Hi there. Modding this by your request from the ready to rank queue[Star's Easy]There are some extremely unpredictable notes as you leave out so many important downbeats or just end sliders on them. This is the beginners difficulty of the set and it is supposed to be enjoyable for ppl who never played a rhythm game before (and probably don't even know the song). I will try and give you some examples of using your (mostly fitting) beatplacement with slightly different objects (clever sliders) to increase playability. You will have to adjust spacings, hitsounds and general object placement after the changes on your own, as I don't mention those again and again.
00:02:196 (3) - maybe use a nice blanket for this kind of pattern. Looks much better:
http://puu.sh/gwK4112,76,2196,2,0,B|77:98|40:163|74:225|108:248,1,200,2|2
00:03:696 (1) - this slider + background image = pure cuteness

00:07:446 (2,3,4) - the beatplacement is not "wrong" but probably very hard to predict for beginners. Slightly different placement will make this a lot easier. Since you already used the cute slider to end on the downbeat, I suggest moving (2) back to 00:07:071 and start (3) on the downbeat @00:08:196 (big white tick). Adding a circle to 00:09:321 and replacing 00:10:446 (4) with a slider ending from a slider starting on the downbeat @00:09:696:
http://puu.sh/gwPL Also: Use this as a new combo after the long slider
00:10:633 (1,1,2) - this is really bad mapping style, especially for a beginners diff. The downbeat (big white tick @00:15:696) starts a completely new part of the song and the player should be able to "do" something here to let him pick up the beat. So either use a circle or start a slider at this point. I suggest shortening the spinner to end on 00:14:946 (remove finish) and:
- - use a circle on the downbeat @00:15:696
- move 00:16:446 (1) back by 1/1 to 00:16:071, remove repeat, end on 00:16:633
- move 00:17:758 (2) back to 00:17:008 and extend to end on 00:17:758
- add a circle at 00:18:321
http://puu.sh/gA92
00:19:071 (2) - small mistimed slider ending, make this slider 1/2 longer to match your melody focus
http://puu.sh/gAal00:24:321 (1,2) - usually 1/2 AND stacked notes in easy difficulties should be avoided, you can try this:
- - remove 00:24:321 (1,2)
- add 3x repeats to 00:23:008 (3) - may sound weird but try it, fits perfectly and is VERY appropriate for a beginners diff
even the two downbeats inbetween are not dominant at all and therefore it is ok to do this
http://puu.sh/gAf1
00:40:446 (2,3,4) - again poor beatplacement and slider usage make this part unpredictable and hard to read. Best way to fix this: delete (2,3,4) and use a slider from 00:40:446 - 00:41:008 and add a repeat. Fits perfectly and is much easier to read and play
http://puu.sh/gAiS00:43:446 (2,3,4) - use the same as above:
http://puu.sh/gAjg00:48:508 (1,2) - I recommend removing (1) and starting the new combo with (2) to avoid 1/2 stacked notes here (still more intuitive than mapping the vocals 1:1 with 1/2 notes)
00:50:383 (3) - hard to predict, try this: delete (3) and add 2x repeats to 00:48:696 (2)
http://puu.sh/gAkP01:02:008 (1) - this is what you should avoid at all costs. The start of the refrain, the KIAI, the most important part of this song.....is a friggin spinner ending. Mapping the downbeat at 01:03:717 properly is crucial. I suggest deleting the spinner and starting a slider on 01:03:696:
http://puu.sh/gAOL01:11:758 (4,1) - I guess the 1/2 follow of 2 sliders should be ok here, as the player should have picked up the beatpattern and melody of the refrain by now
01:14:008 (2) - to avoid this 1/2 stack delete (2) and add 1x repeat to the previous slider 01:12:696 (1)
01:16:446 (2,3,4,1,2) - again the beatplacement is not wrong or "bad" it is just very hard to predict especially for beginners. Try to simplify it by using clever slider patterns that start with predictable white ticks that match dominant parts of what the player can hear in the song. Example:
- - delete 01:17:008 (3,4,1,2)
- extend 01:16:446 (2) by 1/2 to end on 01:17:008; add 1x repeat
- use two short sliders for 01:17:946 - 01:18:321 and 01:18:696 - 01:19:071
http://puu.sh/gArl
01:19:446 (1) - dominant downbeat (01:21:696) mapped with this spinner ending should be avoided. Try shortening the spinner and maping the downbeat properly to help the player pick up the beat
Still some work here as the map as it is now, with unpredictable beatplacement and missed downbeats, would be really frustrating for beginners. Try playing this with DT/HR/HD (hidden is the most important though) and you will immediately see what all those suggestions above are about.
[Normal]00:47:571 (1,2) - try deleting (2) and instead end the slider at the same timing point (00:48:133), plays much better for me as it is more consistent with what you've done up to this point (will also reduce diff rating a tiny bit)
00:57:696 (1,2) - ^same as above
01:02:008 (1) - just as mentioned in [Easy], the refrain and your KIAI start on the most dominant downbeat at 01:03:696. This is one of the most important parts of this song and should be mapped properly with a circle or with starting a slider here. A spinner ending is probably the worst way to start this as the player has no chance to pick up the beat (that's why the following combo feels "lost" or "weird"). I suggest deleting the spinner and starting a short 1/1 slider on the downbeat (use finish on start, clap on ending)
http://puu.sh/gAxe01:04:446 (2) - wrong use of clap, remove and...
01:04:821 (3) - ...add the clap here to match the actual pattern of the song
01:05:196 (4) - just like above, delete clap on start and add clap on ending
01:05:946 (5) - ^like above
01:06:696 (1) - remove clap and...
01:07:071 (2) - ...add clap here
01:07:446 (3) - remove clap from start...add clap on ending
01:17:758 (1,2) - removing (2) and adding 1x repeat to (1) feels more consistent with previous patterns and is a better match for the vocals imo
[Hard]00:41:008 (X) - maybe add a note (circle) here as it feels really weird to map the vocals but randomly leaving out a note
Really good map.
[Yasora's Insane]Pretty cool map. Only a few suggestions to fix some parts where it is hard to follow the rhythm because of unfavorable slider/circle usage.
01:05:571 (X) - maybe add the note here to keep up the clap pattern (up to you, just my personal preference as it helps a lot keeping up the pace during KIAI)
01:11:571 (X) - ^like above
01:15:508 (1,2,3,4) - the slider starts are the complete opposite of the vocal follow and the dominant downbeat (01:15:696) is a slider ending. Both things make this combo feel like it is slightly (1/2) off the beat. Try to use a triplet into a slider for 01:15:508 (1) and with this you can re-arrange the same slider pattern but starting the sliders with the dominant parts of the song (rearrange the clap pattern afterwards):
http://puu.sh/gAGM01:17:571 (2,3) - similar to what was mentioned above, try using a circle on 01:17:571 instead of (1) and use a 1x repeat slider starting at 01:17:758 that will replace (3):
http://puu.sh/gAHr[mekadon's Taiko]I totally suck at Taiko so I got someone to test it for me and it seems to be fine.
Overall solid mapset with some small things left to polish. [Easy] needs some work to make it actually "easy" and intuitive to play. For a recheck (especially for [Easy]) catch me ingame or just send a forum PM and I will star

this if the important stuff is fixed. Should be ready for MAT mod after this.