Thank you for the mod and the star x)A s g a r d wrote:
[General]
why only Taiko diff's AudioLead is 1985?? http://puu.sh/eJBn Fixed, forget to use aibat![]()
[mekadon's Taiko]
offset + 10 Fixed all
Unsnapped inherited (green) timing point(s) at: 00:30:415
[Hard]
00:10:633 (1) - end : 00:12:602. No, the sound of vocal start there.
[Normal]
00:01:821 (2) - move to 336,192
00:00:696 (1) - move to 272,272
00:03:321 (4) - move to 112,184
00:03:696 (5) - move to 216,184
i think this is more better Can you give me the screenshot?
00:18:321 (3,4,5) - stack with end of slider(3) now didn't stack Oh right, fixed
01:14:383 (2) - move to 01:14:196 Nope, i didn't follow vocal there.
01:14:571 - add note
because very strange rythem
01:24:321 - add note Nope to this too.
that's all~
Good luck Miya
just changed slider point orzA s g a r d wrote:
[Yasora's Insane]
00:01:071 (2) - this is not matached with (1)
00:01:821 (4,5) - ^ http://puu.sh/eJCy i think matched is more better
00:02:571 (2) - move to slider pointsSPOILER00:16:071 (1) - ^ change like 00:02:571 (2) this1th slider point 16,96
2th slider point 28,160
3th slider point 140.160
4th slider point 152,96
http://puu.sh/eJDB
i think this is more better
00:24:321 (1) - remove and make againsame listen 00:01:071 (2) http://puu.sh/eJDV not matched
00:26:571 (5) - ^
00:39:696 (1,2,3,4) - didn't stack
00:48:696 (3) - remove same listen not matched with (2)
00:49:821 (2) - remove same listen not matched with (1)
00:51:133 (3) - ^
01:23:946 (3) - ^
Thanks for the modR a r e wrote:
Normal
Drain or OD-1 Hmm, okay reduce drain by 1
[*]00:11:196 (8) - remove new combo Nope, it's on different pattern.
[*]00:21:508 (5) - What's with these?
[*]00:27:133 (6) - add clap Okay
[*]00:54:696 (1,2) - like this pattern Emm, nope[*]01:27:696 (1) - end this at 01:29:008 - Okay
Hard
[*]00:04:633 (1) - start this at 00:04:633 - It's unsnapped? okay fixed
[*]00:16:071 (1) - remove new combo Nope, it's on different pattern
[*]00:30:133 (1) - ^ then then add new combo on the next slider. Okay
nice map~~Thank you
Thank you for the modMoodyRPG wrote:
Hi Miya. I see and now we are "Mutual frienship"Yes, we are now mutual friendship
GeneralNormal
- Disable the letterbox during breaks Uhm okay
- You forgot to add in tags "Star Stream" in Insane diff I have inserted that o.o well maybe Yasora forgot to add it.
Hard
- - 00:41:946 (1) - Remove new combo,no follow any kind of the music Hmm, okay
Insane
- - 01:29:008 (1) - I think is a bad idea to put a note before a spinner so quick, so i suggest to put in the spinner like you did in the other diffs and don't forget to delete the note. I'll take it in mind, but no change for a moment.
So that's it very nice map so i wish I wish you the best of luck Thank you
- - 00:09:696 (1) - Remove new combo to follow your pattern
- 00:41:946 (2,3) - If you can see,there is a bug stack here, if you can change that please
Thank you for the star and modByakugan249 wrote:
ooh i remember this map. alright lets see wat i can do.
General:
delete the picture thats 800x500 since ur not using it. In my version there are no picture thats have 800x500. Maybe you still have an old version of it
im just curious wat language is the subs inDunno, i'm just picking it out randomly from youtube lol
Normal:
00:21:508(5) - unsnapped slider Unsnapped? Its perfectly snapped to 1/4 rythim >.<
00:38:196(5,6) - remove the clap at the end for (5) and add it at (6) I don't think it's good. Sorry.
00:58:821-01:01:821 - try This instead? Too confusing, could you give me a better explanation?
Hard:
00:56:383(1) - remove the spinner and try This? Umm, i think spinner perfectly fit here.
this is the best i can do. ill admit this improved a lot. Star and GLThank you very much x)
Miya wrote:
Byakugan249 wrote:
Normal:
00:21:508(5) - unsnapped slider Unsnapped? Its perfectly snapped to 1/4 rythim >.< uhh no the end is unsnapped. i shouldve specified wat i said about this. try setting it to 1/2. that way itd be easier for players.
00:58:821-01:01:821 - try This instead? Too confusing, could you give me a better explanation? The reason for this is that itd follow vocals accurately. even though its at the downbeats it doesnt sound like its following anything at all. it was just put there at the spot IMO
ahh i see wat ur saying. alright ill say where put the notes instead so that u could understand clearly: move (3) to 00:58:821 and end it till 00:59:383, next delete the 1st 2 notes and make sure that the last 2 notes is at 00:59:946,01:00:321. (1) is fine just move (2) 1 tick back to 01:01:258 and end it till 01:01:821. if u dont understand This is wat i mean.Miya wrote:
a bigger picture maybe more help. I'm confused to read the little picture you give me >.<. Or you could give better explanation like : put a note here, put a slider here, etc.
Thx for the mod and the starkosiga wrote:
hi~ Star Stream & Miya![]()
from my queue ~
here my mod ~
[General][mekadon's Taiko]
- KIAI TIME - I think KIAI TIME end 01:29:008 is better. ( because Normal diff: there is kiai end in a spinner
) Umm, okay >.<
[Normal]
- Object isn't snapped. plz Resnap All Notes Ups, forgot to resnap it when changing the offset >.<
[Hard]
- CZ -1. ( I think difficult for a beginner. because slider speed is fast and star rating 4.14
) Nope, this isn't not for beginner, it's for casual player that can play normal map.
- 00:11:196 (1) - a bit weird
remove note and 00:11:946 (1) - spinner start 00:10:633 Nope, the spinner will be long.
- 00:17:571 (1,2) - grid move. 1:x496,y348 2:x392,y348 Not symetrical? Okay fixed it.
- 00:18:321 (3,4,5) - this stack is difficult for a beginner. not stack or change repeat slider. nope
- 00:21:508 (5) - this repeat slider is difficult for a beginner
00:21:321 (4,5) - change repeat slider Hmm, okay
- 00:26:571 (4) - add NC Nope
- 00:30:321 (5) - add NC and 00:31:071 (1) - remove NC ? Hmm, okay
- 00:38:196 (5,6) - dose not match rhythm. try this rhythm ? http://puu.sh/eQ3a Seems fine to me. Nope
- 00:41:946 (5,6,7) - same 00:18:321
- 00:51:696 (1,2,1,2,3) - dose not match rhythm. try http://puu.sh/eQ5b Nope
- 00:54:696 (1,2,1,2,3,4) - ^ same rhythm.
- 00:59:196 (1,2,3,4) - dose not match rhythm. try. http://puu.sh/eQ67 Okay, it's seems good.
- 01:00:696 (1,2) - ^ http://puu.sh/eQ6p No for this
- 01:02:196 (1) - spinner start 01:02:008 Okay
- 01:22:821 (3,4,5) - Suggestion of the rhythm http://puu.sh/eQ7U Nope
- 00:04:633 (1) - spinner start 00:04:446 Hmm, okay
- 00:18:883 (1) - tick move to 00:18:696. I think that this is match Nope, it will obviously break the polarity
- 00:39:321 (8) - tick move to 00:39:508 ^
- 00:48:321 (1) - remove NC and 00:48:508 (2) - add NC Hmm, okay
- 01:01:633 (x) - add note. It doesn't follow anything.
- 01:13:071 (1) - remove NC and 01:14:008 (2) - add NC ? Hmm, okay
- 01:15:133 (5,6,7) - Suggestion of the rhythm.( vocal follow) http://puu.sh/eQno Nope, i doesn't want follow vocal there.
- 01:28:071 (1) - spinner start 01:27:883 is better.
Byakugan249 wrote:
Yasora's Insane:
I thought that ur making the easy diff the last time i checked. tehehe
00:32:196(6) - Ctrl+J? nope, sorry
00:56:383(1,2,3,4) - try This instead? no, weird to me
01:13:821(2) - delete this circle oh nice~
thanks for mod all :3kosiga wrote:
[Yasora's Insane]SPOILER
- 00:25:446 (1) - hard jump lol (I was not able to predict the jump of here
) ok....
- 00:38:196 (3) - dose not match rhythm. try http://puu.sh/eQqa I think that too orz
- 00:40:821 (4) - slider end 00:41:196 is better IMO nope ><
- 00:42:321 (4) - stack with 00:41:946 (2) nope
- 00:46:633 (2) - tick move. 00:46:821~00:47:196 is better. ok
- 00:49:821 (2) - ^ 00:49:633~00:49:821 no for this one
- 00:53:196 (1) - vocal start is 00:53:383. so start here and end 00:53:758 ok -3-;;
- 00:56:383 (1,2,3) - Suggestion of the rhythm.( vocal follow) http://puu.sh/eQrU nope D:
- 01:13:821 (2) - remove note ( vocal follow rhythm ) already do that orz (from 249's mod)
- 01:15:227 (7) - ^ ok
- 01:18:508 (5) - dose not match vocal. 01:18:508 - add circle. and 01:18:696~01:18:883 - add slider -3-d
Combo1 : 255,150,0
Combo2 : 255,255,128
Combo3 : 15,133,230
Combo4 : 192,192,192
Combo5 : 248,71,182
Thank you for the mod and the star TeruTeru21 wrote:
hi~ from my mod queue :3
[General]
try this colors? Nope, i prefer my own colors.Combo1 : 255,150,0
Combo2 : 255,255,128
Combo3 : 15,133,230
Combo4 : 192,192,192
Combo5 : 248,71,182
[Normal]
00:59:383 - add circle ???, it's have a slider there
00:59:571 (2) - move it 00:59:758 Hmm, maybe you still have an old version of this one.
cant see another mistake anymoreGL X3 star for you
thanks nyan XD~Shana Aisaka wrote:
[Yasora's Insane]
00:56:571(x) = add note?
00:56:946(x) = ^
Thx for the modxsrsbsns wrote:
Figured I'd mod this since it always bumps up on the subscription page..
[Normal]
00:04:071 (1) - My senses naturally tell me to end this spinner like how you did here too. But somehow it feels a little weird like this since the sound is at 00:05:758. Ah okay.
00:11:946 (1) - Much better if you add a note here (00:11:946), add make this spinner start at 00:12:696 instead. Hmm, okay
[Hard]
00:27:696 (1,2,3) - Why not make this vertically symmetrical? Adjust (4)~(7) too if you want. Huh? Symetrical with what? It has same x position.
00:38:383 (5) - The way this note almost touches (4) is not pretty, try to reposition it. Hmm. Okay fixed
00:39:133 (7) - Add a finish. Nope
01:02:008 (1) - Much better if you end this spinner at 01:03:133. Hmm. Okay
01:27:321 (2) - This slider end sounds too empty to the music and needs emphasis, add a whistle or finish. I think without hitsound is more good and fit the music.
Not modding more hitsounds since you completely ignored them without any credit last time.
The ones I mentioned above are the most obvious ones. Sorry, since i don't like a modding kind like that. You tell to change the hitsound all over the place without telling me why i have to change that.
thanks for mod :3xsrsbsns wrote:
[Yasora's Insane]
00:04:446 (1) - The same stuff I said for Normal. ok >.> and add whistle in here
00:10:633 (1) - Much better if you end this spinner at 00:12:696. fixed
00:44:008 (X) - Add a note? fixed this, but I change (3) with slider, so this is connected
00:55:821 (13) - Add a whistle for this note too. oh yeah nice
01:20:008 (1,2,3,4) - Sounds empty to the music, add some hitsounds? Maybe whistles on (1),(3) and (4)? Also (1) is too huge a jump imo, but it should be fine. ok added some whistle and jump in (1) ctrl+r that with (2,3,4)
As an Insane, I think some parts of this difficulty would feel a little empty to a number of players.
thanks for little mod (:-Bakari- wrote:
Yasora's Insane
00:15:321 (1,2,3,4,5) - http://puu.sh/fd0h naisu :3
Thank you for the mod and 2 stars x)-Bakari- wrote:
Nyan~
I want to help you! /o/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~kiaiStar will fix this >.<Kiai Inconsistency in Kiai Times: -
[Hard] : Kiai #1: Starts on 01:03:696, ends on 01:29:008 -
[mekadon's Taiko] : Kiai #1: Starts on 01:03:696, ends on 01:29:008 -
[Normal] : Kiai #1: Starts on 01:03:696, ends on 01:29:008 -
[Star's Easy] : Kiai #1: Starts on 01:03:696, ends on 01:28:821 - WHY? WHY? D:
[Yasora's Insane] : Kiai #1: Starts on 01:03:696, ends on 01:29:008
Hard
01:04:821 (5) - try this http://puu.sh/fcXN Seems good, but repeat will break the spacing. I rather add a note overhere.
01:17:758 (1,2,3,4,5) - - try this http://puu.sh/fcYN Nope, i prefer my own pattern.
01:18:696 (6) - new combo Nope, sorry
Normal
00:00:696 (1,2,3,4,5) -try to place it like this D: http://puu.sh/fcZj Hmm, since a lot of modder ask to reposition this pattern, i will make different pattern for this one.
00:18:321 (3,4,5) - maybe http://puu.sh/fcZB Nope, i prefer this one.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
I love this map.
-star for nice song
-star for nice map <3
thanks for mod (:Laurier wrote:
Yasora's Insane
00:54:696 (1) - random stream? try this http://puu.sh/fdkp nice~
00:56:946 (4) - try this? http://puu.sh/fdkH nope, sorry. I following vocal
01:27:133 (3) - 1grd right fixed
thank you for the modLaurier wrote:
Hi Miya
from my mod queue
Normal
01:01:258 (2) -how about this? http://puu.sh/fdhV Nope, the vocal clearly end's there.
01:04:446 (1,2,3,4,1,2,3) - clap on 01:04:821 (2) 01:05:196 (3) end 01:05:946 (4) end 01:07:071 (2) end 01:07:446 (3) end is better? Nope, i like my own rythim
Hard
00:10:633 (1) - end at 00:12:508 I don't think it's good. The 'huu' sound clearly end at my spinner end spot.
00:29:196 (6) - new combo okay
00:41:196 (5) - new combo and next circle remve new combo Nope, the new vocal clearly start there
01:18:696 (6) - new combo? okay since 2 people already mention this >.<
- d = don
- k = katsu
- D = big don
- K = big katsu
Thank you for the modregenz wrote:
Mutual mod ingame request.![]()
General
Snap preview point at 63508 ? Well, i don't think it's necessary
Hard
00:08:946 (3) - y= 252 Ouch, my bad
00:55:446 (3,4,5,6) -made it more pretty? (curve ) Made it more curve but i will not move note 6
00:58:258 (2) - fin head Seems good, okay
00:59:383 (4) - ^
00:59:946 (5) - fin
01:00:321 (7) - ^ No for this one. It's weird to me
01:01:258 (2) - fin ^
01:20:008 (1,2) - fin tail too ? Nope, too noisy
01:27:133 add note? No for now
Normal
00:54:696 (1,2) - delete 2 and made 1 return? Nope, it will break my pattern
01:01:446 (2) -+ fin head. Seems good, okay but no for the finish
too many stars alreadyNo problem, star doesn't matter x)
Thx for the mod x)KayeSara wrote:
[Hard]I'll star when I have KD :3 nice map and prepare for bubble Now you have a kd. Feel free to star x)
- 00:48:321 (7,1,2,3) - 7th note is hardly to catch, I prefer you should add slider from 00:48:321 to 00:48:508, and other one from 00:48:696 to 00:48:883. I don't think 7th note it hard to catch, i never miss at that note >.<
- 01:04:258 - It seems you lost a note here (? I don't think so, i follow the vocal there
- 01:14:008 (1,2,3) - Hardly to catch the rhythm, I prefer add note at 01:14:196 and 01:14:571 Same as above, i don't think this note is hard to catch and the polarity is consistent there
- 01:24:696 (4,1,2,3,4,5,6,7,8) - It seems you get a wrong way to overlap those note, so NC at 01:24:696 (4), then make the 01:24:883 (1) with 01:24:696 (4), same as other notes, and the last note 01:26:196 (8), I suggest you can overlap it with next slider. Hmm, it seems you're right. Ok fixed
223,180,33133,2,0,B|269:182|308:132|308:68|260:32,1,180,8|0
432,252,71758,6,0,B|368:331,1,90,0|8
299,344,72133,2,0,B|253:363|203:341,1,90,0|8
136,321,72508,2,0,B|80:252,1,90,0|8
thank you for the modNo_Gu wrote:
request from my queue
[normal]
00:04:071 (1) - silent end of this spinner? Good, okay
00:36:696 (1) - y244 Okay
01:04:446 (1,2,3,4,1,2,3,1,2) - why not use 24clap Nope, prefer my own clap pattern
[hard]
01:01:258 (2) - finish Sounds good, okay
01:22:821 (6) - y168 Ouch, my bad
Thank you for the mod Rika :3Kawayi Rika wrote:
Hi ~ Miya ~Hi Rika~
Mod time for my Queue ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
Yasora will fix this
- Add 'opening' in tags. Sure
- Remove Letterbox during breaks,because have video. Yasora will fix this
- You are missing Add 'Star Stream' in tags for 'Yasora's Insane' diff.
[Hard]
- 00:33:696 - Add finish. Nope, i don't think it's fit with the song. Sorry
- 00:36:696 - ^ Same
- 01:01:258 (2) - ^ Has been added by no_gu mod
[Normal]
- 00:19:071 (1,2,3,4) - Try this rhythm,will be better with me.Okay, sounds good
- 00:36:696 (1) - Add finish. Nope
- 00:38:946 - Remove clap. Nope, i can hear a drum sound in that spot.
- 00:39:321 (6) - Add clap. Nope
- 01:01:258 - Add finish. Too noisy, sorry
- 01:04:446 (1) - This is unrankable error,Add new combo to here. Okay, fixed
Thank you for the mod :3-Gamu- wrote:
hi-![]()
request from my queue
thanks :3
[General]
●Combo3 : 5,5,240 - Dark gray is the color. I think that should be deleted. I don't think this one should be deleted. Sorry
●Please add the slider to silence. ⇒ http://puu.sh/fEV0 I think will be better Right, added
[Normal]
●HP+1? better balance. I think so Okay
●00:20:008 (3) - Confusing to beginners. change ⇒ http://puu.sh/fEYa I'm not intended this diff for beginner.
●00:33:321 (5,6,7) - I think this is a difficult Same as above
●01:23:383 (5) - Please try this ⇒ http://puu.sh/fEYZ Sounds good, but it will be hard to fix the spacing.
[Hard]
●00:04:446 (1) - Add whistle? Okay
●00:26:383 (2,3,4) - Move (x:328 y:188) To be perpendicular to the - 00:25:258 (6) Oh right, fixed
●00:27:133 (5) - Move (x:104 y:188) ^ Okay
●01:02:008 (1) - Add finish? I think finish sounds there is overused.
Thank you for the mod chata :3-Chata- wrote:
Warning, Alternatively my style
http://puu.sh/fEIb
this is silence sliderslide sound. the sound of slider, 'ZA~' , is not matching with the song slightly. insert this plz Yes, i have inserted in gamu modding. Thank you for mentioning it.
[Normal]
AR+1 Nope, the diff will become not balanced.
01:00:696 (1) - add finish to 1 start point, and clap to end point. The clap sounds good. Added
01:01:258 (2) - add finish Nope
[Hard]
01:05:758 (1) - add clap Sounds weird to me. Sorry
01:17:008 (4) - add finish to slider's end I don't think finish sounds fit there.
01:23:946 (2) - ^
01:24:508 (3) - add clap Nope
[Yasora's Insane]
---------------------------------------------------------------------------------------------------------------------------
I can't find any problem. sorry for not being helpful to you T_T No problem :3
fixed some from Niva's mod and ikari's modikari_kyon wrote:
[Hard]
- is better than [Insane]Sorry for poor my skill :<
Nymph wrote:
Hi Nymph here and request from my queue.
General:
the video seems really weird for it's scale, seems the video used to be one for wide screen, and you changed it? Is it? i don't think it's weird.
Normal:
Beatmap design/suggestion
00:53:196 (1) - the vocal starts at 00:53:383, So I think the slider starts at here may not a good idea. I'm not following vocal there, but i use my own rythim that follow the song.
00:56:196 (1,2,3,4) - these are really hard to follow for a normal diff, people can't exactly know what are they following. 1/1 is hard to play? i don't think so
01:13:633 (1,2,3,4,5) - werid rhythm to play..... Nope, it's just your opinion.
01:17:758 (1) - maybe let this slider ends at the white tick? seems can follow the vocal better.... Nope, not following vocal there.
Hitsound
00:00:696 (1) - seems really quite at the beginning, some whistles would be very nice. Ehm, nope. The rythim doesn't support whistle like hard diff. And it's fine with just that
volumn seems a little low comparing with other diffs, add the volumn before kiai to 70? Nope >.<
...I start to get confused about the rhythm of this diff... those patterns really not very comfortable to play.. Basically i'm following background drum on this map. Maybe you confused about it
Hard:
Beatmap design/suggestion
00:10:633 (1,1) - I prefer the way to map these spinners like the insane diff, just personal suggestion. Nope, i'm following vocal there.
01:27:133 (X) - really werid that it is empty here. Well, added a note there
Hitsound
still think it need more whistles Nope, i prefer clap in this diff. Whistles doesn't sounds good.
mekadon's Taiko:
disable the video of this diff plz. Well, removed
00:35:946 (96) - k ok
01:25:446 - add dok
01:29:008 (103) - Too fast here. no. Just two dons that can easily be figured, and it's just 4x ;__;
Download: Sakakibara Yui - Nyanderful! (TV Size) (Miya) [mekadon's Taiko].osuikari_kyon wrote:
hi =3=
[meka Taiko]
00:23:946 (39) - delete don D: dont follow nothing here ok
00:30:321 (66) - katsu? ok
00:39:508 (117) - katsu ok
00:53:383 (175,176,177,178,179,180,181,182,183,184) - beautiful ;_; Haha I know XD
01:29:008 - wooot a x4 slider multiplier timeline xD how can be posible O_o it's called MAGICCCCCCCCCCCCC X3 /shot
112,76,2196,2,0,B|77:98|40:163|74:225|108:248,1,200,2|200:03:696 (1) - this slider + background image = pure cuteness
thanks for mod (:p3n wrote:
[Yasora's Insane]
Pretty cool map. Only a few suggestions to fix some parts where it is hard to follow the rhythm because of unfavorable slider/circle usage.
01:05:571 (X) - maybe add the note here to keep up the clap pattern (up to you, just my personal preference as it helps a lot keeping up the pace during KIAI) already do that >.< but Miya isn't update my diff orz
01:11:571 (X) - ^like above fixed
01:15:508 (1,2,3,4) - the slider starts are the complete opposite of the vocal follow and the dominant downbeat (01:15:696) is a slider ending. Both things make this combo feel like it is slightly (1/2) off the beat. Try to use a triplet into a slider for 01:15:508 (1) and with this you can re-arrange the same slider pattern but starting the sliders with the dominant parts of the song (rearrange the clap pattern afterwards): http://puu.sh/gAGM change it with myself
01:17:571 (2,3) - similar to what was mentioned above, try using a circle on 01:17:571 instead of (1) and use a 1x repeat slider starting at 01:17:758 that will replace (3): http://puu.sh/gAHr sorry, I don't want to do this.
thx for moddingp3n wrote:
Hi there. Modding this by your request from the ready to rank queue
[Star's Easy]
There are some extremely unpredictable notes as you leave out so many important downbeats or just end sliders on them. This is the beginners difficulty of the set and it is supposed to be enjoyable for ppl who never played a rhythm game before (and probably don't even know the song). I will try and give you some examples of using your (mostly fitting) beatplacement with slightly different objects (clever sliders) to increase playability. You will have to adjust spacings, hitsounds and general object placement after the changes on your own, as I don't mention those again and again.
00:02:196 (3) - maybe use a nice blanket for this kind of pattern. Looks much better: http://puu.sh/gwK4 fixed112,76,2196,2,0,B|77:98|40:163|74:225|108:248,1,200,2|200:03:696 (1) - this slider + background image = pure cuteness
00:07:446 (2,3,4) - the beatplacement is not "wrong" but probably very hard to predict for beginners. Slightly different placement will make this a lot easier. Since you already used the cute slider to end on the downbeat, I suggest moving (2) back to 00:07:071 and start (3) on the downbeat @00:08:196 (big white tick). Adding a circle to 00:09:321 and replacing 00:10:446 (4) with a slider ending from a slider starting on the downbeat @00:09:696: http://puu.sh/gwPL Also: Use this as a new combo after the long slider No, just added NC at 00:08:946 (2) -
00:10:633 (1,1,2) - this is really bad mapping style, especially for a beginners diff. The downbeat (big white tick @00:15:696) starts a completely new part of the song and the player should be able to "do" something here to let him pick up the beat. So either use a circle or start a slider at this point. I suggest shortening the spinner to end on 00:14:946 (remove finish) and:sticking this spinner
- - use a circle on the downbeat @00:15:696
- move 00:16:446 (1) back by 1/1 to 00:16:071, remove repeat, end on 00:16:633
- move 00:17:758 (2) back to 00:17:008 and extend to end on 00:17:758
- add a circle at 00:18:321
http://puu.sh/gA92
00:19:071 (2) - small mistimed slider ending, make this slider 1/2 longer to match your melody focus http://puu.sh/gAal no, there's melody on 00:19:446 -, too
00:24:321 (1,2) - usually 1/2 AND stacked notes in easy difficulties should be avoided, you can try this:actually, i already used double 1/2 beats as stack in my ranked map, so, no
- - remove 00:24:321 (1,2)
- add 3x repeats to 00:23:008 (3) - may sound weird but try it, fits perfectly and is VERY appropriate for a beginners diffeven the two downbeats inbetween are not dominant at all and therefore it is ok to do this
http://puu.sh/gAf1
00:40:446 (2,3,4) - again poor beatplacement and slider usage make this part unpredictable and hard to read. Best way to fix this: delete (2,3,4) and use a slider from 00:40:446 - 00:41:008 and add a repeat. Fits perfectly and is much easier to read and play http://puu.sh/gAiS ok, but don't say like 'Best way', it's just your taste, not others too
00:43:446 (2,3,4) - use the same as above: http://puu.sh/gAjg^
00:48:508 (1,2) - I recommend removing (1) and starting the new combo with (2) to avoid 1/2 stacked notes here (still more intuitive than mapping the vocals 1:1 with 1/2 notes) deleted
00:50:383 (3) - hard to predict, try this: delete (3) and add 2x repeats to 00:48:696 (2) http://puu.sh/gAkP no
01:02:008 (1) - this is what you should avoid at all costs. The start of the refrain, the KIAI, the most important part of this song.....is a friggin spinner ending. Mapping the downbeat at 01:03:717 properly is crucial. I suggest deleting the spinner and starting a slider on 01:03:696: http://puu.sh/gAOL stick
01:11:758 (4,1) - I guess the 1/2 follow of 2 sliders should be ok here, as the player should have picked up the beatpattern and melody of the refrain by now
01:14:008 (2) - to avoid this 1/2 stack delete (2) and add 1x repeat to the previous slider 01:12:696 (1) no
01:16:446 (2,3,4,1,2) - again the beatplacement is not wrong or "bad" it is just very hard to predict especially for beginners. Try to simplify it by using clever slider patterns that start with predictable white ticks that match dominant parts of what the player can hear in the song. Example:[/color]
- - delete 01:17:008 (3,4,1,2)
- extend 01:16:446 (2) by 1/2 to end on 01:17:008; add 1x repeat
- use two short sliders for 01:17:946 - 01:18:321 and 01:18:696 - 01:19:071
http://puu.sh/gArl
01:19:446 (1) - dominant downbeat (01:21:696) mapped with this spinner ending should be avoided. Try shortening the spinner and maping the downbeat properly to help the player pick up the beat no
Still some work here as the map as it is now, with unpredictable beatplacement and missed downbeats, would be really frustrating for beginners. Try playing this with DT/HR/HD (hidden is the most important though) and you will immediately see what all those suggestions above are about.
thx for the modp3n wrote:
Hi there. Modding this by your request from the ready to rank queue
[Normal]
00:47:571 (1,2) - try deleting (2) and instead end the slider at the same timing point (00:48:133), plays much better for me as it is more consistent with what you've done up to this point (will also reduce diff rating a tiny bit) It will miss the whistle sound and make whistle inconsistent
00:57:696 (1,2) - ^same as above same here, but it will miss the clap
01:02:008 (1) - just as mentioned in [Easy], the refrain and your KIAI start on the most dominant downbeat at 01:03:696. This is one of the most important parts of this song and should be mapped properly with a circle or with starting a slider here. A spinner ending is probably the worst way to start this as the player has no chance to pick up the beat (that's why the following combo feels "lost" or "weird"). I suggest deleting the spinner and starting a short 1/1 slider on the downbeat (use finish on start, clap on ending) http://puu.sh/gAxe all right
01:04:446 (2) - wrong use of clap, remove and... yes yes, fixed all hitsound
01:04:821 (3) - ...add the clap here to match the actual pattern of the song
01:05:196 (4) - just like above, delete clap on start and add clap on ending
01:05:946 (5) - ^like above
01:06:696 (1) - remove clap and...
01:07:071 (2) - ...add clap here
01:07:446 (3) - remove clap from start...add clap on ending
01:17:758 (1,2) - removing (2) and adding 1x repeat to (1) feels more consistent with previous patterns and is a better match for the vocals imo the spacing become hard to fix. I will leave it to that
[Hard]
00:41:008 (X) - maybe add a note (circle) here as it feels really weird to map the vocals but randomly leaving out a note ok, added
Really good map. thank you
Overall solid mapset with some small things left to polish. [Easy] needs some work to make it actually "easy" and intuitive to play. For a recheck (especially for [Easy]) catch me ingame or just send a forum PM and I will starthis if the important stuff is fixed. Should be ready for MAT mod after this. Ok, will send a forum pm after all has been fixed for recheck
Thank you for the modmancusojuanmattos wrote:
Hi! Mod Request From my Modding Queue
First of all, I have to said that this map, it's much better now, comparing with my first mod hereThanks~
Normal:
- I suggest Circle Size -1, since you have 3 difficulties with the same Circle Size. I think that it's more consistent if you have 2 diff with one kind of CS and 2 diff with other kind of CS. ok ok, reduce cs by 1
00:33:321 (5,6,7): Looks better in this difficulty and it's more consistent with your other 1/2 patterns, if you stack those Notes emm, i don't think so, the spacing will be hard to fix if stacked
01:24:696 (T): The hitsounds sounds a bit high in this Section. So, I think that it's better if you add an Inherited Point here (Green Line), with Volume in 60% added
Hard:
00:29:008 (5): Sounds like an emphasis in this place. For this reason, I suggest to add a Whistle in this note I'm still unsure about whistle here, if someone mention this again, i will add it
00:29:758 (2): Add a Whistle here, fit fine with Vocal ^
00:30:133 (3): Add a Whistle at the beginning of Slider ^
00:31:258 (x): Following the Vocal, you have to add a Note here ok
Well, That's all!
Nice Map in General.
Good Luck with your map Miya!
done >A<;;/Leorda wrote:
Yasora's Insane
00:15:321 (1,2,3,4,5) - These pattern are overlapped by spinner-osu.png (look at gameplay if you want to see the proof)
thank you for the mod leo, wait for star to fix his diff.Leorda wrote:
Halo hi leo~
Normal
00:35:196 (3) - Reverse this (Ctrl+R) slider for better flow? i think it's same if it's ctrl+r or not
00:47:571 (1) - Remove new combo for your combo pattern ok
00:48:508 (3) - New combo for above reason ok
00:50:196 (1) - Remove new combo for above reason ok
Hard
00:27:133 (5) - Add finish? ok, since 2 people is mentioning this
00:39:133 (7) - Remove clap? i think clap really fit there since it has strong point in that spot
00:39:321 (8) - Add clap? no for above reason
00:51:696 (1,2,3,4,5,6) - I don't think this triplets are fit to music... i think it's fit, but it's overmapped, well change the first triplet into slider to reduce difficulty
Once you already done, forum PM me okay
p3n wrote:
Hi there. Modding this by your request from the ready to rank queue
[Star's Easy]
There are some extremely unpredictable notes as you leave out so many important downbeats or just end sliders on them. This is the beginners difficulty of the set and it is supposed to be enjoyable for ppl who never played a rhythm game before (and probably don't even know the song). I will try and give you some examples of using your (mostly fitting) beatplacement with slightly different objects (clever sliders) to increase playability. You will have to adjust spacings, hitsounds and general object placement after the changes on your own, as I don't mention those again and again.
00:02:196 (3) - maybe use a nice blanket for this kind of pattern. Looks much better: http://puu.sh/gwK4112,76,2196,2,0,B|77:98|40:163|74:225|108:248,1,200,2|200:03:696 (1) - this slider + background image = pure cuteness
00:07:446 (2,3,4) - the beatplacement is not "wrong" but probably very hard to predict for beginners. Slightly different placement will make this a lot easier. Since you already used the cute slider to end on the downbeat, I suggest moving (2) back to 00:07:071 and start (3) on the downbeat @00:08:196 (big white tick). Adding a circle to 00:09:321 and replacing 00:10:446 (4) with a slider ending from a slider starting on the downbeat @00:09:696: http://puu.sh/gwPL Also: Use this as a new combo after the long slider
00:10:633 (1,1,2) - this is really bad mapping style, especially for a beginners diff. The downbeat (big white tick @00:15:696) starts a completely new part of the song and the player should be able to "do" something here to let him pick up the beat. So either use a circle or start a slider at this point. I suggest shortening the spinner to end on 00:14:946 (remove finish) and:00:19:071 (2) - small mistimed slider ending, make this slider 1/2 longer to match your melody focus http://puu.sh/gAal
- - use a circle on the downbeat @00:15:696
- move 00:16:446 (1) back by 1/1 to 00:16:071, remove repeat, end on 00:16:633
- move 00:17:758 (2) back to 00:17:008 and extend to end on 00:17:758
- add a circle at 00:18:321
http://puu.sh/gA92
00:24:321 (1,2) - usually 1/2 AND stacked notes in easy difficulties should be avoided, you can try this:00:40:446 (2,3,4) - again poor beatplacement and slider usage make this part unpredictable and hard to read. Best way to fix this: delete (2,3,4) and use a slider from 00:40:446 - 00:41:008 and add a repeat. Fits perfectly and is much easier to read and play http://puu.sh/gAiS
- - remove 00:24:321 (1,2)
- add 3x repeats to 00:23:008 (3) - may sound weird but try it, fits perfectly and is VERY appropriate for a beginners diffeven the two downbeats inbetween are not dominant at all and therefore it is ok to do this
http://puu.sh/gAf1
00:43:446 (2,3,4) - use the same as above: http://puu.sh/gAjg
00:48:508 (1,2) - I recommend removing (1) and starting the new combo with (2) to avoid 1/2 stacked notes here (still more intuitive than mapping the vocals 1:1 with 1/2 notes)
00:50:383 (3) - hard to predict, try this: delete (3) and add 2x repeats to 00:48:696 (2) http://puu.sh/gAkP
01:02:008 (1) - this is what you should avoid at all costs. The start of the refrain, the KIAI, the most important part of this song.....is a friggin spinner ending. Mapping the downbeat at 01:03:717 properly is crucial. I suggest deleting the spinner and starting a slider on 01:03:696: http://puu.sh/gAOL
01:11:758 (4,1) - I guess the 1/2 follow of 2 sliders should be ok here, as the player should have picked up the beatpattern and melody of the refrain by now
01:14:008 (2) - to avoid this 1/2 stack delete (2) and add 1x repeat to the previous slider 01:12:696 (1)
01:16:446 (2,3,4,1,2) - again the beatplacement is not wrong or "bad" it is just very hard to predict especially for beginners. Try to simplify it by using clever slider patterns that start with predictable white ticks that match dominant parts of what the player can hear in the song. Example:01:19:446 (1) - dominant downbeat (01:21:696) mapped with this spinner ending should be avoided. Try shortening the spinner and maping the downbeat properly to help the player pick up the beat
- - delete 01:17:008 (3,4,1,2)
- extend 01:16:446 (2) by 1/2 to end on 01:17:008; add 1x repeat
- use two short sliders for 01:17:946 - 01:18:321 and 01:18:696 - 01:19:071
http://puu.sh/gArl
Still some work here as the map as it is now, with unpredictable beatplacement and missed downbeats, would be really frustrating for beginners. Try playing this with DT/HR/HD (hidden is the most important though) and you will immediately see what all those suggestions above are about.
[Normal]
00:47:571 (1,2) - try deleting (2) and instead end the slider at the same timing point (00:48:133), plays much better for me as it is more consistent with what you've done up to this point (will also reduce diff rating a tiny bit)
00:57:696 (1,2) - ^same as above
01:02:008 (1) - just as mentioned in [Easy], the refrain and your KIAI start on the most dominant downbeat at 01:03:696. This is one of the most important parts of this song and should be mapped properly with a circle or with starting a slider here. A spinner ending is probably the worst way to start this as the player has no chance to pick up the beat (that's why the following combo feels "lost" or "weird"). I suggest deleting the spinner and starting a short 1/1 slider on the downbeat (use finish on start, clap on ending) http://puu.sh/gAxe
01:04:446 (2) - wrong use of clap, remove and...
01:04:821 (3) - ...add the clap here to match the actual pattern of the song
01:05:196 (4) - just like above, delete clap on start and add clap on ending
01:05:946 (5) - ^like above
01:06:696 (1) - remove clap and...
01:07:071 (2) - ...add clap here
01:07:446 (3) - remove clap from start...add clap on ending
01:17:758 (1,2) - removing (2) and adding 1x repeat to (1) feels more consistent with previous patterns and is a better match for the vocals imo
[Hard]
00:41:008 (X) - maybe add a note (circle) here as it feels really weird to map the vocals but randomly leaving out a note
Really good map.
[Yasora's Insane]
Pretty cool map. Only a few suggestions to fix some parts where it is hard to follow the rhythm because of unfavorable slider/circle usage.
01:05:571 (X) - maybe add the note here to keep up the clap pattern (up to you, just my personal preference as it helps a lot keeping up the pace during KIAI)
01:11:571 (X) - ^like above
01:15:508 (1,2,3,4) - the slider starts are the complete opposite of the vocal follow and the dominant downbeat (01:15:696) is a slider ending. Both things make this combo feel like it is slightly (1/2) off the beat. Try to use a triplet into a slider for 01:15:508 (1) and with this you can re-arrange the same slider pattern but starting the sliders with the dominant parts of the song (rearrange the clap pattern afterwards): http://puu.sh/gAGM
01:17:571 (2,3) - similar to what was mentioned above, try using a circle on 01:17:571 instead of (1) and use a 1x repeat slider starting at 01:17:758 that will replace (3): http://puu.sh/gAHr
[mekadon's Taiko]
I totally suck at Taiko so I got someone to test it for me and it seems to be fine.
Overall solid mapset with some small things left to polish. [Easy] needs some work to make it actually "easy" and intuitive to play. For a recheck (especially for [Easy]) catch me ingame or just send a forum PM and I will starthis if the important stuff is fixed. Should be ready for MAT mod after this.
thx for modding Leorda!Leorda wrote:
Halo
Star's Easy
* AR +1? too hard imo <.<
00:50:383 (2) - Make a blanket combo with 00:51:321 (3). Like http://osu.ppy.sh/ss/241812 fixed
01:06:696 (1) - Snap the repeating slider to red tick for following vocal for end of 01:08:008 -
01:13:633 (x) - Add note here for better rhythm? beginners need some time to read 01:14:008 (2,3) - imo
01:14:196 (3) - Why clap at head slider? following 01:12:696 (1) - <w<
Once you already done, forum PM me
thanks for your modding KuraiPettan!KuraiPettan wrote:
Hey ~ Hi Again!
Generaladded, #Miya - if you wont, just delete it Miya :3
- Tags : Add "Nyandaful! in the tags since it is the other name of the song.
Star's Easyfixed
- The song is pretty energic, however the AR is only 2, it is kinda boring, AR3 would fit the song much better. hmm.. leorda siad it too, ok.. AR3 now
- 01:28:821 (1) - Don't put it at the center of the screen please, it is hidden by the spinner's hitburst. It must be visible !