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MBLAQ - Baby U! -TV MIX-

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Total Posts
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Topic Starter
shikyu
This beatmap was submitted using in-game submission on 23 Agustus 2012 at 10:18:33

Artist: MBLAQ
Title: Baby U! -TV MIX-
Source: Beelzebub
Tags: size opening athiota33 Music Boys Live in Absolute Quality Seung Ho G.O Lee Joon Cheondung Thunder Mir
BPM: 130
Filesize: 10055kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1,52 stars, 81 notes)
  2. Hard (4,84 stars, 205 notes)
  3. Ota's Normal (3,88 stars, 129 notes)
  4. Taiko (4,94 stars, 499 notes)
Download: MBLAQ - Baby U! -TV MIX-
Download: MBLAQ - Baby U! -TV MIX- (no video)
Information: Scores/Beatmap Listing
---------------
Beelzebub 4th OP
Map this song because one of my highschool friend really want to see MBLAQ mapset in osu!

Title based on Baby U! mini album, so I add size in tags to make search easier

Full Submission Changelog:
14/7/12 : change taiko BG
20/7/12 : delete unused custom hitsound
26/7/12 : add a video
28/7/12 : change BG
8/8/12 : change video

thanks ikari_kyon for video file~

Mapset:

Easy: finished (by me)
Ota's Normal: finished (by athiota33)
Hard: finished (by me)
Taiko: finished (by me)
h-728
from queue

[General]
  • unify Kiai Time through all diffs
    SPOILER

    AIBat v2.0 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Easy] :
    Kiai #1: Starts on 00:07:512, ends on 00:07:743
    Kiai #2: Starts on 00:53:666, ends on 01:23:204

    - [Hard] :
    Kiai #1: Starts on 00:07:512, ends on 00:07:628
    Kiai #2: Starts on 00:53:666, ends on 01:23:204

    - [Ota's Normal] :
    Kiai #1: Starts on 00:07:512, ends on 00:07:743
    Kiai #2: Starts on 00:53:666, ends on 01:23:204

    - [Taiko] :
    Kiai #1: Starts on 00:53:666, ends on 01:23:204
    Offset -18
[Easy]
  • 00:13:974 (3) - blanket (1) perfectly
    00:31:512 (1) - ^
    01:24:128 - add note
    01:25:051 - put slider to 01:25:974
    I don't think it is necessary to silent this spinner. end in 30% is better.
[Ota's Normal]
  • AR -1
    00:46:282 (3) - blanket (2) perfectly
    01:17:666 (4,5,6) - keep a certain distance
[Hard]
  • 00:06:012 (5,6) - hmm..I couldn't read this rhythm well..how about replace this notes with one slider?
    00:16:974 (2,3) - I don't like this stacking
    00:25:512 - I want some note here.
    00:25:628 (6) - move to 00:25:743 and it follows vocal well. but I think kick slider - slider may be a little dificult
    how about replace 00:25:281 (4,5,6)(6 means00:25:512) with reverse slider and remove 00:25:628 (6), then add note at 00:25:743 and 00:25:858?00:30:358 (2,3) - who can read this rhythm? don't stack these.
    00:41:897 (3,1) - too close
    00:48:128 (1,2) - to symmetry with 00:46:974 (2,3) is better
    00:54:820 (3,4,1) - keep a certain distance
    01:07:743 (2,3) - this jump is too large imo
    01:11:089 (3) - replace with two circles
    01:13:281 (4,5) - I don't like this stacking
    01:14:666 (3) - two circles?
    01:23:666 - how about put spinner from here to 01:26:435?
    I suggest this in two reason:first, these notes(01:23:666 (1,2,1,2)) doesn't follow music well. second, there is no spinner in this diff.
    according to guideline, you had better put one spinner at least.
that's all. good luck
yeahyeahyeahhh
Hello :3

Hard:
AR+2 (6 is really too low, even for a hard). AR8 feels really nice.
OD+1 (or 2).
00:22:512 (1) - Maybe use 50% hitsound at this part. It's really quiet right now, hard to hear this section.
00:22:512 (1) - Maybe +5 or so to this part.

Normal:
AR+1
Topic Starter
shikyu

h-728 wrote:

from queue

[General]
  • unify Kiai Time through all diffs
    SPOILER

    AIBat v2.0 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Easy] :
    Kiai #1: Starts on 00:07:512, ends on 00:07:743
    Kiai #2: Starts on 00:53:666, ends on 01:23:204

    - [Hard] :
    Kiai #1: Starts on 00:07:512, ends on 00:07:628
    Kiai #2: Starts on 00:53:666, ends on 01:23:204

    - [Ota's Normal] :
    Kiai #1: Starts on 00:07:512, ends on 00:07:743
    Kiai #2: Starts on 00:53:666, ends on 01:23:204

    - [Taiko] :
    Kiai #1: Starts on 00:53:666, ends on 01:23:204
    Offset -18
[Easy]
  • 00:13:974 (3) - blanket (1) perfectly
    00:31:512 (1) - ^
    01:24:128 - add note no, on purpose
    01:25:051 - put slider to 01:25:974 ^
    I don't think it is necessary to silent this spinner. end in 30% is better. like silent better, but I'll wait for another modder
[Ota's Normal]
  • AR -1 AR5 still better
    00:46:282 (3) - blanket (2) perfectly
    01:17:666 (4,5,6) - keep a certain distance
[Hard]
  • 00:06:012 (5,6) - hmm..I couldn't read this rhythm well..how about replace this notes with one slider? change (6) to one note
    00:16:974 (2,3) - I don't like this stacking
    00:25:512 - I want some note here. I follow piano, so no
    00:25:628 (6) - move to 00:25:743 and it follows vocal well. but I think kick slider - slider may be a little dificult
    how about replace 00:25:281 (4,5,6)(6 means00:25:512) with reverse slider and remove 00:25:628 (6), then add note at 00:25:743 and 00:25:858? ^ 00:30:358 (2,3) - who can read this rhythm? don't stack these.
    00:41:897 (3,1) - too close
    00:48:128 (1,2) - to symmetry with 00:46:974 (2,3) is better I like current pattern
    00:54:820 (3,4,1) - keep a certain distance
    01:07:743 (2,3) - this jump is too large imo reduce it
    01:11:089 (3) - replace with two circles like slider better
    01:13:281 (4,5) - I don't like this stacking
    01:14:666 (3) - two circles?
    01:23:666 - how about put spinner from here to 01:26:435? put spinner at 01:26:879, same as easy
    I suggest this in two reason:first, these notes(01:23:666 (1,2,1,2)) doesn't follow music well. second, there is no spinner in this diff.
    according to guideline, you had better put one spinner at least.
that's all. good luck

yeahyeahyeahhh wrote:

Hello :3

Hard:
AR+2 (6 is really too low, even for a hard). AR8 feels really nice. I use AR7, this song not really that fast
OD+1 (or 2). OD +1
00:22:512 (1) - Maybe use 50% hitsound at this part. It's really quiet right now, hard to hear this section.
00:22:512 (1) - Maybe +5 or so to this part. use 45%

Normal:
AR+1 too fast
No reply means accepted. Thanks for mod~
-Nothing-To-Do-Here-
Hello from E.E's modding queue!
[Hard]
00:01:263 (4,5,6,7,8) - try something like this
00:17:186 (3) - ?
00:25:956 (1) - try something like this
00:31:148 (5,1) -?
All @suggestion@
Good luck!
Topic Starter
shikyu

EvilElvis wrote:

Hello from E.E's modding queue!
[Hard]
00:01:263 (4,5,6,7,8) - try something like this change to something else
00:17:186 (3) - ? fixed
00:25:956 (1) - try something like this it's due to consistent rhytm, so no
00:31:148 (5,1) -? ^
All @suggestion@
Good luck!
thanks for mod~
hibarirailwayz
from modding queues~
There are my opinions, so you need not follow.
[General]
01:23:186~01:26:879-add break or notes.(without Normal)
[Easy]
slidertick is too loud. please volume down.
00:51:802 (2) - NC?

[Normal]
nice map!

[Taiko]
d=don k=kat
00:04:494 (2,1,2) - ddk
01:00:802 (1,1) - dk?

[Hard]
00:23:648 (4,5) - two objects in the same time!
00:47:186 (3) - I suggest you use two slider's midpoints.for slider's visual.

Good luck!!
Topic Starter
shikyu

hibarirailwayz wrote:

from modding queues~
There are my opinions, so you need not follow.
[General]
01:23:186~01:26:879-add break or notes.(without Normal)
[Easy]
slidertick is too loud. please volume down.
00:51:802 (2) - NC?

[Normal]
nice map!

[Taiko]
d=don k=kat
00:04:494 (2,1,2) - ddk
01:00:802 (1,1) - dk? already :?

[Hard]
00:23:648 (4,5) - two objects in the same time!
00:47:186 (3) - I suggest you use two slider's midpoints.for slider's visual.

Good luck!!
others fixed, thanks~
Roxas
Hi o/ from Riki's and Roxas' queue

[General]

Nothing

[Easy]

00:11:186 (1) - It's better like the screenshot (you can put the code in .osu file right?)
432,88,11186,6,0,B|328:84|360:208|272:192,2,200,0|0|0

00:13:494 (2,3) - Move 1 grid left
00:15:340 (1) - Move 2 grid left
00:49:956 (1) - For a correct symmetry, put this code in .osu file
384,64,49956,6,0,B|424:112|336:192|336:192|424:272|384:320,1,300,0|4

[Ota's Normal]

01:14:417 (5) - I don't like that slider.. Make it like ohters

Great map \o/
Topic Starter
shikyu

RoxasGrylls94 wrote:

Hi o/ from Riki's and Roxas' queue

[General]

Nothing

[Easy]

00:11:186 (1) - It's better like the screenshot (you can put the code in .osu file right?)
432,88,11186,6,0,B|328:84|360:208|272:192,2,200,0|0|0

00:13:494 (2,3) - Move 1 grid left
00:15:340 (1) - Move 2 grid left
00:49:956 (1) - For a correct symmetry, put this code in .osu file
384,64,49956,6,0,B|424:112|336:192|336:192|424:272|384:320,1,300,0|4

[Ota's Normal]

01:14:417 (5) - I don't like that slider.. Make it like ohters this slider blanket 01:13:494 (2) note, just make it neater

Great map \o/
others fixed, thanks for mod~
YTYuyu
Hey sorry about the delay. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
think you can decrease the filesize for the taiko BG? it's way too big with a filesize of 1.91mb. try to reduce the filezise like you did on your standard BG.

[Easy]
i don't think AR2 would fit because the flow is too slow. increase the AR by 1 for a smooth feeling to the song.
00:00:110 (1) - i think you forgot to add a clap at the repeat arrow. you can hear the clap at the background music, so add it to cover it up, also replace the custom clap for the default clap at the end. there are still claps at the background music.
00:07:033 (1) - since you have a clap at the slidertick of (2), add a clap here to start the combo pattern since the lyrics change in this part.
00:07:494 (2) - hmm how about moving this between (1) so that it'd blanket the circle?
00:13:956 (3) - i find that finish at the beginning unfitting with this part. remove it because it sounds distracting for me.
00:18:110 (4) - how about aligning this to (2,3) so that it'd technically look like a square. that overlap on the circles even though it's gone bothers me during gameplay.
00:48:110 (1,2) - flip this slider like this. it'll technically blanket the next slider. if you want to make it smoother, adjust the slider like this.
00:51:802 (1) - i don't like how this slider is a lone combo and the vocals change at the middle of this slider. remove the repeat and add another 1/1 slider to follow the vocals accurately.
00:56:417 (4) - move this below (3) to keep the flow going from the last 2 sliders.
00:59:648 (1) - remove the repeat on this slider and remove the NC for this slider. the vocals are still going for this slider. add a note at 01:01:033 and make it a NC because that's where the lyrics change in the song.
not bad. i liked the flow transition from 1 note to the other. not the best but pretty good.

[Ota's Normal]
00:11:187 (1) - make this slider look like (1) to keep the flow going. not only that, but i think it'll be smoother than the current one IMO.
00:21:110 (4) - flip it like this. i felt uncomfortable when the slider is going in that direction.
00:29:187 (4,5,6) - since (2) is a repeat slider, do the same thing here for consistency throughout this combo.
i like this diff, but can you reduce some of the stacks to make it easier for players?

[Hard]
00:02:879 (5) - add a clap at the beginning. it'll keep that clap pattern going from the previous notes. i don't like how that pattern suddenly stops and then it keeps going again.
00:03:802 (1,2,3,4) - how about spacing these notes out to make it fun and fully visible to see for players?
00:15:571 (3) - remove the clap here. it'll look like the clap pattern is still going even though the finish is with the clap.
00:25:263 (4,5,6) - add claps at (5) and at the end of (6). you did the same pattern on 00:30:802 so doing it here would be consistent.
00:56:648 (4) - make this curved slider symmetrical. the flow is completely gone when this slider starts to curve.
01:14:897 (5) - that finish at the beginning sounds unfitting with his part, so remove it.
there's missing spots like at 00:25:263 where there's that clap pattern and the rest doesn't have claps. add claps at every spot that has a pattern like at 00:25:263 because it sounds nice and it fits with this part of the map.

I guess that's it. GL :D
Topic Starter
shikyu

Byakugan249 wrote:

Hey sorry about the delay. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
think you can decrease the filesize for the taiko BG? it's way too big with a filesize of 1.91mb. try to reduce the filezise like you did on your standard BG. ok

[Easy]
i don't think AR2 would fit because the flow is too slow. increase the AR by 1 for a smooth feeling to the song.
00:00:110 (1) - i think you forgot to add a clap at the repeat arrow. you can hear the clap at the background music, so add it to cover it up, also replace the custom clap for the default clap at the end. there are still claps at the background music.
00:07:033 (1) - since you have a clap at the slidertick of (2), add a clap here to start the combo pattern since the lyrics change in this part. it's pretty silent here, so no
00:07:494 (2) - hmm how about moving this between (1) so that it'd blanket the circle? still prefer it blanket (3)
00:13:956 (3) - i find that finish at the beginning unfitting with this part. remove it because it sounds distracting for me. it based on piano that sounds louder at that part, still keep it
00:18:110 (4) - how about aligning this to (2,3) so that it'd technically look like a square. that overlap on the circles even though it's gone bothers me during gameplay.
00:48:110 (1,2) - flip this slider like this. it'll technically blanket the next slider. if you want to make it smoother, adjust the slider like this.
00:51:802 (1) - i don't like how this slider is a lone combo and the vocals change at the middle of this slider. remove the repeat and add another 1/1 slider to follow the vocals accurately.
00:56:417 (4) - move this below (3) to keep the flow going from the last 2 sliders.
00:59:648 (1) - remove the repeat on this slider and remove the NC for this slider. the vocals are still going for this slider. add a note at 01:01:033 and make it a NC because that's where the lyrics change in the song.
not bad. i liked the flow transition from 1 note to the other. not the best but pretty good.
remap overall

[Hard]
00:02:879 (5) - add a clap at the beginning. it'll keep that clap pattern going from the previous notes. i don't like how that pattern suddenly stops and then it keeps going again. ok
00:03:802 (1,2,3,4) - how about spacing these notes out to make it fun and fully visible to see for players? ok
00:15:571 (3) - remove the clap here. it'll look like the clap pattern is still going even though the finish is with the clap. huh?
00:25:263 (4,5,6) - add claps at (5) and at the end of (6). you did the same pattern on 00:30:802 so doing it here would be consistent. ok
00:56:648 (4) - make this curved slider symmetrical. the flow is completely gone when this slider starts to curve. ok
01:14:897 (5) - that finish at the beginning sounds unfitting with his part, so remove it. same reason as easy
there's missing spots like at 00:25:263 where there's that clap pattern and the rest doesn't have claps. add claps at every spot that has a pattern like at 00:25:263 because it sounds nice and it fits with this part of the map.

I guess that's it. GL :D
Thanks for mod~
YTYuyu
you added claps at every downbeat from 00:13:263-00:14:879. with that clap in effect, some players might think that the clap pattern from 00:13:263 is still going.
Topic Starter
shikyu

Byakugan249 wrote:

you added claps at every downbeat from 00:13:263-00:14:879. with that clap in effect, some players might think that the clap pattern from 00:13:263 is still going.
I remove clap at 00:14:879 at all diff
Updated, still waiting athiota to fix her diff~
athiota33

Byakugan249 wrote:

[Ota's Normal]
00:11:187 (1) - make this slider look like (1) to keep the flow going. not only that, but i think it'll be smoother than the current one IMO. Fixed with another way ><
00:21:110 (4) - flip it like this. i felt uncomfortable when the slider is going in that direction. Nice~
00:29:187 (4,5,6) - since (2) is a repeat slider, do the same thing here for consistency throughout this combo. Save it.
i like this diff, but can you reduce some of the stacks to make it easier for players? I'll try.
Thanks for mod :D
Yoru-hide
hi! from my mod queue~
(sry for so tiny mod)

Hard:

Unsnapped notes:
SPOILER
00:22:166 (6)
00:22:281 (7)
01:02:781 (5)
01:02:897 (1)
01:14:781 (4)

01:10:379 (5) - add note
01:21:686 (2) - ^

Normal:

Approach Rate 4?

00:10:264 (2,3,4,1) - maybe this http://puu.sh/JR22

Easy:
Nothing to see.

Good Luck!
athiota33

Yoru-SAN wrote:

Normal:

Approach Rate 4? Will discuss with shikyu later ><

00:10:264 (2,3,4,1) - maybe this http://puu.sh/JR22 Save it.
Thanks for mod!
Topic Starter
shikyu

Yoru-SAN wrote:

hi! from my mod queue~
(sry for so tiny mod)

Hard:

Unsnapped notes: fixed
SPOILER
00:22:166 (6)
00:22:281 (7)
01:02:781 (5)
01:02:897 (1)
01:14:781 (4)

01:10:379 (5) - add note nope, I wanna keep consistent rhytm
01:21:686 (2) - ^ ^

Normal:

Approach Rate 4? still keep AR5 to make faster pace
Good Luck!
Thanks for mod~
Chewin
Hi, mod request from my queue

[General]
Offset 127 is much better to me.
Why no video? Isn't it an opening? o:

[Easy]
00:07:033 (1) - Remove NC from this circle and add it on 00:07:494 (2) since the kiai time starts here with a finish hitsound
00:25:033 (3) - You could to add a finish on this slider's end
00:32:417 (2) - ^
00:48:110 (1) - Remove New combo.
01:02:417 (2,4) - 1 grid right
01:25:033 (2) - Extend by 1/4, it follows better the music imho

[Ota's Normal]
00:16:725 (1) - I would remove this NC
00:32:648 (6) - Nazi sorry but to improve the blanket with the next circle just move the second waypoint at x:80 y:348
00:41:879 (2) - ^ move the 2nd waypoint at x:108 y:96
00:46:264 (3) - Bad blanket, use this code plz http://osu.ppy.sh/ss/376037
56,128,46264,2,0,B|56:184|104:216|152:208,2,130,4|8|0
01:22:725 (3) - 2nd waypoint 1 grid left and last waypoint 1 grid down
Very good map, good job!

[Hard]
00:26:648 (2) - Move the last waypoint 2 grid left to keep consistency with 00:25:956 (1)
00:31:494 (1) - Improve this blanket plz http://osu.ppy.sh/ss/376043
372,68,31494,6,0,B|331:50|280:68|261:103|260:146,1,160,10|8
00:39:571 (2,3) - Select them and move to x:256 y:68 in this way you would center them and improve the blanket with 00:40:033 (3,4,5) http://osu.ppy.sh/ss/376045
00:45:110 (2,3,4) - Use this code for symmetry: http://osu.ppy.sh/ss/376046
124,264,45110,1,0
200,296,45340,2,0,B|240:312|256:352|256:352|272:312|310:295,1,160,2|8
384,264,46033,1,0

That's all, good map and ready for bubble :3
Good luck with rank! Have my star :)
athiota33

Chewin wrote:

[Ota's Normal]
00:16:725 (1) - I would remove this NC
00:32:648 (6) - Nazi sorry but to improve the blanket with the next circle just move the second waypoint at x:80 y:348
00:41:879 (2) - ^ move the 2nd waypoint at x:108 y:96
00:46:264 (3) - Bad blanket, use this code plz http://osu.ppy.sh/ss/376037
56,128,46264,2,0,B|56:184|104:216|152:208,2,130,4|8|0
01:22:725 (3) - 2nd waypoint 1 grid left and last waypoint 1 grid down
Very good map, good job!
fixed all!'
Thanks for mod :D
Topic Starter
shikyu

Chewin wrote:

Hi, mod request from my queue

[General]
Offset 127 is much better to me. back to my old offset, 128
Why no video? Isn't it an opening? o: hope someone wanna search it for me :P

[Easy]
00:07:033 (1) - Remove NC from this circle and add it on 00:07:494 (2) since the kiai time starts here with a finish hitsound
00:25:033 (3) - You could to add a finish on this slider's end
00:32:417 (2) - ^
00:48:110 (1) - Remove New combo. I want it consistent with other (NC every 1 stanza) so no
01:02:417 (2,4) - 1 grid right
01:25:033 (2) - Extend by 1/4, it follows better the music imho

[Hard]
00:26:648 (2) - Move the last waypoint 2 grid left to keep consistency with 00:25:956 (1)
00:31:494 (1) - Improve this blanket plz http://osu.ppy.sh/ss/376043
372,68,31494,6,0,B|331:50|280:68|261:103|260:146,1,160,10|8
00:39:571 (2,3) - Select them and move to x:256 y:68 in this way you would center them and improve the blanket with 00:40:033 (3,4,5) http://osu.ppy.sh/ss/376045
00:45:110 (2,3,4) - Use this code for symmetry: http://osu.ppy.sh/ss/376046
124,264,45110,1,0
200,296,45340,2,0,B|240:312|256:352|256:352|272:312|310:295,1,160,2|8
384,264,46033,1,0

That's all, good map and ready for bubble :3
Good luck with rank! Have my star :)
no reply means fixed, thanks for mod and star~
kurohana
Mod req <3

Ota's Normal

01:26:897 (1) - Fade out like Easy

That's all.
Good luck :3
athiota33
kurohana: Save it.
wmfchris
Taiko mod as requested

[Taiko]
00:25:628 - considering the vocal note at 00:25:743 - , use dk d here?
00:44:204 - the pitch of vocal goes down here, try k d?
00:46:051 - no significant beat/vocal at the 4th tick so kddkd might sound a bit odd there... try kkddd / kkdkd?
00:55:743 - kkddddk?
01:03:589 - use kkdkd to fit the dddkd before?

reasonably streamy but looks fine. SV1.4 is used by default if there isn't 1/6 patterns, but the current one is still fine to me.
Topic Starter
shikyu

wmfchris wrote:

Taiko mod as requested

[Taiko]
00:25:628 - considering the vocal note at 00:25:743 - , use dk d here? focusing on instrument so I use dk k
00:44:204 - the pitch of vocal goes down here, try k d? still use d k, there's piano sound at 00:44:435
00:46:051 - no significant beat/vocal at the 4th tick so kddkd might sound a bit odd there... try kkddd / kkdkd? use kkddd
00:55:743 - kkddddk? still use kkkdddk, I keep put k at white tick (if you see other pattern like this)
01:03:589 - use kkdkd to fit the dddkd before? ok

reasonably streamy but looks fine. SV1.4 is used by default if there isn't 1/6 patterns, but the current one is still fine to me.
Thanks for mod~
Alltur
With my ability, I can't find things to mod, it's more like a suggestion.; meaning great beatmap imo- star XD

[General]
Clear.

[Easy]
Clear.

[Normal]
00:22:512 - Adding a note or one more reverse arrow on the previous slider?

[Hard]
01:14:204 (1) - Move the notes so it would look like this? Link
01:24:358 - Adding a circle here: following the vocal?
[Luxord]
Hello! Mod Request from my Queue :3

[General]
Everything fine. Wow.

[Easy]
Awesuume :3

[Ota's Normal]
Awesome as well.

[Hard]
Omg pro ;-;

[Comments]
First time I end up without at least one mod lel. The song is cute and the maps perfect :3 I didn't find anything to Mod so I'll give you a Star :3 Good luck!
Tur00
Srry but i skip this song ..
Then ..
Star~
xD
Topic Starter
shikyu

Akashi_S wrote:

With my ability, I can't find things to mod, it's more like a suggestion.; meaning great beatmap imo- star XD

[General]
Clear.

[Easy]
Clear.

[Normal]
00:22:512 - Adding a note or one more reverse arrow on the previous slider? no, athiota think it'll be harder

[Hard]
01:14:204 (1) - Move the notes so it would look like this? Link ok
01:24:358 - Adding a circle here: following the vocal? no, I follow instrument
Thanks for mod and stars for all~
Mercurial
Ok, time to mod.


General

  • WTF? TV MIX? Maybe you want to say "(TV Size)".

Easy

  • 00:07:051 (4) To keep consistency with the other diffs, a NC here will be cool.
    00:34:281 (1) Sorry for being THAT NAZI, but this slider is not perfectly made http://puu.sh/Lki2
Nicely done.


Normal

  • 01:11:435 (6,7) Circles under sliders are messy and hard to deal with on Easy/Normal diffs.
Fuck, this map is awesome and nicely done.

Good work, all of you.
DakeDekaane
Hi from queue :3

[Easy]

00:26:897 (1,2) - Is this a jump? If not, put 00:26:897 (1) - on x: 280 y:320

[Normal]

Sorry if I look for near perfect spacing, follow if you want. x3

00:32:666 (6,7) - 1 grid right, both
00:39:359 (3) - 2 grid up
00:40:743 (4) - 3 grid up
00:46:051 (2,3) - 1 grid up, both
00:48:128 (5) - 1 grid left
01:05:897 (2,3,4) - 1 grid up

Good luck~ c:
Topic Starter
shikyu

iMercurial wrote:

Ok, time to mod.


General


Easy

  • 00:07:051 (4) To keep consistency with the other diffs, a NC here will be cool. ok
    00:34:281 (1) Sorry for being THAT NAZI, but this slider is not perfectly made http://puu.sh/Lki2 ok
Nicely done.

Good work, all of you.

DakeDekaane wrote:

Hi from queue :3

[Easy]

00:26:897 (1,2) - Is this a jump? If not, put 00:26:897 (1) - on x: 280 y:320 thanks for notice it, put it somewhere else

Good luck~ c:
Thanks for mod~ will update after get athiota fixed diff
tetsutaro
This mod is for my modding queue. Thanks for applying!

[General]
:idea: All Ouendan difficulties: Slider Tick 1 :arrow: 2
Silders that lasts slightly less than one whole beat would be confusing to first plays.
(But since your ticks sounds different than normal, this may need further tweaks)
:idea: A great use of different sound sets. However it's good to unify the use of sound sets throughout all Ouendan difficulties.
:idea: Suggests starting soft set at ~00:22:512 and back to normal at ~00:37:051

[Easy]
:idea: For most parts, the thing is to follow the vocal more closely.
Putting hit circles at 2 beats apart makes it too relaxed. Put something in the white marks if there are words there.
Examples of this includes 00:15:358 (1,2,3,4) and similar.

[Ota's Normal]
:idea: Make tings consistent with Easy and Hard. (Sound sets, etc.)

[Hard]
00:55:974 (2,3) - Very confusing. Separate.

Generally a great mapset after so many mods. :)
Topic Starter
shikyu

tetsutaro wrote:

This mod is for my modding queue. Thanks for applying!

[General]
:idea: All Ouendan difficulties: Slider Tick 1 :arrow: 2 it's sound funny. I like it too, but I keep slider tick 1 to follow the drum
Silders that lasts slightly less than one whole beat would be confusing to first plays.
(But since your ticks sounds different than normal, this may need further tweaks) huh :?
:idea: A great use of different sound sets. However it's good to unify the use of sound sets throughout all Ouendan difficulties. discuss this with athiota later
:idea: Suggests starting soft set at ~00:22:512 and back to normal at ~00:37:051 nope, I still need soft whistle hitsound

[Easy]
:idea: For most parts, the thing is to follow the vocal more closely.
Putting hit circles at 2 beats apart makes it too relaxed. Put something in the white marks if there are words there.
Examples of this includes 00:15:358 (1,2,3,4) and similar. I follow instrument, if you hear it closely. Those 2/2 note because I follow 1 kind of drum for reff part and piano start from 00:22:512, if I keep 1/1 notes pattern it'll be boring

[Hard]
00:55:974 (2,3) - Very confusing. Separate. keep this for now

Generally a great mapset after so many mods. :)
Sorry I'm not fix anything for now, but thanks for mod~
Sure
[General]
Add tag : Music Boys Live in Absolute Quality


[Hard]
01:25:051 (2,3) - Symmetrize them to be an isosceles triangle? Because 01:24:127 (1) is on the center of horizontal axis.
01:28:397 - Add inherited timing section 30% audio volumed
01:28:628 - ^ ~ 10% ~


[Ota's Normal]
00:44:897 (7) - According to your previous NCing pattern, it should be NC. You kept adding NC after long white bar.
01:18:820 - Does this green line affect anything? It seems useless.
01:18:878 - ^


[Easy]
01:03:358 (3) - It's not symmetrized with 01:01:512 (1)


That's it!
Topic Starter
shikyu

ykcarrot wrote:

[General]
Add tag : Music Boys Live in Absolute Quality


[Hard]
01:25:051 (2,3) - Symmetrize them to be an isosceles triangle? Because 01:24:127 (1) is on the center of horizontal axis.
01:28:397 - Add inherited timing section 30% audio volumed
01:28:628 - ^ ~ 10% ~


[Easy]
01:03:358 (3) - It's not symmetrized with 01:01:512 (1)


That's it!
Fixed all, thanks for mod~
Topic Starter
shikyu
ykcarrot : Fixed all! Thanks for mod! :)
Wrong account ._.;
athiota33
ykcarrot: Fixed all!~ Thanks for mod :)
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
I think offset-10 is better.
(Can't find a better quality BG?)

[Easy]
00:49:974 (1) - whistle on head?

[Ota's Normal]
Nothing notable.

[Hard]
00:03:589 (6) - the note is completely overlapped by previous slider under hidden mod because of the slider's direction. So move 1 grid up to make a manually stack? http://puu.sh/M3B7
00:22:281 (7) - finish?
00:31:512 (1) - can be curved to fit 00:31:281 (5) better. See the approach circle of (5): http://puu.sh/M3DH
00:41:897 (3) - add once repeat?
00:49:974 (1) - whistle on head?

That's all I can find. GL~
Topic Starter
shikyu

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]
I think offset-10 is better. keep current offset, will change if there's same suggestion
(Can't find a better quality BG?) well... I like current BG

[Easy]
00:49:974 (1) - whistle on head? ok

[Hard]
00:03:589 (6) - the note is completely overlapped by previous slider under hidden mod because of the slider's direction. So move 1 grid up to make a manually stack? http://puu.sh/M3B7 won't change this for now 'cause there's no problem when this diff played without any mods
00:22:281 (7) - finish? ok
00:31:512 (1) - can be curved to fit 00:31:281 (5) better. See the approach circle of (5): http://puu.sh/M3DH ok
00:41:897 (3) - add once repeat? no, there's nothing to follow
00:49:974 (1) - whistle on head? ok

That's all I can find. GL~
Thanks for mod~
Yasora
halo~

Easy
  1. 00:04:743 (3) - use clap on 2nd slidertick? I think good for consistent since you add clap at 00:04:281 (2) -
  2. 00:11:204 (1) - move this slider 2 grid left? for more look blanketing slider (1)'s end and circle (2)
  3. 00:25:051 (3) - ngg, remove finish in the end? I guess, that's not fit with bg music and too noisy in here.. if you don't want remove, decrease the volume..
  4. 00:29:666 (1) - similar think with above
  5. 00:32:435 (2) - ^ in the end orz
  6. 01:03:358 (3,4) - move this 1 grid up to make this symmetry with (1)?
Normal
  1. 00:13:512 (3) - maybe, add finish in slider's reverse?
  2. 00:21:128 (4) - in here, add finish in beginning, the sound seems similar with slider (2)~
  3. 00:24:128 (3) - similar think with above. but in here the sound same with 00:25:974 (6) -
  4. 00:59:666 (4) - same with 00:13:512 (3) -
  5. 01:14:435 (5) - ^
  6. 01:22:743 (3) - this slider's curve can be more improved imo, move 3rd point into x:104 y:292~
  7. 01:25:051 (2) - remove whistle in here but add in (1) and (3)? more fitting with the vocal imo
Hard
  1. 00:06:358 (6) - humm, use 1.2x spacing? more easier when click orz. this is too near from (5) D:
  2. 00:07:051 (1) - I guess this 1/4 reverse slider is not fit with the song.. maybe, just make this into 1 slider more better ..
  3. 00:17:897 (4) - move this circle 3 grid right? I know you try to stack this with slider (1), but I guess be more better if this circle more center between slider (3) and (5)
  4. 00:53:666 (1) - ngg, maybe try this code below? more curve will make more good flow imo
    284,208,53666,70,0,B|224:224|168:184|168:116,1,160,4|8
    666 orz..
  5. ngg, in my opinion, pattern rhythm like 00:23:435 (3,4,5) - isn't comfortable.. maybe, try rhythm just like more fit. this rhythm seems a bit forcing fit with the song.. just my opinion >_<|| but seriously
oh iya, bg nya bisa diganti yang lain ga? kyknya yang ini terlalu burem2 gimana gt pas fullscreen orz ...quality..

Good luck desu~
10nya
star for mod from n y a -'s queue /w/

[General]
  1. Remove 'size' from your tags

[Easy]

slider shape, circle placement
  1. 00:41:204 : move the 2nd point to x116 y164 and 3rd point to x116 y220 ?
Rhythms
nothing :D


[Ota's Normal]

AR +1?
can't find anything :o



[Hard]

slider shape, circle placement
  1. 00:16:512: move the 2nd slider point to x288 y124

Rhythms
  1. 00:10:281: remove clap?
  2. 00:24:128: change this to finish only?
  3. 00:25:974: ^
  4. 00:27:820: ^
  5. 00:29:666: ^
  6. 00:31:512: ^
  7. 00:33:358: ^
  8. 00:51:128: change this to stream?
  9. 00:56:435: remove clap?

[Taiko]

- maybe reduce the volume at the beginning and use 80% at kiai time
- AR to 7 ?
- OD & HP to 6 ?

  1. 00:00:128: D?
  2. 00:03:820: ^
thats all I can find, good luck! nice map .w<
Topic Starter
shikyu

Yasora wrote:

halo~

Easy
  1. 00:04:743 (3) - use clap on 2nd slidertick? I think good for consistent since you add clap at 00:04:281 (2) - no, it doesn't follow anything
  2. 00:11:204 (1) - move this slider 2 grid left? for more look blanketing slider (1)'s end and circle (2) it's already vertically symmetrical and IMO this slider already blanket them
  3. 00:25:051 (3) - ngg, remove finish in the end? I guess, that's not fit with bg music and too noisy in here.. if you don't want remove, decrease the volume.. it's fit, but I use soft finish do it become noisy, lower the volume
  4. 00:29:666 (1) - similar think with above ^
  5. 00:32:435 (2) - ^ in the end orz ^
  6. 01:03:358 (3,4) - move this 1 grid up to make this symmetry with (1)? ok
Normal
  1. 00:13:512 (3) - maybe, add finish in slider's reverse?
  2. 00:21:128 (4) - in here, add finish in beginning, the sound seems similar with slider (2)~
  3. 00:24:128 (3) - similar think with above. but in here the sound same with 00:25:974 (6) -
  4. 00:59:666 (4) - same with 00:13:512 (3) -
  5. 01:14:435 (5) - ^
  6. 01:22:743 (3) - this slider's curve can be more improved imo, move 3rd point into x:104 y:292~
  7. 01:25:051 (2) - remove whistle in here but add in (1) and (3)? more fitting with the vocal imo
from athiota: fixed some

Hard
  1. 00:06:358 (6) - humm, use 1.2x spacing? more easier when click orz. this is too near from (5) D: ok
  2. 00:07:051 (1) - I guess this 1/4 reverse slider is not fit with the song.. maybe, just make this into 1 slider more better .. if you hear there's a piano (with pretty low volume), still keep it, just reduce the volume
  3. 00:17:897 (4) - move this circle 3 grid right? I know you try to stack this with slider (1), but I guess be more better if this circle more center between slider (3) and (5) change placement of slider (3) and (5)
  4. 00:53:666 (1) - ngg, maybe try this code below? more curve will make more good flow imo ok
    284,208,53666,70,0,B|224:224|168:184|168:116,1,160,4|8
    666 orz..
  5. ngg, in my opinion, pattern rhythm like 00:23:435 (3,4,5) - isn't comfortable.. maybe, try rhythm just like more fit. this rhythm seems a bit forcing fit with the song.. just my opinion >_<|| but seriously if I do that it'll become too plain and not consistent since current pattern follow the piano
oh iya, bg nya bisa diganti yang lain ga? kyknya yang ini terlalu burem2 gimana gt pas fullscreen orz ...quality.. ok, diganti :?

Good luck desu~

- t e n n y a - wrote:

star for mod from n y a -'s queue /w/

[General]
  1. Remove 'size' from your tags most tv sized map use (TV Size) as their title, so people will type tv size to search (maybe)... so it help people to search easier

[Easy]

slider shape, circle placement
  1. 00:41:204 : move the 2nd point to x116 y164 and 3rd point to x116 y220 ? ok
Rhythms
nothing :D


[Ota's Normal]

AR +1? ok
can't find anything :o



[Hard]

slider shape, circle placement
  1. 00:16:512: move the 2nd slider point to x288 y124 ok

Rhythms
  1. 00:10:281: remove clap? it's consistent with patterns that have same rhytm, so no
  2. 00:24:128: change this to finish only? no change, I use soft hitsound so it'll be pretty noisy
  3. 00:25:974: ^
  4. 00:27:820: ^
  5. 00:29:666: ^
  6. 00:31:512: ^
  7. 00:33:358: ^
  8. 00:51:128: change this to stream? not change this for now, well... I'm pretty lazy :P
  9. 00:56:435: remove clap? same as 00:10:281

[Taiko]

- maybe reduce the volume at the beginning and use 80% at kiai time volume different in taiko can't be really heard, so I keep consistent volume
- AR to 7 ? ok
- OD & HP to 6 ? already :?

  1. 00:00:128: D? ok
  2. 00:03:820: ^ no, it doesn't fit
thats all I can find, good luck! nice map .w<
Thanks for mods and star~
Leorda
Apa kabar~

[Easy]
00:27:820 (2) - Move the 3rd sliderpoint to 1 grid right for better blanket combo? (Nazi)


[Normal]
00:31:512 (4) - Add finish? You seems forgot....
00:42:589 (3) - Remove finish for following finish hitsound pattern?


[Hard]
01:14:897 (5) - Remove the finish at start slider for your finish pattern?
01:25:051 (2) - Unsnapped repeating slider (zoom in if you want to see the proof)


That's all I got, good luck!
Topic Starter
shikyu

Leorda wrote:

Apa kabar~ baik~

[Easy]
00:27:820 (2) - Move the 3rd sliderpoint to 1 grid right for better blanket combo? (Nazi) ok


[Normal]
00:31:512 (4) - Add finish? You seems forgot.... ok
00:42:589 (3) - Remove finish for following finish hitsound pattern? athiota said it has louder sound, so no


[Hard]
01:14:897 (5) - Remove the finish at start slider for your finish pattern? no, it has same finish pattern as 00:13:974 (3,4,1) and 01:00:128 (2,3)
01:25:051 (2) - Unsnapped repeating slider (zoom in if you want to see the proof) yes, there's deleted timing so I add it


That's all I got, good luck!
Thanks for mod~
Kokatsu
Hey there, as prmoised, a Taikomod here :3


General


I checked timing and think offset 109~111 is more fitting. :x
I'm quiet sure -TV MIX- must be removed from the title, since it's a cut version of the song used on TV. Please read this thread on how to change the name of your beatmap. If I'm wrong and this IS the official name of the cut version (might be the case), then change it to (TV Mix).(If you do so, also remember to fix the TaikoBG corrospondingly!)


Taiko


Firsttry results, replay and a short comment
I used my kkdd standard-taiko keys for playing. :3



Download the Replay here!

The diff was fun, sorry for bad play since I just woke up b4 playing this xD. There are not much things to fix, but I will go over some minor stuff. It was a bit repitive though..

Increase the vol. by ~5%, the notes are a bit too quiet for my taste.
Center all difficultysettings (all to 5). CS and AR don't matter tho, but HP and OD should be 5, only on special cases increased/decreased.

00:05:435 (2) - I don't really see a sense behind you using kat here. It sounds better (and is less irritateing) with don.
00:11:435 (1,1,2) - The sound of this (and the following) kdd really disturbs the music and is totally unfitting. I found kkd for this and dkd for the following one more fitting.
00:13:281 (1,1,1,2,3,1,1) - This is also disturbing, The sound it provides doesn't fit the music and should be changed :x I found kddkkdk or kddkkdd as better solutions.
00:16:974 (2,1,2) - (you coloured that wrong), but nvm, to create a better connection between the prev. ddk and the following stream, you should amphesize this one with kdk.
00:20:666 (1,2,1) - the part here looks like copy/paste of the part just b4 this one. I would change this 3 to remove that copy/paste effect to dkk.
00:21:589 (1,2,1,1,2,3,4) - uhm, I wonder why you didn't set kat as last note here, it would still fit the song nicely. That sounds artificial in some way though, so try ddkkddk here.
00:24:358 (1,2,3) - It sounds quiet empty, since you leave out that downbeat-kat you used on (mostly) every white tick. Change to ddk to keep consistency?
00:31:743 (1,1,1,1) - Uhm, I find the current pattern unfitting. Either try kd kd or kd dk here?
00:58:512 (1,1,2) - kdk to remove the copy/paste effect?
00:59:435 (2,3,1,1,2,3,1,1,1,1,1) - This part is just unfitting, it breaks with the nice patterns you used for similar parts in the music b4. ddkddkk d k k d is a MUCH better solution IMO (try it out ;3)
01:05:897 (1,2,1) - the part around here is just 3times the same and using that 3 times without really exact music is - more or less - boring. change this to dkk for a bit of variety and to remove the copy/paste feeling while playing.
01:27:820 - 01:28:743 - The fadeout in the music combined with that fizzlesound just suggest adding a spinner here. :)

That's all for me, good luck on your way to ranked. :3
Topic Starter
shikyu

Kokatsu wrote:

Hey there, as prmoised, a Taikomod here :3


General


I checked timing and think offset 109~111 is more fitting. :x change if there's same suggestion
I'm quiet sure -TV MIX- must be removed from the title, since it's a cut version of the song used on TV. Please read this thread on how to change the name of your beatmap. If I'm wrong and this IS the official name of the cut version (might be the case), then change it to (TV Mix).(If you do so, also remember to fix the TaikoBG corrospondingly!) title based on album (please read my creator word) and (...) or -...- sign doesn't really affect the search


Taiko


Firsttry results, replay and a short comment
I used my kkdd standard-taiko keys for playing. :3



Download the Replay here!

The diff was fun, sorry for bad play since I just woke up b4 playing this xD. There are not much things to fix, but I will go over some minor stuff. It was a bit repitive though..

Increase the vol. by ~5%, the notes are a bit too quiet for my taste. in taiko you can't really hear little volume difference like that, keep current volume
Center all difficultysettings (all to 5). CS and AR don't matter tho, but HP and OD should be 5, only on special cases increased/decreased. no, based on rule you can adjust it from 4 to 7

00:05:435 (2) - I don't really see a sense behind you using kat here. It sounds better (and is less irritateing) with don. I'm more comfortable with k, beside if I use d it'll be more quiet
00:11:435 (1,1,2) - The sound of this (and the following) kdd really disturbs the music and is totally unfitting. I found kkd for this and dkd for the following one more fitting. it's consistent pattern, so no
00:13:281 (1,1,1,2,3,1,1) - This is also disturbing, The sound it provides doesn't fit the music and should be changed :x I found kddkkdk or kddkkdd as better solutions. use kddkkdk
00:16:974 (2,1,2) - (you coloured that wrong), but nvm, to create a better connection between the prev. ddk and the following stream, you should amphesize this one with kdk. ok
00:20:666 (1,2,1) - the part here looks like copy/paste of the part just b4 this one. I would change this 3 to remove that copy/paste effect to dkk. change to kdk
00:21:589 (1,2,1,1,2,3,4) - uhm, I wonder why you didn't set kat as last note here, it would still fit the song nicely. That sounds artificial in some way though, so try ddkkddk here. nope, the sound at this pattern's last part doesn't become louder than other
00:24:358 (1,2,3) - It sounds quiet empty, since you leave out that downbeat-kat you used on (mostly) every white tick. Change to ddk to keep consistency? no, it's sounds weird and I don't have to be that consistent, right?
00:31:743 (1,1,1,1) - Uhm, I find the current pattern unfitting. Either try kd kd or kd dk here? use kd dk
00:58:512 (1,1,2) - kdk to remove the copy/paste effect? it's consistent, so no
00:59:435 (2,3,1,1,2,3,1,1,1,1,1) - This part is just unfitting, it breaks with the nice patterns you used for similar parts in the music b4. ddkddkk d k k d is a MUCH better solution IMO (try it out ;3) if I change this pattern it prefer ddkdkdk d k d k, but somehow I still not enjoy other pattern
01:05:897 (1,2,1) - the part around here is just 3times the same and using that 3 times without really exact music is - more or less - boring. change this to dkk for a bit of variety and to remove the copy/paste feeling while playing. sorry if that boring, drum in this song mostly consistent, but I won't change this, doesn't really fit the song
01:27:820 - 01:28:743 - The fadeout in the music combined with that fizzlesound just suggest adding a spinner here. :) hm... I follow piano sound, so if suddenly I follow the decreased sound it'll break the flow

That's all for me, good luck on your way to ranked. :3
Thanks for mod~
JudgeTheDude
Here is my mod from my modding queue

General
No probs
Easy
No probs
Normal
00:53:205 Start the Combo here instead of 00:53:666
01:11:897 Put a note here
Hard
00:35:666 Start the combo here
Taiko
I don't mod it because I haven't got the required skills to mod it ^^"

Good luck with rankings, you've done a very good job with this beatmap ^^
BrokenArrow
[Taiko]

00:04:512 (1,2,1) - dkk

00:22:281 (4) - kat

00:30:243 (2,1) - kd

00:31:743 (1,1) - dk

00:41:897 (1,2,1) - dkd

00:51:589 (2) - kat

01:27:820 - 01:28:743 - a spinner would fit here

Good luck~
Topic Starter
shikyu
Edit: 'cause I'm busy, here's the reply for your mod

JudgeTheDude wrote:

Here is my mod from my modding queue

Normal
00:53:205 Start the Combo here instead of 00:53:666 no, IMO NC needed when it's kiai time
01:11:897 Put a note here change to something
Hard
00:35:666 Start the combo here no, I follow stanza (big white tick) to add NC
Good luck with rankings, you've done a very good job with this beatmap ^^

BrokenArrow wrote:

[Taiko]

00:04:512 (1,2,1) - dkk no, still like current pattern

00:22:281 (4) - kat ok

00:30:243 (2,1) - kd no, it destroy the pattern

00:31:743 (1,1) - dk ok

00:41:897 (1,2,1) - dkd no, doesn't really fit

00:51:589 (2) - kat ^

01:27:820 - 01:28:743 - a spinner would fit here save it, still need other people's opinion

Good luck~
Thnaks for mod~
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