I have problem doing AR:10 songs. Sometimes I wonder if I lack the reaction. Any advice?
/threadZarerion wrote:
As always, practice.
Multiply the original map's AR by ×1.4, and it's capped at AR10.G0r wrote:
This brings up a question I haven't had answered. What AR is Hardrock?
Thank you!Winshley wrote:
Multiply the original map's AR by ×1.4, and it's capped at AR10.G0r wrote:
This brings up a question I haven't had answered. What AR is Hardrock?For convenience...AR0 + HR = AR0
AR1 + HR = AR1.4
AR2 + HR = AR2.8
AR3 + HR = AR4.2
AR4 + HR = AR5.6
AR5 + HR = AR7
AR6 + HR = AR8.4
AR7 + HR = AR9.8
AR8 + HR = AR10
AR9 + HR = AR10
AR10 + HR = AR10
This was how I felt like a year ago. I was like this is fking impossible, and then I see the rankings, and I'm like OMFG WTFAJSDLF;JASKLGJLKA FUCK LIFEFLKAJSDLFKJASLGA;LKAJ and I rage quit.Saph1 wrote:
I have problem doing AR:10 songs. Sometimes I wonder if I lack the reaction. Any advice?
Honestly, I have to say this is probably a bad idea. You should really just get reaction time. This can help sometimes, such as on slow sections/draining sections, but doing this on other parts of the map is much less efficient than just reacting to the approach rate. Also, if patterns start to overlap, it becomes impossible to understand where the follow points are leading to.Purlpo wrote:
Try paying attention to follow-points as they will become visible before the actual circles.
It's not entirely bad... you're correct that just having the reaction speed is good enough, but being able to react to followpoints can make reacting to sudden sv changes easier. It's most noticable on maps that really don't follow distance spacing at all, if you suddenly see a huge line of followpoints over the entire screen (and it doesn't start from a circle that's already visible) then you can know a new combo with a huge sv/spacing is incoming and you also know where the two potential circle starts for it are a moment earlier than they actually become visible for you.winber1 wrote:
(on followpoints -) Honestly, I have to say this is probably a bad idea.