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kors k - SigSig

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Topic Starter
Reiji-RJ

Aleks719 wrote:

Генерал
Прально, киай не нужен, только отвлекает

Another
...нафин'

Hyper
HP drain +1 нет?
AR здесь тут же как и в наисложнейшей сложности, поэтому лучше AR -1 nooooo
00:47:289 (8,9) - я бы свистки сюда добавил оке
00:49:970 (7,8) - ^ ^
00:52:652 (8,9) - ^ ^
77456 [T] - резкий провал по громкости, сделай эту секцию чуть погромче, до 70 наверно

Всё. Сорри за такой нубский мод =\
Спасибо :3

KuraiPettan wrote:

On IceBeam's request ~
Hyper
00:31:535 (1,2,3,4) - I don't really like this kind of pattern :U
01:05:389 (8) - Maybe add a new combo here ?
01:58:183 (2) - Stack it correctly with the end of 01:57:680 (1) ? (Disable the grid snap blah blah...)

Another
01:35:892 (4) - New combo ?
01:37:233 (6) - New combo ?

Nothing bad, just nazi ~
Star~
A~all fixed
Thanks~
IceBeam
Thanks Kurai and Сашка o/

Download: kors k - SigSig (Reiji-RJ) [Normal].osu
Kurosanyan
Mod request from Icebeam o/

[General]
  1. It's still in WIP, so I guess you will make an Hard or maybe an Easy?
[IceBeam]
  1. Rename it IceBeam's Normal or something like this? I don't really like when a guest diff have a normal name :(
  2. 00:32:540 (4) - Finish it at 00:32:875 - ? Sounds way better imo :<
  3. 00:42:596 (3,4,5) - Finish them on white tick? Well should be okay on red ticks too however
  4. 01:14:607 (6,1) - Try to change all circles stacks like this into a single a slider maybe? Would make the diff easier :D
  5. 01:08:071 - Add a circle here?
  6. 01:21:479 - ^
[Hyper]
  1. 00:30:697 - Add a note and stack it under (6)? :<
  2. 00:36:060 - ^
[Another]
  1. 00:35:892 (9,1) - Well this jump is really weird D: Reverse (9) with ctrl+r or something like this?...please ;_;
  2. 01:42:931 (5) - The reverse arrow at the end of the slider is hidden by the previous slider, fix it please?
That's all! Great map :D
Topic Starter
Reiji-RJ

Kurosanyan wrote:

Mod request from Icebeam o/ *O*

[General]
  1. It's still in WIP, so I guess you will make an Hard or maybe an Easy?
I'm waiting for Taiko diff :3


[Hyper]
  1. 00:30:697 - Add a note and stack it under (6)? :< Done~
  2. 00:36:060 - ^ ^


[Another]
  1. 00:35:892 (9,1) - Well this jump is really weird D: Reverse (9) with ctrl+r or something like this?...please ;_; eehh, I think it's ok
  2. 01:42:931 (5) - The reverse arrow at the end of the slider is hidden by the previous slider, fix it please? Fixed


That's all! Great map :D
Gaww, thank you :3
Mercurius
8-) ~♪
Kurosanyan

Reiji-RJ wrote:

Kurosanyan wrote:

[Another]
[list][*]00:35:892 (9,1) - Well this jump is really weird D: Reverse (9) with ctrl+r or something like this?...please ;_; eehh, I think it's ok
Why the thing I want the most to be fixed is always the thing mappers never fix in my mods orz Oh well I guess I just suck with reverse arrows.
IceBeam

Kurosanyan wrote:

[IceBeam]
  1. Rename it IceBeam's Normal or something like this? I don't really like when a guest diff have a normal name :(
  2. 00:32:540 (4) - Finish it at 00:32:875 - ? Sounds way better imo :< Then next slider won't work anyhow.
  3. 00:42:596 (3,4,5) - Finish them on white tick? Well should be okay on red ticks too however Yes,it's okay on red.
  4. 01:14:607 (6,1) - Try to change all circles stacks like this into a single a slider maybe? Would make the diff easier :D Well,I was just trying to vary patterns somehow :<
  5. 01:08:071 - Add a circle here? It's out of my rhytm D:
  6. 01:21:479 - ^ Okay!
Thank you,Kuro o/

Download: kors k - SigSig (Reiji-RJ) [Normal].osu
Topic Starter
Reiji-RJ
Ah, soooorrry, Kuro :<

Thank you, Mercurius >w<
OnosakiHito
Taiko guest diff. request finished.~
As I sad before, I've made some more things.
Created an animation and two combo bursts. If you like it you can use it.
CLICK ME PLS

☆ + kd☆ because of the cool osu! diff's. :3
Hope you get it ranked soon~!

Topic Starter
Reiji-RJ
> OnosakiHito, awesome! Thank you a lot! :oops:
narakucrimson
Hi!

[Normal]
  1. I don't think starting the map with a spinner is a good idea ;_; I think some new players might have trouble with it, I just could get 2000 bonus myself D:
  2. 19:803 (4,5) - Ok since the general distance pattern you used for beats that are 1/2 appart is using very little spacing (at least in this part of the song, I'd say either (4) or (5) hasn't got the correct distance snapping. Since they both use whistles, it would look better (imo) to use a little lower DS for 4, the same that is currently used from (4) to (5). Or you can do it the other way, as you like. Sorry for writting too much for such a small thing :3
  3. 56:004 (1) - What do you think about using a normal finish here? It kind of "cuts" the soft hitsounds, leading properly to the break. Just a thought :)
  4. 01:14:607 (6) - Meh, I feel this should be on a new combo. So I think you can add the new combo here and remove it from the next circle.
  5. 01:17:792 (2) - I'm not a big fan of using too many NCs but, since the music does like an "explosion", I'd say a new combo wouldn't look bad.
[Ono's Taiko Oni]
  1. 23:825 (1) - Maybe a finish here (with clap included) would sound good :3
  2. Well this is the first time I've ever tryed to mod a Taiko diff so please forgive me for the poor mod ;_;
[Hyper]
  1. 26:842 (4) - I'd use a new combo. Why? Because the previous 2 circles are like a transition; it happens afterwards in 28:183 (1,2,3,4), and you NC'ed after that. I'm not an expert but I think consistency is important too, so... :3
  2. 37:568 (2) - For reasons similar as before, I suggest using a new combo.
  3. 42:764 (2) - ^
  4. 01:15:278 (3) - This is similar to 20:306 (1), and you NC'ed there. So, add a new combo here for consistency.
  5. 01:17:456 (1) - The music kind of stops after this, so why don't you consider removing this new combo, and adding it to the next slider?
  6. Pretty nice :D
[General]
  1. Basically, the same new combo thingys I said for Hyper. Just check them carefully :3
Ok that's all! Have my star!
senaya
почему столько народу мапит оригинальный сигсиг и никто не занимается ремиксами? =_=
Topic Starter
Reiji-RJ

narakucrimson wrote:

Hi!

[Hyper]
  1. 26:842 (4) - I'd use a new combo. Why? Because the previous 2 circles are like a transition; it happens afterwards in 28:183 (1,2,3,4), and you NC'ed after that. I'm not an expert but I think consistency is important too, so... :3
  2. 37:568 (2) - For reasons similar as before, I suggest using a new combo.
  3. 42:764 (2) - ^
  4. 01:15:278 (3) - This is similar to 20:306 (1), and you NC'ed there. So, add a new combo here for consistency.
  5. 01:17:456 (1) - The music kind of stops after this, so why don't you consider removing this new combo, and adding it to the next slider?
  6. Pretty nice :D
[General]
  1. Basically, the same new combo thingys I said for Hyper. Just check them carefully :3
Ok that's all! Have my star!
Thank you! Fixed some things :3
IceBeam

narakucrimson wrote:

Hi!

[Normal]
  1. I don't think starting the map with a spinner is a good idea ;_; I think some new players might have trouble with it, I just could get 2000 bonus myself D: Well,it's Normal,not really easy :< Anyway,I have no any other ideas about this moment.
  2. 19:803 (4,5) - Ok since the general distance pattern you used for beats that are 1/2 appart is using very little spacing (at least in this part of the song, I'd say either (4) or (5) hasn't got the correct distance snapping. Since they both use whistles, it would look better (imo) to use a little lower DS for 4, the same that is currently used from (4) to (5). Or you can do it the other way, as you like. Sorry for writting too much for such a small thing :3 Due to previous modders it seems totally readable,anyway,(5) is used to be stacked :o
  3. 56:004 (1) - What do you think about using a normal finish here? It kind of "cuts" the soft hitsounds, leading properly to the break. Just a thought :) They both sound good to me,but I think I'll leave this one.
  4. 01:14:607 (6) - Meh, I feel this should be on a new combo. So I think you can add the new combo here and remove it from the next circle. I usually follow only long white ticks for making new combo :<
  5. 01:17:792 (2) - I'm not a big fan of using too many NCs but, since the music does like an "explosion", I'd say a new combo wouldn't look bad. Don't want to overdose with it :<
Thanks,naraku!
Suzully
Thank you for mod request~
But really sorry for late :cry:

[Normal]

  • Mapset is fine.
    Hmm...well I worry about how to stacking.
    I understand that you don't stack perfectly on purpose...
    But this is Normal diff. Beginners will also play this diff.
    And I think beginners are confused by your stacking style.
    So I recommend you to change the pattern of stacking.
    At least 01:14:607 (6,1,2,3), these are very difficult to play for beginner imo.
[Hyper]
  1. 00:47:289 (8) - new combo?
  2. 01:10:752 (4) - ^?
[Another]

  • Great diff!
    I can tell you just 1 suggestion :3
  1. 01:37:233 (1) - there is no backsound and this is bad timing for me...if you want to put note at this time, I recommend you to put another note at 01:36:898. :3
Awesome mapsets! :oops:
Star for your good job~

ps. please don't give me kds because I could only find a few minor problems...
Topic Starter
Reiji-RJ

Suzully wrote:

Thank you for mod request~
But really sorry for late :cry:

[Hyper]
  1. 00:47:289 (8) - new combo? yep
  2. 01:10:752 (4) - ^? ^
[Another]

  • Great diff!
    I can tell you just 1 suggestion :3
  1. 01:37:233 (1) - there is no backsound and this is bad timing for me...if you want to put note at this time, I recommend you to put another note at 01:36:898. :3 Uhh, no, sorry. I think it's ok :3
Awesome mapsets! :oops:
Star for your good job~

ps. please don't give me kds because I could only find a few minor problems...
Aww, thank you!
Anyway, your mod was helpful, so kudosu for you~ :P
OnosakiHito

narakucrimson wrote:

Hi!
[Ono's Taiko Oni]
  1. 23:825 (1) - Maybe a finish here (with clap included) would sound good :3
  2. Well this is the first time I've ever tryed to mod a Taiko diff so please forgive me for the poor mod ;_;
Hi!
To make small and big notes together is a no-go in Taiko. :P
Thank you for try~
frost-b-spec
sorry,so late modding

[Normal]
0.15.780(4)etc... - stack(3) and use higher stack leniency
0.33.378(5) - start:0.33.713

hyper and another is fine!

+star~
winber1
General

--Add kiai time somewhere? lol

Another

00:10:417 (1) - maybe silence?
00:13:769 (1) - add clap? (you probably didn't put one there one purpose tho)
01:48:462 (x) - add note. the flow is weird without it imo.


Hyper

00:21:479 (4,6,8) - add finish?
00:49:300 (1,2,3,4) - make into a square instead of this rectangle thing? lol
01:01:199 (1,2) - i would rather have these not be under combo 8.
01:03:043 (5) - new combo?
01:12:931 (4) - new combo
01:13:434 (1) - remove combo
01:13:769 (2) - new combo
01:14:607 (1,2) - don't put it under combo 3?

Normal

00:20:976 (6) - new combo?
01:28:183 (1) - add finish
01:14:607 (6) - new combo
01:14:775 (1) - remove combo

I don't have much to say...
Awesome map! :3

Star~
Topic Starter
Reiji-RJ

winber1 wrote:

General

--Add kiai time somewhere? lol

Another

00:10:417 (1) - maybe silence? Fixed
00:13:769 (1) - add clap? (you probably didn't put one there one purpose tho) Yeah, on purpose, so no :<
01:48:462 (x) - add note. the flow is weird without it imo. Oh, it's better, fixed!


Hyper

00:21:479 (4,6,8) - add finish?
00:49:300 (1,2,3,4) - make into a square instead of this rectangle thing? lol
01:01:199 (1,2) - i would rather have these not be under combo 8.
01:03:043 (5) - new combo?
01:12:931 (4) - new combo
01:13:434 (1) - remove combo
01:13:769 (2) - new combo
01:14:607 (1,2) - don't put it under combo 3?

All fixed :P

I don't have much to say...
Awesome map! :3

Star~
Thank you, winber1! >w<
swish
thanks mod request~

All Suggestion

[General]
looks fine~


[Normal]
SPOILER
  1. 00:32:540 (4,5) - strange this..imo, change like this?



  2. 00:42:596 (3,4) - ^



[Hyper]
SPOILER
  1. made easy a little...? imo
    AR,OD-1?
  2. 01:13:266 (2,3) - remove it to other place?
  3. 01:34:719 (2,3) - ^
  4. 01:48:965 (6) - 1grid right?


[Another]
SPOILER
  1. 00:28:853 (4) - remove new combo(NC)?
  2. 00:36:395 (6) - remove NC?
  3. 01:01:367 (11) - add NC?
  4. 01:01:535 (1) - remove NC?
  5. 01:20:138 (1) - remove NC?
  6. 01:20:306 (2) - add NC?

nice~ star:)
Topic Starter
Reiji-RJ

swish wrote:

thanks mod request~

All Suggestion

[General]
looks fine~


[Hyper]
SPOILER
  1. made easy a little...? imo
    AR,OD-1? noo :<
  2. 01:13:266 (2,3) - remove it to other place?
  3. 01:34:719 (2,3) - ^
  4. 01:48:965 (6) - 1grid right? all fixed~


[Another]
SPOILER
  1. 00:28:853 (4) - remove new combo(NC)?
  2. 00:36:395 (6) - remove NC?
  3. 01:01:367 (11) - add NC?
  4. 01:01:535 (1) - remove NC?
  5. 01:20:138 (1) - remove NC?
  6. 01:20:306 (2) - add NC? some fixed :3

nice~ star:)
Thank you a lot, swish!
ignorethis
Topic Starter
Reiji-RJ
ignorethis, woah, awesome!
Thank you :oops:
lovhin456
Hi! Here's the requested mod

Song's Info;
- Tags >> Add ignorethis

General;
- Try these colors, just a suggestion
Combo1 : 252,206,67
Combo2 : 52,191,237
Combo3 : 252,95,162
- I think Normal should be renamed Light just because it fits better with the other diffs. names ;3

Normal;
- 00:14:104 >> Either make it straight or try to make a smooth curve
- 00:19:132 (3,4) >> The spacing is not consistent with other notes that have the same space on the timeline, example: 00:15:278(3,4) or 00:19:803(4,5)
- 00:32:540 (4,5,1) >> ^
- 00:42:596 (3,4,5) >> ^
- 01:11:423 (5,1) >> ^
- 01:14:607 (6,1) >> I think you could stack these since you can see the difference in the spacing with the approach circles, at least that's how I see the diference. Up to you.
- 01:15:278 (2,3) >> ^
- 01:28:853 >> Add a note here ? I think it helps with the flow
- 01:36:398 >> Shorten by one tick and add a repeat, then add a finish on the reverse arrow
- 01:42:931 >> Add a note ?

Hyper;
- 00:22:149 (8,9) >> The spacing doesn't seem right to me here. It doesn't seem like the same spacing with the other notes.
- 00:46:618 (5,7) >> Add whistles ?
- 01:42:931 >> It sounds okk, but I think it would sound better if you remove a repeat and extend to the next white tick

Another;
- 00:54:663 >> This is kinda long, try to split it ?
- 01:04:049 >> ^
- 01:42:931 >>Sounds okk, but maybe try to extend to it white tick and remove the repeat ?

Extra;
- 00:56:004 >> This is kinda long, split it ?

* Really nice mapset, star ~
HeatKai
Hello :P

[general]

If Ignorethis make the extra , why didn't you put his name at tags ? :p

I think you need "easy" ?

Remove Kiai from [taiko] diff or follow the kiai at [taiko] diff.

[normal]
It's kinda weird that you didn't stack all of the circles.
Better stack all of the circles better i think.

00:54:998 (2) - make it align
01:26:842 (3) - sounds odd , fix it
01:31:199 (2) - make it align

[taiko]
HP drain rate ---> 5
OD -----> 5

[hyper]
00:59:188 (2,3) - sounds odd with the whistle XD
01:42:931 (5) - sounds odd too XD

[another]
00:28:518 (2) - spacing

[extra]
00:55:333 (8) - new combo
00:56:674 (5) - new combo
00:57:345 (9) - new combo
00:58:015 (13) - new combo
01:49:635 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4) - I'm not sure about this long stream.


[overall]

nice (=w=)b
Good luck ~
OnosakiHito

HeatKai wrote:

[taiko]
HP drain rate ---> 5
OD -----> 5
I will still use both on lvl 6, but thank you.
Topic Starter
Reiji-RJ

lovhin456 wrote:

Hi! Here's the requested mod

Song's Info;
- Tags >> Add ignorethis Oh, I forgot, fixed :P

General;
- Try these colors, just a suggestion
Combo1 : 252,206,67
Combo2 : 52,191,237
Combo3 : 252,95,162
Really nice! Done~
- I think Normal should be renamed Light just because it fits better with the other diffs. names ;3 no? :O

Hyper;
- 00:22:149 (8,9) >> The spacing doesn't seem right to me here. It doesn't seem like the same spacing with the other notes.
- 00:46:618 (5,7) >> Add whistles ?
- 01:42:931 >> It sounds okk, but I think it would sound better if you remove a repeat and extend to the next white tick
All fixed

Another;
- 00:54:663 >> This is kinda long, try to split it ?
- 01:04:049 >> ^
- 01:42:931 >>Sounds okk, but maybe try to extend to it white tick and remove the repeat ?
Nah, sorry :<

* Really nice mapset, star ~
Thank you, lovhin <3

HeatKai wrote:

Hello :P

[general]

If Ignorethis make the extra , why didn't you put his name at tags ? :p Gaw, added :3

I think you need "easy" ?

Remove Kiai from [taiko] diff or follow the kiai at [taiko] diff.

[hyper]
00:59:188 (2,3) - sounds odd with the whistle XD
01:42:931 (5) - sounds odd too XD
Fixed~

[another]
00:28:518 (2) - spacing
It's ok :P

[overall]

nice (=w=)b
Good luck ~
Thank you HeatKai >w<
Tenshi-nyan
Heya.

Note that whatever I say is just my opinion.

Extra
00:20:138 (1) - Unstack this note? Kinda hard to read IMO with the triplet directly after this note.
00:41:758 (4,5,1) - move this further to the right?
00:53:490 (2) - I keep missing this jump ;_; make it 1.6x spacing, like the notes afterwards?
00:55:333 (8,9,10,11) - Don't like this stream ;_; And yes I do know that you like them.
00:57:345 (9) - add a New combo here? The combo is kinda long otherwise :<
01:37:569 (1,1,1,1,1,1,1,1,1) - That's confusing as hell. Making the combos each 2 notes long would make this part less confusing.

Another
This diff is harder in it's jumps than Extra :<
00:42:261 (1) - unstack them ;_;
00:47:708 (10) - delete this note and move the combo after this a bit to the left? This stream sounds weird to me with the extra note :<
01:42:931 (5) - the slider with the repeat on blue tick sounds weird, make it a normal 1/1 repeat slider and remove (6)

Hyper
01:46:954 (1) - slider with repeat on blue tick again :<

Normal
What a jump from Hyper... It's like you have 3 Insanes and 1 Normal (which is easy at that, too.)
Ah, whatever.
Topic Starter
Reiji-RJ

Tenshi-nyan wrote:

Heya.

Note that whatever I say is just my opinion.

Another
This diff is harder in it's jumps than Extra :<
00:42:261 (1) - unstack them ;_; Okay~
00:47:708 (10) - delete this note and move the combo after this a bit to the left? This stream sounds weird to me with the extra note :< nooo :c
01:42:931 (5) - the slider with the repeat on blue tick sounds weird, make it a normal 1/1 repeat slider and remove (6) nope, I like it

Hyper
01:46:954 (1) - slider with repeat on blue tick again :< no, sorry:<
Thank you, Tenshi-nyan! :D
ignorethis
i'd like to figure this out: 00:16:786 (7) - please help me move this up one grid? i misplaced it :o

thanks a lot
Topic Starter
Reiji-RJ

ignorethis wrote:

i'd like to figure this out: 00:16:786 (7) - please help me move this up one grid? i misplaced it :o

thanks a lot
Sure, fixed :3
Sekai
in-game request ;)

[Normal]
00:33:378 (5) - new combo
00:34:551 (1) - remove the new combo
00:37:233 (5) - new combo
00:43:266 (4) - ^
00:56:004 (1) - remove the new combo
01:09:412 (1) - ^
01:09:747 (2) - new combo
01:36:227 (1) - remove the new combo
01:36:898 (2) - new combo
01:52:317 (1) - remove the new combo
01:54:328 (6) - new combo
01:54:998 (1) - remove the new combo
01:59:691 (7) - new combo
02:00:361 (1) - remove the new combo

[Ono's Taiko Oni]
ill skip it

[Hyper]
00:15:948 (1) - remove the new combo
00:27:847 (7) - new combo
00:28:183 (1) - remove the new combo
00:35:892 (6) - new combo
00:36:227 (1) - remove the new combo
00:47:959 (1) - ^
00:58:518 (6) - new combo
00:58:685 (1) - remove the new combo
00:59:691 (5) - new combo
01:08:741 (7) - ^
01:09:412 (1) - remove the new combo
01:10:417 (5) - new combo
01:10:752 (1) - remove the new combo
01:17:456 (1) - ^
01:17:792 (2) - new combo
01:23:825 (5) - ^
01:25:501 (1) - remove the new combo
01:25:836 (2) - new combo
01:29:188 (5) - ^
01:33:546 (1) - remove the new combo
01:39:914 (1) - ^
01:40:250 (2) - new combo
01:40:585 (1) - remove the combo
01:45:780 (6) - new combo

[Another]
00:15:613 (1) - remove the new combo
00:29:188 (1) - ^
00:29:691 (6) - new combo
00:34:551 (1) - remove the new combo
00:35:054 (2) - new combo
00:47:959 (1) - remove the new combo
00:48:294 (10) - new combo
00:49:970 (7) - ^
01:00:529 (8) - ^
01:01:367 (1) - remove the new combo
01:01:535 (5) - new combo
01:05:892 (10) - ^
01:06:730 (1) - remove the new combo
01:07:233 (10) - new combo
01:08:909 (6) - ^
01:09:747 (1) - remove the new combo
01:10:250 (4) - new combo
01:15:613 (7) - ^
01:19:970 (9) - ^
01:20:138 (1) - remove the new combo
01:22:149 (10) - new combo
01:22:820 (1) - remove the new combo
01:22:987 (4) - new combo
01:25:166 (10) - ^
01:25:501 (1) - remove the new combo
01:30:026 (10) - new combo
01:37:233 (1) - remove the new combo
01:40:752 (6) - new combo
01:46:116 (7) - ^
01:47:289 (5) - ^
01:49:635 (1) - remove the new combo
01:49:803 (2) - new combo

[Extra]
00:41:926 (1) - remove the new combo
00:42:428 (7) - new combo
00:48:965 (7) - ^
00:55:333 (8) - ^
00:56:004 (1) - remove the new combo
00:56:171 (6) - new combo
00:57:345 (8) - ^
00:58:015 (5) - ^
01:00:864 (8) - ^
01:01:199 (1) - remove the new combo
01:09:077 (8) - new combo
01:09:579 (1) - remove the new combo
01:12:093 (7) - new combo
01:12:428 (1) - remove the new combo
01:15:278 (2) - new combo
01:17:456 (1) - remove the new combo
01:17:792 (13) - new combo
01:22:652 (10) - ^
01:22:820 (1) - remove the new combo
01:25:333 (7) - new combo
01:25:501 (1) - remove the new combo
01:29:356 (6) - new combo
01:29:523 (1) - remove the new combo
01:33:211 (5) - new combo
01:41:255 (7) - ^
01:46:116 (5) - ^

hmm~ i think it just combos problem and good mapping :D
and star ;)
fartownik
General:

- You know you have 4 Insanes in the set? Hyper plays pretty much like an Insane too. I'm afraid there might be a problem with rankablity.
- Can you make the source beatmania IIDX only? You don't need any numbers in it though.
- You've probably unused files in the folder called from "sig_0" to "sig_6" and "swt.png". They were meant to be an animation in the background? If you dont use these files, delete them and do a full submission.


[Extra]

00:57:345 (9) - New combo?
01:09:579 (1,2,3,4) - These notes sound odd. I know it's made up for the rhythm, but it doesn't feel good while playing.
01:37:401 (4,1,1,1,1,1,1,1,1,1) - This pattern is confusing even without these new combos :P Please delete every second new combo so the doubles are all plain.

Cool diff.


[Another]

New combos are a bit iffy, but the diff is good in general.


[Hyper]

This is a really hard Hyper o.o

01:11:423 (3,1) - Spacing. I know, new combo and stuff but still might be confusing.


[Normal]

Fine.

Didn't check taiko.
Nice map :) star
Topic Starter
Reiji-RJ

fartownik wrote:

General:

- You know you have 4 Insanes in the set? Hyper plays pretty much like an Insane too. I'm afraid there might be a problem with rankablity. Uhh... What should I do? :<
- Can you make the source beatmania IIDX only? You don't need any numbers in it though. Sure, fixed
- You've probably unused files in the folder called from "sig_0" to "sig_6" and "swt.png". They were meant to be an animation in the background? If you dont use these files, delete them and do a full submission. It's taiko SB :3


[Extra]

00:57:345 (9) - New combo?
01:09:579 (1,2,3,4) - These notes sound odd. I know it's made up for the rhythm, but it doesn't feel good while playing.
01:37:401 (4,1,1,1,1,1,1,1,1,1) - This pattern is confusing even without these new combos :P Please delete every second new combo so the doubles are all plain.

Cool diff.


[Another]

New combos are a bit iffy, but the diff is good in general.


[Hyper]

This is a really hard Hyper o.o

01:11:423 (3,1) - Spacing. I know, new combo and stuff but still might be confusing. I think it's ok and not so confusing :O


[Normal]

Fine.

Didn't check taiko.
Nice map :) star
Thank you a lot, fartownik!
fartownik

Reiji-RJ wrote:

fartownik wrote:

General:

- You know you have 4 Insanes in the set? Hyper plays pretty much like an Insane too. I'm afraid there might be a problem with rankablity. Uhh... What should I do? :<
The best option would be deleting one of the Insanes and adding an Easy diff, it'd the best because I don't see any other ways.
Topic Starter
Reiji-RJ
Okay, I asked Garven and he said that 4 I is rankable. And I think Hyper is not so hard :O
Komeiji Yuki
Awesome Reiji :p
Topic Starter
Reiji-RJ
Thanks Yuki! :3
Armin
[Normal]

Perfect, clean and good flow. I can just complain the use of stacked hitobjects like this 01:12:931 (2,3) - 01:14:607 (6,1,2,3) etc ; altough they're sexy these ones may confuse a newbie (since this seems to be the easier diff);

[Ono's Taiko Oni]

Fine

[Hyper]

01:11:590 (1) - Heh, you know. Antijumps like this are okay 01:10:752 (1,2,3) if they have the same distance in the timeline; but this sliders should have halved distance
01:46:954 (1) - what is this repeat following? o.o If I were you I'd remove the repeat by making the slider longer or I'd follow a 1/2 rhythm

[Another]

Recalculate Sliders' Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts]
00:10:417 (1) - why don't you make this 1/2 shorter? because it's not reccomended to have a 1/2 distant beat after a silenced spinner; plus it would follow the instrumental voice
00:13:769 (1) - I expected a clap here °°
00:56:004 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I don't really understand those jumps e_e; quite unexpected
01:42:931 (5) - same stuff of above difficulty

[Extra]

00:34:468 (x) - please add a hitcircle here, it would make the next stream more intuitive (plus it would follow the instrumental voice)
Why don't you add more hitsounds? please *w*


Deserves a star :D
IceBeam
Grazie,Armin! :D

Yeah,it might be a little tricky to novices,but nothing really major I hope.
Anyway,some invisible stack fixes~

Download: kors k - SigSig (Reiji-RJ) [Normal].osu
Topic Starter
Reiji-RJ

Armin wrote:

[Hyper]

01:11:590 (1) - Heh, you know. Antijumps like this are okay 01:10:752 (1,2,3) if they have the same distance in the timeline; but this sliders should have halved distance But it is readable
01:46:954 (1) - what is this repeat following? o.o If I were you I'd remove the repeat by making the slider longer or I'd follow a 1/2 rhythm ok, fixed

[Another]

Recalculate Sliders' Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts] done
00:10:417 (1) - why don't you make this 1/2 shorter? because it's not reccomended to have a 1/2 distant beat after a silenced spinner; plus it would follow the instrumental voice fixed
00:13:769 (1) - I expected a clap here °° Nooo :<
00:56:004 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I don't really understand those jumps e_e; quite unexpected Hmm... I'll think about this jumps
01:42:931 (5) - same stuff of above difficulty nope :<

Deserves a star :D
Thank you :3
OnosakiHito
Oh, wow! It is revived again! That's really nice.
Topic Starter
Reiji-RJ
Yaaaay! It's revived, yeah! :3
Crimmi
Modding, CrimmiStyle!!

Ah MAKINA, special genre!!

[General]

Between around 01:17:792 till 01:19:132 i can see "sig.png" been looped pretty awkardly(like it was dragged back and not looped), might be me but you should check it Ono.
Add "REFLEC BEAT" "pop'n music 16 PARTY" to the tags
Oh my you got an NIII spread, you should probably get an easier diff or so.

[Normal]

00:31:870 (3) - New Combo?
00:37:233 (4) - ^
00:42:609 (3) - ^

[Hyper]

~Nothing

[Another]

~Nothing

[Extra]

~Nothing

Good Job!
Tony
Hey RayG! You requested a mod in my queue, so here I am! :D

[General]
No kiai section? D:

[Normal]
00:20:976 (6) - New Combo. The combo pattern is way too long. And add a repeat on this slider ?

[Hyper]
AR-1?
00:17:121 (6) - normal finish would sound better imo
00:38:406 (7) - whistle on end?
01:00:026 (5) - New Combo to split the pattern
01:08:071 (5) - ^
01:48:630 (6,7) - those finishes sound too loud. maybe remove them or low the volume a bit?

[Another]
awwwweeesome

[Extra]
00:16:116 (2,3) - the distance it's confusing...
00:57:345 (9) - New Combo to split that pattern
01:37:569 (1,1,1,1,1,1,1,1,1) - rainbooowww spamm. D:

Awesome map!
GOOD LUCK RAYGEE-GEE-GEE!
Topic Starter
Reiji-RJ
Thank you, Crimmi, fixed tags!
And thanks, To-ny! Fixed all in Hyper, except AR :O
Kuma-san
Hyper
01:51:479 (6) - не состыковка
01:51:479 (6) - и тут
01:58:183 (2) - ^
01:58:853 (4) - ^
01:54:160 - вот эта нота выглядит ужасно.либо перемести либо сделай ralely stack в последнем пункте song setup'а
01:54:663 (9) - 01:54:998 (1) - не идеально состыковано

Another
00:30:194 (4) - 00:30:864 (7) - не идеально состыковано
01:08:909 (7) - не очень красиво выглядит в игре.опять же либо перемести либо сделай ralely stack но перемещение будет не ок имхо
01:42:093 (2) - ну ты поняла
01:45:445 (5) - ^
01:42:931 (5) - можно попробывать сделать так http://puu.sh/cGdS но я хз.как у тебя тоже хорошо играеться
01:46:116 (7) - не очень красиво выглядит в игре
01:58:183 (2) - не состыковка
01:58:853 (2) - ^

Extra
00:20:138 (1,2,3,4) - не нравки мне этот момент
00:56:004 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - имхо лучше сделать комбо по 4 ноты
А еще мне кажется немного медленноватый экстра

А в остальном все круто.Молодчинка *о*
Realazy
Taken from #modreqs.

[Beginner]

Couldn't find anything wrong. :>

[Normal]

01:44:607 (2) - Try this?
SPOILER
104,92,104607,2,0,B|128:4|240:44,2,160,2|2|2

[Hyper]

Your wave sliders looks bad imo, try using this?
SPOILER
112,192,64049,6,0,B|152:272|72:272|112:344,1,160,2|0

[Another]

Same as Hyper.
440,304,29188,6,0,B|472:216|400:216|440:128,1,180,4|8

00:22:820 (5) - Unrankable due to hitsound volume (0%)

[Extra]

00:23:155 (9,10) - Unrankable due to hitsound volume (0%)

That's all ~
Topic Starter
Reiji-RJ
Kuma-san, Real, thank you!!
Some fixed :3
mancuso_JM_
Mod4Mod from your Queue :P

General:
-Normal and Extra difficulties don't have the creator's name, for consistency I suggest to remove Ono's in Taiko diff (would be Taiko Oni) or add the creator's name in this difficulties

Beginner:
00:39:747 (3,1): I think that you have to fix this spacing
01:17:289 (3,1): (^)

Normal:
00:18:294 (2): Add a Reverse arrow in this slider and add a Hitclap in all Slider
00:55:333 (3): I don't like how to play the reverse arrow in this Slider, plays better if you make this Slider 1/1, so remove the reverse arrow and the Slider ends in 00:55:669, also I suggest a Hitfinish at the beginning of Slider
01:08:406 (3): Hmm... This Slider in this place sounds weird, I suggest to move 1/1 back (to 01:08:071) and will end in 01:08:741 (White Tick)
01:59:021 (x): For consistency with all difficulties, you have to remove the notes (5,6,7,1), and after that add a Spinner that starts here and ends in 02:00:561

Hyper:
HP Drain Rate: +1
00:10:417 (1): For consistency with other difficulties I suggest to replace the Slider to Spinner
00:18:797 (1): Clap at the beginning of Slider

Another:
00:18:797 (1): Same as Hyper diff.
01:33:546 (9): New Combo is more consistent with other difficulties

Extra:
01:37:568 (1,1,1,1,1,1,1,1,1): Hmm... Really don't like that, It's better if you make something like that: (1,2; 1,2; 1,2; 1,2,1)

Ono's Taiko Oni:
00:13:853 (2,3): Here, sounds better a pattern (d ddd d), so move the notes that I mentioned 1/4 forward, so, move (2) to 00:13:937 and (3) to 00:14:021
01:22:149 (1): K
01:22:484 (1): d

Nice map in general :D
That's all. Good Luck with your map ;)
Topic Starter
Reiji-RJ

mancusojuanmattos wrote:

Mod4Mod from your Queue :P Hello~

General:
-Normal and Extra difficulties don't have the creator's name, for consistency I suggest to remove Ono's in Taiko diff (would be Taiko Oni) or add the creator's name in this difficulties I'll consider it D:

Beginner:
00:39:747 (3,1): I think that you have to fix this spacing no, sorry ><'
01:17:289 (3,1): (^) ^

Hyper:
HP Drain Rate: +1 :<
00:10:417 (1): For consistency with other difficulties I suggest to replace the Slider to Spinner done!
00:18:797 (1): Clap at the beginning of Slider nonono D:

Another:
00:18:797 (1): Same as Hyper diff. no :'<
01:33:546 (9): New Combo is more consistent with other difficulties Fixed!

Nice map in general :D
That's all. Good Luck with your map ;)
Thank you! >w<
-kevincela-
Hi :3

[Beginner]


  1. 01:30:194 (1) - Move the new combo from here on 01:31:535 (2),to follow the NCs of the previous pattern?
  2. 01:56:339 (1) - Move the new combo from here on 01:57:680 (2)?

[Normal]


  1. 00:19:803 (1) - New combo?
  2. 01:21:814 (4) - Clap at the end of the slider?
  3. 01:32:875 (3) - Clap?

[Hyper]


  1. 00:32:205 (5) - New combo?

[Another]


  1. 01:09:579 (9) - New combo?
  2. 01:09:747 (1) - If you did the thing i told you,remove new combo.

[Extra]


  1. 00:41:926 (1) - Move this new combo on 00:42:764 (3) - ?

This is really a good map.
Starred,and hoping for this map to be ranked! :D
Topic Starter
Reiji-RJ

-kevincela- wrote:

Hi :3

[Beginner]


  1. 01:30:194 (1) - Move the new combo from here on 01:31:535 (2),to follow the NCs of the previous pattern? Done!
  2. 01:56:339 (1) - Move the new combo from here on 01:57:680 (2)? ^

[Hyper]


  1. 00:32:205 (5) - New combo? mm, no :<

[Another]


  1. 01:09:579 (9) - New combo? yeahhh
  2. 01:09:747 (1) - If you did the thing i told you,remove new combo. fixed!

This is really a good map.
Starred,and hoping for this map to be ranked! :D
Thank you, -kevincela- >w<
ryuu
привет,няши о/
блин. ну я же люблю вас. я знаю,что там всё идеально Q___Q
всё игнорь!

[Beginner]

00:46:618 (2) - может подвинуть его немного вправо и тогда 00:48:630 (1) можно будет поставить на середину. (ну и следующие ноты офк придётся двигать ._.)

[Normal]

01:14:607 (6) - нк? а со следующего убрать
01:44:607 (2) - http://puu.sh/fqLy м? сам говорил мне несколько узелков ставить.

[Hyper]

01:53:658 (6) - нк?
01:56:339 (5) - ^

[Another]

01:05:222 (7) - нк?
01:19:970 (9) - ^ а с 01:20:138 (1) убрать. прикинь,как тагом неудобно будет играть XD
01:25:166 (11) - нк. со слайдера убрать,соответственно.

[Extra]

00:41:758 (4) - nc
00:41:926 (1) - delete nc
00:56:674 (5) - nc
00:57:345 (9) - ^
00:58:015 (13) - ^
01:25:333 (7) - ^
01:25:501 (1) - delete nc


вот и всё.
удачки,няши *О*
я жду карту в ранке,угу.
стар ~
rockleejkooo
а я следом о.о

[General]
• удалить файлик .осб из папочки? :3

[Beginner]
• 00:11:590 - лишний грин лайн? о.о или мне кажется?
посмотрел нормал - там на конце волюм 60%. может, и в изике тоже 60 поставить?

[Normal]
• 00:19:803 (4) - nc? o.o как-то все так долго идет, ии синий цвет нагнетает почему-то
• 00:37:233 (4) - и тууут
• 00:43:937 (5) - нк, как 00:34:551 (1) - тут?
• 01:13:434 (3) - думаю, и тут стоит о.о диффа вообще такая странная для нормала. не бей.
• 01:15:948 (4) - как же клево бы звучало, если бы его продлить *-* жаль, что это нормал, угу ._.
• 01:21:814 (4) - думаю, стоит на конец клап поставить. звучит милее
• 01:32:875 (3) - та же ситуация
• 01:59:356 (6) - думаю, стоит нк поставить

[Hyper]
• 00:21:646 (5) - нк хорошо бы
• 00:22:484 (1) - может клапик поставить?
• 00:25:501 (6) - нк?
• 00:32:205 (5) - тоже?
• 01:09:077 (4) - висл на начале вроде должен быть? о.о
• 01:10:752 (1,2,3) - может, выделить их по 1 комбо?
• 01:11:590 (1) - ну и отсюда тогда нк снять
• 01:24:160 (6) - нк?
01:30:194 (7) - вау какой классный слайдер *-*
• 01:39:244 (1) - внезапный нк-баг о.о
• 01:43:769 (6) - нк?
• 01:48:630 (6) - тоже?

[Another]
• 00:16:786 (5) - нкшечку? т.т
00:22:820 (5) - фапаю о.о
• 00:31:535 (1) - может, нк стоит на слайдер сдвинуть? :3
• 00:42:764 (5) - нк о.о
• 00:49:635 (4) - нк :с
• 00:49:970 (7) - ок, убей меня :с
• 00:50:473 (12) - ^ :<
• 00:55:333 (9) - угууу
• 01:01:032 (10) - может, стоит здесь поставить? типа разница 1 тик (как это назвать вообще? D: )
• 01:05:389 (8) - по музыке нк подходит (я сам себя уже задолбал)
• 01:08:909 (7) - ^
• 01:11:088 (8) - ^
• 01:13:266 (6) - ^
• 01:15:278 (5) - ^
• 01:15:948 (10) - ^
• 01:16:786 (5) - ^
• 01:49:300 (9) - whistle?

[Extra]
i'll come a bit later ;_;

простите за эту хрень :с не изменяйте ничего. и вообще проигнорируйте. удачи с ранком, няши!
Topic Starter
Reiji-RJ

[Ryuu] wrote:

привет,няши о/ Привет, Рюша!
блин. ну я же люблю вас. я знаю,что там всё идеально Q___Q
всё игнорь! >:О

[Beginner]

00:46:618 (2) - может подвинуть его немного вправо и тогда 00:48:630 (1) можно будет поставить на середину. (ну и следующие ноты офк придётся двигать ._.) ой, да D: глупая моя голова

[Hyper]

01:53:658 (6) - нк?
01:56:339 (5) - ^
н-нет :<

[Another]

01:05:222 (7) - нк?
01:19:970 (9) - ^ а с 01:20:138 (1) убрать. прикинь,как тагом неудобно будет играть XD
01:25:166 (11) - нк. со слайдера убрать,соответственно.
тоже нет ><

вот и всё.
удачки,няши *О*
я жду карту в ранке,угу.
стар ~

rockleejkooo wrote:

а я следом о.о И тебе привет!

[General]
• удалить файлик .осб из папочки? :3 удалила!

[Beginner]
• 00:11:590 - лишний грин лайн? о.о или мне кажется? тоже удалила :о
посмотрел нормал - там на конце волюм 60%. может, и в изике тоже 60 поставить? мгм.. сначала я не поняла, проверю еще раз D:

[Hyper]
• 00:21:646 (5) - нк хорошо бы
• 00:22:484 (1) - может клапик поставить?
• 00:25:501 (6) - нк?
• 00:32:205 (5) - тоже?
• 01:09:077 (4) - висл на начале вроде должен быть? о.о
• 01:10:752 (1,2,3) - может, выделить их по 1 комбо?
• 01:11:590 (1) - ну и отсюда тогда нк снять
• 01:24:160 (6) - нк?
01:30:194 (7) - вау какой классный слайдер *-* неправда!
• 01:39:244 (1) - внезапный нк-баг о.о внезапный о_о пофиксила
• 01:43:769 (6) - нк?
• 01:48:630 (6) - тоже?

[Another]
• 00:16:786 (5) - нкшечку? т.т вот, да!
00:22:820 (5) - фапаю о.о нет! :<
• 00:31:535 (1) - может, нк стоит на слайдер сдвинуть? :3 ага :3
• 00:42:764 (5) - нк о.о
• 00:49:635 (4) - нк :с
• 00:49:970 (7) - ок, убей меня :с приготовься >:О
• 00:50:473 (12) - ^ :<
• 00:55:333 (9) - угууу
• 01:01:032 (10) - может, стоит здесь поставить? типа разница 1 тик (как это назвать вообще? D: )
• 01:05:389 (8) - по музыке нк подходит (я сам себя уже задолбал)
• 01:08:909 (7) - ^
• 01:11:088 (8) - ^
• 01:13:266 (6) - ^
• 01:15:278 (5) - ^
• 01:15:948 (10) - ^
• 01:16:786 (5) - ^
• 01:49:300 (9) - whistle? вот! вот чего там не хватало!

простите за эту хрень :с не изменяйте ничего. и вообще проигнорируйте. удачи с ранком, няши!
Ууу, спасибо большое, Рюша и Лижик! :oops:
lovhin456
Hello!

General:
- Fine

Beginner:
- 00:39:244 (3,1) >> Looks awfully close ): I mean it look bad but I guess it can't be helped, uh or maybe try putting just a note here instead of the slider ?
- 00:54:663 >> Uh, many repeat might be confusing too new players because they don't know for how long they have to hold but since the next thing that comes is a break ... Umm, up to you if you want to change
- 01:16:116 >> Here too ^ and well here it can really be confusing because there is a slider coming so players might feel like they have to hit the slider in a hurry and might break their combo or mess up in another way
- I really like how you placed the hitsounds in this diff

Normal:
- AR +1 ? I seem to play (and enjoy) more the diff with it but up to you
- 00:15:110 (3) >> Start the slider here and end at the same place as it is now ?
- 01:59:021 >> New combo ?

Ono's Taiko Oni:
- The BG is so cute

Hyper:
- AR -1 ? You have an Another and an Extra so ... let's try to make this one enjoyable for less experienced players (or players that want something more than a Normal but less than an Another) Eh, you decide if you want to change it or not :3
- 01:23:825 (5,6,7,8,9,1) >> This formation is so much fun to play
- 01:53:658 >> New combo ?
- 01:56:339 >> ^

Another:
- 00:13:769 >> Can you do something with the volume like you did at 00:16:786
- 00:49:970 >> New combo ?
- 00:54:663 >> Long stream, try to split it ?
- 01:05:389 >> New combo ?
- 01:10:585 >> ^
- 01:15:613 >> ^
- 01:16:451 >> Not as long as previous stream mentioned but it won't hurt if you could split it
- 01:24:160 >> New combo ?
- 01:42:931 >> The reverse in the blue tick doesn't sound good ):
- 01:48:630 >> Split ?

Extra:
- 00:42:764 >> Touches the hp bar a little
- 00:57:345 >> New combo ?
- 01:01:199 >> Why the new combo ?
- 01:09:077 >> Reverse arrow covered by previous slider's body
- 01:18:462 >> ^
- 01:30:194 (3,4) >> Touching the hp bar a bit

* Really nice overall, feel free to call me back
Topic Starter
Reiji-RJ

lovhin456 wrote:

Hello! Hi >w<

General:
- Fine

Beginner:
- 00:39:244 (3,1) >> Looks awfully close ): I mean it look bad but I guess it can't be helped, uh or maybe try putting just a note here instead of the slider ? I just put (1) further, could I? D:
- 00:54:663 >> Uh, many repeat might be confusing too new players because they don't know for how long they have to hold but since the next thing that comes is a break ... Umm, up to you if you want to change I guess it's fine :3
- 01:16:116 >> Here too ^ and well here it can really be confusing because there is a slider coming so players might feel like they have to hit the slider in a hurry and might break their combo or mess up in another way Fixed here!
- I really like how you placed the hitsounds in this diff Thank you >w<

Hyper:
- AR -1 ? You have an Another and an Extra so ... let's try to make this one enjoyable for less experienced players (or players that want something more than a Normal but less than an Another) Eh, you decide if you want to change it or not :3 Many modders suggested AR -1... I think that there would be many objects in the screen with this AR, so it may be hard? But I finally changed it, okay :<
- 01:23:825 (5,6,7,8,9,1) >> This formation is so much fun to play Yaay!
- 01:53:658 >> New combo ?
- 01:56:339 >> ^
I fixed your combos and checked some mine.

Another:
- 00:13:769 >> Can you do something with the volume like you did at 00:16:786 Uguu
- 00:49:970 >> New combo ?
- 00:54:663 >> Long stream, try to split it ? N-no? D:
- 01:05:389 >> New combo ?
- 01:10:585 >> ^
- 01:15:613 >> ^
- 01:16:451 >> Not as long as previous stream mentioned but it won't hurt if you could split it noo :<
- 01:24:160 >> New combo ?
- 01:42:931 >> The reverse in the blue tick doesn't sound good ): Okay :( Fixed it
- 01:48:630 >> Split ? ><
I added your ncs and added some mine ncs!

* Really nice overall, feel free to call me back
Thank you a lot, lovhin >\\\<
IceBeam

lovhin456 wrote:

Normal:
- AR +1 ? I seem to play (and enjoy) more the diff with it but up to you Alright!
- 00:15:110 (3) >> Start the slider here and end at the same place as it is now ? Yep,seems better,fixed
- 01:59:021 >> New combo ? Hm,it would shorten a combo,and it actually makes sense,but then I'll break a combo logic with 2 downbeats,so I think I'll leave as it is
thanks lovhin!
Download: kors k - SigSig (Reiji-RJ) [Normal].osu
ignorethis
Topic Starter
Reiji-RJ
All updated, thank you :3
rockleejkooo
h-hey again ;w;

[Extra]
• 00:11:926 - maybe it'll be nice to put note here? o.o
• 00:33:713 (4,5,6) - maybe symmetry with 00:34:551 (1) aand nc? o.o
• 00:53:155 (1) - maybe delete nc here and put on 00:53:490 (2) - ?
• 00:54:663 (6) - and here nc?
• 01:48:965 (5) - ^?
• 01:53:658 (1) - maybe delete it here and put on 01:54:328 (3) - ?

the diff is nice o.o gl~
Topic Starter
Reiji-RJ

rockleejkooo wrote:

h-hey again ;w;
Hai! Thank you again :3

For others: ignorethis fixed and updated his post :O

ignorethis wrote:

fixed
lovhin456
Everything is really good and nice
Bubbled
Topic Starter
Reiji-RJ
Woohooo >\\\<
Thank youuuu, lovhin!!
OnosakiHito
It is bubbled, wow!! :)
ztrot
whoosh.
Bakario
gratz
rockleejkooo
хээээээээй, поздравляшки, рейджик, бимси :33 няши
ryuu
уаааааааа *О*
поздравляю,рейджик,айсбим *wwwwwwwww*
congratulations, ignorethis and OnosakiHito :3~
Louis Cyphre
мои поздравления)
Topic Starter
Reiji-RJ
Uwaaa :O
Thank you, ztrot!!

And thank you all! *Q*
Rue
Breakin in.
Поздравляю всех-всех \:D/
lovhin456
oh yeah <3 congrats! :oops:
GigaClon
Im not a fan of the normal map. There are some weird 'semi-stacks' that just look ugly.
Niva
kors k !!! :3 :3 :3

Congratulations, Reiji ~ ^^
Ch1ka
Uwoo, gratz, Reiji!
xsrsbsns
graaats!
Tony
omgomgomgomgomgmg! :D congrats!!!! :o
OnosakiHito
спасибо [Ryuu]!
поздравления Реији!!!! :D
Vass_Bass
graaaaaatz <3
Louis Cyphre
Im not a fan of the normal map. There are some weird 'semi-stacks' that just look ugly.
you just don't understand the whole beautiy of them!
lepidopodus
Well you'd have been better to map until the end, Onosakihito.
Topic Starter
Reiji-RJ
Thank you all!
And also gratz Beamsy, Ono and ignore of course :3
Axey
>_<congrats~ girlll
OnosakiHito

lepidopodus wrote:

Well you'd have been better to map until the end, Onosakihito.
Probably. Hm.
ziin

Every time I see the title of this song...
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