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Peter Fox - Haus am See [Taiko|Osu]

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Topic Starter
Magicphoenix

Pokie wrote:

Guten Tag~Sorry for delay -w-


General
  • - Custom clap is cute XD :3
    - 03:27:840 - Didn't BPM changed at this point :\? yeah but I think it doesn't influnce the map too much
    - Can't mod taiko -w-


Orangeblablambalala
  • - rofl XD hahaha :D
01:32:399 (2) - Nice! ty =)
02:07:807 (1) - Cancel new combo? or use new combo on 01:51:801 (2) - too ok @1st
03:22:019 (1) - Tiny spacing error fixed


Hold-some-thing
  • - Sorry for a wrong diff name^ XD
00:08:001 (1,2,3,4,5,6,7,8,9) - -w-? eh, why claps on 1 and 3 beats?! Because the drumsticks tick there =D
00:30:313 (1) - This one is obviously following the pattern on this combo 00:29:586 (1,2,3), so new combo here is quite weird. Try to do what you did on 02:03:442 (1,2,3,4) :D kind of fixed the spacing better :P
00:44:380 (5) - +1/4 beats to slider okay
00:45:835 (1,2,3,4,5,6) - Rhythm should be like this: http://puu.sh/dsxS fixed
00:49:473 (1,2,3,4) - Kinda confused, hope new combo on (3) would help -w- hmm why confused ? =A= no change
01:13:482 (1) - hmmm~ XD mmmmh ~ ! :D
02:50:976 (1) - clap-clap? okay :P


Interesting song -w-/
hu, hu, hu. yea-aaay
Woh ! yeah ! Thank you , Moekie yeah yeah yeah yeah ~
Topic Starter
Magicphoenix

-kevincela- wrote:

Hi~

[Orangenbaumblaetter]


  1. 00:10:911 (3) - (nazi) 2 grids right? ok
  2. 00:20:127 - This part looks a bit empty... Maybe you should add a note on there. nope
  3. 01:41:130 (1) - I suggest you to put this some grids higher,jest because it could be more readable (just a suggestion,though) okay
  4. 02:07:807 (1) - Remove new combo? ok
  5. 03:22:019 (1) - Spacing fixed

[Haus am See]


  1. 01:30:216 (4) - New combo? (just to follow the new combos of the previous pattern) sure

Pretty good map and song,good luck ^^
Thank you very much kev :3
p3n

Pokie wrote:

p3n's
  • - Hitsound's usage was a good impression, but needs improve
00:17:217 (3) - Spacing? Quite confusing on this part ok back to stacking then
00:19:400 (4) - Remove whistle 1/2 whistle finish is what I used throughout the map in the last part of each phrase
00:21:582 (7) - umm~ Hitsounds are too strong :\ At least remove clap, it doesn't fit music changed
00:22:553 (4) - ^
00:23:765 (2) - Why finish too? mistake...removed
00:24:493 (4,5) - No hitsounds -w-? huh?
00:36:134 (2) - Clap-none ok
00:38:559 (8) - Whistle-none-whislte
00:45:350 (2) - Clap /Actually there are too much hitsound suggestions, but I can't write all of them. Since it's not my map though, you have your own method to use hitsounds. So fix the follwing parts of hitsounding on your diff if you want. reorganized some of them as you suggested
00:52:140 (7) - New combo, due to this pattern. yeah why not
01:10:087 (1,2,3,4,5,6) - No hitsounds again -w-? there are claps and whistles :o
01:45:010 (1) - Why new combo? combo pattern changed
01:45:980 (2) - Spacing I think the anti jump was ok here because of the tempo change - fixed to different pattern in 1,0x though
01:46:950 (1,2,3) - er...It doesn't work too much to under 4 notes :( That's the diff|erence. But there aren't a 4 beats rhythm, so my suggestion is place them with same spacing, like this: http://puu.sh/dsuN I think you refer to the anti-jump pattern here but I think it fits the song and it is very much readable with the used AR. The "misplaced" stacked stream is perfectly centered in play mode (placement is to prevent stacking bug)
02:02:714 (6,7,8,9) - Spacing, at least stack them under where you placed 02:00:774 (2) again you should try this in play-mode....this placement is to prevent the FUGLY stacking bug since the editor (STILL!) doesn't support the flipping of stacking directions between fifo and lifo

-kevincela- wrote:

[p3n's faule Huette]


  1. 00:27:767 (2) - I think this note is unnecessary,since it doesen't follow anything. You should delete it. no it fits perfectly...it maps the base and vocals at the same time...it would play weird to have this removed but map the exact same only a few ms later (4,5)
  2. 01:45:010 (1) - Remove the new combo here? hmm ok I changed it back to how it was intended before
  3. 02:02:714 (6,7,8,9) - Put them 1 grid left and up stacking bug...check in play-mode to see they are perfectly stacked with (2)
  4. 03:20:564 (7) - Maybe put this note where the slider 03:19:594 (4) - has ended? yeah ok looks nice

Thanks for your mods!

fixed another error I found so please use this version:
Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu


Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Zelos
As I am trying to cut down on the nazi-ing,
I found this to be quite flawless phoenix bro.

Although the difficulty names are wtf imo.

Anyways have a star!
Kitsuneko
Hi Magicphoenix, modding from your request
First, I cant play Taiko, sorry

[General]
Remove countdown

[Orangenbaumblaetter]
00:10:911 (3) - remove only slider slide whistle sound
01:25:608 - many bookmarks lol, but it's okay
03:32:084 - reduce Volume

[p3n's faule Huette]
01:45:010 (1) - remove NC

[Haus am See]
00:10:184 (7) - add whistle to slider end
00:41:954 (1) - close. move to X:372 Y:256?
01:12:027 (6) - you may copy (5)
01:17:848 (1) - add finish
01:38:219 (5,6,7) - seems confusing... if i make it, like this
http://osu.ppy.sh/ss/223663
http://osu.ppy.sh/ss/223664
01:42:342 (6) - can't see reverse arrow
03:23:232 (6) - ^


That's it from me ~
good luck :D
Topic Starter
Magicphoenix

Kitsuneko wrote:

Hi Magicphoenix, modding from your request
First, I cant play Taiko, sorry

[General]
Remove countdown Hmm, why? :P

[Orangenbaumblaetter]
00:10:911 (3) - remove only slider slide whistle sound nope ^^
01:25:608 - many bookmarks lol, but it's okay i used them for making a slider :D
03:32:084 - reduce Volume no sry x^x

[Haus am See]
00:10:184 (7) - add whistle to slider end I follow the women's "uh!" so I only put whistles there sry
00:41:954 (1) - close. move to X:372 Y:256? I moved them farther a way
01:12:027 (6) - you may copy (5) I'll leave it the way it is
01:17:848 (1) - add finish nope
01:38:219 (5,6,7) - seems confusing... if i make it, like this Fixed it in another way (inspired by 1st screenshot :P)
http://osu.ppy.sh/ss/223663
http://osu.ppy.sh/ss/223664
01:42:342 (6) - can't see reverse arrow actually, you can xD
03:23:232 (6) - ^ ^


That's it from me ~
good luck :D
Thank you very much Kitsuneko !! ></
MoodyRPG
Good Morning. This is a german song so i don't understand the lyrics.Teach me

General
  1. You don't use the countdown so remove in all diffs
  2. 03:28:082 (1) - Considered extended this spinner in the diff Orangen and Haus am See to 1/2,is much better because is feels like "HEY.This spinner finished very soon"

Orange
  • - 00:58:446 (4) - New combo to follow your pattern
    - 03:22:019 (1) - I think this slider is kinda bad made for me so i suggest like this?
Faule Huette
  • - 00:05:576 (1) - This jump is visible so is not necessary to put new combo here,Remove it
    - 00:25:827 (7) - To be consistent,put a new combo here
    - 00:47:290 (1) - Remove this combo
    - 01:12:027 (6) - A new combo here,feels good
    - 02:14:113 (5,6) - There is a stack bug here,is intentional? if not intentional change them
    - 02:21:388 (7) - New combo to follow your pattern
    - 02:30:604 (7) - ^
    - 02:44:549 (7) - ^
    - 02:53:886 (7) - ^
Taiko
  • - Good Stuff
Haus am See
  • - 02:34:485 (1,2,3,4,1) - Try like this? Is better IMO
Relaxing map.Good Job

COLD...
p3n

MoodyRPG wrote:

Faule Huette
  • - 00:05:576 (1) - This jump is visible so is not necessary to put new combo here,Remove it hmm ok why not
    - 00:25:827 (7) - To be consistent,put a new combo here ok
    - 00:47:290 (1) - Remove this combo no I like how the tempo and spacing difference is visible like this
    - 01:12:027 (6) - A new combo here,feels good
    - 02:14:113 (5,6) - There is a stack bug here,is intentional? if not intentional change them fixed
    - 02:21:388 (7) - New combo to follow your pattern
    - 02:30:604 (7) - ^
    - 02:44:549 (7) - ^
    - 02:53:886 (7) - ^fixed all above
Thanks for your mod! After so many combo mods this was a bit messed up I guess. Looks fine now.


Kitsuneko wrote:

[p3n's faule Huette]
01:45:010 (1) - remove NC was already removed but thanks anyway
Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Topic Starter
Magicphoenix

MoodyRPG wrote:

Good Morning. This is a german song so i don't understand the lyrics.Teach me

General
  1. You don't use the countdown so remove in all diffs Oh fixed, also sorry to Kitsuneko, I totally was not having a clue what you meant at that time = =||
  2. 03:28:082 (1) - Considered extended this spinner in the diff Orangen and Haus am See to 1/2,is much better because is feels like "HEY.This spinner finished very soon" This spinner rather feels like "Hey, ended right on time"
Orange
  • - 00:58:446 (4) - New combo to follow your pattern ok
    - 03:22:019 (1) - I think this slider is kinda bad made for me so i suggest like this? Nope, I think it is okay



Haus am See
  • - 02:34:485 (1,2,3,4,1) - Try like this? Is better IMO I changed it in a completely different way, thanks for suggestion me a pattern change though
Relaxing map.Good Job

COLD...
thank you very much Moody !! I don't even remember asking you for mod so thank you x2 XD
Topic Starter
Magicphoenix

Zelos wrote:

As I am trying to cut down on the nazi-ing,
I found this to be quite flawless phoenix bro.

Although the difficulty names are wtf imo.

Anyways have a star!
Lol sorry I totally missed this post, thank you very much for the star Zelos =)
Xgor
Slow lazy mod.

[General]
While I think the sound of the normal-clap works great with this song it's too quiet compared to the rest of the hitsounds, do you think you could edit that audio file and make it louder.

The difficulty names is REALLY confusing on the standard difficulties imo... I'll strongly suggest you make the difficulty names so more understand what difficulty they are.

A normal on this map is almost necessarily, both of the two higher osu! maps is pretty much an easy Insane/difficult hard and they difficulty jump is really big.

[Orangenbaumblaetter]
I know that sliders work quite well on easy difficulties but the 1:4 circle:slider ratio shows that it's a ridiculous amount of sliders compared to the amount of circles. Would be a good idea to remove some sliders and add some circles instead.

I would also suggest to avoid having 1/2 close to each other on this difficulty, it only happens two times in the map but I can imagine many newcomers screw and I think it would be good to have the difficulty on this diff consistent.

[p3n's faule Huette]
I suggest to raise the OD 1+ or 2+ the 4,5 makes it look much easier than it is and considering that this is the difficulty that gives the most point it makes no sense that it has lower OD than the other hard difficulty.

[Haus am See]
I noticed that you use combo's with just one combo to show that it follows some of the sounds of the singer and while I think this is nice I think it would be even better if you use slider speeds to make those parts even more distinct. Just a suggestion but I think it would work well.

Well that's what I can find, quite nice set and I enjoyed the higher difficulties.
Topic Starter
Magicphoenix

Xgor wrote:

Slow lazy mod.

[General]
While I think the sound of the normal-clap works great with this song it's too quiet compared to the rest of the hitsounds, do you think you could edit that audio file and make it louder. Oh I don't know, I will try

The difficulty names is REALLY confusing on the standard difficulties imo... I'll strongly suggest you make the difficulty names so more understand what difficulty they are. I would like to keep them for now

A normal on this map is almost necessarily, both of the two higher osu! maps is pretty much an easy Insane/difficult hard and they difficulty jump is really big. _:(

[Orangenbaumblaetter]
I know that sliders work quite well on easy difficulties but the 1:4 circle:slider ratio shows that it's a ridiculous amount of sliders compared to the amount of circles. Would be a good idea to remove some sliders and add some circles instead. okay i replaced some

I would also suggest to avoid having 1/2 close to each other on this difficulty, it only happens two times in the map but I can imagine many newcomers screw and I think it would be good to have the difficulty on this diff consistent. fixed them

[Haus am See]
I noticed that you use combo's with just one combo to show that it follows some of the sounds of the singer and while I think this is nice I think it would be even better if you use slider speeds to make those parts even more distinct. Just a suggestion but I think it would work well. That's a nice idea but somehow I don't agree too much, I will think about it :P

Well that's what I can find, quite nice set and I enjoyed the higher difficulties.
Thank you very much Xgor =) also for star XD
Low
From my queue

[General]
Good.

[p3n's faule Huette]
00:17:702 - Finish
00:42:439 - Try to avoid one note combos
00:58:931 - NC
1:38:583 - ^
2:29:634 - ^
2:34:485 - Remove NC
2:35:455 - NC
3:20:079 - ^
3:24:202 - NC or not, both look good
03:27:840 (1,2) - Needs some fixing. :?

[Haus am See]
00:02:181 - Straighten this slider
00:40:499 - ^
00:43:409 (3,4) - Looks really ugly
3:13:773 - Remove NC
3:24:929 - Straighten slider
3:25:657 - ^ THIS ANNOYS ME
3:26:384 - asdfghjkl
p3n

Xgor wrote:

Slow lazy mod. nvm your mods are worth the wait

[p3n's faule Huette]
I suggest to raise the OD 1+ or 2+ the 4,5 makes it look much easier than it is and considering that this is the difficulty that gives the most point it makes no sense that it has lower OD than the other hard difficulty. good call. OD+2 pushes it to 5 stars...and it used to be ~1m points less than MPX' high-diff hence the low OD setting it had before, also did LD+1 and AR+1

Jacob wrote:

From my queue

[p3n's faule Huette]
00:17:702 - Finish aye
00:42:439 - Try to avoid one note combos fixed - changed some notes here to make it unnecessary
00:58:931 - NC
1:38:583 - ^
2:29:634 - ^
2:34:485 - Remove NC
2:35:455 - NC
3:20:079 - ^
3:24:202 - NC or not, both look good fixed some combos as mentioned above
03:27:840 (1,2) - Needs some fixing. :? yeah added a note here to make it 1:1 with the lyrics
Thanks for the mods!

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Topic Starter
Magicphoenix

Jacob wrote:

From my queue

[Haus am See]
00:02:181 - Straighten this slider
00:40:499 - ^
00:43:409 (3,4) - Looks really ugly
3:13:773 - Remove NC
3:24:929 - Straighten slider
3:25:657 - ^ THIS ANNOYS ME
3:26:384 - asdfghjkl
No changes for me =) Thank you very much ^^
Low
you're welcome.

your maps are too good for my mods. :D
ryuu
hello ~
from our queue.

very cute hitsounds >www<

[Orangenbaumblaetter]

02:06:352 (2) - change form to the previous slider didn't close it
03:28:082 (1) - start at 03:27:840.

[p3n's faule Huette]

00:58:931 (6) - nc
01:05:236 (8) - ^
01:16:878 (1) - delete nc
01:38:583 (7) - nc
01:45:980 (6) - ^
02:29:634 (6) - ^
02:34:485 (1) - delete nc

[Haus am See]

02:15:568 (1) - delete nc
02:15:810 (2) - nc

sorry for poor mod ._.
map perfect for me ;w;
star ~
Topic Starter
Magicphoenix

[Ryuu] wrote:

hello ~
from our queue.

very cute hitsounds >www< =)

[Orangenbaumblaetter]

02:06:352 (2) - change form to the previous slider didn't close it eh?
03:28:082 (1) - start at 03:27:840. No, because the violin starts its last stroke there...

[Haus am See]

02:15:568 (1) - delete nc
02:15:810 (2) - nc ok

sorry for poor mod ._.
map perfect for me ;w;
star ~
Thank you very much for star & mod :D
p3n

[Ryuu] wrote:

[p3n's faule Huette]

00:58:931 (6) - nc
01:05:236 (8) - ^
01:16:878 (1) - delete nc
01:38:583 (7) - nc
01:45:980 (6) - ^
02:29:634 (6) - ^
02:34:485 (1) - delete nc
changed one of the NCs above (2:29) as missed it in one of the last mods obviously
thanks o/

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
YTYuyu
Yo modding this map because of ur request :) German right?

General:
no problems here

Orangenbaumblaetter:
01:10:087(1) - add a finish at the beginning?
01:25:608(1) - how about making the loop like This? and This shows how long the looped slider is.
01:57:136(1) - how about stacking this on (4)?
03:18:381 - add a circle here?

p3n's faule Huette
00:18:187(2) - add a circle or a repeat?
01:08:512(2) - move it down because its touching the Hp bar
01:38:583(7,8) - move (7) 1 tick back and delete (8) if u do so
02:26:118(2) - if u follow 01:08:512 then ur gonna hav to make sure that the distance snap is the same for this.
03:09:165(2) - i think ur missing a whistle here?

Haus am See:
No problems here

This is the best i can do. GL :D
Topic Starter
Magicphoenix

Byakugan249 wrote:

Yo modding this map because of ur request :) German right?

General:
no problems here

Orangenbaumblaetter:
01:10:087(1) - add a finish at the beginning? nope
01:25:608(1) - how about making the loop like This? and This shows how long the looped slider is. I like it the way it is sorry :p but yours looks good
01:57:136(1) - how about stacking this on (4)? nope
03:18:381 - add a circle here? no sry

Haus am See:
No problems here

This is the best i can do. GL :D
No changes for my diff sorry :(
Thank you very much for mod =3
p3n

Byakugan249 wrote:

p3n's faule Huette
00:18:187(2) - add a circle or a repeat? nope
01:08:512(2) - move it down because its touching the Hp bar fixed
01:38:583(7,8) - move (7) 1 tick back and delete (8) if u do so fixed by replacing the notes with a repeating slider
02:26:118(2) - if u follow 01:08:512 then ur gonna hav to make sure that the distance snap is the same for this. spacing of 01:08 is still 2,00x so no change necessary
03:09:165(2) - i think ur missing a whistle here? indeed
thanks for the mod o/

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Reiji-RJ
Hello, Magic!

[General]

  1. You should remove sound from video ><
  2. Set Audio Lead-In 3000 as in Taiko?
  3. Disable Letterbox during breaks?
  4. Also there is too big gap between your Easy and p3n's. Maybe make Normal diff? D:
[Orangenbaumblaetter]

  1. 02:17:993 (3) - 1 grid right D:
  2. 02:49:521 (2) - last followpoint 1 grid down
  3. 03:14:258 (1,3) - make it more symmetrical :<
  4. 03:22:019 (1) - central followpoint 1 grid down to make it more symmetrical >:О
  5. 03:28:082 (1) - start from 03:27:840 - till 03:32:205 - and make gradual volume decrease?
Sorry nazi-mod orz..

[Dunskin's Taiko Oni]

  1. Fix tags, please. It should be Stadtaffe p3n DarkDunskin
[p3n's faule Huette]

AR, OD, HP -1
  1. Disable countdown
  2. 00:05:091 (2) - whistle?
  3. 00:06:061 (4) - whistle+finish?
  4. 00:10:911 (2) - (nazi) watch your symmetry >:O (and check out all your sliders)
  5. 00:18:187 (2) - hidden reverse
  6. 00:50:928 (2,3) - make them symmetrical
  7. 00:51:413 (4,5) - ^
  8. 00:53:474 (1) - start spinner from 00:53:595 -
  9. 00:55:536 (2,5) - symmetry..
  10. 00:57:718 (2,5) - ^ ><
  11. 01:08:147 (1,3) - ^
  12. 01:47:920 (3,4,5,6,7) - align with (1,2) and make the same spacing between them
  13. 01:48:648 (1,2,1) - watch your symmetry, pleaseee
  14. 01:51:316 (2,3) - ^ AND THIS IS ALL OVER THE MAP NOOOO
  15. 02:02:714 (6,7,8,9) - stack it with 02:00:532 (1) -
  16. 02:16:296 (2,3) - I'll kill you :<
  17. 02:16:781 (4,5) - ^
  18. 02:25:754 (1,3) - ^
  19. 03:27:840 (1,2,3) - I feel this is off. Maybe make 1/1 reverse slider?
[Haus am See]

  1. 01:26:336 (1) - remove nc?
  2. 03:29:173 (1) - end at 03:32:205 - and make gradual volume decrease?
THIS SONG IS SO GOOD SO GOOD
A LOVE IT <3
YOUR MAP IS GREAT AND I LOVE IT TOO
Topic Starter
Magicphoenix

Reiji-RJ wrote:

Hello, Magic! hey ~ :D

[General]

  1. You should remove sound from video >< ..
  2. Set Audio Lead-In 3000 as in Taiko? Not sure, I'll ask him
  3. Disable Letterbox during breaks? Nope
  4. Also there is too big gap between your Easy and p3n's. Maybe make Normal diff? D: ...:(
[Orangenbaumblaetter]

  1. 02:17:993 (3) - 1 grid right D:
  2. 02:49:521 (2) - last followpoint 1 grid down
  3. 03:14:258 (1,3) - make it more symmetrical :<
  4. 03:22:019 (1) - central followpoint 1 grid down to make it more symmetrical >:О ok @ all 4
  5. 03:28:082 (1) - start from 03:27:840 - till 03:32:205 - and make gradual volume decrease? Nope, instead i made the volume increase gradually
Sorry nazi-mod orz..

[Dunskin's Taiko Oni]

  1. Fix tags, please. It should be Stadtaffe p3n DarkDunskin fix
[Haus am See]

  1. 01:26:336 (1) - remove nc? nope
  2. 03:29:173 (1) - end at 03:32:205 - and make gradual volume decrease? Didn't change the spinner itself, but instead i made the volume increase gradual lol
THIS SONG IS SO GOOD SO GOOD
A LOVE IT <3
YOUR MAP IS GREAT AND I LOVE IT TOO
Thank you very much Reiji !! XD
p3n

Reiji-RJ wrote:

[p3n's faule Huette]

AR, OD, HP -1
  1. Disable countdown oops
  2. 00:05:091 (2) - whistle?
  3. 00:06:061 (4) - whistle+finish? 2 whistles above already done but not uploaded
  4. 00:10:911 (2) - (nazi) watch your symmetry >:O (and check out all your sliders) fixed the small differences
  5. 00:18:187 (2) - hidden reverse ctrl+j
  6. 00:50:928 (2,3) - make them symmetrical
  7. 00:51:413 (4,5) - ^strg+h ftw
  8. 00:53:474 (1) - start spinner from 00:53:595 - no it starts the spinner sound exactly with the "yeahhh"
  9. 00:55:536 (2,5) - symmetry..
  10. 00:57:718 (2,5) - ^ ><
  11. 01:08:147 (1,3) - ^ ok those were ~2 pixels each but fixed anyway xD
  12. 01:47:920 (3,4,5,6,7) - align with (1,2) and make the same spacing between them check in play-mode...this is intended to avoid stacking bug
  13. 01:48:648 (1,2,1) - watch your symmetry, pleaseee stacking buuuuug...watch 01:50:103 (5,6,7) in play mode :P
  14. 01:51:316 (2,3) - ^ AND THIS IS ALL OVER THE MAP NOOOO this is not possible with exact spacings...spacing > fancy patterns > symmetry > breakfast > dinner > everything else > the f**king grid lines. You could never tell if those sliders are flipped around the exact center during play
  15. 02:02:714 (6,7,8,9) - stack it with 02:00:532 (1) - blahblahblah stacking bug blahblahblah at least use testmode with autoplay blahblahblah
  16. 02:16:296 (2,3) - I'll kill you :<
  17. 02:16:781 (4,5) - ^
  18. 02:25:754 (1,3) - ^ fixed the 2 pixel differences xD I understand how you feel
  19. 03:27:840 (1,2,3) - I feel this is off. Maybe make 1/1 reverse slider? made something different but feels much better now!

I'm impressed you could spot some of those micro-displacements in the symmetrical patterns. But not so impressed you didn't notice the top-down stacking bug prevention for the stacked streams :(

Thanks for the good mod though!

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Reiji-RJ

p3n wrote:

I'm impressed you could spot some of those micro-displacements in the symmetrical patterns. But not so impressed you didn't notice the top-down stacking bug prevention for the stacked streams :(

Thanks for the good mod though!
Ooops, I didn't play this, because I couldn't (mouse problems) D:
I should have autoplay it, orz..

Sorry ;~;
Topic Starter
Magicphoenix
blah
Stefan
Modding~Herpederp

[General]

- Seitdem die Regel eingeführt wurde, dass die Diff Names, zeigen müssen, was für einen Diff sie darstellen sollen, musst du das jetzt ändern.
Schreib z.B. Orangenbaumblaetter = Easy Diff.
- Könntest du schauen, den Audio aus dem Video zu entfernen?

[Orangenbaumblaetter]
00:24:493 (2) - Ich würd den entfernen für so einen leichten Diff.
00:38:802 (1) - Ich würd einen 1/2 Slider bei einem leichten Diff vermeiden.
00:47:775 (x) - Vielleicht ein Circle hin?
00:53:595 (3) - Whistle auf den Slider wegen dem Frauenchor.
01:32:399 (2) - Auf jeden Fall Finish weg.
Ich würde da lieber Soft-Whistle setzen, weil Normal-Hit klingt ein bisschen "hart" für den Teil des Liedes.
01:41:130 (1) - Würde meiner Meinung nach bei x:384 y:96 schöner liegen.
01:52:771 (4) - Vielleicht Circle entfernen?
02:08:292 (4) - Den entfernen, passt besser zur Musik.
02:33:515 (1) - Vielleicht Finish?
03:16:198 (3) - Whistle beim Startpunkt passt nicht so sehr, entfern ihn.
03:25:414 (1) - Entfern diesen Slider und setz bei 03:25:899 einen Circle.
03:26:384 (2) - Reverse Arrow entfernen.
03:28:082 (1) - Starte den schon bei 03:27:597.

[Dunskin's Taiko Oni]
Video ausschalten; ist üblich für Taiko Diffs.
HP Drain würd ich um eins runtersetzen.
Außerdem, Oni ist absolut nicht zutreffend.. Muzukashii ist viel zutreffender.
03:29:052 (19) - Sollte der nicht weg und nicht da schon der Spinner anfangen?

[p3n's faule Huette]
00:10:911 (2) - Beim Startpunkt: Entweder Finish oder Whistle, ich find beides hört sich gut an.
Ich rate dir auf jeden Fall eines der Beiden zu setzen.
00:40:257 - Y NO CIRCLE??
00:58:931 (6) - NC setzen.
01:16:878 (1) - NC entfernen, ist wirklich unnötig da NC zu setzen.
01:38:947 (7) - NC setzen.
02:15:083 (7) - ^
02:59:707 (3) - Ich würd den Reverse Arrow entfernen und den Slider bis 03:00:192 verlängern. Passt besser zum Rhythmus.
03:18:139 (2,3,4,5,8,9) - Clap entfernen, passt absolut nicht da rein.
03:27:840 - Ab da die Lautstärke um 20% reduzieren, da passen die Hitsounds nicht so richtig rein, sondern eher ein "ruhiges Ende".

[Haus am See]
Approach Rate um eins erhöhen?
00:26:433 (1) - NC entfernen.
00:27:403 (3) - Da würd NC mehr Sinn machen.
00:30:556 - Circle setzen?
00:53:353 (1) - NC entfernen.
00:54:808 (3) - NC setzen.
01:17:363 (3) - Die Position ist unnötig, selbst wenn das ein Jump sein soll.
Da würd ich (2) dort setzen, (3) unter (1) und (4) unter (2).
01:26:336 (1) - NC entfernen.
01:52:528 (1) - Ich würd den Slider silencen.
Setz bei 01:52:528 und 01:53:013 Inherited Points wo in den Bereich zwischen den zwei Zeiten 5% Volume ist. Sieht witzig aus. :D
01:59:561 (1) - Versuch den Slider symetrisch zu machen. http://puu.sh/mbg1
02:07:565 (5) - Schieb den zu 02:08:050. Passt besser zur Musik.
02:09:990 (5) - Der Jump ist ziemlich arg..
02:15:568 (1) - NC entfernen.
02:16:053 (3) - NC setzen.
02:34:727 (2,3,4) - Diese Hyper-Jumps sind unpassend.
02:58:252 (2) - Whistle setzen.
02:58:737 (3) - Beim Startpunkt: Finish setzen. NC setzen.
03:00:192 (3) - NC entfernen.
03:03:102 (2) - Whistle setzen.
03:04:072 (5) - ^
03:09:893 (8) - Beim Endpunkt: Whistle entfernen.
03:27:840 - Selbe wie bei p3n's faule Huette.
03:30:750/03:31:720/03:32:084 - Wofür sind diese Inherited Points gut? ?_?

Gut, das konnt ich finden. Ich hoffe, der Mod hilft dir. ^_^
ax_pokl
[Von ax_pokl's modding queue]
[General]
gutes Map~. prima.
Ich mag das lied.
(verzeihen meine schlechte deutsch)
[Taiko]
der name kann "Dunskin's Taiko Fustuu" werden.
(es ist schwer fuer mich taiko rechtig zu modden, weil die stufe ist fuer mich zu einfach.)
overall diffculty = 3
01:17:848 (1) - kiai time?
01:25:608 (46) - kiai end?
01:25:608 (46) - gross circle?
03:06:498 (1) - gross circle?
02:13:628 (40,41,42) - xxo- => x-xo
02:38:365 (17,18,19,20,21) - xxoox
03:29:052 (29) - rot?
----
00:07:031 (27) - rot?
00:07:516 (29) - blau?
00:14:792 (52) - rot?
00:15:277 (55) - blau?
00:15:519 (56) - weg?
00:17:217 (7,8,9) x-oo => xoo- ?
00:22:431 (30) - weg?
00:23:401 (35) - ..rot..
00:34:194 (12,13,14,15) - o--xo-x- => o-o-x--- ? usw..
00:39:529 (33) - blau?
00:49:716 (12,13,14,15,16) - oooox?
01:01:842 (67) - blau?
01:02:327 (1) - blau?
01:32:884 (71) - gleich.
01:59:561 (47) - blau.
03:06:498 (1) - zu lang..
[Haus am See]
da finde ich das "Haus am See" noch viel problem hat.
nc ist fuer, wenn man zwei weit circle liegt oder zu lang nicht nc hat.
wie z.B 01:58:591 (5,6) - findest du "circle 5" ist 1,57x weit?
02:07:807 (6,7) - und das ist zu naehe, mach es ein nc.
du kannst auch AIMod zu offnen, und selbst modden.
circle size kann gross sein.
addieren mehr whistel wie z.B. 00:55:536 (5) -
00:00:241 (1) - line mit spinner?
00:07:395 (2,3) - am besten nicht blau line?
00:16:247 (2) - kurzer?..usw..(z.B.00:18:187 (2) - aendert es zu wie z.B. 00:33:224 (6,7) - )
00:22:796 (8) - was ist das denn..?
00:36:134 (3,4,5) - zu viel ungleiche line.
00:43:409 (3,4) - nicht stack.
01:02:326 (1,2,3) - zu hoch..
01:11:542 (5) - schlecht aussehen..
01:35:309 (5,6) - schlecht aussehen..
01:44:040 (9,1) - zu weit.
01:51:316 (8,1,1) - nc?/kein nc?
01:45:495 (3,2) - stack.
03:02:617 (1,2) - nc?
[Frage]
ist das das erste map von dir?
[Von ax_pokl's modding queue]
Topic Starter
Magicphoenix

TheNutritiousGuy wrote:

Modding~Herpederp

[General]

- Seitdem die Regel eingeführt wurde, dass die Diff Names, zeigen müssen, was für einen Diff sie darstellen sollen, musst du das jetzt ändern.
Schreib z.B. Orangenbaumblaetter = Easy Diff. herp-a-derp
- Könntest du schauen, den Audio aus dem Video zu entfernen? kay

[Orangenbaumblaetter]
00:24:493 (2) - Ich würd den entfernen für so einen leichten Diff. Nicht nötig
00:38:802 (1) - Ich würd einen 1/2 Slider bei einem leichten Diff vermeiden. Ist in dem Fall einfach genug, das Spacing sagt schon einiges aus und die SV ist ziemlich langsam
00:47:775 (x) - Vielleicht ein Circle hin? ok
00:53:595 (3) - Whistle auf den Slider wegen dem Frauenchor. k
01:32:399 (2) - Auf jeden Fall Finish weg. k
Ich würde da lieber Soft-Whistle setzen, weil Normal-Hit klingt ein bisschen "hart" für den Teil des Liedes.
01:41:130 (1) - Würde meiner Meinung nach bei x:384 y:96 schöner liegen. Nope, will's möglichst symmetrisch zum Slider davor halten
01:52:771 (4) - Vielleicht Circle entfernen? Warum?
02:08:292 (4) - Den entfernen, passt besser zur Musik. Klingt mir zu abgehackt...
02:33:515 (1) - Vielleicht Finish? Nope
03:16:198 (3) - Whistle beim Startpunkt passt nicht so sehr, entfern ihn. Find ich nicht :/
03:25:414 (1) - Entfern diesen Slider und setz bei 03:25:899 einen Circle. nagut
03:26:384 (2) - Reverse Arrow entfernen.
03:28:082 (1) - Starte den schon bei 03:27:597. Nope + ^

[Dunskin's Taiko Oni]
Video ausschalten; ist üblich für Taiko Diffs.
HP Drain würd ich um eins runtersetzen.
Außerdem, Oni ist absolut nicht zutreffend.. Muzukashii ist viel zutreffender.
03:29:052 (19) - Sollte der nicht weg und nicht da schon der Spinner anfangen? Passt alles so wie es ist, das mit dem Video überleg ich mir noch

[Haus am See]
Approach Rate um eins erhöhen? Nop
00:26:433 (1) - NC entfernen.
00:27:403 (3) - Da würd NC mehr Sinn machen. Jo
00:30:556 - Circle setzen? Nein
00:53:353 (1) - NC entfernen.
00:54:808 (3) - NC setzen. k
01:17:363 (3) - Die Position ist unnötig, selbst wenn das ein Jump sein soll. Passt zum "woh!" und deswegen kommt der Jump dahin
Da würd ich (2) dort setzen, (3) unter (1) und (4) unter (2).
01:26:336 (1) - NC entfernen. Nop
01:52:528 (1) - Ich würd den Slider silencen. Nicht nötig
Setz bei 01:52:528 und 01:53:013 Inherited Points wo in den Bereich zwischen den zwei Zeiten 5% Volume ist. Sieht witzig aus. :D
01:59:561 (1) - Versuch den Slider symetrisch zu machen. http://puu.sh/mbg1 Habs symmetrisch wie möglich gemacht...
02:07:565 (5) - Schieb den zu 02:08:050. Passt besser zur Musik. Nice idea
02:09:990 (5) - Der Jump ist ziemlich arg.. Ach was
02:15:568 (1) - NC entfernen.
02:16:053 (3) - NC setzen. k
02:34:727 (2,3,4) - Diese Hyper-Jumps sind unpassend. Glaubst du
02:58:252 (2) - Whistle setzen.
02:58:737 (3) - Beim Startpunkt: Finish setzen. NC setzen. +^ Klingt gut, schade das ich hitsoundfaul bin und das bei allen anderen gleichen Situationen nicht auch gemacht hab
03:00:192 (3) - NC entfernen. k
03:03:102 (2) - Whistle setzen.
03:04:072 (5) - ^ kk
03:09:893 (8) - Beim Endpunkt: Whistle entfernen. k
03:27:840 - Selbe wie bei p3n's faule Huette. Hab stattdessen den ganzen teil auf 60% gesetzt
03:30:750/03:31:720/03:32:084 - Wofür sind diese Inherited Points gut? ?_? Um den Sound des Spinners zu ändern

Gut, das konnt ich finden. Ich hoffe, der Mod hilft dir. ^_^
Danke für'n Mod, war echt nett :D
Topic Starter
Magicphoenix
.
-kevincela-
It's such a bad thing that no one checks this map :\
+1 star kudosu for support~
Topic Starter
Magicphoenix

-kevincela- wrote:

It's such a bad thing that no one checks this map :\
+1 star kudosu for support~
> < thx kev !
although i have to say that i myself dont put too much effort into looking for mods, maybe should do that in near future :P
Stefan
Yay ;u;
Topic Starter
Magicphoenix
why won't this just stay in my pendings
Rue
So I did forget it ._. Hopefully it's better late rather than never \:D/

[Orangenbaumblaetter]
00:00:241 (1,2,3,4) - Considering it doesn't matter much where you place the very first element of the map, why not just put it into the centre?
00:08:001 (1) - sounds like a place for a finish to me, either default or custom one.
00:14:792 (2) - same with its end
00:16:247 - from here on, you aren't using hitsounds at all? Why not use at least soft whistles, they would fit :o
00:34:194 (1,2,3,1) - I guess this also would do
00:38:559 - feels like a place for a note
01:04:266 (2) - uh why not extend it to the next white tick and
01:05:722 - drop a note here? Or seeing how this is turning into a triplet combine them into a slider with a repeat?
01:36:279 (2) - from here, I try this: use hitnormal for its and then
01:41:130 (1) - same for its head? and probably keep that thing going. This could feel like a some sort of progress compared with the first part of the song.

Not much to add, it's a neat diff :O

[p3n's faule Huette]

00:21:340 (5,6,7,8,1,2,3,4,5) - hiding notes under triples are always troublesome to sightread to me, I'd suggest getting them outta there, probably to the centre.
00:39:772 (3,4,5,6,7) - even though this does follow the vocals, making this two triplets would be a better move I think.
03:25:900 (1,2,3,4) - could probably place them like that.

[Haus am See]

00:34:679 (2,3,4,1,2,3,4,5) - these look so plain :O Curvy things are nearly always prettier \:D/
01:17:848 - I'd place a spinner from here to 01:19:788
01:46:950 (1,2,3,4,5,6,7) - try this
02:12:173 (2,3,4) - can't say these overlaps look pretty, space them out a little.
02:31:574 (1,2,3,4) - ^
02:35:455 - would start spinner instead of (5)
03:09:893 (8) - uh concerning all the long linear sliders, I'd suggest adding a point in the middle and making them just a tad curvy

And that's pretty much it!
Topic Starter
Magicphoenix

Rue wrote:

So I did forget it ._. Hopefully it's better late rather than never \:D/

[Orangenbaumblaetter]
00:00:241 (1,2,3,4) - Considering it doesn't matter much where you place the very first element of the map, why not just put it into the centre? 'Coz putting them into the centre is too mainstream
00:08:001 (1) - sounds like a place for a finish to me, either default or custom one. did normal-finish
00:14:792 (2) - same with its end
00:16:247 - from here on, you aren't using hitsounds at all? Why not use at least soft whistles, they would fit :o LOL. I completely forget to use them
00:34:194 (1,2,3,1) - I guess this also would do Understand the beauty of a straight line! Like the drummer who all drum on 1 line instead of shifted forth and back :)
00:38:559 - feels like a place for a note Yup, certainly does
01:04:266 (2) - uh why not extend it to the next white tick and
01:05:722 - drop a note here? Or seeing how this is turning into a triplet combine them into a slider with a repeat? I'm tired and this is confusing. I extended the (2) to white tick and rhythm'd a bit better \:D/
01:36:279 (2) - from here, I try this: use hitnormal for its and then
01:41:130 (1) - same for its head? and probably keep that thing going. This could feel like a some sort of progress compared with the first part of the song. Nope, but interesting suggestion.

Not much to add, it's a neat diff :O

[Haus am See]

00:34:679 (2,3,4,1,2,3,4,5) - these look so plain :O Curvy things are nearly always prettier \:D/ they look cool =3=
01:17:848 - I'd place a spinner from here to 01:19:788 k
01:46:950 (1,2,3,4,5,6,7) - try this Not exactly like that but thx for suggesting a rhythm-change
02:12:173 (2,3,4) - can't say these overlaps look pretty, space them out a little. fixd
02:31:574 (1,2,3,4) - ^ ^
02:35:455 - would start spinner instead of (5) added a spinner right after instead
03:09:893 (8) - uh concerning all the long linear sliders, I'd suggest adding a point in the middle and making them just a tad curvy Nope, like it straight :D //yes i do

And that's pretty much it!
Thx lots Rue -w-b
p3n

TheNutritiousGuy wrote:

[p3n's faule Huette]
00:10:911 (2) - Beim Startpunkt: Entweder Finish oder Whistle, ich find beides hört sich gut an.
Ich rate dir auf jeden Fall eines der Beiden zu setzen. whistle, check
00:40:257 - Y NO CIRCLE?? weil baseline da nur ein double ist und kein triple ;D
00:58:931 (6) - NC setzen.
01:16:878 (1) - NC entfernen, ist wirklich unnötig da NC zu setzen.
01:38:947 (7) - NC setzen.
02:15:083 (7) - ^
02:59:707 (3) - Ich würd den Reverse Arrow entfernen und den Slider bis 03:00:192 verlängern. Passt besser zum Rhythmus. das wie es ist, ist der beste kompromiss aus base+melodie imo
03:18:139 (2,3,4,5,8,9) - Clap entfernen, passt absolut nicht da rein. ok :/
03:27:840 - Ab da die Lautstärke um 20% reduzieren, da passen die Hitsounds nicht so richtig rein, sondern eher ein "ruhiges Ende". guter vorschlag!

Rue wrote:

[p3n's faule Huette]

00:21:340 (5,6,7,8,1,2,3,4,5) - hiding notes under triples are always troublesome to sightread to me, I'd suggest getting them outta there, probably to the centre. I guess it would make things a bit more clear but I'll stick with it as is until someone else wants me to unstack it aswell
00:39:772 (3,4,5,6,7) - even though this does follow the vocals, making this two triplets would be a better move I think. It used to be triplets but I really wanted to make this as close to the vocals and the baseline as possible
03:25:900 (1,2,3,4) - could probably place them like that. check, just a little bit different!
Thanks for your mods!

Download: Peter Fox - Haus am See (Magicphoenix) [p3n's faule Huette].osu
Roddie
Hey there.

Orangenbaumblaetter

Looks alright.

p3n's falue Huette
  1. 00:58:931-Since this is part of a diamond shape spacing pattern, a new combo would be best here honestly.
  2. 01:42:342 (7)-What an odd place to end the slider. This slider would actually end better on 01:42:342. Leaving the end of that slider snap to 1/4 and moving to the next note that is on 1/1, this would most likely confuse the player, you know?
Dunskin's Taiko Oni

Good stuff, man.

Haus am See

Here is the chatlog about it.

Chatlog
17:35 <Roddie> : oh good you're here
17:35 <Magicphoenix> : mh?
17:35 <Roddie> : I wanted to discuss with you about your map
17:35 *Roddie is editing (Peter Fox - Haus am See)[http://osu.ppy.sh/s/40940]
17:36 <Magicphoenix> : ah sure
17:36 <Roddie> : the hardest diff you made
17:36 <Magicphoenix> : y?
17:36 <Roddie> : there is something that I picked up
17:36 <Roddie> : and I wanted you to take a listen to it
17:36 <Magicphoenix> : time plz?
17:36 <Roddie> : 00:08:001-
17:36 <Roddie> : how about adding a finish here?
17:37 <Magicphoenix> : why?
17:37 <Roddie> : well, you added a finish here on the same spot in your easiest diff
17:37 <Magicphoenix> : there's no indication of anything
17:37 <Magicphoenix> : for a finish
17:37 <Magicphoenix> : must be because it would be too boring otherwise on easy
17:37 <Magicphoenix> : the hitsounds i mean
17:38 <Roddie> : very well then
17:39 <Magicphoenix> : mmh do you think
17:39 <Magicphoenix> : i should increase circle size ?
17:40 <Magicphoenix> : guess i'll keep it this way
17:40 <Roddie> : I'm pretty its fine
17:40 <Roddie> : a bit challengeing
17:41 <Roddie> : but there isn't anothing wrong with making your hard diff a bit harder lol
17:41 <Magicphoenix> : i fear the overmap-factor :P
17:41 <Magicphoenix> : and i like it this way
17:41 <Magicphoenix> : not too stressful but also relaxing
17:42 <Roddie> : I agree
17:42 <Roddie> : the AP is about right too
17:42 <Roddie> : so, no need to worry lol
17:42 <Magicphoenix> : okay ^^
17:49 <Roddie> : oh
17:49 <Roddie> : 01:47:920 (5, 6, 7, 8)-
17:50 <Roddie> : any reason why you didn't think adding a normal hitsample was a good idea?
18:04 <Roddie> : *pokes*
18:04 <Magicphoenix> : lemme see
18:04 <Magicphoenix> : loool
18:04 <Magicphoenix> : totally didn't notice that
18:04 <Magicphoenix> : :D
18:04 <Magicphoenix> : you're right
18:04 <Magicphoenix> : will do so, thx
18:05 <Magicphoenix> : k
18:06 <Roddie> : 02:58:737-
18:06 <Roddie> : it would be best if you added a new combo here
18:07 <Magicphoenix> : i removed the prevvious new combo then
18:07 <Magicphoenix> : and did nc ther
18:07 <Roddie> : okay
18:18 <Roddie> : on btw
18:19 <Roddie> : on p3n's diff
18:19 <Magicphoenix> : yup?
18:19 <Roddie> : the countdown is enabled
18:19 <Roddie> : oh*
18:20 <Roddie> : and with that, you're all set
18:20 <Magicphoenix> : ah thanks
18:20 <Roddie> : sure

Have a star from me!

Good luck, man.
p3n

Roddie wrote:

Hey there. ARRRR!!!

p3n's falue Huette
  1. 00:58:931-Since this is part of a diamond shape spacing pattern, a new combo would be best here honestly. aye
  2. 01:42:342 (7)-What an odd place to end the slider. This slider would actually end better on 01:42:342. Leaving the end of that slider snap to 1/4 and moving to the next note that is on 1/1, this would most likely confuse the player, you know? the pattern was a +5/4 +5/4 like some of the repeat sliders are. Changed it to prevent confusion even though it did sound "right" with the ending on the vocals

late update is late: http://puu.sh/FRGc
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