Mod request via In-Game PM ~
Sorry for the delay.
[General]
-> Inconsistent tags on Mekadon's Taiko
-> BPM (might be) off, I tried 706 and that sounds much better for the opening. Well, this song might be single BPM but uses 2 red lines, though
-> also, what's with that .avi's file name orz >_<
[Star's Easy]
Sorry for the delay.
[General]
-> Inconsistent tags on Mekadon's Taiko
-> BPM (might be) off, I tried 706 and that sounds much better for the opening. Well, this song might be single BPM but uses 2 red lines, though
-> also, what's with that .avi's file name orz >_<
[Star's Easy]
- 00:03:321 (4,1) - You can move both one grid down and right to make (1) perfectly centered, but that's not a must
- 00:10:258 (1,2) - I have a feeling this would be hard for a beginner to read (especially with the low AR). Use 1/2 slider instead?
- 00:16:446 (1) - I prefer a long slider that ends 1/1 before the next slider here, because virtually there's almost nothing you can follow on 00:16:821. An example of what you can do here:
- 00:18:696 (1,2) - I prefer unstacking this to keep the flow here, but it's fine as is
- 00:26:383 (1) - Start spinner 1/4 later? Because the keyboard's sound here are mostly on the red tick
- 00:34:821 (2,3) - The finish should sound on 00:35:383. I suggest this rhythm instead : (ignore the slider's positioning, I just placed it randomly)
- 00:36:696 (1) - Make this encircle (4) or the next (2)? Will be more beautiful imo (:
- 00:45:696 (1,2) - Considering your previous sliders were curved, why not curve these two also? For example:
- 00:51:696 (1) - Optional, try to use slider wave here?
- 01:06:696 (1) - Hmm... Curve this slider like this perhaps?
- 01:14:196 (3) - I personally disliked how this slider got overlapped (you can easily curve it downward though), but that's not a major problem I guess
- 01:28:821 (1,2) - I'd personally avoid to put post-spinner notes on Easy diff in the center. Why? Because it will got covered by the spinner's hitburst! Well, you can move it few grids down though, but up to you (:
- 00:03:321 (4,5) - Not a must, but you might want to place it like this:
- 00:04:071 (1) - Whistle here? Sounds cuter with it imo
- 00:11:196 (1,2) - Decrescendo (gradual volume decrease) for these two?
- 00:18:508 (4) - Add clap here, so the silence on (5) can be emphasized
- 00:22:821 (2) - Quite inconsistent spacing here, this note is closer to (3) rather than (1) - can be easily fixed by moving (3) a grid right though
- 00:24:321 (1,2) - I'd experiment with curves here. Slider waves maybe? Or something like this:
- 00:33:508 (6) - Move down a bit to create an arc? Would flow better imo
- 00:37:071 (2,3,4) - Same here, pretty much I prefer arc here because it looks/plays better:
- 00:54:696 (1) - Clap here feels weird, because it's the only one on this section. Whistle maybe? idk >_<
- 01:01:258 (2) - Finish also on slider's start, it really fits
- 01:16:821 (3) - Curve it a bit, like this?
- 01:24:696 (1,3) - You can easily curve these two to avoid (1) overlapping the previous slider. Also, (3) should be one grid down and left orz
- 00:03:321 (4) - Whistle on repeat?
- 00:04:446 (1) - Make this spinner's end quieter?
- 00:10:258 (1,2) - I wonder, why not in the center instead? It's pre-spinner notes, after all
- 00:17:571 (2) - Quite obvious this is too wide in this set of jump. I recommend moving this two grids down
- 00:24:508 (3,6) - Where's the finish sound here? There should be one to accompany the song's cymbals
- 00:25:633 (1,4) - Arrange like this, to build more flow?
- 00:29:008 (5) - Stack this to (2) perhaps? I personally dislike how the triple stack here looks in play mode
- 00:32:758 (2,3) - I highly recommend to combine these two as a single 1/1 slider, because there's virtually nothing on 00:32:946 from the music
- 00:39:321 (8) - Missing clap here?
- 00:46:821 (2) - Slight slider wave here won't hurt (: - also, I'd like better if this is centered:
- 00:47:946 (5) - Inconsistent spacing here. Should be moved 1 grid left
- 00:51:696 (1,2,3,4,5,6) - Do you really need the first triple? You know, streak of triples are hard to hit on DoubleTime mod, plus it doesn't look very well in play mode because of the stack. I suggest to delete (2), and combine (1,3) into a single 1/2 slider
- 00:56:196 (1) - I personally feel this spinner should be mapped instead. Like this for example:
- 01:05:383 (7,1) - Combine into a 1/1 slider here. Let the slidertick do its magic ~
- 01:07:633 (6) - Suggestion, clap here?
- 01:19:633 (4) - Same as above, to accompany the clap 1/1 before
- 01:27:321 (3) - You can use the spinner after to guide you creating a perfect slider here! Image:
- 00:08:758 (2,3,4,5,6) - I prefer a star-shaped jump here, they're much more intuitive imo. Your current jump is fine as is, though.
- 00:15:321 (1,2,3,4,5) - I think this shape is hard to hit orz, linear stream instead? Or arc stream like this:
- 00:18:321 (5) - New combo, spacing from (4) to (5) might be deceiving
- 00:25:821 (2,3,4) - Arrange like this, so this jump has an equal distance between every note?
- 00:28:633 (2) - Not perfectly centered (barely noticeable though)
- 00:30:321 (6) - Clap on slider's start fits better than whistle imo
- 00:32:196 (6,7) - Why sudden anti-jump here? I think, it's better to space (7) further
- 00:36:789 (7) - I personally feel this note is not necessary and just being added only for difficulty. Remove it?
- 00:39:696 (1,2,3,4) - Give some space to this pattern? Like this:
- 00:49:633 (x) - Add a note to accompany the drums here? Preferably stack above (2)
- 00:56:383 (1,2,3,4,5) - This is where star-shaped jumps could shine on.
- 01:01:258 (3) - Minor stuff, but one grid down to make (1,2,3)'s spacing equal
- 01:17:571 (2) - I'd rather space them apart into two sliders, because this part could use more claps: