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IKU - Ko no Me Kaze (TV Size) [Osu|Taiko]

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Topic Starter
those
This beatmap was submitted using in-game submission on May-22-12 at 11:34:13 AM

Artist: IKU
Title: Ko no Me Kaze (TV Size)
Source: Hayate no Gotoku!
Tags: ayasaki hayate the combat butler ed4 ending sanzenin nagi Fiya
BPM: 105
Filesize: 12389kb
Play Time: 01:29
Difficulties Available:
  1. Easy (0.77 stars, 58 notes)
  2. Fiya's Normal (4.06 stars, 125 notes)
  3. Hard (4.85 stars, 246 notes)
  4. Taiko Lite (4.69 stars, 305 notes)
  5. Taiko (4.83 stars, 456 notes)
Download: IKU - Ko no Me Kaze (TV Size)
Download: IKU - Ko no Me Kaze (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Easy - COMPLETE
Fiya's Normal - COMPLETE
Hard - COMPLETE
tTaiko Lite - COMPLETE
tTaiko - COMPLETE

Thanks meiikyuu for the awesome background!
Thanks ampzz for the new mp3 and video!
Thanks SuperMICrophone and Fiya for custom hitsounds!
applause.mp3 comes from KOTOKO's Shichiten Hakki Shijou Shugi!, OP2 of this anime.

Mods (26):
aston, Agkaemon, ykcarrot, MR_DC, Fiya, Mythol, Jacob, SuperMICrophone, iMercurial, -Bakari-,
LunarSakuya, Darksonic, -Sekai-, LoliSora, BeatofIke, KayeSara, Ryafuka, Miya, Kawayi Rika, popner,
Konei, wmfchris, spboxer3, TTTTTTTTTTTT, Mystica, ztrot
Agka
Say, mind adding a bit more notes to taiko, on some empty parts?
I detailed this a slight bit on IRC :p
aston_old
Savelog;
14:14 <aston> : 00:21:171 (1) - this looks creative, but came out ugly
14:15 <those> : Anchors were meant to be at 00:22:028 - and 00:22:599 - to follow music
14:15 <those> : I'll have to fix up the bottom left, perhaps.
14:15 <aston> : http://puu.sh/tOuz something like this
14:15 <aston> : would be better.
14:15 <those> : Yes, that's great, I'll use that.
14:17 <those> : Was it obvious that the curve between the two anchors was trying to blanket 00:18:885 (3) -
14:18 <aston> : on ^, move the last tick down so it's a straight line from the previous one
14:18 <those> : I don't get it, wanna show me what you mean?
14:19 <aston> : http://puu.sh/tOx0
14:19 <aston> : for easy, try aiming for nice looking sliders, even if your spacing changes from .90x or 1.10x
14:20 <aston> : because you really can't tell the difference between those.
14:20 <those> : I don't see the advantage of having the point at x:220 y:144 over what I have
14:20 <aston> : nicer curve
14:21 <those> : Kay.
14:21 <aston> : 00:39:171 (2) - would've liked this to not be a repeat
14:22 <aston> : you're using custom hitsounds
14:22 <aston> : the repeat makes it hard to hear it.
14:22 <aston> : wait, are is that
14:22 <aston> : whistle?
14:22 <those> : That's whistle.
14:22 <aston> : and that's soft? huh.
14:23 <aston> : ah i see
14:23 <those> : Anyway, I hear the hitsounds completely fine on 00:39:171 (2) -
14:23 <aston> : actually, the problem is
14:24 <aston> : if the player has http://puu.sh/tOzD ticked
14:24 <aston> : it sounds horrible.
14:24 <aston> : scratch those then LOL
14:24 <aston> : those last two
14:25 <those> : I have it set so that you get that ding on every second beat of the measure
14:25 <those> : so if it would sound weird in once place, it'd sound weird in another of the same orientation
14:25 <those> : but it doesn't really, so I was kinda confused
14:26 <aston> : 00:08:885 (2) - plays awkwardly first way through
14:26 <aston> : could've used a slider ^
14:27 <those> : slider from 00:08:885 - to (3)?
14:28 <those> : http://puu.sh/tOC0
14:29 <aston> : yeah
14:31 <those> : I'll be adding applause.wav to play a bit of the chorus of the OP of the show
14:31 <aston> : two more, one second
14:32 <aston> : 01:22:885 (1) - this one needs to be made longer
14:32 <aston> : not time-wise, i mean
14:32 <those> : stretch it vertically then
14:32 <aston> : http://puu.sh/tOEq more/less like this
14:32 <those> : Yup, understood
14:32 <aston> : because the way it is now, you can't discern the shape and it makes it look ugly
14:32 <aston> : there was one more but i forgot what it was
14:33 <those> : Did you find any abnormalities with the bpm changes
14:34 <aston> : nope, was fine
14:34 <aston> : but
14:34 *aston found it
14:34 <aston> : 01:02:028 (1) - during gameplay, this felt really off
14:34 <those> : Oh, yes.
14:34 <those> : I'll be changing that to circle>slider
14:34 <aston> : felt like it should be more like http://puu.sh/tOFP
star for awesome custom hitsounding.
Sure
I don't know why you ask me to mod only Easy diff.
By the way, I don't mod detailedly due to my character.
I want to say sorry, if you expected something detail from me.
Anyway here is my mod that I can do for now.


[General]
Title : Ko no Me Kaze (TV Size) - 'Me' is a noun, should be capitalized. It means 'sprout'.


[Easy]
AR 3


That's all. No kudosu please.
MR_DC
I think the hard diff's AR maybe a bit too high. Try a lower AR
Fiya
Taiko mod by request again o/

IRC again
14:43 <those> : Hello.
14:43 <Fiya> : OMG RANDOM PERSON
14:43 <Fiya> : AAAAAAAAAAA
14:43 <Fiya> : hi
14:43 <those> : :3
14:43 <Fiya> : tTaiko?
14:43 <Fiya> : lol
14:43 <those> : Yeah
14:44 <those> : Decided to have that has my taiko tag
14:44 <those> : signature
14:44 <those> : whatever you wanna call it
14:44 <Fiya> : whate-
14:44 <Fiya> : yea
14:44 <Fiya> : lol
14:46 <Fiya> : rofl 210 bpm
14:46 <those> : Effectively, yeah.
14:46 <those> : but if you remove the notes you can hear the 1/8
14:46 <Fiya> : I know
14:47 <Fiya> : I turned the volume down
14:47 <Fiya> : lol
14:49 <Fiya> : awhat was the volume at?
14:49 <those> : 80
14:49 <those> : Normal.
14:49 <Fiya> : hmm
14:50 <Fiya> : try soft
14:50 <Fiya> : easier to hear the patterns in the music while playing
14:51 <those> : Yup, that works.
14:51 <those> : I'll apply that to both
14:51 <Fiya> : 00:44:585 (1) - add finish here
14:52 <those> : Not sure why I didn't have it; must've been avoiding K
14:52 <Fiya> : well
14:52 <Fiya> : you had whistle and clap
14:53 <Fiya> : so you may have just missed clicking on finish
14:53 <Fiya> : lol
14:53 <those> : whistle is there to regulate every third beat of every measure
14:53 <Fiya> : oh
14:53 <Fiya> : rofl
14:53 <those> : well, almost every.
14:53 <Fiya> : I didn't even notice
14:53 <those> : lol have you been playing standard lately
14:54 <Fiya> : not like it matters when playing, and yes
14:54 <those> : That must be the reason why
14:54 <those> : anyway, yeah I know that clap/whistle makes k and there's no need for both
14:54 <those> : but it sounds more put together in the editor
14:54 <Fiya> : 00:56:585 (2) - I would remove this note so that there is another quad pattern here
14:55 <those> : As in, to match 00:53:727 (1) - ?
14:55 <Fiya> : yes
14:55 <those> : okay that works.
14:57 <Fiya> : 00:32:656 (2) - try making this a clap and see if you like the way the stream plays better that way
14:57 <those> : Yeah, I think that's better
14:58 <Fiya> : 00:49:442 (2) - add finish maybe
14:59 <those> : I don't have a finish at 00:53:156 (1) - so adding a finish at 49:442 would cause something to go unresolved
15:00 <Fiya> : that's why I said maybe
15:00 <Fiya> : lol
15:00 <those> : Just explaining why I rejected that suggestion P:
15:00 <Fiya> : lol
15:00 <Fiya> : 01:02:870 (3) - make this note a don
15:00 <those> : Cuz well, you know, I hate how some people just go like, "no" to your mod
15:00 <Fiya> : well
15:01 <Fiya> : yea it's kinda annoying
15:01 <Fiya> : ;_;
15:01 <Fiya> : 01:06:299 (2) - and make this note a kat
15:02 <Fiya> : 01:20:442 (1) - and I would remove this kat
15:02 <Fiya> : note*
15:03 <those> : Yup, done these.
15:04 <Fiya> : annnnd there isn't much you can do about the slow down looking bad so I think that's it actually
15:04 <Fiya> : want me to take a look at the other taiko?
15:04 <those> : I multipled the bpm and sv to make as close to 105 as possible
15:05 <Fiya> : I noticed lol
15:05 <those> : But if there's a way to make it more readable, please lemme know :3
15:05 <Fiya> : well
15:05 <those> : And yeah, if you could look at the other one, that'd be great too
15:05 <Fiya> : it's readable
15:05 <Fiya> : it just looks bad, but there isn't much you can do there
15:05 <Fiya> : xD
15:05 <those> : P:
15:05 <those> : Would it be better if I increased overall sv for the parts slowing down?
15:06 <those> : or would that be worse
15:06 <Fiya> : no, you still want it to be noticable that it is slowing down so that you don't get an accidental 100
15:08 <Fiya> : although
15:08 <Fiya> : 01:20:442 (1) -
15:08 <Fiya> : 01:28:627 (1,1) -
15:08 <Fiya> : if you could make those overlap less it would be nice
15:09 <Fiya> : other than that I'm not really sure how to help there, I've never tried to map a ritardando like that
15:14 <Fiya> : So, do you want me to take a look at the Lite thingy
15:14 <those> : Yeah, please.
15:15 <Fiya> : k
15:15 <Fiya> : 00:25:018 (2) - Take this kat and move it to 00:25:304 -
15:16 <those> : Yeah, that's better; I must've been obsessing with a certain pattern from the nds game
15:16 <Fiya> : lol
15:16 <Fiya> : people tend to do that kinda thing with muzukashii anyway
15:16 <Fiya> : cuz it's easier to read ddd kkk ddd that ddd kkk d ddk
15:17 <Fiya> : rofl I just said that in reverse
15:17 <Fiya> : you get what I mean though
15:17 <Fiya> : lol
15:17 <those> : Yeah
15:17 <Fiya> : I think with the doubles it's okay to have slightly difficult patterns in there
15:19 <Fiya> : 00:35:161 (3) - if you were alternating everything before the finish note, this note is kinda akward to hit
15:19 <Fiya> : 00:35:447 - try just moving it to here
15:19 <those> : Okay.
15:20 <Fiya> : 00:41:732 (3) - make this a kat
15:20 <Fiya> : 00:43:590 (1) - I would remove this note
15:21 <those> : That's a cadence though; if I were to change a note to k it'd be 00:41:161 (1) -
15:21 <those> : 43:590 removed, that's better.
15:21 <Fiya> : 00:41:732 I was more listenning to the piano here
15:23 <those> : How about this: http://puu.sh/u9XD
15:23 <those> : White line at 00:41:161 -
15:23 <Fiya> : that works too
15:23 <Fiya> : lol
15:24 <Fiya> : 00:52:732 - add a kat here
15:24 <those> : That's good.
15:26 <Fiya> : 00:56:447 (2) - no
15:26 <Fiya> : lol
15:26 <those> : Lol
15:26 <those> : Not sure what I was thinking there
15:26 <Fiya> : "This sounds nice with the vocal"
15:26 <those> : Lol
15:27 <those> : I built this around the harder diff
15:28 <those> : http://puu.sh/ua18 00:56:018 -
15:28 <Fiya> : that works
15:29 <Fiya> : wasthinking of turning it into a double, but that's better and follows what you are doing already in that section
15:29 <Fiya> : 01:01:590 (2) - I would remove this note then add a kat at 01:01:875 -
15:30 <those> : Yeah, that makes sense
15:31 <Fiya> : 01:29:282 (4) - kat?
15:31 <Fiya> : 01:29:967 (6) - finish?
15:31 <Fiya> : lol
15:31 <those> : 6d in a row is kinda boring, eh
15:31 <Fiya> : yes
15:31 <Fiya> : xD
15:32 <Fiya> : at least make it end in a finish like the other diff
15:32 <those> : (6) is Finish , definitely
15:32 <those> : I'm deciding between (3,4) k or (4) k
15:32 <Fiya> : whichever you like
15:32 <those> : Lemme play it over a few times lol
15:33 <those> : also, spinner is shorter; is that okay?
15:33 <Fiya> : honestly
15:33 <Fiya> : I didn't even notice
15:33 <Fiya> : the only difference is
15:33 <Fiya> : in the harder one there is another stanza line during the spinner
15:33 <Fiya> : and this one there isn't
15:34 <Fiya> : so if you wanted them to be the same then make the hard one smaller otherwise just leave them as is
15:35 <Fiya> : and make sure you turn volume to soft in this diff too
15:35 <those> : I'm extending the shorter one to 01:33:143 - to make it exactly two beats less than the longer one
15:35 <those> : And yeah, I did that when you suggested it initially
15:35 <Fiya> : okay then
15:35 <those> : going with d d k k d d for the last six notes.
15:36 <Fiya> : d d k k d D
15:36 <those> : Yeah
15:36 <Fiya> : lol
15:36 <those> : I meant that.

Good luck.
Topic Starter
those

Fiya wrote:

Taiko mod by request again o/

Good luck.
Stuff has been fixed, thanks very much!
Mythol
(ノ ゜Д゜)ノ ☆
mod
20:47 <Mythol> : 00:01:447 (3) - i think this jump is too big
20:48 <those> : We starting with Hard?
20:48 <Mythol> : i have nothing for easy
20:48 <those> : Okay.
20:48 <those> : I placed (3) at 1.25x and reversed it
20:48 <those> : maybe I'll rotate it a bit so that it's a bit smaller jump
20:48 <Mythol> : 00:02:589 (5) - change in direction
20:48 <Mythol> : confusing
20:48 <Mythol> : because the note befoer and after
20:48 <Mythol> : are all bunched together
20:49 <Mythol> : my opinion
20:49 <those> : Kay, rotating (5) counterclockwise, swinging next combo over
20:49 <Mythol> : just remove the 5
20:49 <Mythol> : and put a triple on 1
20:49 <Mythol> : if you get that
20:49 <those> : Yeah, I understand that, but I'll try rotating it a bit and seeing how that works first
20:49 <Mythol> : ok
20:49 <Mythol> : 00:04:875 (5) - too big imo
20:49 <Mythol> : the jump
20:50 <Mythol> : is hard the hardest diff?
20:50 <those> : Just twice 1.25x though, but I'll look into it
20:50 <Mythol> : going to be the hardest?
20:50 <those> : Yes, Hard will be hardest.
20:50 <Mythol> : ok
20:51 <Mythol> : 00:26:304 (2,3,4) - want to make this a triangle?
20:51 <Mythol> : 00:30:018 (6) - spacing..
20:51 <those> : I was copying a pattern in galvenize's chousai map
20:51 <those> : does it not fit because it's not 200bpm?
20:52 <Mythol> : lol thats 200 bpm
20:52 <Mythol> : or
20:52 <those> : I think the snare hits are evident enough in 00:29:732 (5,6) - to call for a jump like that
20:52 <Mythol> : you can put it on the left side
20:52 <Mythol> : like
20:52 <Mythol> : http://puu.sh/uoMb
20:53 <Mythol> : i think it flows better too
20:53 <those> : Cuz 00:25:447 (5,6) - ?
20:53 <those> : Yeah, I guess that would make sense
20:53 <those> : would have to reposition (1,2) though
20:53 <Mythol> : o.o
20:53 <Mythol> : i dont think you do..
20:53 <those> : I think it's too horizontal from (6)
20:54 <those> : I mean, if I have to put (3) to the left side
20:54 <Mythol> : ok..
20:56 <Mythol> : 01:28:032 (2,2,3,4) -
20:56 <Mythol> : wtf
20:56 <Mythol> : 01:29:615 (2,3,4) -
20:56 <Mythol> : i think you should unstack these, since its not the same triples as the rest of the song
20:56 <Mythol> : easier to see unstacked?
20:56 <those> : Yeah, you're right for the stacking
20:57 <Mythol> : and i think you should find a custom clap
20:57 <Mythol> : wait wtf
20:57 <Mythol> : you have one
20:57 <those> : I have-
20:57 <those> : yeah
20:57 <Mythol> : why didn't you use it for easy
20:57 <those> : Cuz look:
20:58 <those> : If I were to use it, 00:36:584 - is empty
20:58 <those> : 00:45:727 -
20:58 <those> : Oh, only two? ...
20:58 <those> : Oh, and 01:22:299 -
20:58 <those> : But yeah, I'll consider it
Low
Heyo, those! I'm doing an early mod on your map. Congratulations on getting MATed!

General

  1. You have timing inconsistencies. This screenshot should help decipher the problem.
  2. I really love the way your sliders not only look good, but they also follow the music rhythmically.
Easy

  1. 00:34:870 (1) - The two slider nodes closest to the red one aren't needed in the creation of the slider.
  2. 00:44:013 (1) - ^
  3. 01:00:013 (2,3,4) - A more intuitive pattern would be to make these notes in a triangle shaped formation like this.
  4. 01:06:585 (2,3) - I don't recommend putting kick-sliders in an easy difficulty.
  5. 01:20:585 (2) - Remove the slider-whistle from the body of this slider. It just sounds odd.
  6. 01:29:962 (1) - Remove the whistle from this spinner. It would make more sense to have it be completely silent.
Hard

  1. You should lower the OD and/or HP drain by 1 because this hard difficulty seems rather laid back and calm. 7 for both HP and OD is a bit too much.
  2. 00:18:018 (6) - What's up with the unneeded cluster of slider nodes?
  3. 00:25:737 (0) - Unsnapped green timing section here.
  4. 00:26:161 (1,2) - I read this as if it was going to start one tick earlier. Perhaps you could add another note into the stream for easier readability like this.
  5. 00:37:875 (2) - I personally think that putting this under the slider track doesn't look very good.
  6. 00:38:018 (3) - Odd looking overlap between this slider and 00:38:875 (2).
  7. 00:57:018 (4,5) - The readability of THIS stream, however, is fine because you give the player enough time to realize it unlike the previous situation that I listed.
  8. 00:57:732 (1) - I think that a slider that looked like this would be a lot nicer.
  9. 01:21:447 (2) - Is there a reason as to why this slider ends on a blue tick? There's no rhythm to back that up.
  10. 01:29:282 (1,2,3,4) - Maybe you should make these circles into sliders so that the slowdown in the music is easier and more enjoyable to play.
  11. 01:28:332 (3) - Unsnapped slider end, silly.
  12. 01:30:143 (1) - Remove the whistle.
Good luck!
SuperMIC
Ew kiai hitsound.

Have I got a good one for you! :D http://http://puu.sh/uC3t

Replace all of those bashy hitsounds with this please. :<

Also random thing:

[Hard]

00:37:161 (1,2) - Ugly overlap imo! D:
01:29:615 (2,3,4) - Unreadable. I highly recommend a slider + hitcircle combo of some sort, if not increase the spacing between these three.
Ryu_old
[Easy]

  • 00:55:442 - 00:56:584 - make slider longer

[Normal]

  • 00:31:732 - 00:31:875 - slider
    00:32:018 - 00:32:161 - ^
    00:32:304 - 00:32:447 - ^
    00:56:018 - 00:56:589 slider longeer
    00:56:732 - circle
    01:02:018 - 01:02:589 slider 1 repeat
    01:11:161 - 01:11:732 - ^
    01:12:732 - circle
    01:12:875 -^
    01:13:018 - ^
    01:13:161 - 01:13:732 - slider
    01:14:018 - circle
    01:21:447 - 01:22:018 - slider (btw just sayin, clap in the end of slider sounds very nice :>)
GOOD LUCK Mrs Awesome Tit ;>/ jkjk
Topic Starter
those
Heyo, those! I'm doing an early mod on your map. Congratulations on getting MATed! Thanks :3

General

  1. You have timing inconsistencies. This screenshot should help decipher the problem. Not sure how that happened. Anyway, played again to find out which timing I was actually using, and fixed.
  2. I really love the way your sliders not only look good, but they also follow the music rhythmically. This is natural and necessary in a slower song like this one. :3
Easy

  1. 00:34:870 (1) - The two slider nodes closest to the red one aren't needed in the creation of the slider.
  2. 00:44:013 (1) - ^ While they do contribute to the curve, I agree it's not enough. Removed nodes.
  3. 01:00:013 (2,3,4) - A more intuitive pattern would be to make these notes in a triangle shaped formation like this. (4,1) is trying to simulate the reflection of (2) across the x-axis, and the song isn't in the same phrase anymore, so there's no need to continue a pattern through another phrase.
  4. 01:06:585 (2,3) - I don't recommend putting kick-sliders in an easy difficulty. But, the tutorial teaches you all about it!
  5. 01:20:585 (2) - Remove the slider-whistle from the body of this slider. It just sounds odd. Not sure why I had it in the first place, must've been a misclick.
  6. 01:29:962 (1) - Remove the whistle from this spinner. It would make more sense to have it be completely silent. I guess that's better P:
Hard

  1. You should lower the OD and/or HP drain by 1 because this hard difficulty seems rather laid back and calm. 7 for both HP and OD is a bit too much. Decided to OD6.
  2. 00:18:018 (6) - What's up with the unneeded cluster of slider nodes?
  3. 00:25:737 (0) - Unsnapped green timing section here.
  4. 00:26:161 (1,2) - I read this as if it was going to start one tick earlier. Perhaps you could add another note into the stream for easier readability like this. [b]Removed the double entirely, respaced.
  5. 00:37:875 (2) - I personally think that putting this under the slider track doesn't look very good. Unless you can suggest a way for me to bend the flow into that direction, I'd like to keep this.
  6. 00:38:018 (3) - Odd looking overlap between this slider and 00:38:875 (2). (1,2,3) is equilateral, and in order to use the position I want for (3), (2) has to go there. Plus, it's not covered by the hitburst, so that's a plus?
  7. 00:57:018 (4,5) - The readability of THIS stream, however, is fine because you give the player enough time to realize it unlike the previous situation that I listed. :3
  8. 00:57:732 (1) - I think that a slider that looked like this would be a lot nicer. You got lucky that square slider is symmetrical. Normally I would've never attempted it. Thanks (:
  9. 01:21:447 (2) - Is there a reason as to why this slider ends on a blue tick? There's no rhythm to back that up. Sure there is - that low marimba sound. :3
  10. 01:29:282 (1,2,3,4) - Maybe you should make these circles into sliders so that the slowdown in the music is easier and more enjoyable to play. Turned into a kickback.
  11. 01:28:332 (3) - Unsnapped slider end, silly. What can I do, it's a slider across bpm change ):
  12. 01:30:143 (1) - Remove the whistle. Yup, same as Easy
Good luck!

Thanks for the mod :3

Ew kiai hitsound.

Have I got a good one for you! :D http://http://puu.sh/uC3t

Replace all of those bashy hitsounds with this please. :< Yay, thanks! :3

Also random thing:

[Hard]

00:37:161 (1,2) - Ugly overlap imo! D:
01:29:615 (2,3,4) - Unreadable. I highly recommend a slider + hitcircle combo of some sort, if not increase the spacing between these three. Detailed for Jacob's mod, read above.

Thanks for the mod and hitsound!
Mercurial
This map needs me.

General
These strange sliders, I like it.
/o/

Easy
00:05:732 (3) A NC fits perfect with this slider.
00:07:447 (1) http://puu.sh/uHhG Not unrankable but still ugly.
00:52:018 (3) Suggestion. NC? Because voice rhythm changes requiere it.
01:02:018 (4) ^

Hard
00:37:875 (2) Overlapped circle. You may considerate change the position of the previous slider.
00:41:732 (1) Touching Hp-Bar http://puu.sh/uHkS
00:53:161 (5) Voice and rhythm changes may need a NC.
01:28:332 (3) Unsnapped slider's end

Nothing more to add, good map.

And congratz for being promoted to MAT.
Topic Starter
those
This map needs me.

General
These strange sliders, I like it.
/o/ \o\

Easy
00:05:732 (3) A NC fits perfect with this slider. Good.
00:07:447 (1) http://puu.sh/uHhG Not unrankable but still ugly. http://puu.sh/uHHz - I'm not sure whether we're supposed to map to default skin guidelines...
00:52:018 (3) Suggestion. NC? Because voice rhythm changes requiere it. I was mapping to both the vocals and the rhythm, so NC at 00:53:161 (1) - makes sense cuz it's a downbeat. However, if this comes up again I'll consider it.

01:02:018 (4) ^ This one makes sense.

Hard
00:37:875 (2) Overlapped circle. You may considerate change the position of the previous slider. It's completely visible almost from when you just start the slider...
00:41:732 (1) Touching Hp-Bar http://puu.sh/uHkS Doesn't touch in default skin.
00:53:161 (5) Voice and rhythm changes may need a NC. 00:52:018 (1) - This combo is mapped completely to vocals.
01:28:332 (3) Unsnapped slider's end What can I do, it's a slider across bpm changes.

Nothing more to add, good map.

And congratz for being promoted to MAT.
Thanks for the mod :3
Kurosanyan
Taiko irc mod
18:34 <Kurosanyan> : uh
18:34 <those> : What's up.
18:35 <Kurosanyan> : I think I won't mod the whole thing and just give you some exemples about what I don't like in the map
18:35 <Kurosanyan> : or else I think I'll remap the whole map with my mod D:
18:35 <Kurosanyan> : Your map isn't really following the drums but the vocals...
18:36 <those> : Nope.
18:36 <those> : My map doesn't follow vocals.
18:36 <those> : Perhaps you'd like to read the previous mods.
18:38 <Kurosanyan> : Fiya's mod?
18:38 <those> : Oh right, that's the only one for now.
18:38 <those> : Wanna tell me where you think it's mapped to the vocals and not the rhythm?
18:40 <Kurosanyan> : The problem is there's a lot of part when you the drum do a triplet and you don't and then just after you
18:40 <Kurosanyan> : do a triplet on nothing
18:40 <those> : I don't have any triplets. All my notes are snapped to 1/8.
18:40 <those> : If you mean triples, do you mean 1/8 triples or 1/4 triples?
18:40 <Kurosanyan> : triplets are note 1/3
18:41 <Kurosanyan> : 3 notes with 1/4
18:41 <those> : Correct, I don't have any 1/3 (not that I think)
18:41 <those> : So 00:02:589 (1,2,1) - is a triple.
18:41 <those> : In tTaiko.
18:41 <Kurosanyan> : nope
18:41 <Kurosanyan> : 00:08:875 (2,3,1) - this
18:41 <those> : Oh, the other diff.
18:41 <those> : Okay.
18:42 <Kurosanyan> : Oh yeah I'm on the lite lol
18:42 <Kurosanyan> : so
18:42 <Kurosanyan> : 00:36:304 (5,6,1) - here for exemple
18:42 <Kurosanyan> : There's no sounds on (6)
18:42 <those> : I think you should wear headphones or turn up your volume
18:43 <Kurosanyan> : 00:36:018 - 00:36:161 - but there, there's two drums and you maped nothing :(
18:43 <Kurosanyan> : Well maybe there's something
18:44 <Kurosanyan> : but imo 00:36:018 - k 00:36:161 - k 00:36:447 (6) - delete sounds better
18:46 <those> : Kay, good suggestion.
18:47 <Kurosanyan> : 00:38:590 (1,1,1,2) - same here 00:38:732 - d 00:39:018 (1) - delete
18:49 <those> : Yup.
18:50 <Kurosanyan> : Well while we're at it I'll copy paste my forum mod and do an irc mod
18:50 <Kurosanyan> : "Well like I said on irc, the mapper's name should be for guest diff, so it should be Taiko Lite and Taiko."
18:50 <Kurosanyan> : Taiko lite:
18:50 <Kurosanyan> : Same OD as the other Taiko? You should put OD 4 for this one.
18:50 <those> : I don't entirely agree with that.
18:50 <Kurosanyan> : 00:29:875 (1) - k?
18:51 <those> : Also, in the actual game, the timing window is not shrunk, whereas the life required to pass is reduced
18:51 <Kurosanyan> : 00:31:447 (1) - 00:32:447 (2) - delete those two notes? 00:32:161 - 00:33:018 - And maybe add notes
18:51 <Kurosanyan> : there instead? :v
18:51 <Kurosanyan> : Eh?
18:51 <those> : The timing window for taiko no tatsujin is the same for all difficulties
18:52 <Kurosanyan> : You mean the OD?
18:52 <those> : It's just that higher difficulties require a greater life bar at the end of the song.
18:52 <those> : OD is timing window, yes.
18:52 <Kurosanyan> : Oh
18:52 <those> : I simulated that with HP4
18:52 <those> : normally it'd be 5, sometimes 6
18:52 <Kurosanyan> : But still, OD 5 is high for a 100bpm easy map D:
18:53 <those> : It's the default OD.
18:53 <Kurosanyan> : OD on taiko is harder than on Standard
18:53 <those> : authentic gameplay is more similar to OD8
18:53 <Kurosanyan> : You're not making an authentic map :v
18:53 <those> : Unless there are actual numbers, that remains an opinion that OD taiko is harder than on Standard
18:53 <those> : and that's why I'm not using OD8
18:53 <those> : :v
18:54 <Kurosanyan> : okayface
18:54 <Kurosanyan> : You checked the two next mods?
18:55 <those> : 00:29:875 (2) - changed to k
18:55 <Kurosanyan> : 00:30:732 (5,1,1,1,1,2,1,1,2,1,2,1,2) - about this part I'm not really sure my mod is right but it feels a
18:55 <Kurosanyan> : little wrong to me :(
18:56 <Kurosanyan> : 00:32:732 - delete this one?
18:56 <Kurosanyan> : 00:34:018 (1,1) - d k sounds better than k d imo
18:57 <Kurosanyan> : 00:35:447 (3) - k?
18:58 <those> : Swapped 00:34:018 (2,1) -
18:58 <those> : 00:35:447 (1) - changed to k
18:58 <Kurosanyan> : 00:44:018 (2) - finish there
18:59 <Kurosanyan> : 00:53:161 (1) - finish maybe?
18:59 <Kurosanyan> : 00:55:447 (2) - ^
18:59 <Kurosanyan> : 00:57:732 (2) - ^
18:59 <Kurosanyan> : 01:00:018 (3) - ^
19:00 <those> : We're in an area with fewer objects, and this part is dramatically smaller than the kiai part, so I'm leaving out
19:00 <those> : Finishes for the most part in this section.
19:02 <Kurosanyan> : m'kay
19:02 <Kurosanyan> : 00:44:018 (2) - but you should put this one for consistency
19:02 <those> : That now has Finish
19:05 <Kurosanyan> : 01:12:018 (4) - k here?
19:05 <those> : If it's d, it will bring out 01:12:590 (1,2,3) - more
19:06 <Kurosanyan> : But d doesn't really fit well here :(
19:06 <those> : Then I changed it to k.
19:06 <those> : I changed the triple to ddk.
19:07 <Kurosanyan> : Or you can do ddd
19:08 <those> : If 01:12:875 is k, then it will draw more tension for 01:13:447 (2) -
19:08 <those> : then the Finish 01:13:732 (1) - will have greater effect.
19:08 <Kurosanyan> : 01:24:589 (1,1,1) - The only kdk pattern on the diff D:
19:08 <Kurosanyan> : Well it should be okay since the bpm is low
19:10 <Kurosanyan> : The patterns on the other diff looks chaotic D:
19:12 <those> : Listen for the soft-hitwhistle; I based my mapping around having k at every second and fourth beat
19:12 <those> : chaotic, perhaps, but consistent.
19:13 <Kurosanyan> : 00:06:304 (1,1,2,1,1) - here kddkd is okay but
19:13 <Kurosanyan> : 00:11:447 (1,1,2,1,1) - here kkddd sounds better
19:13 <those> : Sure.
19:14 <Kurosanyan> : 00:14:589 (4) - k?
19:15 <those> : Sure.
19:17 <Kurosanyan> : Well, 1/8 mapping is against the guidelines :v
19:17 <Kurosanyan> : "Avoid using 1/8 streams by any circumstance."
19:17 <those> : They're not really streams if they're just triples.
19:17 <those> : Also, they were successful in galvenize's fate/zero map
19:18 <Kurosanyan> : It's still 1/8 D:
19:18 <those> : How else would you suggest I represent it?
19:25 <Kurosanyan> : Well can't say if you should delete them or not D:
19:27 <Kurosanyan> : 00:24:304 (1,1,2,3,4,1,2,1,2,1,2,3,4) - this part is meh D:
19:27 <Kurosanyan> : 00:24:375 (1) - d?
19:28 <those> : Yeah.
19:28 <Kurosanyan> : 00:24:732 (3) - d?
19:28 <Kurosanyan> : 00:25:018 (5) - k?
19:29 <those> : I have it as http://puu.sh/uIqO
19:32 <Kurosanyan> : Myeah, better
19:32 <Kurosanyan> : I'm still not happy about 1/8 mapping on taiko tough :v
19:36 <Kurosanyan> : 1/6 streams instead of 1/8 triplets sounds cool imo but not sure D:
19:37 <those> : It would sound off.
19:37 <those> : Considering 105 1/8 is 210 1/4
19:37 <those> : that's like putting 1/3 in a 210 map when it's actually 1/4
19:38 <Kurosanyan> : yeah :v
19:39 <Kurosanyan> : Well enjoy 1/8 hatters haha
19:39 <those> : There's not really much I can do about that though. I don't want to misrepresent the music
19:40 <Kurosanyan> : I know
19:40 <Kurosanyan> : That's why I don't ask you to delete them
19:41 <Kurosanyan> : 00:29:447 (2) - d?
19:41 <those> : Yup
19:41 <Kurosanyan> : 00:32:018 (2) - d?
19:42 <those> : That'll cause dkdkdkd, which is boring play
19:42 <those> : I tried to find an excuse in the music to give me k as the third object.
19:43 <Kurosanyan> : 00:32:590 (1,1,1) - this 1/8 is not fitting imo :v
19:43 <those> : And the only thing I have is that it's the second beat of the measure.
19:43 <Kurosanyan> : 00:32:661 (1,1) - remove those notes?
19:44 <those> : Wait, which notes?
19:45 <Kurosanyan> : The two last notes of the first 1/8 triplet
19:45 <those> : http://puu.sh/uICb
19:46 <Kurosanyan> : lol you already removed the 1/8
19:50 <Kurosanyan> : 00:42:590 (3,4) - dd 00:42:875 (1,2) - kk ?
19:51 <those> : http://puu.sh/uIFv
19:52 <Kurosanyan> : ddkkddkk would be better than ddkdddkk imo :v
19:53 <those> : I want to show the difference between the first part of the pattern and the second part, since the rhythm track
19:53 <those> : is different.
19:54 <Kurosanyan> : 00:47:161 (1,1,2,3,1,2,1,2,3,4,1) - http://puu.sh/uIHI
19:54 <those> : ddkk and then another iteration of ddkk would make it seem monotonous
19:54 <Kurosanyan> : or ddkdddkdkkd if you prefer
19:54 <those> : 00:47:161 (1) - good, taking that.
20:00 <Kurosanyan> : well that's all I guess :v
20:01 <Kurosanyan> : I'm not really fan of the map but the problem is mostly the song, not the mapper
20:02 <those> : Oh, not too much a fan of this song?
20:02 <Kurosanyan> : I like the song but it's not good for taiko
20:03 <Kurosanyan> : Songs with lots of 1/8 and weird drums don't make good taiko :(
Fiya
Finished normal, thx for reminding me lol.

I added a normal-hitclap to my diff, I don't think you used what was there in either diff, but if I'm mistaken tell me and I'll remove it because the regular normal-hitclap sounds like shit on this song imo :/.

Added hitsound: http://puu.sh/uQvm

Download: IKU - Ko no Me Kaze (TV Size) (those) [Fiya's Normal].osu
riffy
well.. hi :D

let me try to mod your map :3

[General]
clear

[Easy]

01:28:963 (3) - unsnapped?
00:08:875 (2,1) - 1/2 for easy? ;_;
00:16:590 (1,3) - it can a bit confuse new plyers! OMG this (3) appears too fast :O
00:21:161 (1) - why this shape? why don't you make some cool symmetrical things?
00:26:304 (2,3) - try this
00:30:589 (1) - spinner appears too fast for beginners?
01:20:590 (2) - it can confuse beginners! they can stop holding after one reverse!

[Hard]
00:07:447 (1) - x336 y132
00:21:160 (1,3) - stack them for better looking?
00:25:018 (4) - this red point here kinda confusing snce song is very soft
00:28:304 (1,2) - curve and a bit more this
00:37:161 (1) - central point 1-2 grids right to cover (2)
00:41:161 (6,2) - overlap?
01:21:447 (2) - try this..
code
81447,-100,4,2,2,60,0,0 ;_;


[Normal]
use bigger distance because all notes too close
00:02:589 (1,3) - too close!
00:03:161 (2,3,2) - overlaps
00:09:732 (1,2) - don't use 1/4 in normal diff blah-blah-blah. i won't say it again
01:25:161 (1) - x416 y204
01:25:161 (1,2) - overlap?
01:30:150 (1) - spinner appears too fast for non-asian players this can be a bit hard

meh use x1.1 or x1.2 distnce ;_;



Star!
~~~~~~~



yea, nazi-mod, sorry :<

yay! take a look at this if my mod was useful http://osu.ppy.sh/s/47563
Fiya

-Bakari- wrote:

[Normal]
use bigger distance because all notes too close Plays and looks fine to me.
00:02:589 (1,3) - too close! ^
00:03:161 (2,3,2) - overlaps I don't see what is overlapping here Lol
00:09:732 (1,2) - don't use 1/4 in normal diff blah-blah-blah. i won't say it again I could've used 1/8th and still made this a normal play wise.
01:25:161 (1) - x416 y204 nazi :(
01:25:161 (1,2) - overlap? Again, I don't really see it.
01:30:150 (1) - spinner appears too fast for non-asian players this can be a bit hard When it appears affects it's playability little, because a player will eventually go "Oh hey there's a spinner here" wether they notice it right away or not.

meh use x1.1 or x1.2 distnce ;_; I really think it's fine with 1.0 :P
Changed a couple little things I didn't notice when mapping, mainly hitsounds here and there.

Download: IKU - Ko no Me Kaze (TV Size) (those) [Fiya's Normal].osu
Low
Oh look, a difficulty that I haven't modded yet.

General

  1. What is the purpose of d1, d2, and d4 in the storyboard? (In Easy, Normal, and Hard respectively.)
Fiya's Normal

  1. 00:01:447 (2) - Make this just a bit farther away from the previous slider. They're too close and almost overlap.
  2. 00:04:589 (4) - Ctrl + R this. It feels more natural and smooth as each slider directly leads into another. Make sure to fix the objects after this slider to match the distance snap.
  3. 00:26:304 (2) - Ctrl + R feels smoother. Also, move this a tad farther away from the previous slider.
  4. 00:29:732 (3) - This is really close to going off the screen. You should move it up, since this is an easy difficulty.
  5. 00:57:732 (2) - Move this a bit away from the previous slider.
  6. 01:13:732 (2) - What's with all of the finishes starting at this note? They really don't fit the music.
Good job with this difficulty. I really don't think you should give me kudosu for this post, but you can if you want to.
LunarSakuya
hey

General
-Don't do this: http://puu.sh/v7qi, make the master volume 60%, and then squeeze in a green line
-Cool sliders

Easy
00:00:590 (1) - Whistle at beginning to emphasize opening
00:30:589 (1) - End spinner at 00:32:304
00:55:447 (2) - Move up a bit? Small overlap with 00:57:732 (1)..not that it matters much

Fiya's Normal
00:29:732 (3) - The clap at the end sounds kinda noisy
01:25:161 (1) - I feel like there should be a hitsound at the end
01:29:622 (3) - Delete Finish in the beginning, ^ (or maybe put it at the end?)

Hard
00:00:590 (1,2) - maybe start these here: http://puu.sh/v7Ho, transition to (3) was kinda weird
00:04:589 (4) - NC to indicate sudden distance change
00:18:589 (7) - Pull out more? a little nicer to go to 00:18:875 (1)
00:34:304 (1) - Delete, i don't really hear anything to match it
00:38:018 (3) - Rotate 16 degrees clockwise http://puu.sh/v7Kw, nicer blanket to (1)
00:40:018 (4) - style suggestion http://puu.sh/v7Lj
01:27:161 (5,1) - http://puu.sh/v7MH lol idk take advantage of the slider art xD

I really like it lol, good luck!! :D
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