I seem to remember telling peppy about this problem =x
Added 1.2x score adjustment during kiai time (taiko only).
Do you want to be shot? It works fine here, explain yourself or don't report.Cyclone wrote:
b628.
Search function at song select is now broken.
I don't think this is a bug. As always, I never look at the original game while making osu!. The effects may differ slightly. I personally like the flashing beats so they will likely stay. I'll see what I can do about the other crap.mattyu007 wrote:
The notes themselves aren't actually supposed to flash during Kiai time, the circle where all the notes go is supposed to catch fire, the taiko "bar" turns pink, and Wada-don starts flailing ^_____^
^ Regular Taiko
^ Taiko during Go-Go Time / Kiai Time
It does. If its not displaying it then you aren't getting it (yes there is a reason for this at my end).Cyclone wrote:
I think the score at the top right should reflect this. Meaning on the map i'm working on, i can get up to 1100 per note. After Kiai time starts, it still says 1100 per note, instead of 1320.
It's affecting the in the same manner, here. When you go to type something in while at the song select screen, nothing happens; the "Search: type to begin!" tidbit isn't responding.peppy wrote:
Do you want to be shot? It works fine here, explain yourself or don't report.Cyclone wrote:
b628.
Search function at song select is now broken.
Pasonia wrote:
Two bugs to report.
1. Imported files do not show up until after F5 is pressed. Tested using the newest Gunther ranked file.
2. Using screenies to describe a problem.
If I go into osudirect to click on a link like this...
Then the osudirect link goes haywire if I go back one screen, like this.
FixedLarto wrote:
b651.test
The in-game ranking list names still are hard to read.
And when you click the area around the "25%" Playback Rate or the "100%" one, the chat opens. That's most likely because the "Online Users/Show Chat" button is exactly at that spot, but in the Editor it's not visible.
another day/week it will.Cyclone wrote:
b652
DirectX 1440x900 Fullscreen
Main menulost its letterbox.Oh that was in the changelog. But shouldn't the chat and user list also go widescreen?
knownCyclone wrote:
In multiplayer, downloading from osu!direct causes #multiplayer to disappear. You also can't hit Leave Game after this(alt-f4 still works though)
Also the map had trouble importing, but i'm not sure why.
I doubt this is due to autopilot. Can you try and figure under what scenario this happens? It's quite importantDakeyrus wrote:
b656, Larto and I both experienced failing at the very end of a song despite having nearly full hp. My best guess was it had to do with playing a few songs on auto-pilot and then switching it off, as restarting osu allowed me to pass.
??????????Skyripper wrote:
b657
Maps using default colors use 2 red combos in a row
It's confirmed, I actually just noticed it myself.peppy wrote:
??????????Skyripper wrote:
b657
Maps using default colors use 2 red combos in a row
Screenshot is from my Turn the Beat Around map, played in Solo with Auto. Also happens in Test mode, iircpeppy wrote:
In what? editor? gameplay? heaven? fuck
p.s. I can't replicate.
i've made some modifications - can you try again?Jdbye wrote:
osu! b658.test
Videos don't seem to work at all for me anymore.
In "Funtastic Power! - This is Sparta REMIX" (ranked) the music started playing, but the screen froze, and the PC lagged so bad I had problems closing osu! - it took me several minutes just to get task manager open. It doesn't fail the song or anything - it just keeps going. It is worth noting that once, it did fail the song after freezing, and osu! still worked fine, but when I started the same song again without restarting osu! and let it run to the end, osu! crashed with an error message (not the crash reporter).
In "Caramell - Caramelldansen (Speedycake Remix)" (ranked) the video showed a few frames, then went back to the skin background. No lag at all.
It seems likely to me that the ffmpeg integration has something to do with it, as it worked fine before that.
EDIT: It seems that videos do work - but only on some songs. osu! just crashed in the middle of a song with a video (with the error reporter), however the video worked fine up until that point.
That fixed Caramelldansen, but not This is Sparta REMIX. Same problem as before.peppy wrote:
i've made some modifications - can you try again?
No, but doesn't testing the beatmap prompt you to save it?peppy wrote:
The distance snap value is saved in the .osu file. Do you think the osu! file should always be saved on changing it then o.O? At the moment it won'tRemmyX25 wrote:
b658
Editor:
If you change the Distance snap value, then test the map, the distance snap value reverts back to its original value.
Ex:
D.Snap starts at 1.0, change to .06, F5, D.Snap is back to 1.0
Probably related to another bug which has been resolved.Card N'FoRcE wrote:
I dunno if it's a bug or a problem somewhere else, anyway this happened to me when i updated to b680
[screenie snipped]
This doesn't happen to public release
All bugs listed up to this post should be resolved in b684"Negative" rankings are not fixed yet..
Rolled has experienced something similar:strager wrote:
I'm getting something weird related to sliders in b684 as well.RemmyX25 wrote:
2) So after a bit of playing around, foulcoon, Cheese, and I have come to an agreement as to whats causing slider lag while playing Double Time. If the slider velocity normally speeds up, the game will not register it, breaking the map (basically becomes a normal 1x slider instead of 2x). This only happens if Frame Limiter is turned ON.
Sometimes when I play a map all sliders are half the speed they should be. I end up failing 'cus I can't hit notes after when the slider should be. Restarting the map fixes the problem.
I just tried my WIP and the sliders actually doubled in speed. Again, restarting fixes this.
I have the frame limiter off and am using no mods.
It seems timing sections are not reloaded when you play a new map.#osu wrote:
02:23 < Rolled> for example, say two people map a difficulty of each song and use a varrying 2x bpm or .5 bpm sections
02:23 * Rolled is listening to (Dj Sammy - Heaven (Techno Remix))[http://osu.ppy.sh/s/1646]
02:23 < Rolled> this for example, mine and james difficulty
02:23 < Rolled> he has 2x bpm sections in his difficulty
02:24 < Rolled> and they are transfering over to my difficulty, without the 2x bpm
02:24 < Rolled> however the sliders are still 2x the BPM
02:24 < Rolled> even though it's not meant to be a 2x section
Rolled wrote:
This one is weird. Foulcoon told me about this bug earlier (his screenshot.) What it does, is when you click this spot, it sends you to the very beginning of the song (whether you're playing the map in standard osu mode, or editing.)
Can be rather annoying when doing hitsounds and stuff. Also, it's instant-fail if you click it while playing a map. You're sent back to the beginning, your score stays the same, and all the hitobjects are invisible (you can hear hitsounds, though)
Also I wasn't able to replicate it after he told me about it. It's happening to me now, though.