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ICHIKO - I'LL BE THERE FOR YOU (TV Size)

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Topic Starter
Sure
This beatmap was submitted using in-game submission on 2012년 1월 31일 화요일 at 오전 10:38:43

Artist: ICHIKO
Title: I'LL BE THERE FOR YOU (TV Size)
Source: Zero no Tsukaima F
Tags: Final ZnT
BPM: 170
Filesize: 14165kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.51 stars, 100 notes)
  2. Hard (4.94 stars, 249 notes)
  3. Insane (5 stars, 329 notes)
  4. Normal (3.98 stars, 139 notes)
Download: ICHIKO - I'LL BE THERE FOR YOU (TV Size)
Download: ICHIKO - I'LL BE THERE FOR YOU (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 40th Ranked Beatmap.
The opening theme of the anime 'Zero no Tsukaima F'.

Thanks for your cooperation!
Sanjenin Nagi
태고 겟난신청합니다.
개인적으로 절벽은좋지만 스토리가 이상해서 안보는애니.
Topic Starter
Sure

Sanjenin Nagi -U wrote:

태고 겟난신청합니다.
개인적으로 절벽은좋지만 스토리가 이상해서 안보는애니.
죄송하지만 이 노래만큼은 개인맵셋으로 하고 싶어서 안되겠네요. ^^;
Sanjenin Nagi

ykcarrot wrote:

Sanjenin Nagi -U wrote:

태고 겟난신청합니다.
개인적으로 절벽은좋지만 스토리가 이상해서 안보는애니.
죄송하지만 이 노래만큼은 개인맵셋으로 하고 싶어서 안되겠네요. ^^;
네 알겠습니다 :3
Bakario
yes ;___;
Nymph
gogogo~
Topic Starter
Sure
Thanks for staring Nymph >w<
Bakario
what the poot is this stream??¡?¡?¡



SORRY MOTHER BUT I DIDN'T LIKE IT
Topic Starter
Sure

Bakario wrote:

what the poot is this stream??¡?¡?¡



SORRY MOTHER BUT I DIDN'T LIKE IT
Delete them and listen music carefully, then you can hear snare drums at that time.
Anyway there are no streams in Hard diff.
Bakario
damn
Topic Starter
Sure
Finished.
Mod please >w<
BeatofIke
Your map don't need modding. IT'S GOOD ENOUGH! Ask a MAT to bubble.
YTYuyu
Im just gonna mod this because i want to. this is a random mod so yea

General:
No problems here

Easy:
00:04:833 - how about adding a slider that ends till 00:05:539 so that itd follow the "you"? it feels empty IMO
00:40:127(1) - move it down a bit. the repeat arrow is touching the Hp bar BUT if u ignore this then use this code. this is just an example. u can change it up if u like.
256,96,32362,5,2
96,96,33068,2,0,B|68:124|68:124|68:164|68:164|40:192,2,120,2|2|8
176,96,34480,1,2
336,96,35186,5,2
424,228,35892,2,0,B|452:256|452:256|452:296|452:296|480:324,2,120,2|2|8
344,232,37303,1,4
184,228,38009,6,0,B|140:276|140:276|140:316|140:316|112:344,2,120,2|2|8
260,204,39421,1,2
340,204,39774,1,8
420,204,40127,6,0,B|420:80,2,120,2|2|2
304,240,41715,2,0,B|304:292,1,40,2|2
264,348,42245,6,0,B|220:348|196:312,1,80,8|8
128,268,42950,2,0,B|128:100,1,160,4|8
60,68,44009,2,0,B|92:20|164:20|196:68,1,160,0|0
252,124,45068,5,8
324,88,45421,1,8
404,88,45774,2,0,B|508:116|508:268|404:296,1,280,4|8
NOTE: this is my 1st time posting something coded

Normal:
00:09:597(5) - same as 00:40:127 on easy. maybe face it horizontally?
00:17:539(1,2,3,4) - this is intentional right?

Hard:
00:21:597(4,5,6) - hmm about about aligning (4) properly? should be like This

Insane:
00:03:421(1,2,3,4) - how about decreasing the jump to 1.40? because (2) is touching the hp bar.
00:05:597(5) - move this down so that the distance snap reaches 1.40
01:12:597(1-8) - how about decreasing the spacing to 1.20? same as 00:03:421 but its from (3-6) thats touching it.

this is the best i can do. 2 stars and GL :D
DerekMcD
Hello!!!!

~Hard~
00:02:362 (3) - Try this because it's better!!!
384,204,2362,2,8,B|412:240|383:279,1,80,8|8
00:10:833 (5) - Move this to x:400 y:208
00:27:774 (7) - Move this to x:239 y:312

~Insane~

00:01:833 (2) - Try moving this to x:192 y:200

That's all I can think of...
Thank you and good luck.
Topic Starter
Sure

Byakugan249 wrote:

Im just gonna mod this because i want to. this is a random mod so yea

General:
No problems here

Easy:
00:04:833 - how about adding a slider that ends till 00:05:539 so that itd follow the "you"? it feels empty IMO // No, I followed cymbals in this part. Actually, 'you' is on red line (00:04:656)
00:40:127(1) - move it down a bit. the repeat arrow is touching the Hp bar BUT if u ignore this then use this code. this is just an example. u can change it up if u like. // Fixed
256,96,32362,5,2
96,96,33068,2,0,B|68:124|68:124|68:164|68:164|40:192,2,120,2|2|8
176,96,34480,1,2
336,96,35186,5,2
424,228,35892,2,0,B|452:256|452:256|452:296|452:296|480:324,2,120,2|2|8
344,232,37303,1,4
184,228,38009,6,0,B|140:276|140:276|140:316|140:316|112:344,2,120,2|2|8
260,204,39421,1,2
340,204,39774,1,8
420,204,40127,6,0,B|420:80,2,120,2|2|2
304,240,41715,2,0,B|304:292,1,40,2|2
264,348,42245,6,0,B|220:348|196:312,1,80,8|8
128,268,42950,2,0,B|128:100,1,160,4|8
60,68,44009,2,0,B|92:20|164:20|196:68,1,160,0|0
252,124,45068,5,8
324,88,45421,1,8
404,88,45774,2,0,B|508:116|508:268|404:296,1,280,4|8
NOTE: this is my 1st time posting something coded

Normal:
00:09:597(5) - same as 00:40:127 on easy. maybe face it horizontally? // Fixed
00:17:539(1,2,3,4) - this is intentional right? // Yes

Hard:
00:21:597(4,5,6) - hmm about about aligning (4) properly? should be like This // Nope

Insane:
00:03:421(1,2,3,4) - how about decreasing the jump to 1.40? because (2) is touching the hp bar. // It's fine. I think you mean the hitburst hits HP bar, but note is fine.
00:05:597(5) - move this down so that the distance snap reaches 1.40 // ^
01:12:597(1-8) - how about decreasing the spacing to 1.20? same as 00:03:421 but its from (3-6) thats touching it. // ^

this is the best i can do. 2 stars and GL :D
Thanks for mod and double stars! :)



kokoroanime wrote:

Hello!!!!

~Hard~
00:02:362 (3) - Try this because it's better!!! // Well... fixed with no grid snap. In fact it's not helpful.
384,204,2362,2,8,B|412:240|383:279,1,80,8|8
00:10:833 (5) - Move this to x:400 y:208 // No
00:27:774 (7) - Move this to x:239 y:312 // ^

~Insane~

00:01:833 (2) - Try moving this to x:192 y:200 // No

That's all I can think of...
Thank you and good luck.
Thanks for mod. :D
S h i o n
Hi,ykcarrot :)

Insane
  1. 01:02:715 (4) - In all diffs , I'm always thinking here lack of something... maybe a finish?
Hard
  1. 01:00:245 (6) - NC for the spacing change , also there will be 10 combos, a bit ugly~
  2. 01:03:068 (5) - ^
Normal
  1. 00:44:186 (5) - A bit loud finish for me , volume - 5~10% ?
Easy is fine~

Can I ask for a M4M? If you find my mod helpless or you're too busy, feel free to ignore my request. :P Really.
Mix Speaker's,Inc. - Shiny tale (TV Size)
koko6162006
HELLOOOOOOOOO ;)
The pattern of all dif is very good !!!!
There are some hitsound suggestion . Hope it can helpful for u :D
ゼロの使い魔's song is nice!!! :)
__________________________________________
[General]
i can find nothing problem.
[Easy]
00:28:480 (3) - whistle like better.
01:09:245 (4) - clap or finish?
01:20:539 (4) - ^
[Normal]
00:22:833 (4) - add finish
00:34:480 (4) - ^
01:09:245 (6) - clap ? like better to listen.
01:20:539 (6) - ^
[Hard]
00:08:892 (4) - try whistle
01:13:480 (5) - add whistle ,, keep the beat going.
01:13:833 (7) - ^
01:16:303 (2) - ^
01:16:656 (4) - ^
[Insane]
01:16:656 (4) - how about add a note ?
00:22:833 (8) - add finish
00:34:127 (8) - ^
01:13:480 (6) - add whistle ,, keep the beat going.
01:13:833 (8) - ^
01:16:303 (2) - ^
01:16:656 (4) - ^
Topic Starter
Sure

S h i o n wrote:

Hi,ykcarrot :)

Insane
  1. 01:02:715 (4) - In all diffs , I'm always thinking here lack of something... maybe a finish? // Well, I can't hear cymbal at here. I won't add a finish.
Hard
  1. 01:00:245 (6) - NC for the spacing change , also there will be 10 combos, a bit ugly~ // OK, fixed
  2. 01:03:068 (5) - ^ // ^
Normal
  1. 00:44:186 (5) - A bit loud finish for me , volume - 5~10% ? // Every diff have same audio volume. They are fine to me.
Easy is fine~

Can I ask for a M4M? If you find my mod helpless or you're too busy, feel free to ignore my request. :P Really.
Mix Speaker's,Inc. - Shiny tale (TV Size)
Thanks for mod and star. :)
I'll mod it immediately.


koko6162006 wrote:

HELLOOOOOOOOO ;)
The pattern of all dif is very good !!!!
There are some hitsound suggestion . Hope it can helpful for u :D
ゼロの使い魔's song is nice!!! :) // Yeah
__________________________________________
[General]
i can find nothing problem.
[Easy]
00:28:480 (3) - whistle like better. // No
01:09:245 (4) - clap or finish? // It's bass drum. I won't add any hitsound at this.
01:20:539 (4) - ^ // ^
[Normal]
00:22:833 (4) - add finish // Nope
00:34:480 (4) - ^
01:09:245 (6) - clap ? like better to listen. // No, explained above
01:20:539 (6) - ^
[Hard]
00:08:892 (4) - try whistle // No
01:13:480 (5) - add whistle ,, keep the beat going. // No, 01:12:774 (2,4) - They are matched to electric guitar.
01:13:833 (7) - ^
01:16:303 (2) - ^
01:16:656 (4) - ^
[Insane]
01:16:656 (4) - how about add a note ? // There is a note already :o
00:22:833 (8) - add finish
00:34:127 (8) - ^
01:13:480 (6) - add whistle ,, keep the beat going.
01:13:833 (8) - ^
01:16:303 (2) - ^
01:16:656 (4) - ^
Thanks for mod and star, but I didn't change anything. >w<
merchat7
Saw your m4m queue, haven't mod anything in a while and need some mods for my map so modding your map.

[General]

- Consider adding opening to tags
- Turn off letterbox during break since you have video, but since the video is 16:9, doesn't really matter.

[Easy]

00:34:480 (3,1) - Don't really like these hit circles due to 1/1 rhythm for 00:33:068 (2,3), it make the 2/1 after not play too well so I recommend changing this to a slider instead. I didn't complain for 00:21:068 (1,2) since you kept a consistent 2/1 pattern for that section and 00:37:303 (3,1) since (1) is not a hit circle, but a slider which make it easier to hit.
00:42:950 (2) - This part of the music doesn't feel straight to me. Curving this feel more consistent with the sliders in this section (since (3) which is following the same rhythm is curved). http://puu.sh/f2QB
00:57:068 (1) - Whistle on slider body sounds bad to me. I suggest removing it. Also suggest a finish at the end of this slider.
00:59:539 (3) - I think this is the only 3/2 pattern you used out of the whole map. I don't really like it since it make the hit circle hard to catch. Why not make it 1/1 instead so doing a short slider starting at 00:59:362 and ending at 00:59:539 (where the hit circle is).
01:10:480 (6,7) - I find this hard to hit properly due to the vocal on the red ticks. I understand you're not following vocal, but drums, but since most of your others note fits perfectly with the vocal, it felt weird that here it isn't. Simplest solution is to do a slider as you don't have to hit it precisely. But if you're willing to sacrifice symmetry, I think it would be better if you do a repeating slider with one repeat starting at 01:10:127 and ending at 01:10:833 then doing a hit circle/short slider/slider (if you want to 1/2 rhythm) for 01:09:597.
01:20:539 (4) - Notice a previous mod post already suggest this. Incase you didn't want to change for whatever reason, I also recommend a finish (reduce volume perhaps, but sound fine at default) here or whistle at least. Feel like a hitsound is missing here.
01:24:597 (1) - Putting whistle at begin or begin and repeat sound better to me then nothing.

Quite nice, just nitpicking stuff here.

[Normal]

00:04:656 (3) - I'm sure you can make this wave slider better.
00:03:421 (1,2) - Whistle at end of (1) or whistle at repeat and end and whistle on (2). Sound better to me. Whistle at end of (1) + whistle on (2) is consistent with what you did with clap at 00:06:245 (1,2).
00:18:950 (3,4) - Seem better if you do rotate by 30 degree instead of symmetrical with (1,2). Notice in order to keep this symmetry, you have to have spacing error so by doing this, you also get rid of the only spacing error in the map according to ai mod. http://puu.sh/f2XY I used rotate by 50 degree each time as 30 degree don't look too good to me.
00:26:715 (2) - Is using tick sound here really necessary? Well I guess you want to do something similar with 00:28:833 (1), but would be better if you map where you want to put the hitsound instead. I would do this http://puu.sh/f30n.
00:28:127 (4) - If you follow above mod, put clap at begin and end. If not, put clap on this hit circle. Without the clap on this hit circle, the clap on (5) sound weird to me.
00:33:068 (3) - Necessary to use slider tick hitosund here?
00:35:892 (3) - ^
00:38:009 (2) - ^ If you don't want to change, I would prefer if you do something with slider shape to make it feel like you're playing the note on the tick. Here's an example, http://puu.sh/f32V. Red tick on the second slider tick to emphasize that you used slider tick hitsound there. I also feel this slider shouldn't be straight.
00:57:068 (1) - Not fond of whistle on slider body. Same suggestion as Easy (recommend adding finish at end).
00:59:539 (3) - Same suggestion as Easy here, also recommend a short slider or a hit circle on the red tick consider you used double stack for this diff.
01:24:598 (1,2) - Similar to easy, put some whistle here sound better to me. But I also have another suggestion, which can also be use in easy which is to lower the volume for these notes by 10-20%. The echo of the soft-hitnormal doesn't sound good which is why I suggested whistle to mask it so I recommend either of these suggestions.

Don't think it should be necessary to use slider tick sound in a Normal, I look at all part that you use slider tick sound and you could easily replace them with other rhythm which is still fitting for Normal.

[Hard]

00:00:598 (1) - If you still have a custom hitsound slot, consider adding a bass sound, really feel you should add one at the end of this slider.
00:18:597 (4,5,6) - Similar to normal, look better if you rotate by a certain degree each time then to do symmetry with (1,2,3).
00:28:833 (1,2,3,1,2,3) - 1.5x jump make it feel there is a 1/1 space between the combo and not 1/2. I recommend snapping it to 1.0x instead. If you know the map, you'll be able to get, but those for those who don't, it's unexpected
00:44:715 (5,1) - Don't really like the straight look, prefer if you it more of a triangle shape/slight curve.
00:58:303 (1) - Finish at begin, same suggestion as previous diffs and consider removing the whistle from body, but this one doesn't sound bad to me.
01:03:421 (6) - If you can, try to put this below (5) to be similar to 01:00:245 (6,7), feel weird for this hit circle to be higher than (5).
01:24:597 (1,2) - Same as Normal

Looks good

[Insane]

- Considering the streams, I recommend hp drain 7 so more people can clear this, it's never fun to fail a map.

00:00:598 (1) - Need custom bass drum sound :/
00:03:068 (9,10) - 1.5x distant snap for these notes, after playing the stream, these note feel like anti jump and doesn't flow too nicely. I test a bit and doing 1.2x distant snap feel best. But if you don't like to use lot of different spacing, 1.5x distant snap and stacking feel good as well.
00:17:539 (1,2,3,4) - Why hit circle and not slider?
00:18:245 (1,2,3,4) - Don't like how you place these sliders, not really feeling the guitar here. I like what you did for Hard and Normal much better.
00:22:127 (4,5,6,7) - Select all these notes and ctrl+R, play better to me.
00:26:009 (9) - I miss on this note at first, but afterward, it play fine. I think it would be nice if you could do a slider through.
00:28:833 (1,2,3,1,2,3) - These jump doesn't feel too nice for me. Consider making the jump smaller or add note at 00:29:097 and 00:29:627. Making them a stream feel better in term of flow then to have a space + stack then big jumps (stream > jump feel more natural to me).
00:31:480 (8,9,10) - Snap to 1.2x/1.5x, spacing feel too close to me especially after those jumps.
00:37:303 (9) - Same as 00:26:009
00:40:127 (1,2,3,1,2,3,1,2,3) - Same as 00:28:833.
00:51:068 (6,7,8) - Nicer if you space this further out. (Just incase, I do not mean the spacing of the stream, but to move the entire stream further).
00:53:186 (2,3,4) - ^
00:53:539 (5,6,7) - ^
00:53:892 (8,9,10,11,1) - ^, it feel very clustered together and doesn't flow too smoothly for me.
00:58:303 (1) - Finish at begin
01:03:421 (1) - Ctrl+R, Easier to read since the previous slider track doesn't cover it and I thought that I have to at the bottom and not the top.
01:03:421 (1) - Sound weird not to have any hitosund here when there is one on all the others slider which have jumps 01:02:715 (4,5). Or consider adding a custom bass sound.
01:24:598 (1,2,3) - Same as other diff.

Tried playing in game and it play surprisingly better than expected. Was a bit worried that the general symmetry of the map and the streams wouldn't flow well, but guess I was wrong. Good job!

Well starred, good luck.
Topic Starter
Sure

merchat7 wrote:

Saw your m4m queue, haven't mod anything in a while and need some mods for my map so modding your map.

[General]

- Consider adding opening to tags
- Turn off letterbox during break since you have video, but since the video is 16:9, doesn't really matter.

[Easy]

00:34:480 (3,1) - Don't really like these hit circles due to 1/1 rhythm for 00:33:068 (2,3), it make the 2/1 after not play too well so I recommend changing this to a slider instead. I didn't complain for 00:21:068 (1,2) since you kept a consistent 2/1 pattern for that section and 00:37:303 (3,1) since (1) is not a hit circle, but a slider which make it easier to hit. // I don't care circle-circle, slider-circle whatever
00:42:950 (2) - This part of the music doesn't feel straight to me. Curving this feel more consistent with the sliders in this section (since (3) which is following the same rhythm is curved). http://puu.sh/f2QB // Fixed
00:57:068 (1) - Whistle on slider body sounds bad to me. I suggest removing it. Also suggest a finish at the end of this slider. // Add finish to end only
00:59:539 (3) - I think this is the only 3/2 pattern you used out of the whole map. I don't really like it since it make the hit circle hard to catch. Why not make it 1/1 instead so doing a short slider starting at 00:59:362 and ending at 00:59:539 (where the hit circle is). // Because instrument said so.
01:10:480 (6,7) - I find this hard to hit properly due to the vocal on the red ticks. I understand you're not following vocal, but drums, but since most of your others note fits perfectly with the vocal, it felt weird that here it isn't. Simplest solution is to do a slider as you don't have to hit it precisely. But if you're willing to sacrifice symmetry, I think it would be better if you do a repeating slider with one repeat starting at 01:10:127 and ending at 01:10:833 then doing a hit circle/short slider/slider (if you want to 1/2 rhythm) for 01:09:597. // Meh, I don't follow every vocal, you already know. You don't need to point them out unless they don't fit music.
01:20:539 (4) - Notice a previous mod post already suggest this. Incase you didn't want to change for whatever reason, I also recommend a finish (reduce volume perhaps, but sound fine at default) here or whistle at least. Feel like a hitsound is missing here. // If you felt lack of hitsound at here, why don't you point it out in Insane and Hard. Also koko6162006 didn't point it out in Insane and Hard. Adding something to bass drum isn't my preference anyway.
01:24:597 (1) - Putting whistle at begin or begin and repeat sound better to me then nothing. // Nope

Quite nice, just nitpicking stuff here.

[Normal]

00:04:656 (3) - I'm sure you can make this wave slider better. // Fine enough
00:03:421 (1,2) - Whistle at end of (1) or whistle at repeat and end and whistle on (2). Sound better to me. Whistle at end of (1) + whistle on (2) is consistent with what you did with clap at 00:06:245 (1,2). // I won't add anything to these
00:18:950 (3,4) - Seem better if you do rotate by 30 degree instead of symmetrical with (1,2). Notice in order to keep this symmetry, you have to have spacing error so by doing this, you also get rid of the only spacing error in the map according to ai mod. http://puu.sh/f2XY I used rotate by 50 degree each time as 30 degree don't look too good to me. // D:
00:26:715 (2) - Is using tick sound here really necessary? Well I guess you want to do something similar with 00:28:833 (1), but would be better if you map where you want to put the hitsound instead. I would do this http://puu.sh/f30n.
00:28:127 (4) - If you follow above mod, put clap at begin and end. If not, put clap on this hit circle. Without the clap on this hit circle, the clap on (5) sound weird to me.
00:33:068 (3) - Necessary to use slider tick hitosund here?
00:35:892 (3) - ^
00:38:009 (2) - ^ If you don't want to change, I would prefer if you do something with slider shape to make it feel like you're playing the note on the tick. Here's an example, http://puu.sh/f32V. Red tick on the second slider tick to emphasize that you used slider tick hitsound there. I also feel this slider shouldn't be straight.
00:57:068 (1) - Not fond of whistle on slider body. Same suggestion as Easy (recommend adding finish at end). // Add finish to end only
00:59:539 (3) - Same suggestion as Easy here, also recommend a short slider or a hit circle on the red tick consider you used double stack for this diff.
01:24:598 (1,2) - Similar to easy, put some whistle here sound better to me. But I also have another suggestion, which can also be use in easy which is to lower the volume for these notes by 10-20%. The echo of the soft-hitnormal doesn't sound good which is why I suggested whistle to mask it so I recommend either of these suggestions.

Don't think it should be necessary to use slider tick sound in a Normal, I look at all part that you use slider tick sound and you could easily replace them with other rhythm which is still fitting for Normal.

[Hard]

00:00:598 (1) - If you still have a custom hitsound slot, consider adding a bass sound, really feel you should add one at the end of this slider. // I already mentioned that adding hitsound for bass drum isn't my preference.
00:18:597 (4,5,6) - Similar to normal, look better if you rotate by a certain degree each time then to do symmetry with (1,2,3).
00:28:833 (1,2,3,1,2,3) - 1.5x jump make it feel there is a 1/1 space between the combo and not 1/2. I recommend snapping it to 1.0x instead. If you know the map, you'll be able to get, but those for those who don't, it's unexpected // Huh? why can't I use jump for 1/2 in Hard diff?
00:44:715 (5,1) - Don't really like the straight look, prefer if you it more of a triangle shape/slight curve. // NO
00:58:303 (1) - Finish at begin, same suggestion as previous diffs and consider removing the whistle from body, but this one doesn't sound bad to me. // Add finish to head only
01:03:421 (6) - If you can, try to put this below (5) to be similar to 01:00:245 (6,7), feel weird for this hit circle to be higher than (5).
01:24:597 (1,2) - Same as Normal

Looks good

[Insane]

- Considering the streams, I recommend hp drain 7 so more people can clear this, it's never fun to fail a map. // Insane is insane. If players can't clear this, improve their skill first.

00:00:598 (1) - Need custom bass drum sound :/
00:03:068 (9,10) - 1.5x distant snap for these notes, after playing the stream, these note feel like anti jump and doesn't flow too nicely. I test a bit and doing 1.2x distant snap feel best. But if you don't like to use lot of different spacing, 1.5x distant snap and stacking feel good as well. // No
00:17:539 (1,2,3,4) - Why hit circle and not slider? // Whatever
00:18:245 (1,2,3,4) - Don't like how you place these sliders, not really feeling the guitar here. I like what you did for Hard and Normal much better. // I don't feel why I should make everything same.
00:22:127 (4,5,6,7) - Select all these notes and ctrl+R, play better to me. // No
00:26:009 (9) - I miss on this note at first, but afterward, it play fine. I think it would be nice if you could do a slider through. // It's just fine
00:28:833 (1,2,3,1,2,3) - These jump doesn't feel too nice for me. Consider making the jump smaller or add note at 00:29:097 and 00:29:627. Making them a stream feel better in term of flow then to have a space + stack then big jumps (stream > jump feel more natural to me). // No
00:31:480 (8,9,10) - Snap to 1.2x/1.5x, spacing feel too close to me especially after those jumps. // Fixed with 1.1x
00:37:303 (9) - Same as 00:26:009
00:40:127 (1,2,3,1,2,3,1,2,3) - Same as 00:28:833.
00:51:068 (6,7,8) - Nicer if you space this further out. (Just incase, I do not mean the spacing of the stream, but to move the entire stream further). // I don't see any reson for make spacing futher at this time.
00:53:186 (2,3,4) - ^
00:53:539 (5,6,7) - ^
00:53:892 (8,9,10,11,1) - ^, it feel very clustered together and doesn't flow too smoothly for me.
00:58:303 (1) - Finish at begin // Added
01:03:421 (1) - Ctrl+R, Easier to read since the previous slider track doesn't cover it and I thought that I have to at the bottom and not the top. // No
01:03:421 (1) - Sound weird not to have any hitosund here when there is one on all the others slider which have jumps 01:02:715 (4,5). Or consider adding a custom bass sound.
01:24:598 (1,2,3) - Same as other diff.

Tried playing in game and it play surprisingly better than expected. Was a bit worried that the general symmetry of the map and the streams wouldn't flow well, but guess I was wrong. Good job!

Well starred, good luck.
Thanks for mod and star :D
I think you regard knowing by intuition as important. But I give priority to the music.
If you don't know the music, probably you will fail to play and mod it.
Nobody have same thought, in other words you're also correct.
However I also have my own way, so please respect my style.
Thanks, that's all.
lolcubes
Some minor changes done over IRC. Flawless map otherwise.

Bubbled.

edit: since you gave me kudo, i'll post log.
log
02:21 <lolcubes> : maybe silence the end of the last spinner in all diffs?
02:22 <lolcubes> : that "pf" sound sounds kinda wrong cause everything disappears instead of playing one more note :P
02:22 <lolcubes> : and add "znt" to tags on all diffs?
02:23 <ykcarrot> : ok both two
02:27 <lolcubes> : i would prefer if you reduced hpdrain by 1 in hard
02:27 <lolcubes> : its a bit intense, and if you miss occasionally you regen your hp back too slowly
02:28 <lolcubes> : with 5 its much better atleast
02:28 <lolcubes> : instead of 6
02:29 <ykcarrot> : it's ok. bcuz score not changed
02:29 <ykcarrot> : I'll change it to 5
02:29 <lolcubes> : oki
02:31 <lolcubes> : i would suggest ar+1 in normal
02:31 <lolcubes> : 4 feels too slow for the speed of the map
02:31 <ykcarrot> : hmm then I'll increase it in Easy also
02:32 <lolcubes> : havent checked easy yet :p
02:32 <ykcarrot> : I always did like it
02:32 <lolcubes> : yeah ar+1 in easy too, hehe
02:33 <lolcubes> : sliders are too fast for ar2 in easy :P
Topic Starter
Sure
Thanks lolcubes :D
Andrea
Moe map as always =w=

Ranked~
nimi
graatz x3
S o r d a
congratz ykchan
Thite
gratz~ :)
Nymph
grats~
AIR315
Congratz~
Kawayi Rika
축하합니다 ~ 캐롯님 ~ ><
phonic
congratz >w<
bmin11
ㅊㅋ
Topic Starter
Sure
Thank you, Andrea <3
Thanks everyone :D
Suimya
yk \o/
gratz >A<!!!!
Reisen Udongein
축하드려요 :3
Topic Starter
Sure
Yeah, thanks again :3
Akiyama Mizuki
오! 랭크됬네요! 축하드립니다 :3
저는 인센 SS 찍는일만 남았네요 :D
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