.
These are called stacks, they are common as hell and can be found in every map.Canucker25 wrote:
Another thing don't cover the beats with the explosion of the previous beat you can't tell if there is one or not!
/threadstrager wrote:
QQ
Go play CTB or something.
learn to spin controlled and then this won't be a problem ( this takes time) also learn when in a certain map a spinner is followed by a hit circle and anticipate on that.Canucker25 wrote:
Don't put a beat right after you're done spinning! when you're spinning like mad to rack up points it takes a second to find your cursor and 9/10 you miss the bloody beat!
even the original ds ones had them they are easy if you know where they areCanucker25 wrote:
Also stop putting the next beat you're supposed to hit further away then the one you are supposed to hit after it's BS.
stacks are very common and just look how may are circles are stackedCanucker25 wrote:
Another thing don't cover the beats with the explosion of the previous beat you can't tell if there is one or not!
No.Ekaru wrote:
For jumps, don't read spacing. Instead, glance at approach circles to get an idea of when to hit it and then use your ear and intuition to time the hit correctly. Actually, this is how you should read every single map. You'll get used to it, trust me.
You can look at the spinner circle to estimate how long the spinner is. For most spinners, you can spin however you want, and if you notice the spinner is short or is about to end and you can guess there's something after the spinner, start spinning smaller. If you want.Ekaru wrote:
Spin small circles of a moderate (280 to 330 RPM) speed when you aren't sure how long the spinner is. You'll get the hang of it eventually.
Canucker25 wrote:
Don't put a beat right after you're done spinning! when you're spinning like mad to rack up points it takes a second to find your cursor and 9/10 you miss the bloody beat!
I see nothing wrong with this.
Also stop putting the next beat you're supposed to hit further away then the one you are supposed to hit after it's BS.
I see nothing wrong with this.
Another thing don't cover the beats with the explosion of the previous beat you can't tell if there is one or not!
I see nothing wrong with this.
Maps don't have to follow iNiS rules, you know.soradg123 wrote:
- Contrary to what the ranking requirements might say, the minimum bonus that Auto can score should actually be at least 5000.
- If you make a spinner shorter than that then consider replacing it with circles or sliders.
- If your slider is shorter than a quarter beat then please replace it with circles.
- Your circles should never overlap other circles unless they're stacked.
- Likewise, sliders should never overlap other sliders or itself under any circumstances.
What about Glamorous Sky circle sliders :3soradg123 wrote:
- Likewise, sliders should never overlap other sliders or itself under any circumstances.
I guess that would be an exception :3Gens wrote:
What about Glamorous Sky circle sliders :3
This pretty much sums it up.strager wrote:
QQ
Go play CTB or something.
What are you smokingsoradg123 wrote:
- Contrary to what the ranking requirements might say, the minimum bonus that Auto can score should actually be at least 5000.
- If you make a spinner shorter than that then consider replacing it with circles or sliders.
- If your slider is shorter than a quarter beat then please replace it with circles.
- Your circles should never overlap other circles unless they're stacked.
- Likewise, sliders should never overlap other sliders or itself under any circumstances.
usually. Though I believe sometimes they make sense even at 1k bonus.JarJarJacob wrote:
You know, soradg123 has a point about spinners there. They usually suck at under 5000 or so bonus.
There was a good Dinosaur Comics about this. Following a "restrictive" structure can bring out some of the most innovative creativity.Mogsworth wrote:
Forbidding the use of overlapping anything is restricting creativity. Besides, if you look at the standard assortment of maps nowadays, you will see that these methods you find so annoying are commonly used, and among the better maps, correctly used.
Quit complaining and practice, not everything needs to be sightreadable. Just enjoy the game.
Canucker25 wrote:
Don't put a beat right after you're done spinning! when you're spinning like mad to rack up points it takes a second to find your cursor and 9/10 you miss the bloody beat!
Also stop putting the next beat you're supposed to hit further away then the one you are supposed to hit after it's BS.
Another thing don't cover the beats with the explosion of the previous beat you can't tell if there is one or not!
Feature Request: ability to sort by mappers with this sort of mind setMetalMario201 wrote:
I like the added professionality that avoiding overlap provides
This. Nowadays I generally try to avoid overlaps and my maps look a lot neater than they did when I started mapping because of it.awp wrote:
Feature Request: ability to sort by mappers with this sort of mind setMetalMario201 wrote:
I like the added professionality that avoiding overlap provides
Of course, it's assumed that 1/4 streams overlap unless it's like two of them or small circles are being used. Or, naturally, gigantic spacing. So there's no need to go out of the way to point out what should be an obvious exception since it should be easy to figure out what we mean.strager wrote:
Of course, overlaps are nice for 1/4 streams.
For normal people.
overlap always looks unprofessional hurdurfMaybe if you abuse it. Then again, I'd like to believe that an easily telegraphed, neat-looking overlap can look just as professional/playable as if you didn't. Abusing overlaps? Okay, that's unprofessional, just like abuse of anything. Sorry if it makes me 'unprofessional' because I think it can look good in certain circumstances. =|
I might as well clarify what I meant.Mogsworth wrote:
overlap always looks unprofessional hurdurfMaybe if you abuse it. Then again, I'd like to believe that an easily telegraphed, neat-looking overlap can look just as professional/playable as if you didn't. Abusing overlaps? Okay, that's unprofessional, just like abuse of anything. Sorry if it makes me 'unprofessional' because I think it can look good in certain circumstances. =|
Oh god.soradg123 wrote:
- Contrary to what the ranking requirements might say, the minimum bonus that Auto can score should actually be at least 5000.
- If you make a spinner shorter than that then consider replacing it with circles or sliders.
- If your slider is shorter than a quarter beat then please replace it with circles.
- Your circles should never overlap other circles unless they're stacked.
- Likewise, sliders should never overlap other sliders or itself under any circumstances.
Yeah, I think soCard N'FoRcE wrote:
Am i the only one who thinks this map is awesome (even if it's broken and not FCable now)?
I liekz it. =>Natteke desu wrote:
Yeah, I think soCard N'FoRcE wrote:
Am i the only one who thinks this map is awesome (even if it's broken and not FCable now)?
This is a different one, nub.Ekaru wrote:
Max Forever is a classic. It's also approved. And a classic.
It's not a different one, nub. This is the Max Forever by Rolled which is the one I was thinking of. I thought it was approved but it apparently isn't. Bleh. Still a classic.strager wrote:
This is a different one, nub.Ekaru wrote:
Max Forever is a classic. It's also approved. And a classic.
Of course, I was focusing on "inattentiveness towards overlap," which is terrifyingly common. So is abuse, eg. patterns that reverse back under themselves.Mogsworth wrote:
overlap always looks unprofessional hurdurfMaybe if you abuse it. Then again, I'd like to believe that an easily telegraphed, neat-looking overlap can look just as professional/playable as if you didn't. Abusing overlaps? Okay, that's unprofessional, just like abuse of anything. Sorry if it makes me 'unprofessional' because I think it can look good in certain circumstances. =|