts, so I'm guessing the loop offset is being interpreted as "offset from the start of the last break" rather than "offset of the start of the song". I was able to get the storyboard to work throughout the entire map by deleting all the breaks, but then it's unrankable/badly designed.

The sprite library also falls into an infinite loop because I guess my sprites are being interpreted as animations or something. Problem starts as img/10.png, thinking that 10.png is "an animation named 1, and 0 is the first frame".
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
awp
Yeah, the actual animation/sprites start at the beginning of the last break, iirc.

Also, the loop innards last 4 seconds, not three, so it should be almost four minutes long.
Card N'FoRcE
Just a minor thing.
Both public and test (b684) do this: if you use /np when watching a replay, it shows the mod(s) you chose in the song selection panel instead of the ones actually used by the player in the replay

DawnII
b684

Per-beatmap skinned "cursor.png"s still seem to not be displaying.
Topic Starter
peppy

awp wrote:

Yeah, the actual animation/sprites start at the beginning of the last break, iirc.

Also, the loop innards last 4 seconds, not three, so it should be almost four minutes long.
This is probably due to the position of your loop definition. It is not being loaded until too late into the storyboard (sprites are loaded during breaks to save the huge load-time at map startup). If you can't fix this by moving the definition it may be a bug in the loading code (in which case let me know :)).
awp
Here's one example:

4,0,1,"img\02.png",0,0
L,-250,53
M,2,0,1000,420,340,420,336
M,1,1000,2000,420,336,420,332
M,2,2000,3000,420,332,420,336
M,1,3000,4000,420,336,420,340
F,0,210477,211400,1,0

All sprites should be loaded by offset: 0; the initiating loop across all sprites ranges from -1200ms to 0ms. I think what I'm observing is that they're all loading at (1200ms to 0ms) before the final break, but they should be loading before the map begins.
Topic Starter
peppy

strager wrote:

Saturos-fangirl wrote:

clicking in the upper part of the screen during editor/testplay is skipping to the beginning of the song again
Same here. REALLY annoying. =|
Can you actually replicate this after the update the night before you mentioned it? I asked SFG and she couldn't.
RemmyX25
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
@sfg/strager: you're going to have to do a better job than that. i can't replicate the bug, therefore i need more information.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
Card N'FoRcE
b692
Song selection screen has a weird behaviour if you sort maps by rank.
Many times, if i choose a song osu selects a song above in the the list but if you click the area between the song wheel and the 5th-6th ranks it brings you to the song you chose (and if you click more times it also begins the game).
anonymous_old
I'm also getting really strange selection problems with b692.

It seems if I click a map and the currently selected map isn't on the screen, the map I would have clicked if it were on the screen is clicked instead? Something like that.

EDIT: It seems to be selecting a song from the first page, not the page of the last selected beatmap set.
mattyu007
SBE Sprite Library doesn't recognize subfolders.

ie. "v1.png" in the folder "SB" gets listed as simply "v1.png" instead of "SB\v1.png" which basically renders the SBE useless
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
peppy
All bugs reported up to this point should be fixed. Please let me know if I missed any important ones.
Cyclone
This map has been deleted on the request of its creator. It is no longer available.

Topic Starter
peppy
Hmm, I was pretty sure I fixed that in my last test build o.O.
mattyu007
"Hover Return" option doesn't stick after an osu! restart
awp

awp wrote:

b695.test

Storyboarding:
It just occurred to me, after searching the forums, that I never properly posted this bug. I apologize for that.

The problem can be easily observed in Ooparts (see above link). In the editor, the storyboard plays without a complaint. But in test/regular play, the storyboard elements won't appear until the last break occurs. Each of the looping elements appears at its own time with an offset ranging from -1500 to 0 (so that to the user they all appear to start immediately, but move up and down in different periods) and they appear in that order once the first break starts, so I'm guessing the loop offset is being interpreted as "offset from the start of the last break" rather than "offset of the start of the song". I was able to get the storyboard to work throughout the entire map by deleting all the breaks, but then it's unrankable/badly designed.
This bug is still present (storyboard begins at the start of the final break, as oppose to the start of the map).

awp wrote:

The sprite library also falls into an infinite loop because I guess my sprites are being interpreted as animations or something. Problem starts as img/10.png, thinking that 10.png is "an animation named 1, and 0 is the first frame".
This one's mostly fixed. No more infinite loop, but I have all my images listed 01,02...16,17.png, and 10.png is being interpreted as "1.png" and as an animation (probably because the last digit is a 0). I can fix this by changing the name of 10.png to anything that doesn't end in 0, but it's a pretty annoying limitation imo.
Yuukari-Banteki
chat doesnt show, even though ticker shows that im in chat, online, and receiving messages. i can also send messages, but i cant see the ones i send either.

RemmyX25
SFG: Are you sure you didnt hit [page up] on your keyboard?
mattyu007
(That's a bit hard - You have to press Fn + Down to get PageDown if her laptop is the one I'm thinking of)
Cyclone
I'm having trouble getting a screenshot of this, but on a large stack on note in Kiai time, the glowing effect appears where the notes would be in the editor, not where they stack to.
Topic Starter
peppy

Cyclone wrote:

I'm having trouble getting a screenshot of this, but on a large stack on note in Kiai time, the glowing effect appears where the notes would be in the editor, not where they stack to.
This is hard to believe looking at the code behind it. The glowing is definitely being created at the right location.
Cyclone
Here's a short video of what I am observing.

http://up.ppy.sh/files/kiaimisplacement.avi

They're glowing in both places?
Echo
I had to watch that at 0.25x to see what you were talking about >.>
Card N'FoRcE
This map has been deleted on the request of its creator. It is no longer available.



Topic Starter
peppy
Bugs mentioned are not specifc to test build. Please post in separate threads in the future.

First isn't a bug, either - that is the behaviour i wanted.
Topic Starter
peppy

Cyclone wrote:

Here's a short video of what I am observing.

http://up.ppy.sh/files/kiaimisplacement.avi

They're glowing in both places?
...what? I watched that and it looks fine?
Gabi

Cyclone wrote:

Here's a short video of what I am observing.

http://up.ppy.sh/files/kiaimisplacement.avi

They're glowing in both places?
i noticed this a few days ago but i wasn't sure if i should report it or not

Here is is in Editor

http://up.ppy.sh/files/screenshot068-3.jpg

Here it is in gameplay

http://up.ppy.sh/files/screenshot067-4.jpg


is this right behaviour?

EDIT: i happened to be modding that slightly and i just put that stack in myself to show the effects. however this effect can also be made with a stack of 10-15 notes
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
foulcoon
Pressing F9 for the first time results in osu! locking up for a sec or 2. I'm assuming its due to the avatar loading change or whatever.
RemmyX25
Swapping between sorting options in song select seems to lag a lot when song selecting. This tends to be somewhat random and at times i will get lucky with no lag, but rarely. This does NOT happen in the public build.
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.



Cyclone
This map has been deleted on the request of its creator. It is no longer available.
awp
I don't get any of that, but every time I close osu (I hit escape instead of clicking exit) I get a generic "The application osu! had to close down." dialog window. As if it were a problem.
Echo

awp wrote:

I don't get any of that, but every time I close osu (I hit escape instead of clicking exit) I get a generic "The application osu! had to close down." dialog window. As if it were a problem.
this is a nullref exception

at #Yc.#ze.#xwb(#MS )
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #Yc.#ze.#Lpb()
at #ee.#Re.UnloadGraphicsContent(Boolean )
at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose()
at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Game.Dispose()
at #ee.#de.#5z()

(VS JIT debugging~)
Starrodkirby86
b706

Universal volume only affects Sound effects and Hitsounds, but not music.
Skyripper

Starrodkirby86 wrote:

b706

Universal volume only affects Sound effects and Hitsounds, but not music.
Confirmed.
mattyu007
Taiko dendens give the wrong score (They always seem to give 600 instead of the score for a big hit)
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