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Choucho - Dramatic Daydream

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Yasora

Byakugan249 wrote:

Yo modding this map because of ur request

Yasora's Normal:
00:33:439(1) - can u make this a curved slider like (2)? already do that O.o
01:02:067(3,4) - remove the clap for (3) and remove the clap at the repeat arrow and at the end of (4) nope, I want variation hitsound for this one :D
01:48:341(1) - remove the spinner but instead add a slider at 01:48:145 and end it at 01:49:518. it should follow vocals properly
02:06:969(1) - ^ but try to make a looped slider that ends at 02:08:341. something like This? until 02:07:928 more fit I think
02:08:733(1) - if u follow the suggestion above flip this slider vertically and put it at x:268 y:308. basically this combo could be like This
02:19:322(2) - *nazi* 1 grid down

DiamondCrash wrote:

Normal:

Tick rate 2.
01:44:812 (3,4,1,2) - This is very confusingly spaced. Perhaps something more like this would make it easier to read?
01:48:341 (1) - This spinner is terribly short for a Normal difficulty. I suggest you map through it.
01:52:655 (1,2,3,4,5) - This pattern is kinda messy; I'd make it not overlap on itself as much.
01:54:420 (5) - Make 1/2 longer, to the next white tick.
02:06:969 (1) - Same as at 1:48:341.
02:17:165 (1) - No new combo.
Thanks for mod all >.<

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
al2e10
==General==

====
-- Combo Problem --
01:21:086 (1) - Remove new combo
-- Sound --
02:08:733 (1-1st) - Finish
00:33:047 (6) - Remove finish or lower it volume
00:45:596 (6) - Remove finish
-- Spacing --
02:26:380 (3,4) - So fake that 3 and 4 so far and 4 to 5 are too close ...
-- Other(S) --
Some clap putting on the wrong way but... I think it is your style :3 :lol:

==OVERALL==
LIKE : Lovely map
UNLIKE : Some spacing are quite strange ... But overall it is rankable. :]
So ~ Good luck and STAR ~
Topic Starter
Miya

KingsAL2 wrote:

==General==

====
-- Combo Problem --
01:21:086 (1) - Remove new combo. I think no need to remove new combo here, because i put a new combo for every rythim like this.
-- Sound --
02:08:733 (1-1st) - Finish. Ups, forgot to add it. Thx for mentioning these.
00:33:047 (6) - Remove finish or lower it volume. I chose lower volume. :)
00:45:596 (6) - Remove finish ^
-- Spacing --
02:26:380 (3,4) - So fake that 3 and 4 so far and 4 to 5 are too close ... Ok, fixed.
-- Other(S) --
Some clap putting on the wrong way but... I think it is your style :3 :lol: ah, maybe it's my style ^^

==OVERALL==
LIKE : Lovely map
UNLIKE : Some spacing are quite strange ... But overall it is rankable. :]
So ~ Good luck and STAR ~
Thank you very much for the mod and the star KingsAL2. :)
The 08 team_Bourdon
Hello :D

Yasora's Normal
00:31:871 (1) - remove this New Combo?
01:17:753 (3) - make it like this? --> http://puu.sh/cFO3
01:21:675 (1,2) - make both of them like this? --> http://puu.sh/cFOC
268,296,81674,6,0,B|309:307|314:264|314:264|361:286|377:229,1,130,0|8
288,184,82459,2,0,B|246:195|241:152|241:152|194:174|178:117,1,130,0|8
01:47:949 (3) - make it like this? --> http://puu.sh/cFQj or http://puu.sh/cFPS
First example: 400,216,107949,2,0,B|216:264|124:116|256:20|388:116|296:264|108:216,1,520
Second example: 376,216,107949,2,0,B|216:264|88:112|256:8|424:112|296:264|124:216,1,520
02:03:243 (2,3,4,5) - move circle (2) to grid x:172 y:116 , (3) x:204 y:216 , (4) x:308 y:216 , (5) x:340 y:116 and make the slider (5) like this? --> http://puu.sh/cFQP
02:06:969 (5) - make it like this? --> http://puu.sh/cFRi
264,200,126969,2,0,B|368:244|440:140|344:64|248:140|320:244|432:200,1,325
02:36:969 (3) - downward 1 grid? x:188 y:260
02:37:361 (4) - make it three repeating?
02:38:537 (1,2) - same as 01:21:675 ?

Hard
00:19:714 (2,3,5) - move circle (2) to grid x:112 y:224 , (3) x:284 y:224 , (5) x:196 y:156 ?
00:30:890 (6,7) - change two of them like this? --> http://puu.sh/cFSv
00:37:165 (5,6) - ^
00:41:478 (6) - change it to a slider to 00:41:773 ?
00:43:831 (5,6) - change two of them to a slider?
00:50:106 (5,6) - ^
01:08:537 (1) - remove this New Combo.
01:14:812 (1) - ^
01:21:086 (1) - ^
01:27:361 (1) - ^
01:30:498 (1) - ^
02:25:400 (1) - ^
02:28:537 (1) - ^
02:31:675 (1) - ^
02:37:949 (1) - ^
02:41:086 (1) - ^
02:44:224 (1) - ^

----------
That's all. and Good Luck! :D
(why two difficulty only? Q.Q)
Topic Starter
Miya

The 08 team_Bourdon wrote:

Hello :D Hi :)

Hard
00:19:714 (2,3,5) - move circle (2) to grid x:112 y:224 , (3) x:284 y:224 , (5) x:196 y:156 ? Uhm, sorry, it will make circle 5 spacing with the next note become inconsistent.
00:30:890 (6,7) - change two of them like this? --> http://puu.sh/cFSv. The slider doesn't good to hear >.<
00:37:165 (5,6) - ^ Same with above
00:41:478 (6) - change it to a slider to 00:41:773 ? Stop at the blue tick? The polarity changed and it's not good :(
00:43:831 (5,6) - change two of them to a slider? Hmm, sounds good, ok.
00:50:106 (5,6) - ^ Okay
01:08:537 (1) - remove this New Combo.
01:14:812 (1) - ^
01:21:086 (1) - ^
01:27:361 (1) - ^
01:30:498 (1) - ^
02:25:400 (1) - ^
02:28:537 (1) - ^
02:31:675 (1) - ^
02:37:949 (1) - ^
02:41:086 (1) - ^
02:44:224 (1) - ^
Hosh, if someone mention this again, i'll remove it. For now, i'll not remove it.
----------
That's all. and Good Luck! :D
(why two difficulty only? Q.Q) Because too lazy since i''m not free now.
Thanks for the mod especially for the stars :)
Chewin
General
  • Delete .osb file and fullsubmit
    Add letterbox during breaks?
    Your normal map is 3.11 atm >.< You have to make an easy too because the rules says that a song has to have a map with 3 or less stars. Or simply let try to decrease the stars of your normal diff
Normal
  1. 00:16:969 (5) - You may overlap this slider with the end of 00:15:400 (3) in this way, and make his shape as 00:16:184 (4), it seems better:
    SPOILER

    The slider's code:
    359,210,16969,2,0,B|403:202|399:142,2,65,8|0|0
    If you do it, don't forget to distance snap the next notes (:
  2. 00:59:322 (3) - Make in this way, it sounds much better since on a white long tick in a normal diff there should be a note:
  3. 01:03:635 (1) - This spinner is following the vocal, then end it on 01:05:008
  4. 01:49:910Add circle?
  5. 02:35:400 (1,2,3,4) - These shapes are so bad >.< Make it in this way:
    SPOILER

    64,245,155400,6,0,B|64:164|152:164,1,130
    248,164,156184,2,0,B|328:164|328:252,1,130
    224,260,156969,1,0
    152,336,157361,2,0,B|84:336,2,65,8|0|8
    Don't forget to use distance snap with the next elements
Hard
  1. Omg this spacing.. It seems an insane diff, use distance snap please?
  2. 00:32:655 (4) - 1 Grid right
  3. 01:18:537 (5,1) - Exchange new combo
  4. Patterns are good for the rank, but not the spacing that is exaggerated imho.. So I suggest you to use distance snap (:

Good luck \:D/
Topic Starter
Miya

Chewin wrote:

General
  • Delete .osb file and fullsubmit. No, it doesn't need for that. :)
    Add letterbox during breaks? Nope, better without letterbox.
    Your normal map is 3.11 atm >.< You have to make an easy too because the rules says that a song has to have a map with 3 or less stars. Or simply let try to decrease the stars of your normal diff That rule still on debate, so it doesn't matter.

Hard
  1. Omg this spacing.. It seems an insane diff, use distance snap please? Like a said in beatmap description it's ajump map >.<. I want this map to be jump map, so in some note, i'm not using any distance snap.
  2. 00:32:655 (4) - 1 Grid right. Ah, fixed. :)
  3. 01:18:537 (5,1) - Exchange new combo. No for this, it's a jump, new combo in middle of jump is not good.
  4. Patterns are good for the rank, but not the spacing that is exaggerated imho.. So I suggest you to use distance snap (:

Good luck \:D/
Thank you for mod :)
Yasora

The 08 team_Bourdon wrote:

Hello :D

Yasora's Normal
00:31:871 (1) - remove this New Combo?
01:17:753 (3) - make it like this? --> http://puu.sh/cFO3 nope, I think more fit to the vocal if repeating >.<
01:21:675 (1,2) - make both of them like this? --> http://puu.sh/cFOC
01:47:949 (3) - make it like this? --> http://puu.sh/cFQj or http://puu.sh/cFPS choosing second
02:03:243 (2,3,4,5) - move circle (2) to grid x:172 y:116 , (3) x:204 y:216 , (4) x:308 y:216 , (5) x:340 y:116 and make the slider (5) like this? --> http://puu.sh/cFQP no, if I do this, that not consistency spacing
02:06:969 (5) - make it like this? --> http://puu.sh/cFRi
02:36:969 (3) - downward 1 grid? x:188 y:260
02:37:361 (4) - make it three repeating? no, I following vocal
02:38:537 (1,2) - same as 01:21:675 ? I want variation for this one

Chewin wrote:

General
  • Your normal map is 3.11 atm >.< You have to make an easy too because the rules says that a song has to have a map with 3 or less stars. Or simply let try to decrease the stars of your normal diff this is 3.09 star orz ;_;
Normal
  1. 00:16:969 (5) - You may overlap this slider with the end of 00:15:400 (3) in this way, and make his shape as 00:16:184 (4), it seems better: nope, I think this is no problem ><;;
    SPOILER

    The slider's code:
    359,210,16969,2,0,B|403:202|399:142,2,65,8|0|0
    If you do it, don't forget to distance snap the next notes (:
  2. 00:59:322 (3) - Make in this way, it sounds much better since on a white long tick in a normal diff there should be a note:
  3. 01:03:635 (1) - This spinner is following the vocal, then end it on 01:05:008
  4. 01:49:910Add circle?
  5. 02:35:400 (1,2,3,4) - These shapes are so bad >.< Make it in this way:
    SPOILER

    64,245,155400,6,0,B|64:164|152:164,1,130
    248,164,156184,2,0,B|328:164|328:252,1,130
    224,260,156969,1,0
    152,336,157361,2,0,B|84:336,2,65,8|0|8
    Don't forget to use distance snap with the next elements
If that blank or blue, that sign I was fix
thanks for mod all~ :3

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
shikyu
Mod by request~

[General]
It would be nice if you add 1 more diff

[Yasora's Normal]
00:16:969 (5) - move somewhere, overlapped by slider (3)
01:00:302 (4,1,2) - I guess player will choose to reach (2) than (1) if you keep that placement
02:06:184 (3) - add clap

[Hard]
If you really wanna make jumpy map, it better to make it to insane diff. In hard there's jump, but still controlled with distance snap (the change not much, really). I think this hard diff fit for insane.
But overall this diff has good rhytm

That's all~
Topic Starter
Miya

shikyu wrote:

Mod by request~

[General]
It would be nice if you add 1 more diff Hmm, it will be no problem with just 2 diff.

[Hard]
If you really wanna make jumpy map, it better to make it to insane diff. In hard there's jump, but still controlled with distance snap (the change not much, really). I think this hard diff fit for insane. Ah, no. Most of the jump doesn't follow distance snap, and i have use distance snap too often and caused my map a bit boring.
But overall this diff has good rhytm

That's all~
Thank you for modding my map, waiting for Yasora-chan response before i can give you kudos :)
Yasora

shikyu wrote:

Mod by request~

[Yasora's Normal]
00:16:969 (5) - move somewhere, overlapped by slider (3)
01:00:302 (4,1,2) - I guess player will choose to reach (2) than (1) if you keep that placement
02:06:184 (3) - add clap nope, the sound is weird to me
If that blank, It was I fix
thanks for mod~

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Topic Starter
Miya
updated :3
Kryptogram
Hi There

This mod is just suggestions


General: Maybe in Yasora's Normal Difficult You can use custom hitsounds


Yasora's Normal

00:20:890 (5) - Start break here like this http://puu.sh/cQ9K
01:02:067 (3) - Remove clap
01:02:459 (4) - Remove clap at the reverse arrow
01:16:184 (1) - Remove NC
01:31:478 (6) - Start break here like this http://puu.sh/cQaB
02:01:674 (5) - Add finish at the end of the slider

Hard

00:58:145 (1) - Add finish at the begin of the slider
01:08:929 (1) - Remove NC
01:09:518 (2) - Add NC
01:12:067 (1) - Remove NC
01:12:655 (2) - Add NC
01:44:027 (1) - Start break here like this http://puu.sh/cQc9
02:02:459 (7) - Add finish
02:15:008 (1) - ^

The map is great ! Hope this mod was helpful

Good Luck ! And Star !
Topic Starter
Miya

[Te][Amo] wrote:

Hi There

Hard

00:58:145 (1) - Add finish at the begin of the slider. Uhm no for now. But if someone mention this again, i'll take it into consideration.
01:08:929 (1) - Remove NC. Ah no, i NC it for vocal, which it's start here.
01:09:518 (2) - Add NC
01:12:067 (1) - Remove NC ^
01:12:655 (2) - Add NC
01:44:027 (1) - Start break here like this http://puu.sh/cQc9. Ah okay :)
02:02:459 (7) - Add finish. Same as above.
02:15:008 (1) - ^. Ah, no for this one.

The map is great ! Hope this mod was helpful

Good Luck ! And Star !

Thank you for the mod and the star ^^
Rei Hakurei
a mini mod~ since i'm in school right now~
[Indri]
- FCable~
- AR/OD/Drain + 1 (pick one)
- nice symmetry slider~ <3
00:14:616 (2) - (nazi) 1 grid right
00:38:929 (4) - (nazi) 3 grid down
00:43:439 (1,2) - bikin sedikit bengkok~
00:54:027 (4) - (nazi) 1 grid right, (nazi : 2nd point) 1 grid right
- nyan~ paling cuman segitu~

[Hard]
- OD +1 ?
Pick one of them
  1. 00:45:400 (5) - (nazi) 3 grid down? or
  2. 00:45:204 (4,5,6) - (nazi) 1 grid left-down
jump yang > 3.00x itu ga kegedean? lol~ terserah sih mumpung ini jump map~

nyan~ kalo gw edit postnya liat lagi ya~ XD
gw lempar dulu bintangnya nih~

Test program aja~
Generated by Rei_Fan49's modding program
Private use, no distribution
Choucho - Dramatic Daydream by Miya

[General]

[Timing]

[Hard]
> EXtra
00:54:224 (4) - Stream formed by 3 objects 99ms apart faster than 110ms
01:30:596 (2) - Time between 2 beats is 98ms and faster than 110ms
01:30:694 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
01:34:518 (2) - Time between 2 beats is 98ms and faster than 110ms
01:34:616 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
01:40:890 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:14:224 (4) - Stream formed by 3 objects 99ms apart faster than 110ms
02:27:949 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:28:635 (2) - Time between 2 beats is 98ms and faster than 110ms
02:28:733 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:37:263 (5) - Time between 2 beats is 98ms and faster than 110ms
02:37:361 (6) - Stream formed by 3 objects 98ms apart faster than 110ms
02:38:145 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:38:929 (4) - Stream formed by 3 objects 98ms apart faster than 110ms
02:40:400 (2) - Time between 2 beats is 98ms and faster than 110ms
02:40:498 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:41:184 (2) - Time between 2 beats is 98ms and faster than 110ms
02:41:282 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:43:537 (5) - Time between 2 beats is 98ms and faster than 110ms
02:43:635 (6) - Stream formed by 3 objects 98ms apart faster than 110ms
02:44:322 (2) - Time between 2 beats is 98ms and faster than 110ms
02:44:420 (3) - Stream formed by 3 objects 98ms apart faster than 110ms
02:45:106 (4) - Time between 2 beats is 98ms and faster than 110ms
02:45:204 (5) - Stream formed by 3 objects 98ms apart faster than 110ms
02:47:459 (6) - Time between 2 beats is 98ms and faster than 110ms
02:47:557 (7) - Stream formed by 3 objects 98ms apart faster than 110ms
Overall calculated difficulty level is 74.6089095832737
> Lunatic
Approach Rate is 8 greater than or equal to 8

[Yasora's Normal]
> Hard
00:54:027 (4) - Time between 2 beats is 196ms and faster than 200ms
00:57:949 (1) - Time between 2 beats is 197ms and faster than 200ms
01:03:635 (1) - Spinner length is 1373ms shorter than 1500ms
Overall calculated difficulty level is 42.5584419092515
Yasora

[Te][Amo] wrote:

Hi There

This mod is just suggestions


General: Maybe in Yasora's Normal Difficult You can use custom hitsounds I think default hitsound is fit too


Yasora's Normal

00:20:890 (5) - Start break here like this http://puu.sh/cQ9K I think the break is ok anyway
01:02:067 (3) - Remove clap I want variation for this one ><
01:02:459 (4) - Remove clap at the reverse arrow ^
01:16:184 (1) - Remove NC nope, because adding little jump to next note
01:31:478 (6) - Start break here like this http://puu.sh/cQaB same with 00:20:890
02:01:674 (5) - Add finish at the end of the slider I think the sound is weird ><

Rei_Fan49 wrote:

[Indri] asdfghjkl
- FCable~
- AR/OD/Drain + 1 (pick one) no nyan~ too high for this diff
- nice symmetry slider~ <3 lagi niat nih XD
00:14:616 (2) - (nazi) 1 grid right 00:15:400 kali -3- soalnya spacingny error wew~
00:38:929 (4) - (nazi) 3 grid down checking with distance snap~
00:43:439 (1,2) - bikin sedikit bengkok~ ga ga ga mau~
00:54:027 (4) - (nazi) 1 grid right, (nazi : 2nd point) 1 grid right ^

If that blue or blank, that I was fix
thanks for mod all~

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Shiirn
General
I'm not sure about the metronome issues on this map, get a person


Normal
Can handle AR+1
02:01:674 (5,1,2) - this underlap of (2) is hard on the eyes, but i don't see any quick and easy way to fix it other than making 5 curve downwards

Hard
To be blunt: I hate the huge spacing used. It's over the top and unnecessary. But moving on.
01:08:537 (1,2,3) - these don't need to have a new combo, either make it a part of the previous one or remove the next one.
01:11:675 (1,2,3) - ^
01:14:812 (1,2,3) - ^ i think you can tell where i'm going from here so i won't say it any more
awkward spacing is hard to mod
Topic Starter
Miya

Shiirn wrote:

General
I'm not sure about the metronome issues on this map, get a person . I don't understand what do you mean by this.


Hard
To be blunt: I hate the huge spacing used. It's over the top and unnecessary. But moving on.
01:08:537 (1,2,3) - these don't need to have a new combo, either make it a part of the previous one or remove the next one.
01:11:675 (1,2,3) - ^
01:14:812 (1,2,3) - ^ i think you can tell where i'm going from here so i won't say it any more
awkward spacing is hard to mod
Okay fixed all new combo part. But about spacing, why i can't used large spacing? Especially what do you mean by it's over the top and unnecessary?
Even this map on hard diff has large spacing and it's jump. http://osu.ppy.sh/b/107190
It doesn't fair D:
No_Gu
request from my queue,do for M4M
Normal is 3.09 reduce to 3 at least
[normal]
00:49:910 (3) - don't overlap1
01:00:302 (4,1) - according to the ranked rule. this is unrankable
01:02:067 (3) - remove clap
01:15:400 (1) - finish
01:44:027 (2) - 1 grdi right
02:44:812 (1) - ^

[hard]
00:58:145 (1) - finish at the beginning
nice diff but why not use 24clap during the kiai time?...clap set in the kiai time sounds too noisy for me
Topic Starter
Miya
Sorry, i prefer that way, and no change for my diff. But thanks for mod. Waiting for yasora response before i can give you kudos.
Ah since today, i don't have much time, i'll mod your map tomorrow.
Yasora

Shiirn wrote:

Normal
Can handle AR+1
02:01:674 (5,1,2) - this underlap of (2) is hard on the eyes, but i don't see any quick and easy way to fix it other than making 5 curve downwards

No_Gu wrote:

[normal]
00:49:910 (3) - don't overlap1 I think this overlap still can read by players ;_;
01:00:302 (4,1) - according to the ranked rule. this is unrankable I think this pattern still rankable, because unrankable is if I overlapped reverse slider ._.
01:02:067 (3) - remove clap okay ;_; *uhh the peoples hate me add clap in here huh?*
01:15:400 (1) - finish nope the sound is weird to me
01:44:027 (2) - 1 grdi right
02:44:812 (1) - ^ why (1) in here? O.o it's (3)
If that blank or blue, that was I fix
thanks for mod~

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Maya-kira
kak tunggu ya, easynya uda selesai 80% >_<
Minos2012
Wow, A map with so many jumps....:D
(Hi,Miya..I found your map in #modreqs)
[HARD]
00:25:008 (3,4) - because you have used 1.2X DS on the 00:23:831 (1,2) - , imo, using a 1.2X DS between 3&4 is better. (to keep the play not jump suddenly)

00:31:675 (1,2,3,4,5,6,7) - change like this? whistle on 2&6
http://osu.ppy.sh/ss/217692

00:51:871 (6,1) - why a 3.0X+ jump here? just the same DS like before (around 2.0X~2.6X)
02:24:420 (7) - new combo here?
02:44:616 (1,2) - = = 3.0X agian...and then quite hard to catch the 3 and the stream after 3.

I guess that's all....I'm not a fan for jumps = =...

BTW,,I think the diffs spread of your map is not good. Because your hard is much harder than the normal diff. Maybe an extra diff between them is neccesary. But it depends on the BAT...

Anyway,your map is nice...Good luck!!:D

And if you have time for M4M please mod this map, thx.
http://osu.ppy.sh/s/41444


EDIT: Here is a star I forget ,:D Go and rank it
Topic Starter
Miya

Minos2012 wrote:

Wow, A map with so many jumps....:D
(Hi,Miya..I found your map in #modreqs)
[HARD]
00:25:008 (3,4) - because you have used 1.2X DS on the 00:23:831 (1,2) - , imo, using a 1.2X DS between 3&4 is better. (to keep the play not jump suddenly) I think it's fine.

00:31:675 (1,2,3,4,5,6,7) - change like this? whistle on 2&6
http://osu.ppy.sh/ss/217692 Okay, great suggestion :) but i'll not follow the whistle sounds.

00:51:871 (6,1) - why a 3.0X+ jump here? just the same DS like before (around 2.0X~2.6X). Ah, okay
02:24:420 (7) - new combo here? Okay
02:44:616 (1,2) - = = 3.0X agian...and then quite hard to catch the 3 and the stream after 3. Uh, reduced ds just a bit.

I guess that's all....I'm not a fan for jumps = =...

BTW,,I think the diffs spread of your map is not good. Because your hard is much harder than the normal diff. Maybe an extra diff between them is neccesary. But it depends on the BAT...

Anyway,your map is nice...Good luck!!:D Thank you :)

And if you have time for M4M please mod this map, thx.
http://osu.ppy.sh/s/41444
Thanks for the mod, and i will try to mod your map when i have a time.
Edit : Ah, also thank you for your star Minos2012 :D
arien666
Nothing pick up for general things but some jumps orz

I am not sure about jumps on [Hard] so I guess some other modder would be helpful about this :3



Good luck ;_;
Topic Starter
Miya
ah thank you for the star. Of course i planning to do some mod for this map. :)
Can i ask you for recheck after ,let's say 3-4 mods?
Maya-kira
looks like.. I'm sooo late.

Download: Choucho - Dramatic Daydream (Miya) [Maya's Easy].osu
Samah
From queue:

[Yasora's Normal]
00:49:910 (3,4) - Spacing.

[Hard]
Very nice jumps and stream placement in this map.
01:07:949 (5) - NC maybe? Just to make it obvious that the spacing is changing for the next combo.
01:10:890 (5) - NC for the same reason.
02:05:792 (4,5,6,7) - Symmetry, if you're bothered about it. :)
02:37:263 (5) - Right a bit to keep that nice curve with the slider. At the moment it sticks out a bit too much.
Remove this timing point: 01:56:184

Very nice maps. Have a star. <3
Hope to see it ranked soon! :)
Topic Starter
Miya
ah, thank you for the mod and the star Samah :D
All fixed except that symetry thing. :)
I hope it will ranked soon too >.<
Yasora

Samah wrote:

From queue:

[Yasora's Normal]
00:49:910 (3,4) - Spacing. fixed o.o
thanks for mod~

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Saturnalize
Great music and beautiful jump
But I thought the hard diff seems to be like.. insane... Either you change the diff title, or trim the jump.
Other than it, I didn't find any problem.
Good luck~
Topic Starter
Miya
no no no, my answer still no to that..
edit : oh, thank you for the star loli-kun :3
Haruhi_sama
you need taiko? or Mod
Topic Starter
Miya
need mod >.<.
[CSGA]Ar3sgice
Hi, from my queue


[General]

  1. why source says "The Animation"? = = anyways I haven't watched it, just asking =.= I see why.
[Normal]

  1. nice diff
  2. 00:20:106 (4) - 1/1 slider is more fitting here
  3. 01:00:106 (4) - add note, or use 1/2 reverse slider?
  4. 01:23:635 (4) - clap on the start and reverse arrow
[Hard]

  1. 00:15:596 (6) - spacing too close... I suggest adding a reverse for 00:15:008 (5)
  2. 01:06:576 (2) - this clap sounds awkward... so how about adding nore claps before it, like 01:04:812 (4,8,9) (and adjust volume too)
  3. 01:08:733 (6) - add clap?
  4. 01:11:871 (7) - ^
  5. 01:12:067 (1,2,3,4) - can you change the pattern, it's really hard to read this =.=
  6. 01:15:204 (1) - use smaller spacing? =.=
  7. 02:08:341 (4) - why clap here?
  8. 02:23:439 (4) - this note is hidden by the kiai burst: http://up.ppy.sh/files/screenshot126-5.jpg
Good luck~
Yasora

[CSGA]Ar3sgice wrote:

Hi, from my queue

[Normal]

  1. nice diff thanks~ :3
  2. 00:20:106 (4) - 1/1 slider is more fitting here nope, because in downbeat is fit to put finish ;_;
  3. 01:00:106 (4) - add note, or use 1/2 reverse slider? because vocal is beginning in red tick, i think this is more following vocal
  4. 01:23:635 (4) - clap on the start and reverse arrow nope, because I think the sound is weird (and already add clap in the start O.o
Sorry not change all
but thanks for mod :'3
Topic Starter
Miya

[CSGA]Ar3sgice wrote:

Hi, from my queue


[General]

  1. why source says "The Animation"? = = anyways I haven't watched it, just asking =.= I see why. The album say so. >.<
[Hard]

  1. 00:15:596 (6) - spacing too close... I suggest adding a reverse for 00:15:008 (5). oh sure.
  2. 01:06:576 (2) - this clap sounds awkward... so how about adding nore claps before it, like 01:04:812 (4,8,9) (and adjust volume too) Ah no, sounds good to me.
  3. 01:08:733 (6) - add clap? Nope
  4. 01:11:871 (7) - ^
  5. 01:12:067 (1,2,3,4) - can you change the pattern, it's really hard to read this =.= hard to read? i don't think so.
  6. 01:15:204 (1) - use smaller spacing? =.= Nope, it's slow, and player can catch it.
  7. 02:08:341 (4) - why clap here? Hear the bg music carefully.
  8. 02:23:439 (4) - this note is hidden by the kiai burst: http://up.ppy.sh/files/screenshot126-5.jpg Not in default skin.
Good luck~
Thank you for mod :)
Kurai
Yasora's Normal
  1. 00:20:890 - Start the break here ? :3
  2. 00:26:773 - You should add a note here, even if you are following the vocal, if there isn't anything here the previous slider will feel too late (because there is a strong beat in the music here).
    The easiest solution to fix is this :
  3. 00:39:714 (1) - Sadly, this circle is partially hidden by the previous slider's track and by its hitburst which makes hard to read (for beginners of course).
  4. 01:00:302 (4,1) - Stack their ends correctly please.
  5. 01:16:184 (1) - There's no need to have a new combo on this note since 01:15:400 (1,1) are in the same pattern.
  6. 01:56:184 - Like 00:26:773, this spot needs a note.
Hard
  1. 02:23:439 (4) - This circle is hidden by hitbursts, besides it's a huge jump so it makes it very hard to read ! You ought to consider flipping 02:23:439 (4,5) horizontally or changing the pattern to fix this problem.
The diffs are really well-made and enjoyable, however there is a huge gap between Normal and Hard (actually, Hard is an Insane). You should make an intermediate diff to fix this gap :/
Topic Starter
Miya
fixed. >.<
Trully, i'm lazy to make another hard map.
Oh whatever, i will make it.
Yasora

KuraiPettan wrote:

Yasora's Normal
  1. 00:20:890 - Start the break here ? :3
  2. 00:26:773 - You should add a note here, even if you are following the vocal, if there isn't anything here the previous slider will feel too late (because there is a strong beat in the music here).
    The easiest solution to fix is this :
  3. 00:39:714 (1) - Sadly, this circle is partially hidden by the previous slider's track and by its hitburst which makes hard to read (for beginners of course).
  4. 01:00:302 (4,1) - Stack their ends correctly please.
  5. 01:16:184 (1) - There's no need to have a new combo on this note since 01:15:400 (1,1) are in the same pattern.
  6. 01:56:184 - Like 00:26:773, this spot needs a note.
Fixed all~
thanks Kurai-nyan~ :3

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
KayeSara
Pretty nice map!!!!
I like such jump in hard!
Topic Starter
Miya
Thank you KayeSara :)
But it will moved to insane if i've done with the new hard diff :D
Minos2012
WooW, I am looking forward to your new hard diff....I can't wait to play that!
I can't pass the recent hard diff because of my poor skill...
But anyway,that's a awesome diff !!!!

EDIT:

Miya wrote:

oh thank you ^^
But don't expect too much from my new hard diff. It's have less jump and stream compare to my old diff :D
Yeah, I can't catch up with the jump and stream in the old one..:D
Topic Starter
Miya
oh thank you ^^
But don't expect too much from my new hard diff. It's have less jump and stream compare to my old diff :D
Maya-kira
miya, I pull back my diff ._.
Topic Starter
Miya
ok, no problem sis. :)
Mikkuri
~mod request via in game pm~ :D


[Hard]


  • 00:16:773 (7) - new combo
    00:23:047 (6) - ^
    00:37:557 (6) - 1 grid left
    01:03:635 (2) - remove whistle & add normal hitsound at slider tail?
    01:26:576 (6) - new combo
    01:30:498 (4) - ^
    01:31:086 (3) - normal-finish is better, i guess :D
    02:20:498 (1) - 1 grid left & new combo
    02:20:890 (3) - remove whistle & add normal hitsound at slider tail?
    02:27:753 (5) - new combo
    02:31:086 (5) - ^
    02:32:067 (7) - remove new combo
    02:32:851 (1) - new combo
    02:37:361 (6) - ^
    02:40:302 (6) - ^
    02:43:439 (5) - ^
    02:46:576 (5) - remove new combo
    02:47:361 (1) - new combo
When you add a jump, you should add new combo too :D
I would like you to change clap partern like Yasora's diff :3
Topic Starter
Miya

0OoMickeyoO0 wrote:

[Hard]


  • 00:16:773 (7) - new combo
    00:23:047 (6) - ^
    00:37:557 (6) - 1 grid left okay, it seems i've been careless >.<
    01:03:635 (2) - remove whistle & add normal hitsound at slider tail? Nope, sounds weird
    01:26:576 (6) - new combo
    01:30:498 (4) - ^
    01:31:086 (3) - normal-finish is better, i guess :D nope, soft finish is much better :)
    02:20:498 (1) - 1 grid left & new combo
    02:20:890 (3) - remove whistle & add normal hitsound at slider tail? ^
    02:27:753 (5) - new combo
    02:31:086 (5) - ^
    02:32:067 (7) - remove new combo
    02:32:851 (1) - new combo
    02:37:361 (6) - ^
    02:40:302 (6) - ^
    02:43:439 (5) - ^
    02:46:576 (5) - remove new combo
    02:47:361 (1) - new combo
When you add a jump, you should add new combo too :D about new combo thing, i'll not change it unless others said it too :D
I would like you to change clap partern like Yasora's diff :3 No, thank you, i prefer my own rythim :3
Thank you for the mod, kds for you :3
regenz
Mutual mod

General

Suggest preview point at 65988


*** there are alot of hitsounds mod but ALL this Are my suggestion since you clap to adjust vocal and i don't use hitsound like this.
So hit sound i suggest here are good i my opinion with your hitsound style.

** if you fix , plz apply hitsound ( that you fix ) to hard diff also.

Insane

00:58:145 (1) - I know there are no cymbal sound here but finish sounds fit here imo. ( head of slider)
01:05:988 (1) - clap
01:08:733 (6) - clap
01:11:871 (7) - clap
01:15:008 (8) - clap
01:21:282 (9) - clap
01:24:420 (3) - clap
01:24:812 (1) - clap
01:27:557 (10) - clap
01:42:067 adjust timing here to 20 percent ( reduce spin sound )
01:43:635 add timing here S 80 percent.
02:22:459 move timing point to 02:22:263
02:20:890 (3) - next time plz use custom normal hitsound so you can put normal hit here with soft whistle.
02:28:733 (8) - clap
02:28:929 (1) - finish end of the slider.
02:44:027 (8) - clap
02:35:204 (4) - finish end of the slider.
02:38:145 (10) - clap
02:41:282 (8) - clap
02:44:420 (11) - clap
02:47:753 (8) - clap

Hard

00:51:675 (5,6,7) - This one is jump and then stream in hard difficult i suggest you to use slider return instead if you want to keep stream.
01:12:655 (3) - use 1/2 slider is better coz you follow vocal.
01:48:537 (1,2,3,4) - I think this is not suit to jump coz it's at calm section.

*** Form my view point this difficult is Insane but tune down to reduce a difficult but it still feel a little hard for me.
** i suggest you to reduce number of jump and number of tripple and use stack triple circles to help a player play this easier.
* also reduce hp drain by 1 can help this one.

Normal

02:10:302 (3) - remove finish at head ? not fit imo.
02:17:165 (3) - ^

Good for me but Need to tune down Hard diff a bit.
Topic Starter
Miya
thx for the mod regenz, sorry, but i don't use any of your hitsounds suggestion >.< i like my own way. Jump in hard diff also not crazy like insane. And i think it doesn't become problem. Triplet also not too hard imo if placed in hard diff.
Well, but some of your suggestion are apllied, so kudosu for you.
Asgard
this mod just my opinion
Insane
01:08:733 (6) - add clap
01:11:871 (7) - ^
01:15:008 (8) - ^
01:16:576 (5,6) - remove and copy 01:15:988 (3,4) look http://puu.sh/dMSB not same
01:17:165 (7,8) - grid lv4)1 grid left
01:18:145 (3) - add clap
01:18:537 (5) - ^
01:21:282 (9) - ^
01:23:831 (3,4) - grid lv4)1 grid down
01:24:420 (3) - add clap
02:02:263 (6) - X : 256 Y : 120 http://puu.sh/dMRh<-not matched with 4
02:02:459 (7) - X : 316 Y : 60
02:25:596 (6) - add clap
02:28:733 (8) - ^
02:28:929 (1) - add clap on end of slider
02:31:871 (11) - ^
02:35:008 (3) - ^
02:35:204 (4) - remove clap on start of slider and add clap end of slider
02:37:165 (4) - remove clap
02:37:361 (6) - add clap on start of slider
02:38:145 (10) - add clap
02:41:282 (8) - ^


Hard
no broblem! :P

Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))


that's all
if you don't want used this sound, skip sound mod :P
Topic Starter
Miya

A s g a r d wrote:

this mod just my opinion

Sorry ignored all of your hitsound mod >.<
Insane
01:08:733 (6) - add clap
01:11:871 (7) - ^
01:15:008 (8) - ^
01:16:576 (5,6) - remove and copy 01:15:988 (3,4) look http://puu.sh/dMSB not same is it? ah, i copy pasted it anyway
01:17:165 (7,8) - grid lv4)1 grid left fixed :3
01:18:145 (3) - add clap
01:18:537 (5) - ^
01:21:282 (9) - ^
01:23:831 (3,4) - grid lv4)1 grid down fixed here too
01:24:420 (3) - add clap
02:02:263 (6) - X : 256 Y : 120 http://puu.sh/dMRh<-not matched with 4 ah, i've been careless >.<
02:02:459 (7) - X : 316 Y : 60 ^
02:25:596 (6) - add clap
02:28:733 (8) - ^
02:28:929 (1) - add clap on end of slider
02:31:871 (11) - ^
02:35:008 (3) - ^
02:35:204 (4) - remove clap on start of slider and add clap end of slider
02:37:165 (4) - remove clap
02:37:361 (6) - add clap on start of slider
02:38:145 (10) - add clap
02:41:282 (8) - ^


Hard
no broblem! :P

Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))


that's all
if you don't want used this sound, skip sound mod :P
Thank you for the mod :3 kds for you A s g a r d
Yasora

regenz wrote:

Normal

02:10:302 (3) - remove finish at head ? not fit imo.
02:17:165 (3) - ^ do you mean in slider's end? lol
fixed all~ thanks for mod~

A s g a r d wrote:

Yasora's Normal
00:16:969 (5) - make triangle move X : 408 Y : 124
00:38:929 (4) - grid lv4)1 grid down (stack with 00:36:576 (2))
fixed all~ thanks for mod too~

XD

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Kurai
Rechecked via IRC, did some new combo changes and fixed some jumps in Hard. No need to kudo :3

Enjoy your Bubble ~
Topic Starter
Miya
<3 <3 <3 yaay, love you kurai xD
Yasora
yay this is bubbled only in 13 days XD Miya so pr0~ *runs
Shiro
Hello~ request taken from #modreqs.

Please reply to this mod saying what you didn't fix - and what you did - and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  • Nothing to say.
Yasora's Normal
  1. The first break feels weird. It stops the flow you were starting to build up. I'd suggest to map in it.
  2. 00:37:753 (3) - You can cal me nazi (and I *am* nazi when it comes to this) but this slider isn't symmetric.
  3. 00:40:498 (3) - This slider is partially hidden by the hitburst from 00:38:929 (4) - .
  4. 00:56:576 (3) - This one isn't symmetric either (it made me cringe when playing).
  5. 01:00:302 (4,1) - I must say that this confused me quite badly, but I'm not sure why. Try making (4) start 1/2 earlier (and add a repeat) or changing the placement.
  6. 01:18:537 (1) - This slider is overlapped by 01:17:753 (4) - and it can be very easily fixed - while improving the aesthetics quite a lot
  7. 01:47:949 (3) - This slider is asymmetric too. Except it's much easier to notice than the two before because of the ticks.
  8. 01:54:616 (4) - Neither is this one.
  9. 01:56:184 (5,1) - Reverse these new comboes: it doesn't make much sense to have new comboes on offbeat ticks.
  10. 02:07:165 (4) - This one's asymmetric too.
  11. 02:14:224 (4,1) - Easily avoidable overlap.
    It's true that I'm a bit nazi about symmetry in sliders, but when a slider is meant to be symmetric and isn't, people notice it very easily, and it can screw over a whole diff's aesthetics.
Hard
  • Good.
Insane
  • Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me.
This needs more work before actually being bubbled.
Topic Starter
Miya
ok, i have tell you what i fix in irc :) thank's for checking it.
Yasora

Odaril wrote:

Yasora's Normal
  1. The first break feels weird. It stops the flow you were starting to build up. I'd suggest to map in it. ok
  2. 00:37:753 (3) - You can cal me nazi (and I *am* nazi when it comes to this) but this slider isn't symmetric. fixed.. I hope my fix slider is symmetry now
  3. 00:40:498 (3) - This slider is partially hidden by the hitburst from 00:38:929 (4) - . move to other place
  4. 00:56:576 (3) - This one isn't symmetric either (it made me cringe when playing). why? I think this slider is not make confused player, following the vocal and this slider is 'U' shape :'< fixed
  5. 01:00:302 (4,1) - I must say that this confused me quite badly, but I'm not sure why. Try making (4) start 1/2 earlier (and add a repeat) or changing the placement. ok fixed
  6. 01:18:537 (1) - This slider is overlapped by 01:17:753 (4) - and it can be very easily fixed - while improving the aesthetics quite a lot move to other place
  7. 01:47:949 (3) - This slider is asymmetric too. Except it's much easier to notice than the two before because of the ticks.
  8. 01:54:616 (4) - Neither is this one.
  9. 01:56:184 (5,1) - Reverse these new comboes: it doesn't make much sense to have new comboes on offbeat ticks.
  10. 02:07:165 (4) - This one's asymmetric too.
  11. 02:14:224 (4,1) - Easily avoidable overlap. remapping because I think too hard to fix this >.>
    It's true that I'm a bit nazi about symmetry in sliders, but when a slider is meant to be symmetric and isn't, people notice it very easily, and it can screw over a whole diff's aesthetics.
thanks for mod

EDIT: uhh ok fixed that slider >.> but I still confused why that slider isn't symmetric orz

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Abe Nana
it's a my style. take it for reference please

mod
•Yasora's Normal

02:17:165 (3) - http://puu.sh/e6CH please develop that beat like this http://puu.sh/e6DO


•Hard

00:48:145 (1,2,3,4) - develop that beat like this - 00:48:341 add whistle - 00:48:733 add circle - 00:49:518 ^


•Insane

00:15:596 (6,1,2) - check spacing
00:37:949 (6,1,2) - ^
00:37:949 (6,1,2) - ^
01:07:165 - add circle and add clap
01:07:361 (4) - remove this note's clap
01:12:263 - add clap to slider's end?
01:19:714 - add note
01:23:243 - ^
01:58:145 (7,8,1) - spacing
02:21:282 (1) - 02:21:871 (5) - finish?
02:26:184 (2,3,4) - this jump pattern is really hard. Xd
02:29:322 (2,3,4) - spacing
02:45:988 (1,2,3) - ^

I'm cannot find another errors.
Topic Starter
Miya

-Chata- wrote:

it's a my style. take it for reference please

•Hard

00:48:145 (1,2,3,4) - develop that beat like this - 00:48:341 add whistle - 00:48:733 add circle - 00:49:518 ^ ah no change for this :)


•Insane

00:15:596 (6,1,2) - check spacing I have put a new combo to warning the player, right?
00:37:949 (6,1,2) - ^ it's a jump there o.o
01:07:165 - add circle and add clap ah okay
01:07:361 (4) - remove this note's clap fixed
01:12:263 - add clap to slider's end? sorry, i don't like mixing clap with finish
01:19:714 - add note okay
01:23:243 - ^ ^
01:58:145 (7,8,1) - spacing it's a jump
02:21:282 (1) - 02:21:871 (5) - finish? nope
02:26:184 (2,3,4) - this jump pattern is really hard. Xd really? i don't think so >.<
02:29:322 (2,3,4) - spacing jump :)
02:45:988 (1,2,3) - ^ another jump
thank you for the mod -Chata- :3
AsprikaQ
MODDING!!!!

[Normal]

Serious Perfect Normal :)

[Hard]

General : AR -1 and check is it overclap hit sound in your map.

01:26:576 (6,7,8,9) - Remove some clap (?)
01:29:910 (3) - Remove clap
02:02:263 (6) - Add Finish
02:15:008 (1) - Add Finish
02:32:263 (2) - Add Finish instead of clap
02:39:518 (5) - Remove clap

[Insane]

I see there is some note missing due to rhythm of song and about hitsound again check plz.

02:45:988 (1,2) - Pattern get outside of frame.

Well,Good luck :D
Topic Starter
Miya

AsprikaQ wrote:

MODDING!!!!

[Normal]

Serious Perfect Normal :)

[Hard]

General : AR -1 and check is it overclap hit sound in your map. ah nope for the ar. and i prefer my own clap rythim and it's not overuse.

01:26:576 (6,7,8,9) - Remove some clap (?)
01:29:910 (3) - Remove clap
02:02:263 (6) - Add Finish
02:15:008 (1) - Add Finish okay
02:32:263 (2) - Add Finish instead of clap
02:39:518 (5) - Remove clap

[Insane]

I see there is some note missing due to rhythm of song and about hitsound again check plz.

02:45:988 (1,2) - Pattern get outside of frame. ah no problem with this, as long it's still in game field.

thank you for the mod :)
Well,Good luck :D
CXu
Hello there ^^
Choucho~~ >w<

~~~~~~~~~~~~~~~~

Please treat everything I say as a suggestion. Feel free to ignore this entire modpost if you think that's the right thing to do \o\

[General]
Everything seems fine.

[Yasora's Normal]
Actually, this seems like a pretty solid Normal. Only thing would be that sliders are a bit fast, but then again, that might be because [Hard] and [Insane] both has 1.40 as their SV.

[Hard]
This difficulty looks a lot like [Insane].

00:22:459 (4,5,6,7,8) - I'm not sure if this type of spacing in [Hard] is a very good idea.
00:39:714 (1,2,3,4,5,6) - Center this shape?
00:48:145 (1) - Remove this.
01:12:067 (1,2,3,4) - inconsistent spacing like this might throw off players playing [Hard] diffs.
01:30:498 (4,5,6) - ^
02:20:498 (1) - New combo?
02:24:616 (3,4,5,6) - Move this shape away. The spacing
02:32:067 (1,2,3,4,5,6) - Kinda hard spacing for [Hard]?
02:33:047 (4,5) - Oh and this should be a slider imo.

Well, in general, this diff feels a lot like [Insane] at a lot of parts, which means some parts feels a bit too hard to be in [Hard], as they're similar to the [Insane] counterpart.

[Insane]
While the spacing is a bit inconsistent in this one, I'm able to read the map just fine, and FC it on my first try.
Maybe you should've used a higher slider velocity, but the one you have now works well too.
Oh hey use some long sliders too \o\

00:15:596 (6,1) - This spacing feels a bit awkward, so you might consider changing this a bit.
00:17:361 - It feels very natural to add a note here.
00:19:518 (1,2,3,4,5) - Try make this shape completely symmetrical?
00:20:694 (2,3,4) - The close spacing here feels a bit awkward again. Adding notes at 00:21:086 and 00:21:675 would probably help. See if you can come up with something cool :D
00:25:792 (1,2,3,4,5,6) - Very sudden spacing change. Would probably feel much more natural if you try to map this part 00:23:831 (1,2,3,4) to be a bit faster.
00:31:675 (1,2,3,4,5,6,7) - I don't think you need this huge spacing on this part. The song itself is soft here. The spacing you had here 00:38:341 (1,2,3,4,5,6) - would work out quite well I think.
01:00:106 (1,2,3,4,5,6) - Center this shape here, so it's mirrored along the vertical axis? If you do, make 01:01:674 (1) a mirrored copy of 01:01:086 (6).
01:03:831 (2) - Stack this directly underneath 01:03:047 (5).
01:05:988 (1,2) - Don't you think a jump of some sort here would feel great :)
01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider?
01:37:557 (2) - Try ctrl+r on this. How does that feel for you?
02:02:459 (7) - Finish for consistency?
02:15:008 (1) - Finish here?
02:26:576 (4) - Copy 02:26:380 (3), then mirror it.

That's it for this diff~~ It's actually quite fun to play with the different spacing and all that ;)

~~~~~~~~~~~~~

Aaand that's that. Good luck with the map :)
Topic Starter
Miya

CXu wrote:

Hello there ^^
Choucho~~ >w<

[Hard]
This difficulty looks a lot like [Insane].

00:22:459 (4,5,6,7,8) - I'm not sure if this type of spacing in [Hard] is a very good idea. It's a jump, jump can be placed on hard diff too.
00:39:714 (1,2,3,4,5,6) - Center this shape? Hmm, okay
00:48:145 (1) - Remove this. Nope
01:12:067 (1,2,3,4) - inconsistent spacing like this might throw off players playing [Hard] diffs. I don't mind because it's an easy jump.
01:30:498 (4,5,6) - ^
02:20:498 (1) - New combo? okay
02:24:616 (3,4,5,6) - Move this shape away. The spacing Nope, it's jump
02:32:067 (1,2,3,4,5,6) - Kinda hard spacing for [Hard]? Hmm, change the stream into repeat slider.
02:33:047 (4,5) - Oh and this should be a slider imo. Nope

Well, in general, this diff feels a lot like [Insane] at a lot of parts, which means some parts feels a bit too hard to be in [Hard], as they're similar to the [Insane] counterpart. Nope, hard can be placed with streaming and some jump too to make the map more fun to play.

[Insane]
While the spacing is a bit inconsistent in this one, I'm able to read the map just fine, and FC it on my first try.
Maybe you should've used a higher slider velocity, but the one you have now works well too.
Oh hey use some long sliders too \o\ sorry, i'm not a fan of long slider >.<

00:15:596 (6,1) - This spacing feels a bit awkward, so you might consider changing this a bit. It's an anti jump, and i have placed a new combo there.
00:17:361 - It feels very natural to add a note here. I don't think so.
00:19:518 (1,2,3,4,5) - Try make this shape completely symmetrical? Umm, okay.
00:20:694 (2,3,4) - The close spacing here feels a bit awkward again. Adding notes at 00:21:086 and 00:21:675 would probably help. See if you can come up with something cool :D ah okay, remap this part
00:25:792 (1,2,3,4,5,6) - Very sudden spacing change. Would probably feel much more natural if you try to map this part 00:23:831 (1,2,3,4) to be a bit faster. Nope, this one is a jump.
00:31:675 (1,2,3,4,5,6,7) - I don't think you need this huge spacing on this part. The song itself is soft here. The spacing you had here 00:38:341 (1,2,3,4,5,6) - would work out quite well I think. Ah, nope i want a jump here.
01:00:106 (1,2,3,4,5,6) - Center this shape here, so it's mirrored along the vertical axis? If you do, make 01:01:674 (1) a mirrored copy of 01:01:086 (6). Nope. I don't need to center this shape.
01:03:831 (2) - Stack this directly underneath 01:03:047 (5). It's stacked properly o.o
01:05:988 (1,2) - Don't you think a jump of some sort here would feel great :) A jump? i don't think so.
01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
01:37:557 (2) - Try ctrl+r on this. How does that feel for you? Hmm, okay
02:02:459 (7) - Finish for consistency? okay
02:15:008 (1) - Finish here? okay
02:26:576 (4) - Copy 02:26:380 (3), then mirror it. hmm okay :)

That's it for this diff~~ It's actually quite fun to play with the different spacing and all that ;)

~~~~~~~~~~~~~

Aaand that's that. Good luck with the map :)
Thank you for the mod CXu ^^
CXu

CXu wrote:

01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
Thought I'd point out this is the only place I got 100, actually.
frost-b-spec
thx reqs.
but,sry no things

nice~
Topic Starter
Miya

CXu wrote:

CXu wrote:

01:15:988 (3,4,5,6) - This one is hard to read, as the spacing kinda suggests that these notes are like the ones before. You could replace (4,5) with a slider? Hard to read? nope, i don't think so.
Thought I'd point out this is the only place I got 100, actually.
ah, but i never go 100 in that place :P
So it's not hard to read.

Ah, and thank you for modding my map frost-b-spec ^^
suzutsukikanade
Hi! As you requested in my modding queue.

[General]
Found nothing bad.

[Yasora's Normal]
AR+2
00:46:773 (2): This slider is strange ... can remake this slider?
01:24:616: Add note here?
01:56:184: ^
02:31:282: ^
02:38:537 (1): I think the slider is not symmetrical.

[Hard]
Fine to me.

[Insane]
Just one suggestion. Can ignore it if you want.
00:27:949: Like this?

00:31:478: Add note?

Nice map. :)
Topic Starter
Miya
sorry, but no change for my diff.
thank you the mod and the star ^^
Yasora

suzutsukikanade wrote:

[Yasora's Normal]
AR+2 nope, AR 4 is usually setting in normal diff and since this diff is very low diff in mapset
00:46:773 (2): This slider is strange ... can remake this slider? just change the shape >.>
01:24:616: Add note here? this circle will be trap and not easy read by players
01:56:184: ^ yeah I think in the past is good too for add circle in here :3
02:31:282: ^ same as 01:56:184
02:38:537 (1): I think the slider is not symmetrical. Because I want variation slider in here
thanks for mod :>

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
KingKrishna
Bobo, Lilac, mebins, Backfire and Copter's Modding Que


YASORA's NORMAL
00:45:988(1) curvey slider http://osu.ppy.sh/ss/228097
01:18:537(1,2) curvey slider http://osu.ppy.sh/ss/228102
01:24:812(1,2) ^ http://osu.ppy.sh/ss/228103
01:46:380(1,2) ^ http://osu.ppy.sh/ss/228104
01:50:302(1) move 2 up grid and 1 right
02:00:890(4) Curvey slider http://osu.ppy.sh/ss/228106
02:02:851(1) ^ http://osu.ppy.sh/ss/228109
02:04:027(3) ^ http://osu.ppy.sh/ss/228111
02:36:184(2) 1 up grid

HARD

00:14:224(1) Curvey slider http://osu.ppy.sh/ss/228112
00:30:890(4) Curvey slider http://osu.ppy.sh/ss/228114
02:21:282(1) Curvey slider http://osu.ppy.sh/ss/228122
02:23:831(2) ^ http://osu.ppy.sh/ss/228125
02:35:400(2) ^ http://osu.ppy.sh/ss/228128

INSANE
00:40:498(2) Curvey Slider http://osu.ppy.sh/ss/228134
01:05:988(1) ^ http://osu.ppy.sh/ss/228137
01:06:576(2) ^ http://osu.ppy.sh/ss/228139
01:19:125(2) ^ http://osu.ppy.sh/ss/228140


THEM SLIDERS XD
Elly-chan
i have to go to bed, i almost finished the mod. i will post it tomorrow. make sure nobody mods it until i post the mod post :(
Topic Starter
Miya
sorry, no change for my diff mebins, since i don't like that kind of slider.

@elly-chan : okay, i will wait for you :)
Yasora
@mebins: nothing change anything in my diff ._.
Elly-chan
. 1 0 0 t h . K u d o s u . G e t .

purple = derp mod, but you should still consider it

Choucho - Dramatic Daydream

(General)
  1. Nothing!
(Yasora's Normal)
Hitsound and Combo mods
  1. 00:24:027 (5) - New Combo? Looking at your Combo Pattern, it makes sense to add one here. Plus, the current combo runs to the combo number 7. That's pretty long for an easy/normal difficulty! >w<
  2. 00:43:439 (1) - Looking at the section you mapped before the kiai and it's combo patterns, there shouldn't be a New Combo here. Remove it, please? It makes no sense to have one here.
  3. 00:46:773 (2) - You messed up your hitsound pattern starting with this note. Here's How To Fix It:

    • ~
    1. 00:47:949 - Remove the Whistle.
    2. 00:48:341 - Add a whistle at the beginning and the end of the slider. Remove the whistle at the repeat.
    3. 00:49:518 - Remove the Whistle.
    4. 00:49:910 - Add a whistle at the beginning and the end of the slider. Remove the whistle at the repeat.
      ~
  4. 00:51:871 (1) - You forgot a finish here. In the other difficulties Miya used one here, plus there's one in the music.
  5. 01:02:655 (4) - Why is there a clap here? There wasn't one used in the other difficulties here. Perhaps remove it?
  6. 02:17:361 (3) - Hehe! There was no finish here in the other difficulties nor do I hear one in the BGM. Remove it?
  7. 02:47:949 (5) - You forgot a finish, silly! It's indicated in the BGM and located in both of Miya's difficulties. ^^
  1. 00:14:616 (2, 3) - Sorry to say this, but the way this just transitions, or what people may call 'flows', is very awkward. Perhaps you should position it like this? Of course, you don't have to exactly reposition it like that, but just make sure to re-arrange the notes into a more natural-flowing pattern rather then an awkward-playing one. ^^
  2. 00:29:518 (1, 2) - Hows' about centering these two sliders so that they're symmetrical on-screen? ^^ Like this. http://osu.ppy.sh/ss/228251
  3. 00:37:753 (3) - This slider is positioned right in an area in which another slider was positioned 1-2 beats away. Therefore, this area looks very cluttered and messy due to the fact that the slider path is still somewhat vanishing from that area after you hit the slider and finish it. Perhaps you may want to re-arrange the pattern in such a way so that (3) will be located in a different area so that that area you mapped doesn't look all messy? (An Example: http://osu.ppy.sh/ss/228253 + http://osu.ppy.sh/ss/228479 )
  4. 00:42:851 (2, 1) - Seeing that for the majority of this section you followed the beats in the background except for the vocal, this is kind of awkward to play. I get that it's spicing it up, but it is overall confusing seeing that you didn't use this in the second section of the song with similar vocal-parts. Change it, please?
    (2, 3, 4, 1, 2, 3) - This pattern is kind of meh. It doesn't overall look appealing nor fun to play. Try something better.. how about something that plays less awkwardly? Something along the guidelines of this so that it doesn't look too messy. ( http://osu.ppy.sh/ss/228488 http://puu.sh/eDmN http://osu.ppy.sh/ss/228490 http://puu.sh/eDmV )
  5. 00:58:145 (1, 2) - At this point, I think you should be following the vocals now since this section is heavily based off of them. Right now, when the singer is holding a note, you used a single beat note when it should have been a slider [at (1)]. Then, having a slider after it is kinda weird. How about doing this? http://puu.sh/eDok . It seems to flow better, and the two sliders follow Choucho(?)'s voice when she holds long notes. Overall, I highly suggest you do this.
  6. 01:09:125 (1, 2, 3) - Having them placed here looks 'meh' because that combo pattern's (2) is not placed where the previous pattern's (2) went. I suggest that you do something like this for the first pattern after the spinner, then mirror this for where 01:09:125's (1), (2), and (3) went. Lastly, to ensure that 01:12:263's (1), (2), and (3) doesn't look cluttered up in between all of these patterns, position them here and then adjust (1, 2) from the next pattern. (So, like the first screenshot, and then http://osu.ppy.sh/ss/228506 and http://osu.ppy.sh/ss/228508 ! ^^ )
  7. 01:19:322 (2) - So that this slider doesn't inelegantly make this pattern look cluttered by it's slider body being positioned in the middle of (3) the messily way, do this. That cleans up the pattern so that it doesn't look sloppy and it makes it more appealing to play.
  8. 01:21:674 (1, 2) - Just being a derpderp here, but these sliders are very very awkward-flowing and inelegant whenever they are used for short sliders like this. I'd suggest changing the slider shapes.
  9. 01:27:949 (1, 2, 3, 4, 5) - Hows' about cleaning this pattern up a bit? You can do this by doing more natural-flowing patterns like http://osu.ppy.sh/ss/228530 and http://puu.sh/eDuQ .
  10. 01:47:165 (2, 4) - http://puu.sh/eDvr. This doesn't look appealing at all. Reposition (4) so that it doesn't overlap (2)'s sliderend?
  11. 01:56:184 (4, 5) - derpderpderp Maybe re-shape (4)'s slider so when you distance space (5), it ends up being right where (3) was? (The Same Area Where (3) Was Placed)
  12. 01:57:361 (2, 3) - OHGODANOTHERDERPDERPMOD. How about centering these on screen?
  13. 02:17:165 (3) - Hey hey, in the previous section you mapped to the vocals AND the background music. Without mapping to both the background music and the vocals, [since you are using the vocals] this section feels empty. Perhaps map to the background music here like you did previously in the section before the first kiai? It sounds better.
  14. 02:29:125 (1, 2) - I didn't see you use this kind of sliders previously in the map. Perhaps reshape them to just curves or something? They just don't flow to the mood of the song and are positioned a bit oddly.
  15. 02:32:263 (1, 2, 3) - Reposition them? Derpderpderp. [Reasoning: So that they don't appear to be cluttered in-play. Perhaps do this followed by this?]
  16. 02:38:537 (1, 2) - Same as at 01:21:674.
  17. 02:47:557 (5) - Move this out of the way of where (2)'s slider body was just mapped. Mapping over and over in the same section can be both messy and bland, haha. http://osu.ppy.sh/ss/228905
You constructed a lot of short sliders in the map by doing this. Sorry to say, but these definitely look unappealing and weird. I'd suggest for in the future you only use one slider point on short sliders, and then two or more on bigger sliders to maintain their shape. (Like This: http://puu.sh/eDln . They take way less time to construct and are overall prettier looking/flowing then the other ones you constructed.

Overall, this map was ok. Nothing that bad to complain about. I'd give it a 6/10, though, because I always am a hard-rater on normals. ^^

(Hard)
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Okay, double-checked, everything looks clean except for the fact that some of your combos are very big. Perhaps split some patterns' combos' up that have 9-11 as their final combo?
  1. 00:48:145 ~ 00:50:106 - What's up with the sudden distance-spacing increase? I get that you use it at emphasis and instrumental-only parts, but this wasn't one of them. Space them normally, please.
  2. 01:26:576 (6, 7, 8, 9) - All the other vocal parts like this that have no streams in this section are spaced normally. Please, don't break that consistency and space it like you did the others.
  3. 01:30:498 (4, 5, 6) - Yet again, checking what you do with your spacing and seeing that you emphasise parts by increasing spacing, you should also space out (4) since it's a instrumental part. (5) and (6) are spaced out, so this makes total sense to space this one out, too.
  4. 01:45:008 (5) - This just feels awkward to play.. It doesn't feel as if there should be a repeat slider here. Perhaps do what you did at 01:51:282 [(3, 4)] instead? ( http://puu.sh/eHkf ) . It feels way more natural and better flowing/playing! ^^
  5. 02:14:420 (5) - Either add a repeat onto this slider, or add a note at 02:14:812. You clearly hear a BGM sound/beat there, so it's best to add one.
  6. 02:36:773 (5) - HURRHURR One Grid Up Please To Level it With (3) c:
asdasdasd, very good hard difficulty, i enjoyed every single moment of it. bravo.

9/10

(Insane)

- Why is the break at a different time in this difficulty? Nothing much against it, but I honestly think you should've kept consistency.
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Same Thing As Hard For The Combos.
  1. 'Gonna Have To Quote Odaril On This. "Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me." Sorry, I can't check this right now. Anyways, best of luck!
7/10, no comments.

Overall Comments

It's good, but i'm not quite sure I can pass this to the second layer of the queue yet. I'd say it needs a bit more mods. I'll be the first to give you a ticket. Having a ticket means that once you get a few more mods, I'd say about 2-5, you can call me back for a re-check and still get the benifits of the queue. If I think the map's good enough then, i'll pass it on to layer two.
Topic Starter
Miya

Elly-chan wrote:

(Hard)
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern. Nope, i like my own way.
  1. Okay, double-checked, everything looks clean except for the fact that some of your combos are very big. Perhaps split some patterns' combos' up that have 9-11 as their final combo? Nope to this too.
  1. 00:48:145 ~ 00:50:106 - What's up with the sudden distance-spacing increase? I get that you use it at emphasis and instrumental-only parts, but this wasn't one of them. Space them normally, please. Okay, i space them normally
  2. 01:26:576 (6, 7, 8, 9) - All the other vocal parts like this that have no streams in this section are spaced normally. Please, don't break that consistency and space it like you did the others. Okay
  3. 01:30:498 (4, 5, 6) - Yet again, checking what you do with your spacing and seeing that you emphasise parts by increasing spacing, you should also space out (4) since it's a instrumental part. (5) and (6) are spaced out, so this makes total sense to space this one out, too. Okay, space this one.
  4. 01:45:008 (5) - This just feels awkward to play.. It doesn't feel as if there should be a repeat slider here. Perhaps do what you did at 01:51:282 [(3, 4)] instead? ( http://puu.sh/eHkf ) . It feels way more natural and better flowing/playing! ^^ Uhm, no to these. The slider tick cover up the vocal, i think it's no problem.
  5. 02:14:420 (5) - Either add a repeat onto this slider, or add a note at 02:14:812. You clearly hear a BGM sound/beat there, so it's best to add one.Ok, added
  6. 02:36:773 (5) - HURRHURR One Grid Up Please To Level it With (3) c: Fixed, orz >.<
asdasdasd, very good hard difficulty, i enjoyed every single moment of it. bravo. thank you :)

9/10

(Insane)

- Why is the break at a different time in this difficulty? Nothing much against it, but I honestly think you should've kept consistency. I just want a variation, that's all, and it doesn't break any rule or guideline.
Hitsound and Combo mods
Beginning of your mapping up to 00:26:773: Use claps whenever you hear a noise like the one at 00:14:616 (If this causes confusion, just look to Yasora's Clap Pattern.
  1. Same Thing As Hard For The Combos.
  1. 'Gonna Have To Quote Odaril On This. "Can't approve of this. The spacing keeps changing in weird ways, the jumps are never at the same place or the same spacing, and there are awkward little breaks (like 01:07:165 - which causes a clap to be missing). The difficulty has little consistence to me." Sorry, I can't check this right now. Anyways, best of luck! I hate general thing like these. I have talk to Odaril and fixed all inconsistencies jump. At least give my detail where is the inconsitencies jump. I can't search it by myself. So, sorry, no change for this difficulty
7/10, no comments.

Overall Comments

It's good, but i'm not quite sure I can pass this to the second layer of the queue yet. I'd say it needs a bit more mods. I'll be the first to give you a ticket. Having a ticket means that once you get a few more mods, I'd say about 2-5, you can call me back for a re-check and still get the benifits of the queue. If I think the map's good enough then, i'll pass it on to layer two.
Okay, thank you for the mod :)
Yasora
changed some from elly-chan's mod >.>
thanks for mod (: orz too long...

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Dino99
M4M here~

[Yasora's Normal]
  1. 00:26:184 - Add a note is better for me
  2. 01:21:674 (1,2) - I don't like these slider's shape, It's too twist and difficult to beginners. Maybe do this? http://osu.ppy.sh/ss/229900
    256,248,81674,6,0,B|324:268|376:219,1,130,0|8
    296,156,82459,2,0,B|224:140|177:191,1,130,0|8
  3. 02:38:537 (1,2) - ^ (Try this http://osu.ppy.sh/ss/229901) ....Give you code too, hope you can fix it ~
    312,296,158537,6,0,B|376:284|376:284|440:252,1,130,0|8
    476,160,159322,2,0,B|412:172|412:172|348:204,1,130,0|8
[Hard]
  1. 00:25:596 - Add a note
  2. 00:28:537 (4) - Follow the vocal?
  3. 00:32:655 (4) - 1 grid left and 1 down? (grid level = 4)
  4. 01:04:420 (1,2,3,4,5,6,7) - Turn up the volume gradually? I think it's better (50% 55% 60%.....
  5. 02:02:067 - whistle
  6. 02:21:282 (1,2,3,4,5,6,7,8) - Same as ^2 the suggestion
[Insane]
  1. 00:15:596 (6,1) - The two notes DS is same as before...But before rhythm is 1/2, here is 1/1. I think maybe someone who is first play the song will think it's 1/2 too then lead to miss>< So...Maybe change to another place?? >>>>(6) Stack on (5)'s tail
  2. 00:25:792 (1,2,3,4,5,6) - Rhythm is same, DS is not same>< it's not a good idea..
    (just suggestion) maybe change to this? http://osu.ppy.sh/ss/229873
  3. 00:57:263 - Add a note
  4. 01:03:439 - ^
  5. 01:04:420 (1,2,3,4,5,6,7,8,9,10) - Same as Hard
  6. 01:10:890 (1,2,3,4) - Rotate by 25 degrees, and then reverse (1) & (4)?
  7. 01:12:655 (2,3) - What a Big jump...too difficult and suddenlyo.o maybe change to another place?
  8. 02:21:282 (1,2,3,4,5,6,7,8,9) - Same as hard too~
  9. 02:23:439 (4,5,6) - I have a idea... (4) stack on (2), (6) move to (4)'s place(hasn't moved) omg..sorry for my bad English
    like this http://osu.ppy.sh/ss/229891 ...I really it's better than now ~ but it's up to you ;) (just suggestion)
  10. 02:35:302 - Add a note
That's all~ Good Luck~
I like the song :> So.....Star~~~~ :oops:
Topic Starter
Miya

12BARRY21 wrote:

M4M here~

[Hard]
  1. 00:25:596 - Add a note Nope.
  2. 00:28:537 (4) - Follow the vocal? Um, the slider tick cover that vocal
  3. 00:32:655 (4) - 1 grid left and 1 down? (grid level = 4) Why? it has same x position 00:32:263 (2) -
  4. 01:04:420 (1,2,3,4,5,6,7) - Turn up the volume gradually? I think it's better (50% 55% 60%..... I don't see any increased volume from the music here.
  5. 02:02:067 - whistle Nope. i want 2/1 whistle rythim here.
  6. 02:21:282 (1,2,3,4,5,6,7,8) - Same as ^2 the suggestion Nope
[Insane]
  1. 00:15:596 (6,1) - The two notes DS is same as before...But before rhythm is 1/2, here is 1/1. I think maybe someone who is first play the song will think it's 1/2 too then lead to miss>< So...Maybe change to another place?? >>>>(6) Stack on (5)'s tail Hmm, okay
  2. 00:25:792 (1,2,3,4,5,6) - Rhythm is same, DS is not same>< it's not a good idea..
    (just suggestion) maybe change to this? http://osu.ppy.sh/ss/229873 A jump doesn't must have a same ds. Nope.
  3. 00:57:263 - Add a note You mean 1/4? nope
  4. 01:03:439 - ^ Nope, it's overmapped
  5. 01:04:420 (1,2,3,4,5,6,7,8,9,10) - Same as Hard Nope
  6. 01:10:890 (1,2,3,4) - Rotate by 25 degrees, and then reverse (1) & (4)? Nope
  7. 01:12:655 (2,3) - What a Big jump...too difficult and suddenlyo.o maybe change to another place? Okay, decreasing the spacing.
  8. 02:21:282 (1,2,3,4,5,6,7,8,9) - Same as hard too~ Nope
  9. 02:23:439 (4,5,6) - I have a idea... (4) stack on (2), (6) move to (4)'s place(hasn't moved) omg..sorry for my bad English
    like this http://osu.ppy.sh/ss/229891 ...I really it's better than now ~ but it's up to you ;) (just suggestion) Hmm seems fine, okay
  10. 02:35:302 - Add a note Nope
That's all~ Good Luck~
I like the song :> So.....Star~~~~ :oops:
Thank you for the mod and star :)
Yasora

12BARRY21 wrote:

[Yasora's Normal]
  1. 00:26:184 - Add a note is better for me nope, too hard for player read it
  2. 01:21:674 (1,2) - I don't like these slider's shape, It's too twist and difficult to beginners. Maybe do this? http://osu.ppy.sh/ss/229900 ok, but I will make slider by myself :3
  3. 02:38:537 (1,2) - ^ (Try this http://osu.ppy.sh/ss/229901) ....Give you code too, hope you can fix it ~ ^
thanks for mod :3

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
kosiga
hi~ Miya :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - Source - maybe 「Sora no Kiseki The Animation」 ⇒英雄伝説 空の軌跡 The Animation 「Eiyu Densetsu Sora no Kiseki The Animation」 or 「The Legend of Heroes Sora no Kiseki The Animation」 is correct http://puu.sh/f6as
[Yasora's Normal]
  1. 00:26:773 - remove green line
  2. 00:26:773 (1) - spacing too close a little(0.73x)
  3. 00:39:714 (1) - very nazi >< stack with 00:40:106 (2) grid : x302,y172
  4. 00:42:851 (2,3,4) - Why is only here follow in vocal? I think rhythm a little strange :? Suggestion of the rhythm: http://puu.sh/f6ib
  5. 01:56:184 (5) - add NC and 01:56:576 (1) - remove NC is better
  6. 02:02:459 - add note. ( 01:56:184 (5) - same rhythm )
  7. 02:17:165 (3) - Suggestion of the rhythm: http://puu.sh/f6kJ This is easy to take rhythm for a beginner
[Hard]
  1. 00:16:773 (7) - add NC ( DS change point )
  2. 00:23:047 (6) - ^
  3. 00:25:400 (x) - Suggestion of the rhythm: add repeat slider here. end 00:25:596
  4. 00:44:224 (1,2,3,4,5) - I think DS is too far. http://puu.sh/f6nY rhythm is different, but DS is the same as that. When first played, I probably confused :?
  5. 00:48:145 (1) - Why does not only here follow in vocal? tick move. 00:48:733 is better
  6. 00:50:498 (1,2,3,4) - same 00:44:224
  7. 00:56:773 (1) - grid move. x320,y68
  8. 00:56:969 (2) - one grid up.
  9. 01:29:125 (1) - remove NC
  10. 01:52:459 (1) - dose not match vocal. because vocal start 01:52:655 ><; I think that match with a vocal fits here.
  11. 02:05:008 (1) - ^ remove note.
  12. 02:10:498 (1) - remove NC ( NC is different from other. ex:00:58:537 (1,2,3,4,5,6,7,8,9) )
  13. 02:16:380 (1) - ^
  14. 02:16:576 (2,3) - aligned to DS 1.1x
  15. 02:43:439 (1) - remove NC ( NC is different from 02:35:204 (1,2,3,4,5,6,7,8,9,10,11) )
  16. 02:46:576 (1) - remove NC and 02:47:361 (3) - add NC
[Insane]
  1. 00:23:047 (8) - one grid down. ( stack with 00:21:871 (5) )
  2. 00:25:400 (x) - Suggestion of the rhythm: http://puu.sh/f6vF I think that put is interesting :D
  3. 02:47:361 (5) - add NC
I wish the return of the bubble ;) Good luck ~ :)
Topic Starter
Miya

kosiga wrote:

hi~ Miya :)

from my queue ~

here my mod ~

[General]
  1. Song Setup - Source - maybe 「Sora no Kiseki The Animation」 ⇒英雄伝説 空の軌跡 The Animation 「Eiyu Densetsu Sora no Kiseki The Animation」 or 「The Legend of Heroes Sora no Kiseki The Animation」 is correct http://puu.sh/f6as Hmm, okay, maybe the correct one is eiyu densetsu blablabla
[Hard]
  1. 00:16:773 (7) - add NC ( DS change point ) Hm, okay
  2. 00:23:047 (6) - ^
  3. 00:25:400 (x) - Suggestion of the rhythm: add repeat slider here. end 00:25:596 It sounds weird to me >.<
  4. 00:44:224 (1,2,3,4,5) - I think DS is too far. http://puu.sh/f6nY rhythm is different, but DS is the same as that. When first played, I probably confused :? Ah ds inconstencies. Thx for mentioning that
  5. 00:48:145 (1) - Why does not only here follow in vocal? tick move. 00:48:733 is better Nope. I want that rythim there.
  6. 00:50:498 (1,2,3,4) - same 00:44:224 This is a jump. All right?
  7. 00:56:773 (1) - grid move. x320,y68 Why? My position is better imo.
  8. 00:56:969 (2) - one grid up. Hmm, okay
  9. 01:29:125 (1) - remove NC Nope
  10. 01:52:459 (1) - dose not match vocal. because vocal start 01:52:655 ><; I think that match with a vocal fits here. Nah, i want a note overthere
  11. 02:05:008 (1) - ^ remove note. Same reason as above
  12. 02:10:498 (1) - remove NC ( NC is different from other. ex:00:58:537 (1,2,3,4,5,6,7,8,9) ) Hmm, okay
  13. 02:16:380 (1) - ^
  14. 02:16:576 (2,3) - aligned to DS 1.1x Ah, okay
  15. 02:43:439 (1) - remove NC ( NC is different from 02:35:204 (1,2,3,4,5,6,7,8,9,10,11) ) Ah okay
  16. 02:46:576 (1) - remove NC and 02:47:361 (3) - add NC Hmm, okay
[Insane]
  1. 00:23:047 (8) - one grid down. ( stack with 00:21:871 (5) ) Ah, okay
  2. 00:25:400 (x) - Suggestion of the rhythm: http://puu.sh/f6vF I think that put is interesting :D No, i don't think so >.<
  3. 02:47:361 (5) - add NC Okay :)
I wish the return of the bubble ;) Good luck ~ :)
Thx for the mod :3
Leorda
Halo

Yasora's Normal
* AR +2, your current approach rate is slow
* Add "Eiyu" and "Densetsu" into tags, for making consistent on each diff

00:29:518 (1,2) - These slider is kinda makes flow break. Try this one http://osu.ppy.sh/ss/232458
00:44:616 (x) - Add note here. Once you add note here, add whistle at head slider in 00:44:812 (4). This to prevent beginners click 00:44:812 (4) earlier
01:15:400 (1) - I think you should replace this object into a slider. Because it feels empty between 01:16:184 (2)
01:56:184 (5) - New combo here for new part of song
02:16:969 (x) - Add note here to prevent beginners click 02:17:165 (3) earlier


Hard
00:25:400 (x) - Add note here? I feel it's empty D:
00:44:224 (1,2,3,4,5) - I don't think jumps is fit to the song. If you follow instruments for this pattern, it might be bad for make a jump
00:50:498 (1,2,3,4,5,6,7) - ^
01:24:812 (2,3) - Replace this two notes into a slider for a good flow?
01:48:537 (1,2,3,4) - Jump pattern in calm part on song is not fit to song.....


Insane
00:14:224 (1,2,3,4,5,6,1,2,3,4,5) - What the jumps for? I think these jumps are pretty useless
00:31:675 (1,2,3,4,5,6,7) - While the AR is high, this jumps are pretty random. Since there is a small spacing (00:31:675 (1,2)) and makes confusing for players.
01:11:086 (2,3) - Reverse this for makes players is easy to following the directions?
01:23:635 (2,3) - ^
01:36:380 (1,2) - These jumps are pretty suprising, since the previous pattern are normal
02:26:380 (3,4) - ^


The jumps are random this time..... So avoid that
Yasora

kosiga wrote:

[Yasora's Normal]
  1. 00:26:773 - remove green line
  2. 00:26:773 (1) - spacing too close a little(0.73x) orz fixed @_@;;
  3. 00:39:714 (1) - very nazi >< stack with 00:40:106 (2) grid : x302,y172 fixed
  4. 00:42:851 (2,3,4) - Why is only here follow in vocal? I think rhythm a little strange :? Suggestion of the rhythm: http://puu.sh/f6ib yeah fixed @_@;;
  5. 01:56:184 (5) - add NC and 01:56:576 (1) - remove NC is better fixed
  6. 02:02:459 - add note. ( 01:56:184 (5) - same rhythm ) nice @w@;;d
  7. 02:17:165 (3) - Suggestion of the rhythm: http://puu.sh/f6kJ This is easy to take rhythm for a beginner ok @_@;;
thanks for mod owo;;

Leorda wrote:

Yasora's Normal
* AR +2, your current approach rate is slow fixed but AR +1, since usually using in normal diff is AR 4
* Add "Eiyu" and "Densetsu" into tags, for making consistent on each diff tags or... source? @_@;;

00:29:518 (1,2) - These slider is kinda makes flow break. Try this one http://osu.ppy.sh/ss/232458 ok
00:44:616 (x) - Add note here. Once you add note here, add whistle at head slider in 00:44:812 (4). This to prevent beginners click 00:44:812 (4) earlier not fixed this, since I change the pattern from kosiga's mod
01:15:400 (1) - I think you should replace this object into a slider. Because it feels empty between 01:16:184 (2) ok
01:56:184 (5) - New combo here for new part of song already do that from kosiga's mod
02:16:969 (x) - Add note here to prevent beginners click 02:17:165 (3) earlier changed it into repeater slider. suggestion from kosiga's mod too @_@;;
thanks for mod too (:

already fixed source ><
ok, time to me eat orz @_@;;;

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Topic Starter
Miya

Leorda wrote:

Halo

Hard
00:25:400 (x) - Add note here? I feel it's empty D: I don't think it's follow anything. Sorry
00:44:224 (1,2,3,4,5) - I don't think jumps is fit to the song. If you follow instruments for this pattern, it might be bad for make a jump. Why? I want a jump overthere and following my own rythim.
00:50:498 (1,2,3,4,5,6,7) - ^ ^
01:24:812 (2,3) - Replace this two notes into a slider for a good flow? Nope, it will make pattern not consistent.
01:48:537 (1,2,3,4) - Jump pattern in calm part on song is not fit to song..... All right


Insane
00:14:224 (1,2,3,4,5,6,1,2,3,4,5) - What the jumps for? I think these jumps are pretty useless Why not?
00:31:675 (1,2,3,4,5,6,7) - While the AR is high, this jumps are pretty random. Since there is a small spacing (00:31:675 (1,2)) and makes confusing for players. I don't think it's random. It's have it's own pattern
01:11:086 (2,3) - Reverse this for makes players is easy to following the directions? Hmm. Okay
01:23:635 (2,3) - ^ Okay, tune down the difficulty of jump
01:36:380 (1,2) - These jumps are pretty suprising, since the previous pattern are normal I don't think it's surprising, in previous pattern, there is a jump in this spot.
02:26:380 (3,4) - ^ I don't think this one is surprising because in 'let me do xx' There's a jump there.


The jumps are random this time..... So avoid that
No recheck? that's okay >.>
thank you for the mod :)
riffy
Sorry for mod. I'm noob D:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
source
Inconsistency in Source:
[Hard] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Insane] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Yasora's Normal] : Sora no Kiseki The Animation - WHY? WHY? D:

Yasora's Normal
01:56:184 (5,1) - (5) - new combo | (1) - delete new combo
02:07:165 (3) - not sure...a bit shorter?
02:10:302 (3) - http://puu.sh/fd4Q try this
02:16:184 (2,3) - http://puu.sh/fd53

Hard
00:59:714 (4) - new combo?
02:16:576 (5) - ^
02:34:027 (7) - ^
01:05:204 (6) - ^
02:30:106 (5) - ^ (or you can place NC at 02:31:282 (8) )
02:43:439 (4) - New combo

Insane

Nice. I like it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~1 star I should give 10 stars! | I don't have 10 stars :<
Good Luck!
Yasora

-Bakari- wrote:

Yasora's Normal
01:56:184 (5,1) - (5) - new combo | (1) - delete new combo already do that ><
02:07:165 (3) - not sure...a bit shorter? nope, sorry
02:10:302 (3) - http://puu.sh/fd4Q try this ^
02:16:184 (2,3) - http://puu.sh/fd53 ^
I already fixed source..!! if someone ask this again, I will cry ;________;
Topic Starter
Miya

-Bakari- wrote:

Sorry for mod. I'm noob D:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
source
Inconsistency in Source:
[Hard] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Insane] : Eiyu Densetsu Sora no Kiseki The Animation - ok
[Yasora's Normal] : Sora no Kiseki The Animation - WHY? WHY? D:
Yasora already fixed that

Hard
00:59:714 (4) - new combo? Nope, the combo will not consistent if it placed here.
02:16:576 (5) - ^
02:34:027 (7) - ^
01:05:204 (6) - ^
02:30:106 (5) - ^ (or you can place NC at 02:31:282 (8) )
02:43:439 (4) - New combo
Nope, sorry ignored all of your new combo mod. It already been modded by shiirn and others for nc.

Insane

Nice. I like it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~1 star I should give 10 stars! | I don't have 10 stars :< Orz, that's too many, you don't have too >.<
Good Luck!
Thank you very much :D
Pokie
Hello~ Request from my queue



Yasora's
  • - Nice Normal diff, try more new patterns next time -w-
00:32:655 (5) - Why don't use normal hitsound set at the end of slider, like which on 00:26:773 (1) - :D?
00:58:145 (1,2,3) - Suppose rhythm should be like this >_< Just a minor thing: http://puu.sh/fdil



Hard
  • - I've a suggestion here, since default normal-clap was too harsh for kiai parts, you can try using a default soft-clap for custom normal-clap instead: http://puu.sh/fdlJ
00:42:067 (1,2) - Rhythm is a bit strange here, try this to fit the vocal: http://puu.sh/fdj6
01:17:949 (1) - clap?
01:25:792 (5) - clap at beginning
01:45:008 (5) - whistle at beginning
02:34:812 (9) - clap



Insane
[list:693d5]00:18:733 (3,4) - umm, why such a spacing here? Stack (4) under (3) or just move with a normal spacing.
01:17:949 (1) - Clap too?
01:22:851 (5,1) - Change pattern like this: http://puu.sh/fdql Stack (5) to x:108 y:192 which you placed 01:24:027 (4) on, and move (4) to x:160 y:256.
01:24:224 (1) - Clap
02:08:145 (3) - Whistle?
02:22:067 (6,7,8) - Spacing, and (8) with normal hitsound too. Just move the timing section (at 02:22:459 (T)) to 02:22:263
02:34:812 (1) - Same clap suggestions
02:44:420 (11) - Clap



Not really a symmertical patterns but hitsounds are used in a good way, though normal-claps sounds weird with such a soft voice by vocal :P So hope you will use my suggestion.

And yeah, I've dl'ed your map again, but still got 2 diffs. Please full-upload once after fixes.
Good Luck
Topic Starter
Miya

Pokie wrote:

Hello~ Request from my queue

Hard
  • - I've a suggestion here, since default normal-clap was too harsh for kiai parts, you can try using a default soft-clap for custom normal-clap instead: http://puu.sh/fdlJ Ah good suggestion. Added :D
00:42:067 (1,2) - Rhythm is a bit strange here, try this to fit the vocal: http://puu.sh/fdj6 Well, i create my own rythim there.
01:17:949 (1) - clap? Nope, i don't want any hitsound there >.<
01:25:792 (5) - clap at beginning Sounds good. Ok
01:45:008 (5) - whistle at beginning Ok
02:34:812 (9) - clap Nope

Insane
[list:e50a0]00:18:733 (3,4) - umm, why such a spacing here? Stack (4) under (3) or just move with a normal spacing. I don't see any problem with that.
01:17:949 (1) - Clap too? Nope
01:22:851 (5,1) - Change pattern like this: http://puu.sh/fdql Stack (5) to x:108 y:192 which you placed 01:24:027 (4) on, and move (4) to x:160 y:256. Seems good to the flow. Ok
01:24:224 (1) - Clap Nope
02:08:145 (3) - Whistle? Sounds weird to me, sorry
02:22:067 (6,7,8) - Spacing, and (8) with normal hitsound too. Just move the timing section (at 02:22:459 (T)) to 02:22:263 Fixed the spacing, but no to the hitsound. It will make the hitsound not consistent.
02:34:812 (1) - Same clap suggestions Nope
02:44:420 (11) - Clap Nope

Not really a symmertical patterns but hitsounds are used in a good way, though normal-claps sounds weird with such a soft voice by vocal :P So hope you will use my suggestion. I mean most the slider are symetrical, and i use blanket and triangle pattern (which symetrical) very much :P. Yes your hitsound is good

And yeah, I've dl'ed your map again, but still got 2 diffs. Please full-upload once after fixes.
Good Luck
Thx for the mod, and i don't forget about full upload :)
nimi
Hey! modding as requested :)

General
I know it isn't much, but Normal diff is "0,7 star" harder than the easiest diff on a mapset should be. I know 0,7 isn't that much, but imo you should really consider mapping an Easy diff, since this one plays a bit too hard for beginners. I think all plays deserve a chance to play a song they like, right? :p (even though i know mapping a new diff would be a pain in the ass at this point)

[Insane]
00:49:322 (4) - ctrl+r it? plays better imo (don't forget to fix the spacing if you do)
01:24:812 (1) - a bit nazi but.. make this slider's shape like this instead http://puu.sh/fWjK (if you change it, also change the one in 01:25:400 (2)). it looks better :D
01:36:380 ~ 01:37:361 - making the volume lower here seems a bit unecessary imo
01:41:380 (5) - i don't really hear a 1/4 here, so yeah.. consider removing this note
02:31:282 (8) - ctrl+r it? looks better and plays better as well
so, apart from those things, the map is ok. buut, while playing it i noticed a lot of blank spaces.. i understand you're only adding notes where you find the strong sounds, but sometimes it's just better to add some notes on those blank spaces to make the map flow better (at least in my opinion). i guess this is just your mapping style, but here are some suggestions where i think it'd be better if you added notes at:
SPOILER
  1. 00:17:949 -
  2. 00:24:224 -
  3. 00:41:871 -
  4. 00:50:694 -
  5. 00:53:439 - would sound better repacing it for a 1/2 slider
  6. 00:59:910 -
  7. 01:03:439 - replace it for a 1/2 slider
aand well, yeah. i think you got what i mean :v

[Hard]
00:26:576 (3) - move it a bit downer so it doesn't touch 00:26:184 (2)
00:48:537 (3,4) - replace them for this http://puu.sh/fWtY? sounds better imo
01:02:655 (x) - add a note here?
01:52:459 (1) - shorten it and start it at 01:52:655, the beginning sounds a bit off in the way it is now
this doesn't really play much easier than Insane. for me it seems more like a second version of that diff than an actual hard, since both have some streams and jumps

[Yasora's Normal]
01:17:753 (4) - make it symmetrical?
01:49:910 (x) - add a note here? (making the previous slider longer would sound better, but it'd make the slider loo fugly, so yeah)

aand that's all :D
Topic Starter
Miya

Wiinter wrote:

Hey! modding as requested :)

General
I know it isn't much, but Normal diff is "0,7 star" harder than the easiest diff on a mapset should be. I know 0,7 isn't that much, but imo you should really consider mapping an Easy diff, since this one plays a bit too hard for beginners. I think all plays deserve a chance to play a song they like, right? :p (even though i know mapping a new diff would be a pain in the ass at this point) Ah no, there's no need to make an easy diff. :(

[Insane]
00:49:322 (4) - ctrl+r it? plays better imo (don't forget to fix the spacing if you do) Nah, i think this is better.
01:24:812 (1) - a bit nazi but.. make this slider's shape like this instead http://puu.sh/fWjK (if you change it, also change the one in 01:25:400 (2)). it looks better :D Mmm, nope >.<
01:36:380 ~ 01:37:361 - making the volume lower here seems a bit unecessary imo Nope, if the volume not lowered down, the whistle sound become too noisy
01:41:380 (5) - i don't really hear a 1/4 here, so yeah.. consider removing this note It's overmapping. And of course there's no 1/4 note. But it plays well and follow previous triplet.
02:31:282 (8) - ctrl+r it? looks better and plays better as well The spacing become weird if i ctrl+r it
so, apart from those things, the map is ok. buut, while playing it i noticed a lot of blank spaces.. i understand you're only adding notes where you find the strong sounds, but sometimes it's just better to add some notes on those blank spaces to make the map flow better (at least in my opinion). i guess this is just your mapping style, but here are some suggestions where i think it'd be better if you added notes at:
SPOILER
  1. 00:17:949 -
  2. 00:24:224 -
  3. 00:41:871 - Add at this one
  4. 00:50:694 -
  5. 00:53:439 - would sound better repacing it for a 1/2 slider
  6. 00:59:910 -
  7. 01:03:439 - replace it for a 1/2 slider
aand well, yeah. i think you got what i mean :v

[Hard]
00:26:576 (3) - move it a bit downer so it doesn't touch 00:26:184 (2) Fixed
00:48:537 (3,4) - replace them for this http://puu.sh/fWtY? sounds better imo Umm, i'll make my own rythim
01:02:655 (x) - add a note here? Ok
01:52:459 (1) - shorten it and start it at 01:52:655, the beginning sounds a bit off in the way it is now Nope
this doesn't really play much easier than Insane. for me it seems more like a second version of that diff than an actual hard, since both have some streams and jumps Nope, it's more easier than insane actually.
Thx for the mod :)
Maya-kira
^^~
Yasora
fixeddd >3</ thanks for mod all (:

Download: Choucho - Dramatic Daydream (Miya) [Yasora's Normal].osu
Elly-chan
Recheck Time Commin' Up Soon~
Topic Starter
Miya
yes yes, i'l not make any change for this map :)
winber1
oh awk. well anyways, here's a really late mod if you need it. didn't realize what was happening in the thread until i finished modding.

Insane

00:19:714 (2,3) - DDD: combo 2 and 3 seem a little far from the center of the pattern. move them closer so the star is more symmetrical? http://puu.sh/gjmZ
00:25:596 - adding a note here flows better imo and helps make it easier to read imo.
00:39:714 (1) - make this note symmetrical to 00:38:341 (1) - ? THe anti-spacing is fine imo.
00:45:988 (1) - make this note symmetrical to 00:45:008 (3) - ?
00:50:890 (1,2,4,5) - not perfectly symmetrical
01:07:361 (3,4) - changing this into one slider sounds better to me http://puu.sh/gjod
01:35:106 (5) - delete? it fits better that way imo even if it ruins the symmetry a bit
01:41:380 (5) - ^
02:19:714 (6) - one whole slider fits better imo http://puu.sh/gjpG
02:24:420 (1) - replace this with one note at 02:24:616 - ?

Hard

00:16:773 (1,2,3) - make it symmetric about the y-axis..?
00:25:596 - add note?
00:37:949 (1,2,3,4,5,6) - you may consider increasing spacing like you did at 00:44:224 (1,2,3,4,5) and 00:50:498 (1,2,3,4,5,6,7) -
01:03:439 - add note
01:12:067 (1,2) - the jump doesn't fit with you pattern imo. reduce spacing?
02:11:675 - add note
02:14:420 (5) - i would remove one repeat and add a note with new combo at 02:14:812 (then remove the combo at 02:15:008 - )


Yasora's

01:03:635 (1) - end spinner at 01:05:596 - The spinner is long enough for the beginner to clear and recover. It's also a normal diff, not an Easy diff.
02:07:165 (3) - maybe it's just me but i like it better if all sides were curved a bit. maybe something like http://puu.sh/gjuP
02:19:714 (1) - end spinner at 02:22:459 -
02:30:694 (3,4) - Ctrl+R to switch the notes around to follow vocals better. just a picture just to show you what i mean http://puu.sh/gjvv in this picture i have a random jump after the notes, so don't mind that lol.

Anyways, hope this helps a bit if you decide to change anything ~~
Elly-chan
eh, npnp. Fix some and upload, Miya. I'll finish my mod post once you update.

Edit: New Page, Hell Yeah.
Topic Starter
Miya

winber1 wrote:

oh awk. well anyways, here's a really late mod if you need it. didn't realize what was happening in the thread until i finished modding.

Insane

00:19:714 (2,3) - DDD: combo 2 and 3 seem a little far from the center of the pattern. move them closer so the star is more symmetrical? http://puu.sh/gjmZ Well, fixed it somehow
00:25:596 - adding a note here flows better imo and helps make it easier to read imo. Nope, i don't hear any sound in that spot
00:39:714 (1) - make this note symmetrical to 00:38:341 (1) - ? THe anti-spacing is fine imo. Well, i'm not intended to make them symetrical.
00:45:988 (1) - make this note symmetrical to 00:45:008 (3) - ? Okay
00:50:890 (1,2,4,5) - not perfectly symmetrical Fixed
01:07:361 (3,4) - changing this into one slider sounds better to me http://puu.sh/gjod Hmm, okay
01:35:106 (5) - delete? it fits better that way imo even if it ruins the symmetry a bit Nope, it will become inconsistent
01:41:380 (5) - ^ ^
02:19:714 (6) - one whole slider fits better imo http://puu.sh/gjpG Umm, sorry i don't think so
02:24:420 (1) - replace this with one note at 02:24:616 - ? Okay

Hard

00:16:773 (1,2,3) - make it symmetric about the y-axis..? Hmm okay
00:25:596 - add note? Nope.
00:37:949 (1,2,3,4,5,6) - you may consider increasing spacing like you did at 00:44:224 (1,2,3,4,5) and 00:50:498 (1,2,3,4,5,6,7) - Well, i want to the first 2 part not jump and other part to be jump
01:03:439 - add note Nope
01:12:067 (1,2) - the jump doesn't fit with you pattern imo. reduce spacing? Okay
02:11:675 - add note okay, seems good
02:14:420 (5) - i would remove one repeat and add a note with new combo at 02:14:812 (then remove the combo at 02:15:008 - ) Nope. I won't do that
Fixed and uploaded for my diff only since yasora is on the school right now >.<

Ah i didn't realize Maya-kira has give me a star. Thank you :)
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