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Change the hitsound

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Topic Starter
-Moccha_chii-
Ok . I'm suck at the sound
I want some maracas for the hitsound so it would hear softer.
But I see other people beatmap has it but I don't know where to find

help me :cry: I always start the sound with drum sound ad it's kinda hard

sorry for my stupid question
James2250
First you need to find a .wav file with the sound you want to use. You can either search around for it on google or use a program like audacity to cut it out of an mp3. (Or use one already on osu!)

Then place that .wav file in the folder of the map you are currently working on and rename it to normal-hitclap or soft-hitfinish or whatever you want to use it for in the map. You can also rename them to normal-hitclap2 etc if you want to use a 2nd set at certain times

Finally go on the song setup or timing setup panel - audio and click on "custom override 1". After that you should be able to use any sound you want to put in there

These links might be able to provide some more info too~
viewtopic.php?f=10&t=729
viewtopic.php?f=56&t=15407
Topic Starter
-Moccha_chii-
heh ?? But I found the same sound on two or more beatmap and it mean the maracas sound are avalaible in Osu by itself
it's the sound other than the drum sound , clap , finish and whistle
and its sound like maracas

"cik cik cik" maybe like that :P
Xgor
Do you mean the slider-ticks :?
ziin
osu has 4 default sounds:
Hit, Whistle, Finish, Clap.

There are also "repeating" sounds:
sliderslide, sliderwhistle, spinnerspin.

and non-repeating sounds which can't be added to a note without a custom override:
slidertick, spinnerbonus.

Then there are two versions of each:
Normal and Soft.

You can set which to use by using a timing point and setting the audio.

The soft sounds especially are different, as softhit is a dampened cymbal, softwhistle is a tambourine (I think this is probably what you want), softclap is a soft clap, softfinish is a cymbal crash without the bass.

You can listen to each by downloading the template skin via osume and opening the resulting skin folder.
Topic Starter
-Moccha_chii-

ziin wrote:

osu has 4 default sounds:
Hit, Whistle, Finish, Clap.

There are also "repeating" sounds:
sliderslide, sliderwhistle, spinnerspin.

and non-repeating sounds which can't be added to a note without a custom override:
slidertick, spinnerbonus.

Then there are two versions of each:
Normal and Soft.

You can set which to use by using a timing point and setting the audio.

The soft sounds especially are different, as softhit is a dampened cymbal, softwhistle is a tambourine (I think this is probably what you want), softclap is a soft clap, softfinish is a cymbal crash without the bass.

You can listen to each by downloading the template skin via osume and opening the resulting skin folder.
so how do I change the sound into the softsound ?
it's my first time making beatmap :roll: many question in my mind x_X
blissfulyoshi
If you are talking hitsounds in game, you can go to the timing panel (click the timing tab and click on "Timing Setup Panel" button that appears). In the timing panel you can hit add to an inherited timing section what controls what type of hitsounds are used at and after the timing section.

To control what type of hitsound the timing section has, click the audio tab in the timing panel window. There you will see options for Normal, Soft, Custom Override 1, Custom Override 2. You click on Normal and Soft to switch between hitsounds. The Custom Overrides are for custom hitsounds that are inserted into the beatmap folder. To use those, insert a file into your beatmap folder that corresponds to the name of the audio in the template skin (for example, if you want a custom soft clap, bring a a .wav file into the folder with your map and call the sound file, soft-hitclap) and then turn the timing section you want into a soft hitsound with Custom Override 1 on to get use that custom hitsound. If you want to change the volume or histound type for the next section of your song, add another inherited timing section.

In the end, some maps have plenty of timing sections to make sure the hitsound volume is just right, so feel free to experiment till you have a result you like.
Topic Starter
-Moccha_chii-
Thanks so much :)
Winnie
Hitsounds are still too hard for meh :x
Mao
Please don't necrobump such old threads unnecessarily.
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