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Takenobu Mitsuyoshi - Memories of Distant Days

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Topic Starter
Real1
This beatmap was submitted using in-game submission on den 10 oktober 2009 at 23:13:39

Artist: Takenobu Mitsuyoshi
Title: Memories of Distant Days
Source: Shenmue
Tags: Shenmue
BPM: 74,97
Filesize: 7742kb
Play Time: 02:11
Difficulties Available:
  1. Fuku-san (0,8 stars, 110 notes)
  2. Gui Zhang (3,09 stars, 205 notes)
  3. Nozomi (4,5 stars, 285 notes)
Download: Takenobu Mitsuyoshi - Memories of Distant Days
Information: Scores/Beatmap Listing
---------------
When a game becomes something more.

There are two games that go beyond gaming, the titles are Shenmue, and Shenmue II. These two masterpieces are often overlooked, which is incredibly sad. A few games up until this day has as much detail and heart in them as these two games. In fact, I can't think of anything quite like it.

Yu Suzuki killed Sega's budget when creating Shenmue. He had a vision of something more than just a game. He made the vision come true, and created Shenmue for the Dreamcast. The game was way ahead of its time, with graphics still impressive to this day.

Shenmue is an epic saga about revenge, and every emotion you can possibly think of. There is sadness, joy, anger, jealousy... There is life.

In short terms, Shenmue is about a young man named Ryu Hazuki, who comes home one day while his father is being killed by a man named Lan Di. Ryu is now driven by revenge and rage.
At this point the story was quite simple. Find Lan Di, and find out why he killed Ryu's father.
This was enough to get players hooked. And when the story unfolds around two mysterious mirrors, that when they are put together, they could release a disaster, and about a young woman predicting the future, players could not let the game go.

In the first Shenmue game, every NPC as well as the main characters carried a personality with them. You could follow an NPC during its daily life. The late nights were quiet with only an unstable drunk out. The creators put a lot of effort into making the town seem realistic. They did a good job.

The first Shenmue was just the tip of the iceberg. The whole game on 3 discs played out in a single town and a harbour.
Players were shocked when they realized the story was too great and epic to fit in one game.
The second game was released, and this time Ryu travels to Hong Kong. This time around, there is so much more than a town. We are talking about a huge part of Hong Kong, the poor streets of Kowloon, and my favourite part; the Guilin mountains.

Shenmue 2 took twice as long to beat than its predeccessor, and it has many many more characters and plot twists.
The second game ended. Unfortunately. This was the first and only time I have cried over a videogame. The game ended just when things got extremely interesting. This ending left me with my mouth open. I was shocked. A game can't end like this.

Unfortunately for every gamer who has had a taste of this masterpiece, there is NO SHENMUE 3! This is making me rage.The fans NEED and DEMAND a conclusion to the franchise. While SEGA is squeezing out their mediocre Sonic games and Monkey Balls, they could at least hint that a 3rd game is under development.
Until then, I will think back to the memories I have had of Shenmue. From when I gave catfood and milk to the abandoned kitten, to when I fought that fat man on the roof of a tall, abandoned building in Kowloon, to the most fantastic mountain ever seen in a videogame.

Everyone who has not played this game, I recommend getting it ASAP. Get both for Dreamcast, if you can. The first game is dubbed in English, but the second one has the original japanese speech, with English subtitles. The japanese voiceactors are so much better than the american. Unfortunately, Shenmue 2 with English subtitles was only released in Europe, so getting a copy will be difficult. It's a rarity. If you don't have a Dreamcast, get Shenmue 2 for the XBOX, sure the voiceacting is bad, but you will experience the time of your life -- as a gamer.



Skin by: ImTheOne
Comboburst by: Starrodkirby86

Edit #1: Easy slidertick +1
Edit #2: Letterbox removed from Fuku-san and Gui Zhang. Nozomi already had it removed.
Edit #3: Aoitenshi suggestions regarding breaks added.
Edit #4: Dual modding by v2b and ignorethis
Edit #5: Minor suggestion by Lisbeth.
Edit #6: Offset +4
Edit #7: minor skinfix as suggested by Larto
Edit #8: timing tweak according to Starrodkirby86. The map has reached perfection.
yeahyeahyeahhh
Truly amazing what you're done here. Everything is perfect. I may try to make a diff :x Hitsonds are awesome, nj! If i do I'll try to get that to you asap.
Topic Starter
Real1
This map has been deleted on the request of its creator. It is no longer available.
bearing019
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Real1

DiamondCrash wrote:

Well, I have nothing to say. Maybe increase the slider tick rate for easy up one?

Star. Don't let this die.
I never let my maps die. <3
You forgot the star. T.T
Tic rate increased.
bearing019
Oh, and + A kudosu. Never done that before, so feel happy.
Topic Starter
Real1
This map has been deleted on the request of its creator. It is no longer available.
Mafiamaster
Umm... Nice! I love it!
Topic Starter
Real1

Mafiamaster wrote:

Umm... Nice! I love it!
Thank you very very very much! <33
Aoitenshi
Fuku-san:
01:14:912 - Add a Circle in this time then place a break

Gui Zhang:
01:07:107 - That's the stupid break placement, use other place that fits to the break.

Nozomi:
All fine

Star, It's a nice song.
anonymous_old
Fuku-San
SPOILER
No Visible Faults
Gui-Zang
SPOILER
No Visible Faults
Nozomi
SPOILER
No Visible Faults

THE best beatmap i've played in recent memory. *stars, Fav's*
Topic Starter
Real1

Loogiesquared wrote:

THE best beatmap i've played in recent memory. *stars, Fav's*

Omg, thank you so much! :D
anonymous_old
*shoots a star*
Topic Starter
Real1

Loogiesquared wrote:

*shoots a star*
Oooh, thank you! How can i ever repay you?
ignorethis
<Easy>
00:54:09 (1) - Ctrl+R this
01:18:11 (1,1,1) - These 3 finishes sound bad

<Normal>
Lower the tick rate to 2. 4 is too high.
01:07:707 - I suggest you fill the break period here.

<Hard>
Seems ok.

Offset... a bit off?

Star'd.
v2b
reinsert all breaktime

Do not overuse kiai time (general rule is one toggle per minute of playable length). Do not use kiai time just for fountains unless you are doing this extremely rarely. Kiai time is meant to accent chorus sections. You can toggle it off and on halfway through the chorus if that looks good, but using it constantly every 4-8 beats is just stupid.
please fix 01:17:714 ~ 01:21:316

fuku-san
00:34:08 (1) - add finish at the end?

star :)
Topic Starter
Real1
All fixed! I think it can be bubble time now plez.
Lizbeth
Fuku-san
00:54:09 (1) - i think is too far from prev. circle.. beginner wont reach there..

other diff
All fine

nice map
star!
Topic Starter
Real1
You are absolutely right. Thanks. :)
Zekira
Offset: 1288. <---- you crossed the deathline. Suspending mod.
Topic Starter
Real1

Zekira wrote:

Offset: 1288. <---- you crossed the deathline. Suspending mod.
What a BUZZKILL after all the praise this map has been getting. :?

Disagree. I get a big load of mistimed hits with that offset compared to the one set by myself.

(Testing on Fuku-san)
My offset: 17% 5 offset late
Your offset: 45% 22 ms early
(Similar results every time I tested it)

Concluded though, that my own offset was a slight bit early but not as much as you say.

Changed offset to 1268

Thanks anyway. :)
Zekira

Real1 wrote:

Zekira wrote:

Offset: 1288. <---- you crossed the deathline. Suspending mod.
What a BUZZKILL after all the praise this map has been getting. :?

Disagree. I get a big load of mistimed hits with that offset compared to the one set by myself.

(Testing on Fuku-san)
My offset: 17% 5 offset late
Your offset: 45% 22 ms early
(Similar results every time I tested it)

Concluded though, that my own offset was a slight bit early but not as much as you say.

Changed offset to 1268

Thanks anyway. :)
X_X now that you mention it, I was modding this with the wrong UO :|

Resuming mod due to mistake. I got 1271 as the offset though...

...and I can't find anything to point out too. :\
Larto
Skin: Add "ranking-HS-small.png" and "ranking-HX-small.png" please or force default skin :U

That's all. Don't copy that floppy Kudosu this post
Mashley
Larto why are you bubbling maps with wrong Artists? >:(
Use 'Takenobu Mitsuyoshi'
Topic Starter
Real1

Agent Spin Here wrote:

Larto why are you bubbling maps with wrong Artists? >:(
Use 'Takenobu Mitsuyoshi'
Holy shit, you're right. I of all people should have noticed this. Fixed, and thanks.

Re-bubble please.
Larto
X.x
Starrodkirby86
Timing change. Rebubbled, let's hope this one is pretty cool-beans~
ztrot
looks Great timing is great as well
Ranked
Endaris
Nice song, nice map and nice spread.
Straightforward and challenging and very enjoyable.
One of the mapsets I really loved when I played the game for the first time <3

First playthroughs

Played this a couple of times until I got a decent result(took a break inbetween I think) before trying the harder diffs:




Originally played with the map skin of course
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