15:39 <Agkaemon> : um, dkun, why the new combo 02:11:845 (1) - in [Hell]?
15:39 <dkun> : "you are all that I adore"
15:40 <dkun> : my nc's are based on lyrics
15:40 <Agkaemon> : ahh.
15:41 <Agkaemon> : so if they are 02:14:264 (1,1) - how does this stack up to your previous NCs?
15:42 <Agkaemon> : if around 02:22:490 - you don't add a new combo?
15:42 <dkun> : "ohhhhh"
15:42 <Agkaemon> : and it's pretty much the same?
15:42 <dkun> : check the spacing difference
15:42 <dkun> : and the amount of beats I place down
15:43 <Agkaemon> : oh, then how about adding a beat at 02:16:441 - and removing nc frmo 02:16:683 (1) - for consistency?
15:44 <dkun> : if I added a beat there, then the whole combo would have to change
15:44 <dkun> : and it'd look just like the next combo
15:44 <dkun> : flow is consistent, don't you agree?
15:44 <Agkaemon> : it is
15:45 <Agkaemon> : it's a non gameplay issue
15:45 <Agkaemon> : there's hardly GAMEPLAY issues at all ;p
15:45 <dkun> : then my flow shouldn't need to change for simple numbers :p
15:46 <Agkaemon> : well, I fail at finding mistakes.
15:46 <dkun> : you'd be surprised when ztrot pointed out a mistake I did
15:46 <dkun> : "woah what the fuck are you serious?"
15:46 <Agkaemon> : hmm?
15:47 <dkun> : he found a combo that I thought I checked
15:47 <dkun> : for symmetry, that is
15:47 <dkun> : it was totally off
15:47 <Agkaemon> : that sounds absolutely hard to find
15:48 <Agkaemon> : waaaaait
15:48 <dkun> : it's easy to find when the rest of the map is symmiflow
15:48 <dkun> : :p
15:48 <Agkaemon> : 01:50:554 (2) - does this count as off the field?
15:48 <dkun> : when something looks off, it's pretty obvious
15:48 <dkun> : time and combo don't match
15:48 <Agkaemon> : not noticeable in game but obvious in the editor
15:48 <dkun> : at least for my version
15:48 <dkun> : oh heaven
15:48 <dkun> : hold on
15:48 <Agkaemon> : .. aa [Heaven]
15:49 <dkun> : off the field?
15:49 <Agkaemon> : slightly
15:49 <Agkaemon> : not noticeable ingame
15:49 <Agkaemon> : also 01:56:845 (7,1) - swap combo?
15:49 <dkun> : off the field is okay
15:49 <dkun> : as long as you can snap to it
15:49 <dkun> : :p
15:49 <dkun> : no on 7,1; notice how the slider direction changes
15:49 <dkun> : upon new combo
15:50 <Agkaemon> : well the movement at that point seems clockwise then back to counterclockwise, am I right?
15:51 <dkun> : but instead of veritical, it goes horizontal
15:51 <Agkaemon> : that's too subtle
15:51 <Agkaemon> : for a player imo
15:51 <dkun> : since when do players start looking at combos in the middle of playing
15:51 <dkun> : everything combo related is subtle
15:51 <Agkaemon> : when they try to keep up hp up
15:52 <Agkaemon> : on situations of "oh fuck the drain the drain the drain"
15:52 <dkun> : this map's top 40 is going to be DT HD HR FL
15:52 <dkun> : which is what I meant for it to be
15:52 <dkun> : look at the drain rate
15:52 <dkun> : hp isn't an issue
15:52 <Agkaemon> : how about for a newbie?
15:52 <dkun> : the map is well rounded for both EN players
15:52 <Agkaemon> : also 02:51:280 (1) - lands on red beats as an additional observation
15:53 <dkun> : meant to be
15:53 <Agkaemon> : shorten it to the white beat?
15:53 <dkun> : for what reason
15:53 <Agkaemon> : as in 02:52:490 -
15:54 <Agkaemon> : sounds better and gives a slightly bigger margin for adjusting the cursor
15:54 <Agkaemon> : imo
15:54 <dkun> : k, done
15:55 <Agkaemon> : 03:23:941 (1) - and adding a finish hitsound perhaps?
15:55 <dkun> : nah; when he goes "TONIGHTTTTT"
15:55 <dkun> : his voice fades out
15:55 <Agkaemon> : and that's all I can try to notice before going nazi
15:55 <Agkaemon> : yeah that's the reason of the question mark. :p
15:55 <dkun> : post a log of this on thread, i'll kds