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Werewolves Return (Wolves win!)

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Topic Starter
LadySuburu
Foulcoon's IRC: http://widget.mibbit.com/?settings=1830 ... nel=%23wwg

This game is exclusive with MGM 3, whichever recieves enough signups first will be played. The other game will be either postponed or closed, with the signups reset.

Copying the rules from Ace, with minor changes. I still reccomend looking through them.

One major change I will state up here is the removal of the requirement to vote each day. Mostly because I'm too lazy to keep up with it, but partially because it can become troublesome at times too.

Edit: Unknown Celeb, and Ninja both recieved reworks.

Alive:

9. Salvage



No longer breathing:
1. Chris - Lynched D1
13. adam2046 - Killed N1
3. Foulcoon - Killed N1
10. animask - Shot D2
8. Rantai - Killed N2
6. pieguy1372 - Killed N2
7. DxS NoHItter - Die D3
11. bmin - Die N3
12. Lilac - Die D4
4. Two - Smitten D2, Revived N2, Dead N4.
2. 0_o - Kilt N5.
14. Ivalset - Lynched D6
5. Kiddo-Kun - Endgamed.

Replacements:
1. Akrolsmir

Ace Of Hearts wrote:

Werewolf Game Rules

The Werewolf Game is a team game involving Humans and Wolves.

However, it is not a casual game; it is very involved and requires a commitment to play (similar to Monopoly). Players are required to sign up ahead of time to participate.

Table of Contents
Basic Premise
Basic How-It's-Played
In-Depth Explanation
Official Rules
Role List and Explanations

Basic Premise

There are several werewolves among a group of ordinary humans. The objective of the game is for the humans to figure out who the wolves are and kill them off before the wolves kill all the humans by voting on a lynching (public execution) each day to take place at dusk.

Basic How-It's-Played

On the first Day, the Host announces the scenario, and introduces the players. After that, play, put as simply as possible, progresses as follows:

Night
The Wolves kill a Human.

Dawn
The Humans awake to find the body of the player the Wolves killed.

Day
The Humans discuss who they think the Wolves are, and cast lynch votes for players they suspect are Wolves.

Dusk (aka Sundown)
The lynching takes place; the person with the most lynch votes against them is killed in a public execution. This is the humans' primary method for attempting to eliminate Wolves from the game.

This cycle repeats itself until the Humans are all dead (Wolf victory), or the Wolves are confirmed all dead by the remaining Humans waking up in the morning to find nobody died the previous night (Human victory).

In-Depth Explanation

A bit more interested? Here's everything you'll need to know. Sit down, this explanation is going to take a while (but it's so worth it once you start playing).

Signup
First, there's a signup period. The Host announces their intention to hold a Werewolf Game and tells everyone when the signup deadline is.

Players who wish to participate simply make a post stating that they'd like in.

The more people that sign up:

* The more Wolves there will be
* The more Auxiliary Roles will be used

Role Confirmation
After signups are closed, the Host randomly selects each player's role (see "Roles," below) and sends a Role ID to each player via Private Message (PM) (this means you need to have knowledge as to how PM'ing works before you play!!). This is the only positive proof you have of your role, and you cannot forward it to other players - it will result in getting kicked out of the game!!

Each player must send a PM to the Host which confirms that they have indeed received their Role ID (it is not necessary to name your role in your reply, although you can if you want).

With all players' roles confirmed, the Host begins the game proper.

Here's the detailed explanation as to what happens during the phases:

Dawn
Dawn of Day 1 is the introduction of the scenario by the Host.

Dawn of Day 2 and after, the Host informs the players who died during the night. That person is out of the game (they can't talk anymore, but they're certainly welcome to watch and see how the rest of the match goes).

Day
The Host announces when (in real time) Sundown is, and the players are free to say whatever they want until that time.

Please see the Official Rules for more details on lynch voting and Phantom Votes.

Dusk (aka Sundown)
The Host tallies the votes, and whomever has the most votes against them is lynched. That player is out of the game. It is possible, under special circumstances, to get a lynching cancelled - see the "Roles" section for more on that.

Night
ALL PLAYERS must remain SILENT on the board during a Night phase. (You can still get in kahoots with other players via other private methods like PM at Night if you want, but you cannot speak on the board.) The Wolves PM each other and discuss who the kill will be tonight. The pack's spokeswolf will PM the Host, informing them who the target is.

Aux Roles who act at Night must also PM the Host to let them know if they will be exercising their ability that Night, and if so, on whom.

As I always give a Pencils Down post before announcing the day's lynch, there is NO EXCUSE for talking at Night: it will be punished by issuing a Phantom Vote or worse..

Official Rules

This Host does have, and shall stick by, the rules here set forth, but let it not be assumed that the Host is not friendly (I'm very friendly ^.^). If you have any questions, or believe I should add or change a rule, please feel free to PM me.

Subsection 1: Lynch Voting Stipulations

Article 1: Vote Publicity
* Your vote MUST be publicly posted in the thread for all to see; this Host shall NOT accept votes by any other means (not PM, not IRC, AIM, MSN, or e-mail - nothing). As your vote must be public, it'd be wise to be sure of your decision.

Article 2: Vote Officiality
* This Host mandates that all votes must be cast in bold text in order to show the officiality of your vote (and so it catches this Host's eye). Any vote not cast as such shall not be considered official. It's pretty easy to bold text, but if you don't know how, you can always ask.

Article 3: Vote Alteration
* If you feel you've made a mistake with your vote, you may change your vote before Sundown arrives. Vote changes must also be cast in bold text to show that you are certain of your change. (It'd also be great if you could strike out your previous vote, so that if I feel I should do a re-count, I am reminded that you changed your mind. There's a large chance that I won't do vote counts. Players may do so of their own will, but be warned that gives them the chance to modify them, and I will do my own count when checking the lynch for the day.)

Article 4: Voting for Oneself
* If deemed tactically necessary, this Host grants players the right to vote for themselves if they're really sure they want to.

Article 5: Refusal to Vote
There is no penalty for refusing to vote in this edition of WWG.

Subsection 2: Dynamics of Phantom Votes

Some do not understand what a Phantom Vote, also known by its abbreviation, "PV," is, or how it works; this subsection is here to lay out everything as simply as possible.

Article 1: Typical PV Allocation
A PV holds the same amount of power as one vote cast against you by an actual player.

Article 2: Reprimand
* At the Host's discretion, Phantom Votes can be used to reprimand those who do not follow the rules of the Werewolf Game. Typically, one PV is assigned per infraction, but it can be more at the Host's discretion if the infraction is serious or is a repeat infraction.

Article 3: Non-Negotiability
PVs are disputable, but very unlikely to actually be removed if I issue one, since I only issue them as penalties.

Article 4: Phantom Vote Carry-Over
* In the event that a lynching is cancelled, all Phantom Votes that were allocated for that day will instead carry over to the next Day phase that lynch votes are tallied on.

Subsection 3: Role Claims, PMs, and Alliances

Article 1: Forboding of Role ID Forwarding
* If any rule can be pointed at as the golden rule of the WWG, this is it. No player is at any time allowed to forward their Role ID to ANY other player for ANY reason, nor quote or screen-cap any part thereof (even if it doesn't positively identify their role). The Host will NEVER give permission to do it, so do not ask. If it can be proven that a player has forwarded any part of their Role ID in any manner, the Host shall kick that player out of the game IMMEDIATELY.

Article 2: Public Role Claims
* As long as 3-1 is followed, any player can publicly or privately claim to hold any role they want, including knowledge, be it true or false, they claim to have because of their role - in fact, it's part of the dynamics of playing this game.

Article 3: Formation of Alliances
* Players can form alliances if they like, through either public board or PM (although that's always risky, as you could be forming an alliance with a Wolf). Be careful what you say - keen observers will jump you if you say anything even remotely suspicious. (Even editing a post can result in suspicion.)

Article 4-A: Aux Role PMs to the Host
* If you are an Auxiliary Role required to PM me the name of a person you will perform an action on at Night, you may change your decision so long as I have not given a result or carried out your action. If the last night action is in, I will end the night.

Article 4-B: Failure to PM at Night for Auxiliary Roles
* If an Auxiliary Role required to PM the Host fails to do so by the deadline, the Host will assume that Aux will not be taking action that Night.

Article 5-A: Werewolf PMs to the Host
* Please, please, please only one Wolf PM per Night phase. I give you several days so you can PM each other and discuss the matter. I do not want more than one Werewolf PM at Night; no Wolves second-guessing each other. The first Wolf PM I receive that has a name on it will be the final kill decision for that Night.

Article 5-B: Failure to PM at Night for Werewolves
* If this occurs, I will take it upon myself to select a Human to kill. It may purposely be a Civilian who does not hold an Aux Role.

Subsection 4: Death, Non-Participants and Talking

For further clarifications, see subsection 5, "Ghosts and Notes."

Article 1: Death by Lynching
* Some game themes allow those who are lynched final words. Specifically in this game, you may speak so long as I have not posted the lynch scene.

Article 2: Death by Nightkill
* If you're killed by roles which act at night (which is the Werewolves or a Ninja), you don't get final words, as you were killed at night when all other characters were presumably sleeping. If killed by the Wolves, no more talking in the thread for you.

Article 3: Death by Vigilante
As with lynches, if you are shot you may speak until the death scene is posted.

Article 4: Non-Participants
* This Host has nothing against non-participants, and encourages all potential future players to watch the thread's activity. However, this Host stipulates that non-participants shall refrain from posting in the game's thread; if a non-participant has any questions, they may feel more than free to PM the Host or any players they wish to converse with.

Article 5: Removal of Illegal Posts
* Ordinarily, all posts, even stupid ones, are kept for the sole sake of helping players form opinions of each other. However, illegal posts (those made by non-participants after the Day 1 announcement that starts the actual game proper, and those made by dead players outside of "final words" posts authorized by the Host) shall be deleted by a moderator. No exceptions. You may also be banned from future games if you are breaking this rule as a participant.

Subsection 5: Ghosts and Notes

If you've been killed, and perhaps even had no official opportunity for final words, but still wish to express wishes to the other players, PM me about it. I will decide on a case-by-case basis whether ghost sightings occur or whether your note will be passed along, although there will be some general rules:

Article 1: Ghost Sightings
* If you are dead and believe you have something important enough to say that you think it should warrant your ghost being sighted, PM me about it with what you'd like to say, and I will decide on a case-by-case basis whether your ghost will appear; if it does, I will make the post myself.

Article 2: Notes
* If you are dead and have written a note you believe will benefit the other Human players, PM it to me with what it will say, letting me know whether one individual will find it privately (I will PM it to them; you cannot stipulate who: I will choose randomly from among the remaining living Humans) or whether the note will be discovered publicly (I will post it in the thread).

Article 3: Time-, Chance-, or Character-Sensitive Notes
* This Host WILL NOT pass along any note that cites any kind of chances of being found based on time or luck, or can only be found by particular individuals (although I will accept notes that can only be found by the Coroner, as they investigate dead bodies; in which case, the note must be hidden on your person, ahead of time).

Article 4: Regarding Nightkills
* You may NOT author a note after a Werewolf or Ninja has killed you; the note must have been written before I got your kill PM from whomever killed you.

Subsection 6: Nighttime Action Queue/Priorities

Article 1: First In, First Out
* This Host's primary method for executing Night action PMs is a first-in, first-out basis; he whose PM arrives first is honored first. All PMs received are executed in the order they are received, with three notable exceptions seen in Articles 2 and 3.

Article 2: Guardian Angel and Roleblocker Priority
* 2-a: If a game has a Guardian Angel, their PM stating who they are protecting is always queued as though it arrived before any/all Wolf/Ninja kill PMs so their target is protected from all kills.

* 2-b: If a game has a Roleblocker, their PM is queued as if it arrived before ANY PMs.

Article 3: Dead Auxes and PMs
* Requests to perform an Aux Role action from any dead Aux Role holder shall be treated as though the PM never came in; dead Auxes cannot perform Night actions. Any non-investigative role actions will go through if they are targeted to be killed. Otherwise, you will not recieve your results.

Article 4: Private Nighttime Resurrection
* In the event that an Aux Role is privately resurrected by the Priest during a Night phase, they may not perform a night action.

Role List and Explanations

Roles will be PMed as stated here.

(Were)Wolf
You kill humans; it's in your nature. At night, you gather with the other wolves and kill one person each night.

Pack Leader
You are the leader of the werewolves. You are responsible for sending the kill each night, but you can allow others in the group to send it instead if you so choose. Each night, you can "sniff" a human to see if they hold an Aux role. If they do, you will potentially be told what it is. If you are killed, the other wolves can send the kill from then on.

Wolf Scaremongerer
You have more self-control than the others. Each night, you may choose a target to pretend to try to kill. That player will not be able to perform their action that night. However, targeting a role that can fight back will result in your death.

Civilian
You're an ordinary human who does not hold an Auxiliary Role. Nothing you can do other than cast your lynch vote, really.

Anything other than "Civilian" is considered an Auxiliary ("Aux") Role, and is special and unique. The good thing is, having an Aux Role gives you an advantage. The bad thing is, sure, you could try to help the other Humans by telling them who you are (remember, you can't show them your Role ID), but they might not believe you, and the wolves might catch on and try to kill you.

Seer
You can sense danger. Each night, you must PM the Host and tell them whether you wish to exercise your ability (which is to know how many Wolves there are left). If so, in some large games, the Wolves may be informed it's happened (or even who you are). (You don't leave your house at Night, so you can't spot anyone else acting at Night.)

Psychic
You can see hidden talents in others (and the truth in Wolves). Each night, you must PM the Host and tell them whether you wish to exercise your ability (you'll be informed of that player's exact role). The Wolves might get informed if you do this, so look out! (There's a chance you might spot other roles that act the same Night you do, although that's pretty slim unless it's your target who's up and about.)

Coroner
You specialize in dead people. Via PM, each Dawn, you're told the exact role of the person the Wolves killed, and each Sundown, you're told the exact role of the player who got lynched. You can use the process of elimination to determine who's left. (You will not be spotting other roles that act at Night; you'll be too busy examining the body.)

Insomniac
You have trouble sleeping at night (who wouldn't with all this killing going on?). Each night, you must PM the Host and tell them whether you were able to sleep. If not, you will be informed of the NAME of one of the wolves, which will certainly help you rest easier!! The problem is, the Wolves might see you, too. Be careful. (You may also spot other roles that act on Nights you can't sleep.)

Unknown Celebrity
You're popular where you came from, but the other players don't know this. (You want to avoid the attention anyway, so you're not allowed to claim (or say that you cannot claim). If asked to claim, you must claim Civilian.) If you're killed by the Wolves, the players will find out in the newspaper the next day. Since you were so popular, an investigation will be done the next night by people from your home country. The investigation has a 50% chance to discover a wolf. If a wolf is discovered, the name will be published in the paper the next day.

Vigilante
You were smart - you packed a GUN. Trouble is, you only have one bullet. Once you're sure you know who you want dead, during any Day phase, you can announce your role publicly, and shoot anyone you want (this MUST BE CONFIRMED BY THE HOST). That player is dead IMMEDIATELY. You may no longer have your gun, but at least now the other players know for sure you're human!! Note: In some games, if the Vigilante is killed before he can use his weapon, another human might find it, and the role of Vigilante is added to any other Aux Role that player might have. ALSO: It is impossible for anyone to pretend to be the Vigilante. Why? If you try to declare a shot, and you're not the Vigilante, it backfires because a shot MUST be confirmed by the host.

Samurai
You are an honorable samurai. At night, you must PM the Host to tell them if you're doing any killing tonight. If you kill a wolf they will be revealed as such in the morning. If you kill a human, you are honor-bound to never draw your sword again.

Guardian Angel
You have the heavenly ability to guard the lives of those around you. Each night, you must PM the Host telling them who, if anyone, you're protecting tonight. You can't protect the same person more than one night in a row (unless the Wolves or the Ninja choose that person to kill - in which case, that person does not die, and you can protect the same player again the next night). Sure, you can protect yourself, but why be greedy? A protection that succeeds will reveal you to the wolves. Be cautious. (This role may spot other Night-acting roles, but chances are slim unless their target is the same as yours and enters the house you're in; you'll be too busy watching the one you're guarding to look out the window.)

Priest
Just as the Vigilante can bring death, you can bring life. Once per game, anytime Day or Night, publicly or privately, you can bring back to life any player who was previously dead. Again, you can only use that ability one time, period. You can DEVESTATE the Wolf team if you bring back a well-informed Aux Role late in the game (such as the Coroner, the Psychic, or the Insomniac), but you could just as easily get the human team killed by unintentionally bringing back a Wolf. Be careful with this role.

Mad Scientist
You've got three vials of a DNA-altering compound. If you use it, the player will become something else. However, you know for sure that one of your vials will turn the target into a wolf, if they aren't already one. The other two will add a random designated effect off of the role list to the player, or give them another use of their action if they have one. You may only use one per night.

Nighttime Co-Discovery
When multiple Night-acting roles happen to act on the same Night, this Host may sometimes allow Night-time wanderers or other observant roles (such as the Insomniac) to spot one or more of the others acting that Night (this usually utilizes the Progressive Discovery rules, below).

Progressive Discovery
For Auxiliary Roles that act at night, that might discover the identities of other roles that also act at night, this Host generally adopts a policy of Progressive Discovery; that is, using your ability once or twice generally informs the others of nothing, but using it enough times will result in fellow Night-acters being told of your existence (probably as a figure running around), and, eventually, exactly who you are. How quickly Progressive Discovery works depends on game size and which roles are involved.
I reserve the right to change any rules at any time.
Two_old
sure
Wojjan
Phantom Votes? In a 12-man setup?
Topic Starter
LadySuburu

Wojjan wrote:

Phantom Votes? In a 12-man setup?
As mentioned, and unless I slipped up in editing, they're only issued as penalties not for not voting. Also, the minimum is 12, that may not be how many there are.
0_o
Are people still allowed to talk outside the thread after death?
Wojjan
Ah, okay then. Don't see why you wouldn't outright replace the person instead of handicapping the entire town/mob because of one person acting up, though.

Also, progressive discovery is sort of dumb.
Topic Starter
LadySuburu

0_o wrote:

Are people still allowed to talk outside the thread after death?
I'd prefer not, but since there's no way for me to actually stop it, I'm not going to forbid it.

@wojjan: It's going to have a limited use in this game if at all. I left it in case I decide to make use of it. I also do have it set up to replace/remove a player who breaks the rules, but in case of a minor infraction I reserve the right to give them a PV.
0_o
I'd prefer not, but since there's no way for me to actually stop it, I'm not going to forbid it.
Well technically, there's nothing stopping people from chatting outside the thread after death in regular mafia games either, but people still don't. I think if it's made a rule then people will respect it.

Talking after death gives a HUGE advantage to informative roles as they don't have to worry about being NK'd before revealing their results.
Topic Starter
LadySuburu

0_o wrote:

I'd prefer not, but since there's no way for me to actually stop it, I'm not going to forbid it.
Well technically, there's nothing stopping people from chatting outside the thread after death in regular mafia games either, but people still don't. I think if it's made a rule then people will respect it.

Talking after death gives a HUGE advantage to informative roles as they don't have to worry about being NK'd before revealing their results.
I know for a fact that people have broken my talking outside of games / after death rule in my mafia games.

I'll make a post if I decide to disallow talking after death. Right now it's not really easy to enforce and since people broke that rule in a game where breaking it means being modkilled or banned from future games, I don't feel like even trying in this one.
0_o
fiiiine

For the people who didn't bother to read through the entire OP, this is the same as Mafia but with the following modifications:
-no restrictions on discussion (you may PM, chat in IRC, etc.)
-roles are not revealed upon death (only the coroner is given this information)
-lynches only occur at the end of the day (so no hammer after >50% votes)
Kiddo-Kun
If what 0_o is saying is true then count me in.
pieguyn
/in
DeathxShinigami
Joining upon request from a certain mafia player @_@
Rantai
Never tried this... in.
Salvage
/in on my first game of this genre ..


btw isn't Insomniac a bit op? I can't see the bad part of the role , i mean you can call you never sleep and you get the name of all the wolves , and u don't even have to take a gambit to see if you hit one (I've been reading some of the Mafia games out here so i have a bit of information on how the games are , still never seen or played games anywhare else lol).
akrolsmir
honerable samurai
Was the pun intentional?

oh, and I'd like to be a replacement.
Sleep Powder
Yay for PMs~!

/in
bmin11
/in
Lilac
Only...if it's good.

/in

Also, I think the Mad Scientist role is broken.
Two_old

Salvage wrote:

btw isn't Insomniac a bit op?
no, insomniac is fair and balanced
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