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Sakakibara Yui - Nyanderful! (TV Size)

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Star Stream
Nymph
lol I just personally don't think the drum is very strong to follow, cuz I can't even hear it clearly.... anyway yours is fine too
Topic Starter
Miya
yes it's true that the drum is hard to hear since it was overlapped by other strong sound.
Btw, thank you for the mod :)
I'm forgot to say that >.<
Yasora
mekadon_old
00:35:946 (96) - k ok
01:25:446 - add dok
01:29:008 (103) - Too fast here. no. Just two dons that can easily be figured, and it's just 4x ;__;

ikari_kyon wrote:

hi =3=
[meka Taiko]

00:23:946 (39) - delete don D: dont follow nothing here ok
00:30:321 (66) - katsu? ok
00:39:508 (117) - katsu ok
00:53:383 (175,176,177,178,179,180,181,182,183,184) - beautiful ;_; Haha I know XD
01:29:008 - wooot a x4 slider multiplier timeline xD how can be posible O_o it's called MAGICCCCCCCCCCCCC X3 /shot
Download: Sakakibara Yui - Nyanderful! (TV Size) (Miya) [mekadon's Taiko].osu
Topic Starter
Miya
updated ;)
Neptunus
Hey~

Star's Easy:
Fine

Normal:
Fine

Hard:
00:08:383 (1) - cancel this newcombo and start the newcombo at 00:08:758 (2) -

Yasora's Insane:
01:20:008 (1,2,3,4) - why not make these a little bit jumpy?
01:23:008 (4,1) - inappropriate jump I think . Because if the jump starts here at 01:23:008 (4) - , players could define that since the stress of the rhythme and the vocal, but when it comes to 01:23:196 - , it become less discernible and obvious


That's it, solid mapset, good luck on ranking :!:
Topic Starter
Miya
thank you for the mod. :)
Yasora
Topic Starter
Miya
Updated, i guess it's time for MAT check >.<
Melophobia
hi Miya-chan>w</
thank you for your request :D


General
from AIBat
http://puu.sh/gomX
offset mast be same in all diffs

http://puu.sh/gonb

Easy
Spacing in this diff is inconstant
you should use 1.0x in Kiai Time

00:18:696 (1) - finish instead of clap?
00:26:196 (1) - ^
00:30:696 (1) - ^


Normal
00:00:696 (1) - whistle to the beginning
00:06:696 (1) - ^
00:08:196 (3) - ^
00:09:695 (5) - ^
00:18:321 (3,4,5) - change to a slider? i would be better for beginner, i think
00:33:321 (5,6,7) - ^
00:38:196 (5,6) - consider unstacking
00:51:696 (1) - how about adding a finish to the end?
00:54:696 (1) - ^
01:23:008 (4) - finish?

Hard
00:18:696 - Add a note here?
00:27:133 (5) - finish
00:39:133 (7) - finish or something else?
01:02:008 (1) - finish
01:22:821 (6) - ^

Insane
00:09:696 (1) - finish
00:33:696 (9,1) - not stacking ><
00:38:758 (2,3) - how about stacking 2 and 3? current spacing too close, i think
00:41:946 (2,4) - not stacking
01:05:571 - add a note here to put clap more constantly
01:24:508 (1) - add a finish to the end instead of clap

good luck!
Yasora
Topic Starter
Miya
updated, fixed some. Thank you for the mod Melo-chan~ :)
p3n
Hi there. Modding this by your request from the ready to rank queue


[Star's Easy]
There are some extremely unpredictable notes as you leave out so many important downbeats or just end sliders on them. This is the beginners difficulty of the set and it is supposed to be enjoyable for ppl who never played a rhythm game before (and probably don't even know the song). I will try and give you some examples of using your (mostly fitting) beatplacement with slightly different objects (clever sliders) to increase playability. You will have to adjust spacings, hitsounds and general object placement after the changes on your own, as I don't mention those again and again.

00:02:196 (3) - maybe use a nice blanket for this kind of pattern. Looks much better: http://puu.sh/gwK4
112,76,2196,2,0,B|77:98|40:163|74:225|108:248,1,200,2|2
00:03:696 (1) - this slider + background image = pure cuteness ;)
00:07:446 (2,3,4) - the beatplacement is not "wrong" but probably very hard to predict for beginners. Slightly different placement will make this a lot easier. Since you already used the cute slider to end on the downbeat, I suggest moving (2) back to 00:07:071 and start (3) on the downbeat @00:08:196 (big white tick). Adding a circle to 00:09:321 and replacing 00:10:446 (4) with a slider ending from a slider starting on the downbeat @00:09:696: http://puu.sh/gwPL Also: Use this as a new combo after the long slider
00:10:633 (1,1,2) - this is really bad mapping style, especially for a beginners diff. The downbeat (big white tick @00:15:696) starts a completely new part of the song and the player should be able to "do" something here to let him pick up the beat. So either use a circle or start a slider at this point. I suggest shortening the spinner to end on 00:14:946 (remove finish) and:
  • - use a circle on the downbeat @00:15:696
    - move 00:16:446 (1) back by 1/1 to 00:16:071, remove repeat, end on 00:16:633
    - move 00:17:758 (2) back to 00:17:008 and extend to end on 00:17:758
    - add a circle at 00:18:321
    http://puu.sh/gA92
00:19:071 (2) - small mistimed slider ending, make this slider 1/2 longer to match your melody focus http://puu.sh/gAal
00:24:321 (1,2) - usually 1/2 AND stacked notes in easy difficulties should be avoided, you can try this:
  • - remove 00:24:321 (1,2)
    - add 3x repeats to 00:23:008 (3) - may sound weird but try it, fits perfectly and is VERY appropriate for a beginners diff ;) even the two downbeats inbetween are not dominant at all and therefore it is ok to do this
    http://puu.sh/gAf1
00:40:446 (2,3,4) - again poor beatplacement and slider usage make this part unpredictable and hard to read. Best way to fix this: delete (2,3,4) and use a slider from 00:40:446 - 00:41:008 and add a repeat. Fits perfectly and is much easier to read and play http://puu.sh/gAiS
00:43:446 (2,3,4) - use the same as above: http://puu.sh/gAjg
00:48:508 (1,2) - I recommend removing (1) and starting the new combo with (2) to avoid 1/2 stacked notes here (still more intuitive than mapping the vocals 1:1 with 1/2 notes)
00:50:383 (3) - hard to predict, try this: delete (3) and add 2x repeats to 00:48:696 (2) http://puu.sh/gAkP
01:02:008 (1) - this is what you should avoid at all costs. The start of the refrain, the KIAI, the most important part of this song.....is a friggin spinner ending. Mapping the downbeat at 01:03:717 properly is crucial. I suggest deleting the spinner and starting a slider on 01:03:696: http://puu.sh/gAOL
01:11:758 (4,1) - I guess the 1/2 follow of 2 sliders should be ok here, as the player should have picked up the beatpattern and melody of the refrain by now
01:14:008 (2) - to avoid this 1/2 stack delete (2) and add 1x repeat to the previous slider 01:12:696 (1)
01:16:446 (2,3,4,1,2) - again the beatplacement is not wrong or "bad" it is just very hard to predict especially for beginners. Try to simplify it by using clever slider patterns that start with predictable white ticks that match dominant parts of what the player can hear in the song. Example:
  • - delete 01:17:008 (3,4,1,2)
    - extend 01:16:446 (2) by 1/2 to end on 01:17:008; add 1x repeat
    - use two short sliders for 01:17:946 - 01:18:321 and 01:18:696 - 01:19:071
    http://puu.sh/gArl
01:19:446 (1) - dominant downbeat (01:21:696) mapped with this spinner ending should be avoided. Try shortening the spinner and maping the downbeat properly to help the player pick up the beat

Still some work here as the map as it is now, with unpredictable beatplacement and missed downbeats, would be really frustrating for beginners. Try playing this with DT/HR/HD (hidden is the most important though) and you will immediately see what all those suggestions above are about.



[Normal]
00:47:571 (1,2) - try deleting (2) and instead end the slider at the same timing point (00:48:133), plays much better for me as it is more consistent with what you've done up to this point (will also reduce diff rating a tiny bit)
00:57:696 (1,2) - ^same as above
01:02:008 (1) - just as mentioned in [Easy], the refrain and your KIAI start on the most dominant downbeat at 01:03:696. This is one of the most important parts of this song and should be mapped properly with a circle or with starting a slider here. A spinner ending is probably the worst way to start this as the player has no chance to pick up the beat (that's why the following combo feels "lost" or "weird"). I suggest deleting the spinner and starting a short 1/1 slider on the downbeat (use finish on start, clap on ending) http://puu.sh/gAxe
01:04:446 (2) - wrong use of clap, remove and...
01:04:821 (3) - ...add the clap here to match the actual pattern of the song
01:05:196 (4) - just like above, delete clap on start and add clap on ending
01:05:946 (5) - ^like above
01:06:696 (1) - remove clap and...
01:07:071 (2) - ...add clap here
01:07:446 (3) - remove clap from start...add clap on ending
01:17:758 (1,2) - removing (2) and adding 1x repeat to (1) feels more consistent with previous patterns and is a better match for the vocals imo



[Hard]
00:41:008 (X) - maybe add a note (circle) here as it feels really weird to map the vocals but randomly leaving out a note

Really good map.



[Yasora's Insane]
Pretty cool map. Only a few suggestions to fix some parts where it is hard to follow the rhythm because of unfavorable slider/circle usage.

01:05:571 (X) - maybe add the note here to keep up the clap pattern (up to you, just my personal preference as it helps a lot keeping up the pace during KIAI)
01:11:571 (X) - ^like above
01:15:508 (1,2,3,4) - the slider starts are the complete opposite of the vocal follow and the dominant downbeat (01:15:696) is a slider ending. Both things make this combo feel like it is slightly (1/2) off the beat. Try to use a triplet into a slider for 01:15:508 (1) and with this you can re-arrange the same slider pattern but starting the sliders with the dominant parts of the song (rearrange the clap pattern afterwards): http://puu.sh/gAGM
01:17:571 (2,3) - similar to what was mentioned above, try using a circle on 01:17:571 instead of (1) and use a 1x repeat slider starting at 01:17:758 that will replace (3): http://puu.sh/gAHr



[mekadon's Taiko]
I totally suck at Taiko so I got someone to test it for me and it seems to be fine.





Overall solid mapset with some small things left to polish. [Easy] needs some work to make it actually "easy" and intuitive to play. For a recheck (especially for [Easy]) catch me ingame or just send a forum PM and I will star this if the important stuff is fixed. Should be ready for MAT mod after this.
Yasora

p3n wrote:

[Yasora's Insane]
Pretty cool map. Only a few suggestions to fix some parts where it is hard to follow the rhythm because of unfavorable slider/circle usage.

01:05:571 (X) - maybe add the note here to keep up the clap pattern (up to you, just my personal preference as it helps a lot keeping up the pace during KIAI) already do that >.< but Miya isn't update my diff orz
01:11:571 (X) - ^like above fixed
01:15:508 (1,2,3,4) - the slider starts are the complete opposite of the vocal follow and the dominant downbeat (01:15:696) is a slider ending. Both things make this combo feel like it is slightly (1/2) off the beat. Try to use a triplet into a slider for 01:15:508 (1) and with this you can re-arrange the same slider pattern but starting the sliders with the dominant parts of the song (rearrange the clap pattern afterwards): http://puu.sh/gAGM change it with myself
01:17:571 (2,3) - similar to what was mentioned above, try using a circle on 01:17:571 instead of (1) and use a 1x repeat slider starting at 01:17:758 that will replace (3): http://puu.sh/gAHr sorry, I don't want to do this.
thanks for mod (:

Download: Sakakibara Yui - Nyanderful! (TV Size) (Miya) [Yasora's Insane].osu
Star Stream

p3n wrote:

Hi there. Modding this by your request from the ready to rank queue


[Star's Easy]
There are some extremely unpredictable notes as you leave out so many important downbeats or just end sliders on them. This is the beginners difficulty of the set and it is supposed to be enjoyable for ppl who never played a rhythm game before (and probably don't even know the song). I will try and give you some examples of using your (mostly fitting) beatplacement with slightly different objects (clever sliders) to increase playability. You will have to adjust spacings, hitsounds and general object placement after the changes on your own, as I don't mention those again and again.

00:02:196 (3) - maybe use a nice blanket for this kind of pattern. Looks much better: http://puu.sh/gwK4 fixed
112,76,2196,2,0,B|77:98|40:163|74:225|108:248,1,200,2|2
00:03:696 (1) - this slider + background image = pure cuteness ;)
00:07:446 (2,3,4) - the beatplacement is not "wrong" but probably very hard to predict for beginners. Slightly different placement will make this a lot easier. Since you already used the cute slider to end on the downbeat, I suggest moving (2) back to 00:07:071 and start (3) on the downbeat @00:08:196 (big white tick). Adding a circle to 00:09:321 and replacing 00:10:446 (4) with a slider ending from a slider starting on the downbeat @00:09:696: http://puu.sh/gwPL Also: Use this as a new combo after the long slider No, just added NC at 00:08:946 (2) -
00:10:633 (1,1,2) - this is really bad mapping style, especially for a beginners diff. The downbeat (big white tick @00:15:696) starts a completely new part of the song and the player should be able to "do" something here to let him pick up the beat. So either use a circle or start a slider at this point. I suggest shortening the spinner to end on 00:14:946 (remove finish) and:
  • - use a circle on the downbeat @00:15:696
    - move 00:16:446 (1) back by 1/1 to 00:16:071, remove repeat, end on 00:16:633
    - move 00:17:758 (2) back to 00:17:008 and extend to end on 00:17:758
    - add a circle at 00:18:321
    http://puu.sh/gA92
sticking this spinner
00:19:071 (2) - small mistimed slider ending, make this slider 1/2 longer to match your melody focus http://puu.sh/gAal no, there's melody on 00:19:446 -, too
00:24:321 (1,2) - usually 1/2 AND stacked notes in easy difficulties should be avoided, you can try this:
  • - remove 00:24:321 (1,2)
    - add 3x repeats to 00:23:008 (3) - may sound weird but try it, fits perfectly and is VERY appropriate for a beginners diff ;) even the two downbeats inbetween are not dominant at all and therefore it is ok to do this
    http://puu.sh/gAf1
actually, i already used double 1/2 beats as stack in my ranked map, so, no
00:40:446 (2,3,4) - again poor beatplacement and slider usage make this part unpredictable and hard to read. Best way to fix this: delete (2,3,4) and use a slider from 00:40:446 - 00:41:008 and add a repeat. Fits perfectly and is much easier to read and play http://puu.sh/gAiS ok, but don't say like 'Best way', it's just your taste, not others too
00:43:446 (2,3,4) - use the same as above: http://puu.sh/gAjg^
00:48:508 (1,2) - I recommend removing (1) and starting the new combo with (2) to avoid 1/2 stacked notes here (still more intuitive than mapping the vocals 1:1 with 1/2 notes) deleted
00:50:383 (3) - hard to predict, try this: delete (3) and add 2x repeats to 00:48:696 (2) http://puu.sh/gAkP no
01:02:008 (1) - this is what you should avoid at all costs. The start of the refrain, the KIAI, the most important part of this song.....is a friggin spinner ending. Mapping the downbeat at 01:03:717 properly is crucial. I suggest deleting the spinner and starting a slider on 01:03:696: http://puu.sh/gAOL stick
01:11:758 (4,1) - I guess the 1/2 follow of 2 sliders should be ok here, as the player should have picked up the beatpattern and melody of the refrain by now
01:14:008 (2) - to avoid this 1/2 stack delete (2) and add 1x repeat to the previous slider 01:12:696 (1) no
01:16:446 (2,3,4,1,2) - again the beatplacement is not wrong or "bad" it is just very hard to predict especially for beginners. Try to simplify it by using clever slider patterns that start with predictable white ticks that match dominant parts of what the player can hear in the song. Example:
  • - delete 01:17:008 (3,4,1,2)
    - extend 01:16:446 (2) by 1/2 to end on 01:17:008; add 1x repeat
    - use two short sliders for 01:17:946 - 01:18:321 and 01:18:696 - 01:19:071
    http://puu.sh/gArl
[/color]
01:19:446 (1) - dominant downbeat (01:21:696) mapped with this spinner ending should be avoided. Try shortening the spinner and maping the downbeat properly to help the player pick up the beat no

Still some work here as the map as it is now, with unpredictable beatplacement and missed downbeats, would be really frustrating for beginners. Try playing this with DT/HR/HD (hidden is the most important though) and you will immediately see what all those suggestions above are about.
thx for modding

EDIT : mancusojuanmattos - no changed

Download: Sakakibara Yui - Nyanderful! (TV Size) (Miya) [Star's Easy].osu
mancuso_JM_
Hi! Mod Request From my Modding Queue :P

First of all, I have to said that this map, it's much better now, comparing with my first mod here :)

General:
- Everything Looks Good Here!

Star's Easy:
- Increase the Approach Rate by 1 Tick, because fit better with the Slider Velocity

00:10:446 (4): This note doesn't fit a lot with music, because when I tested the map, the Spinner sounds a bit late to me. It's better if you delete this note, and the Spinner have to starts here
00:24:321 (4,5): 1/2 Pattern Cause confusion in New Players, specially if the notes are Stacked, as I looked here. It's better if you make another thing here, try to delete the note (4), or something else
00:41:758 (4,5): (^)
00:44:758 (4,5): (^)
00:48:508 (1,2): (^)
01:14:008 (2,3): (^)
Well, in this difficulty your patterns are quite complex for this difficulty. You have to try to don't use a lot the 1/2 (Red Tick) as you make here. I think that in this difficulty it's better to map in 1/1 and make some Slider's begin/end in 1/2. Try to fix those points and the map is going to looks fine :D

Normal:
- I suggest Circle Size -1, since you have 3 difficulties with the same Circle Size. I think that it's more consistent if you have 2 diff with one kind of CS and 2 diff with other kind of CS.

00:33:321 (5,6,7): Looks better in this difficulty and it's more consistent with your other 1/2 patterns, if you stack those Notes
01:24:696 (T): The hitsounds sounds a bit high in this Section. So, I think that it's better if you add an Inherited Point here (Green Line), with Volume in 60%

Hard:
00:29:008 (5): Sounds like an emphasis in this place. For this reason, I suggest to add a Whistle in this note
00:29:758 (2): Add a Whistle here, fit fine with Vocal
00:30:133 (3): Add a Whistle at the beginning of Slider
00:31:258 (x): Following the Vocal, you have to add a Note here

Yasora's Insane:
00:10:633 (Spin, Spin): I think that don't fit very well, because the second Spinner (When I tested) sounds a bit late following the Vocal. It's better if you Short it the first one in 1/4, and then move the second one 1/4 back (White Tick,00:12:696). Finally, you have to make this Spinner 1/4 bigger

mekadon's Taiko:
- I suggest to Reduce the Overall Difficulty by one Tick, in General the Taiko diff are made with all settings in the middle (specially AR and HP because AR and CS don't make nothing in Taiko), and also this map is not too difficult and the BPM is not Too high
- I also suggest to Reduce the HP Drain Rate by One Tick, same Reason as above
- Audio Lead-In: -->Adjust the Audio Lead- In to 0, because you have 00:10:446 of lead already.
--> Or if you want, map since the Song's Intro.

Mod Info:
d= don (Normal Hitsound)
k= kat/katsu (Clap/Whistle Hitsound)
D= Big Don (Finish Hitsound)
K= Big Kat/Katsu (Clap/Whistle + Finish Hitsound)

00:15:321: ddddk, this kat at the end of 5-plet, fit fine withe the instumental's Change
00:21:321: This 5-plet (kkkkd) looks inconsistent with the beginning of the song. It's better if you replace it to ddddk
01:01:821 (214): Big Don
01:28:821 (T): WOW!! This Slider Speed's change it's very unpredictable. I think that you have to decrease the Slider Speed to x2,50/3,00, where is more predictable.

Well, That's all!
Nice Map in General.
Good Luck with your map Miya! ;)
Topic Starter
Miya

p3n wrote:

Hi there. Modding this by your request from the ready to rank queue

[Normal]
00:47:571 (1,2) - try deleting (2) and instead end the slider at the same timing point (00:48:133), plays much better for me as it is more consistent with what you've done up to this point (will also reduce diff rating a tiny bit) It will miss the whistle sound and make whistle inconsistent
00:57:696 (1,2) - ^same as above same here, but it will miss the clap
01:02:008 (1) - just as mentioned in [Easy], the refrain and your KIAI start on the most dominant downbeat at 01:03:696. This is one of the most important parts of this song and should be mapped properly with a circle or with starting a slider here. A spinner ending is probably the worst way to start this as the player has no chance to pick up the beat (that's why the following combo feels "lost" or "weird"). I suggest deleting the spinner and starting a short 1/1 slider on the downbeat (use finish on start, clap on ending) http://puu.sh/gAxe all right
01:04:446 (2) - wrong use of clap, remove and... yes yes, fixed all hitsound
01:04:821 (3) - ...add the clap here to match the actual pattern of the song
01:05:196 (4) - just like above, delete clap on start and add clap on ending
01:05:946 (5) - ^like above
01:06:696 (1) - remove clap and...
01:07:071 (2) - ...add clap here
01:07:446 (3) - remove clap from start...add clap on ending
01:17:758 (1,2) - removing (2) and adding 1x repeat to (1) feels more consistent with previous patterns and is a better match for the vocals imo the spacing become hard to fix. I will leave it to that



[Hard]
00:41:008 (X) - maybe add a note (circle) here as it feels really weird to map the vocals but randomly leaving out a note ok, added

Really good map. thank you

Overall solid mapset with some small things left to polish. [Easy] needs some work to make it actually "easy" and intuitive to play. For a recheck (especially for [Easy]) catch me ingame or just send a forum PM and I will star this if the important stuff is fixed. Should be ready for MAT mod after this. Ok, will send a forum pm after all has been fixed for recheck
thx for the mod :)

mancusojuanmattos wrote:

Hi! Mod Request From my Modding Queue :P

First of all, I have to said that this map, it's much better now, comparing with my first mod here :) Thanks~

Normal:
- I suggest Circle Size -1, since you have 3 difficulties with the same Circle Size. I think that it's more consistent if you have 2 diff with one kind of CS and 2 diff with other kind of CS. ok ok, reduce cs by 1

00:33:321 (5,6,7): Looks better in this difficulty and it's more consistent with your other 1/2 patterns, if you stack those Notes emm, i don't think so, the spacing will be hard to fix if stacked
01:24:696 (T): The hitsounds sounds a bit high in this Section. So, I think that it's better if you add an Inherited Point here (Green Line), with Volume in 60% added

Hard:
00:29:008 (5): Sounds like an emphasis in this place. For this reason, I suggest to add a Whistle in this note I'm still unsure about whistle here, if someone mention this again, i will add it
00:29:758 (2): Add a Whistle here, fit fine with Vocal ^
00:30:133 (3): Add a Whistle at the beginning of Slider ^
00:31:258 (x): Following the Vocal, you have to add a Note here ok

Well, That's all!
Nice Map in General.
Good Luck with your map Miya! ;)
Thank you for the mod :D
Yasora
Topic Starter
Miya
updated all diff except taiko >.<
p3n
[Easy] is still not very good for a beginners diff. Missing refrain starting downbeats is not a matter of personal preference, it is just not good, like fullscreen 1/4 jumps or mapping a silent part with a 1/4 stream...just because you can map it this way doesn't mean you should. I really recommend playing your map with HD/HR/DT. Might be interesting how many of the beats you, who knows this map better than enyone else, miss in your first try.


Normal, Hard and Insane are really good now. Depending on the MAT you'll get, the easy will still need much work but the star is well deserved.
Topic Starter
Miya
ah, is this map is passed on second layer on ready ranked modding queue?
Leorda
Halo

Star's Easy
* AR +1?

00:50:383 (2) - Make a blanket combo with 00:51:321 (3). Like http://osu.ppy.sh/ss/241812
01:06:696 (1) - Snap the repeating slider to red tick for following vocal
01:13:633 (x) - Add note here for better rhythm?
01:14:196 (3) - Why clap at head slider?


Normal
00:35:196 (3) - Reverse this (Ctrl+R) slider for better flow?
00:47:571 (1) - Remove new combo for your combo pattern
00:48:508 (3) - New combo for above reason
00:50:196 (1) - Remove new combo for above reason


Hard
00:27:133 (5) - Add finish?
00:39:133 (7) - Remove clap?
00:39:321 (8) - Add clap?
00:51:696 (1,2,3,4,5,6) - I don't think this triplets are fit to music...


Yasora's Insane
00:15:321 (1,2,3,4,5) - These pattern are overlapped by spinner-osu.png (look at gameplay if you want to see the proof)


Once you already done, forum PM me
Yasora

Leorda wrote:

Yasora's Insane
00:15:321 (1,2,3,4,5) - These pattern are overlapped by spinner-osu.png (look at gameplay if you want to see the proof)
done >A<;;/
Thanks leo-chan (:

Download: Sakakibara Yui - Nyanderful! (TV Size) (Miya) [Yasora's Insane].osu
Topic Starter
Miya

Leorda wrote:

Halo hi leo~

Normal
00:35:196 (3) - Reverse this (Ctrl+R) slider for better flow? i think it's same if it's ctrl+r or not
00:47:571 (1) - Remove new combo for your combo pattern ok
00:48:508 (3) - New combo for above reason ok
00:50:196 (1) - Remove new combo for above reason ok


Hard
00:27:133 (5) - Add finish? ok, since 2 people is mentioning this
00:39:133 (7) - Remove clap? i think clap really fit there since it has strong point in that spot
00:39:321 (8) - Add clap? no for above reason
00:51:696 (1,2,3,4,5,6) - I don't think this triplets are fit to music... i think it's fit, but it's overmapped, well change the first triplet into slider to reduce difficulty


Once you already done, forum PM me okay
thank you for the mod leo, wait for star to fix his diff.
Katsuri
SPOILER

p3n wrote:

Hi there. Modding this by your request from the ready to rank queue


[Star's Easy]
There are some extremely unpredictable notes as you leave out so many important downbeats or just end sliders on them. This is the beginners difficulty of the set and it is supposed to be enjoyable for ppl who never played a rhythm game before (and probably don't even know the song). I will try and give you some examples of using your (mostly fitting) beatplacement with slightly different objects (clever sliders) to increase playability. You will have to adjust spacings, hitsounds and general object placement after the changes on your own, as I don't mention those again and again.

00:02:196 (3) - maybe use a nice blanket for this kind of pattern. Looks much better: http://puu.sh/gwK4
112,76,2196,2,0,B|77:98|40:163|74:225|108:248,1,200,2|2
00:03:696 (1) - this slider + background image = pure cuteness ;)
00:07:446 (2,3,4) - the beatplacement is not "wrong" but probably very hard to predict for beginners. Slightly different placement will make this a lot easier. Since you already used the cute slider to end on the downbeat, I suggest moving (2) back to 00:07:071 and start (3) on the downbeat @00:08:196 (big white tick). Adding a circle to 00:09:321 and replacing 00:10:446 (4) with a slider ending from a slider starting on the downbeat @00:09:696: http://puu.sh/gwPL Also: Use this as a new combo after the long slider
00:10:633 (1,1,2) - this is really bad mapping style, especially for a beginners diff. The downbeat (big white tick @00:15:696) starts a completely new part of the song and the player should be able to "do" something here to let him pick up the beat. So either use a circle or start a slider at this point. I suggest shortening the spinner to end on 00:14:946 (remove finish) and:
  • - use a circle on the downbeat @00:15:696
    - move 00:16:446 (1) back by 1/1 to 00:16:071, remove repeat, end on 00:16:633
    - move 00:17:758 (2) back to 00:17:008 and extend to end on 00:17:758
    - add a circle at 00:18:321
    http://puu.sh/gA92
00:19:071 (2) - small mistimed slider ending, make this slider 1/2 longer to match your melody focus http://puu.sh/gAal
00:24:321 (1,2) - usually 1/2 AND stacked notes in easy difficulties should be avoided, you can try this:
  • - remove 00:24:321 (1,2)
    - add 3x repeats to 00:23:008 (3) - may sound weird but try it, fits perfectly and is VERY appropriate for a beginners diff ;) even the two downbeats inbetween are not dominant at all and therefore it is ok to do this
    http://puu.sh/gAf1
00:40:446 (2,3,4) - again poor beatplacement and slider usage make this part unpredictable and hard to read. Best way to fix this: delete (2,3,4) and use a slider from 00:40:446 - 00:41:008 and add a repeat. Fits perfectly and is much easier to read and play http://puu.sh/gAiS
00:43:446 (2,3,4) - use the same as above: http://puu.sh/gAjg
00:48:508 (1,2) - I recommend removing (1) and starting the new combo with (2) to avoid 1/2 stacked notes here (still more intuitive than mapping the vocals 1:1 with 1/2 notes)
00:50:383 (3) - hard to predict, try this: delete (3) and add 2x repeats to 00:48:696 (2) http://puu.sh/gAkP
01:02:008 (1) - this is what you should avoid at all costs. The start of the refrain, the KIAI, the most important part of this song.....is a friggin spinner ending. Mapping the downbeat at 01:03:717 properly is crucial. I suggest deleting the spinner and starting a slider on 01:03:696: http://puu.sh/gAOL
01:11:758 (4,1) - I guess the 1/2 follow of 2 sliders should be ok here, as the player should have picked up the beatpattern and melody of the refrain by now
01:14:008 (2) - to avoid this 1/2 stack delete (2) and add 1x repeat to the previous slider 01:12:696 (1)
01:16:446 (2,3,4,1,2) - again the beatplacement is not wrong or "bad" it is just very hard to predict especially for beginners. Try to simplify it by using clever slider patterns that start with predictable white ticks that match dominant parts of what the player can hear in the song. Example:
  • - delete 01:17:008 (3,4,1,2)
    - extend 01:16:446 (2) by 1/2 to end on 01:17:008; add 1x repeat
    - use two short sliders for 01:17:946 - 01:18:321 and 01:18:696 - 01:19:071
    http://puu.sh/gArl
01:19:446 (1) - dominant downbeat (01:21:696) mapped with this spinner ending should be avoided. Try shortening the spinner and maping the downbeat properly to help the player pick up the beat

Still some work here as the map as it is now, with unpredictable beatplacement and missed downbeats, would be really frustrating for beginners. Try playing this with DT/HR/HD (hidden is the most important though) and you will immediately see what all those suggestions above are about.



[Normal]
00:47:571 (1,2) - try deleting (2) and instead end the slider at the same timing point (00:48:133), plays much better for me as it is more consistent with what you've done up to this point (will also reduce diff rating a tiny bit)
00:57:696 (1,2) - ^same as above
01:02:008 (1) - just as mentioned in [Easy], the refrain and your KIAI start on the most dominant downbeat at 01:03:696. This is one of the most important parts of this song and should be mapped properly with a circle or with starting a slider here. A spinner ending is probably the worst way to start this as the player has no chance to pick up the beat (that's why the following combo feels "lost" or "weird"). I suggest deleting the spinner and starting a short 1/1 slider on the downbeat (use finish on start, clap on ending) http://puu.sh/gAxe
01:04:446 (2) - wrong use of clap, remove and...
01:04:821 (3) - ...add the clap here to match the actual pattern of the song
01:05:196 (4) - just like above, delete clap on start and add clap on ending
01:05:946 (5) - ^like above
01:06:696 (1) - remove clap and...
01:07:071 (2) - ...add clap here
01:07:446 (3) - remove clap from start...add clap on ending
01:17:758 (1,2) - removing (2) and adding 1x repeat to (1) feels more consistent with previous patterns and is a better match for the vocals imo



[Hard]
00:41:008 (X) - maybe add a note (circle) here as it feels really weird to map the vocals but randomly leaving out a note

Really good map.



[Yasora's Insane]
Pretty cool map. Only a few suggestions to fix some parts where it is hard to follow the rhythm because of unfavorable slider/circle usage.

01:05:571 (X) - maybe add the note here to keep up the clap pattern (up to you, just my personal preference as it helps a lot keeping up the pace during KIAI)
01:11:571 (X) - ^like above
01:15:508 (1,2,3,4) - the slider starts are the complete opposite of the vocal follow and the dominant downbeat (01:15:696) is a slider ending. Both things make this combo feel like it is slightly (1/2) off the beat. Try to use a triplet into a slider for 01:15:508 (1) and with this you can re-arrange the same slider pattern but starting the sliders with the dominant parts of the song (rearrange the clap pattern afterwards): http://puu.sh/gAGM
01:17:571 (2,3) - similar to what was mentioned above, try using a circle on 01:17:571 instead of (1) and use a 1x repeat slider starting at 01:17:758 that will replace (3): http://puu.sh/gAHr



[mekadon's Taiko]
I totally suck at Taiko so I got someone to test it for me and it seems to be fine.





Overall solid mapset with some small things left to polish. [Easy] needs some work to make it actually "easy" and intuitive to play. For a recheck (especially for [Easy]) catch me ingame or just send a forum PM and I will star this if the important stuff is fixed. Should be ready for MAT mod after this.

Mother of god, p3n is genius modder.
Star Stream

Leorda wrote:

Halo

Star's Easy
* AR +1? too hard imo <.<

00:50:383 (2) - Make a blanket combo with 00:51:321 (3). Like http://osu.ppy.sh/ss/241812 fixed
01:06:696 (1) - Snap the repeating slider to red tick for following vocal for end of 01:08:008 -
01:13:633 (x) - Add note here for better rhythm? beginners need some time to read 01:14:008 (2,3) - imo
01:14:196 (3) - Why clap at head slider? following 01:12:696 (1) - <w<

Once you already done, forum PM me
thx for modding Leorda!

Download: Sakakibara Yui - Nyanderful! (TV Size) (Miya) [Star's Easy].osu
Katsuri
At Easy

01:19:071 (2) - Looks quite hard to heat for a newbie, I'd rather move it to 01:19:258.


Fix that and Kiddo-Kun will mod it.
Kurai
Hey ~

General
  1. Tags : Add "Nyandaful! in the tags since it is the other name of the song.
Star's Easy
  1. The song is pretty energic, however the AR is only 2, it is kinda boring, AR3 would fit the song much better.
  2. 01:28:821 (1) - Don't put it at the center of the screen please, it is hidden by the spinner's hitburst. I must be visible !
Normal
  1. 01:15:321 (5) - This circle sounds pretty bad, I know you have tried to make up the 1/4 rhythm at 01:15:039 but this is not the good way to proceed. Actually, the best would be to remove this circle and it would sound well.
mekadon's Taiko
  1. 01:28:821 (103,104) - This is quite... unexpected ? :u Actually I don't think this is a good idea, I mean, exept if you know the map, you can't expect that 2 big dons will come like this. x2 instead of x4 would be enough.
Hard
  1. 01:29:008 (1) - This circle is hidden by the spinner's hitburst, make it visible please.
Yasora's Insane
  1. 00:25:258 (4,1) - This pattern is very confusing, I mean, the slider has a new combo, so it means that it belong to another pattern than (4), however (4,1) are only separated by 1/2. Besides the end of the slider is stacked with (4) which make the pattern kinda confusing and plus having something at 00:25:446 is kinda weird since it is mapped on a background rhythm (which in this case is weird).
    Well, a pic is always better than a boring text.
  2. 01:29:008 (1) - This circle is hidden by the spinner's hitburst, make it visible please.
Yasora
fixed all >A<;;/
Thanks for mod Kurai-nyan~ :3

also, I added nyandaful in tag too .3./

Download: Sakakibara Yui - Nyanderful! (TV Size) (Miya) [Yasora's Insane].osu
Star Stream

KuraiPettan wrote:

Hey ~ Hi Again! :D

General
  1. Tags : Add "Nyandaful! in the tags since it is the other name of the song.
added, #Miya - if you wont, just delete it Miya :3

Star's Easy
  1. The song is pretty energic, however the AR is only 2, it is kinda boring, AR3 would fit the song much better. hmm.. leorda siad it too, ok.. AR3 now
  2. 01:28:821 (1) - Don't put it at the center of the screen please, it is hidden by the spinner's hitburst. It must be visible !
fixed
thanks for your modding KuraiPettan!

Download: Sakakibara Yui - Nyanderful! (TV Size) (Miya) [Star's Easy].osu
Topic Starter
Miya
thx for the mod kurai, but i don't want to include nyandaful to the tags, since it's not a valid name of the song. :)
Leorda
IRC Modding
  1. (Normal) - Make sliderborder is not touched by circle at 00:20:008 (3)
  2. (Normal) - Remove new combo at 01:08:008 (1) for combo pattern
  3. (Hard) - Add new combo at 00:38:008 (4) for combo pattern
  4. (Yasora's Insane) - Make a combo color consistent on each diff
Bubbled
Topic Starter
Miya
thx for bubble leo :3
Yasora
go go rank~ /o/
Kiddo-Kun
Bwah, I was so getting around to this :U Anywho, good luck getting this ranked.
Topic Starter
Miya
ah thank you kiddo kun :)
I hope some BAT will check this map soon.
arien666
[Yasora's Insane]
01:26:008 - Unused green line???

[mekadon's Taiko]
Actually, there are too many unused green lines(same options but exists as 2~3 or more)
01:29:008 - No need of Kiai end imo ;_;



not really pop-able reason but whatever ;_;
Topic Starter
Miya
i think green line is not unrankable, so i wont pop the bubble >.<
Shiirn
They technically are, but you don't need to worry about that too much. PM me in-game.
Yasora
;_; okay unused green line was delete now \o/

Download: Sakakibara Yui - Nyanderful! (TV Size) (Miya) [Yasora's Insane].osu
Topic Starter
Miya
updated >.<
Shiirn
Got rid of useless timing sections in taiko.


Ranked.
Topic Starter
Miya
thanks shiirn <3
Finally...
Yasora
congratsssssssssssss <3 <3
Asgard
Congratz!
Topic Starter
Miya
arigatou <3
Rei Hakurei
omedetou ^^~
Akemi_Homura
Gratz~~! :3
ririco
gratz Miya :3
Skyblue_old_1
36760 Sakakibara Yui - Nyanderful! (TV Size)-novid.osz / [Yasora's Insane], [mekadon's Taiko] need to be updated?

Topic Starter
Miya
taiko doesn't have a video on the bg, so it's okay.

btw arigatou <3
Melophobia
finally.. ;_;
congratz Miya ~ <3
AIR315
Congratz :33
riffy
awesome map :3
gratz~
Decipher
congrats Miya-sama \:D/
regenz
GZ ranked!
Topic Starter
Miya
Arigatou minna~ ^^
Sallad4ever
Oh my I didn't realize this is already ranked~
Congratz o/
Topic Starter
Miya
arigatou Sallad-senpai, hhe ^^
mekadon_old
>Got rid of useless timing sections

Did you remove the x4 section? If not then thanks for fixing. Nevermind if you delete it, but I'm pretty sad ;w;

Grats anyway.
K a Y e
Congrats Miya-chan~
Good luck on your maps!!
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