no no no, my answer still no to that..
edit : oh, thank you for the star loli-kun :3
edit : oh, thank you for the star loli-kun :3
Sorry not change all[CSGA]Ar3sgice wrote:
Hi, from my queue
[Normal]
- nice diff thanks~ :3
- 00:20:106 (4) - 1/1 slider is more fitting here nope, because in downbeat is fit to put finish ;_;
- 01:00:106 (4) - add note, or use 1/2 reverse slider? because vocal is beginning in red tick, i think this is more following vocal
- 01:23:635 (4) - clap on the start and reverse arrow nope, because I think the sound is weird (and already add clap in the start O.o
Thank you for mod[CSGA]Ar3sgice wrote:
Hi, from my queue
[General][Hard]
why source says "The Animation"? = = anyways I haven't watched it, just asking=.= I see why. The album say so. >.<Good luck~
- 00:15:596 (6) - spacing too close... I suggest adding a reverse for 00:15:008 (5). oh sure.
- 01:06:576 (2) - this clap sounds awkward... so how about adding nore claps before it, like 01:04:812 (4,8,9) (and adjust volume too) Ah no, sounds good to me.
- 01:08:733 (6) - add clap? Nope
- 01:11:871 (7) - ^
- 01:12:067 (1,2,3,4) - can you change the pattern, it's really hard to read this =.= hard to read? i don't think so.
- 01:15:204 (1) - use smaller spacing? =.= Nope, it's slow, and player can catch it.
- 02:08:341 (4) - why clap here? Hear the bg music carefully.
- 02:23:439 (4) - this note is hidden by the kiai burst: http://up.ppy.sh/files/screenshot126-5.jpg Not in default skin.
Fixed all~KuraiPettan wrote:
Yasora's Normal
- 00:20:890 - Start the break here ? :3
- 00:26:773 - You should add a note here, even if you are following the vocal, if there isn't anything here the previous slider will feel too late (because there is a strong beat in the music here).
The easiest solution to fix is this :- 00:39:714 (1) - Sadly, this circle is partially hidden by the previous slider's track and by its hitburst which makes hard to read (for beginners of course).
- 01:00:302 (4,1) - Stack their ends correctly please.
- 01:16:184 (1) - There's no need to have a new combo on this note since 01:15:400 (1,1) are in the same pattern.
- 01:56:184 - Like 00:26:773, this spot needs a note.
Yeah, I can't catch up with the jump and stream in the old one..Miya wrote:
oh thank you ^^
But don't expect too much from my new hard diff. It's have less jump and stream compare to my old diff
Thank you for the mod, kds for you :30OoMickeyoO0 wrote:
[Hard]
When you add a jump, you should add new combo too
00:16:773 (7) - new combo
00:23:047 (6) - ^
00:37:557 (6) - 1 grid left okay, it seems i've been careless >.<
01:03:635 (2) - remove whistle & add normal hitsound at slider tail? Nope, sounds weird
01:26:576 (6) - new combo
01:30:498 (4) - ^
01:31:086 (3) - normal-finish is better, i guessnope, soft finish is much better
02:20:498 (1) - 1 grid left & new combo
02:20:890 (3) - remove whistle & add normal hitsound at slider tail? ^
02:27:753 (5) - new combo
02:31:086 (5) - ^
02:32:067 (7) - remove new combo
02:32:851 (1) - new combo
02:37:361 (6) - ^
02:40:302 (6) - ^
02:43:439 (5) - ^
02:46:576 (5) - remove new combo
02:47:361 (1) - new comboabout new combo thing, i'll not change it unless others said it too
I would like you to change clap partern like Yasora's diff :3 No, thank you, i prefer my own rythim :3
Thank you for the mod :3 kds for you A s g a r dA s g a r d wrote:
this mod just my opinion
Sorry ignored all of your hitsound mod >.<
Insane
01:08:733 (6) - add clap
01:11:871 (7) - ^
01:15:008 (8) - ^
01:16:576 (5,6) - remove and copy 01:15:988 (3,4) look http://puu.sh/dMSB not same is it? ah, i copy pasted it anyway
01:17:165 (7,8) - grid lv4)1 grid left fixed :3
01:18:145 (3) - add clap
01:18:537 (5) - ^
01:21:282 (9) - ^
01:23:831 (3,4) - grid lv4)1 grid down fixed here too
01:24:420 (3) - add clap
02:02:263 (6) - X : 256 Y : 120 http://puu.sh/dMRh<-not matched with 4 ah, i've been careless >.<
02:02:459 (7) - X : 316 Y : 60 ^
02:25:596 (6) - add clap
02:28:733 (8) - ^
02:28:929 (1) - add clap on end of slider
02:31:871 (11) - ^
02:35:008 (3) - ^
02:35:204 (4) - remove clap on start of slider and add clap end of slider
02:37:165 (4) - remove clap
02:37:361 (6) - add clap on start of slider
02:38:145 (10) - add clap
02:41:282 (8) - ^
Hard
no broblem!
Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))
that's all
if you don't want used this sound, skip sound mod
fixed all~ thanks for mod~regenz wrote:
Normal
02:10:302 (3) - remove finish at head ? not fit imo.
02:17:165 (3) - ^ do you mean in slider's end? lol
fixed all~ thanks for mod too~A s g a r d wrote:
Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))
thanks for modOdaril wrote:
Yasora's Normal
- The first break feels weird. It stops the flow you were starting to build up. I'd suggest to map in it. ok
- 00:37:753 (3) - You can cal me nazi (and I *am* nazi when it comes to this) but this slider isn't symmetric. fixed.. I hope my fix slider is symmetry now
- 00:40:498 (3) - This slider is partially hidden by the hitburst from 00:38:929 (4) - . move to other place
- 00:56:576 (3) - This one isn't symmetric either (it made me cringe when playing).
why? I think this slider is not make confused player, following the vocal and this slider is 'U' shape :'<fixed- 01:00:302 (4,1) - I must say that this confused me quite badly, but I'm not sure why. Try making (4) start 1/2 earlier (and add a repeat) or changing the placement. ok fixed
- 01:18:537 (1) - This slider is overlapped by 01:17:753 (4) - and it can be very easily fixed - while improving the aesthetics quite a lot move to other place
- 01:47:949 (3) - This slider is asymmetric too. Except it's much easier to notice than the two before because of the ticks.
- 01:54:616 (4) - Neither is this one.
- 01:56:184 (5,1) - Reverse these new comboes: it doesn't make much sense to have new comboes on offbeat ticks.
- 02:07:165 (4) - This one's asymmetric too.
- 02:14:224 (4,1) - Easily avoidable overlap. remapping because I think too hard to fix this >.>
It's true that I'm a bit nazi about symmetry in sliders, but when a slider is meant to be symmetric and isn't, people notice it very easily, and it can screw over a whole diff's aesthetics.
thank you for the mod -Chata- :3-Chata- wrote:
it's a my style. take it for reference please
•Hard
00:48:145 (1,2,3,4) - develop that beat like this - 00:48:341 add whistle - 00:48:733 add circle - 00:49:518 ^ ah no change for this
•Insane
00:15:596 (6,1,2) - check spacing I have put a new combo to warning the player, right?
00:37:949 (6,1,2) - ^ it's a jump there o.o
01:07:165 - add circle and add clap ah okay
01:07:361 (4) - remove this note's clap fixed
01:12:263 - add clap to slider's end? sorry, i don't like mixing clap with finish
01:19:714 - add note okay
01:23:243 - ^ ^
01:58:145 (7,8,1) - spacing it's a jump
02:21:282 (1) - 02:21:871 (5) - finish? nope
02:26:184 (2,3,4) - this jump pattern is really hard. Xd really? i don't think so >.<
02:29:322 (2,3,4) - spacing jump
02:45:988 (1,2,3) - ^ another jump
AsprikaQ wrote:
MODDING!!!!
[Normal]
Serious Perfect Normal![]()
[Hard]
General : AR -1 and check is it overclap hit sound in your map. ah nope for the ar. and i prefer my own clap rythim and it's not overuse.
01:26:576 (6,7,8,9) - Remove some clap (?)
01:29:910 (3) - Remove clap
02:02:263 (6) - Add Finish
02:15:008 (1) - Add Finish okay
02:32:263 (2) - Add Finish instead of clap
02:39:518 (5) - Remove clap
[Insane]
I see there is some note missing due to rhythm of song and about hitsound again check plz.
02:45:988 (1,2) - Pattern get outside of frame. ah no problem with this, as long it's still in game field.
thank you for the mod
Well,Good luck
Thank you for the mod CXu ^^CXu wrote:
Hello there ^^
Choucho~~ >w<
[Hard]
This difficulty looks a lot like [Insane].
00:22:459 (4,5,6,7,8) - I'm not sure if this type of spacing in [Hard] is a very good idea. It's a jump, jump can be placed on hard diff too.
00:39:714 (1,2,3,4,5,6) - Center this shape? Hmm, okay
00:48:145 (1) - Remove this. Nope
01:12:067 (1,2,3,4) - inconsistent spacing like this might throw off players playing [Hard] diffs. I don't mind because it's an easy jump.
01:30:498 (4,5,6) - ^
02:20:498 (1) - New combo? okay
02:24:616 (3,4,5,6) - Move this shape away. The spacing Nope, it's jump
02:32:067 (1,2,3,4,5,6) - Kinda hard spacing for [Hard]? Hmm, change the stream into repeat slider.
02:33:047 (4,5) - Oh and this should be a slider imo. Nope
Well, in general, this diff feels a lot like [Insane] at a lot of parts, which means some parts feels a bit too hard to be in [Hard], as they're similar to the [Insane] counterpart. Nope, hard can be placed with streaming and some jump too to make the map more fun to play.
[Insane]
While the spacing is a bit inconsistent in this one, I'm able to read the map just fine, and FC it on my first try.
Maybe you should've used a higher slider velocity, but the one you have now works well too.
Oh hey use some long sliders too \o\ sorry, i'm not a fan of long slider >.<
00:15:596 (6,1) - This spacing feels a bit awkward, so you might consider changing this a bit. It's an anti jump, and i have placed a new combo there.
00:17:361 - It feels very natural to add a note here. I don't think so.
00:19:518 (1,2,3,4,5) - Try make this shape completely symmetrical? Umm, okay.
00:20:694 (2,3,4) - The close spacing here feels a bit awkward again. Adding notes at 00:21:086 and 00:21:675 would probably help. See if you can come up with something coolah okay, remap this part
00:25:792 (1,2,3,4,5,6) - Very sudden spacing change. Would probably feel much more natural if you try to map this part 00:23:831 (1,2,3,4) to be a bit faster. Nope, this one is a jump.
00:31:675 (1,2,3,4,5,6,7) - I don't think you need this huge spacing on this part. The song itself is soft here. The spacing you had here 00:38:341 (1,2,3,4,5,6) - would work out quite well I think. Ah, nope i want a jump here.
01:00:106 (1,2,3,4,5,6) - Center this shape here, so it's mirrored along the vertical axis? If you do, make 01:01:674 (1) a mirrored copy of 01:01:086 (6). Nope. I don't need to center this shape.
01:03:831 (2) - Stack this directly underneath 01:03:047 (5). It's stacked properly o.o
01:05:988 (1,2) - Don't you think a jump of some sort here would feel greatA jump? i don't think so.
01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
01:37:557 (2) - Try ctrl+r on this. How does that feel for you? Hmm, okay
02:02:459 (7) - Finish for consistency? okay
02:15:008 (1) - Finish here? okay
02:26:576 (4) - Copy 02:26:380 (3), then mirror it. hmm okay
That's it for this diff~~ It's actually quite fun to play with the different spacing and all that![]()
~~~~~~~~~~~~~
Aaand that's that. Good luck with the map
Thought I'd point out this is the only place I got 100, actually.CXu wrote:
01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
ah, but i never go 100 in that placeCXu wrote:
Thought I'd point out this is the only place I got 100, actually.CXu wrote:
01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
thanks for mod :>suzutsukikanade wrote:
[Yasora's Normal]
AR+2 nope, AR 4 is usually setting in normal diff and since this diff is very low diff in mapset
00:46:773 (2): This slider is strange ... can remake this slider? just change the shape >.>
01:24:616: Add note here? this circle will be trap and not easy read by players
01:56:184: ^ yeah I think in the past is good too for add circle in here :3
02:31:282: ^ same as 01:56:184
02:38:537 (1): I think the slider is not symmetrical. Because I want variation slider in here
Okay, thank you for the modElly-chan wrote:
(Hard)Hitsound and Combo modsBeginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern. Nope, i like my own way.
- Okay, double-checked, everything looks clean except for the fact that some of your combos are very big. Perhaps split some patterns' combos' up that have 9-11 as their final combo? Nope to this too.
asdasdasd, very good hard difficulty, i enjoyed every single moment of it. bravo. thank you
- 00:48:145 ~ 00:50:106 - What's up with the sudden distance-spacing increase? I get that you use it at emphasis and instrumental-only parts, but this wasn't one of them. Space them normally, please. Okay, i space them normally
- 01:26:576 (6, 7, 8, 9) - All the other vocal parts like this that have no streams in this section are spaced normally. Please, don't break that consistency and space it like you did the others. Okay
- 01:30:498 (4, 5, 6) - Yet again, checking what you do with your spacing and seeing that you emphasise parts by increasing spacing, you should also space out (4) since it's a instrumental part. (5) and (6) are spaced out, so this makes total sense to space this one out, too. Okay, space this one.
- 01:45:008 (5) - This just feels awkward to play.. It doesn't feel as if there should be a repeat slider here. Perhaps do what you did at 01:51:282 [(3, 4)] instead? ( http://puu.sh/eHkf ) . It feels way more natural and better flowing/playing! ^^ Uhm, no to these. The slider tick cover up the vocal, i think it's no problem.
- 02:14:420 (5) - Either add a repeat onto this slider, or add a note at 02:14:812. You clearly hear a BGM sound/beat there, so it's best to add one.Ok, added
- 02:36:773 (5) - HURRHURR One Grid Up Please To Level it With (3) c: Fixed, orz >.<
9/10
(Insane)
- Why is the break at a different time in this difficulty? Nothing much against it, but I honestly think you should've kept consistency. I just want a variation, that's all, and it doesn't break any rule or guideline.Hitsound and Combo modsBeginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
- Same Thing As Hard For The Combos.
7/10, no comments.
- 'Gonna Have To Quote Odaril On This. "Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me." Sorry, I can't check this right now. Anyways, best of luck! I hate general thing like these. I have talk to Odaril and fixed all inconsistencies jump. At least give my detail where is the inconsitencies jump. I can't search it by myself. So, sorry, no change for this difficulty
Overall Comments
It's good, but i'm not quite sure I can pass this to the second layer of the queue yet. I'd say it needs a bit more mods. I'll be the first to give you a ticket. Having a ticket means that once you get a few more mods, I'd say about 2-5, you can call me back for a re-check and still get the benifits of the queue. If I think the map's good enough then, i'll pass it on to layer two.
256,248,81674,6,0,B|324:268|376:219,1,130,0|8
296,156,82459,2,0,B|224:140|177:191,1,130,0|8
312,296,158537,6,0,B|376:284|376:284|440:252,1,130,0|8
476,160,159322,2,0,B|412:172|412:172|348:204,1,130,0|8
Thank you for the mod and star12BARRY21 wrote:
M4M here~
[Hard][Insane]
- 00:25:596 - Add a note Nope.
- 00:28:537 (4) - Follow the vocal? Um, the slider tick cover that vocal
- 00:32:655 (4) - 1 grid left and 1 down? (grid level = 4) Why? it has same x position 00:32:263 (2) -
- 01:04:420 (1,2,3,4,5,6,7) - Turn up the volume gradually? I think it's better (50% 55% 60%..... I don't see any increased volume from the music here.
- 02:02:067 - whistle Nope. i want 2/1 whistle rythim here.
- 02:21:282 (1,2,3,4,5,6,7,8) - Same as ^2 the suggestion Nope
That's all~ Good Luck~
- 00:15:596 (6,1) - The two notes DS is same as before...But before rhythm is 1/2, here is 1/1. I think maybe someone who is first play the song will think it's 1/2 too then lead to miss>< So...Maybe change to another place?? >>>>(6) Stack on (5)'s tail Hmm, okay
- 00:25:792 (1,2,3,4,5,6) - Rhythm is same, DS is not same>< it's not a good idea..
(just suggestion) maybe change to this? http://osu.ppy.sh/ss/229873 A jump doesn't must have a same ds. Nope.- 00:57:263 - Add a note You mean 1/4? nope
- 01:03:439 - ^ Nope, it's overmapped
- 01:04:420 (1,2,3,4,5,6,7,8,9,10) - Same as Hard Nope
- 01:10:890 (1,2,3,4) - Rotate by 25 degrees, and then reverse (1) & (4)? Nope
- 01:12:655 (2,3) - What a Big jump...too difficult and suddenlyo.o maybe change to another place? Okay, decreasing the spacing.
- 02:21:282 (1,2,3,4,5,6,7,8,9) - Same as hard too~ Nope
- 02:23:439 (4,5,6) - I have a idea... (4) stack on (2), (6) move to (4)'s place(hasn't moved) omg..sorry for my bad English
like this http://osu.ppy.sh/ss/229891 ...I really it's better than now ~ but it's up to you(just suggestion) Hmm seems fine, okay
- 02:35:302 - Add a note Nope
I like the song :> So.....Star~~~~
thanks for mod :312BARRY21 wrote:
[Yasora's Normal]
- 00:26:184 - Add a note is better for me nope, too hard for player read it
- 01:21:674 (1,2) - I don't like these slider's shape, It's too twist and difficult to beginners. Maybe do this? http://osu.ppy.sh/ss/229900 ok, but I will make slider by myself :3
- 02:38:537 (1,2) - ^ (Try this http://osu.ppy.sh/ss/229901) ....Give you code too, hope you can fix it ~ ^
Thx for the mod :3kosiga wrote:
hi~ Miya![]()
from my queue ~
here my mod ~
[General][Hard]
- Song Setup - Source - maybe 「Sora no Kiseki The Animation」 ⇒英雄伝説 空の軌跡 The Animation 「Eiyu Densetsu Sora no Kiseki The Animation」 or 「The Legend of Heroes Sora no Kiseki The Animation」 is correct http://puu.sh/f6as Hmm, okay, maybe the correct one is eiyu densetsu blablabla
[Insane]
- 00:16:773 (7) - add NC ( DS change point ) Hm, okay
- 00:23:047 (6) - ^
- 00:25:400 (x) - Suggestion of the rhythm: add repeat slider here. end 00:25:596 It sounds weird to me >.<
- 00:44:224 (1,2,3,4,5) - I think DS is too far. http://puu.sh/f6nY rhythm is different, but DS is the same as that. When first played, I probably confused
Ah ds inconstencies. Thx for mentioning that
- 00:48:145 (1) - Why does not only here follow in vocal? tick move. 00:48:733 is better Nope. I want that rythim there.
- 00:50:498 (1,2,3,4) - same 00:44:224 This is a jump. All right?
- 00:56:773 (1) - grid move. x320,y68 Why? My position is better imo.
- 00:56:969 (2) - one grid up. Hmm, okay
- 01:29:125 (1) - remove NC Nope
- 01:52:459 (1) - dose not match vocal. because vocal start 01:52:655 ><; I think that match with a vocal fits here. Nah, i want a note overthere
- 02:05:008 (1) - ^ remove note. Same reason as above
- 02:10:498 (1) - remove NC ( NC is different from other. ex:00:58:537 (1,2,3,4,5,6,7,8,9) ) Hmm, okay
- 02:16:380 (1) - ^
- 02:16:576 (2,3) - aligned to DS 1.1x Ah, okay
- 02:43:439 (1) - remove NC ( NC is different from 02:35:204 (1,2,3,4,5,6,7,8,9,10,11) ) Ah okay
- 02:46:576 (1) - remove NC and 02:47:361 (3) - add NC Hmm, okay
I wish the return of the bubble
- 00:23:047 (8) - one grid down. ( stack with 00:21:871 (5) ) Ah, okay
- 00:25:400 (x) - Suggestion of the rhythm: http://puu.sh/f6vF I think that put is interesting
No, i don't think so >.<
- 02:47:361 (5) - add NC Okay
Good luck ~
thanks for mod owo;;kosiga wrote:
[Yasora's Normal]
- 00:26:773 - remove green line
- 00:26:773 (1) - spacing too close a little(0.73x) orz fixed @_@;;
- 00:39:714 (1) - very nazi >< stack with 00:40:106 (2) grid : x302,y172 fixed
- 00:42:851 (2,3,4) - Why is only here follow in vocal? I think rhythm a little strange
Suggestion of the rhythm: http://puu.sh/f6ib yeah fixed @_@;;
- 01:56:184 (5) - add NC and 01:56:576 (1) - remove NC is better fixed
- 02:02:459 - add note. ( 01:56:184 (5) - same rhythm ) nice @w@;;d
- 02:17:165 (3) - Suggestion of the rhythm: http://puu.sh/f6kJ This is easy to take rhythm for a beginner ok @_@;;
thanks for mod too (:Leorda wrote:
Yasora's Normal
* AR +2, your current approach rate is slow fixed but AR +1, since usually using in normal diff is AR 4
* Add "Eiyu" and "Densetsu" into tags, for making consistent on each diff tags or... source? @_@;;
00:29:518 (1,2) - These slider is kinda makes flow break. Try this one http://osu.ppy.sh/ss/232458 ok
00:44:616 (x) - Add note here. Once you add note here, add whistle at head slider in 00:44:812 (4). This to prevent beginners click 00:44:812 (4) earlier not fixed this, since I change the pattern from kosiga's mod
01:15:400 (1) - I think you should replace this object into a slider. Because it feels empty between 01:16:184 (2) ok
01:56:184 (5) - New combo here for new part of song already do that from kosiga's mod
02:16:969 (x) - Add note here to prevent beginners click 02:17:165 (3) earlier changed it into repeater slider. suggestion from kosiga's mod too @_@;;
No recheck? that's okay >.>Leorda wrote:
Halo
Hard
00:25:400 (x) - Add note here? I feel it's empty D: I don't think it's follow anything. Sorry
00:44:224 (1,2,3,4,5) - I don't think jumps is fit to the song. If you follow instruments for this pattern, it might be bad for make a jump. Why? I want a jump overthere and following my own rythim.
00:50:498 (1,2,3,4,5,6,7) - ^ ^
01:24:812 (2,3) - Replace this two notes into a slider for a good flow? Nope, it will make pattern not consistent.
01:48:537 (1,2,3,4) - Jump pattern in calm part on song is not fit to song..... All right
Insane
00:14:224 (1,2,3,4,5,6,1,2,3,4,5) - What the jumps for? I think these jumps are pretty useless Why not?
00:31:675 (1,2,3,4,5,6,7) - While the AR is high, this jumps are pretty random. Since there is a small spacing (00:31:675 (1,2)) and makes confusing for players. I don't think it's random. It's have it's own pattern
01:11:086 (2,3) - Reverse this for makes players is easy to following the directions? Hmm. Okay
01:23:635 (2,3) - ^ Okay, tune down the difficulty of jump
01:36:380 (1,2) - These jumps are pretty suprising, since the previous pattern are normal I don't think it's surprising, in previous pattern, there is a jump in this spot.
02:26:380 (3,4) - ^ I don't think this one is surprising because in 'let me do xx' There's a jump there.
The jumps are random this time..... So avoid that
I already fixed source..!! if someone ask this again, I will cry ;________;-Bakari- wrote:
Yasora's Normal
01:56:184 (5,1) - (5) - new combo | (1) - delete new combo already do that ><
02:07:165 (3) - not sure...a bit shorter? nope, sorry
02:10:302 (3) - http://puu.sh/fd4Q try this ^
02:16:184 (2,3) - http://puu.sh/fd53 ^
Thank you very much-Bakari- wrote:
Sorry for mod. I'm noob D:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~sourceYasora already fixed thatInconsistency in Source:
[Hard] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Insane] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Yasora's Normal] : Sora no Kiseki The Animation - WHY? WHY? D:
Hard
00:59:714 (4) - new combo? Nope, the combo will not consistent if it placed here.
02:16:576 (5) - ^
02:34:027 (7) - ^
01:05:204 (6) - ^
02:30:106 (5) - ^ (or you can place NC at 02:31:282 (8) )
02:43:439 (4) - New combo
Nope, sorry ignored all of your new combo mod. It already been modded by shiirn and others for nc.
Insane
Nice. I like it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~1 star I should give 10 stars! | I don't have 10 stars :< Orz, that's too many, you don't have too >.<
Good Luck!
Thx for the mod, and i don't forget about full uploadPokie wrote:
Hello~ Request from my queue
Hard00:42:067 (1,2) - Rhythm is a bit strange here, try this to fit the vocal: http://puu.sh/fdj6 Well, i create my own rythim there.
- - I've a suggestion here, since default normal-clap was too harsh for kiai parts, you can try using a default soft-clap for custom normal-clap instead: http://puu.sh/fdlJ Ah good suggestion. Added
01:17:949 (1) - clap? Nope, i don't want any hitsound there >.<
01:25:792 (5) - clap at beginning Sounds good. Ok
01:45:008 (5) - whistle at beginning Ok
02:34:812 (9) - clap Nope
Insane
[list:e50a0]00:18:733 (3,4) - umm, why such a spacing here? Stack (4) under (3) or just move with a normal spacing. I don't see any problem with that.
01:17:949 (1) - Clap too? Nope
01:22:851 (5,1) - Change pattern like this: http://puu.sh/fdql Stack (5) to x:108 y:192 which you placed 01:24:027 (4) on, and move (4) to x:160 y:256. Seems good to the flow. Ok
01:24:224 (1) - Clap Nope
02:08:145 (3) - Whistle? Sounds weird to me, sorry
02:22:067 (6,7,8) - Spacing, and (8) with normal hitsound too. Just move the timing section (at 02:22:459 (T)) to 02:22:263 Fixed the spacing, but no to the hitsound. It will make the hitsound not consistent.
02:34:812 (1) - Same clap suggestions Nope
02:44:420 (11) - Clap Nope
Not really a symmertical patterns but hitsounds are used in a good way, though normal-claps sounds weird with such a soft voice by vocalSo hope you will use my suggestion. I mean most the slider are symetrical, and i use blanket and triangle pattern (which symetrical) very much
. Yes your hitsound is good
And yeah, I've dl'ed your map again, but still got 2 diffs. Please full-upload once after fixes.
Good Luck
Thx for the modWiinter wrote:
Hey! modding as requested![]()
General
I know it isn't much, but Normal diff is "0,7 star" harder than the easiest diff on a mapset should be. I know 0,7 isn't that much, but imo you should really consider mapping an Easy diff, since this one plays a bit too hard for beginners. I think all plays deserve a chance to play a song they like, right? :p (even though i know mapping a new diff would be a pain in the ass at this point) Ah no, there's no need to make an easy diff.
[Insane]
00:49:322 (4) - ctrl+r it? plays better imo (don't forget to fix the spacing if you do) Nah, i think this is better.
01:24:812 (1) - a bit nazi but.. make this slider's shape like this instead http://puu.sh/fWjK (if you change it, also change the one in 01:25:400 (2)). it looks betterMmm, nope >.<
01:36:380 ~ 01:37:361 - making the volume lower here seems a bit unecessary imo Nope, if the volume not lowered down, the whistle sound become too noisy
01:41:380 (5) - i don't really hear a 1/4 here, so yeah.. consider removing this note It's overmapping. And of course there's no 1/4 note. But it plays well and follow previous triplet.
02:31:282 (8) - ctrl+r it? looks better and plays better as well The spacing become weird if i ctrl+r it
so, apart from those things, the map is ok. buut, while playing it i noticed a lot of blank spaces.. i understand you're only adding notes where you find the strong sounds, but sometimes it's just better to add some notes on those blank spaces to make the map flow better (at least in my opinion). i guess this is just your mapping style, but here are some suggestions where i think it'd be better if you added notes at:SPOILERaand well, yeah. i think you got what i mean :v
- 00:17:949 -
- 00:24:224 -
- 00:41:871 - Add at this one
- 00:50:694 -
- 00:53:439 - would sound better repacing it for a 1/2 slider
- 00:59:910 -
- 01:03:439 - replace it for a 1/2 slider
[Hard]
00:26:576 (3) - move it a bit downer so it doesn't touch 00:26:184 (2) Fixed
00:48:537 (3,4) - replace them for this http://puu.sh/fWtY? sounds better imo Umm, i'll make my own rythim
01:02:655 (x) - add a note here? Ok
01:52:459 (1) - shorten it and start it at 01:52:655, the beginning sounds a bit off in the way it is now Nope
this doesn't really play much easier than Insane. for me it seems more like a second version of that diff than an actual hard, since both have some streams and jumps Nope, it's more easier than insane actually.
Fixed and uploaded for my diff only since yasora is on the school right now >.<winber1 wrote:
oh awk. well anyways, here's a really late mod if you need it. didn't realize what was happening in the thread until i finished modding.
Insane
00:19:714 (2,3) - DDD: combo 2 and 3 seem a little far from the center of the pattern. move them closer so the star is more symmetrical? http://puu.sh/gjmZ Well, fixed it somehow
00:25:596 - adding a note here flows better imo and helps make it easier to read imo. Nope, i don't hear any sound in that spot
00:39:714 (1) - make this note symmetrical to 00:38:341 (1) - ? THe anti-spacing is fine imo. Well, i'm not intended to make them symetrical.
00:45:988 (1) - make this note symmetrical to 00:45:008 (3) - ? Okay
00:50:890 (1,2,4,5) - not perfectly symmetrical Fixed
01:07:361 (3,4) - changing this into one slider sounds better to me http://puu.sh/gjod Hmm, okay
01:35:106 (5) - delete? it fits better that way imo even if it ruins the symmetry a bit Nope, it will become inconsistent
01:41:380 (5) - ^ ^
02:19:714 (6) - one whole slider fits better imo http://puu.sh/gjpG Umm, sorry i don't think so
02:24:420 (1) - replace this with one note at 02:24:616 - ? Okay
Hard
00:16:773 (1,2,3) - make it symmetric about the y-axis..? Hmm okay
00:25:596 - add note? Nope.
00:37:949 (1,2,3,4,5,6) - you may consider increasing spacing like you did at 00:44:224 (1,2,3,4,5) and 00:50:498 (1,2,3,4,5,6,7) - Well, i want to the first 2 part not jump and other part to be jump
01:03:439 - add note Nope
01:12:067 (1,2) - the jump doesn't fit with you pattern imo. reduce spacing? Okay
02:11:675 - add note okay, seems good
02:14:420 (5) - i would remove one repeat and add a note with new combo at 02:14:812 (then remove the combo at 02:15:008 - ) Nope. I won't do that
Drum, eh? I guess I am too vocal-oriented...Miya wrote:
Hard - You mean the slider start at blablabla is breaking my drum rythim. I don't follow any vocal at that part, instread of drum
Insane - Sorry, please don't adjust your hitsound prefer to others map, but try to follow hitsound pattern of the map and find inconsitensies or suggestion that can improve hitsound of the map. This is not a good way for a modder.
Sorry, that doesn't help me at all. But i will give you kudosu because you have give a lot effort at this map.
Thx for checking.
Sigh, it's just your preferer that you like following the drum etc. This drum is hard to follow, especialy at the calm part, so i just following to vocal.wcx19911123 wrote:
from my queue
[General]
offset=1680(+5) is better to me ok, fixed this
why canceled letterbox during breaks? there isn't sb or video ok, coz some people always say this.
[Hard]
OD-1? No, too easy
no many issues , but I think this map can be much better
you follow too much vocal in Hard and Insane diff imo , try to follow drums or something else , rhyme can be much better
and the jumps in Insane diff is really unreasonable , jump without flow , and doesn't fit the song imo. I suggest you to see some shinxyn's maps , you may find many ideas from his jumps
and I strongly suggest you to map an Easy diff , the Normal diff is more than 3.00 stars now , kinda hard to play for newbies
anyway , good luck
wcx19911123 wrote:
no many issues , but I think this map can be much better
you follow too much vocal in Hard and Insane diff imo , try to follow drums or something else , rhyme can be much better
Exactly as I said if it's going to be too hard (( like a standard normal )), make somebody map an easy. It's that simple~Yasora wrote:
@elly: meh, I'm really confused with all people, you know. if I'm try to catch < 3 star, it's too easy for 'normal'. but if I try to 'normal', the other ask me decrease the star ;__________;
that's okay :3Elly-chan wrote:
Edit: Ah, my fault. Didn't know that. Looks like we all learn something new every day. Thank you!