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Choucho - Dramatic Daydream

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Topic Starter
Miya
no no no, my answer still no to that..
edit : oh, thank you for the star loli-kun :3
Haruhi_sama
you need taiko? or Mod
Topic Starter
Miya
need mod >.<.
[CSGA]Ar3sgice
Hi, from my queue


[General]

  1. why source says "The Animation"? = = anyways I haven't watched it, just asking =.= I see why.
[Normal]

  1. nice diff
  2. 00:20:106 (4) - 1/1 slider is more fitting here
  3. 01:00:106 (4) - add note, or use 1/2 reverse slider?
  4. 01:23:635 (4) - clap on the start and reverse arrow
[Hard]

  1. 00:15:596 (6) - spacing too close... I suggest adding a reverse for 00:15:008 (5)
  2. 01:06:576 (2) - this clap sounds awkward... so how about adding nore claps before it, like 01:04:812 (4,8,9) (and adjust volume too)
  3. 01:08:733 (6) - add clap?
  4. 01:11:871 (7) - ^
  5. 01:12:067 (1,2,3,4) - can you change the pattern, it's really hard to read this =.=
  6. 01:15:204 (1) - use smaller spacing? =.=
  7. 02:08:341 (4) - why clap here?
  8. 02:23:439 (4) - this note is hidden by the kiai burst: http://up.ppy.sh/files/screenshot126-5.jpg
Good luck~
Yasora

[CSGA]Ar3sgice wrote:

Hi, from my queue

[Normal]

  1. nice diff thanks~ :3
  2. 00:20:106 (4) - 1/1 slider is more fitting here nope, because in downbeat is fit to put finish ;_;
  3. 01:00:106 (4) - add note, or use 1/2 reverse slider? because vocal is beginning in red tick, i think this is more following vocal
  4. 01:23:635 (4) - clap on the start and reverse arrow nope, because I think the sound is weird (and already add clap in the start O.o
Sorry not change all
but thanks for mod :'3
Topic Starter
Miya

[CSGA]Ar3sgice wrote:

Hi, from my queue


[General]

  1. why source says "The Animation"? = = anyways I haven't watched it, just asking =.= I see why. The album say so. >.<
[Hard]

  1. 00:15:596 (6) - spacing too close... I suggest adding a reverse for 00:15:008 (5). oh sure.
  2. 01:06:576 (2) - this clap sounds awkward... so how about adding nore claps before it, like 01:04:812 (4,8,9) (and adjust volume too) Ah no, sounds good to me.
  3. 01:08:733 (6) - add clap? Nope
  4. 01:11:871 (7) - ^
  5. 01:12:067 (1,2,3,4) - can you change the pattern, it's really hard to read this =.= hard to read? i don't think so.
  6. 01:15:204 (1) - use smaller spacing? =.= Nope, it's slow, and player can catch it.
  7. 02:08:341 (4) - why clap here? Hear the bg music carefully.
  8. 02:23:439 (4) - this note is hidden by the kiai burst: http://up.ppy.sh/files/screenshot126-5.jpg Not in default skin.
Good luck~
Thank you for mod :)
Kurai
Yasora's Normal
  1. 00:20:890 - Start the break here ? :3
  2. 00:26:773 - You should add a note here, even if you are following the vocal, if there isn't anything here the previous slider will feel too late (because there is a strong beat in the music here).
    The easiest solution to fix is this :
  3. 00:39:714 (1) - Sadly, this circle is partially hidden by the previous slider's track and by its hitburst which makes hard to read (for beginners of course).
  4. 01:00:302 (4,1) - Stack their ends correctly please.
  5. 01:16:184 (1) - There's no need to have a new combo on this note since 01:15:400 (1,1) are in the same pattern.
  6. 01:56:184 - Like 00:26:773, this spot needs a note.
Hard
  1. 02:23:439 (4) - This circle is hidden by hitbursts, besides it's a huge jump so it makes it very hard to read ! You ought to consider flipping 02:23:439 (4,5) horizontally or changing the pattern to fix this problem.
The diffs are really well-made and enjoyable, however there is a huge gap between Normal and Hard (actually, Hard is an Insane). You should make an intermediate diff to fix this gap :/
Topic Starter
Miya
fixed. >.<
Trully, i'm lazy to make another hard map.
Oh whatever, i will make it.
Yasora

KuraiPettan wrote:

Yasora's Normal
  1. 00:20:890 - Start the break here ? :3
  2. 00:26:773 - You should add a note here, even if you are following the vocal, if there isn't anything here the previous slider will feel too late (because there is a strong beat in the music here).
    The easiest solution to fix is this :
  3. 00:39:714 (1) - Sadly, this circle is partially hidden by the previous slider's track and by its hitburst which makes hard to read (for beginners of course).
  4. 01:00:302 (4,1) - Stack their ends correctly please.
  5. 01:16:184 (1) - There's no need to have a new combo on this note since 01:15:400 (1,1) are in the same pattern.
  6. 01:56:184 - Like 00:26:773, this spot needs a note.
Fixed all~
thanks Kurai-nyan~ :3

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
KayeSara
Pretty nice map!!!!
I like such jump in hard!
Topic Starter
Miya
Thank you KayeSara :)
But it will moved to insane if i've done with the new hard diff :D
Minos2012
WooW, I am looking forward to your new hard diff....I can't wait to play that!
I can't pass the recent hard diff because of my poor skill...
But anyway,that's a awesome diff !!!!

EDIT:

Miya wrote:

oh thank you ^^
But don't expect too much from my new hard diff. It's have less jump and stream compare to my old diff :D
Yeah, I can't catch up with the jump and stream in the old one..:D
Topic Starter
Miya
oh thank you ^^
But don't expect too much from my new hard diff. It's have less jump and stream compare to my old diff :D
Maya-kira
miya, I pull back my diff ._.
Topic Starter
Miya
ok, no problem sis. :)
Mikkuri
~mod request via in game pm~ :D


[Hard]


  • 00:16:773 (7) - new combo
    00:23:047 (6) - ^
    00:37:557 (6) - 1 grid left
    01:03:635 (2) - remove whistle & add normal hitsound at slider tail?
    01:26:576 (6) - new combo
    01:30:498 (4) - ^
    01:31:086 (3) - normal-finish is better, i guess :D
    02:20:498 (1) - 1 grid left & new combo
    02:20:890 (3) - remove whistle & add normal hitsound at slider tail?
    02:27:753 (5) - new combo
    02:31:086 (5) - ^
    02:32:067 (7) - remove new combo
    02:32:851 (1) - new combo
    02:37:361 (6) - ^
    02:40:302 (6) - ^
    02:43:439 (5) - ^
    02:46:576 (5) - remove new combo
    02:47:361 (1) - new combo
When you add a jump, you should add new combo too :D
I would like you to change clap partern like Yasora's diff :3
Topic Starter
Miya

0OoMickeyoO0 wrote:

[Hard]


  • 00:16:773 (7) - new combo
    00:23:047 (6) - ^
    00:37:557 (6) - 1 grid left okay, it seems i've been careless >.<
    01:03:635 (2) - remove whistle & add normal hitsound at slider tail? Nope, sounds weird
    01:26:576 (6) - new combo
    01:30:498 (4) - ^
    01:31:086 (3) - normal-finish is better, i guess :D nope, soft finish is much better :)
    02:20:498 (1) - 1 grid left & new combo
    02:20:890 (3) - remove whistle & add normal hitsound at slider tail? ^
    02:27:753 (5) - new combo
    02:31:086 (5) - ^
    02:32:067 (7) - remove new combo
    02:32:851 (1) - new combo
    02:37:361 (6) - ^
    02:40:302 (6) - ^
    02:43:439 (5) - ^
    02:46:576 (5) - remove new combo
    02:47:361 (1) - new combo
When you add a jump, you should add new combo too :D about new combo thing, i'll not change it unless others said it too :D
I would like you to change clap partern like Yasora's diff :3 No, thank you, i prefer my own rythim :3
Thank you for the mod, kds for you :3
regenz
Mutual mod

General

Suggest preview point at 65988


*** there are alot of hitsounds mod but ALL this Are my suggestion since you clap to adjust vocal and i don't use hitsound like this.
So hit sound i suggest here are good i my opinion with your hitsound style.

** if you fix , plz apply hitsound ( that you fix ) to hard diff also.

Insane

00:58:145 (1) - I know there are no cymbal sound here but finish sounds fit here imo. ( head of slider)
01:05:988 (1) - clap
01:08:733 (6) - clap
01:11:871 (7) - clap
01:15:008 (8) - clap
01:21:282 (9) - clap
01:24:420 (3) - clap
01:24:812 (1) - clap
01:27:557 (10) - clap
01:42:067 adjust timing here to 20 percent ( reduce spin sound )
01:43:635 add timing here S 80 percent.
02:22:459 move timing point to 02:22:263
02:20:890 (3) - next time plz use custom normal hitsound so you can put normal hit here with soft whistle.
02:28:733 (8) - clap
02:28:929 (1) - finish end of the slider.
02:44:027 (8) - clap
02:35:204 (4) - finish end of the slider.
02:38:145 (10) - clap
02:41:282 (8) - clap
02:44:420 (11) - clap
02:47:753 (8) - clap

Hard

00:51:675 (5,6,7) - This one is jump and then stream in hard difficult i suggest you to use slider return instead if you want to keep stream.
01:12:655 (3) - use 1/2 slider is better coz you follow vocal.
01:48:537 (1,2,3,4) - I think this is not suit to jump coz it's at calm section.

*** Form my view point this difficult is Insane but tune down to reduce a difficult but it still feel a little hard for me.
** i suggest you to reduce number of jump and number of tripple and use stack triple circles to help a player play this easier.
* also reduce hp drain by 1 can help this one.

Normal

02:10:302 (3) - remove finish at head ? not fit imo.
02:17:165 (3) - ^

Good for me but Need to tune down Hard diff a bit.
Topic Starter
Miya
thx for the mod regenz, sorry, but i don't use any of your hitsounds suggestion >.< i like my own way. Jump in hard diff also not crazy like insane. And i think it doesn't become problem. Triplet also not too hard imo if placed in hard diff.
Well, but some of your suggestion are apllied, so kudosu for you.
Asgard
this mod just my opinion
Insane
01:08:733 (6) - add clap
01:11:871 (7) - ^
01:15:008 (8) - ^
01:16:576 (5,6) - remove and copy 01:15:988 (3,4) look http://puu.sh/dMSB not same
01:17:165 (7,8) - grid lv4)1 grid left
01:18:145 (3) - add clap
01:18:537 (5) - ^
01:21:282 (9) - ^
01:23:831 (3,4) - grid lv4)1 grid down
01:24:420 (3) - add clap
02:02:263 (6) - X : 256 Y : 120 http://puu.sh/dMRh<-not matched with 4
02:02:459 (7) - X : 316 Y : 60
02:25:596 (6) - add clap
02:28:733 (8) - ^
02:28:929 (1) - add clap on end of slider
02:31:871 (11) - ^
02:35:008 (3) - ^
02:35:204 (4) - remove clap on start of slider and add clap end of slider
02:37:165 (4) - remove clap
02:37:361 (6) - add clap on start of slider
02:38:145 (10) - add clap
02:41:282 (8) - ^


Hard
no broblem! :P

Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))


that's all
if you don't want used this sound, skip sound mod :P
Topic Starter
Miya

A s g a r d wrote:

this mod just my opinion

Sorry ignored all of your hitsound mod >.<
Insane
01:08:733 (6) - add clap
01:11:871 (7) - ^
01:15:008 (8) - ^
01:16:576 (5,6) - remove and copy 01:15:988 (3,4) look http://puu.sh/dMSB not same is it? ah, i copy pasted it anyway
01:17:165 (7,8) - grid lv4)1 grid left fixed :3
01:18:145 (3) - add clap
01:18:537 (5) - ^
01:21:282 (9) - ^
01:23:831 (3,4) - grid lv4)1 grid down fixed here too
01:24:420 (3) - add clap
02:02:263 (6) - X : 256 Y : 120 http://puu.sh/dMRh<-not matched with 4 ah, i've been careless >.<
02:02:459 (7) - X : 316 Y : 60 ^
02:25:596 (6) - add clap
02:28:733 (8) - ^
02:28:929 (1) - add clap on end of slider
02:31:871 (11) - ^
02:35:008 (3) - ^
02:35:204 (4) - remove clap on start of slider and add clap end of slider
02:37:165 (4) - remove clap
02:37:361 (6) - add clap on start of slider
02:38:145 (10) - add clap
02:41:282 (8) - ^


Hard
no broblem! :P

Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))


that's all
if you don't want used this sound, skip sound mod :P
Thank you for the mod :3 kds for you A s g a r d
Yasora

regenz wrote:

Normal

02:10:302 (3) - remove finish at head ? not fit imo.
02:17:165 (3) - ^ do you mean in slider's end? lol
fixed all~ thanks for mod~

A s g a r d wrote:

Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))
fixed all~ thanks for mod too~

XD

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Kurai
Rechecked via IRC, did some new combo changes and fixed some jumps in Hard. No need to kudo :3

Enjoy your Bubble ~
Topic Starter
Miya
<3 <3 <3 yaay, love you kurai xD
Yasora
yay this is bubbled only in 13 days XD Miya so pr0~ *runs
Shiro
Hello~ request taken from #modreqs.

Please reply to this mod saying what you didn't fix - and what you did - and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • Nothing to say.
Yasora's Normal
  1. The first break feels weird. It stops the flow you were starting to build up. I'd suggest to map in it.
  2. 00:37:753 (3) - You can cal me nazi (and I *am* nazi when it comes to this) but this slider isn't symmetric.
  3. 00:40:498 (3) - This slider is partially hidden by the hitburst from 00:38:929 (4) - .
  4. 00:56:576 (3) - This one isn't symmetric either (it made me cringe when playing).
  5. 01:00:302 (4,1) - I must say that this confused me quite badly, but I'm not sure why. Try making (4) start 1/2 earlier (and add a repeat) or changing the placement.
  6. 01:18:537 (1) - This slider is overlapped by 01:17:753 (4) - and it can be very easily fixed - while improving the aesthetics quite a lot
  7. 01:47:949 (3) - This slider is asymmetric too. Except it's much easier to notice than the two before because of the ticks.
  8. 01:54:616 (4) - Neither is this one.
  9. 01:56:184 (5,1) - Reverse these new comboes: it doesn't make much sense to have new comboes on offbeat ticks.
  10. 02:07:165 (4) - This one's asymmetric too.
  11. 02:14:224 (4,1) - Easily avoidable overlap.
    It's true that I'm a bit nazi about symmetry in sliders, but when a slider is meant to be symmetric and isn't, people notice it very easily, and it can screw over a whole diff's aesthetics.
Hard
  • Good.
Insane
  • Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me.
This needs more work before actually being bubbled.
Topic Starter
Miya
ok, i have tell you what i fix in irc :) thank's for checking it.
Yasora

Odaril wrote:

Yasora's Normal
  1. The first break feels weird. It stops the flow you were starting to build up. I'd suggest to map in it. ok
  2. 00:37:753 (3) - You can cal me nazi (and I *am* nazi when it comes to this) but this slider isn't symmetric. fixed.. I hope my fix slider is symmetry now
  3. 00:40:498 (3) - This slider is partially hidden by the hitburst from 00:38:929 (4) - . move to other place
  4. 00:56:576 (3) - This one isn't symmetric either (it made me cringe when playing). why? I think this slider is not make confused player, following the vocal and this slider is 'U' shape :'< fixed
  5. 01:00:302 (4,1) - I must say that this confused me quite badly, but I'm not sure why. Try making (4) start 1/2 earlier (and add a repeat) or changing the placement. ok fixed
  6. 01:18:537 (1) - This slider is overlapped by 01:17:753 (4) - and it can be very easily fixed - while improving the aesthetics quite a lot move to other place
  7. 01:47:949 (3) - This slider is asymmetric too. Except it's much easier to notice than the two before because of the ticks.
  8. 01:54:616 (4) - Neither is this one.
  9. 01:56:184 (5,1) - Reverse these new comboes: it doesn't make much sense to have new comboes on offbeat ticks.
  10. 02:07:165 (4) - This one's asymmetric too.
  11. 02:14:224 (4,1) - Easily avoidable overlap. remapping because I think too hard to fix this >.>
    It's true that I'm a bit nazi about symmetry in sliders, but when a slider is meant to be symmetric and isn't, people notice it very easily, and it can screw over a whole diff's aesthetics.
thanks for mod

EDIT: uhh ok fixed that slider >.> but I still confused why that slider isn't symmetric orz

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Abe Nana
it's a my style. take it for reference please

mod
•Yasora's Normal

02:17:165 (3) - http://puu.sh/e6CH please develop that beat like this http://puu.sh/e6DO


•Hard

00:48:145 (1,2,3,4) - develop that beat like this - 00:48:341 add whistle - 00:48:733 add circle - 00:49:518 ^


•Insane

00:15:596 (6,1,2) - check spacing
00:37:949 (6,1,2) - ^
00:37:949 (6,1,2) - ^
01:07:165 - add circle and add clap
01:07:361 (4) - remove this note's clap
01:12:263 - add clap to slider's end?
01:19:714 - add note
01:23:243 - ^
01:58:145 (7,8,1) - spacing
02:21:282 (1) - 02:21:871 (5) - finish?
02:26:184 (2,3,4) - this jump pattern is really hard. Xd
02:29:322 (2,3,4) - spacing
02:45:988 (1,2,3) - ^

I'm cannot find another errors.
Topic Starter
Miya

-Chata- wrote:

it's a my style. take it for reference please

•Hard

00:48:145 (1,2,3,4) - develop that beat like this - 00:48:341 add whistle - 00:48:733 add circle - 00:49:518 ^ ah no change for this :)


•Insane

00:15:596 (6,1,2) - check spacing I have put a new combo to warning the player, right?
00:37:949 (6,1,2) - ^ it's a jump there o.o
01:07:165 - add circle and add clap ah okay
01:07:361 (4) - remove this note's clap fixed
01:12:263 - add clap to slider's end? sorry, i don't like mixing clap with finish
01:19:714 - add note okay
01:23:243 - ^ ^
01:58:145 (7,8,1) - spacing it's a jump
02:21:282 (1) - 02:21:871 (5) - finish? nope
02:26:184 (2,3,4) - this jump pattern is really hard. Xd really? i don't think so >.<
02:29:322 (2,3,4) - spacing jump :)
02:45:988 (1,2,3) - ^ another jump
thank you for the mod -Chata- :3
AsprikaQ
MODDING!!!!

[Normal]

Serious Perfect Normal :)

[Hard]

General : AR -1 and check is it overclap hit sound in your map.

01:26:576 (6,7,8,9) - Remove some clap (?)
01:29:910 (3) - Remove clap
02:02:263 (6) - Add Finish
02:15:008 (1) - Add Finish
02:32:263 (2) - Add Finish instead of clap
02:39:518 (5) - Remove clap

[Insane]

I see there is some note missing due to rhythm of song and about hitsound again check plz.

02:45:988 (1,2) - Pattern get outside of frame.

Well,Good luck :D
Topic Starter
Miya

AsprikaQ wrote:

MODDING!!!!

[Normal]

Serious Perfect Normal :)

[Hard]

General : AR -1 and check is it overclap hit sound in your map. ah nope for the ar. and i prefer my own clap rythim and it's not overuse.

01:26:576 (6,7,8,9) - Remove some clap (?)
01:29:910 (3) - Remove clap
02:02:263 (6) - Add Finish
02:15:008 (1) - Add Finish okay
02:32:263 (2) - Add Finish instead of clap
02:39:518 (5) - Remove clap

[Insane]

I see there is some note missing due to rhythm of song and about hitsound again check plz.

02:45:988 (1,2) - Pattern get outside of frame. ah no problem with this, as long it's still in game field.

thank you for the mod :)
Well,Good luck :D
CXu
Hello there ^^
Choucho~~ >w<

~~~~~~~~~~~~~~~~

Please treat everything I say as a suggestion. Feel free to ignore this entire modpost if you think that's the right thing to do \o\

[General]
Everything seems fine.

[Yasora's Normal]
Actually, this seems like a pretty solid Normal. Only thing would be that sliders are a bit fast, but then again, that might be because [Hard] and [Insane] both has 1.40 as their SV.

[Hard]
This difficulty looks a lot like [Insane].

00:22:459 (4,5,6,7,8) - I'm not sure if this type of spacing in [Hard] is a very good idea.
00:39:714 (1,2,3,4,5,6) - Center this shape?
00:48:145 (1) - Remove this.
01:12:067 (1,2,3,4) - inconsistent spacing like this might throw off players playing [Hard] diffs.
01:30:498 (4,5,6) - ^
02:20:498 (1) - New combo?
02:24:616 (3,4,5,6) - Move this shape away. The spacing
02:32:067 (1,2,3,4,5,6) - Kinda hard spacing for [Hard]?
02:33:047 (4,5) - Oh and this should be a slider imo.

Well, in general, this diff feels a lot like [Insane] at a lot of parts, which means some parts feels a bit too hard to be in [Hard], as they're similar to the [Insane] counterpart.

[Insane]
While the spacing is a bit inconsistent in this one, I'm able to read the map just fine, and FC it on my first try.
Maybe you should've used a higher slider velocity, but the one you have now works well too.
Oh hey use some long sliders too \o\

00:15:596 (6,1) - This spacing feels a bit awkward, so you might consider changing this a bit.
00:17:361 - It feels very natural to add a note here.
00:19:518 (1,2,3,4,5) - Try make this shape completely symmetrical?
00:20:694 (2,3,4) - The close spacing here feels a bit awkward again. Adding notes at 00:21:086 and 00:21:675 would probably help. See if you can come up with something cool :D
00:25:792 (1,2,3,4,5,6) - Very sudden spacing change. Would probably feel much more natural if you try to map this part 00:23:831 (1,2,3,4) to be a bit faster.
00:31:675 (1,2,3,4,5,6,7) - I don't think you need this huge spacing on this part. The song itself is soft here. The spacing you had here 00:38:341 (1,2,3,4,5,6) - would work out quite well I think.
01:00:106 (1,2,3,4,5,6) - Center this shape here, so it's mirrored along the vertical axis? If you do, make 01:01:674 (1) a mirrored copy of 01:01:086 (6).
01:03:831 (2) - Stack this directly underneath 01:03:047 (5).
01:05:988 (1,2) - Don't you think a jump of some sort here would feel great :)
01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider?
01:37:557 (2) - Try ctrl+r on this. How does that feel for you?
02:02:459 (7) - Finish for consistency?
02:15:008 (1) - Finish here?
02:26:576 (4) - Copy 02:26:380 (3), then mirror it.

That's it for this diff~~ It's actually quite fun to play with the different spacing and all that ;)

~~~~~~~~~~~~~

Aaand that's that. Good luck with the map :)
Topic Starter
Miya

CXu wrote:

Hello there ^^
Choucho~~ >w<

[Hard]
This difficulty looks a lot like [Insane].

00:22:459 (4,5,6,7,8) - I'm not sure if this type of spacing in [Hard] is a very good idea. It's a jump, jump can be placed on hard diff too.
00:39:714 (1,2,3,4,5,6) - Center this shape? Hmm, okay
00:48:145 (1) - Remove this. Nope
01:12:067 (1,2,3,4) - inconsistent spacing like this might throw off players playing [Hard] diffs. I don't mind because it's an easy jump.
01:30:498 (4,5,6) - ^
02:20:498 (1) - New combo? okay
02:24:616 (3,4,5,6) - Move this shape away. The spacing Nope, it's jump
02:32:067 (1,2,3,4,5,6) - Kinda hard spacing for [Hard]? Hmm, change the stream into repeat slider.
02:33:047 (4,5) - Oh and this should be a slider imo. Nope

Well, in general, this diff feels a lot like [Insane] at a lot of parts, which means some parts feels a bit too hard to be in [Hard], as they're similar to the [Insane] counterpart. Nope, hard can be placed with streaming and some jump too to make the map more fun to play.

[Insane]
While the spacing is a bit inconsistent in this one, I'm able to read the map just fine, and FC it on my first try.
Maybe you should've used a higher slider velocity, but the one you have now works well too.
Oh hey use some long sliders too \o\ sorry, i'm not a fan of long slider >.<

00:15:596 (6,1) - This spacing feels a bit awkward, so you might consider changing this a bit. It's an anti jump, and i have placed a new combo there.
00:17:361 - It feels very natural to add a note here. I don't think so.
00:19:518 (1,2,3,4,5) - Try make this shape completely symmetrical? Umm, okay.
00:20:694 (2,3,4) - The close spacing here feels a bit awkward again. Adding notes at 00:21:086 and 00:21:675 would probably help. See if you can come up with something cool :D ah okay, remap this part
00:25:792 (1,2,3,4,5,6) - Very sudden spacing change. Would probably feel much more natural if you try to map this part 00:23:831 (1,2,3,4) to be a bit faster. Nope, this one is a jump.
00:31:675 (1,2,3,4,5,6,7) - I don't think you need this huge spacing on this part. The song itself is soft here. The spacing you had here 00:38:341 (1,2,3,4,5,6) - would work out quite well I think. Ah, nope i want a jump here.
01:00:106 (1,2,3,4,5,6) - Center this shape here, so it's mirrored along the vertical axis? If you do, make 01:01:674 (1) a mirrored copy of 01:01:086 (6). Nope. I don't need to center this shape.
01:03:831 (2) - Stack this directly underneath 01:03:047 (5). It's stacked properly o.o
01:05:988 (1,2) - Don't you think a jump of some sort here would feel great :) A jump? i don't think so.
01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
01:37:557 (2) - Try ctrl+r on this. How does that feel for you? Hmm, okay
02:02:459 (7) - Finish for consistency? okay
02:15:008 (1) - Finish here? okay
02:26:576 (4) - Copy 02:26:380 (3), then mirror it. hmm okay :)

That's it for this diff~~ It's actually quite fun to play with the different spacing and all that ;)

~~~~~~~~~~~~~

Aaand that's that. Good luck with the map :)
Thank you for the mod CXu ^^
CXu

CXu wrote:

01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
Thought I'd point out this is the only place I got 100, actually.
frost-b-spec
thx reqs.
but,sry no things

nice~
Topic Starter
Miya

CXu wrote:

CXu wrote:

01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
Thought I'd point out this is the only place I got 100, actually.
ah, but i never go 100 in that place :P
So it's not hard to read.

Ah, and thank you for modding my map frost-b-spec ^^
suzutsukikanade
Hi! As you requested in my modding queue.

[General]
Found nothing bad.

[Yasora's Normal]
AR+2
00:46:773 (2): This slider is strange ... can remake this slider?
01:24:616: Add note here?
01:56:184: ^
02:31:282: ^
02:38:537 (1): I think the slider is not symmetrical.

[Hard]
Fine to me.

[Insane]
Just one suggestion. Can ignore it if you want.
00:27:949: Like this?

00:31:478: Add note?

Nice map. :)
Topic Starter
Miya
sorry, but no change for my diff.
thank you the mod and the star ^^
Yasora

suzutsukikanade wrote:

[Yasora's Normal]
AR+2 nope, AR 4 is usually setting in normal diff and since this diff is very low diff in mapset
00:46:773 (2): This slider is strange ... can remake this slider? just change the shape >.>
01:24:616: Add note here? this circle will be trap and not easy read by players
01:56:184: ^ yeah I think in the past is good too for add circle in here :3
02:31:282: ^ same as 01:56:184
02:38:537 (1): I think the slider is not symmetrical. Because I want variation slider in here
thanks for mod :>

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
KingKrishna
Bobo, Lilac, mebins, Backfire and Copter's Modding Que


YASORA's NORMAL
00:45:988(1) curvey slider http://osu.ppy.sh/ss/228097
01:18:537(1,2) curvey slider http://osu.ppy.sh/ss/228102
01:24:812(1,2) ^ http://osu.ppy.sh/ss/228103
01:46:380(1,2) ^ http://osu.ppy.sh/ss/228104
01:50:302(1) move 2 up grid and 1 right
02:00:890(4) Curvey slider http://osu.ppy.sh/ss/228106
02:02:851(1) ^ http://osu.ppy.sh/ss/228109
02:04:027(3) ^ http://osu.ppy.sh/ss/228111
02:36:184(2) 1 up grid

HARD

00:14:224(1) Curvey slider http://osu.ppy.sh/ss/228112
00:30:890(4) Curvey slider http://osu.ppy.sh/ss/228114
02:21:282(1) Curvey slider http://osu.ppy.sh/ss/228122
02:23:831(2) ^ http://osu.ppy.sh/ss/228125
02:35:400(2) ^ http://osu.ppy.sh/ss/228128

INSANE
00:40:498(2) Curvey Slider http://osu.ppy.sh/ss/228134
01:05:988(1) ^ http://osu.ppy.sh/ss/228137
01:06:576(2) ^ http://osu.ppy.sh/ss/228139
01:19:125(2) ^ http://osu.ppy.sh/ss/228140


THEM SLIDERS XD
Elly-chan
i have to go to bed, i almost finished the mod. i will post it tomorrow. make sure nobody mods it until i post the mod post :(
Topic Starter
Miya
sorry, no change for my diff mebins, since i don't like that kind of slider.

@elly-chan : okay, i will wait for you :)
Yasora
@mebins: nothing change anything in my diff ._.
Elly-chan
. 1 0 0 t h . K u d o s u . G e t .

purple = derp mod, but you should still consider it

Choucho - Dramatic Daydream

(General)
  1. Nothing!
(Yasora's Normal)
Hitsound and Combo mods
  1. 00:24:027 (5) - New Combo? Looking at your Combo Pattern, it makes sense to add one here. Plus, the current combo runs to the combo number 7. That's pretty long for an easy/normal difficulty! >w<
  2. 00:43:439 (1) - Looking at the section you mapped before the kiai and it's combo patterns, there shouldn't be a New Combo here. Remove it, please? It makes no sense to have one here.
  3. 00:46:773 (2) - You messed up your hitsound pattern starting with this note. Here's How To Fix It:

    • ~
    1. 00:47:949 - Remove the Whistle.
    2. 00:48:341 - Add a whistle at the beginning and the end of the slider. Remove the whistle at the repeat.
    3. 00:49:518 - Remove the Whistle.
    4. 00:49:910 - Add a whistle at the beginning and the end of the slider. Remove the whistle at the repeat.
      ~
  4. 00:51:871 (1) - You forgot a finish here. In the other difficulties Miya used one here, plus there's one in the music.
  5. 01:02:655 (4) - Why is there a clap here? There wasn't one used in the other difficulties here. Perhaps remove it?
  6. 02:17:361 (3) - Hehe! There was no finish here in the other difficulties nor do I hear one in the BGM. Remove it?
  7. 02:47:949 (5) - You forgot a finish, silly! It's indicated in the BGM and located in both of Miya's difficulties. ^^
  1. 00:14:616 (2, 3) - Sorry to say this, but the way this just transitions, or what people may call 'flows', is very awkward. Perhaps you should position it like this? Of course, you don't have to exactly reposition it like that, but just make sure to re-arrange the notes into a more natural-flowing pattern rather then an awkward-playing one. ^^
  2. 00:29:518 (1, 2) - Hows' about centering these two sliders so that they're symmetrical on-screen? ^^ Like this. http://osu.ppy.sh/ss/228251
  3. 00:37:753 (3) - This slider is positioned right in an area in which another slider was positioned 1-2 beats away. Therefore, this area looks very cluttered and messy due to the fact that the slider path is still somewhat vanishing from that area after you hit the slider and finish it. Perhaps you may want to re-arrange the pattern in such a way so that (3) will be located in a different area so that that area you mapped doesn't look all messy? (An Example: http://osu.ppy.sh/ss/228253 + http://osu.ppy.sh/ss/228479 )
  4. 00:42:851 (2, 1) - Seeing that for the majority of this section you followed the beats in the background except for the vocal, this is kind of awkward to play. I get that it's spicing it up, but it is overall confusing seeing that you didn't use this in the second section of the song with similar vocal-parts. Change it, please?
    (2, 3, 4, 1, 2, 3) - This pattern is kind of meh. It doesn't overall look appealing nor fun to play. Try something better.. how about something that plays less awkwardly? Something along the guidelines of this so that it doesn't look too messy. ( http://osu.ppy.sh/ss/228488 http://puu.sh/eDmN http://osu.ppy.sh/ss/228490 http://puu.sh/eDmV )
  5. 00:58:145 (1, 2) - At this point, I think you should be following the vocals now since this section is heavily based off of them. Right now, when the singer is holding a note, you used a single beat note when it should have been a slider [at (1)]. Then, having a slider after it is kinda weird. How about doing this? http://puu.sh/eDok . It seems to flow better, and the two sliders follow Choucho(?)'s voice when she holds long notes. Overall, I highly suggest you do this.
  6. 01:09:125 (1, 2, 3) - Having them placed here looks 'meh' because that combo pattern's (2) is not placed where the previous pattern's (2) went. I suggest that you do something like this for the first pattern after the spinner, then mirror this for where 01:09:125's (1), (2), and (3) went. Lastly, to ensure that 01:12:263's (1), (2), and (3) doesn't look cluttered up in between all of these patterns, position them here and then adjust (1, 2) from the next pattern. (So, like the first screenshot, and then http://osu.ppy.sh/ss/228506 and http://osu.ppy.sh/ss/228508 ! ^^ )
  7. 01:19:322 (2) - So that this slider doesn't inelegantly make this pattern look cluttered by it's slider body being positioned in the middle of (3) the messily way, do this. That cleans up the pattern so that it doesn't look sloppy and it makes it more appealing to play.
  8. 01:21:674 (1, 2) - Just being a derpderp here, but these sliders are very very awkward-flowing and inelegant whenever they are used for short sliders like this. I'd suggest changing the slider shapes.
  9. 01:27:949 (1, 2, 3, 4, 5) - Hows' about cleaning this pattern up a bit? You can do this by doing more natural-flowing patterns like http://osu.ppy.sh/ss/228530 and http://puu.sh/eDuQ .
  10. 01:47:165 (2, 4) - http://puu.sh/eDvr. This doesn't look appealing at all. Reposition (4) so that it doesn't overlap (2)'s sliderend?
  11. 01:56:184 (4, 5) - derpderpderp Maybe re-shape (4)'s slider so when you distance space (5), it ends up being right where (3) was? (The Same Area Where (3) Was Placed)
  12. 01:57:361 (2, 3) - OHGODANOTHERDERPDERPMOD. How about centering these on screen?
  13. 02:17:165 (3) - Hey hey, in the previous section you mapped to the vocals AND the background music. Without mapping to both the background music and the vocals, [since you are using the vocals] this section feels empty. Perhaps map to the background music here like you did previously in the section before the first kiai? It sounds better.
  14. 02:29:125 (1, 2) - I didn't see you use this kind of sliders previously in the map. Perhaps reshape them to just curves or something? They just don't flow to the mood of the song and are positioned a bit oddly.
  15. 02:32:263 (1, 2, 3) - Reposition them? Derpderpderp. [Reasoning: So that they don't appear to be cluttered in-play. Perhaps do this followed by this?]
  16. 02:38:537 (1, 2) - Same as at 01:21:674.
  17. 02:47:557 (5) - Move this out of the way of where (2)'s slider body was just mapped. Mapping over and over in the same section can be both messy and bland, haha. http://osu.ppy.sh/ss/228905
You constructed a lot of short sliders in the map by doing this. Sorry to say, but these definitely look unappealing and weird. I'd suggest for in the future you only use one slider point on short sliders, and then two or more on bigger sliders to maintain their shape. (Like This: http://puu.sh/eDln . They take way less time to construct and are overall prettier looking/flowing then the other ones you constructed.

Overall, this map was ok. Nothing that bad to complain about. I'd give it a 6/10, though, because I always am a hard-rater on normals. ^^

(Hard)
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Okay, double-checked, everything looks clean except for the fact that some of your combos are very big. Perhaps split some patterns' combos' up that have 9-11 as their final combo?
  1. 00:48:145 ~ 00:50:106 - What's up with the sudden distance-spacing increase? I get that you use it at emphasis and instrumental-only parts, but this wasn't one of them. Space them normally, please.
  2. 01:26:576 (6, 7, 8, 9) - All the other vocal parts like this that have no streams in this section are spaced normally. Please, don't break that consistency and space it like you did the others.
  3. 01:30:498 (4, 5, 6) - Yet again, checking what you do with your spacing and seeing that you emphasise parts by increasing spacing, you should also space out (4) since it's a instrumental part. (5) and (6) are spaced out, so this makes total sense to space this one out, too.
  4. 01:45:008 (5) - This just feels awkward to play.. It doesn't feel as if there should be a repeat slider here. Perhaps do what you did at 01:51:282 [(3, 4)] instead? ( http://puu.sh/eHkf ) . It feels way more natural and better flowing/playing! ^^
  5. 02:14:420 (5) - Either add a repeat onto this slider, or add a note at 02:14:812. You clearly hear a BGM sound/beat there, so it's best to add one.
  6. 02:36:773 (5) - HURRHURR One Grid Up Please To Level it With (3) c:
asdasdasd, very good hard difficulty, i enjoyed every single moment of it. bravo.

9/10

(Insane)

- Why is the break at a different time in this difficulty? Nothing much against it, but I honestly think you should've kept consistency.
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Same Thing As Hard For The Combos.
  1. 'Gonna Have To Quote Odaril On This. "Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me." Sorry, I can't check this right now. Anyways, best of luck!
7/10, no comments.

Overall Comments

It's good, but i'm not quite sure I can pass this to the second layer of the queue yet. I'd say it needs a bit more mods. I'll be the first to give you a ticket. Having a ticket means that once you get a few more mods, I'd say about 2-5, you can call me back for a re-check and still get the benifits of the queue. If I think the map's good enough then, i'll pass it on to layer two.
Topic Starter
Miya

Elly-chan wrote:

(Hard)
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern. Nope, i like my own way.
  1. Okay, double-checked, everything looks clean except for the fact that some of your combos are very big. Perhaps split some patterns' combos' up that have 9-11 as their final combo? Nope to this too.
  1. 00:48:145 ~ 00:50:106 - What's up with the sudden distance-spacing increase? I get that you use it at emphasis and instrumental-only parts, but this wasn't one of them. Space them normally, please. Okay, i space them normally
  2. 01:26:576 (6, 7, 8, 9) - All the other vocal parts like this that have no streams in this section are spaced normally. Please, don't break that consistency and space it like you did the others. Okay
  3. 01:30:498 (4, 5, 6) - Yet again, checking what you do with your spacing and seeing that you emphasise parts by increasing spacing, you should also space out (4) since it's a instrumental part. (5) and (6) are spaced out, so this makes total sense to space this one out, too. Okay, space this one.
  4. 01:45:008 (5) - This just feels awkward to play.. It doesn't feel as if there should be a repeat slider here. Perhaps do what you did at 01:51:282 [(3, 4)] instead? ( http://puu.sh/eHkf ) . It feels way more natural and better flowing/playing! ^^ Uhm, no to these. The slider tick cover up the vocal, i think it's no problem.
  5. 02:14:420 (5) - Either add a repeat onto this slider, or add a note at 02:14:812. You clearly hear a BGM sound/beat there, so it's best to add one.Ok, added
  6. 02:36:773 (5) - HURRHURR One Grid Up Please To Level it With (3) c: Fixed, orz >.<
asdasdasd, very good hard difficulty, i enjoyed every single moment of it. bravo. thank you :)

9/10

(Insane)

- Why is the break at a different time in this difficulty? Nothing much against it, but I honestly think you should've kept consistency. I just want a variation, that's all, and it doesn't break any rule or guideline.
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Same Thing As Hard For The Combos.
  1. 'Gonna Have To Quote Odaril On This. "Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me." Sorry, I can't check this right now. Anyways, best of luck! I hate general thing like these. I have talk to Odaril and fixed all inconsistencies jump. At least give my detail where is the inconsitencies jump. I can't search it by myself. So, sorry, no change for this difficulty
7/10, no comments.

Overall Comments

It's good, but i'm not quite sure I can pass this to the second layer of the queue yet. I'd say it needs a bit more mods. I'll be the first to give you a ticket. Having a ticket means that once you get a few more mods, I'd say about 2-5, you can call me back for a re-check and still get the benifits of the queue. If I think the map's good enough then, i'll pass it on to layer two.
Okay, thank you for the mod :)
Yasora
changed some from elly-chan's mod >.>
thanks for mod (: orz too long...

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Dino99
M4M here~

[Yasora's Normal]
  1. 00:26:184 - Add a note is better for me
  2. 01:21:674 (1,2) - I don't like these slider's shape, It's too twist and difficult to beginners. Maybe do this? http://osu.ppy.sh/ss/229900
    256,248,81674,6,0,B|324:268|376:219,1,130,0|8
    296,156,82459,2,0,B|224:140|177:191,1,130,0|8
  3. 02:38:537 (1,2) - ^ (Try this http://osu.ppy.sh/ss/229901) ....Give you code too, hope you can fix it ~
    312,296,158537,6,0,B|376:284|376:284|440:252,1,130,0|8
    476,160,159322,2,0,B|412:172|412:172|348:204,1,130,0|8
[Hard]
  1. 00:25:596 - Add a note
  2. 00:28:537 (4) - Follow the vocal?
  3. 00:32:655 (4) - 1 grid left and 1 down? (grid level = 4)
  4. 01:04:420 (1,2,3,4,5,6,7) - Turn up the volume gradually? I think it's better (50% 55% 60%.....
  5. 02:02:067 - whistle
  6. 02:21:282 (1,2,3,4,5,6,7,8) - Same as ^2 the suggestion
[Insane]
  1. 00:15:596 (6,1) - The two notes DS is same as before...But before rhythm is 1/2, here is 1/1. I think maybe someone who is first play the song will think it's 1/2 too then lead to miss>< So...Maybe change to another place?? >>>>(6) Stack on (5)'s tail
  2. 00:25:792 (1,2,3,4,5,6) - Rhythm is same, DS is not same>< it's not a good idea..
    (just suggestion) maybe change to this? http://osu.ppy.sh/ss/229873
  3. 00:57:263 - Add a note
  4. 01:03:439 - ^
  5. 01:04:420 (1,2,3,4,5,6,7,8,9,10) - Same as Hard
  6. 01:10:890 (1,2,3,4) - Rotate by 25 degrees, and then reverse (1) & (4)?
  7. 01:12:655 (2,3) - What a Big jump...too difficult and suddenlyo.o maybe change to another place?
  8. 02:21:282 (1,2,3,4,5,6,7,8,9) - Same as hard too~
  9. 02:23:439 (4,5,6) - I have a idea... (4) stack on (2), (6) move to (4)'s place(hasn't moved) omg..sorry for my bad English
    like this http://osu.ppy.sh/ss/229891 ...I really it's better than now ~ but it's up to you ;) (just suggestion)
  10. 02:35:302 - Add a note
That's all~ Good Luck~
I like the song :> So.....Star~~~~ :oops:
Topic Starter
Miya

12BARRY21 wrote:

M4M here~

[Hard]
  1. 00:25:596 - Add a note Nope.
  2. 00:28:537 (4) - Follow the vocal? Um, the slider tick cover that vocal
  3. 00:32:655 (4) - 1 grid left and 1 down? (grid level = 4) Why? it has same x position 00:32:263 (2) -
  4. 01:04:420 (1,2,3,4,5,6,7) - Turn up the volume gradually? I think it's better (50% 55% 60%..... I don't see any increased volume from the music here.
  5. 02:02:067 - whistle Nope. i want 2/1 whistle rythim here.
  6. 02:21:282 (1,2,3,4,5,6,7,8) - Same as ^2 the suggestion Nope
[Insane]
  1. 00:15:596 (6,1) - The two notes DS is same as before...But before rhythm is 1/2, here is 1/1. I think maybe someone who is first play the song will think it's 1/2 too then lead to miss>< So...Maybe change to another place?? >>>>(6) Stack on (5)'s tail Hmm, okay
  2. 00:25:792 (1,2,3,4,5,6) - Rhythm is same, DS is not same>< it's not a good idea..
    (just suggestion) maybe change to this? http://osu.ppy.sh/ss/229873 A jump doesn't must have a same ds. Nope.
  3. 00:57:263 - Add a note You mean 1/4? nope
  4. 01:03:439 - ^ Nope, it's overmapped
  5. 01:04:420 (1,2,3,4,5,6,7,8,9,10) - Same as Hard Nope
  6. 01:10:890 (1,2,3,4) - Rotate by 25 degrees, and then reverse (1) & (4)? Nope
  7. 01:12:655 (2,3) - What a Big jump...too difficult and suddenlyo.o maybe change to another place? Okay, decreasing the spacing.
  8. 02:21:282 (1,2,3,4,5,6,7,8,9) - Same as hard too~ Nope
  9. 02:23:439 (4,5,6) - I have a idea... (4) stack on (2), (6) move to (4)'s place(hasn't moved) omg..sorry for my bad English
    like this http://osu.ppy.sh/ss/229891 ...I really it's better than now ~ but it's up to you ;) (just suggestion) Hmm seems fine, okay
  10. 02:35:302 - Add a note Nope
That's all~ Good Luck~
I like the song :> So.....Star~~~~ :oops:
Thank you for the mod and star :)
Yasora

12BARRY21 wrote:

[Yasora's Normal]
  1. 00:26:184 - Add a note is better for me nope, too hard for player read it
  2. 01:21:674 (1,2) - I don't like these slider's shape, It's too twist and difficult to beginners. Maybe do this? http://osu.ppy.sh/ss/229900 ok, but I will make slider by myself :3
  3. 02:38:537 (1,2) - ^ (Try this http://osu.ppy.sh/ss/229901) ....Give you code too, hope you can fix it ~ ^
thanks for mod :3

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
kosiga
hi~ Miya :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - Source - maybe 「Sora no Kiseki The Animation」 ⇒英雄伝説 空の軌跡 The Animation 「Eiyu Densetsu Sora no Kiseki The Animation」 or 「The Legend of Heroes Sora no Kiseki The Animation」 is correct http://puu.sh/f6as
[Yasora's Normal]
  1. 00:26:773 - remove green line
  2. 00:26:773 (1) - spacing too close a little(0.73x)
  3. 00:39:714 (1) - very nazi >< stack with 00:40:106 (2) grid : x302,y172
  4. 00:42:851 (2,3,4) - Why is only here follow in vocal? I think rhythm a little strange :? Suggestion of the rhythm: http://puu.sh/f6ib
  5. 01:56:184 (5) - add NC and 01:56:576 (1) - remove NC is better
  6. 02:02:459 - add note. ( 01:56:184 (5) - same rhythm )
  7. 02:17:165 (3) - Suggestion of the rhythm: http://puu.sh/f6kJ This is easy to take rhythm for a beginner
[Hard]
  1. 00:16:773 (7) - add NC ( DS change point )
  2. 00:23:047 (6) - ^
  3. 00:25:400 (x) - Suggestion of the rhythm: add repeat slider here. end 00:25:596
  4. 00:44:224 (1,2,3,4,5) - I think DS is too far. http://puu.sh/f6nY rhythm is different, but DS is the same as that. When first played, I probably confused :?
  5. 00:48:145 (1) - Why does not only here follow in vocal? tick move. 00:48:733 is better
  6. 00:50:498 (1,2,3,4) - same 00:44:224
  7. 00:56:773 (1) - grid move. x320,y68
  8. 00:56:969 (2) - one grid up.
  9. 01:29:125 (1) - remove NC
  10. 01:52:459 (1) - dose not match vocal. because vocal start 01:52:655 ><; I think that match with a vocal fits here.
  11. 02:05:008 (1) - ^ remove note.
  12. 02:10:498 (1) - remove NC ( NC is different from other. ex:00:58:537 (1,2,3,4,5,6,7,8,9) )
  13. 02:16:380 (1) - ^
  14. 02:16:576 (2,3) - aligned to DS 1.1x
  15. 02:43:439 (1) - remove NC ( NC is different from 02:35:204 (1,2,3,4,5,6,7,8,9,10,11) )
  16. 02:46:576 (1) - remove NC and 02:47:361 (3) - add NC
[Insane]
  1. 00:23:047 (8) - one grid down. ( stack with 00:21:871 (5) )
  2. 00:25:400 (x) - Suggestion of the rhythm: http://puu.sh/f6vF I think that put is interesting :D
  3. 02:47:361 (5) - add NC
I wish the return of the bubble ;) Good luck ~ :)
Topic Starter
Miya

kosiga wrote:

hi~ Miya :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - Source - maybe 「Sora no Kiseki The Animation」 ⇒英雄伝説 空の軌跡 The Animation 「Eiyu Densetsu Sora no Kiseki The Animation」 or 「The Legend of Heroes Sora no Kiseki The Animation」 is correct http://puu.sh/f6as Hmm, okay, maybe the correct one is eiyu densetsu blablabla
[Hard]
  1. 00:16:773 (7) - add NC ( DS change point ) Hm, okay
  2. 00:23:047 (6) - ^
  3. 00:25:400 (x) - Suggestion of the rhythm: add repeat slider here. end 00:25:596 It sounds weird to me >.<
  4. 00:44:224 (1,2,3,4,5) - I think DS is too far. http://puu.sh/f6nY rhythm is different, but DS is the same as that. When first played, I probably confused :? Ah ds inconstencies. Thx for mentioning that
  5. 00:48:145 (1) - Why does not only here follow in vocal? tick move. 00:48:733 is better Nope. I want that rythim there.
  6. 00:50:498 (1,2,3,4) - same 00:44:224 This is a jump. All right?
  7. 00:56:773 (1) - grid move. x320,y68 Why? My position is better imo.
  8. 00:56:969 (2) - one grid up. Hmm, okay
  9. 01:29:125 (1) - remove NC Nope
  10. 01:52:459 (1) - dose not match vocal. because vocal start 01:52:655 ><; I think that match with a vocal fits here. Nah, i want a note overthere
  11. 02:05:008 (1) - ^ remove note. Same reason as above
  12. 02:10:498 (1) - remove NC ( NC is different from other. ex:00:58:537 (1,2,3,4,5,6,7,8,9) ) Hmm, okay
  13. 02:16:380 (1) - ^
  14. 02:16:576 (2,3) - aligned to DS 1.1x Ah, okay
  15. 02:43:439 (1) - remove NC ( NC is different from 02:35:204 (1,2,3,4,5,6,7,8,9,10,11) ) Ah okay
  16. 02:46:576 (1) - remove NC and 02:47:361 (3) - add NC Hmm, okay
[Insane]
  1. 00:23:047 (8) - one grid down. ( stack with 00:21:871 (5) ) Ah, okay
  2. 00:25:400 (x) - Suggestion of the rhythm: http://puu.sh/f6vF I think that put is interesting :D No, i don't think so >.<
  3. 02:47:361 (5) - add NC Okay :)
I wish the return of the bubble ;) Good luck ~ :)
Thx for the mod :3
Leorda
Halo

Yasora's Normal
* AR +2, your current approach rate is slow
* Add "Eiyu" and "Densetsu" into tags, for making consistent on each diff

00:29:518 (1,2) - These slider is kinda makes flow break. Try this one http://osu.ppy.sh/ss/232458
00:44:616 (x) - Add note here. Once you add note here, add whistle at head slider in 00:44:812 (4). This to prevent beginners click 00:44:812 (4) earlier
01:15:400 (1) - I think you should replace this object into a slider. Because it feels empty between 01:16:184 (2)
01:56:184 (5) - New combo here for new part of song
02:16:969 (x) - Add note here to prevent beginners click 02:17:165 (3) earlier


Hard
00:25:400 (x) - Add note here? I feel it's empty D:
00:44:224 (1,2,3,4,5) - I don't think jumps is fit to the song. If you follow instruments for this pattern, it might be bad for make a jump
00:50:498 (1,2,3,4,5,6,7) - ^
01:24:812 (2,3) - Replace this two notes into a slider for a good flow?
01:48:537 (1,2,3,4) - Jump pattern in calm part on song is not fit to song.....


Insane
00:14:224 (1,2,3,4,5,6,1,2,3,4,5) - What the jumps for? I think these jumps are pretty useless
00:31:675 (1,2,3,4,5,6,7) - While the AR is high, this jumps are pretty random. Since there is a small spacing (00:31:675 (1,2)) and makes confusing for players.
01:11:086 (2,3) - Reverse this for makes players is easy to following the directions?
01:23:635 (2,3) - ^
01:36:380 (1,2) - These jumps are pretty suprising, since the previous pattern are normal
02:26:380 (3,4) - ^


The jumps are random this time..... So avoid that
Yasora

kosiga wrote:

[Yasora's Normal]
  1. 00:26:773 - remove green line
  2. 00:26:773 (1) - spacing too close a little(0.73x) orz fixed @_@;;
  3. 00:39:714 (1) - very nazi >< stack with 00:40:106 (2) grid : x302,y172 fixed
  4. 00:42:851 (2,3,4) - Why is only here follow in vocal? I think rhythm a little strange :? Suggestion of the rhythm: http://puu.sh/f6ib yeah fixed @_@;;
  5. 01:56:184 (5) - add NC and 01:56:576 (1) - remove NC is better fixed
  6. 02:02:459 - add note. ( 01:56:184 (5) - same rhythm ) nice @w@;;d
  7. 02:17:165 (3) - Suggestion of the rhythm: http://puu.sh/f6kJ This is easy to take rhythm for a beginner ok @_@;;
thanks for mod owo;;

Leorda wrote:

Yasora's Normal
* AR +2, your current approach rate is slow fixed but AR +1, since usually using in normal diff is AR 4
* Add "Eiyu" and "Densetsu" into tags, for making consistent on each diff tags or... source? @_@;;

00:29:518 (1,2) - These slider is kinda makes flow break. Try this one http://osu.ppy.sh/ss/232458 ok
00:44:616 (x) - Add note here. Once you add note here, add whistle at head slider in 00:44:812 (4). This to prevent beginners click 00:44:812 (4) earlier not fixed this, since I change the pattern from kosiga's mod
01:15:400 (1) - I think you should replace this object into a slider. Because it feels empty between 01:16:184 (2) ok
01:56:184 (5) - New combo here for new part of song already do that from kosiga's mod
02:16:969 (x) - Add note here to prevent beginners click 02:17:165 (3) earlier changed it into repeater slider. suggestion from kosiga's mod too @_@;;
thanks for mod too (:

already fixed source ><
ok, time to me eat orz @_@;;;

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Topic Starter
Miya

Leorda wrote:

Halo

Hard
00:25:400 (x) - Add note here? I feel it's empty D: I don't think it's follow anything. Sorry
00:44:224 (1,2,3,4,5) - I don't think jumps is fit to the song. If you follow instruments for this pattern, it might be bad for make a jump. Why? I want a jump overthere and following my own rythim.
00:50:498 (1,2,3,4,5,6,7) - ^ ^
01:24:812 (2,3) - Replace this two notes into a slider for a good flow? Nope, it will make pattern not consistent.
01:48:537 (1,2,3,4) - Jump pattern in calm part on song is not fit to song..... All right


Insane
00:14:224 (1,2,3,4,5,6,1,2,3,4,5) - What the jumps for? I think these jumps are pretty useless Why not?
00:31:675 (1,2,3,4,5,6,7) - While the AR is high, this jumps are pretty random. Since there is a small spacing (00:31:675 (1,2)) and makes confusing for players. I don't think it's random. It's have it's own pattern
01:11:086 (2,3) - Reverse this for makes players is easy to following the directions? Hmm. Okay
01:23:635 (2,3) - ^ Okay, tune down the difficulty of jump
01:36:380 (1,2) - These jumps are pretty suprising, since the previous pattern are normal I don't think it's surprising, in previous pattern, there is a jump in this spot.
02:26:380 (3,4) - ^ I don't think this one is surprising because in 'let me do xx' There's a jump there.


The jumps are random this time..... So avoid that
No recheck? that's okay >.>
thank you for the mod :)
riffy
Sorry for mod. I'm noob D:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
source
Inconsistency in Source:
[Hard] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Insane] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Yasora's Normal] : Sora no Kiseki The Animation - WHY? WHY? D:

Yasora's Normal
01:56:184 (5,1) - (5) - new combo | (1) - delete new combo
02:07:165 (3) - not sure...a bit shorter?
02:10:302 (3) - http://puu.sh/fd4Q try this
02:16:184 (2,3) - http://puu.sh/fd53

Hard
00:59:714 (4) - new combo?
02:16:576 (5) - ^
02:34:027 (7) - ^
01:05:204 (6) - ^
02:30:106 (5) - ^ (or you can place NC at 02:31:282 (8) )
02:43:439 (4) - New combo

Insane

Nice. I like it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~1 star I should give 10 stars! | I don't have 10 stars :<
Good Luck!
Yasora

-Bakari- wrote:

Yasora's Normal
01:56:184 (5,1) - (5) - new combo | (1) - delete new combo already do that ><
02:07:165 (3) - not sure...a bit shorter? nope, sorry
02:10:302 (3) - http://puu.sh/fd4Q try this ^
02:16:184 (2,3) - http://puu.sh/fd53 ^
I already fixed source..!! if someone ask this again, I will cry ;________;
Topic Starter
Miya

-Bakari- wrote:

Sorry for mod. I'm noob D:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
source
Inconsistency in Source:
[Hard] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Insane] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Yasora's Normal] : Sora no Kiseki The Animation - WHY? WHY? D:
Yasora already fixed that

Hard
00:59:714 (4) - new combo? Nope, the combo will not consistent if it placed here.
02:16:576 (5) - ^
02:34:027 (7) - ^
01:05:204 (6) - ^
02:30:106 (5) - ^ (or you can place NC at 02:31:282 (8) )
02:43:439 (4) - New combo
Nope, sorry ignored all of your new combo mod. It already been modded by shiirn and others for nc.

Insane

Nice. I like it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~1 star I should give 10 stars! | I don't have 10 stars :< Orz, that's too many, you don't have too >.<
Good Luck!
Thank you very much :D
Pokie
Hello~ Request from my queue



Yasora's
  • - Nice Normal diff, try more new patterns next time -w-
00:32:655 (5) - Why don't use normal hitsound set at the end of slider, like which on 00:26:773 (1) - :D?
00:58:145 (1,2,3) - Suppose rhythm should be like this >_< Just a minor thing: http://puu.sh/fdil



Hard
  • - I've a suggestion here, since default normal-clap was too harsh for kiai parts, you can try using a default soft-clap for custom normal-clap instead: http://puu.sh/fdlJ
00:42:067 (1,2) - Rhythm is a bit strange here, try this to fit the vocal: http://puu.sh/fdj6
01:17:949 (1) - clap?
01:25:792 (5) - clap at beginning
01:45:008 (5) - whistle at beginning
02:34:812 (9) - clap



Insane
[list:693d5]00:18:733 (3,4) - umm, why such a spacing here? Stack (4) under (3) or just move with a normal spacing.
01:17:949 (1) - Clap too?
01:22:851 (5,1) - Change pattern like this: http://puu.sh/fdql Stack (5) to x:108 y:192 which you placed 01:24:027 (4) on, and move (4) to x:160 y:256.
01:24:224 (1) - Clap
02:08:145 (3) - Whistle?
02:22:067 (6,7,8) - Spacing, and (8) with normal hitsound too. Just move the timing section (at 02:22:459 (T)) to 02:22:263
02:34:812 (1) - Same clap suggestions
02:44:420 (11) - Clap



Not really a symmertical patterns but hitsounds are used in a good way, though normal-claps sounds weird with such a soft voice by vocal :P So hope you will use my suggestion.

And yeah, I've dl'ed your map again, but still got 2 diffs. Please full-upload once after fixes.
Good Luck
Topic Starter
Miya

Pokie wrote:

Hello~ Request from my queue

Hard
  • - I've a suggestion here, since default normal-clap was too harsh for kiai parts, you can try using a default soft-clap for custom normal-clap instead: http://puu.sh/fdlJ Ah good suggestion. Added :D
00:42:067 (1,2) - Rhythm is a bit strange here, try this to fit the vocal: http://puu.sh/fdj6 Well, i create my own rythim there.
01:17:949 (1) - clap? Nope, i don't want any hitsound there >.<
01:25:792 (5) - clap at beginning Sounds good. Ok
01:45:008 (5) - whistle at beginning Ok
02:34:812 (9) - clap Nope

Insane
[list:e50a0]00:18:733 (3,4) - umm, why such a spacing here? Stack (4) under (3) or just move with a normal spacing. I don't see any problem with that.
01:17:949 (1) - Clap too? Nope
01:22:851 (5,1) - Change pattern like this: http://puu.sh/fdql Stack (5) to x:108 y:192 which you placed 01:24:027 (4) on, and move (4) to x:160 y:256. Seems good to the flow. Ok
01:24:224 (1) - Clap Nope
02:08:145 (3) - Whistle? Sounds weird to me, sorry
02:22:067 (6,7,8) - Spacing, and (8) with normal hitsound too. Just move the timing section (at 02:22:459 (T)) to 02:22:263 Fixed the spacing, but no to the hitsound. It will make the hitsound not consistent.
02:34:812 (1) - Same clap suggestions Nope
02:44:420 (11) - Clap Nope

Not really a symmertical patterns but hitsounds are used in a good way, though normal-claps sounds weird with such a soft voice by vocal :P So hope you will use my suggestion. I mean most the slider are symetrical, and i use blanket and triangle pattern (which symetrical) very much :P. Yes your hitsound is good

And yeah, I've dl'ed your map again, but still got 2 diffs. Please full-upload once after fixes.
Good Luck
Thx for the mod, and i don't forget about full upload :)
nimi
Hey! modding as requested :)

General
I know it isn't much, but Normal diff is "0,7 star" harder than the easiest diff on a mapset should be. I know 0,7 isn't that much, but imo you should really consider mapping an Easy diff, since this one plays a bit too hard for beginners. I think all plays deserve a chance to play a song they like, right? :p (even though i know mapping a new diff would be a pain in the ass at this point)

[Insane]
00:49:322 (4) - ctrl+r it? plays better imo (don't forget to fix the spacing if you do)
01:24:812 (1) - a bit nazi but.. make this slider's shape like this instead http://puu.sh/fWjK (if you change it, also change the one in 01:25:400 (2)). it looks better :D
01:36:380 ~ 01:37:361 - making the volume lower here seems a bit unecessary imo
01:41:380 (5) - i don't really hear a 1/4 here, so yeah.. consider removing this note
02:31:282 (8) - ctrl+r it? looks better and plays better as well
so, apart from those things, the map is ok. buut, while playing it i noticed a lot of blank spaces.. i understand you're only adding notes where you find the strong sounds, but sometimes it's just better to add some notes on those blank spaces to make the map flow better (at least in my opinion). i guess this is just your mapping style, but here are some suggestions where i think it'd be better if you added notes at:
SPOILER
  1. 00:17:949 -
  2. 00:24:224 -
  3. 00:41:871 -
  4. 00:50:694 -
  5. 00:53:439 - would sound better repacing it for a 1/2 slider
  6. 00:59:910 -
  7. 01:03:439 - replace it for a 1/2 slider
aand well, yeah. i think you got what i mean :v

[Hard]
00:26:576 (3) - move it a bit downer so it doesn't touch 00:26:184 (2)
00:48:537 (3,4) - replace them for this http://puu.sh/fWtY? sounds better imo
01:02:655 (x) - add a note here?
01:52:459 (1) - shorten it and start it at 01:52:655, the beginning sounds a bit off in the way it is now
this doesn't really play much easier than Insane. for me it seems more like a second version of that diff than an actual hard, since both have some streams and jumps

[Yasora's Normal]
01:17:753 (4) - make it symmetrical?
01:49:910 (x) - add a note here? (making the previous slider longer would sound better, but it'd make the slider loo fugly, so yeah)

aand that's all :D
Topic Starter
Miya

Wiinter wrote:

Hey! modding as requested :)

General
I know it isn't much, but Normal diff is "0,7 star" harder than the easiest diff on a mapset should be. I know 0,7 isn't that much, but imo you should really consider mapping an Easy diff, since this one plays a bit too hard for beginners. I think all plays deserve a chance to play a song they like, right? :p (even though i know mapping a new diff would be a pain in the ass at this point) Ah no, there's no need to make an easy diff. :(

[Insane]
00:49:322 (4) - ctrl+r it? plays better imo (don't forget to fix the spacing if you do) Nah, i think this is better.
01:24:812 (1) - a bit nazi but.. make this slider's shape like this instead http://puu.sh/fWjK (if you change it, also change the one in 01:25:400 (2)). it looks better :D Mmm, nope >.<
01:36:380 ~ 01:37:361 - making the volume lower here seems a bit unecessary imo Nope, if the volume not lowered down, the whistle sound become too noisy
01:41:380 (5) - i don't really hear a 1/4 here, so yeah.. consider removing this note It's overmapping. And of course there's no 1/4 note. But it plays well and follow previous triplet.
02:31:282 (8) - ctrl+r it? looks better and plays better as well The spacing become weird if i ctrl+r it
so, apart from those things, the map is ok. buut, while playing it i noticed a lot of blank spaces.. i understand you're only adding notes where you find the strong sounds, but sometimes it's just better to add some notes on those blank spaces to make the map flow better (at least in my opinion). i guess this is just your mapping style, but here are some suggestions where i think it'd be better if you added notes at:
SPOILER
  1. 00:17:949 -
  2. 00:24:224 -
  3. 00:41:871 - Add at this one
  4. 00:50:694 -
  5. 00:53:439 - would sound better repacing it for a 1/2 slider
  6. 00:59:910 -
  7. 01:03:439 - replace it for a 1/2 slider
aand well, yeah. i think you got what i mean :v

[Hard]
00:26:576 (3) - move it a bit downer so it doesn't touch 00:26:184 (2) Fixed
00:48:537 (3,4) - replace them for this http://puu.sh/fWtY? sounds better imo Umm, i'll make my own rythim
01:02:655 (x) - add a note here? Ok
01:52:459 (1) - shorten it and start it at 01:52:655, the beginning sounds a bit off in the way it is now Nope
this doesn't really play much easier than Insane. for me it seems more like a second version of that diff than an actual hard, since both have some streams and jumps Nope, it's more easier than insane actually.
Thx for the mod :)
Maya-kira
^^~
Yasora
fixeddd >3</ thanks for mod all (:

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Elly-chan
Recheck Time Commin' Up Soon~
Topic Starter
Miya
yes yes, i'l not make any change for this map :)
winber1
oh awk. well anyways, here's a really late mod if you need it. didn't realize what was happening in the thread until i finished modding.

Insane

00:19:714 (2,3) - DDD: combo 2 and 3 seem a little far from the center of the pattern. move them closer so the star is more symmetrical? http://puu.sh/gjmZ
00:25:596 - adding a note here flows better imo and helps make it easier to read imo.
00:39:714 (1) - make this note symmetrical to 00:38:341 (1) - ? THe anti-spacing is fine imo.
00:45:988 (1) - make this note symmetrical to 00:45:008 (3) - ?
00:50:890 (1,2,4,5) - not perfectly symmetrical
01:07:361 (3,4) - changing this into one slider sounds better to me http://puu.sh/gjod
01:35:106 (5) - delete? it fits better that way imo even if it ruins the symmetry a bit
01:41:380 (5) - ^
02:19:714 (6) - one whole slider fits better imo http://puu.sh/gjpG
02:24:420 (1) - replace this with one note at 02:24:616 - ?

Hard

00:16:773 (1,2,3) - make it symmetric about the y-axis..?
00:25:596 - add note?
00:37:949 (1,2,3,4,5,6) - you may consider increasing spacing like you did at 00:44:224 (1,2,3,4,5) and 00:50:498 (1,2,3,4,5,6,7) -
01:03:439 - add note
01:12:067 (1,2) - the jump doesn't fit with you pattern imo. reduce spacing?
02:11:675 - add note
02:14:420 (5) - i would remove one repeat and add a note with new combo at 02:14:812 (then remove the combo at 02:15:008 - )


Yasora's

01:03:635 (1) - end spinner at 01:05:596 - The spinner is long enough for the beginner to clear and recover. It's also a normal diff, not an Easy diff.
02:07:165 (3) - maybe it's just me but i like it better if all sides were curved a bit. maybe something like http://puu.sh/gjuP
02:19:714 (1) - end spinner at 02:22:459 -
02:30:694 (3,4) - Ctrl+R to switch the notes around to follow vocals better. just a picture just to show you what i mean http://puu.sh/gjvv in this picture i have a random jump after the notes, so don't mind that lol.

Anyways, hope this helps a bit if you decide to change anything ~~
Elly-chan
eh, npnp. Fix some and upload, Miya. I'll finish my mod post once you update.

Edit: New Page, Hell Yeah.
Topic Starter
Miya

winber1 wrote:

oh awk. well anyways, here's a really late mod if you need it. didn't realize what was happening in the thread until i finished modding.

Insane

00:19:714 (2,3) - DDD: combo 2 and 3 seem a little far from the center of the pattern. move them closer so the star is more symmetrical? http://puu.sh/gjmZ Well, fixed it somehow
00:25:596 - adding a note here flows better imo and helps make it easier to read imo. Nope, i don't hear any sound in that spot
00:39:714 (1) - make this note symmetrical to 00:38:341 (1) - ? THe anti-spacing is fine imo. Well, i'm not intended to make them symetrical.
00:45:988 (1) - make this note symmetrical to 00:45:008 (3) - ? Okay
00:50:890 (1,2,4,5) - not perfectly symmetrical Fixed
01:07:361 (3,4) - changing this into one slider sounds better to me http://puu.sh/gjod Hmm, okay
01:35:106 (5) - delete? it fits better that way imo even if it ruins the symmetry a bit Nope, it will become inconsistent
01:41:380 (5) - ^ ^
02:19:714 (6) - one whole slider fits better imo http://puu.sh/gjpG Umm, sorry i don't think so
02:24:420 (1) - replace this with one note at 02:24:616 - ? Okay

Hard

00:16:773 (1,2,3) - make it symmetric about the y-axis..? Hmm okay
00:25:596 - add note? Nope.
00:37:949 (1,2,3,4,5,6) - you may consider increasing spacing like you did at 00:44:224 (1,2,3,4,5) and 00:50:498 (1,2,3,4,5,6,7) - Well, i want to the first 2 part not jump and other part to be jump
01:03:439 - add note Nope
01:12:067 (1,2) - the jump doesn't fit with you pattern imo. reduce spacing? Okay
02:11:675 - add note okay, seems good
02:14:420 (5) - i would remove one repeat and add a note with new combo at 02:14:812 (then remove the combo at 02:15:008 - ) Nope. I won't do that
Fixed and uploaded for my diff only since yasora is on the school right now >.<

Ah i didn't realize Maya-kira has give me a star. Thank you :)
Yasora
Topic Starter
Miya
updated :)
Elly-chan
Asdasd, I had to go to my aunts all day, your mod will be finished by tomorrow.~
Topic Starter
Miya
ah okay, okay, no need to rush :)
Hinsvar
Suddenly, a(n uninvited) modder from nowhere.

*Header notes: Gold ones are a must-do. Yes, I'm playing with my avatar. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things in the beatmaps look cooler.

>General

  1. Uh, everything's fine, I guess? Let's go to the beatmaps.
>Yasora's Normal

  1. I don't know why... but everything seems to be a bit off for me. How about changing the offset for this particular beatmap to 1,706 (+31), and then resnap (with the "00:14:224 (1)" placed to 00:14:156) every note (Ctrl+A)? (The following timestamp follow the original offset.)
  2. Drain 4, (Circle) Size 4, AR5, and OD4 maybe? Drain 2 + Size 3 + AR3 + OD2 feels too easy for a Normal beatmap... or it might be just me.
  3. 01:27:949 (1) - Start an inherited timing section and using the Normal audio sampleset with 80% volume, maybe? I don't know why, but it sounds better for me.
>Hard

  1. ...Great. I don't know why, but this beatmap sounds better @ offset 1,677 (+2).
  2. 01:06:478 - How about adding a circles there, in the middle of the two circles? Feels better... that way.
  3. 01:28:341 (2) - Remove this? Seems to be useless, IMO.
...I'm just curious to know why did you time the start of the sliders, that I feel awkward of, like how it is now?

>Insane

  1. Cool jumps.
  2. 00:25:792 (1,2,3,4,5,6) - Uh... I'm confused with the pattern. This looks better, I guess?
  3. 01:02:263 (3,4,5) - Sounds better with claps.
  4. 01:40:890 (3) - Better with claps.
  5. 01:44:027 - ...Why is there a break? I expected an Insane beatmap without any break for one with less than 3 minutes of draining time, but whatever. Just ignore this rant if you want :P
  6. 02:05:008 (1,2,3) - Add two more circles between the existing three, maybe?
  7. 02:06:969 (7) - Sounds better... with claps.
  8. 02:17:949 (7) - Finish?
  9. 02:18:145 (1,2,3,4,5,6,7) - Clap (again)?
  10. 02:20:302 - Try to add a note here (preferably a circle)?
  11. 02:20:498 (1,2,3,4,1,2,3,4,5,6,7,8,) - Clap?
  12. 02:28:929 (1) - Finish?
'Kay, I'll finish my mod. That was a lot of red texts right there...

Good luck. And I hope this beatmap set will be ranked sooner or later... although it'll be better if you can get this ranked sooner ;)

EDIT: Revoking things. I know that everything is still the same after my mod (= that my mod is useless/has no influence), but removing the more unimportant suggestions (especially the claps @ Insane) should make me look LESS ridiculous here :P
Topic Starter
Miya
Hard - You mean the slider start at blablabla is breaking my drum rythim. I don't follow any vocal at that part, instread of drum
Insane - Sorry, please don't adjust your hitsound prefer to others map, but try to follow hitsound pattern of the map and find inconsitensies or suggestion that can improve hitsound of the map. This is not a good way for a modder.

Sorry, that doesn't help me at all. But i will give you kudosu because you have give a lot effort at this map.
Thx for checking.
Hinsvar

Miya wrote:

Hard - You mean the slider start at blablabla is breaking my drum rythim. I don't follow any vocal at that part, instread of drum
Insane - Sorry, please don't adjust your hitsound prefer to others map, but try to follow hitsound pattern of the map and find inconsitensies or suggestion that can improve hitsound of the map. This is not a good way for a modder.

Sorry, that doesn't help me at all. But i will give you kudosu because you have give a lot effort at this map.
Thx for checking.
Drum, eh? I guess I am too vocal-oriented...

Nah, I love to say what I feel. Might be leaning more to a rant than a mod :P (And this is... not good, TBH.)

Thanks for the tips and kudosu. Oh, and you're welcome. I'll learn about modding a bit more, I guess? :D
Topic Starter
Miya
if you want to learn more about modding please read this as well > viewtopic.php?f=56&t=16919
And this a list of tips that can improve your maping and modding > viewtopic.php?f=56&t=60228
And finally, ask a BAT or MAT, like Odaril or Saphireghost, ussualy they will help you improving your modding skill by giving more advice about modding.
Good luck~
Hinsvar
In the end, it's me who's actually being helped, huh? (ROFL)

Thanks (again). Oh, and good luck (again) too :D

+1 kudosu star should be fine... I guess?
Yasora
nothing fixed anything in my diff ._.
wcx19911123
from my queue

[General]
offset=1680(+5) is better to me
why canceled letterbox during breaks? there isn't sb or video

[Normal]
AR+1 HD+1 OD+1 plz , this setting is too low as a Normal diff..
01:05:008 - volume up a bit plz , too quiet here

[Hard]
OD-1?

no many issues , but I think this map can be much better
you follow too much vocal in Hard and Insane diff imo , try to follow drums or something else , rhyme can be much better
and the jumps in Insane diff is really unreasonable , jump without flow , and doesn't fit the song imo. I suggest you to see some shinxyn's maps , you may find many ideas from his jumps
and I strongly suggest you to map an Easy diff , the Normal diff is more than 3.00 stars now , kinda hard to play for newbies
anyway , good luck
Topic Starter
Miya

wcx19911123 wrote:

from my queue

[General]
offset=1680(+5) is better to me ok, fixed this
why canceled letterbox during breaks? there isn't sb or video ok, coz some people always say this.

[Hard]
OD-1? No, too easy

no many issues , but I think this map can be much better
you follow too much vocal in Hard and Insane diff imo , try to follow drums or something else , rhyme can be much better
and the jumps in Insane diff is really unreasonable , jump without flow , and doesn't fit the song imo. I suggest you to see some shinxyn's maps , you may find many ideas from his jumps
and I strongly suggest you to map an Easy diff , the Normal diff is more than 3.00 stars now , kinda hard to play for newbies
anyway , good luck
Sigh, it's just your preferer that you like following the drum etc. This drum is hard to follow, especialy at the calm part, so i just following to vocal.
Ok, fixed some jump in insane. I have look some shinxyn map, but that's not make me more understand about jump, besides makes me confused because there's so many random jump --a even it's consistant.
Easy? no. 3.00 stars is not too hard, and it's not unrankable.
Thx for the mod~
ax_pokl
[From ax_pokl's trying to mod sth queue]
[General]
well done, good map.
[Insane]
there are not so many notes here, so consider to decrease the HP rate or Overal diffculty?
00:20:503 (6,1) - no no,no jump?
00:57:758 (3,1) - jump it here?
01:12:072 (1,2,3,4) - ?..stacked..
02:37:268 (5) - delete?
[Hard]
00:17:562 (1) - this red line can be confused.
00:32:660 (4) - break it and add one circle?
00:50:895 (2,3,4) - too far?
00:57:758 (6,1) - add a jump?
01:20:895 (6,1) - add some notes?
01:45:013 (5) - break it?
[Normal]
00:14:621 (2) - seems the shape a littel strange?
00:22:464 (3,1) - why not same?..
00:24:032 (1,2) - direction can be changed.
00:49:915 (3,1) - stacked.
00:54:621 (5,2) - stacked.(you have to notice the approach rate in normal diff. is low, so it's more easy to get stacked.)
02:31:091 (4,2) - stacked.
[From ax_pokl's trying to mod sth queue]
ziin
[yasora]
Just a few overlaps that make an almost perfect map a little less than perfect.
00:56:189 (2) -
00:57:758 (4) -
01:48:346 (4) -
02:02:856 (1) - minor thing to think about when you make these sliders: try to put the red node in the center of the slider tick to make it symmetrical.
If this is going to be your "easy" difficulty, the only way I can see making it easier would be to decrease the slider velocity, which is perfect for a normal, but a little fast for an easy. Sometimes I hate the 3.0 rule, but it exists for a good reason.

[hard]
01:02:660 (1) - 2x jump seemed a little severe here. Maybe 1.5x? so 1.1*1.5=1.65x? Or no jump at all.
01:18:346 (3,1) - make 3 a circle and make 1 a slider, keeping the same rhythm. This way the new combo starts on the downbeat, the new phrase, and will play better in general.
01:55:405 (2,3,4,5) - I don't hear anything in the music to warrant a jump like this. Accelerated spacing, sure, but this is the time to use a spinner IMO.
02:21:876 (2,5) - just some fyi, if you want good places to use jumps, it's right here. Jumps are a great way to accent beats, and thankfully you've already accented these with hitsounds!
02:45:209 (3) - move 1/2 later, remove a repeat. I don't understand why you need to map that part when there's nothing in the lyrics there. You also didn't do this in the first chorus.

[insane]
00:18:248 (5) - The blue tick before a white tick is fine in this song, but blue tick after a white tick is almost always overmapping.
00:20:699 (1) - again, this is one hell of a jump, and it's not even on the downbeat/finish note where you'd expect such a huge jump.
00:31:680 (1,2,3,4,5,6,7) - can't you make a jump pattern that has a constant distance? Also, 4x jumps are pushing the limits of acceptability
00:50:895 (1,2,3,4,5,6) - ^
01:03:836 (2) - I want to point out that this sort of thing (hiding notes under sliders/other circles that aren't in a stack) is highly discouraged. There's enough people who dislike it to warrant a new rule/guideline. If you don't care either way, could you change it to appease those who hate it? I'm not saying it's wrong, just that it could be better.
01:31:287 (1,2,3,4,5) - Note the rhythm here: http://osu.ppy.sh/ss/276007 . If you do this, you'll be putting a slider down every time the guitar plays, which IMO will map to the music better.
02:00:895 - what if you move (6) in the next combo to here?
02:04:425 (5,1) - keep the same rhythm, but make 5 a circle and 1 a slider, putting the new combo on 2. The lyrics start on 2, so that's when your new combo should be.


As for wcx's lack of drums stuff: you can follow more than one piece of music, and perhaps accentuate the lyrics with jumps.
[insane]
02:23:444 (4,5,6) - make these 1/2 sliders. Maps the drums, maps the lyrics.
02:32:464 - add a triple here
02:33:052 (4) - make this a 1/2 slider. Pretty much anywhere there's an open 1/1 or 1/2 space, put a slider end there. It's a great way to fill in blanks

it was really only the chorus that felt empty, so that's about it.
Yasora
re-mapped~ 2.91 now =w=;; too hard to make easier normal for this... >.<

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Elly-chan
//wip because i'm a lazy butt, I still have to finish: hard and insane's hitsound mods, insane mod//

Here is your recheck I promised oh-so-long ago. Sorry I couldn't deliver it to you then. I promise to be considerate of the mapper's styles in my new, future modposts!

[General]
  1. I think the source is still wrong.. I'm pretty sure it's ' Eiyuu Densetsu: Sora no Kiseki The Animation '. Please look it up a bit and tell me with your results.
  2. The offsets within the Normal and Hard/Insane maps are both different! Unrankable! Please, choose one offset and keep with it. It messes up Yasora's kiai points and makes them inconsistent with the rest of the mapset.
  3. In Yasora's guest difficulty, letterbox during breaks is disabled. I get that it's his/her difficulty, but I suggest that you either turn it off or make every difficulty not have them for consistency's sake.
  4. Add 'Yasora' to the tags since it is his/her new username!
[Yasora's Normal]
Hitsound mods
  1. 00:22:851 (2) - Random clap. It doesn't follow your hitsound pattern, for if it did, it would've landed on either 00:22:459 - or 00:23:243 -. So, remove it?
  2. 00:32:263 (3) - Same as above; it doesn't follow your hitsound pattern at all and it's just there.. it doesn't improve the beatmap's sound. Please remove it?
  3. 00:33:439 (1, 2) - It seems as if you've gotten lost within your hitsound pattern.. to get back into the consistent whistles every 1/2 beat, add a whistle on 00:33:439 - and 00:34:224 -. Then, remove the whistle on 00:33:831 -.
  4. 00:37:361 (2) - Same thing again, you're loosing your hitsound pattern.. add a whistle here, remove the whistle on the repeat of (3), add one on the slider start of (1), remove one on the slider end of (1), add one on (2), remove one at the slider end of (3), and finally add one at the slider start of (1).
  5. 00:45:988 (1) - Invert the whistle's positions. To keep your hitsound pattern correct/consistent, add the whistle at the beginning of the slider instead of the end. Then, add a whistle at 00:46:773 -.
  6. 01:29:518 (3, 4) - I suggest adding a finish on the beginning of (3)'s slider (( the head )), and one on (4). Why? Because there's something playing in the BGM starting from this point that somewhat sounds like a finish and I find it very fitting to add one in here. Optional, but i'd love you forever if you added them.
  7. 02:02:067 (4) - Another silly and easy-to-fix whistle inconsistency. Add one at 02:02:067 -, remove one at (1) and add one at (2)'s slider start.
Combo mods
  1. 01:49:910 (4) - The new combo should start here instead of at the next note because of your combo pattern in the previous kiai (( consistency )) and it also being on the down-beat. Right?
  2. 02:33:831 (1) - Remove the new combo for your combo pattern's sake of consistency. Makes no sense why a combo is here except for reducing the length of the combo, anyways.
The Difficulty Settings Are WAYYYY too low. Bost them all up, please. This isn't an easy difficulty.
  1. 00:14:616 (2) - Aesthetic, but it's too long. It misses too much notes for a normal difficulty. I suggest shortening it, or trying a beat pattern that you used later in this section if you still want to keep the slider somewhat long:
  2. 00:17:753 (1) - Same here. Hows' about you add in that pattern instead? If not, just try something with not-so-lengthy sliders. (( the future pattern )):
  3. 00:20:890 (1) - Can you please make this slider centered? Right now, the red slider node is favoring the left side more, so yeah.. It would look much better. If you don't want to do this, (( i don't see why not )), i'd prefer if you made an arc slider shape instead. Those flow nicely.
  4. 00:29:910 (1) - This slider shape is a bit odd.. I suggest that you make it into an arc instead of an '3'ish looking slider due to the previous slider not correctly blanketing (2). Flows' a bit better personally. Tell me what you think.
  5. 00:42:067 (1) - This beat pattern seems a bit odd and off.. most likely because of the long sliders that come directly after eachother. I suggest doing this pattern as the one you did in the second section mapped.
  6. 01:26:773 (4) - I'm pretty sure you have to make up your mind weather which one you want to use; you want the slider to be straight, or you want it to be slanted. Personally, i'd go for slanted, so adjust it's potitions to something like this:
  7. 01:31:478 - Don't delay the break start till here. Drag it back all the way left to reset it. It makes no sense to start there, seriously. >v<~ Silly Yasora :D
  8. 01:43:635 (1) - This long slider in this section feels weird and diversity is always a good thing, so hows' about you do this beat-placement-pattern instead? Goes better with the BGM imo
  9. 02:11:871 (1, 2, 3) - Could you try to blanket (2) a bit more? It looks a bit weird not being blanketed.
Overall, it's meh. Could use some polishing-up and some shorter sliders. Remember, this is a NORMAL difficulty, not an easy..~ If you're having trouble making it normal-like while still trying to make this easy, I think it's best for Miya to add in an Easy difficulty, because it really ticked me off at all of the long sliders in here that feel awkward to play because of their length. (( Also, just felt like I should also point out some odd-shaped sliders that I think you should change; 01:48:341 -, 01:55:008 -, and optionally 02:07:165 -. ))

[Hard]
Hitsound mods
  1. 01:12:072 (1) - Your hitsound pattern's a bit messed up here. To correct it, do this. Add a clap at 01:12:856 - and 01:13:640 -, remove the claps at 01:13:248 - and 01:12:660 -.
  2. 01:25:797 (5) - Another inconsistency within your hitsound pattern. Add a clap at the end of the slider and remove it from the beginning.
Everything else is okay. But, I do want to point out this; in the first section of your map, before the kiai and bridge, you used no whistles for the soft-vocal part. Now, for the second part of the map where it's a soft-vocal part again, you use them a lot. Concider either using them or scrapping them in both sections.
Combo mods
  1. 02:35:405 (2) - Even though the previous combo was getting long, I suggest for you to start the new combo here and leave out the new combo you have right now as part of the previous combo. Looks a bit better to me, and goes along with the downbeat and the singer's voice.
  1. 00:28:542 (4) - Stuff like this is very agitating to me in hard/insane difficulty.. when you have a slider that's trying to follow the vocals, but it skips over one note and jumps to the end of the singer's line. Please, i'd suggest either making this slider a repeat or seperate circles so that it follows her whole line.
  2. 00:31:680 (1) - If you're trying to follow the BGM, it's best for you to put in a repeat slider here instead so that you can hit all of the BGM notes and it would still sound pretty good. ^^
  3. 00:42:072 (1) - Same thing as I mentioned at 00:28:542 -. Refer to that mod to know what to do for this one.
  4. 00:45:993 (1) - Once more, refer to 00:28:542 -.
  5. 01:44:032 (1) - This pattern sounds a bit weird due to the long slider you've used. I suggest doing something like this to follow the vocals directly. You also did it at 01:50:307 -, so why not here?
  6. 01:52:464 (1) - I get that you're following the vocals here, but starting the slider at this red point sounds extremely awkward to me. I suggest you follow a bit of the BGM, too, and add a note where this slider starts, and then add a slider that starts at 01:52:660 - and ends at 01:52:856 -. Anything like that is fine, too, as long as you get rid of that awkward slider.
  7. 02:07:366 - A bit too awkward for me, this slider is. Hows' about you use a pattern that sorta looks like one you've done at 00:50:503 -? You know, replace the awkward slider with 1/4 beats?
  8. 02:16:581 (5) - Personally, I think a slider should start here instead.. Try out this beat pattern and tell me whatcha think.
  9. 02:44:621 (1, 2, 3, 4) - It sounds better inverted. What, you may ask? If (1) and (2) were merged into a small slider, it wouldn't be awkward to have two stacked notes after a stream, and if (3) and (4) were converted into two notes each, one on the beginning and end of the slider, everything would sound a bit better. >< Try it out and tell me what you think, because I personally think it's better then what you currently have.

wcx19911123 wrote:

no many issues , but I think this map can be much better
you follow too much vocal in Hard and Insane diff imo , try to follow drums or something else , rhyme can be much better


That's pretty much my opinion on this difficulty and insane. There's not much wrong with the beatmap's current state, but it could use improvement like where the beats are placed in the field (( how they flow / not in boxy patterns )).

[Insane]
Hitsound mods
  1. 01:12:072 (1) - Same thing as I said on the hard difficulty about the clap pattern being inconsistent here. Since you almost have an identical beat-pattern, refer to that difficulty after you fix it on how to fix this one.
  2. 01:20:307 (4, 5) - Maybe switch the clap to (5) instead..? To keep consistency within your hitsound pattern, ofc.
Combo mods
  1. 01:24:229 (1) - Oops, this combo pattern doesn't follow the combo pattern you've been using. Remove the new combo so that it isn't a non-consistency anymore. 'Makes the combo look longer (( which it will be )) and fit in with every other verse mapped. ^^
Some General Things.
  1. First off, i'd like to unhappily say that this follows the vocals too much for an insane. Please, try to map the BGM at the same time to get that true 'insane' effect.
  2. Second, random triplets like 00:17:562 - make no sense whatsoever, sound bad, and fell weird to play since it doesn't exactly follow the BGM as it is played out correctly.
  3. Third, at some points you're missing beats where obviously a note would go in an insane difficulty. Like.. at 01:03:444 - . You were following the vocals, and then suddenly you didn't add a beat here. Wassup with that?
  4. Fourth, general beat placement. It's everywhere, man. That's good, but.. it's awkward at some places. You know, how the beat patterns transition into eachother. Please work on getting a better flow down that will appeal to a larger audience.. If you need any examples, forum PM me.

    ALSO, AT 01:44:032 - . Drag the break all the way over to the left. It shouldn't start at the white tick unless you have valid reasoning.
Soo... yeah. If you have any questions, don't hesitate to ask me in-game! >< Also, since I was kinda rushed to do Insane's hitsound mods, call me back so I can re-check them.
Topic Starter
Miya
Oh god, that's it. This map is a mess. Re-map will be going soon. >.>
But thank you for modding Elly-chan :)
Yasora
@elly: meh, I'm really confused with all people, you know. if I'm try to catch < 3 star, it's too easy for 'normal'. but if I try to 'normal', the other ask me decrease the star ;__________;
Elly-chan

Yasora wrote:

@elly: meh, I'm really confused with all people, you know. if I'm try to catch < 3 star, it's too easy for 'normal'. but if I try to 'normal', the other ask me decrease the star ;__________;
Exactly as I said if it's going to be too hard (( like a standard normal )), make somebody map an easy. It's that simple~

Edit: Ah, my fault. Didn't know that. Looks like we all learn something new every day. Thank you!
those
"yasora" is already in "yasora-chan". You don't need an extra tag for something that can be found within the string of another tag, unless you're specifically searching for a tag consisting of multiple strings, which you are not.
Yasora

Elly-chan wrote:

Edit: Ah, my fault. Didn't know that. Looks like we all learn something new every day. Thank you!
that's okay :3

@those: hee, you true but.. I think that needed since usually if someone change the username, they will add that in tags too :D

thanks all~
popner
Miya?
Topic Starter
Miya
o.o what is it popner?
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