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Ishida Yoko - Shiawase no Iro (TV Size)

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Kurai
Random mod~

General
  1. The hitsounds's volume is too low, it's not very agreable to play when we can't hear the hitsounds clearly. So put ~60% to the hitsounds's volume ? They will be clearly hearable and they will not be loud.
  2. Add "Aa! Megami-sama!" in the tags ? (The japanese anime's title)
  3. As Haneii said, your mp3 is 320kbps and the max bitrate allowed in osu! is 192kbps. You have to re-encode it. (don't forget to fullsubmit after fix)
Skin
  1. The spinner-background.jpg is 1024x768, it has to be 1023x692, so resize it (don't forget to fullsubmit after fix)
Ah! ztrot's Easy
  1. The map will be fluider with AR2 than with AR1
  2. 00:46:044 (1) - Finish don't really fits here, it would fit better on the beginning of 00:46:650 (2).
  3. 01:01:196 (3) - I don't think this kind of sliders are good in easy difficulties, at first sight, it looks like a normal rectilinear slider, but its path is made such that the "slider speed is slower" than the other sliders, if you see what I mean. That's why it can disrupt new players if the "slider speed" changes suddenly without any musical reason.
  4. 01:19:377 (3) - The same for this slider.
  5. 01:25:741 (2,3,4,5) - I don't really understand this part, the notes don't follow the music. It would be largely better if you make this part a spinner.
Ah! Normal
  1. 00:26:953 (5) - The beginning of this slider don't really follow the vocal and it's kinda weird as the rest of the slider follows the vocal. So this slider should start 1/2 later (at 00:27:256)
  2. 01:01:196 (4) - A finish would sound nice on the beginning of this slider :p
  3. 01:22:711 (2) - Make this circle a 1/4 long slider like (1), else, the effect you wanted to do with (1) is broken :/
Ah! Hard
  1. AR5 is not enough for a hard difficulty, with AR5, There are too much notes on the playfield and it makes the map practically unreadable, AR6 or AR7 would fits better.
  2. 00:41:196 (7) - The pattern will look nicer if you move this note 1 grid down
  3. 01:16:802 (2) - The spot where this slider ends is not really appropriate to the music. If you want to follow the vocal, remove a repeat, if you want to follow the drums, add a repeat, but this slider can't ends on a blue tick :/
Ah! SG's Insane
  1. All notes are not correctly snapped, surely due to an offset change
  2. 00:37:423 (1,2) - These circles are a bit offscreen on the top border, they may be hided by some custom lifebars. Move them 3~4 grid down, it will not make any spacing problem.
Ah! Yuna's Taiko
  1. Two objects are not correctly snapped, check AImod
Well-done map ;) Star~
Topic Starter
Lizzehb

Haneii wrote:

Sorry for the late mod ;_;

~General~
Mp3 is 320kbps – max bitrate for mp3 is 192
Not sure what the “kawaii desu.jpg” in the folder is for o_O. It’s used in the .osb but it isn't doing anything at the moment lol (sb not done yet?)
Kiai time should start at 01:01:196 and end at 01:25:438 (prob forgot to readjust timing sections after a timing change)
Add ztrot to tags (atm it's only in the easy diff)

~Ah! Hard~
00:41:499 (8) – spacing OMG NAZI IT WAS ONLY 2 GRIDS jk ily.
01:02:408 - 01:07:862 – think the claps are on the wrong notes (sounds odd). I suggest taking the clap off the end of the spinner and remove the claps in btwn these times. Start the clap pattern at 01:03:014 (2) and continue every 2nd 1/1 note like you’ve been doing . Woopsie didn't notice I did that.

~Ah! SG's Insane~
AiMod is picking up a lot of unsnapped notes x_x
00:44:847 (6) – bring it down a bit? Hp bar overlaps it a bit
00:56:362 (1) – Don’t think this slider is rankable

About time this song got mapped. Good luck lizzy ^_^

~Twinkle twinkle little star~
Thank you :3
OzzyOzrock
[Easy]
Looks very lazy but good =w=
[Normal]
Same, lol.

01:19:377 (3) - Curve it around better ;__;
[Hard]
01:10:590 (2,3,4) - make 2 and 3 flow into 4 :<

But it's fine ww
[Insane]
SAPPHY I LOVE YOU SO MUCH

...but it seems you have many unsnapped objects. Fix daaat.
[Taiko]
- Make the slider velocity 1.4. This looks better.
- You have 2 unsnapped objects. Snap them!

00:17:256 (11,12) - katu katu?

00:20:741 (27,28,29,30,31,32,33,34) - Uh, patterns this long, even though the song is slow, don't seem to fit. Up to five would be fine, but this, this should probably be shortened. I'd recommend removing 00:21:499 (32).

But uh, you know, it's your decision lol.
Topic Starter
Lizzehb

KuraiPettan wrote:

Random mod~

General
  1. The hitsounds's volume is too low, it's not very agreable to play when we can't hear the hitsounds clearly. So put ~60% to the hitsounds's volume ? They will be clearly hearable and they will not be loud. Hmmm yeah I'll got with 60%
  2. Add "Aa! Megami-sama!" in the tags ? (The japanese anime's title) Hmmmm yeah this would make more sense.
  3. As Haneii said, your mp3 is 320kbps and the max bitrate allowed in osu! is 192kbps. You have to re-encode it. (don't forget to fullsubmit after fix)
Gonna make someone fix it for me :3

Skin
  1. The spinner-background.jpg is 1024x768, it has to be 1023x692, so resize it (don't forget to fullsubmit after fix)
Got a new spinner BG.

Ah! ztrot's Easy
  1. The map will be fluider with AR2 than with AR1 Changed.
  2. 00:46:044 (1) - Finish don't really fits here, it would fit better on the beginning of 00:46:650 (2). Changed.
  3. 01:01:196 (3) - I don't think this kind of sliders are good in easy difficulties, at first sight, it looks like a normal rectilinear slider, but its path is made such that the "slider speed is slower" than the other sliders, if you see what I mean. That's why it can disrupt new players if the "slider speed" changes suddenly without any musical reason. I think it's fine.
  4. 01:19:377 (3) - The same for this slider.
  5. 01:25:741 (2,3,4,5) - I don't really understand this part, the notes don't follow the music. It would be largely better if you make this part a spinner.
There's two clap sounds there, I can hear them just fine.

Ah! Normal
  1. 00:26:953 (5) - The beginning of this slider don't really follow the vocal and it's kinda weird as the rest of the slider follows the vocal. So this slider should start 1/2 later (at 00:27:256) Changed.
  2. 01:01:196 (4) - A finish would sound nice on the beginning of this slider :p Ooo yeah I like that.
  3. 01:22:711 (2) - Make this circle a 1/4 long slider like (1), else, the effect you wanted to do with (1) is broken :/ Can't do that since it'll be to close to the spinner, I had it like that before though.


Ah! Hard
  1. AR5 is not enough for a hard difficulty, with AR5, There are too much notes on the playfield and it makes the map practically unreadable, AR6 or AR7 would fits better. Changed.
  2. 00:41:196 (7) - The pattern will look nicer if you move this note 1 grid down Nope
  3. 01:16:802 (2) - The spot where this slider ends is not really appropriate to the music. If you want to follow the vocal, remove a repeat, if you want to follow the drums, add a repeat, but this slider can't ends on a blue tick :/
Changed.

Ah! SG's Insane
  1. All notes are not correctly snapped, surely due to an offset change
  2. 00:37:423 (1,2) - These circles are a bit offscreen on the top border, they may be hided by some custom lifebars. Move them 3~4 grid down, it will not make any spacing problem.
Ah! Yuna's Taiko
  1. Two objects are not correctly snapped, check AImod
Well-done map ;) Star~
Thank you!
Topic Starter
Lizzehb

OzzyOzrock wrote:

[Easy]
Looks very lazy but good =w=
[Normal]
Same, lol.

01:19:377 (3) - Curve it around better ;__; Woops one for the lines was crooked on there didn't see T_T
[Hard]
01:10:590 (2,3,4) - make 2 and 3 flow into 4 :< Don't get what you're saying here.

But it's fine ww
[Insane]
SAPPHY I LOVE YOU SO MUCH

...but it seems you have many unsnapped objects. Fix daaat.
[Taiko]
- Make the slider velocity 1.4. This looks better.
- You have 2 unsnapped objects. Snap them!

00:17:256 (11,12) - katu katu?

00:20:741 (27,28,29,30,31,32,33,34) - Uh, patterns this long, even though the song is slow, don't seem to fit. Up to five would be fine, but this, this should probably be shortened. I'd recommend removing 00:21:499 (32).

But uh, you know, it's your decision lol.
THANK YOU.
Yunacat
Two mentions of missnapped notes and no one told me where they were? ;o; I think I found them though. At the end, right? I changed that and it works better now. :3

Ozzy, I took into consideration what you said about the long lines of notes. I felt like it would be too easy otherwise, and to me, yes it is, but you're right, its a slow song, so I cut out many of them and made them into 3 or 4 lines instead so its now more of a Muzukashii. I also changed the two toward the beginning into kats (sounds better that way).

And, I would have disagreed with the 1.4 slider vel, but it works with these changes.

Thank you for your mods Ozzy and Kurai! :3

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! Yuna's Taiko].osu
SapphireGhost
Yeah so I'm just saying hi here and whatnot.

[General]
- All your inheriting sections are unsnapped. Move all of them back 15 milliseconds. (already completed in my diff)
- The difficulty spread is kind of meh, but I can live.

[ztrot stuff]
00:33:923 (4) - This overlaps with (2) in a very ugly way, so reposition it somehow.
00:38:165 (1,2,1,1) - Rework the new combos somehow? There are a lot here...
01:25:741 (2,3,4,5) - There are no 1/2 notes or stacks in the map other than here, so it would be nice if you could map this some other way.
- Get someone like RandomJibberish to harp on your sliders.

[Normal But Really a Hard]
00:52:105 (1) - Why is there a clap here?
00:56:650 (3) - This doesn't fit the vocals perfectly but I don't know what else you would do.
01:11:499 (3) - Random clap again.
01:12:711 (3) - ^
01:22:559 (1) - Remove New Combo. Same thing about not following the vocals.

[Hard But Really an Insane]
- Because you already have two giant spinners at the beginning and ends of the map, it would be cool if you could map through the other ones.
00:33:317 (5) - Could you put the note somewhere that's not under the slider?

[SG's Insane]
Oh hi ~

[Yuna's Taiko]
Yay drums

Okay, so my updated version is below. Happy mapping.

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! SG's Insane].osu
Topic Starter
Lizzehb

SapphireGhost wrote:

Yeah so I'm just saying hi here and whatnot.

[General]
- All your inheriting sections are unsnapped. Move all of them back 15 milliseconds. (already completed in my diff)
- The difficulty spread is kind of meh, but I can live.

[ztrot stuff]
00:33:923 (4) - This overlaps with (2) in a very ugly way, so reposition it somehow. k
00:38:165 (1,2,1,1) - Rework the new combos somehow? There are a lot here... Made one combo, oh you ztrot.
01:25:741 (2,3,4,5) - There are no 1/2 notes or stacks in the map other than here, so it would be nice if you could map this some other way. I really like this so I'll fight to keep it but if a BAT/MAT tells me the same I'll change it.
- Get someone like RandomJibberish to harp on your sliders. OH GOD.

[Normal But Really a Hard]
00:52:105 (1) - Why is there a clap here? woops
00:56:650 (3) - This doesn't fit the vocals perfectly but I don't know what else you would do. Actually it does. O_o
01:11:499 (3) - Random clap again. DAMMIT CLAPS GO HOME.
01:12:711 (3) - ^ ...
01:22:559 (1) - Remove New Combo. Same thing about not following the vocals. Slider fits and the singles notes are following the hitsounds that go through the whole map.

[Hard But Really an Insane]
- Because you already have two giant spinners at the beginning and ends of the map, it would be cool if you could map through the other ones. Honestly I've tried to map through it like 3 times, but i keeps ending up turning out like utter shit. :/
00:33:317 (5) - Could you put the note somewhere that's not under the slider?Sure

[SG's Insane]
Oh hi ~

[Yuna's Taiko]
Yay drums

Okay, so my updated version is below. Happy mapping.
I like mods, and cereal, and chocolate milk.
Jarby
Normal:

01:05:741 (2) - Spacing got a bit off here, so move this up a space.
01:22:559 (1) - Might want to move this 1/4 forward and resnap to fit the vocals.
Topic Starter
Lizzehb

Jarby wrote:

Normal:

01:05:741 (2) - Spacing got a bit off here, so move this up a space.
01:22:559 (1) - Might want to move this 1/4 forward and resnap to fit the vocals.
Don't forget all the skin help too! Deserve KD just for putting up with me. :3
ztrot
SapphireGhost I don't really think the sliders are bad if you don't like my squiggles that is your problem
Topic Starter
Lizzehb

ztrot wrote:

SapphireGhost I don't really think the sliders are bad if you don't like my squiggles that is your problem
Squiggles are so boss.
Jarby
Damnit Lizzehb.

Normal:

01:21:953 (1,1) - Move these both 1/4 forward.

Don't give this post kudosu etc
Topic Starter
Lizzehb

Jarby wrote:

Damnit Lizzehb.

Normal:

01:21:953 (1,1) - Move these both 1/4 forward.

Don't give this post kudosu etc
k done. posting here 'cause I did this shit.
Jarby
Bubbling 'cause she did that shit.
SapphireGhost

Jarby wrote:

Bubbling 'cause she did that shit.
iMuffin
congrats on the bubble
wmfchris
sorry I'm later ;w;
Topic Starter
Lizzehb
Hopefully, this tumbnail won't break....
iMuffin
inb4 broken thumbnail
Sir Minelli
Hello,


* Why does Normal and Hard difficulties have a lower tick rate when compared to ztrot's Easy? :|

* I don't really mod hitsounds, but I trully feel that you should add a finish sound for Normal, Hard and Insane here:

00:36:953 - (Just like ztrot did with his difficulty.)



[ztrot's Easy]

One tiny aesthetic suggestion:

01:01:196 (3) - I would play with this slider's gray points to straighten it up. (Just like this one here at Insane 00:46:650 (1) - )


[Insane]

00:15:135 - AND - 01:25:438

Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull them back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and we don't want that.
Edit: I was informed that nowadays you can place it right on top of the beat. BUT if you change the offset, you will have to re-adjust the timing section once again. So I would still suggest placing them a few ticks back to avoid any inconvenience.


If you fix this, I will personally contact Jarby to get this map bubbled again.

Good luck!
Topic Starter
Lizzehb

Sir Minelli wrote:

Hello,


* Why does Normal and Hard difficulties have a lower tick rate when compared to ztrot's Easy? :|

* I don't really mod hitsounds, but I trully feel that you should add a finish sound for Normal, Hard and Insane here:

00:36:953 - (Just like ztrot did with his difficulty.)



[ztrot's Easy]

One tiny aesthetic suggestion:

01:01:196 (3) - I would play with this slider's gray points to straighten it up. (Just like this one here at Insane 00:46:650 (1) - )


[Insane]

00:15:135 - AND - 01:25:438

Timing sections with different sound properties shouldn't be placed right on top of the beats. Pull them back a few ticks.
If a player clicks that beat too early, he will get the previous timing section sound, and we don't want that.
Edit: I was informed that nowadays you can place it right on top of the beat. BUT if you change the offset, you will have to re-adjust the timing section once again. So I would still suggest placing them a few ticks back to avoid any inconvenience.


If you fix this, I will personally contact Jarby to get this map bubbled again.

Good luck!
Thank you, I'll work on this when the SB is finished and kudosu you then.
ziin
SB eh? Shoot me a PM when it's done and I'll double-check it for you, and feel free to ask me for help too. Or you know, I could just make you the video...

While you're at it, work on the skin.

I don't know how you got that crappy background... http://puu.sh/2Hxm Don't forget to use tineye or IQDB to search for better quality images in the future.
How to make spinners symmetrical
spinner metre looks jagged and weird. You can use my tutorial to figure out how to fix that if you want, or I can make one for you.
You need a section fail.
Unless you really like the spinner-osu/clear/spin, you don't actually need those to skin the spinner itself (I actually like my custom ones ;)):
http://osu.ppy.sh/p/faq#c11

Please rename your guest difficulties properly:
"Ishida Yoko - Shiawase no Iro %28TV Size%29 %28Lizzehb%29 %5BAh%21 SG%27s Insane%5D.osu" is probably not good.

mp3 is 320 kbps, needs to be 128-192 kbps.


[Ah, my hard]
00:22:408 - add note. I know you're mapping lyrics, but the downbeat is really important, and I keep missing the next section, and the guitar is here.
00:23:620 (1) - delete. Sounds better to map to guitar than to drums.
00:33:317 (5) - 1/4 earlier, probably make it a slider into (1)
01:03:468 - add note
01:14:983 - add note
01:16:953 (2) - 1/4 earlier
01:22:105 (1,2) - do these need repeats?


[SG's Insane]
<3 :)
pekos
:)
Phyrearms
There, my difficulty and the SB is finished. I'm still a map and SB newbie, though. I hope it doesn't look too "busy" with all the effects.
I also changed the offset to all difficulties to 600; 590 was a little too quick.
Added some custom hitsounds too.

geez liz, trying to finish a map without a storyboard. <_<
SapphireGhost
Fixes and stuff

Haven't played with the custom hitsounds yet as I used the Normal Override instead of the Soft. The hearts are now 314% less ugly.

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! SG's Harder].osu
ziin
[sb]
neat sb, but there's a few problems with it:

Maximum dimensions are 1920x480, 640x1440, or 800x600. The actual size of the osu window is 640x480 so you'll need to scale down any 800x600 images exactly 0.8. Currently a lot of files break this rule.

Your leaves have a section on the sides where the halo is cropped off. I fixed it for you, but with a white image. You should try to use white images, then use osu to color them rather than use 3 different images.

Since the background is actually part of your storyboard, you can actually use the background in the storyboard (it just can't be bigger than 800x600). That way you don't have to have 2 nearly identical files in the folder.

If you want to fade to black, or change the color of an image, you can just color it, though the way you're doing it works now.

PM me if you have any questions about storyboards. (I'm no good with using the editor though, I do all my stuff in notepad).

Here's the backgrounds for you and leaf.
http://puu.sh/3gJl
Phyrearms

ziin wrote:

[sb]
neat sb, but there's a few problems with it
BUT I DON'T WANT TO PLAY WITH STORYBOARD ANYMOREEEE! :(

Okay okay... I'll look at it this weekend when I'm not working. I did all my work in the editor btw. And since when can you color SB within the game? Un-frickin'-believable! I'll have to check that out... after I finish looking at car parts... yeah, this weekend...
SapphireGhost
My diff sucks.

Also the SB Load goes up like, really high so fix that somehow.

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! SG's Harder].osu
Shiirn
BAGPIPES FUCK YEAH

General
SB is nice, but text is kind of big. seems fine imo


ztrot

01:19:387 (3) - :~| a crumpled slider on an easy, not sure if serious... i highly suggest changing this, possibly a pretty curve slider?

Normal
00:04:842 (4) - same as ztrot's except this is worse
00:23:630 (3) - i am not a fan of repeat sliders that look and feel exactly the same but have a different number of repeats


Yuna's taiko and SG's harder are both bugged for me. They have no SBs and have unicode instead of []'s, resubmit fully

Hard
eh

Taiko
no problems

Phyre
AR 9 on 99 bpm
:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
ok that's over with
00:23:933 (5) - whistle
00:26:357 (7) - ^
whistles work great with this song, put more i demand more softwhistles i have a fever
01:25:448 (1) - nicely done
Charles445
Tried some stuff, got rid of a lot of unnecessary storyboard load.

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb).osb
ziin
such a messy map...

So I redid a bunch of stuff including tweak charles's SB even more. All images are under the limit and SB load never gets higher than ~4.3
http://puu.sh/4DQa

If you want a clean folder, delete everything except for the sounds, audio, and difficulties, then extract this.

If you don't want a clean folder at least delete the extra osb.
lovhin456
Heeey! Here goes my mod, long time since I mod something lol

General;
- How about this colors ?
Combo1 : 240,221,153
Combo2 : 140,234,234
Combo3 : 109,152,199
Combo4 : 79,90,145
Combo5 : 185,104,140

Skin;
- Missing the spinner-approachcircle

Ah! ztrot's Easy;
- 00:19:993 >> Finish ?
- 00:53:993 >> Please curve this better, more smooth
- 01:07:872 >> Clap ?

Ah! Normal;
- 00:19:993 >> Finish ?
- 00:27:266 >> Touches the hp bar a little bit
- 00:56:660 >> Could you curve it a bit better ?
- 01:25:448 >> I don't think ending kiai at the middle of a spinner is a good idea

Ah! Hard;
- 00:07:872 >> Map this tiny bit ? ):
- 01:23:175 >> Remove the clap
- The kiai thing mentioned in Normal

Ah! SG's Hard;
- 01:12:105 (1,2,5) >> OMG A HAPPY FACE!
- Very nice, sexy sliders everywhere! I'm just a little concerned about the SV in this diff doesn't seem like a Hardish SV kind of blah thing ;/ seems Insanish

Ah! Phyre;
- So awesome, real nice even if you use 1/8 which makes everything more complex ;p

* You got much better at mapping (:
* Star ~
Topic Starter
Lizzehb

lovhin456 wrote:

Heeey! Here goes my mod, long time since I mod something lol

General; I like the colors I have but there were two blues next to each other so I changed one to red.
- How about this colors ?
Combo1 : 240,221,153
Combo2 : 140,234,234
Combo3 : 109,152,199
Combo4 : 79,90,145
Combo5 : 185,104,140

Skin;
- Missing the spinner-approachcircle lol oops

Ah! ztrot's Easy;
- 00:19:993 >> Finish ?
- 00:53:993 >> Please curve this better, more smooth
- 01:07:872 >> Clap ?

Ah! Normal;
- 00:19:993 >> Finish ? Done.
- 00:27:266 >> Touches the hp bar a little bitDone.
- 00:56:660 >> Could you curve it a bit better ?Done.
- 01:25:448 >> I don't think ending kiai at the middle of a spinner is a good idea

Ah! Hard;
- 00:07:872 >> Map this tiny bit ? ): Opps, that does sound strange. Fixed.
- 01:23:175 >> Remove the clap Done.
- The kiai thing mentioned in Normal

Ah! SG's Hard;
- 01:12:105 (1,2,5) >> OMG A HAPPY FACE!
- Very nice, sexy sliders everywhere! I'm just a little concerned about the SV in this diff doesn't seem like a Hardish SV kind of blah thing ;/ seems Insanish It WAS meant to be an insane at first, so that is the problem. I'll talk to SG.

Ah! Phyre;
- So awesome, real nice even if you use 1/8 which makes everything more complex ;p

* You got much better at mapping (: Thank you! Honestly I've been trying really hard lately.~
* Star ~
Backfire
Yuna's Taiko -
00:28:771 - Add a note here. It's done in other sections.
01:01:650 (209) - I'd move this note to the tick before it so that its 2 triples.
01:26:650 - kat
01:26:953 - kat :D

The end. <3

Might I say, the storyboard in this is beautiful.
YTYuyu
Modding this song because of the request :)

Ah! ztrot's Easy:
00:03:024(1) - 2 grids right for the end point
00:04:842(2) - 1 grid left and 1 grid up for the end point.
00:53:933(1) - Make the slider like this http://puu.sh/6i8P
00:56:357(1) - ^ http://puu.sh/6if2
01:09:690(3) - ^ http://puu.sh/6ihb

Ah! Normal:
00:23:630(3) - 1 grid left
00:27:266(5) - x:304 y:48 for the end point.
00:32:115(3) - Aline it with (1) with distance snap
00:53:327(5) - Aline it with (4)
00:56:660(3) - Make the slider like this http://puu.sh/6izK

Ah! Hard:
00:32:721(4) - Make the slider like this http://puu.sh/6iAv
00:40:296(3) - 1 grid up
00:53:630(3) - 1 grid right for the 2nd point

Ah! SG's Harder:
00:09:074(1) - i like the heart slider but x:432 y:316 for the 9th point x:280 y:280 for the 10th point and x:272 y:360 for the end point
00:50:286(6) - New combo?

Ah! Phyre:
00:39:387(5) - New combo?
01:06:963(7) - ^

This is the best i can do. GL :D
Zelos
Lets do this

Folder:
Clean here.

General:
Can you keep a consistent tick rate please? it would make more sense in my opinion
Add phyrearms ( I think that's his name) to all tags please.

Ah! ztrots easy:
00:38:175 (2) - new combo? it would seem like a good idea considering its timing distance.
01:01:206 (3) - the wavey slider looks obvious but do you think the easy players will be able to read it? im not exactly sure.
01:19:387 (3) - ^^

Ah! Normal:
00:03:933 (2,3) - half jump on a Normal? i mean the BPM is slow but the jump i also kinda big too.
00:42:721 (3,4,5,6,7) - this might be a bit much for Normal players? although it is only 99 BPM
01:01:206 (4,1) - new combo on the 4 and remove the new combo on the 1? it would make more sense with the kiai.
01:19:387 (3) - grab the last slider point and move it the right 1, it will blanket the note much better if you do.
01:22:721 (1) - remove new combo here? kinda doesnt make sense.

Ah! Hard:
00:27:266 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner.
00:57:266 (1) - move this to the right 1? it will hug the previous and incoming circles better if you do.
01:01:206 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner.
01:20:600 (1,1) - ^^^

Ah! SG's Harder
and you get mad at me for using Zel -_-
00:22:256 (1) - this is just barely barely barely unsymmetrical.
00:27:256 (6) - ^^

Ah! Phyre:
Saw nothing wrong here

Star for you lizzehb
OzzyOzrock
You want me to... re-check this? Eh you probably don't remember. Let's see how I mod this now.

[General]
OHOHO This SB wasn't here before.

Looks nice. Oh yeah.
[Ah! ztrot's Easy]
00:03:024 (1,2,3,4) - I really don't feel like these should be here at all, lol. They don't even really seem to fit well anyways.

I don't understand your combos. At some parts, there's like, two notes per, and other parts it can last a few stanzas.
I'm sure there's a meaning to it, but I sure can't see it. My best guess is pattern.

01:01:206 (3) - The left of it is ugly, you know what I mean, lol. Using grid size 4 looks nice, but you may need to fix stuff blah.
01:19:387 (3) - Pretty much the same. It's a lot more noticeable on this one. So wrinkly, lol.

But there's nothing generally horribly wrong. Nice job.
[Ah! Normal]
00:04:539 (3) - Jump like this in a normal? How about this: http://osu.ppy.sh/ss/157011
- And make that blanket nicer :3

00:24:539 (1) - Yeah I wouldn't recommend these jumps.
00:27:266 (5) - Make this nice enough for prom: http://osu.ppy.sh/ss/157013
00:40:903 (1) - When making small curve sliders, try not to make them pointy.
00:56:660 (3) - When making arcs don't make boxes. Well, sometimes it works.
01:19:387 (3) - Argh, I'm a hook. Come on, don't make the pirate sad.
01:22:721 (1) - Combos to make a big finish! No? Noooo.

Well nothing's really wrong, unless you care about sliders looking awesome, in which case a lot is wrong. But chances are you don't so nothing should be wrong. (Hint: I'm implying that the sliders should be made pretty) But it's fine :3
[Ah! Hard]
00:23:630 (1) - No new combo here.
00:25:751 (1) - Not here either... or does it mark the pattern...
00:36:054 (1) - Try and move this farther from the last combo.
01:03:630 (4) - Oh god what kind of demon is this lol

This isn't that bad, nice ending jumps. Lololololololoh...
[SG's Harder]
Is he now.We'll see about that.

Come on Sapphy, this diff isn't as horrible as you think. I couldn't find anything the first time, and I still can't now. Could very well be because I don't like pointing out certain sliders (or could it) but that's no reason to call something bad (or is it).

That's not really why, but more because Sapphy already knows what's ugly in this map and how to fix it lol.
More importantly, I love you.
[Ah! Yuna's Taiko]
- Make the sounds normal for the whole song.
- Yay you made it 1.4~

00:17:559 (13) - don
00:26:650 (52,53,54,55,56) - ddkkd
00:29:377 (62,63) - k d
00:33:620 (82,83,84,85) - kkd k
00:35:438 (90,91,92,93,94,95,96,97,98) - ddd k ddk d instead.
00:39:074 (104) - katu
00:40:741 (108,109,110,111,112,113) - dkkddk
00:45:741 (133,134,135,136,137) - kkddk
00:46:650 (138) - don

Argh, that's all I point out. There's a lack of flow in this map. Try not having so many triples that don't keep the hand bouncing back and forth from d and k because that makes it feel really weird and forced.
[Ah! Phyre]
01:03:933 (8,9) - If anything, make this part more interesting. As the rest of the combo is sort of boring.

Actually, the kiai really feels sort of empty and boring to play, but it's fine.
This is a nice diff, plays and looks nice. I lol'd at the last slider.

ANYWAYS, YEAH. I'm surprised at myself at how much bigger this mod is from my last one lol.
EDIT: Oh god I hope you give me kudosu! for this even though I got some for an earlier mod.
I'm sure I've read somewhere that as long as it's a big time difference, it's fine.
AND IT'D BE AN INJUSTICE NOT TO, REALLY.
wmfchris
[General]
Tags:Yunacat SapphireGhost ztrot phyrearms
Seems the offset is a bit early.

[Ah! Phyre]
-many excess timeline, and at 0:58:706, 2 red timing lines stacked together
(actually you don't need extra red lines as you see from other diff)
-0.63x is quite easily to be read as 0.5x/0.75x which is a bit misleading, try to make it 0.75x
00:57:721 (6,7) - (6) right 1 grid lv4, (7) left 1 grid lv4
01:17:569 (8) - down 2 grid lv4 to make it smooth and spacing nice
01:20:296 (7) - left 1 grid lv4

[SG's Harder]
00:17:559 (5) - remove whistle here
Can't find problems here, though N clap can be softer for me.

[Hard]
excess timeline: 59842
00:20:448 (5) - Add clap regularly since here? [the hitsound is a bit loud here. Try to soften it]
00:22:418 (7) - ^
01:07:327 (3) - down 1 grid
01:16:660 (1) - No spacing change and it's still the same sentences so remove new combo

[Taiko]
00:20:741 - refer to vocal a oooo ooo pattern sounds more appropiate. Try kddk kkd
00:25:135 - dk
00:25:741 - I don't heard some change in vocal in the fourth beat so a k doesn't seem good. Try kkddk kkdkd [the second 5-plets sounds higher tone -> lower tone so better start @ k and end by d]
00:33:620 - a simple downgoing tone so kkd
00:43:014 - vocal sounds ddkdd / kkkdd
00:48:165 - kdd as you've done before.
00:51:196 - kkk as the vocal stays at higher tone.
00:52:408 - kkd
01:00:893 - if your previous K represents the higher vocal tone then this should be K as well.
01:03:317 - kkd

General ideas:
1) In the first half of the song there're quite a lot a triplets starting from white tick but seems those started at red tick sounds better as you've done in the second half and sounds good.
2) A woodwind solo + vocal, didn't expect such streams.

Ozzy wrote:

There's a lack of flow in this map. Try not having so many triples that don't keep the hand bouncing back and forth from d and k because that makes it feel really weird and forced.
3) refer vocal, and refer vocal - that's how I read a map but I respect your choice. Currently second half is quite creative while the first half can be better.

6.5/10, and good luck~
Gonzvlo
Oh, wait!

Just wondering, aren't you going to check those mods? Let me know your answer and I'll proceed with the requested mod.
OzzyOzrock
Oh SHE BETTAH
bmin11
[General]
You could have played around with the combo colours like what mm201 did. It's on page 3 (it was done on page 3). Unfortunately, I don't know how to do this ;_;

[Phyre]
AR -1. It's actually unnecessary to have it on 9, but on eggpain.
01:08:175 (1) - new combo

[SG]
00:46:650 (1) - I'm gonna say this is readable, but it depends who plays the map (as always)

[Hard]
00:23:024 (3) - Delete all those claps from here. Reason why is 1) it kills the finger tapping (?) you added at 00:42:418 (1) - and the part starting from here. 2) [Phyre] and other diff have no claps.
00:37:418 (1) - Move this to the blue tick (00:37:418)

[Normal]
00:22:418 (x) - I would add a note or just add a reverse arrow. Not a good idea to leave the big white tick as a blank, specially if it has a big guitar stroke with it.
00:40:903 (1) - What happened to your custom hitsound (the finger tapping or whatever it is) ?_? I think you should add those here like other diffs
01:13:024 (4) - Add a reverse arrow.


That's all from me. I really suggest you to try out what mm201 did on that map I linked you to. Great job on the SB!
Topic Starter
Lizzehb

Byakugan249 wrote:

Modding this song because of the request :)

Ah! ztrot's Easy:
00:03:024(1) - 2 grids right for the end point k
00:04:842(2) - 1 grid left and 1 grid up for the end point. k
00:53:933(1) - Make the slider like this http://puu.sh/6i8P k
00:56:357(1) - ^ http://puu.sh/6if2 k
01:09:690(3) - ^ http://puu.sh/6ihb k

Ah! Normal:
00:23:630(3) - 1 grid left k
00:27:266(5) - x:304 y:48 for the end point. k
00:32:115(3) - Aline it with (1) with distance snap k
00:53:327(5) - Aline it with (4) No, this note fits inside the slider.
00:56:660(3) - Make the slider like this http://puu.sh/6izK k

Ah! Hard:
00:32:721(4) - Make the slider like this http://puu.sh/6iAv k
00:40:296(3) - 1 grid up k
00:53:630(3) - 1 grid right for the 2nd point k

Ah! Phyre:
00:39:387(5) - New combo?
01:06:963(7) - ^

This is the best i can do. GL :D
Thank you very much.
Topic Starter
Lizzehb

Zelos wrote:

Lets do this

Folder:
Clean here.

General:
Can you keep a consistent tick rate please? it would make more sense in my opinion
Add phyrearms ( I think that's his name) to all tags please.

Ah! ztrots easy:
00:38:175 (2) - new combo? it would seem like a good idea considering its timing distance. k
01:01:206 (3) - the wavey slider looks obvious but do you think the easy players will be able to read it? im not exactly sure.Staying
01:19:387 (3) - ^^

Ah! Normal:
00:03:933 (2,3) - half jump on a Normal? i mean the BPM is slow but the jump i also kinda big too. Changed.
00:42:721 (3,4,5,6,7) - this might be a bit much for Normal players? although it is only 99 BPM Put a new combo in there to make is more easy.
01:01:206 (4,1) - new combo on the 4 and remove the new combo on the 1? it would make more sense with the kiai. k
01:19:387 (3) - grab the last slider point and move it the right 1, it will blanket the note much better if you do. SO much more sexy.
01:22:721 (1) - remove new combo here? kinda doesnt make sense. k

Ah! Hard:
00:27:266 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner. Fixed.
00:57:266 (1) - move this to the right 1? it will hug the previous and incoming circles better if you do. fixed
01:01:206 (1,1) - 1/2 timing distance might not be enough time to re-adjust your arm after the spinner. k
01:20:600 (1,1) - ^^^k


Star for you lizzehb
Thank you Zelly!
Topic Starter
Lizzehb

OzzyOzrock wrote:

You want me to... re-check this? Eh you probably don't remember. Let's see how I mod this now.

[General]
OHOHO This SB wasn't here before.

Looks nice. Oh yeah.
[Ah! ztrot's Easy]
00:03:024 (1,2,3,4) - I really don't feel like these should be here at all, lol. They don't even really seem to fit well anyways. Well all the maps starting places have to match for ranking.

I don't understand your combos. At some parts, there's like, two notes per, and other parts it can last a few stanzas.
I'm sure there's a meaning to it, but I sure can't see it. My best guess is pattern.

01:01:206 (3) - The left of it is ugly, you know what I mean, lol. Using grid size 4 looks nice, but you may need to fix stuff blah. I'm fixing this for ztrot, idk what you mean but I think it looks peachy.
01:19:387 (3) - Pretty much the same. It's a lot more noticeable on this one. So wrinkly, lol.

But there's nothing generally horribly wrong. Nice job.
[Ah! Normal]
00:04:539 (3) - Jump like this in a normal? How about this: http://osu.ppy.sh/ss/157011 Fixed from a previos mod :3
- And make that blanket nicer :3

00:24:539 (1) - Yeah I wouldn't recommend these jumps. fixedddd
00:27:266 (5) - Make this nice enough for prom: http://osu.ppy.sh/ss/157013 Wanna be her date?
00:40:903 (1) - When making small curve sliders, try not to make them pointy. Ew those are so bad. fixed.
00:56:660 (3) - When making arcs don't make boxes. Well, sometimes it works. Tweeked it a bit, looks much better.
01:19:387 (3) - Argh, I'm a hook. Come on, don't make the pirate sad. Zelly told me how to fix it ^^
01:22:721 (1) - Combos to make a big finish! No? Noooo. ok ok ok added

Well nothing's really wrong, unless you care about sliders looking awesome, in which case a lot is wrong. But chances are you don't so nothing should be wrong. (Hint: I'm implying that the sliders should be made pretty) But it's fine :3 I-I like pretty sliders. I just suck at making them D:

[Ah! Hard]
00:23:630 (1) - No new combo here. k
00:25:751 (1) - Not here either... or does it mark the pattern...k
00:36:054 (1) - Try and move this farther from the last combo. k
01:03:630 (4) - Oh god what kind of demon is this lol oh god this got changed lololol


ANYWAYS, YEAH. I'm surprised at myself at how much bigger this mod is from my last one lol.
EDIT: Oh god I hope you give me kudosu! for this even though I got some for an earlier mod.
I'm sure I've read somewhere that as long as it's a big time difference, it's fine.
AND IT'D BE AN INJUSTICE NOT TO, REALLY.
THis map went thought like 498594859485948 changed so I thought I should get someone to look at it again, thank you.
Topic Starter
Lizzehb

bmin11 wrote:

[General]
You could have played around with the combo colours like what mm201 did. It's on page 3 (it was done on page 3). Unfortunately, I don't know how to do this ;_;

[Phyre]
AR -1. It's actually unnecessary to have it on 9, but on eggpain.
01:08:175 (1) - new combo

[Hard]
00:23:024 (3) - Delete all those claps from here. Reason why is 1) it kills the finger tapping (?) you added at 00:42:418 (1) - and the part starting from here. 2) [Phyre] and other diff have no claps. A lot of other maps do this, if is screws you up, it's only a tv size map and you can retry it.
00:37:418 (1) - Move this to the blue tick (00:37:418) Added a note instead.

[Normal]
00:22:418 (x) - I would add a note or just add a reverse arrow. Not a good idea to leave the big white tick as a blank, specially if it has a big guitar stroke with it. Added reverse
00:40:903 (1) - What happened to your custom hitsound (the finger tapping or whatever it is) ?_? I think you should add those here like other diffs Changed so it matches, thanks for pointing that out.
01:13:024 (4) - Add a reverse arrow. mkay


That's all from me. I really suggest you to try out what mm201 did on that map I linked you to. Great job on the SB!
I've always wanted to try that but I think I'm going to for my next map, thanks.
Phyrearms
Yay mods for me! One thing that I want to point out to everyone testing the map:

I don't disagree that the kiai time is boring at first glance, but if you get a little creative...


...boom, instant fun! :) I think the map "flows" better with fewer beats, maybe it's just me.

Will be adding some hitsounds, fixing the timing (it speeds up mid-song for some reason, don't know how the double timing section got there), adjusting combos, etc. this weekend. Thanks for the input, helps. :D
Topic Starter
Lizzehb
If you change the timing then it should be changed for ALL diffs. Thanks for more work. (But if it works properly then sure why not?) BUT Out of all the people that have modded this, I really think someone would have pointed that out. I'd ask for a second opinion fist.
Phyrearms
I'll take the high road to the misplaced sarcasm...

Offset is definitely wrong; wmfchris also noticed this,

[General]
Tags:Yunacat SapphireGhost ztrot phyrearms
Seems the offset is a bit early.
Fixing the timing section won't change anything else either; I'll take care of all your difficulties for you when I finish mods on mine and send the updates over. :P
Topic Starter
Lizzehb
Ok ok ok now you do good things me like.
p3n
Sorry for this late-as-hell mod :cry: But better late than never?

[Ah! ztrot's Easy]
well...nothing here, just some suggestions:
00:35:751 (1) - Maybe start this slider 1/1 earlier (00:35:145) to match the vocal section?
00:44:236 (2,3) - Maybe use a 1x repeat slider here instead? http://puu.sh/7SyV
01:17:569 (X) - Maybe use a 1x repeat slider to end on 01:18:175 (1) to match the vocals? http://puu.sh/7SyN

[Ah! Normal]
The 2.0 SV seems a bit much especially for the first, more calm part of the song (all non-KIAI parts). It does fit very well in KIAI. Maybe use a slighty reduced SV multiplier for non-KIAI parts (~0,8x) combined with a slightly higher distance spacing (1,00x non-KIAI, keep 0,80x for KIAI). You'll have to rearrange all the sliders and spacings but you probably know this. The absolute distances between notes will stay almost the same for the non-KIAI parts after the changes but the slightly reduced SV fits much better in my oppinion.

00:03:024 (1,2,3) - first combo is set to 0,8x distance spacing but 2nd combo (00:04:842 (1,2,3,4)) starts off with 1,0x and ends with 0,8x and 0,9x. Is this intended or just by accident? I'd stick to one fixed spacing throughout a normal-diff and keep it that way as long as you don't have any SV changes (1,0x if you add the SV multiplier; 0,8x if you don't). Maybe disable grid-snapping to place the notes more exactly (you can hold [Ctrl] to snap them in line every 45° if you want to do straight lines).
00:23:630 (3) - I really didn't expect the 3x repeats in the first play, especially with all those 1x repeats before. It fits quite well but those unexpected kicksliders tend to throw off beginners (the "normal" players)
00:25:145 (2) - Remove the repeat to match the vocals? (like 00:19:690 (1,2))
00:56:660 (3) - I suggest keeping the vocal-follow you established before and therefore start this slider 1/4 later on 00:56:812 (use 25% or 50% to hear what I mean)
01:13:024 (4) - Maybe remove the repeat to fit the vocals
01:16:660 (7) - ^

Overall some sliders could be curved nicer around their neighbours but it is nothing major nor is it really necessary...just some cosmetic stuff if you want to make it look better:
before: http://puu.sh/7SCR after: http://puu.sh/7SDe
before: http://puu.sh/7SDi after: http://puu.sh/7SDn

[Ah! Hard]
00:27:266 (1) - Spinner ending should be 1/4 earlier on white tick. If you want to keep it consider silencing (5%-ing) the ending
00:48:781 (5) - for sliders covering two notes I suggest using the sharp turn (red dot) exactly where the middle note is (especially if this note is a big white tick/downbeat!!!) http://puu.sh/7SEd
done for you with (intended 2x jump) spacing to following combo:
168,104,48781,2,0,B|174:103|210:165|152:196|152:196|165:258|211:294,1,220,0|0
206,290,49690,1,8
01:01:206 (1) - Either end this spinner 1/2 later @01:02:721 or map this note (01:02:721) as it feels empty with the dominant vocals there but nothing mapped (notes 1/2 close to spinner endings should be ok for "hard" diffs)
01:13:175 (2) - add finish for ending point to make it consistent with 01:10:903 (4)?
01:22:115 (1,2) - personally I wouldn't overmap those two vocals, maybe just map them as they are (two notes each: just remove the repeats)

This map flows well and fits the song just right! I like it :oops:

[Ah! Phyre]
AR9 really doesn't go well with this one :roll: AR8 fits much better imo.
Other than that: Some weird spacing and jump-distance decisions but it is playable 1st time and therefore I can't complain. (for insane diffs anyway). Doesn't have the same good flow of the [Hard] but differences in mapping style keep everything fresh and interesting.



Overall a well made mapset with a nice SB (as in "it doesn't bother me while playing"). Hope my suggestions help a bit :oops:
+1
Topic Starter
Lizzehb

p3n wrote:

Sorry for this late-as-hell mod :cry: But better late than never?

[Ah! ztrot's Easy]
well...nothing here, just some suggestions:
00:35:751 (1) - Maybe start this slider 1/1 earlier (00:35:145) to match the vocal section?
00:44:236 (2,3) - Maybe use a 1x repeat slider here instead? http://puu.sh/7SyV
01:17:569 (X) - Maybe use a 1x repeat slider to end on 01:18:175 (1) to match the vocals? http://puu.sh/7SyN Aded a note instead.

[Ah! Normal]
The 2.0 SV seems a bit much especially for the first, more calm part of the song (all non-KIAI parts). It does fit very well in KIAI. Maybe use a slighty reduced SV multiplier for non-KIAI parts (~0,8x) combined with a slightly higher distance spacing (1,00x non-KIAI, keep 0,80x for KIAI). You'll have to rearrange all the sliders and spacings but you probably know this. The absolute distances between notes will stay almost the same for the non-KIAI parts after the changes but the slightly reduced SV fits much better in my oppinion. The sv is 2.0 since it's higher than easy and slower than hard and insane. Also, having a speed increase will chance the difficulty of the map, which in this case is only normal. Also I hate maps that change the spacing on a normal, it's to difficult. Thanks for the idea though.

00:03:024 (1,2,3) - first combo is set to 0,8x distance spacing but 2nd combo (00:04:842 (1,2,3,4)) starts off with 1,0x and ends with 0,8x and 0,9x. Is this intended or just by accident? I'd stick to one fixed spacing throughout a normal-diff and keep it that way as long as you don't have any SV changes (1,0x if you add the SV multiplier; 0,8x if you don't). Maybe disable grid-snapping to place the notes more exactly (you can hold [Ctrl] to snap them in line every 45° if you want to do straight lines).Changed the spacing on the whole beginning part.
00:23:630 (3) - I really didn't expect the 3x repeats in the first play, especially with all those 1x repeats before. It fits quite well but those unexpected kicksliders tend to throw off beginners (the "normal" players)
Since the first slider after the spinner and I have them in the beginning as well I think this is ok to have.
00:25:145 (2) - Remove the repeat to match the vocals? (like 00:19:690 (1,2))Oh I see, nice idea thanks.
00:56:660 (3) - I suggest keeping the vocal-follow you established before and therefore start this slider 1/4 later on 00:56:812 (use 25% or 50% to hear what I mean)done.
01:13:024 (4) - Maybe remove the repeat to fit the vocals THere's a beat there though as well.
01:16:660 (7) - ^k done.

Overall some sliders could be curved nicer around their neighbours but it is nothing major nor is it really necessary...just some cosmetic stuff if you want to make it look better:
before: http://puu.sh/7SCR after: http://puu.sh/7SDe
before: http://puu.sh/7SDi after: http://puu.sh/7SDn

[Ah! Hard]
00:27:266 (1) - Spinner ending should be 1/4 earlier on white tick. If you want to keep it consider silencing (5%-ing) the ending Spinners are all gonna end at the same poin in every diff.
00:48:781 (5) - for sliders covering two notes I suggest using the sharp turn (red dot) exactly where the middle note is (especially if this note is a big white tick/downbeat!!!) http://puu.sh/7SEd
done for you with (intended 2x jump) spacing to following combo:
168,104,48781,2,0,B|174:103|210:165|152:196|152:196|165:258|211:294,1,220,0|0
206,290,49690,1,8
I don't really think I'll change this since it looks,sounds and plays fine.
01:01:206 (1) - Either end this spinner 1/2 later @01:02:721 or map this note (01:02:721) as it feels empty with the dominant vocals there but nothing mapped (notes 1/2 close to spinner endings should be ok for "hard" diffs) Okay that works. :3
01:13:175 (2) - add finish for ending point to make it consistent with 01:10:903 (4)? ooooo yes.
01:22:115 (1,2) - personally I wouldn't overmap those two vocals, maybe just map them as they are (two notes each: just remove the repeats) Okay :3

This map flows well and fits the song just right! I like it :oops:

[Ah! Phyre]
AR9 really doesn't go well with this one :roll: AR8 fits much better imo.
Other than that: Some weird spacing and jump-distance decisions but it is playable 1st time and therefore I can't complain. (for insane diffs anyway). Doesn't have the same good flow of the [Hard] but differences in mapping style keep everything fresh and interesting.
I talked to Phyrearms about this a bit ago.


Overall a well made mapset with a nice SB (as in "it doesn't bother me while playing"). Hope my suggestions help a bit :oops:
+1
Thanks~
OzzyOzrock
THIS TOOK ME LIKE 20 MINUTES I AM SO LAZY AUGH SO SORRY

Download: Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! Ozzy's Taiko].osu
In exchange, it shouldn't need too many mods.
Topic Starter
Lizzehb

OzzyOzrock wrote:

THIS TOOK ME LIKE 20 MINUTES I AM SO LAZY AUGH SO SORRY

[attachment=0:38718]Ishida Yoko - Shiawase no Iro (TV Size) (Lizzehb) [Ah! Ozzy's Taiko].osu[/attachment:38718]
In exchange, it shouldn't need too many mods.
FINALLY THANK YOU.
wmfchris
in before my taiko mod....
viewtopic.php?f=6&t=52587&st=0&sk=t&sd=a&start=49

Is my last mod ignored? T_T (cries)

- No any offsensive meaning, I just want to know the reason to place the taiko diff o_o

[Ozzy's Taiko]
00:17:256 - k here? Drum sound is same as the last note and this emphasizes the coming D.
01:26:044 - quite meaningless without support from music. Just a long notes from the music and there's no 1/6, not even 1/4.

except the last stream everything seems fine.

kd this if this is useful only. remember to kd the last post ;w; (runs



p.s. the song just deserve another star -w-
Phyrearms
Alright I went through all the pages and made all the mods -- even made the kiai time a little more "interesting", took out the double timing section, and changed the offset to 630 instead of 600.

I just noticed that Liz's avatar is wearing my headphones; 100% approved :D But only with this and this too 8-)

I'm totally done modding this time for real ~_~ the more I work on it the less intuitive it gets.
mancuso_JM_
Mod Request as Modding Queue :P

Ah! ztrot's Easy:
00:29:720 (2): Hitfinish at the beginning
01:01:196 (T): Unsnapped Kiai
01:25:438 (T): ^
01:26:990 (4,5): Don't Stack here
01:27:296 (5): Replace Clap to Whistle?

Ah! Normal:
00:15:478: It's a TV Size, so you can map without breaks
00:20:933 (3): New Combo
00:30:326 (4): ^
00:32:751 (4): ^
00:36:993 (6): Hitfinish
00:37:296: The same in 00:15:478
01:01:206 (T): Unsnapped kiai
01:08:205 (4): New Combo
01:25:448 (T): Unsnapped kiai

Ah! Hard:
00:15:478: The same in Normal
01:01:196 (T): Unsnapped kiai
01:25:438 (T): ^

Ah! Phyre:
Names of difficulties: Ah! ztrot's Easy
Ah! Normal
Ah! Hard
Ah! Ozzy's Taiko
Ah! Phyre ...
For consistency in all difficulties you have to add Insane in the name of this difficulty. So, Ah! Phyre's Insane
00:41:084 (5): New Combo
01:01:367 (T): Unsnapped kiai
01:25:438 (T): ^

Ah! Ozzy's Taiko:
01:01:211 (T): Unsnapped kiai
01:25:478 (T): ^
Nice diff, but it's quite easy to be a Ozzy's Taiko :P

Well Lizz, that's all. Good Luck with your map ;)
Sync
Ah! Phyre:
00:24:569 (1,2) - I definitely recommend changing the position of these two notes. They're confusing as fuck and don't belong under (7) because of that pattern

Ah! Hard:
Looking good

Ah! Normal:
00:23:660 (3) - Multiple repeats like this have a time and place and this isn't one of them. Make it so (3) only has one repeat and then add a hit circle at 00:24:266. Mainly this is out of place because of the amount of times a single repeat was used right before this note. It's confusing to the player.
01:17:599 (1) - Make this a more practical slider shape. It's all scrunched up and shit :<

Ah! ztrot's Easy:
The only problem I have with this map are the sliders like 01:01:236 (3). Crunchy sliders don't belong in an easy difficulty like this. It's like basically like a SV change, especially if the person is using OpenGL and doesn't have the normal slider rendering on.

Anyways, good map. Good luck, hope I helped. I would have starred but you said not to. I still will if you want...
Phyrearms
Working on a few suggested mods. I figured someone would have a problem with the spot @ 24 seconds, but that's part of what makes it an insane diff -- changing anyway.
GiNa
Um …
Isn’t the kiai time must be snapping ?
In order to get them snap, it must start from 01:01:236 and end at 01:25:478
I personally prefer all the diffs have the constant SV.

[Easy]
Fine :D

[Normal]
00:23:660 (3) – I don’t think newbie can play well on this
01:01:236 (1) – maybe set volume for 80% for the finish at the beginning only ?
01:08:811 (6,7) – use two dots or whatever that’s call to make the slider look prettier ? http://osu.ppy.sh/ss/192125 http://osu.ppy.sh/ss/192127
01:23:054 (1) – I think the finish doesn’t fit, probably no hitsound and change the volume to 30% ?

[Hard]
00:27:296 (1) – sounds better if you end this at 00:28:508
00:40:630 – missing a note here ? I heard a sound on this.
00:54:266 (4,5,6) – well … you have so many of them that are like this, I would change some to slider(like what you did in Normal)
01:10:933 (4) – it’s better if you put finish at the beginning and clap at the end

[Phyre]
Beautiful slider and wonderful hitsound arrangement …
Nice diff here !

I just figured out I did must of them as nazi :cry:
Sorry for very late mod
Topic Starter
Lizzehb

mancusojuanmattos wrote:

Mod Request as Modding Queue :P

Ah! ztrot's Easy:
00:29:720 (2): Hitfinish at the beginningk
01:01:196 (T): Unsnapped Kiaik
01:25:438 (T): ^k
01:26:990 (4,5): Don't Stack here k
01:27:296 (5): Replace Clap to Whistle? Already is

Ah! Normal:
00:15:478: It's a TV Size, so you can map without breaks Fits, nice keeping it.
00:20:933 (3): New Combo k
00:30:326 (4): ^k
00:32:751 (4): ^k
00:36:993 (6): Hitfinishk
00:37:296: The same in 00:15:478
01:01:206 (T): Unsnapped kiaik
01:08:205 (4): New Combo A combo just for one slider? na.
01:25:448 (T): Unsnapped kiaik

Ah! Hard:
00:15:478: The same in Normal Fits, nice keeping it.
01:01:196 (T): Unsnapped kiaik
01:25:438 (T): ^k

Ah! Phyre:
Names of difficulties: Ah! ztrot's Easy
Ah! Normal
Ah! Hard
Ah! Ozzy's Taiko
Ah! Phyre ...
For consistency in all difficulties you have to add Insane in the name of this difficulty. So, Ah! Phyre's Insane
00:41:084 (5): New Combo
01:01:367 (T): Unsnapped kiai
01:25:438 (T): ^

Ah! Ozzy's Taiko:
01:01:211 (T): Unsnapped kiai
01:25:478 (T): ^
Nice diff, but it's quite easy to be a Ozzy's Taiko :P

Well Lizz, that's all. Good Luck with your map ;)
Topic Starter
Lizzehb

Sync wrote:

Ah! Phyre:
00:24:569 (1,2) - I definitely recommend changing the position of these two notes. They're confusing as fuck and don't belong under (7) because of that pattern

Ah! Hard:
Looking good

Ah! Normal:
00:23:660 (3) - Multiple repeats like this have a time and place and this isn't one of them. Make it so (3) only has one repeat and then add a hit circle at 00:24:266. Mainly this is out of place because of the amount of times a single repeat was used right before this note. It's confusing to the player. hmmmm k
01:17:599 (1) - Make this a more practical slider shape. It's all scrunched up and shit :< k :3

Ah! ztrot's Easy:
The only problem I have with this map are the sliders like 01:01:236 (3). Crunchy sliders don't belong in an easy difficulty like this. It's like basically like a SV change, especially if the person is using OpenGL and doesn't have the normal slider rendering on. BAT did it, don't care.

Anyways, good map. Good luck, hope I helped. I would have starred but you said not to. I still will if you want...
You just don't NEED to but you're welcome too, it has more than 8 already so I don't need it for ranking.
Topic Starter
Lizzehb

GiNa wrote:

Um …
Isn’t the kiai time must be snapping ?
In order to get them snap, it must start from 01:01:236 and end at 01:25:478
I personally prefer all the diffs have the constant SV. Well, sucks to be you then. :3

[Easy]
Fine :D

[Normal]
00:23:660 (3) – I don’t think newbie can play well on thisChanged from a mod before.
01:01:236 (1) – maybe set volume for 80% for the finish at the beginning only ? Na
01:08:811 (6,7) – use two dots or whatever that’s call to make the slider look prettier ? http://osu.ppy.sh/ss/192125 http://osu.ppy.sh/ss/192127 Changed them the lazy way
01:23:054 (1) – I think the finish doesn’t fit, probably no hitsound and change the volume to 30% ?LOVE that idea thank you.

[Hard]
00:27:296 (1) – sounds better if you end this at 00:28:508 yessss
00:40:630 – missing a note here ? I heard a sound on this.hmmm ok
00:54:266 (4,5,6) – well … you have so many of them that are like this, I would change some to slider(like what you did in Normal) Needs to be harder than normal so this works.
01:10:933 (4) – it’s better if you put finish at the beginning and clap at the end hmmm sure.

[Phyre]
Beautiful slider and wonderful hitsound arrangement …
Nice diff here !

I just figured out I did must of them as nazi :cry:
Sorry for very late mod
ty
Sander-Don
Got a request for the taiko diff, Hi ozzy
I'm sure you know what the d's and k's mean so, here goes.

00:23:963 (2) - change to d
00:25:630 (2) - change to k
00:30:175 (4) - change to k 00:30:326 (1) - change to d (this pattern sounds and fits better imo)
00:36:387 (2) - change to k
00:38:357 (3) - change to k
00:38:357 (3) - change to d
00:44:720 (4) - change to k
00:48:054 (3) - ^
00:59:266 (5) - change this to K
01:26:084 (3,4,5,6,7,8,9,10) - This does not fit, at all.
remove this ^ and add a spinner from 01:26:084 to 01:27:296

Thast's all I've got.

Flow 4/5
Patterns 3/5
Creativity 3/5
Overall 3.5/5

Nice map Ozzy, I really enjoyed it :3

Good luck on getting it ranked, you guys!
Sander-Don
Taiko BG if your interested.
Leorda
Oh hey Lizze~

General
* During kiai time, I see the SB Load is over 5.00x That's makes a lag for ancient PC. The tips is, use white BG.png instead of White Effect.png

-------------------------------------------------------------------

Ah! ztrot's Easy
00:33:357 (3,4) - Jump in easy diff? Are you serious?
00:41:509 (T) - Unsnapped inherited timing point
00:53:963 (1) - Make this slider symetric? (Nazi)
00:56:387 (1) - ^

-------------------------------------------------------------------

Ah! Hard
* AR +1? Feels slow for me

00:42:418 (T) - Unsnapped inherited timing point
00:59:842 (T) - ^
01:13:205 (2) - I don't like if this overlapped by previous slider (Nazi)
01:23:205 (1) - Move to 01:23:054?

-------------------------------------------------------------------

Ah! Phyrearms' Insane
00:29:417 (1) - This has a new combo bug. Please enable the new combo button (Proof : http://osu.ppy.sh/ss/199515)
00:53:963 (8) - New combo, since it's a slowdown slider

-------------------------------------------------------------------

Ganbatte! Lizze-san!
No_Gu
request from my queue

[easy]
00:33:963 (4) - whistle at the end
01:01:236 (3) - clap at the end
01:17:599 (1,2) - spcaing

[normal]
00:04:872 (1) - remove clap
00:41:842 (2) - finish at the beginning
01:16:690 (7) - end at 01:16:993

[hard]
00:41:539 (9) - finish at the repeat
01:10:933 (4) - spacing

[insane]
01:16:993 (8) - NC
01:25:478 (1) - finish at the beginning
Topic Starter
Lizzehb

Leorda wrote:

Oh hey Lizze~

General
* During kiai time, I see the SB Load is over 5.00x That's makes a lag for ancient PC. The tips is, use white BG.png instead of White Effect.png I'll talk to someone about that.

-------------------------------------------------------------------

Ah! ztrot's Easy
00:33:357 (3,4) - Jump in easy diff? Are you serious? k, moved.
00:41:509 (T) - Unsnapped inherited timing point lol oops
00:53:963 (1) - Make this slider symetric? (Nazi) k
00:56:387 (1) - ^ k

-------------------------------------------------------------------

Ah! Hard
* AR +1? Feels slow for me I didn't notice much of a change honestly, so I'll bump it up one.

00:42:418 (T) - Unsnapped inherited timing point k
00:59:842 (T) - ^ k
01:13:205 (2) - I don't like if this overlapped by previous slider (Nazi) Changed it around a bit.
01:23:205 (1) - Move to 01:23:054? k

-------------------------------------------------------------------

Ah! Phyrearms' Insane
00:29:417 (1) - This has a new combo bug. Please enable the new combo button (Proof : http://osu.ppy.sh/ss/199515)
00:53:963 (8) - New combo, since it's a slowdown slider

-------------------------------------------------------------------

Ganbatte! Lizze-san!
Arigato!
Topic Starter
Lizzehb

No_Gu wrote:

request from my queue

[easy]
00:33:963 (4) - whistle at the endk
01:01:236 (3) - clap at the endk
01:17:599 (1,2) - spcaingk

[normal]
00:04:872 (1) - remove clap k
00:41:842 (2) - finish at the beginning k
01:16:690 (7) - end at 01:16:993added repeat

[hard]
00:41:539 (9) - finish at the repeatk
01:10:933 (4) - spacingchanged

Thanks~

[insane]
01:16:993 (8) - NC
01:25:478 (1) - finish at the beginning
Phyrearms
Finished all mods since my last post and made a handful of sections more fun. and there was much rejoycing.
OzzyOzrock
00:48:054 (1) - add clap here to my diff liz~
00:48:811 (1) - and remove clap here

\o/ people, the last roll is in the song, and if you wonder why I bothered mapping to it, it's because yes
ziin
change this:
Sprite,Background,Centre,"BG.jpg",320,240
to this
Sprite,Background,Centre,"bg.jpg",320,240

in the storyboard. This will fix the over 5.00 section.
Kirino Kousaka
Hello~ Sorry for late modding ><
[Ah! Normal]
00:26:084 (2,3) - Fix spacing.

[Ah! Hard]
00:38:205 - add a hitcircle on this point. (as I based on "00:40:630")

[Ah! Phyrearms' Insane]
00:19:114 (10) - Remove the "whistle" at the start of this slider.

very nice map~ :D
Topic Starter
Lizzehb

Kirino Kousaka wrote:

Hello~ Sorry for late modding ><
[Ah! Normal]
00:26:084 (2,3) - Fix spacing. lolololol k

[Ah! Hard]
00:38:205 - add a hitcircle on this point. (as I based on "00:40:630") Removed a note at 40 sec instead, slowed it down and there's not much of a sound there.

[Ah! Phyrearms' Insane]
00:19:114 (10) - Remove the "whistle" at the start of this slider. Nope, I like this.

very nice map~ :D
Thanks~
Froslass
Clever Team modding queue, derp.

~General~
  1. Folder seems to be okay.
  2. Breaks are inconsistent between difficulties.


[Ah! ztrot's Easy]


  • There are... Almost no hitsounds?
  1. 00:03:054 (1,2,3,4) - Maybe.. hitsound this start? It feels reeeeeally empty right now.
  2. 00:20:023 (1) - Add finish?
  3. 00:22:448 (2,4,2,4) - Add whistles here?
  4. 00:27:296 (2) - Whistle through the whole slider?
  5. 00:32:145 (1,3) - Whistles?
  6. 00:41:842 (2) - Whistle at the end? Fits with the vocals.
  7. 00:46:084 (1) - Whistle at the hitcircle? Same reason as above.
  8. 00:53:963 (1,1) - Whistles here? It sounds so empty..
  9. 01:09:720 (3) - Whistle at the entire slider then finish at the end? Sounds less empty...
  10. 01:12:145 (1) - Add whistle? Feels empty.
  11. 01:13:357 (3) - Whistle at start and end?
  12. 01:17:599 (1) - Add clap? Consistent with the rest of the diff.
  13. 01:19:417 (4) - Add whistle? sounds empty atm.
  14. 01:25:781 (2) - Eh, remove this note? The entire map was 1/1, and this might confuse the newbies.
  • Overall Rating: 7.9/10 ~ I just didn't understand the lack of hitsounds. The map itself is nice, but there are almost no hitsounds, and the map feels empty and boring without them.
[Ah! Normal]


  • AR +1? The sliderspeed seems a bit too fast for this Approach Rate.
    This difficulty also feels empty and barely uses any whistles. I suggest you to add them when the vocal is more high-pitched, like 00:55:175 (3).
  1. 00:07:902 (4) - Whistle at the start?
  2. 00:26:084 (2) - Add clap? Sounds a little less empty.
  3. 00:27:296 (5) - Whistle throughout the whole slider?
  4. 00:50:326 (2) - Add whistle? Sounds empty...
  5. 00:51:236 (5) - ^ at the end of the slider.
  6. 01:10:629 (2) - Add a finish at the end?
  7. 01:13:054 (4) - ^
  • Overall Rating: 8.1/10 ~ Seems okay as a diff itself, but also a bit boring and empty because of the lack of hitsounds. Try using them a bit more!
[Ah! Hard]


  • Approach Rate +1? Seems a bit better to read.
    Same thing about hitsounds.
  1. 00:33:660 (1,2,3,4) - The spacing seems a bit weird here... Is this intentional?
  2. 00:44:569 (8) - New combo since the jumps stop here?
  3. 01:00:326 (2,4) - Remove finishes here to prevent abuse? D:
  4. 01:17:599 (1,2,3,4,5,6,7) - This pattern seems a bit weird. Why isn't (6) in the same line as (1,4)? >:
  • Overall Rating: 8.7/10 ~ Not much I could find except for the lack of whistles in the most part. The difficulty itself is very nice, I like it. :3
[Ah! Phyrearms' Insane]


  • The 1/8s in the start may be a bit weird to follow, but they're following the song and that's okay.
  1. 00:03:054 (1) - No hitsounds here either? >:
  2. 00:17:599 (4) - New combo since it's kind of a jump? Feels a bit better to read, I guess.
  3. 00:21:236 (7) - New combo? A new verse in the song is starting here.
  4. 00:45:478 (5) - Move 4 grids down (using grid 4)? Looks a bit better and... symmetrical?
  5. 00:47:599 (6) - New combo? Same reason as 00:21:236.
  6. 00:51:539 (4) - ^
  7. 01:16:993 (8) - New combo? The combo is too long D:
  8. 01:25:478 (1) - Goddamn awesome slider.
  • Overall Rating: 9.4/10 ~ Simply excelent difficulty. The spacing may be a bit weird, but it's really fun to play and I got used to it instantly. Excellent difficulty!
Sorry if I was kinda nazi or something. Not my intention D:
Shohei Ohtani
OH HEY THERE BD GIVING DECIMAL RATINGS FOR MAPS.

Note: I might be an ass in this mod because I'm trying incredibly hard to stay unbiased, which in return might make me just more nazi.

Insane:
It's a bit jumpy ;~;
00:30:630 (3) - THIS JUMP
00:56:842 (3) - OH GOD 4.62x
01:16:993 (8) - I think the middle sliderpoint needs to be moved to the right or something. It looks not-symmetrical to me ;~;.

Hard:
01:23:054 (1) - End this at the same time as normal? :3

Easy:
00:39:417 (3) - Kinda hunchbacked slider~.

Here's your star~.
Phyrearms
Sent in all updates, map is up-to-date again.

Blue Dragon

[Ah! Phyrearms' Insane]

The 1/8s in the start may be a bit weird to follow, but they're following the song and that's okay.

00:03:054 (1) - No hitsounds here either? >:
00:17:599 (4) - New combo since it's kind of a jump? Feels a bit better to read, I guess.
00:21:236 (7) - New combo? A new verse in the song is starting here.
00:45:478 (5) - Move 4 grids down (using grid 4)? Looks a bit better and... symmetrical?
00:47:599 (6) - New combo? Same reason as 00:21:236.
00:51:539 (4) - ^
01:16:993 (8) - New combo? The combo is too long D:
01:25:478 (1) - Goddamn awesome slider. Thanks :3
I adjusted the 00:45:478 note and added *some* of these combos, but with a few minor tweaks. During background changes, several large jump combos were too camouflaged on all three red, green, and blue BGs to read them. I moved a couple up and added a few of the suggestions to find a happy medium.

Kirino Kousaka
[Ah! Phyrearms' Insane]
00:19:114 (10) - Remove the "whistle" at the start of this slider.
I did not remove this because I like the "finish" it adds to the intro, helping players aurally move on to the verse that follows. :)
Topic Starter
Lizzehb

Blue Dragon wrote:

Clever Team modding queue, derp.

~General~
  1. Folder seems to be okay.
  2. Breaks are inconsistent between difficulties.
Because different people mapped it.


[Ah! Normal]


  • AR +1? The sliderspeed seems a bit too fast for this Approach Rate.Tested this on my bf's mouse and since I could play it with a mouse I'm not used to with the AR +1, I'll change it, thanks.
    This difficulty also feels empty and barely uses any whistles. I suggest you to add them when the vocal is more high-pitched, like 00:55:175 (3). I'll do the ones you suggest below, but the song is already really pretty, I don't wanna ruin it with a ton of hitsounds.
  1. 00:07:902 (4) - Whistle at the start? k
  2. 00:26:084 (2) - Add clap? Sounds a little less empty. k
  3. 00:27:296 (5) - Whistle throughout the whole slider? k
  4. 00:50:326 (2) - Add whistle? Sounds empty... Re-hitsounded this part
  5. 00:51:236 (5) - ^ at the end of the slider. k
  6. 01:10:629 (2) - Add a finish at the end? Put a finish on the (3) instead.
  7. 01:13:054 (4) - ^
^ (5)

  • Overall Rating: 8.1/10 ~ Seems okay as a diff itself, but also a bit boring and empty because of the lack of hitsounds. Try using them a bit more!
[Ah! Hard]


  • Approach Rate +1? Seems a bit better to read.
    Same thing about hitsounds. Changed a lot of them here
  1. 00:33:660 (1,2,3,4) - The spacing seems a bit weird here... Is this intentional? Eh oops there. lol it's fixed.
  2. 00:44:569 (8) - New combo since the jumps stop here? Sure
  3. 01:00:326 (2,4) - Remove finishes here to prevent abuse? D: Omg sounds much better.
  4. 01:17:599 (1,2,3,4,5,6,7) - This pattern seems a bit weird. Why isn't (6) in the same line as (1,4)? >:
Fixed.

  • Overall Rating: 8.7/10 ~ Not much I could find except for the lack of whistles in the most part. The difficulty itself is very nice, I like it. :3


Sorry if I was kinda nazi or something. Not my intention D: I need nazis so this can get ranked!
Thanks BD, gl on MAT brah.
Topic Starter
Lizzehb

CDFA wrote:

OH HEY THERE BD GIVING DECIMAL RATINGS FOR MAPS.

Note: I might be an ass in this mod because I'm trying incredibly hard to stay unbiased, which in return might make me just more nazi.

Insane:
It's a bit jumpy ;~;
00:30:630 (3) - THIS JUMP
00:56:842 (3) - OH GOD 4.62x
01:16:993 (8) - I think the middle sliderpoint needs to be moved to the right or something. It looks not-symmetrical to me ;~;.

Hard:
01:23:054 (1) - End this at the same time as normal? :3 Honestly, noticed that when I was doing BD's mod.

Easy:
00:39:417 (3) - Kinda hunchbacked slider~.

Here's your star~.
Thanks! :3
Samah
From queue... ages ago.

Wall of text, mostly hitsounds:
SPOILER
[Ah! ztrot's Easy]
01:06:084 (1) - Remove the clap from the start.
01:07:902 (3) - Add clap.
01:17:599 (1) - ^
01:19:417 (4) - Add finish to the end?
01:24:872 (1) - ^

[Ah! Normal]
Up to you of course, but I think this section would sound better in "swing feel" using 1/6. Here's how I changed 00:04:064 (2,3) and 00:07:094 (3) to fit.

00:07:902 (4) - Remove finish from the end and change it to a whistle.
00:09:114 (1) - Add finish.
00:40:933 (1) - Whistle on repeat.
00:43:054 (4) - Whistle?
00:44:266 (4) - Whistle on start.
00:46:690 (4) - Finish?
00:47:599 (2) - Whistle on end.
00:51:236 (5) - Finish on end.
00:52:751 (3) - Whistle.
00:55:175 (3) - Whistle.
00:56:084 (2) - Whistle on end.
00:58:205 (4) - Whistle.
00:58:508 (1,2,3) - Whistle on the end of each slider.
01:00:630 (3) - Clap on start.
01:01:236 (1) - Whistle on end.
01:03:660 (4) - Whistle on start and end.
01:06:084 (3) - Finish.
01:06:993 (2) - Whistle on end.
01:08:508 (5) - Whistle.
01:09:417 (7) - Whistle on end.
01:10:629 (2) - Remove the whistle from the end and repeat (leave the start), and add a finish to the end.
01:12:145 (1) - Whistle.
01:13:054 (4) - Whistle on end.
01:14:569 (1) - Whistle.
01:15:781 (4) - Whistle.
01:16:690 (7) - Whistle on end.
01:17:599 (1) - Add clap to the start and whistle to the end.
01:18:811 (2) - Clap on start.
01:19:417 (3) - Add whistle to the start and finish to the end.
01:21:236 (1) - New combo, remove finish, add clap.
01:22:145 (2) - Remove new combo.
01:23:054 (1) - Change finish to a whistle?

[Ah! Hard]
00:03:054 (1) to 00:09:013 (7) - This first section really needs to be 1/6 to match the music. Here's a suggestion for the new times; obviously you'll need to move objects though.

00:03:660 (4) - Whistle.
00:04:872 (3) - ^
00:06:084 (6) - ^
00:07:296 (3) - ^
00:07:902 (5) - Whistle on end.
00:09:114 (1) - Finish.
00:20:023 (3) - ^
00:20:478 (5) - Whistle.
00:21:842 (4) - Clap.
00:22:448 (7) - Whistle.
00:24:569 (1) - Whistle on end.
00:27:296 (1) - Whistle.
00:29:114 (1) - Clap on start, whistle on end.
00:30:781 (4) - Whistle.
00:32:145 (3) - ^
00:33:357 (5) - ^
00:34:569 (4) - ^
00:36:084 (1) - ^
00:36:993 (4) - Finish.
00:37:902 (3) - Whistle.
00:38:357 (4) - ^
00:39:114 (8) - Whistle on end.
00:40:326 (3) - Whistle.
00:40:781 (4) - ^
00:43:054 (3) - ^
00:44:266 (7) - ^
00:45:781 (1) - Clap on end.
00:46:387 (2) - Whistle on end.
00:47:902 (2) - Whistle.
00:50:326 (2) - ^
00:51:539 (6) - ^
00:52:448 (1) - Whistle on end.
00:53:660 (3) - ^
00:54:872 (1) - ^
00:56:387 (5) - Whistle.
00:57:296 (1) - Whistle on end.
00:58:508 (1) - Remove the whistle from the repeat.
00:59:114 (2) - Remove whistle.
00:59:569 (4) - ^
01:00:023 (1,2,3,4) - This is pretty loud. Maybe fade them in? (Add inherited sections)
01:03:660 (3) - Whistle to both start and end.
01:05:781 (2) - Whistle on end.
01:06:387 (3,4,5) - These hitsounds don't fit the music. I'd suggest removing all the finishes and whistles, and add a clap to (5).
01:07:296 (3) - Change the start clap to a whistle, and change the end finish to a clap.
01:08:508 (2) - Whistle.
01:09:720 (1) - Whistle on start.
01:10:933 (4) - Change the start clap to a finish, and remove the finish from the end (leave the clap).
01:12:145 (1) - Whistle on start.
01:13:205 (4) - Change the end finish to a clap.
01:14:569 (2) - Whistle on start.
01:15:781 (5) - Whistle.
01:18:205 (3) - ^
01:19:417 (7) - Whistle on start.
01:23:054 (1) - Should end at 01:27:296, and add a whistle.

[Ah! Phyrearms' Insane]
Can't really fault this one.
01:25:478 (1) - I love the little kick on this! :D

Excellent mapset. I hope it gets ranked soon!
Star! <3
Topic Starter
Lizzehb

Samah wrote:

From queue... ages ago.

Wall of text, mostly hitsounds:
SPOILER
[Ah! ztrot's Easy] DIFF REMOVED
01:06:084 (1) - Remove the clap from the start.
01:07:902 (3) - Add clap.
01:17:599 (1) - ^
01:19:417 (4) - Add finish to the end?
01:24:872 (1) - ^

[Ah! Normal]
Up to you of course, but I think this section would sound better in "swing feel" using 1/6. Here's how I changed 00:04:064 (2,3) and 00:07:094 (3) to fit. If anyone else mentions it then I'll consider changing it.

00:07:902 (4) - Remove finish from the end and change it to a whistle k
00:09:114 (1) - Add finish. k
00:40:933 (1) - Whistle on repeat. k
00:43:054 (4) - Whistle? k
00:44:266 (4) - Whistle on start. k
00:46:690 (4) - Finish? k
00:47:599 (2) - Whistle on end. k
00:51:236 (5) - Finish on end. k
00:52:751 (3) - Whistle. k
00:55:175 (3) - Whistle. k
00:56:084 (2) - Whistle on end. k
00:58:205 (4) - Whistle. k
00:58:508 (1,2,3) - Whistle on the end of each slider. k
01:00:630 (3) - Clap on start. k
01:01:236 (1) - Whistle on end. k
01:03:660 (4) - Whistle on start and end. k
01:06:084 (3) - Finish. k
01:06:993 (2) - Whistle on end. k
01:08:508 (5) - Whistle. k
01:09:417 (7) - Whistle on end. k
01:10:629 (2) - Remove the whistle from the end and repeat (leave the start), and add a finish to the end. Kepping this the way it is.
01:12:145 (1) - Whistle. k
01:13:054 (4) - Whistle on end. k
01:14:569 (1) - Whistle. k
01:15:781 (4) - Whistle. k
01:16:690 (7) - Whistle on end. k
01:17:599 (1) - Add clap to the start and whistle to the end. k
01:18:811 (2) - Clap on start. k
01:19:417 (3) - Add whistle to the start and finish to the end. k
01:21:236 (1) - New combo, remove finish, add clap. k
01:22:145 (2) - Remove new combo. k
01:23:054 (1) - Change finish to a whistle?

[Ah! Hard]
00:03:054 (1) to 00:09:013 (7) - This first section really needs to be 1/6 to match the music. Here's a suggestion for the new times; obviously you'll need to move objects though.

00:03:660 (4) - Whistle. k
00:04:872 (3) - ^ k
00:06:084 (6) - ^ k
00:07:296 (3) - ^ k
00:07:902 (5) - Whistle on end. k
00:09:114 (1) - Finish. k
00:20:023 (3) - ^ k
00:20:478 (5) - Whistle. k
00:21:842 (4) - Clap. k
00:22:448 (7) - Whistle. k
00:24:569 (1) - Whistle on end. k
00:27:296 (1) - Whistle. k
00:29:114 (1) - Clap on start, whistle on end. k
00:30:781 (4) - Whistle. k
00:32:145 (3) - ^ k
00:33:357 (5) - ^ k
00:34:569 (4) - ^ k
00:36:084 (1) - ^ k
00:36:993 (4) - Finish. k
00:37:902 (3) - Whistle. k
00:38:357 (4) - ^ k
00:39:114 (8) - Whistle on end. k
00:40:326 (3) - Whistle. k
00:40:781 (4) - ^ k
00:43:054 (3) - ^k
00:44:266 (7) - ^ k
00:45:781 (1) - Clap on end. k
00:46:387 (2) - Whistle on end. k
00:47:902 (2) - Whistle. k
00:50:326 (2) - ^ k
00:51:539 (6) - ^ k
00:52:448 (1) - Whistle on end. k
00:53:660 (3) - ^k
00:54:872 (1) - ^k
00:56:387 (5) - Whistle. k
00:57:296 (1) - Whistle on end. k
00:58:508 (1) - Remove the whistle from the repeat. k
00:59:114 (2) - Remove whistle. k
00:59:569 (4) - ^ k
01:00:023 (1,2,3,4) - This is pretty loud. Maybe fade them in? (Add inherited sections) Changed
01:03:660 (3) - Whistle to both start and end. k
01:05:781 (2) - Whistle on end. k
01:06:387 (3,4,5) - These hitsounds don't fit the music. I'd suggest removing all the finishes and whistles, and add a clap to (5). Changed
01:07:296 (3) - Change the start clap to a whistle, and change the end finish to a clap. Keeping this one
01:08:508 (2) - Whistle. k
01:09:720 (1) - Whistle on start. k
01:10:933 (4) - Change the start clap to a finish, and remove the finish from the end (leave the clap). Changed
01:12:145 (1) - Whistle on start. k
01:13:205 (4) - Change the end finish to a clap. k
01:14:569 (2) - Whistle on start. k
01:15:781 (5) - Whistle.k
01:18:205 (3) - ^ k
01:19:417 (7) - Whistle on start. k
01:23:054 (1) - Should end at 01:27:296, and add a whistle. k

[Ah! Phyrearms' Insane]
Can't really fault this one.
01:25:478 (1) - I love the little kick on this! :D

Excellent mapset. I hope it gets ranked soon!
Star! <3
Thanks youuuuuu
MoodyRPG
Hi Lizzehb, Well actually you need to rank this and i want to help you so let's do it

General
  1. Keep the tick rate consistent on every difficulty if possible, try tick rate 1 in Easy
  2. Disable the letterbox during breaks
Easy
  • - 00:27:296 (1) - Considered to extend this spinner at 1/2 sounds pretty nice
    - 00:39:417 (1,2) - Spacing here with the previous object
Normal
  • -- Considered to put AR:+1 for being a Normal
    - 00:20:933 (1) - Remove new combo please
Hard
  • - 00:25:781 (5) - New combo to follow your pattern
Taiko
  • Nice.
Insane
  • - 00:32:145 (5) - If you can follow the music,i recommend a new combo here
    - 00:47:599 (6) - ^
    - 00:52:448 (5) - ^
    - 01:23:054 (6) - ^
    - 01:25:478 (1) - WUT? What happend here?
So that's it great map here Lizzehb so good luck
kurohana
thanks for your request :3
i can't mod taiko, sorry :(

[Ah! Easy]
nothing to say ^^

[Ah! Normal]
nothing to say ^^

[Ah! Hard]

nothing to say ^^

[Ah! Phyream's Insane]

more than 3 slider speeds are used... but i think, that isn't a great problem (i have seen maps with ranked errors, so... >.>)

[SB]

bgfinal - end at 1:32:145?

short mod xD
very nice song, good luck ^^
ziin
I'm re-modding this to give you an inundation of mods all at the same time, and because I want to see it ranked.

[storyboard]
I guess I'll tell you again how to fix it: change bg.jpg to BG.jpg or change the storyboard from BG.jpg to bg.jpg. Either one will work. Taiko goes on forever, so something happened there I'll have to look at later.

[phyream]
The beginning is nasty for me because you're sliding onto the downbeat. Either way you look at it, you're going to have to choose which notes are going to be sliders and which ones can't. I just think you made the wrong decisions here.

00:09:417 (4,5) - these 2 notes, if following the pattern you've been following, need to start 1/8th later. It's not perfect, and is to the point where I say don't even bother, but if you instead make them 1/8th longer and move them back 1/2 note, you get the proper rhythm. You can further improve the accuracy by changing the slider ends so they aren't snapped to the beat like this:
216,176,9114,2,0,B|96:176,1,105
296,176,9720,2,0,B|412:176,1,105
00:10:630 (6) - 1/8 later

00:15:099 (5) - I don't like any of these triples. Even if they are somewhere in the song and not overmapping, they usually sound terrible and play terrible for me.
00:26:993 - add a note
00:27:296 (1) - start this 1/8 earlier
00:33:811 (7,8,9) - so the lyrics here are on the end of the slider. It creates a very awkward rhythm to play, and you should just reverse this entire selection.
00:42:599 (4) - move this 1/1 earlier. I don't hear anything in the music here, and there is a part in the guitar 1/1 earlier.
00:43:811 (8) - same with this one, except I would figure out a way to put it 00:43:205 - here where there's a clear note.
00:45:781 (1) - this whole section here has a LOT of sliders starting on the red tick. It plays very strange since the emphasis is on the end of the slider rather than the beginning.
01:18:205 (9) - new combo.
Armin
[General]

*Please convert your " spinner-background.jpg" in a png file
*Actually, AIBat says to me that you're not using "i" and "kii" files; checking your .osb I cannot find anything related to that, so you might consider to delete/add them in another way
*I strongly reccomend to fix what ziin said on [storyboard]

[Ah! Easy]

00:27:296 (1) - You are mixing vocal and instrumental voice wrongly, in my opinion. and since this is a bad position for a spinner too, I'd suggest you replace it with some simple hitobjects.

[Ah! Hard]

00:03:054 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Oh gawd this rhythm. But I undersand you, since you probably wanted to keep a 1/2 rhythm instead of a more complex one. In order to make this pattern more consistent I'd suggest you to add a hitcircle here 00:05:023 (x) -
and another one here 00:09:114 (x) -

[Taiko]

No letterbox i guess it's fine, even if I think that everything plays fine, I want just to complain a minor thing:
01:26:084 (3,4,5,6,7,8,9,10) - 1/6 BSD sounds just too unexpected and out of place, please consider to use another rhythm.

[Ah! Phyrearms' Insane]

you know, the intro sounds a bit weird. It is still playable for me, I'm gonna ask to some bats (if they answer to me çAAAAAç)

Good work by the way, ask to me a recheck when you think you fixed almost eveything related on sb
ziin

Armin wrote:

[General]

*Please convert your " spinner-background.jpg" in a png file
this doesn't matter. The jpg saves space. You can rename it to a png, but that doesn't really matter either.
Phyrearms
I implemented most of ziin's mods. :) Transitioning slider entrances away from off beats was a big step in the right direction. One beat circle and one spinner were 1/8 off. Couple jumps felt awkward. Other things.

Some of the more minor changes I wasn't really a fan of; some I made slight variations of and others I didn't include at all, but the map is definitely better any way you look at it now :!:
Touche_old
No mods for taiko :3

SB IS DFHGSKJDHGSKJGHSKJGDSG GRATZZZZ <3

Go for the rank!
Topic Starter
Lizzehb

Armin wrote:

[General]

*Please convert your " spinner-background.jpg" in a png file okie
*Actually, AIBat says to me that you're not using "i" and "kii" files; checking your .osb I cannot find anything related to that, so you might consider to delete/add them in another way no idea whatcha mean.
*I strongly reccomend to fix what ziin said on [storyboard] Background is now BG.jpg

[Ah! Easy]

00:27:296 (1) - You are mixing vocal and instrumental voice wrongly, in my opinion. and since this is a bad position for a spinner too, I'd suggest you replace it with some simple hitobjects. fixed

[Ah! Hard]

00:03:054 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Oh gawd this rhythm. But I undersand you, since you probably wanted to keep a 1/2 rhythm instead of a more complex one. In order to make this pattern more consistent I'd suggest you to add a hitcircle here 00:05:023 (x) -
and another one here 00:09:114 (x) -The one at 9 secs is the head of the spinner hnnnnngggg, But I changed the other one.

[Taiko]

No letterbox i guess it's fine, even if I think that everything plays fine, I want just to complain a minor thing:
01:26:084 (3,4,5,6,7,8,9,10) - 1/6 BSD sounds just too unexpected and out of place, please consider to use another rhythm.

[Ah! Phyrearms' Insane]

you know, the intro sounds a bit weird. It is still playable for me, I'm gonna ask to some bats (if they answer to me çAAAAAç)

Good work by the way, ask to me a recheck when you think you fixed almost eveything related on sb
ziin
no kd please, I've got plenty from this thread already.

DAMN CAPS.

okay, change BG.jpg back to bg.jpg, that messed it up. Edit the osb to say bg.jpg. This is why you lost your preview image, and it's still not actually deleting the bg in the storyboard. I'm very annoyed at osu for this, and my apologies for this all being so difficult.

[hard/normal]
Beginning is bad. Use swing (1/3).

[hard/normal/easy]
Consider rechecking every slider so that they look better. It would add a lot to the map.
For example, on sliders like this use the slider follow circle to tell you where you need to put the slider start, end, and how curvy the track needs to be. It's these little things that make the difference between and okay map and a great map. Also the difference between a 2008 map and a 2010 map IMO.

Really it's only the beginning which is mapped poorly and the (continuing) minor storyboard issues.

kii.png and i.png are unused in the storyboard (not sure where they would be used or why they are there), so you should be able to safely delete them and do another full submit.

phyrearms' insane plays fine for me. Any ambiguity is due to the song, and we shouldn't bother trying to be any more perfect.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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